I HAND-CRAFTED a WORLD for my RPG Game

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  • Опубликовано: 20 июл 2022
  • I use Unity's terrain tools to hand-craft a world for my RPG game about witches called Mana Valley.
    ► Unity Terrain Editor on Unity Learn: on.unity.com/3Bf7hFF
    ► Download Unity 3D: on.unity.com/3cbxhXY
    Before I felt super confident in sculpting the terrain I felt like I needed to get better performance, so I also covert my project to the Universal Rendering Pipeline (URP).
    You can wishlist Mana Valley on steam here:
    store.steampowered.com/app/19...
    ► Socials
    Discord: / discord
    Twitter: / the_real_aia
    My free web games: aiadev.fun/
    For more educational content on video game development, unity tutorials, and c# programming don't forget to subscribe!
    This game uses the Unity game engine combined with the asset Game Creator 2 commonly referred to as unity gc2. This is an indie game devlog, the team is currently composed of a single solo dev.
    ****
    Get a 90% discount on a .fun domain for one year on www.get.fun using the coupon “AIA”
    ****
    ► Assets
    Catsoft Works - Game Creator 2 | prf.hn/l/1eLWRRD
    Catsoft Works - Inventory 2 (GC2 module) | prf.hn/l/p3WPBL9
    Catsoft Works - Stats 2 (GC2 module) | prf.hn/l/kVaYMMn
    Demigiant - DOTween Pro | prf.hn/l/AJyBnwR
    Haon - Novice Witch | prf.hn/l/JpQW22Z
    Suriyun - Turnipa | prf.hn/l/de4pPEw
    Monqo studios - Repsonsive pressure plates | prf.hn/l/2MLXE9j
    ATART - ATART Casual Wizard Pack | prf.hn/l/Oqzwvdj
    Tidal Flask Studios - Fantastic - Interior Pack | prf.hn/l/eOoeMMy
    Raygeas - Suntail - Stylized Fantasy Village | prf.hn/l/mVB5XRv
    Raygeas - AZURE Nature | prf.hn/l/w9oYMME
    Polymorphfx - Magic Spells FX Pack | prf.hn/l/XZYL22n
    Steven Craeynest - 3D Speed Lines | prf.hn/l/xEB4pgn
    WOW Sound - RPG Magic Sound Effect | prf.hn/l/3PzWDDR
    Ciathyza - Gridbox Prototype Material | prf.hn/l/RlbEQx9
    Chris Nolet - Quick Outline | prf.hn/l/q3AYMMo
    The above links are affiliate links. A small percentage of any purchases you make using them also goes towards supporting this channel.
    //about
    I'm a licensed architect who somehow made his way into becoming an indie game developer. Before starting this journey I literally had no experience with Unity, c#, coding, or programming. Now I share fun (and hopefully funny) videos about what I'm working on via this devlog / devblog.
    Checkout some of my other videos!
    AIA - Adding FLIGHT to my DREAM Game
    • Adding FLIGHT to my DR...
    AIA - Building My DREAM Game
    • Building My DREAM Vide...
    AIA - I made a game that makes people FALL in LOVE
    • I FORCED people to fal...
    AIA - How I Win EVERY Game Jam
    • How I Win EVERY Game Jam
    AIA - No Modern Videogame Has This Technology... So I Made It.
    • Can we RESCUE this LOS...
    AIA - I accidentally Made Dani's Game
    • I Accidentally Made DA...
    My specs:
    Graphics card - RTX3090
    Mic - Shure sm7b
    Boom Arm - Rhode PSA1
    Mixer - Go XLR
    Other related videos:
    Brackeyes - How to make Terrain in Unity!
    • How to make Terrain in...
    Unity - How to build beautiful landscapes in Unity using Terrain Tools | Tutorial
    • How to build beautiful...
    Thomas Brush - Gorgeous terrain is SUPER EASY (Unity Tutorial)
    • Gorgeous terrain is SU...
    UGuruz - Crysis Scene Breakdown and HDRP Terrain in Unity
    • Crysis Scene Breakdown...

Комментарии • 770

  • @Kennedy00Louis
    @Kennedy00Louis Год назад +521

    The fact you were willing to place every tree by hand in an open world map before learning about "tree painting" tells me how passionate you are of this game, cuz that's insane lmao.

