Blender As A Video Editor? It's Actually Really Good!

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  • Опубликовано: 16 дек 2021
  • Blender, which is free and open source software, is one of the best programs for creating professional-quality 3D animations. Oddly enough, Blender has video editing capabilities built into it. So is Blender actually viable strictly as a video editor?
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Комментарии • 589

  • @jeremybarlow2291
    @jeremybarlow2291 2 года назад +728

    24 FPS is the standard FPS for traditional motion picture film, which is fairly standard for animation.

    • @0xva
      @0xva 2 года назад +33

      was going to comment the same

    • @notimportant7682
      @notimportant7682 2 года назад +21

      was also going to comment the same

    • @RodrigoTakehara
      @RodrigoTakehara 2 года назад +35

      24 fps is also great for render times

    • @_coeur_noir_
      @_coeur_noir_ 2 года назад +69

      24 fps is not weird, it's cinema editing. All other fps are the weird ones actually.
      60fps on the big screen is plain ugly aka soap opera effect.

    • @notimportant7682
      @notimportant7682 2 года назад +25

      @@_coeur_noir_ if precedence is what matters then don't forget that the ntsc and pal standards are also not weird, such as the atrocious 29.97 fps. Also, I don't believe frame rate alone causes the soap opera effect. After all, hollywood would have eagerly standardized 60fps if film had been cheaper.

  • @dkosmari
    @dkosmari 2 года назад +453

    There's a general rule that applies to Blender: the user interface is there just as a courtesy for new users; you're supposed to learn the keyboard shortcuts you need often, and avoid the menus and buttons as much as possible. That's when Blender becomes a productivity beast. Most shortcuts are a single key press, and are shown in the menus; so use the menus once or twice, and try to memorize the shortcut key for the next time you need it. Once you start remembering the shortcuts, it all becomes natural and very efficient.

    • @tonyramirez5707
      @tonyramirez5707 2 года назад +20

      Ah, the UNIX way.

    • @dkosmari
      @dkosmari 2 года назад +31

      @@tonyramirez5707 More like, the main users are also the programmers that created it. They wanted to maximize productivity, and they keyboard-driven commands do just that. Some of it even makes sense: B to start a box selection, G to grab, X/Y/Z to lock the movement to one or two axes, then type in the number (or drag with the mouse) then Enter.

    • @aaoth4689
      @aaoth4689 2 года назад +19

      blender is vim of 3d editors :D

    • @MateuszPolkowski
      @MateuszPolkowski 2 года назад +18

      Meh… Why use the Blender GUI at all? Delete your desktop environment and use python to control it in Terminal. ;)
      I'm obviously joking. You are completely right, but saying something like that to a newcomer is kindda like telling your grandmother to install a browser using a terminal on GNU/Linux.

    • @dkosmari
      @dkosmari 2 года назад +13

      @@MateuszPolkowski I was merely trying to explain why it hurts so much, so new users don't get discouraged. Heck, even navigating into menus can be annoying, because they close if your mouse slide a few pixels out of the menu. Almost everything feels like a bad UI design choice, until you realize it's actually supposed to be the "backup" interaction, and that seasoned Blender users don't use the menus and buttons.

  • @hostgrady
    @hostgrady 2 года назад +154

    Coming soon: The Emacs Video Editor is the Best Linux Editor

    • @fossware
      @fossware 2 года назад +5

      Can’t say I’d be surprised to hear see that knowing Derek lol

    • @fossware
      @fossware 2 года назад +3

      End of the day some weird people like Luke Smith just do everything including OBS’s usual work with minimal utils file ffmpeg

    • @hostgrady
      @hostgrady 2 года назад +3

      @@fossware I don't think that's very odd since it is sorta the whole idea of the Unix philosophy.
      That being said, I do question how far some people go for "minimalism". There's definitely a line you shouldn't cross just to be minimalist

    • @fossware
      @fossware 2 года назад

      @@hostgrady Can’t say anything bc everyone is different opinions and preferences. I personally prefer having all the options in the world right in my face and that’s why I use kde and mainly prefer qt apps.

    • @SpinUrchins
      @SpinUrchins 2 года назад

      Yes, you are right man, the EMAC-GRADY is coming your way!

