Receiver 2 features a Mark I Desert Eagle but it has a 1913 optics rail which wasn't added until the Mark XIX variant. So unfortunately I have to give it a zero out of ten. Better luck next time, Wolfire.
@@88fibonaccisequence You probably adjusted the volume of the game to your liking...I was actually suprised when I turned down the volume to 30% and gunshots STILL fucking blasted through my headset at uncomfortably loud levels... So while a joke, I do think you used hearing protection XD
@@88fibonaccisequence You only would've suffered severe hearing damage if you fired a gun in an enclosed, highly acoustic environment, like an enclosed metal elevator, and even then only something of large caliber like a .45 or a .50. Ever wonder why there are thousands of veterans from war who've been in heavy direct combat situations and they live to be 80-90 without needing hearing aids? My grandfather was one of them. Of course there are much higher caliber weaponry that are far louder, but generally speaking, you aren't going to suffer much hearing damage from firing a Desert Eagle, unless you take the word of others who say you'll suffer permanent hearing damage from something as loud as a lawn mower. I've fired a .22 LR before and it was definitely about as loud as someone clapping. I've also gone hunting and fired 12 gauge shotguns, no ear protection. I probably suffered more hearing loss going to a rock concert than I have firing guns. I've looked at numerous "hearing decibels" charts, and they all say different things. Some say 100 decibels is the danger zone, some say 120, some say 140, some say 150. It all depends on the environment, whether it's indoor or outdoor, and whether those environments are highly acoustic or not. Charts in particular are usually out there to convince you to buy their product.
this game allows you to induce a double feed by putting a round in the chamber, loading a magazine and releasing the slide. Therefore causing a cartridge house party inside your semi auto
I get the hate for the death penalty, but man I ended up *really* liking that mechanic. I’m not kidding when I say that the fear that mechanic instilled in me made this the greatest true survival horror game I’ve ever played. Exactly enough consequence for me to play it slow, and exactly approachable enough to want to continue. If they make a Receiver 3, I want that level of consequence as an option.
I only wish there was some more enemy variety, because once you understand the controls of the gun, the only real threat is your own patience. I want to test my reaction times to more mobile enemies, like the drone, while trying to not crack under all the mechanics of operating the gun. Also more guns is always a welcome addition.
I think we might be ready to fight people if they can get the AI right, given how much time some of us have sunk into these games. Expanding into long guns like that mod for the first game would be great too
I do like the "Threat Tape" suicide mechanic, it's a neat little inversion that quickly drills the player. "What state is your gun currently in, and what do you need to do to render it safe?" It doesn't do too much, but it does promote a slightly more in-depth understanding of the firearms than route memorization of how to load and fire.
@@doomguy1167 It felt at first pass more like "Oh right there's a mysterious psychic force that's going to try and kill me no matter what." The message of removing firearms from your access if you are having depressive or suicidal thoughts is a good one. But I certainly can understand it feeling a little bit too over-done with the voice actor going absolutely ham on their Desperate and Sad voice. Probably could have skewed it more towards the horror of being unable to control yourself and there being a malicious external force, rather than sudden onset Big Sad, to make it fit a little more in line with the rest of the game.
It wouldn't be so bad if not for the demotion mechanic. The first time it happened to me, by the time I noticed the gun was turning around and attempted to eject the mag and rack the slide, it was too late and I'd already shot myself. And that was with me EXPECTING it to happen at some point, because I'd seen it in a RUclips video. Not to mention it's a little out of place within the context of the game, which is explicitly a combat situation where you would neither want nor need your firearm to be in a "safe" condition. The whole concept of gun safety - outside of the trigger discipline to not give yourself Glock leg, or avoiding shooting glass or solid barriers when you're standing right up against them - makes little sense in a setting in which you are literally the only person, surrounded by hostile machines. If they were telling a different story, one in which you were actually protecting/working with friendlies, it would make more sense. Minor nitpicks though. At the end of the day, it's a video game, and the mechanics are set up to keep the player engaged for longer. The original Receiver was pretty much a masterpiece, but Receiver 2 is by no means a bad game either.
@@ShadowsofYesterday The demotion mechanic does really suck, though. Especially as it demotes you just for quitting the game. So if you muck up, and then call it quits, you wind up going down two ranks instead of one. And if you get demoted, play until you rank up, and then quit, then that entire period between demotion and quitting was effectively just an utter waste of time. Second note I was trying to consider a situation where you would have to worry about checking behind a target due do shot-penetration hazards or otherwise worrying about the condition of your firearm beyond just misfires but I couldn't really come up with anything that would have been satisfying to play.
@@Dracowulf7 That must be from an update? I was never demoted for quitting the game, in fact, I cheesed the game pretty hard by quitting whenever a drone was chasing me to make it non-aggro when I booted the game back up. You could even go so far as to quit upon dying, but before the screen fades to black, and you'd start back right where you were, still perfectly alive (I abused that one a few times too).
Also, shout out to this game’s detailed damage models for the turrets. The part of the turret you take out has an immediate effect, the chance to hit a spot that totally disables the machine, or just locks it in place, brings some much needed depth and strategy to the gameplay.
@@TheExaminedLifeofGaming What you do in the privacy of your own home is fine, but please think of the children when you share this...... *_abominable_* information.
I think the best thing about this games commentary on guns is how it's a really balanced assessment of them as actual weapons. They are tools, not toys, and failing to treat them with respect will result in you hurting yourself in potentially fatal ways or causing them to fail when you least expect it. It asks you to treat firearms with respect rather than reverence or fear, which is pretty much exactly how any firearms operation specialist will tell you how to treat them. My only problem is that the game shits all over the Desert Eagle as an impractical, expensive showboaters toy but makes it a really effective weapon to use to the point I'd say it's probably the best overall gun in the game. Perhaps in a future content patch they could bring it in-line with real-life issues it has, like its weight making it slower to aim and its huge kick causing shakier hands when firing (since firing off a bunch of shots at once does cause your player character to get shaky hands from the shock of firing a gun, same with you blinking every time for a shot). Glock leg is also a fun mechanic and I get the purpose but goddamn is it irritating for the actual glock. I thought Glocks did have some kind of safety measure despite not having actual safeties? Perhaps that could be added into the game too.