    • @Neptoon_dev
      @Neptoon_dev Год назад +10

      Oneshot pfp
      Respectable

    • @baked921
      @baked921 Год назад +12

      The dev of a dev is a interesting , insanely fun but at times the most frustrating thing you could ever encounter. That exact moment of the “paint trees” showing up … I’ve had things like this I can totally feel that pain.

    • @golik133
      @golik133 Год назад

      Help me brother how can I full screen in Unity while using Painting trees option my laptop screen is too small 😢

    • @shombith.-1469
      @shombith.-1469 24 дня назад

      I was so happy at that point haha.

  • @TSHolden
    @TSHolden Год назад +267

    A quick tip: when you've got rocky terrain that is particularly steep or has a sudden change in texture, especially "elbows" like we can see in the switchbacks at the 3:50 mark of this video, make some simple assets using the same ground textures and place them to break up the inherent softness of the heightmap. By having some of the rocks poke up out of the ground and overhang in a way that the heightmap can't, you sell the illusion of distinct materials much better and cover the transitional gradient to the grass texture, at the cost of a small number of easily-culled assets. It also helps to prevent some of the cornercases with terrain collision that are such a pain to handle, such as foot placement and wiffle-waffling states between standing and sliding downhill.

    • @AIAdev
      @AIAdev  Год назад +22

      Great advice! Thank you!

    • @lucabertozzi2250
      @lucabertozzi2250 Год назад +1

      Also the UVs of the terrain are very stretched in the very steep part which make the texture look a bit ugly. This is noticable a few seconds later then the timestamp above. Should try fixing the topology of the terrain there

  • @theyolkstar3575
    @theyolkstar3575 Год назад +388

    To the best youtuber out there. you may not upload the most but when you do its always amazing...unless theyre shorts lmao. Love you and cant wait for mana valley!@!@!@!

    • @AIAdev
      @AIAdev  Год назад +43

      Thanks yokey!

    • @razorexplayz9331
      @razorexplayz9331 Год назад +4

      Yes he’s right

    • @soda13a
      @soda13a Год назад +5

      money!! wow!1!1!

    • @Holphana
      @Holphana Год назад +1

      You might want to consider posting this to the best youtuber out there rather than some random youtubers video. Thanks though!

    • @theyolkstar3575
      @theyolkstar3575 Год назад +25

      @@Holphana you might want to consider moving to yelp where other losers will care about your opinions :D. Everyone has their favorite something and I'm sure your favorite thing to look at is rotten tomatoes reviews on movies.

  • @Tekk23
    @Tekk23 Год назад +32

    I think one of the reasons you have so much support here is because of how transparent you are as a game dev. Its really neat seeing how your progress is going, things you learn and that you're already taking feedback.
    Looks great so far!

  • @supapoopatroopa6882
    @supapoopatroopa6882 Год назад +11

    I’m so used to using terrain tools in literally EVERY program that has them and knowing that painting and prop brushes and grass are all just normal expected stuff seeing someone be so hyped by something so basic is kinda heartwarming

  • @anthony4564
    @anthony4564 Год назад +67

    A suggestion, put the letter floating in after the character customization otherwise people might forget it's there after spending 30 min looking at their character.

    • @chosenegg9779
      @chosenegg9779 Год назад +12

      or if it's something people need to use after they have their character customizing it might be good to make it glow or have some kind of interact indication :o

    • @OrdinaryLatvian
      @OrdinaryLatvian Год назад

      "their" is possessive.

    • @anthony4564
      @anthony4564 Год назад +1

      @@OrdinaryLatvian fixed...

    • @dingleberry808
      @dingleberry808 Год назад

      @@OrdinaryLatvian 🤓🤓🤓

    • @OrdinaryLatvian
      @OrdinaryLatvian Год назад

      @@dingleberry808 "🤓🤓🤓" - 🤓

  • @matthewbrown5973
    @matthewbrown5973 Год назад +5

    Just an FYI, if you hold down the V key you can snap meshes to vertices by vertices. Not sure if you knew that or not. Game looks great by the way.

    • @AIAdev
      @AIAdev  Год назад

      This is a great tip! Thanks!

  • @tgvanimate
    @tgvanimate Год назад +16

    Mana Valley has EXTREME potential, I'm excited to see what's to come!

    • @AIAdev
      @AIAdev  Год назад +1

      Thank you!

