Thank you very much! Right now I am saving money for a new computer and will try to make animation in future projects. p.s. I have learned a lot from your lessons😉
Dude you NEED to teach us how you make these renders so amazingly in so little time. I can see your general workflow and obv you're incredibly skilled, but for almost everyone this would take weeks, if not months.
It's simple, thumbnailing/deciding on composition ---> simple structures ---> sculpting by hand (imagine you're doing a small model in real life) ---> basic pbr materials --> scatter rocks and vegetation --> volumetrics if needed --> play with lightning --> add details to your liking --> render and post production (colors, additional elements, hand painting) Each individual step has tutorials and you can also follow along the video.
@@aashay use lots of reference. Work big to small. Then practice a lot. Don't expect results like this over night, but if you keep practicing and building you will get there 🙂
You need to do like a masterclass man. Your landscape design is amazing and smooth. When I try and scatter trees it never comes out like that. Amazing work dude.
It's fascinating to binge through your video history and see how your style and technique has developed! Your channel has quickly become my go-to pre-bed routine!
Thankyou for being an inspiration! I've recently starting learning Blender and I've hit a bit of a wall and feeling a bit disheartened. This video has made me want to push through
Man you are really so skillful. I would really like to see a detailed video on how you make such cool environments and 3d concept arts. And proud to say that this all you made was 100% made with blender
Amazing! Good insights on how to be practical by not caring much for topology but visuals, aesthetics and composition instead!! Very inspiring, thanks for sharing!
This is just amazing work the final outcome is spectacular, so much work and effort, well done. So much details to look out for it's like actually building in real life structure one by one.. 😊👍
Исусе! Как же ты заряжаешь мотивацией)) Я, разумеется, не на что не намекаю, но людей, желающих купить твой обучающий курс, уже порядком. Стоит задуматься)))
Really amazing, no words. I don't even know how he builds this in his mind first of all. Such a great talent. The amount of hours that he has invested in digital art must be insane, but it's worth it.
Your work is seriously amazing, you should consider making some Game Of Thrones locations next. Winterfell, King’s Landing, Meereen, The Wall, Hardhome, Dorne. There are so many amazing locations in that show to choose from.
As a 2d artist I've always been frustrated to not be able to create good environment and thought 3d could open my mind. Yet I didnt find anything really proving me I was right, until now, this video video is awesome gj
Awesome workflow ! Got to love the point around 12:03 where all the forms you've been sculpting up close make the place come alive for the first time after viewing it at a distance. What hardware are you using if i may ask?
I really enjoyed the first moments where you can feel the atmosphere from just the blocking stage. I would really like to see a tutorial just about atmosphere blocking pleeeease❤️
Don't know how I missed this when it was published.... Every new video you find a way to make me go "Ooooooo...." and "Wow!" Aaaaaand now I want to go back and play Witcher 3 from the beginning.... but I don't have the time. 😭
Could anyone explain to me how at 0:49 they combined the meshes together to sculpt on? Did they just boolean them together and add a modifier or something to give it that beveled kind of look? I'm pretty new to blender, and I don't know a lot about how this was done.
Could anyone explain where the edoras video went? A little while ago I saw it was uploaded but the next day it was gone, same as the community post and the post on artstation. Is there a reason for this?
@@squdee_tm3611 dude, can you also please explain how he texured castle on 13:00 and bricks looked good, despite him not fixing (doing retopology) mash after sculpting ? If I'm trying to remesh it - everything looks broken as hell, and if i decrease voxel size - blender closes. I don't even know how to google it
I’m shocked how well your computer still goes that fast with so many polys. I get major slowdowns when I sculpt but maybe my computer is just too slow these days
Работа, как всегда, сделана по высшему разряду! Очень мотивирует самому развиваться в 3d моделировании. P.S. Если не секрет, то какие параметры у твоего компа? Просто для ориентировки, а то у меня если сцена начинает превышать 500 тыс. полигонов начинает подлагивать, а после миллиона начинается настоящая попаболь.
Афигенно... Только мне интересно, как ты объединил объекты на 0:48 так, что у них не пересекается меш? Это какой-то аддон или функция о которой я не знаю?
Sorry this may be a silly question, but how was the character added? I plan on doing the same thing, creating a scene in the background and adding a character as the subject. Any help would be appreciated, thanks!
@@sketchinginblender I've seen that used. I've been using Daz3d forever and Poser before and am going to start out on blander when 3.1 drops. Cant wait as its so inspiring watching you and other create these from scratch and I'm not stranger to long projects.
Your work is always super top notch!! I really really want to see these scenes animated now! -You should totally render the next one as an animation!
Thank you very much! Right now I am saving money for a new computer and will try to make animation in future projects.
p.s. I have learned a lot from your lessons😉
oh wow i didnt know you were here
Sketches aren't usually animations tho.
@@sketchinginblender what specs do you currently have?
@@Roop-n4z well 3gb vram as we can all see so wow :D
Dude you NEED to teach us how you make these renders so amazingly in so little time. I can see your general workflow and obv you're incredibly skilled, but for almost everyone this would take weeks, if not months.
