Modeling A Medieval Village House

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  • Опубликовано: 15 апр 2021
  • Modeling of a medieval village house in a free style
    Software: Blender 2.92, Cycles Render, Krita
    More content on Patreon: / sketchinginblender
    If you want to buy this model, you can find it on Turbosquid: www.turbosquid.com/FullPrevie...
    Final result: www.artstation.com/artwork/28...
    Textures:
    cc0textures.com
    texturehaven.com
    Music:
    Wanderer by Alexander Nakarada | www.serpentsoundstudios.com
    Music promoted by www.free-stock-music.com
    Attribution 4.0 International (CC BY 4.0)
    creativecommons.org/licenses/...
    Hymn To The Gods by Alexander Nakarada | www.serpentsoundstudios.com
    Music promoted by www.free-stock-music.com
    Attribution 4.0 International (CC BY 4.0)
    creativecommons.org/licenses/...
    The Northern Path by Alexander Nakarada | www.serpentsoundstudios.com
    Music promoted by www.free-stock-music.com
    Attribution 4.0 International (CC BY 4.0)
    creativecommons.org/licenses/...
    Nowhere Land by Alexander Nakarada | www.serpentsoundstudios.com
    Music promoted by www.free-stock-music.com
    Attribution 4.0 International (CC BY 4.0)
    creativecommons.org/licenses/...
    Vopna by Alexander Nakarada | www.serpentsoundstudios.com
    Music promoted by www.free-stock-music.com
    Attribution 4.0 International (CC BY 4.0)
    creativecommons.org/licenses/...
    Nomadic Dawn by Alexander Nakarada | www.serpentsoundstudios.com
    Music promoted by www.free-stock-music.com
    Attribution 4.0 International (CC BY 4.0)
    creativecommons.org/licenses/...
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Комментарии • 223

  • @delko000
    @delko000 3 года назад +270

    For anyone wondering, the automatic scaling of UVs with the object (so that distortion is avoided) is made possible by ticking in viewport upper right corner : options => transform => correct face attributes

    • @redotix9952
      @redotix9952 3 года назад +5

      Thank you, was just about to ask that

    • @SzymonWarunek
      @SzymonWarunek 3 года назад +3

      thank you - very interesting option,which i never used inside blender

    • @IndieScapeGames
      @IndieScapeGames 3 года назад +1

      Okay someone please see this comment, at 23:04 a cube wall is duplicated and then scaled on the two vertices, and the texture is not distorted. Is this what your tip helps with?

    • @delko000
      @delko000 3 года назад +1

      @@IndieScapeGames yes

    • @IndieScapeGames
      @IndieScapeGames 3 года назад +1

      @@delko000 Thanks @delko ! Great advice

  • @discgolfnerd98
    @discgolfnerd98 3 года назад +66

    "Sire Heinrich, thinkest thou mayhaps that thee can craft mine door with fewer holes? The Winter season brings great winds."
    "Nay, my lord. It is for ye olde aesthetic."

  • @frederiklund7693
    @frederiklund7693 3 года назад +35

    I learned more about working with UV from this video than I have from all the UV tutorials I've seen. What a process and great understanding for beginners I feel for complex modeling. Thanks!

  • @ihave7up713
    @ihave7up713 3 года назад +127

    Great Video! I have about 10 years of experience with Blender, but I still learned some new tricks from watching your process!

    • @sketchinginblender
      @sketchinginblender  3 года назад +12

      thanks)

    • @kreynusr4242
      @kreynusr4242 3 года назад +13

      Dude if you have 10 years of experience you should start a youtube channel. I would be willing to check it out.

    • @s1_mrizal771
      @s1_mrizal771 3 года назад +4

      Omg 10 years ? Time to show your skill broo!!!

    • @CapsVODS
      @CapsVODS 3 года назад +1

      What tricks did you learn?

    • @user-kt1lv1xw8u
      @user-kt1lv1xw8u 3 года назад

      ye. I don't know English good. But i understand you word. And, yes. Its video cool. And we learn and know many ideas from beginners

  • @gianlozano102
    @gianlozano102 2 года назад +4

    That UV Workflow is insane!