  • @kkrup5395
    @kkrup5395 Год назад +6

    I am in love with your style of making those devlogs, pacing and editing done realy well!

  • @ErikLevelUp
    @ErikLevelUp Год назад +51

    Thanks for another epic video!!! I'm really glad you're going for the hand crafted map style, I think thats definitely the right choice for the game style you seem to be going for! Its looking really good and know that you're not alone, the struggle swapping to URP sucked for me too hahaha. I'm looking forward to the next one :)

    • @AIAdev
      @AIAdev  Год назад +5

      Thanks so much Erik!

  • @sypdev
    @sypdev Год назад +7

    Again, awesome devlog. The effort you put into these is inspiring. You spent one second showing it, but I know how much time goes into every single detail. Can't wait to see more.

    • @AIAdev
      @AIAdev  Год назад

      Thanks sypDev :) That means a lot mate

  • @faggatree
    @faggatree Год назад +1

    watching your videos is inspiring me so much to make my own game, omg!! this looks incredible watching you create such beauty and explain what the tools all are

  • @Axolilly
    @Axolilly Год назад +13

    I adore the loading cutscene! I know the pain of changing the rendering pipeline but it looks really good so far! I loved seeing the new update!

  • @cheesy9970
    @cheesy9970 Год назад

    Haven't seen much of you, in fact this is my only video I've seen and honestly though it's only 7 minutes long, it felt like 2. I was so invested in it. Can't wait for this Mana Valley! Easy sub from me

  • @FabiulousGames
    @FabiulousGames Год назад +2

    Mana Valley is coming along so GOOODD! Keep up the good work AIA :D Also I wanna play the alpha as soon as it's out

  • @Sicknerp
    @Sicknerp Год назад

    dude youre incredible its insane that youre doing this project by yourself and it looks amazing keep up the good work!

  • @StigDesign
    @StigDesign Год назад

    Great Video :D Love the editing style and yes urp bugged my big racing game project to so extremly XD.
    subbed and love to watch more from you and your devlogs :D

  • @txldarkrider2249
    @txldarkrider2249 Год назад +2

    The intro cut scene and music gives me heavy Mario 64+paper Mario, love it keep up the amazing work

  • @syweb2
    @syweb2 Год назад +2

    Man, this looks both really cool and adorable. It's honestly kind of inspiring.
    5:06 You may wanna check on that wooden object to the right, something's up.

  • @sasquatchbgames
    @sasquatchbgames Год назад

    Holy crap dude your videos are outstanding! Really entertaining to watch. Game looks great too, I hope to continue seeing more of your content. You deserve your YT success from this series, the hard work paid off 👏

    • @AIAdev
      @AIAdev  Год назад

      Thanks! That means a lot! I hope to keep getting better too!

  • @ki7roy
    @ki7roy Год назад +1

    i know that there’s not much actual game yet, but i want to mess around with that character customizer sooo bad, the characters are so cute!

  • @qscherry9638
    @qscherry9638 Год назад +2

    This.. And u are- Criminally underrated bro 🙏

  • @TheGeekySandbox
    @TheGeekySandbox Год назад +2

    Lol this was awesome lol: Down to the evil mustache demanded by some. I love the customization options you have in the game! So cute! The environment is coming along nicely too. :3

  • @sm24knight
    @sm24knight Год назад

    Been looking forward to another video over your game. Love to see the progress.

    • @AIAdev
      @AIAdev  Год назад

      Thanks Shawn! Appreciate it!

  • @OfficialGless
    @OfficialGless Год назад +5

    Let’s go!!! Aia and Mana Valley to the moon!!! 🚀
    Congrats on everything thus far! Trying to juggle developing a game AND documenting/narrating/editing for YT has to be a pain, but it’s amazing seeing this being built from the ground up!

    • @AIAdev
      @AIAdev  Год назад

      Thanks buddy!

  • @ironheavenz
    @ironheavenz Год назад +1

    You're both inspiring and fun to watch!
    Keep it up, looking awesome so far!

    • @AIAdev
      @AIAdev  Год назад

      Thanks so much!

