1 year i didnt understood anything that was shown in this tutorial and was wondering if i would ever reach this level. Now after 1 year I'm proud to say that i can make buildings/house like these without looking at any tutorial and can understand each process shown in these videos. I'm still not perfect , but I'm better than what i was 1 year ago. Now i need to know how to make realistic human and animals Keep grinding guys🔥🔥🔥
That's the point of tutorials, at first you're a lot slower but if you do it three times or more, you could do it as fast as the tutorial or even faster. Don't stop learning
Я тоже занимаюсь моделированием. Мне нравится. Вот бывает смотришь вот такие видео и думаешь "Никогда у меня не получится также сделать". Но я не сдамся, я приложу максимум усилий для достижения своей цели. Я клянусь себе!
I learned more from the first 3 minutes than school teaches in 5 weeks. I never thought of using a tile texture with the uv mapping and using subdivision to make imperfect shapes (I'm a beginner)
Чекнул артстейшен - отличные работы - композиция, цвет, настроение! Довольно необычный подход, для человека с архитектурным бэкграундом )) Короче, класс!
Except for proportion part (the whole house looks like a shack for viking garden shovel storage since it's too small to logically put so much effort into building something with stone and wood if it was irl) it's totally awesome, I like the result and enjoyed the process
Clever! I'm amazed I'd never seen that technique before, so simple and makes so much sense. Although, I have seen a guy do that same with colour blocks...same, same, but different.
Watching this near the end of Blender Guru's donut class and I'm pleased to find I'm able to follow most of what you are doing. One thing that stumps me though is at the start, when you made the stone walls. It looked like you were randomly displacing the mesh with a slider.
I only want to know how to make those beautiful color background render.based on your thumbnail..but stayed for everything.nice work,learned a lot but you didn't show us how you set up the final render especially the Grey background
How much research did you do prior, looking and compiling textures, house structure, materials etc.? Looks hella good, reminds me of Skellige villages from the Witcher.
Did you just create a large texture with numerous textures on it and then unwrap things and place it where you want? I've never thought of doing it that way. I like that idea.
Were did you get that massive texture from? That looks so incredibly useful! Is there a certain name for those large multi textures? Also great work, some really smart modelling here.
hey can you make a tutorial on how to make the infinetly repeating pattern? plus can you release the textures you used in this video? like the stiched version.
Very nice. Is putting all those different textures to one big tezture making it game ready, I mean more optimised for games rather than all them separate? Thanks!
probably a dumb question, and its probably a video game technique for saving memory, but why were all your textures on one big sheet? was this just to save time on when working with the UV's and materials? was this just how the texture came or did you combine the textures like that on purpose? Just interesting, ive never seen a big texture sheet like that
1 year i didnt understood anything that was shown in this tutorial and was wondering if i would ever reach this level.
Now after 1 year I'm proud to say that i can make buildings/house like these without looking at any tutorial and can understand each process shown in these videos.
I'm still not perfect , but I'm better than what i was 1 year ago.
Now i need to know how to make realistic human and animals
Keep grinding guys🔥🔥🔥
How bro could you please help me to understand the path
how is it goin
Did you learn anatomy?
how about 3 years?
I never thought of doing it this way, awesome vid!
This are one of those videos you usually see in tutorials and spend 20+ hours trying to replicate
Reminds me of when I took 1 hour to replicate a 20 minute tutorial
That's the point of tutorials, at first you're a lot slower but if you do it three times or more, you could do it as fast as the tutorial or even faster. Don't stop learning
@@nickgrigoriou1643 reminds me of when i took 2 hours to replicate a 5 minutes tutorial
@@imadzarouta323 this is More accurate 😂 Remonds we of when in needed two weeks for a 40minute Video
Can you please make a video of the technique used? Thanks.
The song alone makes this video a must watch. Blender guys doing it best.
Great texture workflow love it buddy!!!
@@arsenhere7020 It's called a texture atlas... But I'm not sure if he combined those textures himself or if he downloaded the atlas somewhere...
@@kingreinhold9905 definitely combined
@@kingreinhold9905 do you know how to donwload the texture that he use??
@@radhinnasywanabyasa1673 i need to know too
Remarkable demonstration, brilliant work, that sweet spot of being simultaneously inspiring and depressing 👌😔👍
Awesome !!
You make it look so easy and practical haha
Nice job!
It's incredibly inspiring!
Я тоже занимаюсь моделированием. Мне нравится. Вот бывает смотришь вот такие видео и думаешь "Никогда у меня не получится также сделать". Но я не сдамся, я приложу максимум усилий для достижения своей цели. Я клянусь себе!
Салам алейкум
Nothing beats talent
I learned more from the first 3 minutes than school teaches in 5 weeks. I never thought of using a tile texture with the uv mapping and using subdivision to make imperfect shapes (I'm a beginner)
you're skills are outstanding. you make it look so easy.
Раньше не встречал моделинг сразу с текстурами, годно)
так удобнее мне кажется, сразу видно что в итоге получится)
Тогда советую глянуть Яна Хьюберта, на многое глаза открывает)
@@sketchinginblender я думал ты англичанин.....
best part is how this is made efficient and without time wasting we all usually do
Right? If I tried making a video like this, 90% of it would just be me panning all over the place admiring my own work.
@@kristianthaler6525 :D yeah thats how i would do also
Huge respect to game devs for creating assets from scratch.
that's nice! it's cool to see real works in blender, there is not a lot of videos on it
Чекнул артстейшен - отличные работы - композиция, цвет, настроение! Довольно необычный подход, для человека с архитектурным бэкграундом )) Короче, класс!
the technique is incredible! *dabs cool guy style*
thats a nice trim sheet good work
I like this texture workflow
This is beautiful!!! An don't get me started on those textures!
