My you tube recommendations have been entirely small indie game dev channels recently, and I love how many there are on here. Such a feeling of community.
Wow, the map went from mediocre results to decent quality map with the feel of what a real island would look like. This just goes to show just a little bit of detail can go a long long way in game development. This map looks perfect, and I bet any changes to it can make it even better. Amazing job! Looking forward to more devlogs. 😄
@@s4bishiiif I were to make suggestion, I notice that the rock faces can look a little flat(?). I think it’s look nice to maybe a bit of dirt at the top of the hills, and maybe plants growing off of them. Still looks great regardless though.
This is my favorite art style for video games; because it gives you the sense that it is actually a game. Nowadays, developers tend to try and simulate perfect realism, or try to approximate to the best of their ability.
This looks awesome! Interresting choice, doing terrain before anything else. Personally I would start with gameplay, and once that's feeling good, i'd start with graphics, but I see why you started out with Terrain. Gives you the sort of vibe you want to have throughout the game. Interresting idea! Btw. congrats on the 1k subs!
Looks good man. I have a challenge for you! Find a spot of your map that looks plain, mundane, and hide a really cool little spot in there! Like a tiny crevice with a waterfall, or just a hidden patch of flowers. I see so many videos of making vast world's, but I don't think I've ever seen someone go into filing it with interesting things to find.
So many green flags while watching this, it's clear you have good experience under your belt already. Also, I ADORE the visual direction and can't wait to see future devlogs, keep up the amazing work man :)
Bro, i can only say one thing about your video. You have *so much* potential. I'm excited to play your game, even thought it's the first devlog lmao XD Still tho, this looks amazing.
The game is looking awesome. Really like how the environment looks in your game. All those small details adds up and looks really awesome. Looking forward to your next devlog. Keep it up! :)
That looks awesome! I feel like the only thing missing to bring it to life is an horizon, adding mountains in the background and really making it feel like a real open world would bring the look of everything to another level but so far it looks superb!
I completely agree with this, but have one thought I figured I'd share: BotW had that, but the beauty was that you can actually go to everywhere you saw. For smaller worlds like this one, having mountains in the distance that are just for show may be a tease to the player. I think the solution is to style them differently (like a different environment, I mean) to make it clear that the island exists in a more populated universe, but the story is centered around where you are. On a technical level, you can bake these details into a skybox, or create billboards to save on performance -- no need to have actual meshes for far away objects. With Nanite that may not be a problem, but I come from a old-school background lol Just some thoughts!
@@s4bishii I actually don't think it's too small, but rather that it feels isolated without other stuff in the distance Of course the size all depends on what you're trying to do with your game. There are some fantastic open world games with small worlds, so don't let that limit your ideas!
hey man. huge props to taking on a project like this, its not easy & i have lots of respect for anyone who is willing to take on the challenge of making their own game. 1 small tip regarding the landscape: having trees of different colours, size & age looks a lot more natural than trees of similar appearance all being in the same area. it should hopefully make things look more immersive & natural wishing you all the best with this project 👍
Wooooow vi tu primer video y cuando vi el scope de tu proyecto estaba preocupado de que tengas mas carga de la que puedes soportar, pero al ver lo mucho que has avanzado con la creacion del mundo del juego se puede apreciar que vas por buen camino, te deseo bastante suerte en el desarrollo de tu videojuego
:50 seconds in as i'm totally invested, hear "that shit looks really complicated" and i just bust out in laughter. yes sir, I agree it does lol. excellent video bro!
Having something to look at while developing in inspirational and motivating because its like immediate feedback vs programming complex game systems that take a while to see the result.
What a great workflow, well done. This is what is taught in video game schools and seen in studios. It's rare to see those in indie devlogs. So great job here, you got a subscriber! Good luck and keep pushing! :)
@@s4bishii Oh, it definitely will, you can be reassured of this! And it's a good thing to think about this for an open-world project. Again, well done for all your planning, it's pretty rare in the indie scene. If I may, if you want to focus on improving the iteration capabilities of your workflow, you might want to look into HDAs and houdini engine. It'll allow you to use your houdini tools directly in UE5, instead of exporting/reimporting your assets at every tweak and iteration! :) On the same idea, you have the "Send to Unreal" add-on for Blender. It's way less known, but pretty powerful as well. It allows you to see the modelling you do in Blender, updated in real time in UE5 (without the export/import process). Which is pretty crazy when you see it for the first time!