  • @NotASpyReally
    @NotASpyReally Год назад

    DUUUUUDE
    THAT INTRO CUTSCENE MADE ME CRY, IT FEELS SO NOSTALGIC OH GOD
    i wanna play this just for that lol
    subscribed

  • @hiero9589
    @hiero9589 Год назад

    I kinda new that this was coming, when you check the playlist, it had a private video. Glad to see you constantly making these videos!

    • @AIAdev
      @AIAdev  Год назад

      haha that's sneaky! Thanks for coming back!

  • @stormAster720
    @stormAster720 Год назад

    I never seen this channel before and I'm impressed with what you have done so far! I actually thought you had some good experience in unity! Now, regarding URP, yes you get a fairly big performance boost from legacy render and from HDRP ofc but also I think the most useful feature is shader graph, as it allows you to make your own shaders with out coding, everything is visual node based and with it you can certainly make a shader to fix your UV issue in 6:30, you could make a shader that instead of scaling textures to the object UV space, scales it to world UV, so you get the same size / tiling in any of your objects with that shader. Please note that this only works for non-moving objects! As its offset are bounded to world UV! I hope this helps!

  • @TripalYT
    @TripalYT Год назад

    Can't wait to see what comes out for this game, also a quick tip: If you're struggling with placement of props for buildings and having them align and scale right, you should have a look into Houdini. It can handle stuff like that for you.

  • @maxnoble9534
    @maxnoble9534 Год назад +1

    The intro cutscenes is beautiful. It feels reminiscent to Zelda oot and I love it

  • @AetherXIV
    @AetherXIV Год назад

    I like how informative this was. Definitely didn't know the terrain tool could do all that.

  • @razrastudios
    @razrastudios Год назад +33

    The game looks great, keep doing what youre doing

  • @nadav13IOY
    @nadav13IOY Год назад

    Wow, I learned so much about Unity in this video! Thank you for that.
    This is the first video of yours that I saw and it is definitely enough to make me subscribe :)

  • @hazabrush7893
    @hazabrush7893 Год назад

    I can’t wait to try out manna valley it just looks really fun and I love the way the scenery looks

  • @yoshikagekira9698
    @yoshikagekira9698 Год назад

    I think a magic researching system to unlock spells, tools, armor and gadgets(possibly similar to Thaumcraft’s research system) would be sick. Using spells, defeating enemies, using something to analyze enemies, boss drops and visiting locations could grant research points. Also some researches could be tied to specific goals like defeating x boss. This would also allow a smooth integration to a questing system. Furthermore leveling/enchanting of the player, items and spells would be sick. Different effects or resistances could be applied to armors and tools. Aspects about the spell could be modified(casting speed, damage, range, homing, cost, subeffects, attack radius). What would also be cool is if you could have a familiar(owl, rat, toad, pigeon, etc.) that you can summon, that can follow you, aid you in battles, help with rituals, brews or enchanting and can possibly provide specific benefits if there are multiple different familiars.

  • @GamesBySaul
    @GamesBySaul Год назад +1

    Really nice work! Unity's terrain tool looks super useful, I gotta look into that more!

    • @AIAdev
      @AIAdev  Год назад +1

      Yeah! I avoided it for a long time for whatever reason. it's really cool.

  • @stylie473joker5
    @stylie473joker5 Год назад

    There is a useful option in blender in the top right (Under shading) called "correct face attributes" you'd have to be in edit mode for it to be visible and to toggle it on it basically preserves uv's and corrects them when you adjust the size of an object

  • @overphildev
    @overphildev Год назад +1

    Dang this is really looking good. That intro scene is great. Keep it up!

    • @AIAdev
      @AIAdev  Год назад

      Thanks Phil!

  • @koda7026
    @koda7026 Год назад

    u did a wonderful job on that cutscene loved the movement and flow of it

    • @AIAdev
      @AIAdev  Год назад

      thanks so much! comments like these are what keep me going on this game :)

  • @fabianvelander
    @fabianvelander Год назад

    this is very good, love the intro cinematic, gives me good feelings

  • @HaikuTutorials
    @HaikuTutorials Год назад

    Amazing work! Congratulations, man!!