@@DreadnoughtHvor Nah, definitely isn't the 357 version. Wrong ammo type in game. But it is actually heavy in game and you can't aim with it for long or shoot it multiple times while aiming without your hands shaking like a mo-fo.
Sadly this concept did not fade away with the 90s, it just evolved over time. In its earliest form it was quarter-eating game overs. It then transitioned to giant health bars and unskippable cutscenes with the goal of making the game take longer to warrant the price tag. In modern times it has been upgraded to grind mechanics that you can bypass with your wallet, meaning you actually pay the developer to play their game less. In the end they're all just gimmicks to get more money out of less game. I don't know if I would put demotion strictly in the "padding game length". I think it's intended to be a roguelite feature. It seems like a less harsh punishment on paper than completely restarting the game, but it doesn't really work to the game's favor because you lose the sense of accomplishment that comes from completing the whole game without failing.
@unfairlight He does the "you be the judge" thing a lot but the fact is he made an entire video showing how birdshot has lower collateral damage and that the "mediocre" #8 birdshot out of a 12 gauge is pretty effective (even though he was more enthusiastic about the 2 ounce load). He didn't outright recommend it, but did defend the merits of birdshot for home defense.
Also light buckshot. I'm pretty sure #4 buck is his top recommendation for home defense... I'm not a firearms expert, is OP's problem that shotguns penetrate more than the game is implying, or that they're not a good choice for home defense?
@@Aldrenean it's commonly accepted "lore" that 12 gauge shotguns are the best self-defense weapons (even Joe Biden said "get a shotgun"). The reality is that shotguns are actually one of the hardest weapons to train for and the kind of weapon people are the least likely to train with when they go to the range. Many claim that "you don't even have to aim"/"you get a higher chance of hitting" when in close quarters the spread is shaped more like a 1-2 inch cylinder than a two foot cone. Any load that can reliably stop a human will also punch through walls but people believe they can "have it all" with birdshot - the fact is that birdshot sacrifices penetration on target while not eliminating the possibility of collateral damage so it's the worst of both worlds. The shotgun is a fine weapons system and has a ton of applications. A lot of people have successfully used them for defense. But the hivemind tends to dismiss it as a "simple" weapon that doesn't require training and can be just handed to the inexperienced.
@@ChucksSEADnDEAD I'd like to see the guy who takes a load of birdshot the chest and keeps being a threat. For edge cases, use the other shells in your tube until the fucker surrenders. For me, it's a case of "If I don't HAVE to kill the guy, it's better.", but alot of US citizens have a justified "It's kill or be killed." attitude, which I simply fail to share... While I'm fairly pro-gun (hell, I travel to the US regularily where I am literally surrounded by guns at all times because most of my friends carry and strive to go shooting every time) and a trained soldier, I still dislike the idea of "deadly force" being the only defence option. I may have been conditioned to use escalating means of defence, but my personal situation in this flat is that as I am sitting on this computer, I have a straight shot through a long hallway at my door. If someone were to enter at this moment with hostile intent, while the walls are made of brick and will reliably stop small caliber rounds, the doors are made of simple heavy wood, and right across from me lives an old man. The case the game and many of these arguments make is that I don't like to be the guy who accidentally killed an innocent old man because I used a magnum 00 buck load from a 12 gauge because it reliably stopped the bad guy in one hit to the chest... MY life is my responsibility, but that doesn't justify me potentially threatening uninvolved third parties that had nothing to do with it. It's just a very different perspective and circumstance, a low power, expanding bullet out of a high capacity semi-auto is still something you don't like to be hit with, and I'd argue that even if one doesn't do the trick, if you didn't get the drop on the guy and hit with the first round, you're fucked anyway, and if you hit with the first round, you have the advantage and can continue to unload if the situation isn't resolved. I dunno, just my take on the matter I guess
@@Chrinik The reason why It's kill or be killed is because our justice system is fucked up to where the person who broke into your house can sue you and WIN..... i dont want to kill anyone but you know what they say... "dead men tell not tales"
Thank you for doing this man, this was a pretty thoughtful analysis and review of the game. I remember I saw you featured on TFB TV, which was really fucking cool btw. Makes a no-guns like me appreciate your analysis even more
I’m equally scared of guns, knives, and saws: that is, I’m scared of them when held by idiots who don’t know how to use them properly. The same goes for cars, and many other things. Firearms are weapons, and weapons are tools, and tools are goddamn terrifying in the hands of people who only *think* they know how to use them. If firearm owners were legally required to maintain proper marksmanship and trigger discipline (and they are in many places), I don’t think people would get so nervous.
I just had that same feeling myself. I was like, "Why does he sound so familiar?" Then I saw the part showing Hop firing the pistol and it blew my fucking mind.
@@tacticalochoa1310 I followed this channel and my favorite TFB reporter is Hop for the same reason; the cadance and script writing is on point and I really like it. Never connected the two til that point.
As soon as I heard him explain "Use the Z key to pull the slide back. Then use capslock, shift, numpad 7, 9 and 2 to pull the mag out. Next, release the clutch pedal and wave your index finger in the air to pull out your ammo crate" I was like, nah, I'm sticking with H3VR XD
The not relying on the manual safety thing you talked about is definitely intended. They say something to that effect in one of the tapes I'm pretty sure.
The guns itself, are pretty much more detailed and realistic as in how they work with actual moving parts in every gun, but H3VR is the better game in terms of weapon variety and physics.
My only gripe with receiver 2 was the demotion mechanic...especially when you quit the game. On the up side, I think I've found my favourite representation of the Magnum Reserach Desert Eagle.
Paul Harrell's advice fits in here of "these are from my experiences, training, and research so it might vary" It's something that i feel most people in the gun community forget. Because I'm curious and have asked everyone this. I suck at pistol shooting and looking to own one and eventually get my CCW. Should I buy and train with a full size? Or start with a comfortable compact? Which models do you recommend? I haven't found a glock i like but have only fired a G22 once and fired a G43 a couple of times. I also have a fairly large hands (large size gloves for reference)
Most people don't like or use stock glocks, they're almost always custom. Maybe try a 9mm 1911 from Rock Island Armory? I've only ever heard good things about them, and they're pretty cheap too. It's a former U.S. army arsenal in the Philipines if I'm not mistaken.
