"View help: Tap H" "I've forgotten the buttons..." "View help: Tap H" "You know what - notes?" "View help: Tap H" "... Q, T, Y, U, M, N... comma... back quote?...." This is deliberate, right? Just so we can make comments like this and raise the video rankings? Glad to see this covered by some of the bigger youtubers/streamers though. Wolfire are one of those indy devs, like Arcen or Soldak, who try ambitious things and tend to create cult hits.
19:20 It can't be done, but you can hold G while pressing V when extracting a mix of spent casings and live ammo to palm the good rounds and drop the empty casings. Pulling the hammer back on a double-action revolver like the Model 10 you're using before firing lets you take more precise shots because it makes the trigger actuate with a lighter and shorter pull, in the game this is abstracted by making a double action shot (A shot with the hammer dropped) have more delay before firing than a single action shot (A shot with the hammer cocked). In the real world there are revolvers that don't have a double action and can only fire if you cock the hammer manually first, one of which is present in this game.
When you pull the hammer back manually it makes the trigger pull significantly lighter. If you don't pull the hammer back, the trigger pull has to bring the hammer back making it a heavier trigger pull.
"Receiver 1 was, I don't wanna say a prototype, but..." I think that's very fair to say, considering the game was made in 7 days for a gamedev competition! I didn't even know this came out and I've been looking forward to it for years, thanks dad :)
Honestly, this games messaging on mental illness and self harm was goosebump-inducing in it's delivery. Voice acting and writing was top notch, I wouldn't be surprised to hear the 'threat-recovery' tapes/stories are true accounts from suicide survivors
Northernlion plays Receiver. This gonna be good. 1:04 Why would they do that to a poor egg? 12:08 Don't know where I'm going. Don't know what I'm wielding. But I know I must kill. 21:10, Yeah, it helps to turn around and climb down using the S key. Y'know, like you'd descend a ladder IRL (S key excluded) 25:09 Funny enough, while realistic in a lot of ways, that's one of the biggest diversions - everything is made of adamantium, and even like, a cardboard box is Perfectly Good Cover. Glass, on the other hand... I'm actually kind of shocked he didn't manage to ND himself.
OMG NL I love you, but you reading the revolver help to find out how to rotate the cylinder, and stopping LITERALLY THE SENTENCE BEFORE IT TELLS YOU fucking killed me. keep up the good work brother!
You should definitely play a bit more of this. Love this freaking game and you generally die because of some tiny oversight or lack of focus (which is hilarious to watch). At 14:30 he makes an actually-impossible shot lol. First, he's using a snub-nosed revolver. It's hard to hit anything at that distance. Second, he's firing in double-action (not cocking the hammer first manually), which makes the gun move a bit as you pull the trigger. Third, he's standing up and moving while firing (there's a lot of gun movement in this game). When he peeks back around the corner the light turns yellow but doesn't fire because he shot the magazine off the turret. Insanely lucky shot lol.
Heads up to any new players (as I doubt NL will see this) -- check out the Help section in the menu! It explicitly tells you a lot of useful stuff about how each gun works, where the weak points on the turrets are, and more. The notes (floppy disks) and tapes also have good information, but the Help section is basically the extended tutorial and just about everything that's confusing Ryan is addressed there.
The revolver uses the trigger mechanism to pull the hammer back automatically (double-action), which means it takes more force to pull the trigger. If you pull it back yourself (single-action), it means there's less work for the trigger to do, so the trigger pull is lighter.
*reads explanation of what the blocked cylinders are* *skips explanation on how to spin cylinder* *forgets what the blocked cylinders are less than 60 seconds later* Instant classic.
Some gameplay tips for those just coming in: - If you are pretty sure you've heard all the tapes for your rank, you can just shoot them to avoid Threat Echoes. It counts as listening. - If you want to risk the Threat, unload your firearm entirely before picking one up. For revolvers, this is as simple as opening the cylinder and emptying it. Might take a few taps. For semi-autos, you'll need to pull the slide until you eject all the buttons, or pull out the mag and empty the chamber. -As NL showed, the base of the turret is usually where you want to aim on a turret. You'll either hit the motor, or the battery. You can also shoot the light emitter, which prevents your detection. The box on the back carries its ammo, but it might have some loaded already. - Watch for the sounds of turrets and drones, and their lights. Keep in mind that there are turrets that 'wake up' when you pass them, as well as ones that rotate all the way around. - If you can, hack the turrets and save ammo for drones, which are more fragile, but much harder to hit. - Finally, if you have the Glock, which has no safety, you can lock the slide open as a substitute. This will limit your mag a bit more by ejecting rounds constantly, but it's more consistent than slow-holstering.