Except for proportion part (the whole house looks like a shack for viking garden shovel storage since it's too small to logically put so much effort into building something with stone and wood if it was irl) it's totally awesome, I like the result and enjoyed the process
this is how it's done, 10/10
i learn more in 10 mins than i do in an hour watching modeling tutorials.....i would not be able to model efficiently if it wasnt for these videos
I like that you used krita also, which is another great freeware software which is just as good as payed ones
good job, great final result!!
Clever! I'm amazed I'd never seen that technique before, so simple and makes so much sense.
Although, I have seen a guy do that same with colour blocks...same, same, but different.
Awesome Bro !!! The textures was looking soo realistic !!!
it awesome!!!
Your UV skills are awesome.
Beyond awesomeness.
ты просто бог
You is very perfect user bro, nice job.
Интересный стиль, лепить словно из пластилина. Сразу накидывая текстуры. Такого еще не видел
Great! I like your method of modelling.
Nice multi texture. never thought of that..
this was beautiful to watch, thank you!
GODMODE
Amazing work! wow!
What an efficient workflow, very inspiring!
Nice tecnique good job.
Very cool, thank you!
Can you please make a video of the technique you used? Thanks.
Your UV work is *MUAH*
Great content 👍
Love it!
Nice! Simple, smart.
Beautiful
That is beautiful
very beautiful
Nice Uploaded My Friend!
Look so Amazing!
That s a really big atlas file you got there ~~ nice
texture is 4x4k, just repeated in the viewport
@@sketchinginblender good to know, need to try doing it this way as well thx
@@sketchinginblender did you combined textures yourself or download it from somewhere (from where)
Watching this near the end of Blender Guru's donut class and I'm pleased to find I'm able to follow most of what you are doing. One thing that stumps me though is at the start, when you made the stone walls. It looked like you were randomly displacing the mesh with a slider.
nvm, going back I'm able to see you're using a bump-map texture. Awesome stuff.
Well done mate!... I really like you're workflow, I'll have to give this a try... 👍
Wow amazing
very interesting it's like disney animation and i like it.
Very very very very very good video😁
Nice video buddy 👍
insane🤯
this like building house in surveval games but much harder version
great work
Very inspiring! Subscribed :D
great!
very cool! i suppose it makes it easier to viasualise what your modelling when you have the textures applied first!
awesome!
Great man
that texture set your using must be really high-resolution.
wow, really inspiring dude
Nice job.
Awesome...
so thats how you make texture looks easy
residential evil vibes (lit)
I only want to know how to make those beautiful color background render.based on your thumbnail..but stayed for everything.nice work,learned a lot but you didn't show us how you set up the final render especially the Grey background
wow, superr
How much research did you do prior, looking and compiling textures, house structure, materials etc.? Looks hella good, reminds me of Skellige villages from the Witcher.
I was just inspired by houses from the Witcher and other fantasy universes
@@sketchinginblender could you please tell me where did you get the textures from or which is the best website to get textures
@@ChillieGaming Take a look at the video description :)
There ya gooo
Hi, really useful video, thanks. Can you show how you created the common texture for this project?
Very specifically pipeline for me) Seems like a game) something like the sims in the world of TES, but more customizable))) Great!)
it would be awesome to have the camera/viewpoint fixed ! so that we can see the evolution of the project with having the camera moving al the time
0:04 Hi when scaling the texture remains fixed so don't stretch. How did you set that?
Good job mate, that's great. Pls make a castle but not like speed modeling, do it like tutorial video.
Did you just create a large texture with numerous textures on it and then unwrap things and place it where you want?
I've never thought of doing it that way.
I like that idea.
Wooooow
Would you mind doing this with explanation? Is that one texture trimsheet you made for the entire house? And how does one do it?
You can do it in photoshop.
Very interesting way of texturing, thank you for showing. Do you bake it in a new image texture when finished?
I dont bake, because I do UV-maps without overlaps
Ok, thank you for the answer. I hope you will share more videos.
Really superb skills...your textures are a great asset....any place you got/buy them from? Thanks
Thanks
Nice!
Nice job! But where I can find same textures? I wanna use them too in my project
Блин капец так крута:DDDD
Were did you get that massive texture from? That looks so incredibly useful! Is there a certain name for those large multi textures? Also great work, some really smart modelling here.
'repeat image' flag in UV editor n-tab
That's called an atlas texture he probably made it him self
@@kendarr that sounds really cool and useful! I'll look into it.
@@okK-db7hv aye :D
one day i'll get there.
hey can you make a tutorial on how to make the infinetly repeating pattern? plus can you release the textures you used in this video? like the stiched version.
Big runescape vibes
Very nice. Is putting all those different textures to one big tezture making it game ready, I mean more optimised for games rather than all them separate? Thanks!
yes, this will be handled better in games
Great video! Thanks for sharing! Why doesn't the texture stretch when you move the vertices?
спасибо. в блендере есть функция Correct Face Attributes и Live Unwrap во вкладке Options, во вьюпорте справа вверху
@@sketchinginblender Спасибо
@Jeet Saluja I'll try. He said he turned on "Correct Face Attributes" and "Live Unwrap" in the upper right corner of the Blender viewport.
I've tried to make similar models in SketchUp, but Blender makes it much more realistic
probably a dumb question, and its probably a video game technique for saving memory, but why were all your textures on one big sheet? was this just to save time on when working with the UV's and materials? was this just how the texture came or did you combine the textures like that on purpose?
Just interesting, ive never seen a big texture sheet like that
This is an awesome idea. I had never thought of this either. If you atlas is 4k, does each of your four main textures scale down to 2k?
yes, each of a textures has a small resolution, to increase resolution of individual textures, you will need to increase the final atlas
How long have you been doing blender for ?