  • @GamerX320
    @GamerX320 2 года назад +422

    Hey DT, something to make Blender work a bit easier for you: you can actually save a lot of those settings (like the end frames, the playback options, and the output settings) so that they are set by default whenever you open up Blender. It's under File > Defaults > Save Startup File. Open up Blender, set everything up how you need it to be, then save the start up file and it will always default to whatever you had set

  • @daedalus_00
    @daedalus_00 2 года назад +322

    a couple things that may help with the slow renders:
    user preferences > addons
    turn on 'power sequencer'
    you'll get proxy settings and ffmpeg based multithreading
    user preferences > system > video sequencer
    there is an option to raise or limit the amount of RAM that the sequencer is allowed to use
    hope this helps you, or anybody that needs it. Have a great day!!

    • @magnusanderson6681
      @magnusanderson6681 2 года назад +50

      The biggest takeaway I am getting from this video is that Blender has terrible defaults lol

    • @daedalus_00
      @daedalus_00 2 года назад +20

      @@magnusanderson6681 yeah... you're not wrong, lol

    • @notuxnobux
      @notuxnobux 2 года назад +8

      @@magnusanderson6681 all video editors have bad defaults when it comes to performance

    • @EwanMarshall
      @EwanMarshall 2 года назад +17

      @@magnusanderson6681 To be fair, it is setup for compositing short 3D animations by default.

    • @MateuszPolkowski
      @MateuszPolkowski 2 года назад +5

      @@magnusanderson6681 Haha. That is kindda true. I don't get why a new Blender instance always has a default cube. The light source and camera are fine, but literally every Blender tutorial starts with "Step one: open Blender. Step two: delete default cube." XD

  • @P5YcHoKiLLa
    @P5YcHoKiLLa 2 года назад +60

    2:57 24fps -This is the standard for movies and TV shows, and it was determined to be the minimum speed needed to capture video while still maintaining realistic motion. Even if a film is shot at a higher frame rate, it's often produced and displayed at 24fps. Most feature films and TV shows are shot and viewed at 24 fps. i.e. It's an industry standard.

  • @friedrichdergroe9664
    @friedrichdergroe9664 2 года назад +133

    Diving into Blender is like diving into an ocean of possibilities. You can, of course, render short animations to include with your videos. Or you can render the videos in planes, and have those planes spin, stretch, or do whatever you want.
    I will be exploring the chromakey feature shortly.

    • @MikkoRantalainen
      @MikkoRantalainen 2 года назад +1

      And you can use HDR videos as textures for sculpted objects if you want. Blender actually always does tone mapping to get the colors back to usual 8 bit per color channel mode for the output.

    • @fabiandrinksmilk6205
      @fabiandrinksmilk6205 Год назад

      I just now discovered the scene strip. You can add a whole scene as a clip into the video editor without having to render the video. You can have a scene for the video editor and a scene with a cool 3D animation you made and the output from the camera in the animation scene will be a clip in the video editor you can drag around. You can modify the animation in any way you'd like and it will automatically update the video editor.

  • @themroc8231
    @themroc8231 2 года назад +14

    24 frames a second has been the standard for motion pictures since the 1920's and the introduction of sound films.

  • @davidy22
    @davidy22 2 года назад +49

    As someone who's been using blender for years, it's cool seeing someone acknowledge the existence of the VSE in blender. Usually people just tell me to get off the weird video editor stapled to the 3D program, or they're surprised the VSE even exists

  • @dalanxd
    @dalanxd 2 года назад +4

    Around 20:00 you had some trouble with strips alignment.... Remember:
    1 - When grabing a strip (or handle), hold Ctrl to turn on SNAPPING ....... huge time saver + better precision
    2 - When selecting handles, press Ctrl + B to make your mouse a selection box that only selects handles ...... amazing ...... you can select all handles from a cut and fine tune them with grab.

  • @MadMinstrel
    @MadMinstrel 2 года назад +6

    The reason Blender renders slower, is that Blender is designed for *movies*. As in those things you watch at the cinema. That is to say, it is not meant to get you to your goal as quickly as possible, but it is meant to get you there at the highest possible quality. So what does that have to do with being slow? Well. If you haven't changed the defaults, it takes 64 samples of every pixel of every frame... which does nothing because you haven't added anything that would benefit from antialiasing. But it still does that. Also FFMPEG does a very slightly better compression job if it's run single threaded. So that's what Blender does. Wild, huh? Same reason it defaults to 24fps. It's the traditional framerate for cinema movies.
    It's also not *lacking* that ton of effects that other video editors might have, it's simply expecting you to build those effects yourself, whether using 3d, compositing, particle simulations, shaders or whatnot. It's a lot like Linux itself in that way. While this is not good news if you're just making a youtube video, again, it's exactly what you need when you're making a real movie.