Great video. In regards to the threat echos (the self-perish tapes), I'd recommend playing with them on until you've heard them all (you can check progress in the compound tape wall), and then disabling them in the options when you've survived them all. At first it's a fun test of rapid safe-ing a gun. And adds some extreme tension the first few times it happens. Plus it plays into other mechanics. Mr glock user is in for a rough time if he tries rapidly unholstering his gun to make it safe because he picked up the bad time tape. Once you've survived them all though, they become wastes of time because you're so used to the mechanics by then. Revolvers, press e, mash v. Semi autos, double tap e, tap r. You end up just sitting there for 30 seconds doing nothing. It's not even like you can use the time to backtrack for bullets because it slows your movement speed so much. Not to mention that once you're really experienced and the tapes are repetitive, you are probably just shooting them anyway, since it's much faster and allows you to "collect" tapes from as far as you can see them. The massive fall damage is explained away for the same reason the guns jam so much. Specifically that The Threat controls probability, so anything that CAN go wrong WILL go wrong. Which implies you're falling and twisting your ankle basically every time. In reality it's to stop you doing wacky parkour too much. You can climb an absurd amount, so it makes sense to not also let you fall an absurd amount too. Though there's no excuse for the flinch and eyes closing on every single shot. IMO they should make it dependent on aiming time or previous shots fired, essentially inverse to how they do it for aim wobble. In case you don't know, your aim barely wobbles when you first ADS, but gets worse the longer you do it, especially with heavier guns. It also gets worse the more you fire (tired arms I guess), until you lower the weapon and re-aim. They could just make it so if you're not properly aimed or have only just aimed, you flinch and close your eyes, but the longer you aim or the more you fire, the more resistant you are since you're expecting the shots (Theres even a tape describing shooting that says "because you're expecting it, you don't even feel or react to the shot or the recoil"). Or maybe time spent since last ADS, to allow you to pre-aim corners. It looks especially silly with the glock if you set it to full-auto because he blinks per bullet so it looks like your graphics card is breaking with the flickering view. I do wish there was maybe built-in challenge runs. 1911 but no mag, so you have to hand-load every round into the chamber, or a revolver with every alternate chamber blocked, or ALL turrets being armored. Hell, invent armored taser drones just for one of the challenges. It would also be a way to introduce the enemies they either never finished or didn't get much use out of like the stalker or the bomb. There are also some really obscure mechanics like the angle you're looking affecting how easy it is to eject revolver casings. And that spent casings are harder to eject than full bullets because they've expanded. But this is only really relevant for the compound firing range tests since you can learn to look up to make your ejections very fast and reliable, or to at least avoid looking down. Or how some guns have worse chances of malfunctions. The Hi-Point often goes out of battery and the Beretta is more likely to need a mag tap, as well as all mags having a secret "quality" that determines how often they fail to feed. Feel like a certain mag is particularly shitty? It probably is! Or how the SAA can go off even if the hammer is down, if you fall too far. Also, I've got no issue with the derank system they use, you can hold L to reset without deranking. But I think it's better to force you to get good with bad guns than to just let you reset till you get the P226. It can absolutely suck to die to something you weren't aware of at first, but I'd rather have that than some tutorial for everything. Hell the first time I got the deagle, and was 1 rank from winning, I accidentally fast holstered and shot myself. I learnt then that the deagle is an insta-kill if you shoot yourself. Sure, I lost a rank, but I'd take that over on-screen text going "Be careful with the desert eagle, a single shot is enough to drop you, if you're not careful putting it away" or something. Plus it makes the victories that much sweeter knowing that you're so close to a serious setback. I remember my first few rank ups, I'd unload the gun entirely just so I could sit in total confidence that I would win as soon as the tape ended, and celebrate. If you could only ever rank up, all it would take is enough bashing your head into a wall until you get lucky random spawns of tapes. Hell in one of my runs on the final level, where you only need 3 tapes, I found a spot where I could see 3 tapes at once, because I was just particularly high up. Which would be super anticlimactic to have as the ending you got just by bashing your head against it.
for other people, if you just type the word insight during gameplay, it'll advance you 1 rank. so if you just wanted to get back to your old level or just unlock everything you can do that if you like.
Two videos, one to the left and one to right of my birthday and in the same month too. What a coincidence from a RUclipsr that uploads only a few times a year. I've got a piece of gun safety advice- always assume it's loaded. Eject mag, wrack slide, check and then check again.
randomly saw this vid after playing receiver years ago and while listening I thought to myself "this sounds alot like hop, wouldnt it be weird if he had a gaming channel" and its you wtf
Usually when a character tries to shoot himself (I usually already have a semi-automatic pistol at this time), as soon as he starts aiming at the head, I start pulling R and the character unloads his gun.
I personally think this game would be better as a VR title since all those functions are less clunky than using keyboard. And it is also much realistic, since you can uses your muscle memory from firing real firearms too.
It might be too complicated for VR. Your virtual thumb would have to operate three possible controls (safety, magazine release, slide release). Not sure if VR controls can differentiate the fine motor skills that easily.
@@TheExaminedLifeofGaming Well some of the VR shooter have already implemented basic firearm controls similar to Receiver, so I think it's not that a big deal. And there are also VR mod for the first Receiver, and it works quite well from the looks of it.
H3VR Take & Hold is probably the best equivalent. I feel like this game is best because of the keyboard clunkiness, you have to really sit down and get used to every little function of the gun; in VR, motions can often be approximated, and some of the spectacle of "holy shit, I'm doing *that* many things just to shoot?" gets lost without the tricky keyboard shenanigans.
I'm glad I take things with grain of salt. When I heard the quote regarding weapon penetration, I agreed with the sentiment but insisted that it would be worth experimentation. Hadn't looked it up yet, so thanks for answering the question for me. Still curious what the numbers look like if you had dozens of drywall sheets laying around. (Not that the 3/8" drywall in my home would stop anything xD)
I've wanted to make a game that makes the player control every aspect of reloading since Goldeneye, but alas I didn't become a game dev. I remember even holding the trigger on an empty gun before reloading in Goldeneye to simulate the "real time" it would take to reload. I may check this out.
This is the kind of game that should get a full VR implementation because it would be much more intuitive, and by extension more fun, to perform all these actions using your hand motions instead of remembering all the keys. If pressing keys is stressful when the game doesn't automate anything, imagine how stressful it can be to fumble around trying to insert bullets into a mag with your hand, maybe dropping some and having to pick them up again, all while trying to stay alive against drones and whatever else. Also, I'm just guessing, because I neither have a VR set, nor will I likely ever have a VR capable rig to enjoy these kinds of things.