@@loicvoisin Houdini Engine and HDAs are definitely the way to go, but I'm using UE5.1 and as far as I know there is no Houdini Engine for UE5.1 yet (I talked about the use of Houdini Engine in my previous devlog). As for the blender addon I had no idea, I'm going to look into it, it sounds pretty impressive. Thank you for your suggestions.
Truly amazing work for what Unreal Engine has to offer, and for the time and effort you put towards another project. God speed and continue you work, I will be keeping an eye on this project and will be looking forward to see what this will become in the near future...
@@s4bishii +1 sub! Bro!!! I'm a newcomer to Unreal and once I had to restart an entire scene simply because I didn't know how to make the character stop falling infinitely... How do I make the player return to their previous position before the fall?
@@nelio_albasine You could use invisible walls to not allow him to fall There's also an option to make the character die after going bellow a certain high
Hi Sabishii, you can add wind to foliage in houdini itself, make it loop over time and import it as vertex animation texture that will save you a lot of memory.
@@s4bishii I don't think VAT would work in that case. You need to use the 'simple grass wind' node, or pivot painter or if possible, speedtree to make it work in runtime.
Wow, it is great! I can't even imagine how much time and effort was put even in this early stage of the game. I would really love to see a video on where and how did you find all the information to create such a pretty world
I'm dong the same thing. I don't even have a rock or blade of grass yet. I've been working on inventory systems and shooting mechanics for the last 2 months. I can't wait to get to the level design phase. Looking good and I wish you the best.
Wow the map look really great man can't wait to see the polish in game version .I am thinking it needs dust particles and leaves randomly blowing around can you share where you learned how to make all of this was there a bunch of link or maybe the course you took perhaps???
Yeah, it definitely needs some particles, I just don't know hot to make them yet. I learned through a ton of tutorials and courses I saw here on youtube + some written articles.
I think it looks already good, from now on you can just improve it! One important rule for environments is to have equal details in the most prominent parts that fill up your screen, so in this case you got 50% ground, and 50% sky. Try adding some cool stylized clouds, birds, wind FX, and distant landscapes. In this way you will have details to look at in every direction you go and it will feel more alive. Also if you're going in a stylized style, cramp up a little the saturation, so that each asset will pop out more. Anyway love it, it's a great start can't wait to see the next devlog 🎉
really like the style, and as you said it is just a style concept but I would love to see trees and rocks being more integrated into the ground to give them the feeling of a heavy load and integration with nature aka the map
at 6:33 instead of manually placing foliage like flower that doesn't interact with player, you can create *LandscapeGrassType* then in Landscape material you can use any *black and white texture multiply with the sample layer* and plug to grass node to procedurally spawn foliage, and foliage will be spawned only at white part of the texture.
I didn't use the LandscapeGrass node because I don't know if that might mess something up when I try to make the interactable foliage. I have to do some tests and if possible I'll do it.
There are many tutorials on this topic already. I recommend you the @UnrealSensei tutorials on this subject (ruclips.net/video/mP8eHwVEA0o/видео.html).
Hey there, if you can afford it, please consider supporting me on Patreon, it really does make a big difference
► www.patreon.com/s4bishii
@s4bishii are you Brazilian?
@@gatomutante Eu não falo português
@@s4bishiiok,But you wrote in Portuguese lol
@@s4bishii i I teach you
My you tube recommendations have been entirely small indie game dev channels recently, and I love how many there are on here. Such a feeling of community.
Totally, it is nice to see so many people trying to make their own unique game.
Wow, the map went from mediocre results to decent quality map with the feel of what a real island would look like. This just goes to show just a little bit of detail can go a long long way in game development. This map looks perfect, and I bet any changes to it can make it even better. Amazing job! Looking forward to more devlogs. 😄
I'm glad you liked it :)
@@s4bishii I think gaea gives more futures to make a great landscape but u already made ur own and it looks great, good job bro keep going .
@@s4bishiiif I were to make suggestion, I notice that the rock faces can look a little flat(?). I think it’s look nice to maybe a bit of dirt at the top of the hills, and maybe plants growing off of them. Still looks great regardless though.
@@box7215 Sounds good, I'll add some grass on top. Thanks for the advice.
This is my favorite art style for video games; because it gives you the sense that it is actually a game. Nowadays, developers tend to try and simulate perfect realism, or try to approximate to the best of their ability.
Its amazing how far game dev has come, from waiting for big companie releases to something made by a random person
It's great to see that nowadays anyone can give it a try.
Cool stuff, love houdini. Is nice actually seeing someone use it in their devlog :D
I love Houdini :)
Well it looks better than the new Pokemon..