    • @MCgranat999
      @MCgranat999 2 года назад +3

      This is very explanatory, yet concise.
      Thanks for the information!

    • @SapphFire
      @SapphFire 2 года назад

      Samples only affect 3D rendering, not video rendering. The reason why it's slow is because it has no multi threading yet.

  • @zarkliazrael3079
    @zarkliazrael3079 Год назад +2

    Edit -> Perference -> Navigation -> Zoom to mouse Position is a really good idea to to adjust the viewport

  • @jackkeifer
    @jackkeifer 2 года назад +50

    A little hint about setting frame range - Press PgUp key to set the playhead automatically to the end of the video. Then Ctrl+End (or select Playback and click "Set End Frame" button). Then PgDn to bring play-head back to the beginning.
    Once you get the hang of it, you get great results with Blender video editing. Wonderful video DT!

  • @c99kfm
    @c99kfm 2 года назад +19

    Top menu of the bottom half, starts with an icon and then the "Sequencer", on the far right you'll find another icon called the "overlay" menu. Click on the downward-pointing (fold-out?) arrow next to it, and on the bottom you'll have the "display waveform" (for all clips) settings.

    • @jozsefk9
      @jozsefk9 Год назад +1

      Great! Thanks. I didn't even notice there is anything in that corner of the screen :)

  • @kentjensen4504
    @kentjensen4504 2 года назад +28

    24 frames per second is not weird. It's the frame rate that's been the norm almost since the beginning of cinema and still today, for both live action and animation movies.

    • @d1namis
      @d1namis 2 года назад

      It's actually a misconception. It usually comes from PAL, NTSC, SECAM era. There is no ONE standard for video. And 30/60FPS have more reasons to be default.

    • @kentjensen4504
      @kentjensen4504 2 года назад +5

      @@d1namis I wasn't speaking of video. I was exlaining the origin of 24 fps and why it's not weird to have that as default with an app that's often used for SFX for film production. You're objecting to something I never said. So weird.

    • @d1namis
      @d1namis 2 года назад

      @@kentjensen4504 i'm pretty sure that i'm accurate at my point. Cinema was using 12,5 FPS on beginning, and film with sound was using 25. 24/24.3 is TV format from PAL, NTSC and SECAM era. 24 is rarely used in actual production, also it's more like a Black And White standard, cuz colored TV was using 29.7. also most TV and projector lamp have 50hz so everything that has same denominator was logical to use.

    • @kentjensen4504
      @kentjensen4504 2 года назад +4

      @@d1namis Totally wrong. 24 was used in the cinema since long before sound because fewer frames per second created a noticeable flicker. Animation worked with 12 frames per second, so they would draw 12 images per second and shoot each image twice 12 x 2 = 24. Some animated scenes with very fast motion would still get the full 24 drawings per second. The other numbers of frames per second came later with television and video technology. In Europe, PAL would use 25 fps, which meant the total run time for movies would be 4% shorter. You could check this in old movie guides and compare with PAL video tapes or television transmissions: a movie listed as run time of 100 minutes in the Maltin movie guide, would last only 96 minutes here in Europe. For this reason, some European film productions, even if shot digitally, use 25 fps, but 24 fps is still the general standard, whether it’s shot on chemical film or digital recording media, whether it’s intended for cinema or television. Every movie you’ve ever seen by Hitchcock, Spielberg, Kubrick, Tarantino, Coppola or whichever famous director you pick, was shot with 24 fps. Every Marvel movie is 24 fps. Breaking Bad, Sex & the City, Sopranos, Game of Thrones, they’re all 24 fps. So almost every professional who will use Blender for adding 3D elements, do composites, or other things Blender can do, will be using 24 fps, so therefore it’s OBVIOUS to make 24 fps the default setting. I’m actually disappointed in Derek. He’s a classical musician, so I would expect him to be somewhat aware of film technology from before the plastic age of video cameras, computers and RUclips. 24 fps was known by ordinary people the world over, from using 24 fps Super 8 home movie cameras to 24 fps being mentioned in filmmaking documentaries and movies about filmmaking for decades. And “12,5 fps” never ever existed LOL

    • @d1namis
      @d1namis 2 года назад

      @@kentjensen4504 just take a good textbook, Disney actually was using 8 frames per second composing method for a long time in some of there projects. Dude you literally have no idea what you are talking about.