You can also sprint and jump through windows to save ammo if you know it's safe on the other side For threat tapes, you can unload the gun as you're listening to the tape. If you've forgotten and the threat is starting to take control, you can fire the gun without killing your self if you pull the trigger when it isn't aiming at your face. You'll need to use up all the ammo in the gun, but it can save your life.
"-As NL showed, the base of the turret is usually where you want to aim on a turret. You'll either hit the motor, or the battery. You can also shoot the light emitter, which prevents your detection. The box on the back carries its ammo, but it might have some loaded already." To clarify tips, turrets start with no ammo in their chamber, if they see you they load a round in the chamber. So if a turret has not seen you and you destroy its ammo box, it is now incapacitated. If it has seen you but you destroyed its ammo box, it can fire a single bullet before it is incapacitated. I always found the light emitter is the easiest way to incapacitate a turret, way easier than aiming for its battery or motor in the base for me personally.
NL i hope you play more of this. There's more guns that get even more mindflooding once you progress a bit further. A couple of tips: Check under turrets for extra ammo The music is an indicator for tapes nearby, and gets louder the closer you get.
I believe the point of a dummy round in a revolver was a safety mechanism to ensure that if the hammer was struck down by accident in a resting position that you didn't shoot your leg off. Either that or the designers just wanted it to be even harder for babby NL to load and then shoot a gun
The hammer is a mechanical lever that “cocks” around a pivot point. After the trigger is pulled it makes contact with the firing pin in the gun, which pushes against the back of the bullet where the percussion cap is located, causing a small explosion that ignites the propellant inside the shell that expels the projectile down the barrel.
One of those times where his and my first couple minutes were nearly identical. Trying to hack that first turret was a ride. Glad that you checked it out though, it went under a late of people's radar.
I really enjoy games that buck gaming conventions. When the gun started turning to face the screen was genuinely scary even though it's just a youtube video of a video game.
The reason you preemptively pull the hammer back is so you can have a shorter trigger pull when you're ready to fire. Just a very basic explanation, I can go into more detail if you'd like.
I can't believe you not only managed to die in the tutorial for how to walk, but did so by jumping off a staircase and harassing a turret so that it noticed you from its blindspot.
as someone who's played quite a bit of Receiver 1 it's sooo painful watching NL, but the game is purposely quite obtuse, so i don't really blame him. (i do blame him for straight up ignoring the game telling him about the welded cylinder plugs though, and the terrible first hacking attempts) For those not aware how to disable a turret, the box underneath the turret is the motor, the box behind the turret is the ammunition box, and the box on the side of the turret is clearly the camera. Shooting the motor prevents it from rotating, but not shooting. Shooting the magazine means it can only fire the bullet currently chambered. Shooting the camera removes its ability to seek targets (effectively killing it) you can also shoot the gun itself, but that's not guaranteed to work, whereas a camera shot will almost always succeed, assuming you actually HIT your target. or i guess you could just sprint behind most turrets and hack them now, but that wasn't in the original, and won't work if there's multiple turrets "guarding" one another. Also as an aside, i'm no expert on guns, but i'm pretty sure pulling the hammer back on a double action revolver makes the trigger pull much easier, and therefore faster, not sure what the point is in the game though... Edit: i should probably mention i haven't played Receiver 2, so any new mechanics aside from the obvious are alien to me...