The point about taking too much fall damage is funny to me because you can also parkour like crazy due to how easy it is to get to higher ground by jumping off the tiniest of ledges and objects, so what ends up happening often when I play this game is I will be running and jumping around like an acrobat while knowing that any mistep is certain death. It's very fun! I also feel really dumb because that bit about the gun advice the game gives for home defense, with the shotgun, uh... I ended up following that advice, haha. I never ended up getting the ammo or actually using my Remington 870 due to not owning a car makes transporting a firearm really inconvenient (as I write this, it's still in its gun safe), but it was originally my intention to get small buckshot while living in a multi-family triplex in a city. I definitely should've done more research before making that purchase. Ah well.
I'm with with on the Sig safety expect it's easy for new players to confuse the decocker with a safety because the help menus says so. With prior game experience I doubt you'd need to look at the help menu, but for new players I can understand the mistake. Not bug report worth, but still understandable.
I didn't know you had a gaming channel. I just came from tfbtv watching your video on the beretta 9000 (to justify the purchase of my own), and I saw one of my favorite games had a sequel. I thought the voice was familiar lol
Paul Harrell has multiple videos talking (edit: & where he demonstrates) how pump-action shotguns loaded with birdshot or small buckshot is perfectly fine for certain home defense situations, so what's the issue here?
9:55 No. 4 buck is good for preventing over penetration. Obviously drywall won't stop anything more powerful than mean words (and even against those its unreliable), but that isn't the only thing that you can over penetrate. Against humans, 00 buck will often over penetrate with enough energy to still be lethal. No.4 and below, while it may occasionally over penetrate, will have next to no energy by the time it leaves the target.
Hey, glad to see you're back with more videos! What happened with your old reviews (A10MW, etc...)? Do you by chance have them uploaded somewhere? I really enjoyed them and I wonder what happened to them..
Glocks are fun, no doubt this game has them. I wonder if it has my HK VP9, now THAT is my baby! Side notes: Holy crap your voice changed in a couple of years. And secondly, I got into Receiver 1, but my comp back then hated it. I'm gonna check this out though, since I like the additional stuff I'm seeing. Cheers!
I was fully expecting at the max rank to have to deal with humanoid enemies. Or, another Receiver. Imagine how terrifying that would be. You load in, don't hear turrets or drones, just wander around and pick up a tape or 2, then BOOM, bullet whips past you and it's either another human-target-person like yourself or a humanoid robot. It would add another reason for all the elevation as well, windows that turrets can never see now become potential sightlines for a stalking shooter. Same for the cover and bullet penetration, you only deal with it when you force a turret to shoot at you, but now you could have an enemy that will attempt to shoot through thin walls to counter-ambush you or use hard cover.
Receiver 2 features a Mark I Desert Eagle but it has a 1913 optics rail which wasn't added until the Mark XIX variant. So unfortunately I have to give it a zero out of ten. Better luck next time, Wolfire.
@@88fibonaccisequence Maybe we should reactivate the simulated hearing damage and tinnitus mechanic we had.
@@88fibonaccisequence You probably adjusted the volume of the game to your liking...I was actually suprised when I turned down the volume to 30% and gunshots STILL fucking blasted through my headset at uncomfortably loud levels...
So while a joke, I do think you used hearing protection XD
@crazymiles14 would you stop soliciting people with your zombie worship, noone even mentioned religion here until you ruined it
fun fact: you play as a ww2 veteran, so he has lots of problems with his brain, and by that logic he maybe more suicidal or something idk
@@88fibonaccisequence You only would've suffered severe hearing damage if you fired a gun in an enclosed, highly acoustic environment, like an enclosed metal elevator, and even then only something of large caliber like a .45 or a .50. Ever wonder why there are thousands of veterans from war who've been in heavy direct combat situations and they live to be 80-90 without needing hearing aids? My grandfather was one of them.
Of course there are much higher caliber weaponry that are far louder, but generally speaking, you aren't going to suffer much hearing damage from firing a Desert Eagle, unless you take the word of others who say you'll suffer permanent hearing damage from something as loud as a lawn mower. I've fired a .22 LR before and it was definitely about as loud as someone clapping. I've also gone hunting and fired 12 gauge shotguns, no ear protection. I probably suffered more hearing loss going to a rock concert than I have firing guns.
I've looked at numerous "hearing decibels" charts, and they all say different things. Some say 100 decibels is the danger zone, some say 120, some say 140, some say 150. It all depends on the environment, whether it's indoor or outdoor, and whether those environments are highly acoustic or not. Charts in particular are usually out there to convince you to buy their product.
this game allows you to induce a double feed by putting a round in the chamber, loading a magazine and releasing the slide. Therefore causing a cartridge house party inside your semi auto
Fucking love this game, I only wish there was more guns to choose from
I get the hate for the death penalty, but man I ended up *really* liking that mechanic. I’m not kidding when I say that the fear that mechanic instilled in me made this the greatest true survival horror game I’ve ever played. Exactly enough consequence for me to play it slow, and exactly approachable enough to want to continue. If they make a Receiver 3, I want that level of consequence as an option.
The death penalty is what makes you take the mechanics seriously which adds more tense.
I only wish there was some more enemy variety, because once you understand the controls of the gun, the only real threat is your own patience. I want to test my reaction times to more mobile enemies, like the drone, while trying to not crack under all the mechanics of operating the gun. Also more guns is always a welcome addition.
I think we might be ready to fight people if they can get the AI right, given how much time some of us have sunk into these games. Expanding into long guns like that mod for the first game would be great too
@@ThreeProphets Why do you want to kill people? And btw, every person would look like your reflection either way... Lore reasons.
i want a M1 garand
@@Fabelaz there is so many FPS games where one of the main things to do to kill people, it’s really not that unusual.
@@popcornegg4405 the reason he asked is probably because it wouldn't make sense in the lore and the walking target models
I do like the "Threat Tape" suicide mechanic, it's a neat little inversion that quickly drills the player. "What state is your gun currently in, and what do you need to do to render it safe?"
It doesn't do too much, but it does promote a slightly more in-depth understanding of the firearms than route memorization of how to load and fire.