But after all, he shows the whole process of creation in the video, even the buttons that he clicks are visible.
It's simple, thumbnailing/deciding on composition ---> simple structures ---> sculpting by hand (imagine you're doing a small model in real life) ---> basic pbr materials --> scatter rocks and vegetation --> volumetrics if needed --> play with lightning --> add details to your liking --> render and post production (colors, additional elements, hand painting) Each individual step has tutorials and you can also follow along the video.
@@magistrcooldayn233 What buttons are pressed are all well and good but knowing the thought process behind would be amazing 😊😊
@@ajtatosmano2 ah, why can't we bookmark comments on YT...
@@aashay use lots of reference. Work big to small. Then practice a lot. Don't expect results like this over night, but if you keep practicing and building you will get there 🙂
Respect for not using displacement in the building and doing it by hand!
Damn, your efficiency at doing it... hats off.
Thanks;)
You need to do like a masterclass man. Your landscape design is amazing and smooth. When I try and scatter trees it never comes out like that.
Amazing work dude.
К слову, секрет успеха прост - автор один из тех, кто не удаляет стартовый куб)
Разработчики не просто так его туда поставили🤣
@@sketchinginblender так вот оно как
It's fascinating to binge through your video history and see how your style and technique has developed! Your channel has quickly become my go-to pre-bed routine!
Thankyou for being an inspiration! I've recently starting learning Blender and I've hit a bit of a wall and feeling a bit disheartened. This video has made me want to push through
It's just so beautiful, we can even forget its 3D modeling
Thats freaking amazing!
I wish there were more tutorials for this kind of miniature / concept modelling :(
This is insane man!
thank you so much
Ok boy, this is amazing video. Damage the Wall with a noisy sphere is a super cool technic. Thank you so much
Powerful workflow always is a key
Absolutely love the depth you managed to create with this one! Really masterful skills!
thanks!
you have complete mastery over the clay strips brush, really nice!
All your videos are amazing, but this one is the best one so far as it brought back so many memories of the game. Thank you for that.
So good! Love seeing your process
thanks)
The depth and lighting in this one is amazing
thaank yooou!! I've just been waiting for this for a long time. music is also very beautiful, perfect for the witcher theme
Man you are really so skillful. I would really like to see a detailed video on how you make such cool environments and 3d concept arts. And proud to say that this all you made was 100% made with blender
I started watching contemplating your skills, but ended up amazed by the resilience of your computer. Mine was crashing just watching the video
Amazing! Good insights on how to be practical by not caring much for topology but visuals, aesthetics and composition instead!! Very inspiring, thanks for sharing!
This is stunning! I love the vibe
Wow . Absolutely incredible work
everything about this is amazing
This is just amazing work the final outcome is spectacular, so much work and effort, well done. So much details to look out for it's like actually building in real life structure one by one.. 😊👍
thank you very much :)
That block out was superb
You're really fast dude! This is absolutely beautiful
thanks
Шедевр?Шедевр!
Исусе! Как же ты заряжаешь мотивацией)) Я, разумеется, не на что не намекаю, но людей, желающих купить твой обучающий курс, уже порядком. Стоит задуматься)))
Я все вижу) и думаю об этом😄
@@sketchinginblender Поддерживаю !)
Awesome way to show how useful box is rather than abuse by X or deleted
Really amazing, no words. I don't even know how he builds this in his mind first of all. Such a great talent. The amount of hours that he has invested in digital art must be insane, but it's worth it.
wooow,this mindblowing ,very beautiful ,great work
Outstanding skills!
Amazing work man 😍
Your channel is big source for me, thank you so much !
Dude I found this so inspiring! Thank you so much for this video
Thanks😉
Just what I needed
wow this looks totally awesome! :D
thanks)
Soo beautiful process and result.
The master returns :) Id love to see some of the Dragon age locations recreated or even GoTs would be cool.
GoTs The city of bravos sea entrance with the looming statues would be very cool. Guess it all relies on what source material is available.
Your work is seriously amazing, you should consider making some Game Of Thrones locations next. Winterfell, King’s Landing, Meereen, The Wall, Hardhome, Dorne. There are so many amazing locations in that show to choose from.
боже, как давно я ждал когда сделашь Каер Морхен)
Давно хотел его сделать, но в то время навыки были намного хуже развиты)
As a 2d artist I've always been frustrated to not be able to create good environment and thought 3d could open my mind. Yet I didnt find anything really proving me I was right, until now, this video video is awesome gj
thank you so much🤗
Amazing. Your videos are motivation for me to learn blender
This is AWESOME! I like it! Thanks)
As much as I like Blender stuff, nowadays I visit this video from time to time just for the music if I need to concentrate.
Awesome workflow !
Got to love the point around 12:03 where all the forms you've been sculpting up close make the place come alive for the first time after viewing it at a distance. What hardware are you using if i may ask?
That was still blender. He was viewing in rendered mode in viewport.
@@picklejho69 what andrew meant was what hardware(pc parts etc) not software
this is HELLA inspiring my dear dude
This is incredible, as usual XD
I learned a lot from the Video,Thanks for your sharing.