My dude eventually got the hang of inspecting his firearm habitually, but what he seemed to struggle with was general situational awareness. Am I going around a corner that could have a turret behind it? Better walk blindly forward without looking around to check my sight lines, while also unnecessarily having my gun open and totally unusable, and also jump up onto a ledge. Just... General caution is not in this guy's toolbelt. I can excuse walking past so many tapes and not paying attention to the tutorials, but at least try to look like you deserve to be that arrogant, yeah? :P As always, very entertaining video, much respect. I'm just poking fun, really :P
The only way I'm touching this game is if you can turn off 90% of the shooting effects. I'm sensitive to flashing lights (migraines, not seizures) and the blinking every shot hurt my head.
Hell yeah, brother. I played the original Receiver (after watching NL's video) enough to avoid the MindKill. Here's hoping the last of us can survive The Dreaming.
"Use slow taps to-"
*Furiously taps G*
Not just once too, he read it like 4 times and you could hear him Mashing the shit outta G
maybe the tutorial should highlight the SLOW part ;D
I was gonna say that the hacking mechanic is really hard to get right, but... yeah, he just slams that thang.
@@ARudePanda That first bit was the tutorial lol
"View help: Tap H"
"I've forgotten the buttons..."
"View help: Tap H"
"You know what - notes?"
"View help: Tap H"
"... Q, T, Y, U, M, N... comma... back quote?...."
This is deliberate, right? Just so we can make comments like this and raise the video rankings?
Glad to see this covered by some of the bigger youtubers/streamers though. Wolfire are one of those indy devs, like Arcen or Soldak, who try ambitious things and tend to create cult hits.
Please tell me you blew your top just after 10:48 where he skimmed over the very sentence that told him "using the mousewheel or [ ] keys by default)
'Falling from heights can injure or kill you'
"Yea well guess what"
Immediately fails the QTE and gets shot and killed
For a second there I really thought we were about to get 30 minutes of a man rapidly tapping g on a turret
19:20 It can't be done, but you can hold G while pressing V when extracting a mix of spent casings and live ammo to palm the good rounds and drop the empty casings.
Pulling the hammer back on a double-action revolver like the Model 10 you're using before firing lets you take more precise shots because it makes the trigger actuate with a lighter and shorter pull, in the game this is abstracted by making a double action shot (A shot with the hammer dropped) have more delay before firing than a single action shot (A shot with the hammer cocked). In the real world there are revolvers that don't have a double action and can only fire if you cock the hammer manually first, one of which is present in this game.
Too realistic... going to be banned in Canada.
The game speaks for itself and needs no title
"Mouse wheel to spin the barrel." 100% ignored. 100% egg gameplay. Still, good progress!
When you pull the hammer back manually it makes the trigger pull significantly lighter. If you don't pull the hammer back, the trigger pull has to bring the hammer back making it a heavier trigger pull.
"Receiver 1 was, I don't wanna say a prototype, but..."
I think that's very fair to say, considering the game was made in 7 days for a gamedev competition!
I didn't even know this came out and I've been looking forward to it for years, thanks dad :)
Honestly, this games messaging on mental illness and self harm was goosebump-inducing in it's delivery. Voice acting and writing was top notch, I wouldn't be surprised to hear the 'threat-recovery' tapes/stories are true accounts from suicide survivors
7:12 Who would win One red floaty boii, or a 30 year old Egg Man hybrid?
32:01 "we're not gonna find the tape's we're looking for"
Immediately looks directly at, and ignores a tape.
Northernlion plays Receiver. This gonna be good.
1:04 Why would they do that to a poor egg?
12:08 Don't know where I'm going. Don't know what I'm wielding. But I know I must kill.
21:10, Yeah, it helps to turn around and climb down using the S key. Y'know, like you'd descend a ladder IRL (S key excluded)
25:09 Funny enough, while realistic in a lot of ways, that's one of the biggest diversions - everything is made of adamantium, and even like, a cardboard box is Perfectly Good Cover. Glass, on the other hand...
I'm actually kind of shocked he didn't manage to ND himself.
First ten seconds of gameplay NL breaks a leg and gets shot point blank. Actually the content I'm here for.
OMG NL I love you, but you reading the revolver help to find out how to rotate the cylinder, and stopping LITERALLY THE SENTENCE BEFORE IT TELLS YOU fucking killed me. keep up the good work brother!
You should definitely play a bit more of this. Love this freaking game and you generally die because of some tiny oversight or lack of focus (which is hilarious to watch).