The message feels too heavy handed though, to me
@@doomguy1167 It felt at first pass more like "Oh right there's a mysterious psychic force that's going to try and kill me no matter what."
The message of removing firearms from your access if you are having depressive or suicidal thoughts is a good one.
But I certainly can understand it feeling a little bit too over-done with the voice actor going absolutely ham on their Desperate and Sad voice.
Probably could have skewed it more towards the horror of being unable to control yourself and there being a malicious external force, rather than sudden onset Big Sad, to make it fit a little more in line with the rest of the game.
It wouldn't be so bad if not for the demotion mechanic. The first time it happened to me, by the time I noticed the gun was turning around and attempted to eject the mag and rack the slide, it was too late and I'd already shot myself. And that was with me EXPECTING it to happen at some point, because I'd seen it in a RUclips video. Not to mention it's a little out of place within the context of the game, which is explicitly a combat situation where you would neither want nor need your firearm to be in a "safe" condition. The whole concept of gun safety - outside of the trigger discipline to not give yourself Glock leg, or avoiding shooting glass or solid barriers when you're standing right up against them - makes little sense in a setting in which you are literally the only person, surrounded by hostile machines. If they were telling a different story, one in which you were actually protecting/working with friendlies, it would make more sense.
Minor nitpicks though. At the end of the day, it's a video game, and the mechanics are set up to keep the player engaged for longer. The original Receiver was pretty much a masterpiece, but Receiver 2 is by no means a bad game either.
@@ShadowsofYesterday The demotion mechanic does really suck, though.
Especially as it demotes you just for quitting the game.
So if you muck up, and then call it quits, you wind up going down two ranks instead of one.
And if you get demoted, play until you rank up, and then quit, then that entire period between demotion and quitting was effectively just an utter waste of time.
Second note
I was trying to consider a situation where you would have to worry about checking behind a target due do shot-penetration hazards or otherwise worrying about the condition of your firearm beyond just misfires but I couldn't really come up with anything that would have been satisfying to play.
@@Dracowulf7 That must be from an update? I was never demoted for quitting the game, in fact, I cheesed the game pretty hard by quitting whenever a drone was chasing me to make it non-aggro when I booted the game back up. You could even go so far as to quit upon dying, but before the screen fades to black, and you'd start back right where you were, still perfectly alive (I abused that one a few times too).
Also, shout out to this game’s detailed damage models for the turrets. The part of the turret you take out has an immediate effect, the chance to hit a spot that totally disables the machine, or just locks it in place, brings some much needed depth and strategy to the gameplay.
Gotta love how most of the gameplay of jams is with the high-point look alike
Anybody else like “hey, that’s that 29 year old boomer from TFB?”
Instantly recognizable
I heard that voice and was like "wait a minute.."
Bruh yea i didnt know hop had a gaming channel
I'm just wondering why Steven King is reviewing guns and video games
this man hit puberty at middle age? jesus XD
why does your voice not sound 12 all of a sudden
his 'magazine' has dropped
I'm surprised you didn't mention the fact that this is probably the first game to let you use a Hi-Point. Great content as always though.
I didn't know Hop had a gaming channel, nor did I know he was a fan of this game, you earned a new sub!
I should've expected a Receiver 2 video from you, always good to see you post a video. Btw, did you invert the y axis this time?
Always
My man
As long as he does it in his own home, behind close doors...
@@TheExaminedLifeofGaming What you do in the privacy of your own home is fine, but please think of the children when you share this...... *_abominable_* information.
2 videos in less than a month. It really is the end times.
I think the best thing about this games commentary on guns is how it's a really balanced assessment of them as actual weapons. They are tools, not toys, and failing to treat them with respect will result in you hurting yourself in potentially fatal ways or causing them to fail when you least expect it. It asks you to treat firearms with respect rather than reverence or fear, which is pretty much exactly how any firearms operation specialist will tell you how to treat them. My only problem is that the game shits all over the Desert Eagle as an impractical, expensive showboaters toy but makes it a really effective weapon to use to the point I'd say it's probably the best overall gun in the game. Perhaps in a future content patch they could bring it in-line with real-life issues it has, like its weight making it slower to aim and its huge kick causing shakier hands when firing (since firing off a bunch of shots at once does cause your player character to get shaky hands from the shock of firing a gun, same with you blinking every time for a shot). Glock leg is also a fun mechanic and I get the purpose but goddamn is it irritating for the actual glock. I thought Glocks did have some kind of safety measure despite not having actual safeties? Perhaps that could be added into the game too.
it could be the 357 version of the DE, which has like 0 recoil almost
@@DreadnoughtHvor Nah, definitely isn't the 357 version. Wrong ammo type in game. But it is actually heavy in game and you can't aim with it for long or shoot it multiple times while aiming without your hands shaking like a mo-fo.
>gameplay mechanics that exist solely to pad time to finish
What is this, the 90s?
What is this, a Rockstar game?
Sadly this concept did not fade away with the 90s, it just evolved over time. In its earliest form it was quarter-eating game overs. It then transitioned to giant health bars and unskippable cutscenes with the goal of making the game take longer to warrant the price tag. In modern times it has been upgraded to grind mechanics that you can bypass with your wallet, meaning you actually pay the developer to play their game less. In the end they're all just gimmicks to get more money out of less game.
I don't know if I would put demotion strictly in the "padding game length". I think it's intended to be a roguelite feature. It seems like a less harsh punishment on paper than completely restarting the game, but it doesn't really work to the game's favor because you lose the sense of accomplishment that comes from completing the whole game without failing.
Paul Harrell actually defended the use of birdshot for home defense, by the way.
@unfairlight He does the "you be the judge" thing a lot but the fact is he made an entire video showing how birdshot has lower collateral damage and that the "mediocre" #8 birdshot out of a 12 gauge is pretty effective (even though he was more enthusiastic about the 2 ounce load).
He didn't outright recommend it, but did defend the merits of birdshot for home defense.
Also light buckshot. I'm pretty sure #4 buck is his top recommendation for home defense...
I'm not a firearms expert, is OP's problem that shotguns penetrate more than the game is implying, or that they're not a good choice for home defense?