  • @DaRunningMan
    @DaRunningMan 2 года назад +18

    He says in the video here that Blender's playback was smooth. That's because Blender was making proxies in the background. 🙂 DistrbTube didn't notice that that was happening but you can see the progress bar for the proxies being made at 17mins 23mins in the video at the bottom of the Blender window.

    • @blenderbuch
      @blenderbuch 2 года назад

      I have seen that also. However, still beefy system as it chews the proxies away...

    • @Rupedaddy
      @Rupedaddy Год назад

      Just watched this video. The only thing with those proxies is they take up a lot of space, naturally. And you have to remember to delete them if you're HD is running low on space.

  • @MikkoRantalainen
    @MikkoRantalainen 2 года назад +20

    One great feature that Blender has is tracking objects in a video. You can capture handheld video and Blender can measure camera settings and object positions if you track e.g. a couple of corners of your desk and the corners of some other things in the video. Then you can position text in 3D world and the resulting text appears to be floating in the room where the original handheld recording was done. Of course, if you want to have stuff in the original video that goes over some of the text, you may still need to do some rotoscoping (in Blender, too) which is more or less manual process.

    • @SourceAwareness
      @SourceAwareness 2 года назад

      Thanks for this info, brother!! 👍🏾

    • @2HInformatica
      @2HInformatica 2 месяца назад

      Any example simplified tutorial about this?

    • @MikkoRantalainen
      @MikkoRantalainen 2 месяца назад

      @@2HInformatica Maybe try video titled "A Beginner's Guide to Camera Tracking in Blender 4.0"?

  • @Reteo
    @Reteo 2 года назад +20

    24 frames per second was originally a balance between clarity and cost; any slower, and the flicker from the projection would cause eyestrain, and any more, while clearer, would be more costly than it needed to be (film wasn't cheap). Even cartoons, while managing to cut (hand-drawing animation) costs further by operating at 12 frames per second, still presented the film in 24 fps, by simply showing each frame of the animation on two frames.
    Once digital film started becoming the norm, then the framerates increased, since there was no longer the cost of film to worry about.
    These days, the primary reason to use 24 frames per second is to achieve what is called the "Film Look," which is the distinctive softness you see in classic feature films that don't exist in today's high-framerate productions.
    Additionally, if you hold down the [Shift] key, the mouse will, if interacting with Blender, affect things much more slowly, allowing you to have more fine control over the timeline clip.

    • @felixmerz6229
      @felixmerz6229 2 года назад

      I wish movies would stop with the "Film Look". Any faster shots are impossible to get visual information out of and everything else is just a constant stutter, it's a terrible experience that has ruined many a movie for me.

    • @lukastemberger
      @lukastemberger 2 года назад +2

      There are no high frame rate productions. The only time high frame rate is used is sports programming.
      Framerates higher than 30fps have that old interlaced soap opera look. A couple of times they tried to make 60fps movies and they looked absolutely horrible. The Hobbit and that Will Smith movie are pretty much the only examples and were both huge flops because they looked like home video.

    • @felixmerz6229
      @felixmerz6229 2 года назад +1

      @@lukastemberger I don't know if one could call The Hobbit a flop. While I hated the movies, they turned some 800mio budget into 3 billion at the box office. But besides that, even suggesting that the supposed "flop" happened due to the fps (48, not 60 by the way) it was recorded at is just ridiculous. Personally I can't wait for 120+fps movies, I really see no argument for multi-million Dollar productions being choppy and terrible to look at, with blurry action scenes and stuttering camera-pans, when every RUclips-clown's videos are crispy clear.

    • @lukastemberger
      @lukastemberger 2 года назад +3

      @@felixmerz6229 What you call crispy clean I call ugly and looking like a soap opera. And what you call choppy, I call a beautiful filmic style with gorgeous motion blur.
      Of course The Hobbit would be a commercial success. After LOTR, there was no chance people wouldn't want to see it. It's hugely inferior to LOTR though and one of the biggest reasons is that it was shot in 48fps, which made it look videoey and not filmic.
      This RUclips video for example is 60fps and you might like that, but the guy obviously knows nothing about filming, the shot is lit horribly, not color corrected and framed weirdly. I don't know what kind of standards you are aiming for, but that's something that needs to be fixed before even thinking about framerates. Especially in static footage. Of course, for screen recording 60fps is useful. But not for just talking heads.

