Megascans & Unity - Live Link [Deprecated Workflow]

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  • Опубликовано: 12 янв 2025
  • [Feb, 8, 2019]
    For the latest updates and features, follow the conversation on the Unity Forum:
    forum.unity.co...
    [Original description]
    Introducing the Megascans Bridge and Unity Live Link, enabling ultra-fast, super-simple exports from Megascans Bridge to Unity.
    For more on Megascans Bridge, visit megascans.se/apps.

Комментарии • 35

  • @YusifArbile
    @YusifArbile 6 лет назад +8

    Very useful for Unity developers like me :)

  • @Z_3D
    @Z_3D 6 лет назад +2

    New megascans bridge does not have the "resources" under help. Where is this Unity package available to "talk to bridge"?

    • @xr.division
      @xr.division 6 лет назад +2

      It is now in the export window. You need to select an asset click the export button and select Unity from the dropdown from there you can download the plugin. The HD and Non-HD plugins were merged into one plugin as well. You can also access the documentation by clicking on the "?" icon in the export window.

  • @GD15555
    @GD15555 6 лет назад +1

    Would be nice to have a native 3ds max plugin with just drag and drop and it supports octane right away similar to octane live materials.

  • @sebastianotto3483
    @sebastianotto3483 6 лет назад +2

    importing works but i can´t build in unity 2018.1.0f2 cause importer gives compile errors ...

  • @alfredoj.lopeznieves6066
    @alfredoj.lopeznieves6066 5 лет назад +1

    What makes this video a deprecated workflow as well?

  • @kevinxcv7536
    @kevinxcv7536 6 лет назад +1

    And my models. materials and prefabs folders keep showing up empty. what am i doing wrong??

  • @kevinxcv7536
    @kevinxcv7536 6 лет назад +2

    My 3d imports keep looking purple. Can't see any detail of the rocks or surfaces.

    • @nagaandoperators4196
      @nagaandoperators4196 4 года назад

      You are nit using hdrp

    • @OkaToka
      @OkaToka 4 года назад

      Same thing here. I'm using hdrp and select hdrp in plugin settings, but it's still doesn't work.

  • @Farid-hp9ql
    @Farid-hp9ql 5 лет назад +1

    hi , i can use package import megascans and bridge but when import in unity , material color pink and show material shader : hidden/internalerrorshader😢 and texture is black , please help me❤ my unity version 2018.3.9 pro

    • @antonstafeyev3606
      @antonstafeyev3606 5 лет назад

      pink is shader error material which is the default. Also open up your console and see the error. youtube is not the place to ask questions :)

  • @rockzonestudios3637
    @rockzonestudios3637 6 лет назад +2

    Hey, So was able to import all the assets and I see that green progress bar telling me its importing everything from megascans but then I see nothing in the folder, its empty

    • @timkoe7023
      @timkoe7023 6 лет назад +1

      I have the same problem did you find a way to fix it?

    • @rockzonestudios3637
      @rockzonestudios3637 6 лет назад +1

      Yes, I actually did. Unless you don't have the HDRP installed it will not work. You have to select autodetect

    • @timkoe7023
      @timkoe7023 6 лет назад

      I had this problem with Hdrp installed an autodetect. But I found a way to fix it with hdrp. You need to select surface instead of metallic and LOD0 instead of High Poly. Now I have the new problem that some models do not import correctly and I can't stop the automatic importer so I always need to reimport everything to a new project :-/

  • @francescocalvi7096
    @francescocalvi7096 6 лет назад +1

    I can't seem to get the "Quixel.Megascans" window inside of Unity after importing the package (fresh project). I've tried the last 2017 version of Unity, and 2018.2.0b4. Does this window only show automatically, or is there a way to manually open the window?
    All the imported scripts have this message in the inspector "No MonoBehaviour sciprts in the file, or their names do not match the file name."

    • @almightygir
      @almightygir 6 лет назад +1

      Hi!
      You should be able to access the import settings window either by heading to the 'Assets' menu, and finding 'Quixel > MegascansImporter', or by right clicking in your asset browser, and finding 'Quixel > MegascansImporter'.
      The scripts will always show that message, as none of them inherit from MonoBehaviour. They are editor scripts only, and do not rely on MonoBehaviour or any of its functions in order to run.

    • @timkoe7023
      @timkoe7023 6 лет назад +1

      I made a small tutorial how to use it with the HD render pipeline maybe it could help you

  • @0x8080FF
    @0x8080FF 6 лет назад

    How was the terrain set up? HDRP does not have a terrain shader, yet somehow you are using the layered lit shader on a terrain.

