Star Wars: Armada - Gun Lines

Поделиться
HTML-код
  • Опубликовано: 4 янв 2025

Комментарии •

  • @goblinking2012
    @goblinking2012 7 лет назад +10

    So good to see actual tactics over list building. Bravo sir! Really helpful to a noob like me, can't wait to see more. :)

  • @Lewismarty1
    @Lewismarty1 2 года назад

    Shout out to this channel! An OG in terms of RUclips Armada content!!

  • @philipbrereton2656
    @philipbrereton2656 7 лет назад +1

    Tried a gun line with 2 Gladiators with rapid reloads and Ordnance techs, creamed an ISD after using a Raider with an overload to tap his tokens. With the smaller base, I'm looking to try a 3 Gladiator line in future, maybe with Gunnery teams on Demolisher. Thanks for the idea.

  • @BatuuAdventurer
    @BatuuAdventurer 3 года назад

    Great info, thanks!

  • @RicoZaid_
    @RicoZaid_ 4 года назад

    awesome info

  • @ajcox6549
    @ajcox6549 7 лет назад

    Enjoyed the vids. Keep it up.
    P.S. I think being behind the camera was better. Easier to see the ships.

  • @UberMunchkin
    @UberMunchkin 8 лет назад +1

    Thanks for posting these videos, I find them very helpful. Do you think that a gunline would benefit from a Pelta running Entrapment Formation? I have a thought that goes along the lines of a Pelta + Raymus & Entrapment Formation gives you lots of ability to change speed and navigate around obstacles.

    • @shmitty5474
      @shmitty5474  8 лет назад

      I want to try a Pelta with a Gunline, but I'm not sure which command would work best. AFFM would help the slower squadrons keep up, Entrapment Formation could be useful, but I find that I only need to change speeds a couple fo times a game. I can likely do that with some Comms Net tokens. Shields to Maximum has some potential, as gunlines are often trading blows with the opposing fleet.

  • @nHautamaki
    @nHautamaki 6 лет назад

    How do you deal with a speed 1 cymoon ISD and maybe VSD with gunnery teams and extra red on the front just hanging out on his side of the board waiting for your gun line to get into its long range and actually having more dice at that range?

  • @Tinyshotofscience
    @Tinyshotofscience 7 лет назад

    Thanks for these strategy videos, really great job, looking forward to see more ! Do you think a gun line could work with two CR90 ? CR90 are maybe too weak

    • @shmitty5474
      @shmitty5474  7 лет назад

      They work in a gunline, but not at the core. I think you want something that can take a punch.

  • @JuergenGDB
    @JuergenGDB 6 лет назад

    I just want to know where you got that Table... its damn nice.....

    • @shmitty5474
      @shmitty5474  6 лет назад

      Thanks! Built it myself a few years ago.

  • @elijahsellers3727
    @elijahsellers3727 6 лет назад

    I may try gun lines next game. How well do they work against echelon formations?

  • @amw102soton
    @amw102soton 7 лет назад

    Great video and some interesting ideas. Do you always use Ackbar for you gunline fleets (to maximise red dice), or have you tried Sato? Especially with a Scout mc30, that could hurt with APTs from long range.
    I was thinking in particular when you're using the 'trailer' concept with Salvation, as Ackbar would not benefit that in any way, so was wondering which admiral you would use.

    • @amw102soton
      @amw102soton 7 лет назад

      Also on the AFMK2 what turbolaser upgrade would you recommend? I was thinking x-i7 as TRC would use your only evade that you'll need for defence at long range.

    • @shmitty5474
      @shmitty5474  7 лет назад

      I've not tried Sato yet, but he should work as well. I like using my squadrons defensively with a gunline, which isn't how Sato usually works.
      And I use Salvation in an Ackbar fleet frequently. It provides something of the unexpected and gives Salvation some alternate firepower when people dodge its front arc.

    • @shmitty5474
      @shmitty5474  7 лет назад

      I am a big fan of Dual Turbolaser Turrets on the MkII. Gives those red dice some much needed reliability.

    • @amw102soton
      @amw102soton 7 лет назад

      I've never given dual turbolaser turrets a go. Are they still good with gunnery teams? As you can only use them once per activation? Whereas xi-7s are useful on both shots.

    • @shmitty5474
      @shmitty5474  7 лет назад

      I've found the reliability they give to be really important. The one shot per turn thing even works out fine with gunnery teams. They really help with fickle red dice.

  • @julientabulazero103
    @julientabulazero103 7 лет назад

    Would it be possible to see your Fleet list with the Assault Frigate / MC30 / Neb-B.
    I have been trying to play a gun line for ages and utterly failed.
    For instance: Should I use B-Wing or Y-Wing. B-Wing are more powerful, especially with a Toryn/Bomber Command on a GR-75 hidden behind the gun line but only move 2 meaning its hard to move faster than speed 2.