Here's a quick video discussing what each edit form icon does: ruclips.net/video/arhVwmHV4eY/видео.html _ *TIMESTAMPS* 0:00 - Sculpt a Computer Mouse in Fusion 360 0:45 - Inserting a reference image 2:00 - Creating a sculpted box 4:22 - Visual style settings 5:12 - Turning on symmetry 6:23 - Edit form (push and pull the main shape) 11:00 - Flatten the bottom surface
Outstanding pedagogy! I used to train analytical chemistry software and I know how chalenging it can be for the students and the teacher. You make your subject short enough to keep the attention and invite to practice. You build from that with additionnal skils and features... This is a master class dude! Thanks again from Montréal, Canada Alex
I'm starting to brainstorm ideas for an entire sculpting series where I go more in depth and I need YOUR HELP! What are some ideas of things you would like to see sculpted??? Please comment them below! :) - Edit Form Icons Explained bit.ly/sculpt-icons-explained
Thanks, Adam! I'm happy to hear that! I will continue to crank out tutorials as long as there are people following along and benefiting from the tutorials. I appreciate you taking the time to watch and comment! Cheers, Kevin :)
@@ahmedadelali5305 I had to take time off the past two weeks to catch up on projects - but don't worry I'll be releasing more videos very soon. Cheers, Kevin :)
Thanks, 나이젤! I'm happy to hear that and I really appreciate you taking the time to watch my tutorials. Please don't hesitate to comment on any of my videos should you have any questions. Cheers, Kevin :)
Hi, Daniel. Glad to hear you're making progress. The Sculpt (Form) environment can be frustrating at times in comparison to parametric modeling. Be sure to check out my sculpt playlist for more sculpting practice - bit.ly/sculpt-playlist Cheers, Kevin :)
So well apart from the green line not appearing in my model and taking ages to be able to remove the symmetry only to find when I'd finished form for it to have come back, yep. Very excited about this lesson. I can load in an image from a mask I want to create, the with symmetry selected be able to copy the shape. Really like it. Dog walk now in the UK winter and then right back to it again. Thanks Kevin
Hi, James. That's a great point with your mask being symmetrical. Symmetry will definitely come in handy for you. On the other hand, if you were to surface model the mask, you could focus on one half and then mirror it over to the other side to complete the entire mask. Cheers, Kevin :)
The internals are different though. Inside there being say the fittings for the head strap made from plastic and adjustable. Then there will be other fittings and options inside too. Can you remind me of something. What or wheres the thickness command? So when I design the outside I want the internal thickness to one be 5mm. Thx
@@jamesbarratt593 Hi James. There are actually two "Thicken" commands. The solid modeling one (under design workspace > solid tab > create drop-down list). Then there is also a Sculpt thicken command, that is only accessible via the Form/Sculpt environment. The difference is that the Sculpt one allows you to edit internal T-Spline faces; whereas, the solid thicken will create the same amount of faces as the geometry on the outside. Cheers, Kevin :)
Thanks, Mureza Auto Co. I'm happy to hear you enjoyed this one. Please don't hesitate to comment on any of my videos should you have any questions. Cheers, Kevin :)
It seems the tool is really intuitive and almost follows your thoughts. the mouse just came out of nowhere from the box. Very thorough presentation btb!
Again a great lesson and a great introduction to the sculpting environment. When I finish the from I get a conversion error stating "edges or faces may be crossing. review in box mode". I hope your lessons on sculpting cover solving these errors .
I made that last comment on your other sculpting video, and then this appears in my suggested videos. Awesome! Would still love to see how you’d model something like the webbed exterior of that bambu labs mouse I mentioned
Thanks, Binyameen K V. I'm happy to hear you're enjoying my tutorials. Please don't hesitate to comment on any of my videos should you have any questions. Cheers, Kevin :)
Hi, James. That is correct. You can no longer access Sculpt from the workspace dropdown list. I wish RUclips allowed me to place notes at timestamps in each video. It would be sooo helpful for tutorial channels. Cheers, Kevin :)
At minute 9:00 you insert an edge and it reshapes your surface! How do you stop Fusion 360 from doing this, and simply insert a new edge (loop cut) maintaining existing vertices, tagency and curvature? No biggie with a simple model, but when the model becomes more complicated the rework is crazy making! You went to so much trouble to get everything where you wanted it and POOF all the neighbors move.