At 14:30 he makes an actually-impossible shot lol. First, he's using a snub-nosed revolver. It's hard to hit anything at that distance. Second, he's firing in double-action (not cocking the hammer first manually), which makes the gun move a bit as you pull the trigger. Third, he's standing up and moving while firing (there's a lot of gun movement in this game). When he peeks back around the corner the light turns yellow but doesn't fire because he shot the magazine off the turret. Insanely lucky shot lol.
YESSSSSS!!!!!! HE TRIED RECEIVER 2, I’M POGGED OUT OF MY MIND
stay pogged brother
"If you don't spin the hammer you aren't a real gunsmith"
Please make a short series on this, I love watching you learn the mechanics and the game gets progressively more fun
Heads up to any new players (as I doubt NL will see this) -- check out the Help section in the menu! It explicitly tells you a lot of useful stuff about how each gun works, where the weak points on the turrets are, and more. The notes (floppy disks) and tapes also have good information, but the Help section is basically the extended tutorial and just about everything that's confusing Ryan is addressed there.
Man, he truly obliterated that window...
TFW he scrolls to the correct paragraph on how to deal with the welded cylinder but doesn't read it
The revolver uses the trigger mechanism to pull the hammer back automatically (double-action), which means it takes more force to pull the trigger. If you pull it back yourself (single-action), it means there's less work for the trigger to do, so the trigger pull is lighter.
But why? A slightly faster trigger pull?
@@CopperAirplane Yes, and it also keeps your aim steadier since you don't have to pull as hard.
Tape: *vocalizing*
Northernlion: but these turrets tho...
21:15 "Well done, well done." Jumps off a building a second later.
In fairness, if you don't know to hold shift, it is very easy to accidentally sprint into death
Some of the best comedic timing ive seen lately
21:15
His comedic timing is off the charts
That's going in the May highlights video for sure.
"It does probably mean we're not going to find the tapes we've been looking for."
Immediately turns a corner where a tape is. Doesn't see it.
I bought and played the first Receiver, after I watched you play it years ago!
Moves firearm as one would in real life
"It's like moving it around in VR"
The story here actually seems interesting so far.
NL, I would love to see you play more of this game. The gradual progression of knowledge is really satisfying to watch.
*reads explanation of what the blocked cylinders are*
*skips explanation on how to spin cylinder*
*forgets what the blocked cylinders are less than 60 seconds later*
Instant classic.
Some gameplay tips for those just coming in:
- If you are pretty sure you've heard all the tapes for your rank, you can just shoot them to avoid Threat Echoes. It counts as listening.
- If you want to risk the Threat, unload your firearm entirely before picking one up. For revolvers, this is as simple as opening the cylinder and emptying it. Might take a few taps. For semi-autos, you'll need to pull the slide until you eject all the buttons, or pull out the mag and empty the chamber.
-As NL showed, the base of the turret is usually where you want to aim on a turret. You'll either hit the motor, or the battery. You can also shoot the light emitter, which prevents your detection. The box on the back carries its ammo, but it might have some loaded already.
- Watch for the sounds of turrets and drones, and their lights. Keep in mind that there are turrets that 'wake up' when you pass them, as well as ones that rotate all the way around.
- If you can, hack the turrets and save ammo for drones, which are more fragile, but much harder to hit.
- Finally, if you have the Glock, which has no safety, you can lock the slide open as a substitute. This will limit your mag a bit more by ejecting rounds constantly, but it's more consistent than slow-holstering.
You can also sprint and jump through windows to save ammo if you know it's safe on the other side
For threat tapes, you can unload the gun as you're listening to the tape. If you've forgotten and the threat is starting to take control, you can fire the gun without killing your self if you pull the trigger when it isn't aiming at your face. You'll need to use up all the ammo in the gun, but it can save your life.
"-As NL showed, the base of the turret is usually where you want to aim on a turret. You'll either hit the motor, or the battery. You can also shoot the light emitter, which prevents your detection. The box on the back carries its ammo, but it might have some loaded already."