  • @dicedip7431
    @dicedip7431 3 года назад +5

    God THANK YOU for putting in that texture atlas process!!

  • @TheOz91
    @TheOz91 3 года назад +11

    Oh, this is an approach I'd never think of! Having all of your textures in into one map is a brilliant idea. And you don't need to assign new textures to parts of the mesh that need a different texture--just move it to another position on the map!
    Also, I love making the assets and then just duplicate and scale then adjust the UV if necessary including unwrap it again to build up the house. This does make things go so much easier!!!

    • @Enderplays12
      @Enderplays12 Год назад

      It also saves a crap ton of resources, since it's a single texture on cache.

    • @DestructionAnimator
      @DestructionAnimator Год назад

      I just want to know how to do that. The textures on one map thing was cool

    • @OlavSchneider
      @OlavSchneider 9 месяцев назад

      I think this is called an Atlas

  • @Enderplays12
    @Enderplays12 Год назад

    A master of modelling, UVs, and lighting. All that under 23 thousand vertices. Excellent visuals, excellent optimization.

  • @36Dome36
    @36Dome36 3 года назад +6

    I could watch stuff like this all day, amazing work! Thanks for quickly demystifing the process of creating the texture atlas, helps a lot!!

  • @GeorgeDessa25565
    @GeorgeDessa25565 3 года назад +5

    The wait is over
    Thank you for posting this!!

  • @sobreaver
    @sobreaver 3 года назад +1

    Great work !
    There is just so much to learn, it's overwhelming at times. But seeing you work with those UVs gave me a greater perspective. Thank you and good luck !

  • @MATT-bm6bw
    @MATT-bm6bw 2 года назад +3

    Sooo interesting seeing you take the "normal" way to create structures, like real life, you start with ready assets you will or may use and build with it, I'll try this the next time... thanks for this amazing video👍👍

  • @cjiabka
    @cjiabka 3 года назад +3

    Awesome! Love the way you're preparing textures.

  • @BlenderFan
    @BlenderFan 3 года назад +1

    Thanks for showing your workflow and happy blending with blender.

  • @WajidAli-nk4lx
    @WajidAli-nk4lx 3 года назад +1

    THis is a unique method I have ever seen for UV wrapping.

  • @Kekdot
    @Kekdot 3 года назад +4

    Cool workflow! This really speeds up the whole creation process from start to finish. I will definitely try this for our game! Cheers :)

  • @SzymonWarunek
    @SzymonWarunek 3 года назад +2

    the way that,you have used textures - is very professional

  • @Haerinaaaaa
    @Haerinaaaaa Год назад

    As a total beginner, this is the first time I have seen someone did first the texture before modelling. It's like I have no idea what he is doing in the first part of the video. Learned somethin new. thanks

  • @Scudodipietra
    @Scudodipietra Месяц назад

    Just AMAZING

  • @pclarkson85
    @pclarkson85 3 года назад +1

    Love the approach!

  • @AD-Dom
    @AD-Dom 3 года назад +8

    Never thought to do the uv first. Nice one.

  • @davidvankeulen3400
    @davidvankeulen3400 2 года назад

    i like the music makes me calm

  • @Gordon_Workshop
    @Gordon_Workshop 3 года назад +1

    Штош, красивый домик получился. Аж вспомнилась игра Гильдия 2

  • @EhsanDabbaghi
    @EhsanDabbaghi Год назад +1

    I actually enjoy watching your videos... Thanks for sharing them!

  • @swiczka9178
    @swiczka9178 2 года назад +1

    i love your creative process

  • @Xraller
    @Xraller 3 года назад +1

    Nicely done! I like your process.

  • @Wolta
    @Wolta Год назад

    I never thought of texturing first and now I'm gonna do this everytime.

  • @erendogan6785
    @erendogan6785 3 года назад +1

    GREAT WORK !! LOVED IT.

