This subclass naturally says detective like Sherlock Holmes. I like the idea of a rogue that’s working for the guard maybe like an undercover guard. Maybe the guards couldn’t catch you so they decided to hire you instead.
I definitely see the reference. To be honest I didn’t realize how much insightful fighting is like the Sherlock movies with Robert downy jr. cus that’s basically how I imagine it.
I have a Shadar-Kai Inquisitive Rogue that multiclassed into Kensai Monk and he's been an MVP on so many occasions. Current levels are 9monk/3rogue but he's able to focus on particular foes that are giving trouble from afar or is not being engaged immediately and taking huge chunks out when the Insightful Eye is active. We're in an Undead Heavy game, so he gets it off a lot and cuts down key targets like casters and ranged weapon users to let the melee focused people like me handle the big bois before diving down to assist us. And with us having no magic items as it's a low -magic setting, his Ki Empowered Strikes with his fists and weapons only aid in taking out foes that resist normal damages. So the big Flesh Behemoths with 3-400HP get good chunks widdled down by our blitzing monk before they know what hit them
I like that build it incorporates a lot of themes. Like the Shadar Kai’s adrenaline addiction in the old lore, it shows how they are brave beyond words can describe. Taking those chances I like it. It fits the monk abilities and the benefits of mixing rogue is cool and complimentary.
Made a dwarf inquisitive rouge/monk That was a two-fisted noir detective that used a hand crossbow like a sidearm in a pulp drama. High wisdom from being a monk mixed well with insightful fighting,letting him bare knuckle box with tanks with little effort. My favorite rouge subclass
1:07 Our latest campaign is heavily based around political intrigue and you're right my inquisitive rouge fits right in perfectly! My Inquisitive rough has very quickly become one of my favorite builds. 8Str 18Dex 16Con 12Int 18W 8Chr so far at lvl 5. I highly recommend playing an inquisitive rouge
Thank you for checking it out !!!! Best of luck!! If I can offer one piece of advice, don’t worry so much about builds just learn the game and have fun. A lot of people who are starting out find them selves concerned about maximizing damage or usefulness or making it impossible to fail. You don’t need to do any of that to be an asset to the game. Just try and have a good attitude, that’s all you need to have. Plus failing is usually the best part of the game, which is a weird mind set to be in but that’s usually the funniest time.
Inquisitive has become my favorite Rogue both mechanical & role play. No secrets left unturned. Ranged-based Inquisitive Rogue with Gunner and Spy Glass, you have a huge advantage to use before Initiative. A Sniper. Ritual Caster is my favorite feat and always makes a home on my characters and Inquisitive is no different. Commanding an Unseen Servant or having a Familiar to help you is a great boon. Or Identify or Detect Magic to get that magical edge. Some other feats I like with it are Mage Slayer and Tavern Brawler. Expertise in Athletics and Insight seems odd until the Rogue starts engaging in CQC and gets in Mages faces. With a lenient DM, you could use improvised weapons with finesse properties and still use your BA: Grapple.
lizardfolk inquisitive uses his fine tunes sense to smell trouble and lies. his superior hunting skills give him the ability to determine vital points of attack.
I think that makes alot of sense for lizardfolk rogues. I mean unless you intend to assume odd jobs under the name of Mr. Pilkington as a rogue assassin.
Building a Pallid Elf Inquisitive Rogue for a Keys from the Golden Vault campaign. I am more RP minded, so I am hoping that I will get to have a lot of fun with this character. Thanks for the information regarding this class!!