Great question, Jim! There are a few things that I would probably do differently, but I didn't want to go too crazy in this tutorial. You can actually "freeze" or "unfreeze" faces and edges...although sometimes it restricts the movement of the faces you're trying to move (so this doesn't always work). Likely the best scenario would've been that I planned ahead a bit more and inserted edges or extra faces in that area before I started to shape the mouse at all. You'll hear me mention A LOT that the "more faces the more control you will have" which can really make the difference. A lot of it all comes down to trial and error, playing around with the sculpt and using CMD/CTRL + Z (undo) a lot. Probably the best thing I could've done in this scenario given that I didn't plan ahead for the front of the mouse would be to select only some of the front faces and use the "divide" tool... which would divide the faces into multiple parts. This way, only the front faces would've been affected and not the rest (back and bottom) of the mouse, which was affected all around since the new edge went all the way around. I will start showing more of these concepts as I put out more sculpting videos. As always, thanks for watching and commenting! Cheers, Kevin :)
Is there a difference between Shift and Control keys when selecting multiple faces (except selecting all the faces between 2 faces when using Shift)? I am used to use Control but I do not want to catch a bad habit from the start if that alters anything.
5 лет назад+2
I thought that you would have modeled the mouse in the preview image, switching from the sculpt environment to the model one. So my question is: there will be a second part of this tutorial? 😂
Hi Angelo, thanks for watching! I purpose of this tutorial was to have another intro/basic sculpting tutorial to help beginners get used to the edit form commands and some of the other sculpting features. Thus, I will not be doing a part 2. However, in the future some of the sculpting tutorials will have more in depth and cover the entire process of converting back to a solid body and using the modeling tools to further edit the form. Cheers, Kevin :)
Wow i wish i knew about you a year ago! But these still help. As long as you are familiar with the fusion UI you should be able to follow in the new version. Thanks loads again kevin! (ps don't mind my comments as ill be going through everything lol)
I would like to see a step-by-step of a product from beginning to end from a possible clients following their specification parameters sheet. Then explain how to best incorporate the ergonomics of a hand with out using a background image. Why a the average size of the mouse will work for most hand size, why you might suggest one plastic as opposed to another. In other words 40, 15 minutes lessons on designing that mouse ( or a drone)from idea to working 3D printed prototype. You should know that your tutoring is exceptional. This idea should include sourcing the parts. Hope you have the time.
Errison, thanks for taking the time to leave this suggestion! I have in fact been pondering the idea of creating a course that follows the whole process. It would take quite a bit of time to develop and record the videos so it would have to be a $20 online course...although maybe some of the videos would be free access. As always, thanks for watching and commenting! Cheers, Kevin :)
So we can literally Sculpt whatever we like as if we were in the modelling tool? I mean , can we make the same objects done in sculpting as i. The modelling ?
The animate workspace in Fusion 360 is still pretty limited. It's generally better to export the 3D model and import it into a another program that can do more advanced animations. Fusion 360 animations can only export as movie files such as MP4 and AVI.
Don't know where to ask this so I will just ask it here lol I want to make a poker chip with an image on it I have in dxf format I can bring it in and everything but I would like to contour the skull once I extrude it do you have a video on that if so witch one thanks for your help
Hi Royal REvue, that really depends on what final outcome you're shooting for. I would shell the entire object first if I were going to model any of the internal components. Then, as you said, you could create the hole by a simple sketch and extrude. Alternatively, you could also use the slot or hole commands depending on the shape of the hole. I wanted this tutorial to stay focused on the beginner sculpting features. In some of the future sculpt video I will be showing how to convert to a solid body and then will modify the solid body further. Cheers, Kevin :)
You will need to go to the 'Box Mode' and look for where the faces intersect. You can then fix the faces (move the intersecting points/overlapping points away from one another) and it should take care of your error.
@@ProductDesignOnline Okay. I was expecting you'd finish the mouse with the click-wheel, colors, mouse keys etc. like shown in the preview picture. Maybe an idea for the future.