Only proving how little (comparatively) work they put into it
Not hard to beat pokemon
@@JayFolipurba it looks pretty good imo
Because the new Pokemon games are made for Nintendo switch which has a processing power equivalent to that of a mobile.
"otherwise the character will fall endlessly into the abyss" .. proceed to show a Tiktok logo xDD that was genius xD
xdddd
The stylized landscape looks amazing
in dev log 1, this man upgraded Pokemon Legends Arceus.
This looks awesome! Interresting choice, doing terrain before anything else. Personally I would start with gameplay, and once that's feeling good, i'd start with graphics, but I see why you started out with Terrain. Gives you the sort of vibe you want to have throughout the game. Interresting idea!
Btw. congrats on the 1k subs!
I agree that gameplay comes first, but I needed some visual elements to make future devlogs more appealing to you.
I liked that you explain many of the process.
Also It looks good and I would like to see more :)
Soon :)
It's so pretty and seems like it would be peaceful to run around and find new animals and landmarks
Getting that chill vibe is one of the main goals.
7:00 I really love this screenshot with the river. ¡Muy fenomenal!
I loved breath of the wild so much, it brings a weird and wonderful vibe whenever I think of the good old days, this video is a hidden gem.
Looks good man.
I have a challenge for you! Find a spot of your map that looks plain, mundane, and hide a really cool little spot in there! Like a tiny crevice with a waterfall, or just a hidden patch of flowers.
I see so many videos of making vast world's, but I don't think I've ever seen someone go into filing it with interesting things to find.
I'll definitely keep this in mind for the final game map but for now I am just concentrating on preparing the tools.
@@s4bishii I can 100% understand that. Good tools can take things to the next level!
So many green flags while watching this, it's clear you have good experience under your belt already.
Also, I ADORE the visual direction and can't wait to see future devlogs, keep up the amazing work man :)
Thanks! Nice to have you around :)
Amazing devlog for an amazing-looking game! Sounds truly promising
damn I just want to go there and chill near the water. Great Job!
This would be one of the first few videos of a game devlog with Unreal that I see and really like. Keep it up with the art style, it looks great.
It came out really beautiful! Depending on the game, relaxing music and a sunset version would be lovely!!!
Dude if only they hired you for Pokemon Scarlet & Violet. Your work is amazing
Thanks!
YO! These visuals are beautiful, I'm a sucker for BoTW so it makes me so happy to see your concept. Great work friend! ✌️
this is so cool, its like breath of the wild but softer if that makes sense
It does.
Looks like you nailed the environment it’s very beautiful. Keep up the great work!
Thanks!
Bro, i can only say one thing about your video. You have *so much* potential.
I'm excited to play your game, even thought it's the first devlog lmao XD
Still tho, this looks amazing.
Thanks :D
This looks gorgeous; it has an anime vibe to it. Keep up the good work!
The game is looking awesome. Really like how the environment looks in your game. All those small details adds up and looks really awesome. Looking forward to your next devlog. Keep it up! :)
Thanks!
That looks awesome! I feel like the only thing missing to bring it to life is an horizon, adding mountains in the background and really making it feel like a real open world would bring the look of everything to another level but so far it looks superb!
I completely agree with this, but have one thought I figured I'd share:
BotW had that, but the beauty was that you can actually go to everywhere you saw. For smaller worlds like this one, having mountains in the distance that are just for show may be a tease to the player.
I think the solution is to style them differently (like a different environment, I mean) to make it clear that the island exists in a more populated universe, but the story is centered around where you are.
On a technical level, you can bake these details into a skybox, or create billboards to save on performance -- no need to have actual meshes for far away objects. With Nanite that may not be a problem, but I come from a old-school background lol
Just some thoughts!
You're right, this feels small. I'll make a bigger map and add background mountains at some point.
Thanks for the observation.
@@s4bishii I actually don't think it's too small, but rather that it feels isolated without other stuff in the distance
Of course the size all depends on what you're trying to do with your game.
There are some fantastic open world games with small worlds, so don't let that limit your ideas!
@@JudahMantell I agree.
good job bro, this video motivates me even more to create games, great job
hello from Brazil
hey man. huge props to taking on a project like this, its not easy & i have lots of respect for anyone who is willing to take on the challenge of making their own game.
1 small tip regarding the landscape: having trees of different colours, size & age looks a lot more natural than trees of similar appearance all being in the same area. it should hopefully make things look more immersive & natural
wishing you all the best with this project 👍
Thanks for the feedback. I plan to add more trees in the future, it's just not a priority at this time.
wow your art skills are incredible.. this looks so good... waiting to see more!