I want to play an Inquisitive Rogue as an investigator for my next DnD campaign and somehow found it more useful to multiclass into Ranger at level 5 picking the Gloom Stalker Subclass at Level 7. Our campaigns usually don't last longer than level 10 so this power-spike will be activated pretty late which is probably a reason to back off from that idea but hear me out! I can get potent spells to help me investigate like 'Speak with Animals', 'Disguise Self', 'Detect Magic' and later on at level 9 even 'Locate Object'. At the same time I get proficiency with shields and it's never bad to have higher AC. I also get a bonus to my Initiative equivalent to my Wisdom Modifier which is also my highest Stat after Dexterity because I need Insight for the 'Insightful Fighting' trade you'll get as an Inquisitive Rogue at level 3. I also try to lean more towards Wisdom therefore kind of neglecting the Investigation skill but having a higher focus on Perception. I also get darkvision which is great because I want to play a Variant Human. If I'd skip the multiclass then I'd have way more damage (Sneak Attack will stay at 2d6 max. when multiclassing into Ranger at level 5) and I also get two more Expertise also allowing me to be better at Investigation or Stealth Checks. Stealth isn't that important in combat because of 'Insightful Fighting' but still nice to have. I'd also get access to the level 9 feature of Inquisitive Rogue which is great but level 9 is pretty late in the game. I'd also get 'Uncanny Dodge' and 'Evasion' but those are just better for my HP and having more AC because of Shield proficiency when multiclassing does somewhat similar stuff. My damage would be horrible between level 5 and 8 because I'd get Extra Attack on Level 9 for leveling up Ranger to level 5 but I'm kind of attracted by the other various features I get with Ranger which would complement this "investigating" playstyle a lot. What do you think about this idea because I've not seen anyone talking about Ranger and Rogue multiclassing because Wisdom is usually a dumpstat on Rogue. Thanks for your help :)
Rogue ranger works really well together. There a really popular multiclass. They can just focus on dex and be just fine. There’s a bunch spells for the ranger that have no need for wisdom.
Just started playing this at lvl 3 with the Sharpshooter feat. 3D6+10 dam per turn ain't bad. I took the Haunted one background and now i'm playing him asa witch hunter. He used to be a charlatan, pretending to be a real witch hunter so he could boss people around and con them out of their money. Untill one day he picked on an old crone that turned to be a night Hag.
@TheSinisterheroes Alpha Legion are so good at disguise and subterfuge that they don't even know if they are good guys or bad guys, they have plans that are so complex to get a munitions container across a street without being seen they would create a 12 year campaign across multiple universes to drag out certain people... there schemes get absolutely insane and in the end they just needed to open a can of beans with their neighbors can opener.
I made a Changeling inquisitive rogue for a few one-shots I've played in and it's so much fun. I haven't gotten a chance to play it in a full campaign but I would love to.
Yeah that’s the killer right there. I get having a lot of stuff going on, I got kids and a job beyond the channel. But I always make time for my self for a night and that night i choose to play D&D. So I am whole heartedly dedicated to that time. It’s not easy to get but it’s good for your health to have your time to just be you.
@@TheSinisterheroes Totally agree. I was/ am in a party but because of various scheduling conflicts we haven't been able to play in months. We played online and are spread out across four time zones so that makes it extra hard. But I trying to find a game on one of the online game hosting services that I can fit in. I live in the middle of no where and don't know anyone who plays locally.
It's hilarious that you would call this subclasses Capstone ability very strong when all it does is, on average, give nine extra damage. When the Scout Rogue at this level gains an extra sneak attack, Or theif gets 2 turns in the first round of combat.
you dont think its strong? if you take it just on the first turn then yes it will appear weak as it can only hit between 3-18 but if the creatures exists for more than that it increases to 6-36, then 9-54. if it just hits one time and its done, then the creature dies, the ability still did its job. In all honesty I could be wrong mathematically i am not doing the work to substantiate a damage oriented build. the thief will only be able to use that ability once per combat, i admit it is strong, but you can only do so once. the scout Yes it hits like a truck with the 17th level ability, but there is a cost, of your bonus action. depending on how or what those circumstances are as a rogue that bonus action can change in priority. Its an interesting choice on how damage works for builds, you can go the nova mentality, like the thief, though in the circumstances that the combat lasts longer the scout and the inquisitive will pull ahead, though if there is only one enemy, then the inquisitive rogue will pull ahead, because the scout needs to hit a second target, because the first cant be sneak attacked twice.
@@TheSinisterheroes Firsrly, please let me apologise for my condescending tone in my previous comments. Thank you for engaging me in this discussion. Those are very good points. But most combat encounters really go beyond five rounds. And at those levels, depending on the DM off course, you're most likely to be dealing with a primary threat and its minions. Eventually, after 4 rounds the inquisitive will surpass the theif. But by then, the battle is nearly over.