Man you inspired me a lot , thank you
Waited for this soo long
I really enjoyed the first moments where you can feel the atmosphere from just the blocking stage.
I would really like to see a tutorial just about atmosphere blocking pleeeease❤️
terrific work as always! I see youre using plane-based fog elements more :) big fan!
thanks😊
The compositing is just top notch, I wanna know how to do that
Ооо дааа, сейчас будет что-то крутое:) Спасибо!
So impressive!
this man just crazy
absolutely amazing..
Really beautiful art man! learned alot thanks.
Really inspiring work. Also it's The Witcher so two thumbs up 😉
thanks)
The artwork is fantastic, thanks so much for making this! I learned a lot from watching you work.
Amazing👌💙
Beautiful as always. And seeing your reply to cg geek, I'm going to head over there and see if I can catch up to you! Keep up the good work
Super interesting! Thank you so much for sharing!
Awesome! Saying hello from a former The Witcher dev (1,2, and 3 ;) ).
thank you so much😉
what can i say...except...WOW!
You're incredible.
Don't know how I missed this when it was published....
Every new video you find a way to make me go "Ooooooo...." and "Wow!"
Aaaaaand now I want to go back and play Witcher 3 from the beginning.... but I don't have the time. 😭
glad you liked it🤗
Where did you get the music? Credit (optional) where was the full music please now!
Link in description, i use music from Epidemic Sounds
Amazing work.
Could anyone explain to me how at 0:49 they combined the meshes together to sculpt on?
Did they just boolean them together and add a modifier or something to give it that beveled kind of look?
I'm pretty new to blender, and I don't know a lot about how this was done.
He did it by using the shortcut ctrl+j which combines all the geometry into one mesh and later using the remesh modifier.
@@bin_ya aah, thanks!
Could anyone explain where the edoras video went? A little while ago I saw it was uploaded but the next day it was gone, same as the community post and the post on artstation. Is there a reason for this?
How to paint textures like that 14:16 ?
It’s called texture paint he just painted on a image texture
@@squdee_tm3611 dude, can you also please explain how he texured castle on 13:00 and bricks looked good, despite him not fixing (doing retopology) mash after sculpting ? If I'm trying to remesh it - everything looks broken as hell, and if i decrease voxel size - blender closes. I don't even know how to google it
holy shit, dude. impressive.
Powerful 'n' beautiful
Thank you so much you made my wish 😍
How do you get your sculpting brush like that do you use a drawing tablet or mouse
I betcha you're channel will grow quick
This is called as next level designing😍😍. You always on the top. Again I am requesting a animation from you😎
thanks😉 when I update my PC I will try to do animations
I’m shocked how well your computer still goes that fast with so many polys. I get major slowdowns when I sculpt but maybe my computer is just too slow these days
What's next? Beauclair palace?
Получилось очень круто , продолжай в том же духе!
Damn this is inspirational man!
Can someone explain what he did in 13:00? Why that brick texure looks good, despite him not doing retopology after sculpting?
oh man your work is amazing and man what kind ok pc do use when you work all of your it is smooth
Impressive 🔥
Работа, как всегда, сделана по высшему разряду! Очень мотивирует самому развиваться в 3d моделировании.
P.S. Если не секрет, то какие параметры у твоего компа? Просто для ориентировки, а то у меня если сцена начинает превышать 500 тыс. полигонов начинает подлагивать, а после миллиона начинается настоящая попаболь.
у меня ноутбук, и не особо мощный) ryzen 5 4 ядра 8 потоков 3.7 ггц в турбо, gtx 1050 3gb, ram 16 гб
Афигенно... Только мне интересно, как ты объединил объекты на 0:48 так, что у них не пересекается меш? Это какой-то аддон или функция о которой я не знаю?
Чтобы обьединить их в один меш нужно выбрать все эти кубы, обьединить их ctrl + j , затем добавить модификатор remesh
Смотрю и думаю: автор что ты творишь, нельзя быть настолько крутым
спасибо)
unbelievable good
Где ты изменил цвета интерфейса?
в настройках, на вкладке themes можно изменять цвет любого элемента интерфейса
@@sketchinginblender понял спасибо
Sorry this may be a silly question, but how was the character added? I plan on doing the same thing, creating a scene in the background and adding a character as the subject. Any help would be appreciated, thanks!
the character was cut from a screenshot of the game
@@sketchinginblender Ahhh I see. Thank you so much!
very nice job.
Did you use a plugin for the mountain meshes or is that standard in Blender?
its a standart blender addon for generate landscape
Круто! Моменты с фотошопом тоже хотелось бы увидеть в следующих роликах)
Ты бешенный человек! Но благодаря тебе, у меня скиллы повышаются, спасибо!)))
really liked the end result. did you have adaptive subdivision on when u were sculpting?
I use Dynamic Topology
@@sketchinginblender I've seen that used. I've been using Daz3d forever and Poser before and am going to start out on blander when 3.1 drops. Cant wait as its so inspiring watching you and other create these from scratch and I'm not stranger to long projects.
excuse me, but did you do the destruction on the kalonnas through boolean?
i use BoolTool