  • @MisterBerdill
    @MisterBerdill 3 года назад +2

    Hooray for Krita! Awesome video as always, so much information and experience packed into such a short time

    • @carolinepena5633
      @carolinepena5633 3 года назад

      Ah so was it Krita that he used for the texture collage at the beginning ?? :) I don't have Krita yet but once I get my tablet, I'm definitely downloading it

    • @MisterBerdill
      @MisterBerdill 3 года назад +2

      @@carolinepena5633 yep, it's really awesome for lots of different stuff, especially drawing and painting! I love how good the free & open source stuff is getting lately

    • @carolinepena5633
      @carolinepena5633 3 года назад +1

      @@MisterBerdill Yeah ikr :) Also thnx for replying

  • @redpillblupill
    @redpillblupill 2 года назад

    I just love this SO MUCH!

  • @GreenGnoblin
    @GreenGnoblin 3 года назад +2

    imaging making assets for a RPG game, the amount of work it's huge! Very nice video.

  • @vschannel6816
    @vschannel6816 2 года назад +5

    Шикарно, прямо вдохновляет, пересмотрел все и с удовольствием жду новых видео!!!!

  • @antonios5572
    @antonios5572 Год назад

    this is magic

  • @liorcohen5833
    @liorcohen5833 3 года назад +1

    Very cool! Thanks for sharing.

  • @bastianrekiem2925
    @bastianrekiem2925 Год назад +1

    Muy bien 1 de 200 ahora la siguiente, increible que hermosa locura en detalles, se imaginan este nivel de detalle para estructuras de un juego y que encima cada parte deba ser destruible joooooo.

  • @ikey07ch
    @ikey07ch 3 года назад +1

    You got a great workflow !

  • @leonelormaza2614
    @leonelormaza2614 3 года назад +5

    This is really beautiful....we need an epic tutorial of this.
    Great work 🤩🤩🤩

    • @GreenGnoblin
      @GreenGnoblin 3 года назад +3

      no need for tutorial. You need experience and talent. Tutorials can give you everything. If you want to create something learn the basics and practice.

  • @karljoyeux5148
    @karljoyeux5148 3 года назад +1

    amazing work.

  • @inonguyen2755
    @inonguyen2755 3 года назад +1

    so amazing. Thank you so much.

  • @yofadhli
    @yofadhli 3 года назад +7

    "so how many material/uv did you need?"
    him: *One*

  • @casinschneider7436
    @casinschneider7436 2 года назад +1

    Fantastic work , just like doing medieval house set up in real life, with that UV wrapped assets for first

  • @AKASYNC101
    @AKASYNC101 3 года назад +1

    Very interesting workflow.

  • @pauloandrade3D
    @pauloandrade3D Год назад

    amazing work!

  • @blenderzone5446
    @blenderzone5446 3 года назад +1

    great work mate!

  • @CompanyBR
    @CompanyBR 3 года назад +1

    this is amazing!

  • @h4nv
    @h4nv 2 года назад +1

    This way to model the house seems way more systematic and interesting than my own style to model the houses.

  • @delko000
    @delko000 3 года назад +1

    wow, thats such a clever workflow! Ive always liked modelling but found UVunwrap/texturing boring. Such a good idea to resolve both at the same time!

  • @brandonjacksoon
    @brandonjacksoon 3 года назад +2

    Cool! Thank you!

  • @midsa7789
    @midsa7789 Год назад

    wonderful.

  • @ridwanorigin5595
    @ridwanorigin5595 2 года назад +1

    thats illeagal man

  • @arithene
    @arithene 3 года назад +1

    excellent work

  • @foxtail8974
    @foxtail8974 2 года назад +1

    Holy crap this looks finished oh wait... Now he's gotta be finished with it... oh my god... he just keeps on going!

  • @abhishekshinde9203
    @abhishekshinde9203 3 года назад +1

    amazing i learn a lot of things in this video Thank's for this video

  • @sunildas7714
    @sunildas7714 2 года назад

    U re genius bro

  • @DECODEDVFX
    @DECODEDVFX 3 года назад +1

    Looks good. FYI, you can select and scale multiple layers in photoshop at once. No need to try and align the normal and diffuse maps by eye. Just import the images, shift select the layers then transform as normal.