I didn’t think you were being condescending. No apology necessary I am happy to read what people think, especially if they have a different opinion cus sometimes I get things wrong. As I am not a min maxer in the slightest I tend to take abilities based on how they fit comparatively to other subclass abilities from the same base class. Which tends to change the perspective a lot. I have quite a few people who really enjoy building characters that follow the min maxing mentality, I love hearing how they build there character’s.
The Inquisitive Rogue is the objectively the worst Rogue Subclass. I made and playtested a homebrew that fixes it. 3rd Lv: Investigative Sytle - Gain prof in investigation and Perception skill, expertise if already perficient - Choose Wisdom or Intelligence as you spell casting attribute 3rd Lv: Spellcasting (1/3rd caster) - Like arcane trickster but restricted to abjuration/divination magic instead of illusion/enchantment 3rd Lv: Insightful Fighting - Same as original, but make a roll against targets passive deception instead of active deception 9th Lv: Steady Eye - Same as original 9th Lv: Steady Mind - You can temporarily disarm magical spells/effects with a theives tool check using your spellcasting ability instead of dex. Spell is disabled for n minutes equal to your spell casting mod. 13th Lv: 6th Sense - When you have advantage on a perception/investigation check, gain partial effect of detect magic. you cannot decern the location of or type of said magic. You can detect magic eminating from invisible creatures or objects. - When casting divination magic, you can make a contested skill check against spells/effects that would negate your magic (like nondetection) 17th Lv: Mind Palace - Gain advantage on all attack, ability checks and saving throws agaisnt any creature effected by your Insightful Fighting ability
thats an interesting augmentation. some of the abilities seem interesting, but i have to ask what was your thought process for including spells into this subclass? was it for more options? or was it that you felt it was lacking in some specific area? some of your ideas here i think would translate to the arcane trickster really well, id love to see what your opinions are there.
@@TheSinisterheroes the reason for spells is due to the nature of DND. In a high Fantasy setting, Magic is prevalent in almost everything. The original inquisitive Rogue is great for solving Farm Village Mysteries. But offers little more than a normal Rogue in a grand conspiracy or political subterfuge Adventure. When it comes to solving Mysteries, inquisitive cannot compete against spellcasters. Who's better at solving Mysteries a skill monkey, or someone who can cast detect thoughts, speak with dead, locate creature/object, commune with nature, Legend lore and/or scrying. I realize this myself when I first tried to play the inquisitive Rogue. When searching for clues for a murder mystery, my rogue was outdone by the Barbarian. So giving the inquisitive Rogue Magic grants them the tools that they need to solve those Mysteries.
@@TheSinisterheroes they get eloquence bards. Talking to people. Put up their perception. Who cares about bonus action perception check. Must checks are completed out of combat. So it rarely matters. Bards are full casters too
This subclass naturally says detective like Sherlock Holmes. I like the idea of a rogue that’s working for the guard maybe like an undercover guard. Maybe the guards couldn’t catch you so they decided to hire you instead.
I definitely see the reference. To be honest I didn’t realize how much insightful fighting is like the Sherlock movies with Robert downy jr. cus that’s basically how I imagine it.
I have a Shadar-Kai Inquisitive Rogue that multiclassed into Kensai Monk and he's been an MVP on so many occasions.
Current levels are 9monk/3rogue but he's able to focus on particular foes that are giving trouble from afar or is not being engaged immediately and taking huge chunks out when the Insightful Eye is active.
We're in an Undead Heavy game, so he gets it off a lot and cuts down key targets like casters and ranged weapon users to let the melee focused people like me handle the big bois before diving down to assist us. And with us having no magic items as it's a low -magic setting, his Ki Empowered Strikes with his fists and weapons only aid in taking out foes that resist normal damages. So the big Flesh Behemoths with 3-400HP get good chunks widdled down by our blitzing monk before they know what hit them
I like that build it incorporates a lot of themes. Like the Shadar Kai’s adrenaline addiction in the old lore, it shows how they are brave beyond words can describe. Taking those chances I like it. It fits the monk abilities and the benefits of mixing rogue is cool and complimentary.