@@Aldrenean it's commonly accepted "lore" that 12 gauge shotguns are the best self-defense weapons (even Joe Biden said "get a shotgun"). The reality is that shotguns are actually one of the hardest weapons to train for and the kind of weapon people are the least likely to train with when they go to the range. Many claim that "you don't even have to aim"/"you get a higher chance of hitting" when in close quarters the spread is shaped more like a 1-2 inch cylinder than a two foot cone. Any load that can reliably stop a human will also punch through walls but people believe they can "have it all" with birdshot - the fact is that birdshot sacrifices penetration on target while not eliminating the possibility of collateral damage so it's the worst of both worlds.
The shotgun is a fine weapons system and has a ton of applications. A lot of people have successfully used them for defense. But the hivemind tends to dismiss it as a "simple" weapon that doesn't require training and can be just handed to the inexperienced.
@@ChucksSEADnDEAD I'd like to see the guy who takes a load of birdshot the chest and keeps being a threat.
For edge cases, use the other shells in your tube until the fucker surrenders.
For me, it's a case of "If I don't HAVE to kill the guy, it's better.", but alot of US citizens have a justified "It's kill or be killed." attitude, which I simply fail to share...
While I'm fairly pro-gun (hell, I travel to the US regularily where I am literally surrounded by guns at all times because most of my friends carry and strive to go shooting every time) and a trained soldier, I still dislike the idea of "deadly force" being the only defence option. I may have been conditioned to use escalating means of defence, but my personal situation in this flat is that as I am sitting on this computer, I have a straight shot through a long hallway at my door.
If someone were to enter at this moment with hostile intent, while the walls are made of brick and will reliably stop small caliber rounds, the doors are made of simple heavy wood, and right across from me lives an old man.
The case the game and many of these arguments make is that I don't like to be the guy who accidentally killed an innocent old man because I used a magnum 00 buck load from a 12 gauge because it reliably stopped the bad guy in one hit to the chest...
MY life is my responsibility, but that doesn't justify me potentially threatening uninvolved third parties that had nothing to do with it.
It's just a very different perspective and circumstance, a low power, expanding bullet out of a high capacity semi-auto is still something you don't like to be hit with, and I'd argue that even if one doesn't do the trick, if you didn't get the drop on the guy and hit with the first round, you're fucked anyway, and if you hit with the first round, you have the advantage and can continue to unload if the situation isn't resolved. I dunno, just my take on the matter I guess
@@Chrinik The reason why It's kill or be killed is because our justice system is fucked up to where the person who broke into your house can sue you and WIN..... i dont want to kill anyone but you know what they say... "dead men tell not tales"
Holy shit had no idea you had a gaming channel. I love your style of narration and it honestly fits really well for a video game review.
I've been subbed at least for a year, but I'm just now realizing how badass this guy's voice is.
Thank you for doing this man, this was a pretty thoughtful analysis and review of the game. I remember I saw you featured on TFB TV, which was really fucking cool btw. Makes a no-guns like me appreciate your analysis even more
Until we get this sort of detail in VR, this is as good as it's going to get
h3vr is really good at this
I’m equally scared of guns, knives, and saws: that is, I’m scared of them when held by idiots who don’t know how to use them properly.
The same goes for cars, and many other things. Firearms are weapons, and weapons are tools, and tools are goddamn terrifying in the hands of people who only *think* they know how to use them. If firearm owners were legally required to maintain proper marksmanship and trigger discipline (and they are in many places), I don’t think people would get so nervous.
well said!
Guns and cars? Yes. Knives and saws, not so much. You can't cut,me if I'm not inside your wingspan!
Oh shit wait a sec, you're hop from TFB! I thought that voice was familiar!
I just had that same feeling myself. I was like, "Why does he sound so familiar?" Then I saw the part showing Hop firing the pistol and it blew my fucking mind.
@@tacticalochoa1310 I followed this channel and my favorite TFB reporter is Hop for the same reason; the cadance and script writing is on point and I really like it. Never connected the two til that point.
lol same thing saw his vid with that beretta
this just happened to me now lmao
Finally, I'm not the only gamer that trains with real ordnance.
More videos on this channel in over a year. Nice
Would you spend more time looking at gun represenation in games like this?
Oh my God I just realized you're Hop from TFBTV. I was thinking "This guy I watch MechWarrior reviews from knows alot about guns" when it hit me.
As soon as I heard him explain "Use the Z key to pull the slide back. Then use capslock, shift, numpad 7, 9 and 2 to pull the mag out. Next, release the clutch pedal and wave your index finger in the air to pull out your ammo crate" I was like, nah, I'm sticking with H3VR XD
it actually gets pretty simple with just a few minutes of gameplay, took me like 15 minutes in the game to get the hang of it
@@rodnei2352 good to hear :)
The not relying on the manual safety thing you talked about is definitely intended. They say something to that effect in one of the tapes I'm pretty sure.
Very epic vid you are a talented writer and editor and I love your vocabulary ~
I would have been interested in this, if I hadn't played Hot Dogs horseshoes and hand grenades in VR.
Same
The guns itself, are pretty much more detailed and realistic as in how they work with actual moving parts in every gun, but H3VR is the better game in terms of weapon variety and physics.
My only gripe with receiver 2 was the demotion mechanic...especially when you quit the game.
On the up side, I think I've found my favourite representation of the Magnum Reserach Desert Eagle.
They’ve fixed that, which is nice
Good thing the dev already said they were going to remove the demote mechanic
Paul Harrell's advice fits in here of "these are from my experiences, training, and research so it might vary"
It's something that i feel most people in the gun community forget.
Because I'm curious and have asked everyone this. I suck at pistol shooting and looking to own one and eventually get my CCW. Should I buy and train with a full size? Or start with a comfortable compact? Which models do you recommend? I haven't found a glock i like but have only fired a G22 once and fired a G43 a couple of times. I also have a fairly large hands (large size gloves for reference)
Most people don't like or use stock glocks, they're almost always custom. Maybe try a 9mm 1911 from Rock Island Armory? I've only ever heard good things about them, and they're pretty cheap too. It's a former U.S. army arsenal in the Philipines if I'm not mistaken.
Holy crap, ieatched this quite a while back and never realized it was Hop!