To clarify tips, turrets start with no ammo in their chamber, if they see you they load a round in the chamber. So if a turret has not seen you and you destroy its ammo box, it is now incapacitated. If it has seen you but you destroyed its ammo box, it can fire a single bullet before it is incapacitated. I always found the light emitter is the easiest way to incapacitate a turret, way easier than aiming for its battery or motor in the base for me personally.
or just,,,, turn off threat echoes in the settings
Kinda hoping for a let's play honestly
noel gorecki the ending of the game is amazing
"Well done, well done. HORRIBLY DONE WHAT DID YOU DO??"
NL i hope you play more of this. There's more guns that get even more mindflooding once you progress a bit further. A couple of tips:
Check under turrets for extra ammo
The music is an indicator for tapes nearby, and gets louder the closer you get.
Check under fully disabled turrets for ammo.
4 Minutes in and I already want to die. Thanks NL for the classic Northernlion Tries experience!
NL, that "oohhhhhhhh ohhh aaaaaaaaaaaaa" music you hear is the voice when you're near a tape
I believe the point of a dummy round in a revolver was a safety mechanism to ensure that if the hammer was struck down by accident in a resting position that you didn't shoot your leg off. Either that or the designers just wanted it to be even harder for babby NL to load and then shoot a gun
It's a random problem for revolvers, put in to help balance their lack of possible mechanical problems compared to semi automatics
The hammer is a mechanical lever that “cocks” around a pivot point. After the trigger is pulled it makes contact with the firing pin in the gun, which pushes against the back of the bullet where the percussion cap is located, causing a small explosion that ignites the propellant inside the shell that expels the projectile down the barrel.
Translation for NL: haha revolver go boom
It's a primer. We haven't used percussion caps in about 150 years.
I read this several times and I still have no idea what the hammer does 😂
@@sambience6854 imagine the bullet is a nail and the hammer is a hammer...
@@MrStatistx Thanks for the first grade instructions brother
I really like watching you player receiver 2 and really hope you play more soon!
One of those times where his and my first couple minutes were nearly identical. Trying to hack that first turret was a ride.
Glad that you checked it out though, it went under a late of people's radar.
I really enjoy games that buck gaming conventions. When the gun started turning to face the screen was genuinely scary even though it's just a youtube video of a video game.
"You gotta spin the hammer. If you don't spin the hammer you're not a real gunsmith."
*Proceeds to the spin the cylinder*
Spinning the hammer would be quite difficult.
*Blatantly walks past 3 tapes* “where the hell are all the tapes?”
The reason you preemptively pull the hammer back is so you can have a shorter trigger pull when you're ready to fire. Just a very basic explanation, I can go into more detail if you'd like.
Missing a title prefix on this one
Egg did it on purpose.
He forgot the key combination to bring up the titling dialog.
Been thinking of requesting this, actually. Gotta love that cult-that-actually-got-it-right aesthetic.
'It's a weird militia cult, but it's the kind of weird militia cult any of us might found'
would love to see more of this game, really intreguing
"Yahhhh im clint eastwood" *falls through glass* omg i died lol
I can't believe you not only managed to die in the tutorial for how to walk, but did so by jumping off a staircase and harassing a turret so that it noticed you from its blindspot.
If I just saw a random red balloon floating in the air, my first thought would be IT and I would shit myself
as someone who's played quite a bit of Receiver 1 it's sooo painful watching NL, but the game is purposely quite obtuse, so i don't really blame him. (i do blame him for straight up ignoring the game telling him about the welded cylinder plugs though, and the terrible first hacking attempts) For those not aware how to disable a turret, the box underneath the turret is the motor, the box behind the turret is the ammunition box, and the box on the side of the turret is clearly the camera. Shooting the motor prevents it from rotating, but not shooting. Shooting the magazine means it can only fire the bullet currently chambered. Shooting the camera removes its ability to seek targets (effectively killing it) you can also shoot the gun itself, but that's not guaranteed to work, whereas a camera shot will almost always succeed, assuming you actually HIT your target. or i guess you could just sprint behind most turrets and hack them now, but that wasn't in the original, and won't work if there's multiple turrets "guarding" one another.
Also as an aside, i'm no expert on guns, but i'm pretty sure pulling the hammer back on a double action revolver makes the trigger pull much easier, and therefore faster, not sure what the point is in the game though...