Made a dwarf inquisitive rouge/monk That was a two-fisted noir detective that used a hand crossbow like a sidearm in a pulp drama. High wisdom from being a monk mixed well with insightful fighting,letting him bare knuckle box with tanks with little effort. My favorite rouge subclass
That’s a cool concept I like it. I can almost see the monk in black and white
@@TheSinisterheroesoh man that just reminded me of that awesome Sega/SNES game Comix Zone!
@@hithere4719 oh dip i saw that game in the app store !!!!!!
I never understood why all the abilities of this class are so bonus action heavy. For me it takes away from the versatility of cunning actions
Yes. luckily insightfull fighting last a minute.
1:07 Our latest campaign is heavily based around political intrigue and you're right my inquisitive rouge fits right in perfectly! My Inquisitive rough has very quickly become one of my favorite builds. 8Str 18Dex 16Con 12Int 18W 8Chr so far at lvl 5. I highly recommend playing an inquisitive rouge
Once you play a high wisdom character things change man. Like you really don’t understand how addictive that perception is
I really enjoyed this. Im new and want an Inquisitor build and thos video helped me decide on this subclass. Ty
Thank you for checking it out !!!! Best of luck!! If I can offer one piece of advice, don’t worry so much about builds just learn the game and have fun. A lot of people who are starting out find them selves concerned about maximizing damage or usefulness or making it impossible to fail. You don’t need to do any of that to be an asset to the game. Just try and have a good attitude, that’s all you need to have. Plus failing is usually the best part of the game, which is a weird mind set to be in but that’s usually the funniest time.
Inquisitive has become my favorite Rogue both mechanical & role play. No secrets left unturned.
Ranged-based Inquisitive Rogue with Gunner and Spy Glass, you have a huge advantage to use before Initiative. A Sniper.
Ritual Caster is my favorite feat and always makes a home on my characters and Inquisitive is no different. Commanding an Unseen Servant or having a Familiar to help you is a great boon. Or Identify or Detect Magic to get that magical edge.
Some other feats I like with it are Mage Slayer and Tavern Brawler. Expertise in Athletics and Insight seems odd until the Rogue starts engaging in CQC and gets in Mages faces. With a lenient DM, you could use improvised weapons with finesse properties and still use your BA: Grapple.
You could also snag phantom steed and use it for movement, then use steady aim for constant advantage as well. Inquisitive is a cool subclass.
lizardfolk inquisitive uses his fine tunes sense to smell trouble and lies. his superior hunting skills give him the ability to determine vital points of attack.
I think that makes alot of sense for lizardfolk rogues. I mean unless you intend to assume odd jobs under the name of Mr. Pilkington as a rogue assassin.
@TheSinisterheroes was feeling more like wolverine kind of vibes but more brutish and simple minded. all about meat eatting and butchering
I am a fan of wolverine! I do like the use of inquisitive to be made simpler. I find that really interesting as a concept
Building a Pallid Elf Inquisitive Rogue for a Keys from the Golden Vault campaign. I am more RP minded, so I am hoping that I will get to have a lot of fun with this character. Thanks for the information regarding this class!!
my pleasure i am so happy to help. let me know how it goes. i wish you all the luck!
I want to play an Inquisitive Rogue as an investigator for my next DnD campaign and somehow found it more useful to multiclass into Ranger at level 5 picking the Gloom Stalker Subclass at Level 7.
Our campaigns usually don't last longer than level 10 so this power-spike will be activated pretty late which is probably a reason to back off from that idea but hear me out!
I can get potent spells to help me investigate like 'Speak with Animals', 'Disguise Self', 'Detect Magic' and later on at level 9 even 'Locate Object'. At the same time I get proficiency with shields and it's never bad to have higher AC. I also get a bonus to my Initiative equivalent to my Wisdom Modifier which is also my highest Stat after Dexterity because I need Insight for the 'Insightful Fighting' trade you'll get as an Inquisitive Rogue at level 3. I also try to lean more towards Wisdom therefore kind of neglecting the Investigation skill but having a higher focus on Perception. I also get darkvision which is great because I want to play a Variant Human.