  • @xKeaton
    @xKeaton Год назад +26

    Here is a tip: If you dont want your textures to stretch on very step surfaces on terrais, you have to work with triplanar projection. I've lost countless hours and nerves to make a shader that works with the unity terrain and uses that feature, but it was definitely worth at the end. Here are some videos I used to learn how to achieve something like that
    ruclips.net/video/8vPd2QvSn8M/видео.html
    ruclips.net/video/kmPj2GmoMWo/видео.html
    It all beautifully works with shadergraph and URP and it is highly customizable

  • @alexandrunechifor1878
    @alexandrunechifor1878 Год назад

    ok that intro cutscene was awesome
    keep up the good work

  • @mageoflandarria
    @mageoflandarria Год назад

    I work in pixel block textures and have to get a consistent grid. I'd recommend in the side panels that appear by pressing N, and finding the "Tools" tab. There'll be a selection for "adjust uvs" or something like that. Any adjustment in the editing viewport will adjust the uvs according

  • @elliotstone2564
    @elliotstone2564 10 месяцев назад

    The cut scene was amazing it make me feel like i was starting up Zelda ocarina of time. keep it up i love the game so far

  • @edens933
    @edens933 Год назад

    The UI and art looks amazing

  • @Cadaverine1990
    @Cadaverine1990 Год назад

    Other than to change the snap points on your model you could have gone into the import settings for the scale. This is found on the objects mesh and allows for mutli modification (LODs).

  • @NovesNovele
    @NovesNovele Год назад +1

    I love these. I don't develop games at all but I feel like I can pretend to know what's going on with the explanations you use. Legit quality. Can't wait to see what's next and eventually pay money for it. And then again if it gets a physical release.

    • @AIAdev
      @AIAdev  Год назад +1

      thanks noves

    • @NovesNovele
      @NovesNovele Год назад

      Maybe as a producer. Aside from VA work, I'd have to hire talent and learn the intricacies of helping them work towards the same idea.

  • @gtxo2104
    @gtxo2104 Год назад

    Dude the graphics look rlly cool, like its nothing crazy but u have a chosen artstyle and within those parameters it looks rlly awesome, nice job, id love to get tips from u on my devlogs u sound like u good at this

    • @AIAdev
      @AIAdev  Год назад

      Thank you so much 😀

  • @0x100c
    @0x100c Год назад

    This looks epic🔥🔥 Cant wait to try it.

  • @DannyMakesStuff
    @DannyMakesStuff Год назад

    Your devlogs are a huge inspiration. My channel was dead for 3 years but now I uploaded my own devlog. Mentioned you btw :)

  • @jpalz
    @jpalz Год назад

    Wow, this looks awesome! I usually just use the built-in render pipeline too, because most of my unity projects are just for fun and practice, and I don't intend to release a finished product. But that side-by-side difference is SIGNIFICANTLY better, and also better performance? I'll definitely look into it next time I start up a project.
    I'm super excited for this game, just looking at the gameplay so far, it looks like something I've tried to make myself, and I feel like isn't very well represented in the current market.
    Keep at it, I can't wait to see the finished product! Or even a beta version :)

  • @Skeffles
    @Skeffles Год назад

    Awesome to see you building out the game world!

    • @AIAdev
      @AIAdev  Год назад

      Thanks Skeffles :)

  • @slobbymonk
    @slobbymonk Год назад +1

    Welcome to the URP squad mate!

  • @KamranWali
    @KamranWali Год назад

    Awesome video! The game is looking good. Really like the feel of the environment. Also didn't know the Paint Tree could also place other prefabs. Made my own prefab placement editor script called Simple Interface to achieve this. Anyway, Keep it up! :)

    • @AIAdev
      @AIAdev  Год назад +1

      Thanks a ton!

  • @blueberryiswar
    @blueberryiswar Год назад +1

    Love how everything looks :D The intro gave up such N64 vibes, loved that :)

  • @Mee1410
    @Mee1410 Год назад

    I love this game allready can't wait great work

  • @Monarch_V3
    @Monarch_V3 Год назад +1

    awesome as always I really want to play mana valley never could find games like this!

    • @Monarch_V3
      @Monarch_V3 Год назад

      also how do i said you money

  • @marwintawerson7867
    @marwintawerson7867 Год назад

    that's awersome! the intro cinematic reminds me a lot of the intro with the fairy in zelda ocarina of time

    • @AIAdev
      @AIAdev  Год назад

      Certainly an inspiration! I think the composer I’m using is also inspired by ocarina of time.