@@humphreybfiftytwo Understandable. I should've been more clear about that. Because this was included in the beginner series and the focus was on Sculpting, I was really only planning on showing the sculpting aspect of it. It would take another 2-3 videos to show the entire process of creating the buttons and internal components. Maybe a series or course of its own someday :)
Here's a quick video discussing what each edit form icon does: ruclips.net/video/arhVwmHV4eY/видео.html
_
*TIMESTAMPS*
0:00 - Sculpt a Computer Mouse in Fusion 360
0:45 - Inserting a reference image
2:00 - Creating a sculpted box
4:22 - Visual style settings
5:12 - Turning on symmetry
6:23 - Edit form (push and pull the main shape)
11:00 - Flatten the bottom surface
Outstanding pedagogy!
I used to train analytical chemistry software and I know how chalenging it can be for the students and the teacher.
You make your subject short enough to keep the attention and invite to practice. You build from that with additionnal skils and features...
This is a master class dude!
Thanks again from Montréal, Canada
Alex
Thanks, Alex! I appreciate your kind words and support. Glad to hear you're learning...Keep at it! Cheers, Kevin :)
I'm starting to brainstorm ideas for an entire sculpting series where I go more in depth and I need YOUR HELP! What are some ideas of things you would like to see sculpted??? Please comment them below! :)
-
Edit Form Icons Explained
bit.ly/sculpt-icons-explained
Product Design Online Perhaps, sculpting a vehicle? Using more than one reference image (side, top, front, rear). Would be interesting.
@@chriz00 Thanks for watching and thanks for the suggestion! Cheers, Kevin :)
Hi! Thank you for these useful videos. I really hope you'll never stop uploading to this channel! There's no other place like this!
Thanks, Adam! I'm happy to hear that! I will continue to crank out tutorials as long as there are people following along and benefiting from the tutorials. I appreciate you taking the time to watch and comment! Cheers, Kevin :)
@@ProductDesignOnline keep going
@@ahmedadelali5305 I had to take time off the past two weeks to catch up on projects - but don't worry I'll be releasing more videos very soon. Cheers, Kevin :)
Watching the rest of the series! Sculpting has been extremely difficult for me to grasp. Good work!
wow!! awsome!! you are the best explainer I have ever listened to. VERY CLEARLY , PROPER SPEED!! Thanks~ from KOREA
Thanks, 나이젤! I'm happy to hear that and I really appreciate you taking the time to watch my tutorials. Please don't hesitate to comment on any of my videos should you have any questions. Cheers, Kevin :)
I was so scared of and with frustrated with the scuplt space but your videos are really helping me out. Thanks!
Hi, Daniel. Glad to hear you're making progress. The Sculpt (Form) environment can be frustrating at times in comparison to parametric modeling. Be sure to check out my sculpt playlist for more sculpting practice - bit.ly/sculpt-playlist
Cheers, Kevin :)
ME TOOOOO!
Again the most comprehensive online vidoes!!
Please make the Part 2! How to add a wheel, button, etc!
Just saying this channel is amazing.
T-Splines are a bold new frontier for me! Thanks man!
So well apart from the green line not appearing in my model and taking ages to be able to remove the symmetry only to find when I'd finished form for it to have come back, yep. Very excited about this lesson. I can load in an image from a mask I want to create, the with symmetry selected be able to copy the shape. Really like it. Dog walk now in the UK winter and then right back to it again. Thanks Kevin
Hi, James. That's a great point with your mask being symmetrical. Symmetry will definitely come in handy for you. On the other hand, if you were to surface model the mask, you could focus on one half and then mirror it over to the other side to complete the entire mask. Cheers, Kevin :)
The internals are different though. Inside there being say the fittings for the head strap made from plastic and adjustable. Then there will be other fittings and options inside too. Can you remind me of something. What or wheres the thickness command? So when I design the outside I want the internal thickness to one be 5mm. Thx
@@jamesbarratt593 Hi James. There are actually two "Thicken" commands. The solid modeling one (under design workspace > solid tab > create drop-down list). Then there is also a Sculpt thicken command, that is only accessible via the Form/Sculpt environment.
The difference is that the Sculpt one allows you to edit internal T-Spline faces; whereas, the solid thicken will create the same amount of faces as the geometry on the outside. Cheers, Kevin :)
Well theres a video for you to make. The thicken command and the differences between them.
Well theres a video for you to make. The thicken command and the differences between them.
Excellent introduction! Thank you!