    • @nonymous590
      @nonymous590 3 года назад

      It's krita not ps

    • @emackenzie
      @emackenzie Год назад

      @@nonymous590 iirc Krita let's you do that as well. If not you can always use folders

  • @imscaredoftoasters1414
    @imscaredoftoasters1414 3 года назад +2

    25:06 that torus trick was really cool. Saves a bunch of time not having to make a cube and fight with making it have a hole in the middle

  • @ridsh705
    @ridsh705 3 года назад +4

    Amazing! we'd love to see a tutorial on this.

  • @WajidAli-nk4lx
    @WajidAli-nk4lx 3 года назад +1

    THis Guy is so intelligent. Amazing.

  • @RodrigoSEMLIMITES
    @RodrigoSEMLIMITES 3 года назад +1

    Very ultra nice

  • @uninherited3481
    @uninherited3481 3 года назад +1

    I love it

  • @julianhartinger4449
    @julianhartinger4449 3 года назад +8

    Really cool approach- how is your thinking process before starting out the modelling? How do you calculate how many diffrent pieces you will need/use?

  • @frank0517
    @frank0517 3 года назад +1

    NICE!!

  • @hendri_s
    @hendri_s 2 года назад

    Wowww

  • @danielverman
    @danielverman 3 года назад +1

    Nice !

  • @delko000
    @delko000 3 года назад +1

    5:36 live unwrap...... aaaaaaaaaaaaaaa nifty trick!

  • @facr
    @facr 3 года назад +1

    Impressive.

  • @ValeGoG
    @ValeGoG 3 года назад +2

    Очень круто, спасибо :)

  • @christopherkarlsson4919
    @christopherkarlsson4919 3 года назад +2

    Looks nice, I have a small gripe for accuracy, you have wood beams going into the ground while you have a proper stone foundation. Those beams are going to rot over time and it will spread into the wood of the house. Medieval houses (and its replaced by concrete today) were always sitting on stone, sometimes not a fancy base like you've made but just a rock under the wooden beam that comes down from the house like a stilt much like you did here.

  • @theumbrella6406
    @theumbrella6406 Год назад

    Nice

  • @Overneed-Belkan-Witch
    @Overneed-Belkan-Witch 3 года назад +8

    Need tutorial for this. I'm still newbie at texturing

  • @WonderCraft1
    @WonderCraft1 Год назад

    You're awesome..

  • @xcran
    @xcran 3 года назад

    master lesson

  • @mynicknameisjosh
    @mynicknameisjosh 3 года назад +1

    Dayum! noice!

  • @MichelVuijlstekeAKZ
    @MichelVuijlstekeAKZ 3 года назад +1

    Yay!

  • @swordartdesign
    @swordartdesign 3 года назад

    thanks for your awesome process, hope got some more from you! take my bow please! :D

  • @hanavesela5884
    @hanavesela5884 2 года назад +1

    Could you please do commented tutorial about how you use the UV. I just started with blender this week and they are very confusing for me and your approach seemed very elegant. Thanks for sharing this video.

  • @keysignphenomenon
    @keysignphenomenon Год назад

    🔥🔥🔥

  • @joserororo9240
    @joserororo9240 3 года назад

    fantastic job ..., I would love to know the final size of the texture to get some elments with such a level of detail ..., thanks for sharing, y un saludo

  • @morningstar7071
    @morningstar7071 3 года назад +1

    pretty sicc

  • @jebise1126
    @jebise1126 2 года назад

    well... chimney needs to be covered or else rain will be very annoying. big flat stones were used for that. also lower part of house that is made out of stone doesnt need any wood support. wood should only start above stone. that is timber frame for house.

  • @kojimezu5821
    @kojimezu5821 2 года назад +1

    haha my first project that get me into Blender was also such a medieval house and after finnishing it the first asset I added in:
    BARRELLS🤣🤣🤣

  • @Justin_Black
    @Justin_Black 2 года назад

    I recognize the music!!! lol

  • @Aleksandr.Gv21
    @Aleksandr.Gv21 3 года назад +1

    Друг мой, это прекрасно

  • @Heroickittens
    @Heroickittens 2 года назад +1

    Hi do you think you could come out with a video where you explain the texture setup for the UV process with commentary? It would mean a lot. Also I was curious have you ever used Maya? Id love to see your process with that program or does anyone know any maya modelers who do this similiar process of modeling?