Already looks better than the latest Pokémon mainline titles💀
Mad respect, man. Keep up the good work.
Looks good, keep it up mate
ningerundayo smokey 😂
this is getting really cool, i can feel already that i'm in a botw world, congrats dude 😎
Thanks man!
Wooooow vi tu primer video y cuando vi el scope de tu proyecto estaba preocupado de que tengas mas carga de la que puedes soportar, pero al ver lo mucho que has avanzado con la creacion del mundo del juego se puede apreciar que vas por buen camino, te deseo bastante suerte en el desarrollo de tu videojuego
:50 seconds in as i'm totally invested, hear "that shit looks really complicated" and i just bust out in laughter. yes sir, I agree it does lol. excellent video bro!
thanks 😁😁 I'm glad you enjoy the videos!
Having something to look at while developing in inspirational and motivating because its like immediate feedback vs programming complex game systems that take a while to see the result.
What a great workflow, well done.
This is what is taught in video game schools and seen in studios. It's rare to see those in indie devlogs. So great job here, you got a subscriber!
Good luck and keep pushing! :)
Yes, having an established workflow is key to iterating further in development. I hope this save me some time in the future.
@@s4bishii Oh, it definitely will, you can be reassured of this! And it's a good thing to think about this for an open-world project. Again, well done for all your planning, it's pretty rare in the indie scene.
If I may, if you want to focus on improving the iteration capabilities of your workflow, you might want to look into HDAs and houdini engine.
It'll allow you to use your houdini tools directly in UE5, instead of exporting/reimporting your assets at every tweak and iteration! :)
On the same idea, you have the "Send to Unreal" add-on for Blender. It's way less known, but pretty powerful as well.
It allows you to see the modelling you do in Blender, updated in real time in UE5 (without the export/import process). Which is pretty crazy when you see it for the first time!
@@loicvoisin Houdini Engine and HDAs are definitely the way to go, but I'm using UE5.1 and as far as I know there is no Houdini Engine for UE5.1 yet (I talked about the use of Houdini Engine in my previous devlog).
As for the blender addon I had no idea, I'm going to look into it, it sounds pretty impressive.
Thank you for your suggestions.
Looks pretty good can't wait too see how it turns out in the end
Keep it up, hope one day your game will be viral 😎
I hope so too.
Amazing work mate!
It's gonna be interesting to see your journey from here
Yes, this was the easy part.
Looking good man. Best of luck with the project.
Thanks!
Props on your first Devlog ! And damn 44k congrats that gives hope for you ! I'll soon start mine hope it will go as smooth as yours hehe
I like how you said "that sheet looks complicated."
This is pretty cool cant wait to see it finished
Looking awesome, you have such a talent for environment design.
Thanks, I do what I can :)
You're game is awesome, and your videos are very well done as well! All the luck 🥳
It looks amazing so far! I'm excited to see more content in the future.
Truly amazing work for what Unreal Engine has to offer, and for the time and effort you put towards another project. God speed and continue you work, I will be keeping an eye on this project and will be looking forward to see what this will become in the near future...
Okay, "No volcanos in my game" really got me.
yo, it is an awesome style
I'd play this game just by the look of the map... phenomenal.
That's the humor I want in devlogs!
Really liked your approach here. Gives some ideas for my own projects
Love that map. Looking forward to what you'd do in the future 🤩🤩
finally someone just put all this stuff together in one videoTY!
Thank you sooo much friend. I've been wanting to create my own indie open world game and this really will help me on my journey. Thank you again
I'm glad it helped you!
That looks really good, keep up the good work!
LOOKS AMAZING! i'll be looking forward to more :)
It looks amazing! I'm also planning to do an open world indie game as well. Just currently finishing up my full stack development.
Hope to see your game sometime!
Great video. I appreciate your sense of humor. Subscribed.
1:03 damn, bro fell so far he even saw hell
😂😂
@@s4bishii +1 sub!
Bro!!! I'm a newcomer to Unreal and once I had to restart an entire scene simply because I didn't know how to make the character stop falling infinitely... How do I make the player return to their previous position before the fall?
@@nelio_albasine I'm not an expert in unreal, but from where/how did he fell? (I didn't see the video)
@@nelio_albasine You could use invisible walls to not allow him to fall
There's also an option to make the character die after going bellow a certain high
@@pedroalexandre6190 oops thank you so much I'll do that!