Thanks, izemanevobike! I really appreciate your support! Cheers, Kevin :)
Thank you Product Design Online ( Kevin ) I have model this mouse
that was really useful for me... thanks Kevin i learned a lot from you
this was very useful and simple to understand... thanks
Thanks, Mureza Auto Co. I'm happy to hear you enjoyed this one. Please don't hesitate to comment on any of my videos should you have any questions. Cheers, Kevin :)
It seems the tool is really intuitive and almost follows your thoughts. the mouse just came out of nowhere from the box. Very thorough presentation btb!
Again a great lesson and a great introduction to the sculpting environment. When I finish the from I get a conversion error stating "edges or faces may be crossing. review in box mode". I hope your lessons on sculpting cover solving these errors .
I made that last comment on your other sculpting video, and then this appears in my suggested videos. Awesome! Would still love to see how you’d model something like the webbed exterior of that bambu labs mouse I mentioned
Awesome tutorial!
Thanks, Bob! As always, I appreciate you taking the time to watch and comment. Cheers, Kevin :)
Thank You, your videos are really helpfull!
Thanks, Binyameen K V. I'm happy to hear you're enjoying my tutorials. Please don't hesitate to comment on any of my videos should you have any questions. Cheers, Kevin :)
This is getting closer to Blender and Maya. I never thought CAD software can do this.
Yes definitely! great instructional!
Thanks for sharing the knowledge buddy
Excellent!
As always, thank you for watching and commenting! ;)
If in new 2019 ui just found out that you have to go to create form to get the sculpt workspace
Hi, James. That is correct. You can no longer access Sculpt from the workspace dropdown list. I wish RUclips allowed me to place notes at timestamps in each video. It would be sooo helpful for tutorial channels. Cheers, Kevin :)
I almost skipped this one. I'm glad I didn't!
Amazing playlist
Hi, I have a question. How do you add the centre scroller to the mouse?
good stuff!!!
Hi, I saw this question was already asked here but not answered yet: How do you add the center scroller to the mouse? Thank you!!
You would want to do that with the standard solid tools. Then cut out a cavity of the form after it's converted to solid.
At minute 9:00 you insert an edge and it reshapes your surface! How do you stop Fusion 360 from doing this, and simply insert a new edge (loop cut) maintaining existing vertices, tagency and curvature? No biggie with a simple model, but when the model becomes more complicated the rework is crazy making! You went to so much trouble to get everything where you wanted it and POOF all the neighbors move.
Great question, Jim! There are a few things that I would probably do differently, but I didn't want to go too crazy in this tutorial. You can actually "freeze" or "unfreeze" faces and edges...although sometimes it restricts the movement of the faces you're trying to move (so this doesn't always work). Likely the best scenario would've been that I planned ahead a bit more and inserted edges or extra faces in that area before I started to shape the mouse at all.
You'll hear me mention A LOT that the "more faces the more control you will have" which can really make the difference. A lot of it all comes down to trial and error, playing around with the sculpt and using CMD/CTRL + Z (undo) a lot. Probably the best thing I could've done in this scenario given that I didn't plan ahead for the front of the mouse would be to select only some of the front faces and use the "divide" tool... which would divide the faces into multiple parts. This way, only the front faces would've been affected and not the rest (back and bottom) of the mouse, which was affected all around since the new edge went all the way around.
I will start showing more of these concepts as I put out more sculpting videos. As always, thanks for watching and commenting! Cheers, Kevin :)
Thank you..
Is there a difference between Shift and Control keys when selecting multiple faces (except selecting all the faces between 2 faces when using Shift)? I am used to use Control but I do not want to catch a bad habit from the start if that alters anything.
I thought that you would have modeled the mouse in the preview image, switching from the sculpt environment to the model one. So my question is: there will be a second part of this tutorial? 😂
Hi Angelo, thanks for watching! I purpose of this tutorial was to have another intro/basic sculpting tutorial to help beginners get used to the edit form commands and some of the other sculpting features. Thus, I will not be doing a part 2. However, in the future some of the sculpting tutorials will have more in depth and cover the entire process of converting back to a solid body and using the modeling tools to further edit the form. Cheers, Kevin :)
Alright! Keep going!
@ Thanks!! :)
I'd love to see this followup video because this is exactly what I am trying to do and I just can't figure it out.
Do you have to have a paid subscription to Model? If not how do you get to the model screen so you can sculpt?
It's a right handed mouse, does symmetry really apply here?