  • @floriankomposch3119
    @floriankomposch3119 3 года назад

    hey, I see you fiddeling around with the different layers in Krita, if you quick groupe the layers of an material you can move,scale them together and then seperate them into the export layers afterwards, should save additional time

  • @mattiavacca2455
    @mattiavacca2455 Год назад

    yoo man this work its really impressive im new on blender, and make a collage whit more texture its so cool, but i have a question which software or site y use to make it? thx and keep goin ggmvp

  • @falcor3195
    @falcor3195 Месяц назад

    Really nice house model and appreciate you sharing your process. Quick question. I'm fairly new to creating models for games, and I'm wondering if game engines use models with loose meshes, such as yours, or if they require the models to be one single mesh. Most of my meshes are static environment props and architectures, and won't be moving at all. At the moment, i create my models kits in the same process as yours.

  • @mateuscamenhe2400
    @mateuscamenhe2400 3 года назад

    Very good!
    Can you give me the exact link of these textures!
    I am learning yet!

  • @piyushbhagwat3119
    @piyushbhagwat3119 2 года назад +1

    We want texture tutorial.... How you use that one big texture map plz

  • @shiveshchauhan7296
    @shiveshchauhan7296 2 года назад

    Hey, your workflow is one of a kind. I'll definitely use in for my personal projects. I have one doubt. Are you using Diffuse, Normal and Roughness map in one texture file or are you using them separately?
    Thanks in advance.

    • @igrejabatistafarol.vitoria
      @igrejabatistafarol.vitoria Год назад +1

      He mounts the maps in the exact location to be on top of the diffuse correctly, the saving is done separately, so he can connect each map in its respective location later, diffuse map, normal map and rough. That way he made you ride unreal normally too, trim sheet is great

  • @PowNyTales
    @PowNyTales 2 года назад

    (Day later after comment I understood why, so no need to answer. Thank you one more time).
    Hey Sketching in Blender,
    nice video! One question: why using "clouds modifier"(6:53) if you have "Normals, Bumps etc.". If the question is silly could be because I am new to blender.
    Thanks and be blessed!

  • @mikecapson1845
    @mikecapson1845 Год назад

    Hello, im about to start blender, and this seems to be the best way of workflow ever, but i didnt get to texturing knowhow yet and this workflow start with it, may i ask for any good source of friendly happy tutorial on texturing? I dont know why i cant just export greybox and paint it over in for example in Mixer?

  • @hazchickgames2840
    @hazchickgames2840 3 года назад +2

    Last question (I promise!) What was that technique you used to add the random noise to the rock supports at 6:45? That was mad interesting.

    • @sketchinginblender
      @sketchinginblender  3 года назад +1

      Yes, this is a displacement modifier with one of the standard blender-generated textures)

  • @alaacg
    @alaacg 3 года назад

    love that , How much res this texture atlas ?

  • @insyirahhalim9940
    @insyirahhalim9940 2 года назад

    Ive never seen a tuotrial like this before... It started with oding uv textures(?) then modelling?

  • @ameliawatson2017
    @ameliawatson2017 3 года назад +1

    Hello, I'm new to modeling. Is this model game-ready or is it for visualization ? There are a lot of overlapping pieces and in most tutorials I've seen the model are usually a single mesh or water tight. Thank you for sharing your workflow!

  • @eduardsanchez6962
    @eduardsanchez6962 3 года назад +1

    Epic video dude, i am wondering, which uv addond r u using?

  • @IzxzIzxzI
    @IzxzIzxzI 3 года назад +1

    Отличная работа) Ты так уверен в текстурах которые используешь, они с Quixel?

  • @DD-dw8zw
    @DD-dw8zw 2 года назад

    Топово!

  • @dougieladd
    @dougieladd 3 года назад +1

    I normally don't watch many these for various reasons.... too fast, terrible music choice, too complicated a workflow etc... but I found this one very interesting and engaging to watch. and the workflow is so efficient. Music wasn't distracting. Love it. It's inspired me to giver this process a go. I'm probably an intermediate level modeller, but this has given me a few new tricks. I wanted to ask you if you had some reference you are working from? Or just making it up as you go?