Great video. In regards to the threat echos (the self-perish tapes), I'd recommend playing with them on until you've heard them all (you can check progress in the compound tape wall), and then disabling them in the options when you've survived them all. At first it's a fun test of rapid safe-ing a gun. And adds some extreme tension the first few times it happens. Plus it plays into other mechanics. Mr glock user is in for a rough time if he tries rapidly unholstering his gun to make it safe because he picked up the bad time tape. Once you've survived them all though, they become wastes of time because you're so used to the mechanics by then. Revolvers, press e, mash v. Semi autos, double tap e, tap r. You end up just sitting there for 30 seconds doing nothing. It's not even like you can use the time to backtrack for bullets because it slows your movement speed so much. Not to mention that once you're really experienced and the tapes are repetitive, you are probably just shooting them anyway, since it's much faster and allows you to "collect" tapes from as far as you can see them.
The massive fall damage is explained away for the same reason the guns jam so much. Specifically that The Threat controls probability, so anything that CAN go wrong WILL go wrong. Which implies you're falling and twisting your ankle basically every time. In reality it's to stop you doing wacky parkour too much. You can climb an absurd amount, so it makes sense to not also let you fall an absurd amount too. Though there's no excuse for the flinch and eyes closing on every single shot. IMO they should make it dependent on aiming time or previous shots fired, essentially inverse to how they do it for aim wobble. In case you don't know, your aim barely wobbles when you first ADS, but gets worse the longer you do it, especially with heavier guns. It also gets worse the more you fire (tired arms I guess), until you lower the weapon and re-aim. They could just make it so if you're not properly aimed or have only just aimed, you flinch and close your eyes, but the longer you aim or the more you fire, the more resistant you are since you're expecting the shots (Theres even a tape describing shooting that says "because you're expecting it, you don't even feel or react to the shot or the recoil"). Or maybe time spent since last ADS, to allow you to pre-aim corners. It looks especially silly with the glock if you set it to full-auto because he blinks per bullet so it looks like your graphics card is breaking with the flickering view.
I do wish there was maybe built-in challenge runs. 1911 but no mag, so you have to hand-load every round into the chamber, or a revolver with every alternate chamber blocked, or ALL turrets being armored. Hell, invent armored taser drones just for one of the challenges. It would also be a way to introduce the enemies they either never finished or didn't get much use out of like the stalker or the bomb.
There are also some really obscure mechanics like the angle you're looking affecting how easy it is to eject revolver casings. And that spent casings are harder to eject than full bullets because they've expanded. But this is only really relevant for the compound firing range tests since you can learn to look up to make your ejections very fast and reliable, or to at least avoid looking down. Or how some guns have worse chances of malfunctions. The Hi-Point often goes out of battery and the Beretta is more likely to need a mag tap, as well as all mags having a secret "quality" that determines how often they fail to feed. Feel like a certain mag is particularly shitty? It probably is! Or how the SAA can go off even if the hammer is down, if you fall too far.
Also, I've got no issue with the derank system they use, you can hold L to reset without deranking. But I think it's better to force you to get good with bad guns than to just let you reset till you get the P226. It can absolutely suck to die to something you weren't aware of at first, but I'd rather have that than some tutorial for everything. Hell the first time I got the deagle, and was 1 rank from winning, I accidentally fast holstered and shot myself. I learnt then that the deagle is an insta-kill if you shoot yourself. Sure, I lost a rank, but I'd take that over on-screen text going "Be careful with the desert eagle, a single shot is enough to drop you, if you're not careful putting it away" or something. Plus it makes the victories that much sweeter knowing that you're so close to a serious setback. I remember my first few rank ups, I'd unload the gun entirely just so I could sit in total confidence that I would win as soon as the tape ended, and celebrate. If you could only ever rank up, all it would take is enough bashing your head into a wall until you get lucky random spawns of tapes. Hell in one of my runs on the final level, where you only need 3 tapes, I found a spot where I could see 3 tapes at once, because I was just particularly high up. Which would be super anticlimactic to have as the ending you got just by bashing your head against it.
I wish the ranges were open :(
Imagine a generic multiplayer arena shooter FPS game but with these gun mechanics, i would love to see how that would play out, lol.
"I got a double feed in my Hi-point and the slide won't stay back help"
"lol"
"lol"
"lol"
He would make plenty of bank if he made this a battle royale.
Multiplayer of any kind would be dope.
Holy shit, you hit puberty! Congratulations, man
Love the Paul Harrell mention!
for other people, if you just type the word insight during gameplay, it'll advance you 1 rank. so if you just wanted to get back to your old level or just unlock everything you can do that if you like.
good to see you active, this kind of game isn't my thing but I'm happy you enjoy it, it does look interesting
Two videos, one to the left and one to right of my birthday and in the same month too. What a coincidence from a RUclipsr that uploads only a few times a year.
I've got a piece of gun safety advice- always assume it's loaded. Eject mag, wrack slide, check and then check again.
"Glass-shin Noodle-arms" is how I'm going to refer to the protagonist of Receiver from now on.
You can disable the threat echo tapes in the settings. You can also shoot tapes to collect them without them playing.
No CZ75? @mabs come look at this.
Yea that's why I refunded it. Garbage.
@@mabs9503 I'm going to burn it to the ground.
@@wonderloaf based
This game perfectly shows why VR isn't just a gimmick.
1:23 'You are a Receiver'
Oh... Okay.. Of anything specific?
Ooh, shooting turrets and drones! How exciting.
This is a Gun Porn that i could smell Roland making a video about it, miles away
Hey i used to play receiver a lot of years ago. Awesome. Didn't know about receiver 2.
Cool I stumbled on hoplopfhiel’s gaming channel, knew as soon as I heard the voice. /k/ brought me here.
hop has a gaming channel? sign me in
awesome video! Love your knowledge on everything!
randomly saw this vid after playing receiver years ago and while listening I thought to myself "this sounds alot like hop, wouldnt it be weird if he had a gaming channel" and its you wtf
Never thought I'd get to see Stephen King packing heat.
he is also a tfb tv reviwer
ok as a person with glass shins i feel very seen by this game
Damn dude your voice really changed. Do you smoke. It's used to be kind of high pitched.
Could also be different recording setup
It's called puberty
People's voice changes as they get older. Amazing I know.
Had to check in the comments if it was actually the same guy
I'm gonna miss the Mona Marshall voice, but time goes on.
now we just need an expansion or mod that lets you use a replica as a controller in VR
Speak of the devil, I was rewatching your hl2 video. Man your voice had changed...
Oh boy I'm looking forward to seeing this.