  • @BloodyScythe666
    @BloodyScythe666 Год назад

    what a great video. the intro camera/letter kinda reminds me of zelda ocarina of time. very nostalgic

  • @agustinmartinez9084
    @agustinmartinez9084 Год назад

    For the things you said at 6:00 , when you import a model to Unity, you can see the model properties, first thing it has is a scale factor, there you can resize everything by setting it as its new default, so you don't need to change its scale in scene ( or prefabs).
    And my second tip, if you hold down V while in the move tool, you can snap an object by its vertex to another objects vertex, without the need to change the pivot.

  • @meowmeowpeowpeowgaming5078
    @meowmeowpeowpeowgaming5078 Год назад

    I would recommend using a triplanar shader for the terrain. it gets most of the texturing done and the textures dont look stretched.

  • @anawan
    @anawan Год назад

    Man, what a cutscene ! Very well done, it makes me want to play this game so bad !

  • @odysseyrobotics
    @odysseyrobotics Год назад +7

    Amazing environment. Amazing content as always AIA!

    • @AIAdev
      @AIAdev  Год назад +2

      Thank you!

  • @ObsessiveGames
    @ObsessiveGames Год назад

    Joined the discord, hope to see all your continued work!

  • @VoyagerStudio
    @VoyagerStudio Год назад

    This looks so good nice job!

  • @iSeeEZEkill
    @iSeeEZEkill Год назад

    0:38 "300,000 of you" shows image of 3,000 😂 jokes aside loving the progress. Looks great.

  • @bouchou8753
    @bouchou8753 Год назад +2

    Men this look soooooo easy when you do it because it’s a video you just show the good part so continue working I know some thing are less fun to do but it’s part of making a game (you already knew that but it was to cheer you up)

    • @arctiformgames
      @arctiformgames Год назад

      It's easy to think it looks easy when you see the success but I do appreciate that he shows areas that he didn't get right or had to redo. The reality he probably spent a lot of hours placing trees or doing this and that to realize there was a better way and then redid it all. That's the usual work flow as a developer. I've probably redone everything in my game 3 times already haha

    • @AIAdev
      @AIAdev  Год назад

      Thanks for the encouragement!

    • @AIAdev
      @AIAdev  Год назад

      Lol this is true!

  • @gasterblaster6943
    @gasterblaster6943 Год назад +2

    Can’t wait to play man, lookin good

  • @cyano3d
    @cyano3d Год назад

    I love your editing 😍

  • @JensDev
    @JensDev Год назад

    Dam your game looks good, and your videos are awesome. Getting flashbacks from my own transfer to URP at 1:00 haha

  • @Hyphen3372
    @Hyphen3372 Год назад +1

    6:10 you could resize them in blender and stuf but u cloud have juat held v and hover your cursor to what corner u want to align with another object ao i hope this kinda helps and this game does look kinda fun although i cant say that if there are a lack of floors and stairs?. Anyways like the huge progress so far keep it up.

  • @i5ak
    @i5ak Год назад

    Can't wait for it's release🤩

  • @jhonm6347
    @jhonm6347 Год назад

    This is so cool, damn, what a bunch of work but it looks lovely.

  • @MrCheesecakeGames
    @MrCheesecakeGames 5 месяцев назад

    That intro cutscene was so good

  • @blaizetouchatt6089
    @blaizetouchatt6089 Год назад +2

    This is just my option, I really think you should add the customize options after the initial start of the game, choice psoriasis is real. Perhaps just a slim selection of initial offerings.

  • @juanvaldivia8001
    @juanvaldivia8001 Год назад

    THAT INTRO IS SO SMOOTH I LOVE IT

  • @NathanOnline
    @NathanOnline Год назад +2

    Game is looking sweet!

    • @AIAdev
      @AIAdev  Год назад +1

      This video is brought to you by nathanonline and not motion blur

    • @NathanOnline
      @NathanOnline Год назад

      @@AIAdev truuue

  • @eighteen2015
    @eighteen2015 Год назад

    Wow! The game looks great so far :D

  • @krish-ut9de
    @krish-ut9de Год назад

    that game intro looks DOPE!

  • @Loooore3483
    @Loooore3483 Год назад

    I Love community of coders on yt. seeing interactions between creators. Beautiful, Uncle Stalin would be proud

  • @RyuChuChoo
    @RyuChuChoo Год назад

    aaa I love these videos! They inspire me to try out game dev!