If I'd skip the multiclass then I'd have way more damage (Sneak Attack will stay at 2d6 max. when multiclassing into Ranger at level 5) and I also get two more Expertise also allowing me to be better at Investigation or Stealth Checks. Stealth isn't that important in combat because of 'Insightful Fighting' but still nice to have. I'd also get access to the level 9 feature of Inquisitive Rogue which is great but level 9 is pretty late in the game. I'd also get 'Uncanny Dodge' and 'Evasion' but those are just better for my HP and having more AC because of Shield proficiency when multiclassing does somewhat similar stuff.
My damage would be horrible between level 5 and 8 because I'd get Extra Attack on Level 9 for leveling up Ranger to level 5 but I'm kind of attracted by the other various features I get with Ranger which would complement this "investigating" playstyle a lot.
What do you think about this idea because I've not seen anyone talking about Ranger and Rogue multiclassing because Wisdom is usually a dumpstat on Rogue.
Thanks for your help :)
Rogue ranger works really well together. There a really popular multiclass. They can just focus on dex and be just fine. There’s a bunch spells for the ranger that have no need for wisdom.
Just started playing this at lvl 3 with the Sharpshooter feat. 3D6+10 dam per turn ain't bad. I took the Haunted one background and now i'm playing him asa witch hunter. He used to be a charlatan, pretending to be a real witch hunter so he could boss people around and con them out of their money. Untill one day he picked on an old crone that turned to be a night Hag.
That’s interesting what are you using to get 3d6
@@TheSinisterheroes hand crossbow/shortbow + 2D6 sneak attack damage (lvl 3) I should have been clearer. Oh and I forgot to add the +3 from my Dex.
So it's Van Helsing, the movie?))
Love this rogue. If you are role player that knows 40k, imagine that you are a Alpha Legion cultist and use your abilities and know "I am Alpharius."
40k is something I know very little about and like I dunno I am pretty intimidated to jump in.
@TheSinisterheroes Alpha Legion are so good at disguise and subterfuge that they don't even know if they are good guys or bad guys, they have plans that are so complex to get a munitions container across a street without being seen they would create a 12 year campaign across multiple universes to drag out certain people... there schemes get absolutely insane and in the end they just needed to open a can of beans with their neighbors can opener.
Yeah there is sooo much going on with that lore and the whole scale of there universe. It’s wild to me.
My gm makes investigation check last a minute. 10 rounds
If you roll well that’s a huge buff
I made a Changeling inquisitive rogue for a few one-shots I've played in and it's so much fun. I haven't gotten a chance to play it in a full campaign but I would love to.
What prevented you from playing the changeling in a full campaign?
@@TheSinisterheroes The same things that plagues all adult TTRPG players free time and schedules.
Yeah that’s the killer right there. I get having a lot of stuff going on, I got kids and a job beyond the channel. But I always make time for my self for a night and that night i choose to play D&D. So I am whole heartedly dedicated to that time. It’s not easy to get but it’s good for your health to have your time to just be you.
@@TheSinisterheroes Totally agree. I was/ am in a party but because of various scheduling conflicts we haven't been able to play in months. We played online and are spread out across four time zones so that makes it extra hard. But I trying to find a game on one of the online game hosting services that I can fit in. I live in the middle of no where and don't know anyone who plays locally.
I play via roll20 alot so I tend to be biased
The 17th level ability..far to late
Agreed it is cool just like I said most of us will never see it.