Was only disappointed that the shotguns and bolty from the mod for receiver 1 didn't make it in... hopefully mods do come out
Pitch shifting is a magical tool.
Usually when a character tries to shoot himself (I usually already have a semi-automatic pistol at this time), as soon as he starts aiming at the head, I start pulling R and the character unloads his gun.
Gee Quarantine, we get TWO Hop videos in one day?
I thought I recognized the voice and then there was a short clip of Hop. I didn't know he had a gaming channel lmao.
oh damn, you're still making content. Nice. You're still wrong on Serious Sam though.
holy crap i knew it, i knew i recognized that voice
I personally think this game would be better as a VR title since all those functions are less clunky than using keyboard.
And it is also much realistic, since you can uses your muscle memory from firing real firearms too.
It might be too complicated for VR. Your virtual thumb would have to operate three possible controls (safety, magazine release, slide release). Not sure if VR controls can differentiate the fine motor skills that easily.
@@TheExaminedLifeofGaming Well some of the VR shooter have already implemented basic firearm controls similar to Receiver, so I think it's not that a big deal.
And there are also VR mod for the first Receiver, and it works quite well from the looks of it.
H3VR Take & Hold is probably the best equivalent. I feel like this game is best because of the keyboard clunkiness, you have to really sit down and get used to every little function of the gun; in VR, motions can often be approximated, and some of the spectacle of "holy shit, I'm doing *that* many things just to shoot?" gets lost without the tricky keyboard shenanigans.
You took the words out of my mouth
I'm glad I take things with grain of salt. When I heard the quote regarding weapon penetration, I agreed with the sentiment but insisted that it would be worth experimentation.
Hadn't looked it up yet, so thanks for answering the question for me. Still curious what the numbers look like if you had dozens of drywall sheets laying around. (Not that the 3/8" drywall in my home would stop anything xD)
This looks incredibly fun!
I've wanted to make a game that makes the player control every aspect of reloading since Goldeneye, but alas I didn't become a game dev. I remember even holding the trigger on an empty gun before reloading in Goldeneye to simulate the "real time" it would take to reload. I may check this out.
Ok now I’m buying receiver
4:05 that was a well timed ad.
This is the kind of game that should get a full VR implementation because it would be much more intuitive, and by extension more fun, to perform all these actions using your hand motions instead of remembering all the keys. If pressing keys is stressful when the game doesn't automate anything, imagine how stressful it can be to fumble around trying to insert bullets into a mag with your hand, maybe dropping some and having to pick them up again, all while trying to stay alive against drones and whatever else.
Also, I'm just guessing, because I neither have a VR set, nor will I likely ever have a VR capable rig to enjoy these kinds of things.
The point about taking too much fall damage is funny to me because you can also parkour like crazy due to how easy it is to get to higher ground by jumping off the tiniest of ledges and objects, so what ends up happening often when I play this game is I will be running and jumping around like an acrobat while knowing that any mistep is certain death. It's very fun!
I also feel really dumb because that bit about the gun advice the game gives for home defense, with the shotgun, uh... I ended up following that advice, haha. I never ended up getting the ammo or actually using my Remington 870 due to not owning a car makes transporting a firearm really inconvenient (as I write this, it's still in its gun safe), but it was originally my intention to get small buckshot while living in a multi-family triplex in a city. I definitely should've done more research before making that purchase. Ah well.
I'm with with on the Sig safety expect it's easy for new players to confuse the decocker with a safety because the help menus says so. With prior game experience I doubt you'd need to look at the help menu, but for new players I can understand the mistake. Not bug report worth, but still understandable.
Wow, just clicked on this in my relateds and it took me a minute to realise who it was
Small world I guess
Hey Engi
Great review. Yeah I'm really loving this game.
holy shit, you got 10 years older in two weeks.
the power of better microphone
The voice over for those videos was also recorded about a year ago.
I didn't know you had a gaming channel. I just came from tfbtv watching your video on the beretta 9000 (to justify the purchase of my own), and I saw one of my favorite games had a sequel. I thought the voice was familiar lol
Matte Black it started the other way around for me. Started with this, got to TFB, Then discovered hop last.
Paul Harrell has multiple videos talking (edit: & where he demonstrates) how pump-action shotguns loaded with birdshot or small buckshot is perfectly fine for certain home defense situations, so what's the issue here?
9:55 No. 4 buck is good for preventing over penetration. Obviously drywall won't stop anything more powerful than mean words (and even against those its unreliable), but that isn't the only thing that you can over penetrate. Against humans, 00 buck will often over penetrate with enough energy to still be lethal. No.4 and below, while it may occasionally over penetrate, will have next to no energy by the time it leaves the target.
Finally makes new vids, people only complain about voice...
Hey, glad to see you're back with more videos! What happened with your old reviews (A10MW, etc...)? Do you by chance have them uploaded somewhere? I really enjoyed them and I wonder what happened to them..
sorry still gonna have to go with "Furry fighting game" for best Wolfire game
Honestly can confirm.
Is that the legend himself hop from TFBTV? I found my new favorite gaming channel
Racking on a stovepipe is a great way to get a double feed.
No, its not
Glocks are fun, no doubt this game has them. I wonder if it has my HK VP9, now THAT is my baby!
Side notes: Holy crap your voice changed in a couple of years. And secondly, I got into Receiver 1, but my comp back then hated it. I'm gonna check this out though, since I like the additional stuff I'm seeing. Cheers!
It IS Hop!
Mechanics are awesome. Now we need a real game with proper enemies with it. Maybe in Receiver 3.
I was fully expecting at the max rank to have to deal with humanoid enemies. Or, another Receiver. Imagine how terrifying that would be. You load in, don't hear turrets or drones, just wander around and pick up a tape or 2, then BOOM, bullet whips past you and it's either another human-target-person like yourself or a humanoid robot. It would add another reason for all the elevation as well, windows that turrets can never see now become potential sightlines for a stalking shooter. Same for the cover and bullet penetration, you only deal with it when you force a turret to shoot at you, but now you could have an enemy that will attempt to shoot through thin walls to counter-ambush you or use hard cover.
It has a Hi-point 10/10
This was a different type of video, but still good.
Preparing for armagedon I see.
It would be fantastic in vr
This game would transition well to vr
Funny how this game suddenly had a popularity spike on 02/23
great video!