    • @AIAdev
      @AIAdev  Год назад

      That's awesome! do it!

  • @marcuspvxea
    @marcuspvxea Год назад

    Planting tree by hands is better than the tree painter. MAINLY because you learn performance optimisation. Its something games lack nowdays, you don't need 100 tress, you can have 20 and it will still look as nice if you use the world design to your favor.
    It defiently provided you with knowledge that is super usefull, make sure you don't forget what you learnt through that hard effort.

  • @tuckvison
    @tuckvison Год назад

    Wow, this project is looking really cool so far man. I'm into it and I really wanna see how it progresses.
    The aesthetic/art direction is something I'm really into, especially. Do you currently have plans on how you're going to go about putting music and sound effects in the final product? Would love to discuss that with you, because I'm actually an indie game composer/sound effects designer. I could honestly see myself scoring this game after writing a little demo track to see how you like the music, hit me up if you're interested!

  • @ezrahuffman
    @ezrahuffman Год назад

    Just wanted to say how good the video looks. The game looks good too, but I have recently discovered how difficult it is to make polished dev logs and just wanted to give a little credit where it's due. Thanks for the inspiration!

    • @AIAdev
      @AIAdev  Год назад +1

      Thanks Ezra :)

  • @emackenzie
    @emackenzie Год назад

    6:15 oh don't worry that isn't your architect brain overthinking this. I just came out of a class specifically for modular environments and everything you had to change is what we were taught to do in the first place. Uniform size that snaps to the grid, pivot point in a strategic location, etc. That's how modular assets are _supposed_ to function- for ease of use.

  • @sipofliquid
    @sipofliquid Год назад

    I find it so funny how you're such a good coder, can do cutscene camera management, UI and saving mechanics but you had no idea about the paint tree tool lol

    • @AIAdev
      @AIAdev  Год назад

      I wouldn't consider myself a good coder :| lol

  • @Bloodlinedev
    @Bloodlinedev Год назад

    Unreal: unlimited detail, movie production, realistic human faces.
    Unity: basic terrain editing, bad graphics presets.
    Sometimes I get the feeling the guys in charge there are trying to troll us.
    Looking good, would play :)

  • @terradaktill1179
    @terradaktill1179 Год назад

    That’s looks sooo good!!! I wish I could do that

  • @BkTheRaccoon123
    @BkTheRaccoon123 Год назад

    I AM SO HYPED FOR THIS GAME

  • @stealthyuknown5591
    @stealthyuknown5591 Год назад

    Check That Effort
    Wow Can't Wait For This Game To Go Beyond

  • @Wanderer_of_Sol
    @Wanderer_of_Sol Год назад

    Man, nothing against Unity, it can be very powerful in the right hands and give room for a lot of freedom, but videos like this make me thankful I started developing in Unreal. Need multiple LoDs? Import your base model and auto generate 5 LoD models based on the original. And UE5, just don't worry about LoDs any more, nanite fixes all that. Assets don't align well to a grid. Unreal has lots of grid options, snap options per model, and scaling options that don't murder UVs, as well as ways to fix it all in engine. I used to waste so many hundreds of hours editing and fixing assets, and it's just so much easier now.

  • @hipunpun
    @hipunpun Год назад +1

    Looks great!!! ❤️

  • @elijahwebb7492
    @elijahwebb7492 Год назад

    Dudeeeeeee so cool I'm excited for it!!!

  • @climb-up-high
    @climb-up-high Год назад

    Great Devlog! Scattering tools are a blast! Looking forward to your next update.

  • @MerkhVision
    @MerkhVision Месяц назад

    This video makes creating a video game look both pretty easy and incredibly hard at the same time lmao

  • @TheFiddlebertSealOfApproval
    @TheFiddlebertSealOfApproval Год назад +1

    I think i would like the game, but i suck at computer controls so i think controller support would be nice. I already have wishlisted the game on steam, hope this comes out before 2024 so keep up the good work!

  • @entroray9703
    @entroray9703 Год назад

    Alright. You're just too good. You could add something where you choose specific groups of magic. Like ice and water or earth and wind, which can be altered with drops from enemies.

  • @ismawan1980
    @ismawan1980 11 месяцев назад

    Thanks so much. I guess i didnt need to buy super realistic assets for now. Even low poly with great design will make great games. Thanks