Wow i wish i knew about you a year ago! But these still help. As long as you are familiar with the fusion UI you should be able to follow in the new version. Thanks loads again kevin! (ps don't mind my comments as ill be going through everything lol)
Glad to hear you're learning a lot!
I have an update T-splines (sculpt) video coming out tomorrow :)
Can you animate this to get a 360 degree view and use that file and add it into a video in adobe after effects?
Brother how to make Button and scrolling botton.
Hello what is model number of mouse or can you upload the image of mouse so that I can use it. Thanks :)
Good point!!!! I forgot to link to it. I'll have to do it later tonight when I'm back at my desk :)
Here's the reference image that I used in this video: bit.ly/computer-mouse
I would like to see a step-by-step of a product from beginning to end from a possible clients following their specification parameters sheet. Then explain how to best incorporate the ergonomics of a hand with out using a background image. Why a the average size of the mouse will work for most hand size, why you might suggest one plastic as opposed to another. In other words 40, 15 minutes lessons on designing that mouse ( or a drone)from idea to working 3D printed prototype. You should know that your tutoring is exceptional.
This idea should include sourcing the parts. Hope you have the time.
Errison, thanks for taking the time to leave this suggestion! I have in fact been pondering the idea of creating a course that follows the whole process. It would take quite a bit of time to develop and record the videos so it would have to be a $20 online course...although maybe some of the videos would be free access.
As always, thanks for watching and commenting! Cheers, Kevin :)
I would be happy to pay for a course that you produce. Let me know when you release that.,
So we can literally Sculpt whatever we like as if we were in the modelling tool? I mean , can we make the same objects done in sculpting as i. The modelling ?
For the most part, yes. T-splines (Sculpting) are great for exploring design solutions by starting with a core shape and tweaking as necessary.
@@ProductDesignOnline thank you a lot
Can you animate in fusion and implement into a third party program like after effects?
The animate workspace in Fusion 360 is still pretty limited. It's generally better to export the 3D model and import it into a another program that can do more advanced animations. Fusion 360 animations can only export as movie files such as MP4 and AVI.
Product Design Online does it at least allow you to do a 360 degree animation?
Where can I download the reference image?
All demo files and images for the original series are here: productdesignonline.com/fusion-360/
Don't know where to ask this so I will just ask it here lol I want to make a poker chip with an image on it I have in dxf format I can bring it in and everything but I would like to contour the skull once I extrude it do you have a video on that if so witch one thanks for your help
Do you mean the skull should be a 3D body popping out of the standard poker chip?
Yes
Like curvy not just using the fillet tool
CURIOUS MORE LIKE QUESTION TO FINISH THIS MODEL TO MAKE THE HOLE. WOULD IT BE A SHELL OR SKETCH AND EXTRUDE TO SUBRTACT IT ?
Probably did it wrong . I did a sketch nnjust. Extrude it up. N fillet it
Hi Royal REvue, that really depends on what final outcome you're shooting for. I would shell the entire object first if I were going to model any of the internal components. Then, as you said, you could create the hole by a simple sketch and extrude. Alternatively, you could also use the slot or hole commands depending on the shape of the hole.
I wanted this tutorial to stay focused on the beginner sculpting features. In some of the future sculpt video I will be showing how to convert to a solid body and then will modify the solid body further. Cheers, Kevin :)
During finish form its showing conversion error, how to resolve it
You will need to go to the 'Box Mode' and look for where the faces intersect. You can then fix the faces (move the intersecting points/overlapping points away from one another) and it should take care of your error.
Where is part 2? Can't find it.
Hi, Frank. There is no part 2 :)
@@ProductDesignOnline Okay. I was expecting you'd finish the mouse with the click-wheel, colors, mouse keys etc. like shown in the preview picture. Maybe an idea for the future.
@@humphreybfiftytwo Understandable. I should've been more clear about that. Because this was included in the beginner series and the focus was on Sculpting, I was really only planning on showing the sculpting aspect of it. It would take another 2-3 videos to show the entire process of creating the buttons and internal components. Maybe a series or course of its own someday :)
you need the other planes buddy
Hi, rubendrakkar. I'm not following you. Could you please explain in more detail? Cheers, Kevin :)
Useless because you can't add a PCB inside etc.
This is not a good tutorial - You wont create a mouse that way ;(