It should be a level 5 or 7 ability, scaling from 1d6 to 2d6 at 11, 3d6 at 15 or 17
It's hilarious that you would call this subclasses Capstone ability very strong when all it does is, on average, give nine extra damage. When the Scout Rogue at this level gains an extra sneak attack, Or theif gets 2 turns in the first round of combat.
you dont think its strong? if you take it just on the first turn then yes it will appear weak as it can only hit between 3-18 but if the creatures exists for more than that it increases to 6-36, then 9-54. if it just hits one time and its done, then the creature dies, the ability still did its job. In all honesty I could be wrong mathematically i am not doing the work to substantiate a damage oriented build. the thief will only be able to use that ability once per combat, i admit it is strong, but you can only do so once. the scout Yes it hits like a truck with the 17th level ability, but there is a cost, of your bonus action. depending on how or what those circumstances are as a rogue that bonus action can change in priority. Its an interesting choice on how damage works for builds, you can go the nova mentality, like the thief, though in the circumstances that the combat lasts longer the scout and the inquisitive will pull ahead, though if there is only one enemy, then the inquisitive rogue will pull ahead, because the scout needs to hit a second target, because the first cant be sneak attacked twice.
@@TheSinisterheroes Firsrly, please let me apologise for my condescending tone in my previous comments. Thank you for engaging me in this discussion.
Those are very good points. But most combat encounters really go beyond five rounds. And at those levels, depending on the DM off course, you're most likely to be dealing with a primary threat and its minions. Eventually, after 4 rounds the inquisitive will surpass the theif. But by then, the battle is nearly over.
I didn’t think you were being condescending. No apology necessary I am happy to read what people think, especially if they have a different opinion cus sometimes I get things wrong.
As I am not a min maxer in the slightest I tend to take abilities based on how they fit comparatively to other subclass abilities from the same base class. Which tends to change the perspective a lot.
I have quite a few people who really enjoy building characters that follow the min maxing mentality, I love hearing how they build there character’s.
The Inquisitive Rogue is the objectively the worst Rogue Subclass. I made and playtested a homebrew that fixes it.
3rd Lv: Investigative Sytle
- Gain prof in investigation and Perception skill, expertise if already perficient
- Choose Wisdom or Intelligence as you spell casting attribute
3rd Lv: Spellcasting (1/3rd caster)
- Like arcane trickster but restricted to abjuration/divination magic instead of illusion/enchantment
3rd Lv: Insightful Fighting
- Same as original, but make a roll against targets passive deception instead of active deception
9th Lv: Steady Eye
- Same as original
9th Lv: Steady Mind
- You can temporarily disarm magical spells/effects with a theives tool check using your spellcasting ability instead of dex. Spell is disabled for n minutes equal to your spell casting mod.
13th Lv: 6th Sense
- When you have advantage on a perception/investigation check, gain partial effect of detect magic. you cannot decern the location of or type of said magic. You can detect magic eminating from invisible creatures or objects.
- When casting divination magic, you can make a contested skill check against spells/effects that would negate your magic (like nondetection)
17th Lv: Mind Palace
- Gain advantage on all attack, ability checks and saving throws agaisnt any creature effected by your Insightful Fighting ability
thats an interesting augmentation. some of the abilities seem interesting, but i have to ask what was your thought process for including spells into this subclass? was it for more options? or was it that you felt it was lacking in some specific area? some of your ideas here i think would translate to the arcane trickster really well, id love to see what your opinions are there.
@@TheSinisterheroes the reason for spells is due to the nature of DND. In a high Fantasy setting, Magic is prevalent in almost everything. The original inquisitive Rogue is great for solving Farm Village Mysteries. But offers little more than a normal Rogue in a grand conspiracy or political subterfuge Adventure. When it comes to solving Mysteries, inquisitive cannot compete against spellcasters. Who's better at solving Mysteries a skill monkey, or someone who can cast detect thoughts, speak with dead, locate creature/object, commune with nature, Legend lore and/or scrying. I realize this myself when I first tried to play the inquisitive Rogue. When searching for clues for a murder mystery, my rogue was outdone by the Barbarian. So giving the inquisitive Rogue Magic grants them the tools that they need to solve those Mysteries.
How was the barbarian surpassing you?
Bards are better at investigation than rogues
Over all?? How so?
@@TheSinisterheroes they get eloquence bards. Talking to people. Put up their perception. Who cares about bonus action perception check. Must checks are completed out of combat. So it rarely matters. Bards are full casters too
I don’t deny the power of the bard. I got lots of love but they both get expertise. With the right build I think it could be very competitive