    • @xr.division
      @xr.division 6 лет назад

      You can change the terrain material by going into its settings and changing the material from "Built-in" to "Custom" and then add your material to the material field that will be visible after the first step. (This method is for Unity 2018.2 or older version only. In Unity 2018.3 a new terrain layer system was introduced.)
      The new Unity livelink does ship with terrain tools that does exactly what is shown in the video but automatically. See the documentation for more information on the usage of that feature. The terrain tools will take care of everything for new and old Unity versions given that your project is created with a supported Unity version and render pipeline.

  • @soandsononame8750
    @soandsononame8750 6 лет назад

    I'm on mac osx and i don't think the live link importer is working properly. When I import a tree branch 3d asset, it brings in the textures and materials, but there are no model files being copied into my project and no prefabs are created.

    • @timkoe7023
      @timkoe7023 6 лет назад

      p dub Hi I had the same problem but I found a solution. You need to select surface instead of metallic and LOD0 instead of High Poly in Bridge. I hope I helped you a little bit. :-)

  • @dknighter2
    @dknighter2 6 лет назад

    My Unity crashes every time I try to import the models. I'm using the latest 2018.2 release and I have a high end pc.

  • @juliuswallaceable
    @juliuswallaceable 6 лет назад +1

    No way to make it work.
    Export label is not available anymore , and sure the app and the documentation are different nowadays.
    Any help to make it work in february 2019 , lol.

    • @juliuswallaceable
      @juliuswallaceable 6 лет назад +1

      FoundIt.If someone else are like me , just export plugin is in the downloaded tab.Sorry about and lovely to see it works

  • @quentinturner3753
    @quentinturner3753 6 лет назад +1

    But are these livelink functions compatible with Gaia Terrain? If y’all could provide a video showing Giai and Megscans LiveLink working together it would be game changing to me at that point!! Great work anyways ❤️ I appreciate you guys

    • @almightygir
      @almightygir 6 лет назад

      As long as Gaia supports standard Unity prefabs, this should work fine, as the importer generates prefabs as part of its process.

    • @quentinturner3753
      @quentinturner3753 6 лет назад

      Lee Devonald No! Gaia uses unity standard terrain which doesn’t allow AO Maps, Roughness Maps, others I think. So using these on the standard Unity Terrain would have to be done through a custom built shader I believe

    • @almightygir
      @almightygir 6 лет назад

      Oh! we actually did make a workaround for this... If Gaia uses unity standard terrain, then you can try the following:
      - Create a new landscape.
      - In the landscape settings, change "control texture resolution" to 2048 or 4096, your choice.
      - In the landscape settings, change material to Custom, and apply a Layered-Lit material.
      - In the landscape paint settings, add three textures, these can be whatever you like, but ours were 8x8 Red, Green, Blue, and Black textures.
      - Go 'File > Save Scenes', this will create a detail texture inside the landscape prefab (the landscape prefab in your content browser should now have an expansion arrow, click on it to see the detail texture).
      - In the Layered-Lit material, apply the detail texture from the landscape prefab to the 'layer mask' input, and set layer count to 4.
      - You should now be able to apply four different surface materials to the Layered-Lit material, which will blend together based on the detail map in the landscape, which will update in realtime.
      - Finally, in each layer, set the Tiling to an appropriate amount, 15-20 is a good range.
      Please understand, that the new SRP stuff isn't officially supported by Unity for their terrain system, which was only designed to work with their legacy shaders. The above is how we worked with the Unity landscape tools internally, and i must warn you that it has the potential for frequent crashes. Until Unity update their terrain system to work with the new SRP shaders, this is the best we can do.
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    • @soandsononame8750
      @soandsononame8750 6 лет назад

      if you're using gaia you might as well get a proper terrain shader... try CTS

  • @nothingspeaks
    @nothingspeaks 6 лет назад

    mega scans never work for me, not in unreal nor unity. in unreal the textures don't auto materialize, (create the materials for me) and in unity when I import the package it says "hdpipeline could be found or doesn't exist" why doesn't it ever work for me, for something that supposed to be great and seamless it certainly doesn't wanna be for me

    • @xr.division
      @xr.division 6 лет назад

      Please contact the support they will be able to assist you in resolving issues with Unity and Unreal livelink? support@quixel.se

  • @TheGAMMAFIVE
    @TheGAMMAFIVE 6 лет назад

    Awesome!!
    But we wanna live link for Unreal Engine 4.