Edit: i should probably mention i haven't played Receiver 2, so any new mechanics aside from the obvious are alien to me...
Shooting a turrets camera out completely disables it since no round is chambered, and pulling the hammer back manually increases accuracy.
So excited for this vid NL. Looking at this game for a bit now.
PS remember that also in the steam summary its "THIS IS NO ARCADE SHOOTER, THIS IS 100% GUN MECHANIC REALISM
" and "NOT YOUR ORDINARY FPS
"
oh shit i absolutely was not expecting a sequel to this, i remember getting the first one in a humble bundle and loving it
Just finished the game on my own. Fucking amazing. Seems like something Dan would love. Red pilled dan?
Don't worry guys, I got you:
2020's most indepth shooter
I kinda want a playthrough, if egg would also like it.
I was just thinking of the original and here we get a video on its sequel!
NL we can hear you rapidly tapping! there's no fooling us
probably buying this game in the next few days, thanks for getting my eyes on this
That balloon scare better be a highlight NL
7:12 the rare air of a frazzled egg
I'm pretty sure pulling the hammer back makes you more accurate by making the trigger lighter.
I was literally wondering today "how come NL hasn't played Receiver 2 yet?" and I see this posted. Neat.
i think its great canadians can still enjoy the pleasure of firing a gun even if only a virtual one.
Ok, i have to say that slow tap prompt and your actions to it, made me question my sanity and then yours.
wish you play more of this
I would love to see more Reciever 2
receiver 1 was a game developed in 7 days for a game jam, in case anyone was wondering
They polished it a bit more and chucked it on steam too.
@@MrLego3160 yeah, despite its shortcomings I loved it
Good video, thanks for the company
Ah yes, " [BLANK] Reciever 2 (Northernlion Tries)", the best series of the channel
If they'd only said the hacking mechanic was Flappy Birds my man would've POGGED first time every time
I like this content, please make more of it
This honestly is what I imagine trying to play a VR shooter with regular controls would be like.
yooo i love this game! i’d love to see more!
I think you or Dan should do a full play through on stream, seems funny and fun.
Nathan Squires full playthrough might be hard, the game is very hard at rank 3 and onwards, but i agree, i’d love to see more
@@acherow - Good to know, thanks for the info.
Great game, looks so old school! Looking forward to some more!
Oh no he said "bagel" again.
I love the Northern LIon SUpershow
Liked, More Receiver 2, please
Yo, I remember Receiver 1, Found an acquaintance of yours, YessikZiiiq, partly because of it. This is a real interesting watch!
My man is never gonna get "The bones are their money" out of his head.
"Two and a half minutes in, you're not having the most impressive run so far." Are you kidding? This is what I subscribed for!
That was a lot of fun to watch. Like button clicked.
Acoustic foam flashbacks @ 7:12
make more of it so I can watch more of it
00:12 You're a walking target, literally and figuratively!
"...eventually, all you see is silhouette targets... even in the mirror."
This game is kinda creepy
Blessed with the prefix-less video
My dude eventually got the hang of inspecting his firearm habitually, but what he seemed to struggle with was general situational awareness. Am I going around a corner that could have a turret behind it? Better walk blindly forward without looking around to check my sight lines, while also unnecessarily having my gun open and totally unusable, and also jump up onto a ledge. Just... General caution is not in this guy's toolbelt. I can excuse walking past so many tapes and not paying attention to the tutorials, but at least try to look like you deserve to be that arrogant, yeah? :P
As always, very entertaining video, much respect. I'm just poking fun, really :P
Poggers, great game. Good beginning also
The only way I'm touching this game is if you can turn off 90% of the shooting effects. I'm sensitive to flashing lights (migraines, not seizures) and the blinking every shot hurt my head.
7:10 I need this egg to play Allen isolation or something.
7:13 The face of true fear
Another top tier video
2 minutes in the egg already sold me the game. What's his secret ?
|
My favourite title
The blindness I witnessed in this video is astounding. Still enjoyed the vid though. I remember when you covered the first one.
Hell yeah, brother. I played the original Receiver (after watching NL's video) enough to avoid the MindKill. Here's hoping the last of us can survive The Dreaming.