4:41 welcome to game design
I don't want to game design 😔
Hi Sabishii, you can add wind to foliage in houdini itself, make it loop over time and import it as vertex animation texture that will save you a lot of memory.
I plan to make a wind system that changes direction at runtime. Can I get that with VAT?
@@s4bishii I don't think VAT would work in that case. You need to use the 'simple grass wind' node, or pivot painter or if possible, speedtree to make it work in runtime.
Wow, I need the next devblog!!
Wow, it is great! I can't even imagine how much time and effort was put even in this early stage of the game. I would really love to see a video on where and how did you find all the information to create such a pretty world
I got all the information mainly from youtube tutorials and documentations. There are a lot of good people sharing their knowledge.
Your map looks very beautiful. Where did you learn about all this stuff ?? I am genuinely curious.
I'm glad you liked it. I am a self-taught 3D artist, I learned mostly by going through tutorials and documentations.
@@s4bishii you should create a discord server for your community
@@NotAngryBruhh Is in the plans, just a little bit further down the road.
Wow! What you do is so inspiring to try it out myself. Good luck with your project! I'll be following this journey for sure :)
love your vid bro, lookinmg forward to seeing your next
I'm dong the same thing. I don't even have a rock or blade of grass yet. I've been working on inventory systems and shooting mechanics for the last 2 months. I can't wait to get to the level design phase. Looking good and I wish you the best.
Good luck to you too!
yoo this looks fire, keep it up my man
Gyönyörű lett, szép munka!
This looks amazing man, good work! Subbed and liked.
Thanks :)
Wow the map look really great man can't wait to see the polish in game version .I am thinking it needs dust particles and leaves randomly blowing around can you share where you learned how to make all of this was there a bunch of link or maybe the course you took perhaps???
Yeah, it definitely needs some particles, I just don't know hot to make them yet.
I learned through a ton of tutorials and courses I saw here on youtube + some written articles.
I think it looks already good, from now on you can just improve it!
One important rule for environments is to have equal details in the most prominent parts that fill up your screen, so in this case you got 50% ground, and 50% sky. Try adding some cool stylized clouds, birds, wind FX, and distant landscapes. In this way you will have details to look at in every direction you go and it will feel more alive.
Also if you're going in a stylized style, cramp up a little the saturation, so that each asset will pop out more.
Anyway love it, it's a great start can't wait to see the next devlog 🎉
Thanks! I will work on your suggestions!
Maybe look for reference for a more vibrant/contrasted look, like when you put a shader on minecraft
Thanks for the feedback, I'll try.
This looks so cool, I love it!
This looks amazing
Man...what your doing is amazing..You have my full support. By the way, I'm Cuban and I'm Friends with Dayanara from Caibarién 😎
Un placer tenerte por aquí.
Uf ,está duro robert man ,estas mucho mas pro de lo pensaba
Ya veremos cuando toque programar xd
Looking forward seeing more!
this looks awesome! it gives me Ghibli vibes
Epic work, keep on going.
really like the style, and as you said it is just a style concept but I would love to see trees and rocks being more integrated into the ground to give them the feeling of a heavy load and integration with nature aka the map
Good point, I'll work on it
I'll follow your devlog journey
at 6:33 instead of manually placing foliage like flower that doesn't interact with player, you can create *LandscapeGrassType* then in Landscape material you can use any *black and white texture multiply with the sample layer* and plug to grass node to procedurally spawn foliage, and foliage will be spawned only at white part of the texture.
I didn't use the LandscapeGrass node because I don't know if that might mess something up when I try to make the interactable foliage. I have to do some tests and if possible I'll do it.
Great Work! Love it
That final result reminds me so much of Dragon Quest 8!
That's awesome work! I think the grass could use some kind of edge lines/gradient to help them look distinct
I'll keep it in mind
waaah bro, very nice, had a good laugh, love your style
Thanks :D
It looks very pretty! Good job :)
this is how the new pokemon games should look, this is insanely good!
I love it, looks very nice! When did you start? Can't wait to see more!
I started this year.
cosmetics:they do literally nothing but you can give your fella a tophat
Lol the TikTok abyss hahahaha. And nice video man. I will be soon uploading my progress too. I'm already following you
Let me know when you upload yours
@@s4bishii i have just did
Can you make a tutorial on the landscape auto texturing system, and how you got so much grass
There are many tutorials on this topic already. I recommend you the @UnrealSensei tutorials on this subject (ruclips.net/video/mP8eHwVEA0o/видео.html).
This really looks good, can't wait for the next devlog
Amazing work, nicely done!
Very good video . Thank you