    • @felixmerz6229
      @felixmerz6229 2 года назад

      ​@@lukastemberger "one of the biggest reasons is that it was shot in 48fps"
      That is just plain wrong, I'm sorry. Also, sure, you can prefer something objectively worse, but that simply doesn't make it better. Your points about lighting and whatever else have absolutely no relation to the topic of fps, lighting and everything else being equal, more fluent video is more fluent video.
      And I have no idea why good video quality looks like a worse production to you, that's, frankly, stupid. Choppiness isn't motion blur, either. In fact, if you actually wanted good motion blur, you'd want more fps, too. This is just some snobbish bullshit nobody should listen to, get over yourself.

  • @davidyoder5890
    @davidyoder5890 2 года назад +4

    Hey Derek, I'm so glad you made this video! I watched your video a day or two before this one where you briefly spoke about video editors. You rattled off a list of OSS video editors and the whole time I was waiting for you to mention Blender! But then you said you were trying a new editor and the video would be released the following day. So glad this one didn't get overlooked!

  • @FlameSilver
    @FlameSilver 2 года назад +5

    I've been recommending Blender as a video editor for years now, did I write up on a forum about the experience. The last year it's performance has gotten a lot better as well, playback never used to be that smooth above 720p, which just makes it even better.

  • @Arjjacks
    @Arjjacks 2 года назад +33

    You can set all audio waveforms to be on by default, it's in the overlays dropdown menu for the sequence panel itself. You can set the waveform display to be On instead of per strip. Don't know if there's an equivalent option for mono, though.

    • @dialecticalmonist3405
      @dialecticalmonist3405 Год назад

      They label it "use strip option", rather than "per strip" as you said. "Per strip" is obviously more clear.

  • @PaperBenni
    @PaperBenni 2 года назад +21

    21:59 you can actually use the s r g hotkeys inside the playback panel. They're in my opinion what the things that make blender feel like home. They work almost everywhere (along with the b and c hotkey and Ctrl + middle mouse) and are just Sooo far ahead on the competition in terms of speed and efficiency (unfortunately not in terms of being obvious if you don't know they're there). Another cool thing is that you can hold shift on any transformation and it will slow down the movement to allow for more precision without zooming in all the way. Blender is just such a joy to work with once you get the hang of it, every little detail has these optimisations that speed up the workflow in some way compared to most GUI toolkits. For example you can also use shift on any slider to make more precise adjustments.

    • @MikkoRantalainen
      @MikkoRantalainen 2 года назад +2

      Also you can just slide pretty much all numerical inputs and the results get updated in real time. Every time you see a number input, it's actually a slider, too!

    • @Rupedaddy
      @Rupedaddy Год назад +1

      The thing about the sliders is you can slide or directly edit multiple sliders at once. So, for the X and Y scale, you click one, drag straight to the other. Then you can let go and type values or you can slide them side-to-side. They'll adjust at the same time.

  • @tintwotin
    @tintwotin 2 года назад +8

    On the render time, if your View Mode is set to Filmic, the render time will be slow and colours faded. So, always ensure that it is set to Standard. When starting Blender and selecting Video Editor in the welcome screen, this will be set correctly and also the export settings will be video friendly. On setting the range, in the View menu you'll find options to ex. set the range to rendered strips. On transforming strips in the preview, open the toolbar on the left and you'll find tools to transform directly in the preview.

  • @MaeBlythe
    @MaeBlythe 2 года назад +2

    Thank you so much for making this! I was thinking of using Blender as a video editor but I had heard about the audio desync issues. It was so cool this video popped up in my feed just as I was thinking about it!

  • @milo3733
    @milo3733 2 года назад +6

    wow, the vse sure has come a long way. i remember just a year or so ago it was terribly unstable, not smooth at all, and even had inconsistencies between the preview and the render! good job to the blender devs
    also: you can click and drag left/right on any number input to smoothly change it, this is usually easier than typing in a number

  • @ThatGaijinFella
    @ThatGaijinFella Год назад +5

    This taught me more about video editing in Blender than any other video to date!

  • @nexpro6985
    @nexpro6985 2 года назад +5

    When you have set all your requirements for the video sequencer use file - defaults - save startup file
    This will preserve those settings when you next open Blender.

  • @hellboundz
    @hellboundz 2 года назад

    Great video! So many lessons shared and the behind the scenes narrative was informative. Thanks for sharing!

  • @KevinBReynolds
    @KevinBReynolds 2 года назад +2

    Excellent demo DT. Thanks!

  • @JamieHamelSmith
    @JamieHamelSmith 2 года назад +2

    This was great! I use Blender for other tasks like modeling and 3D printing stuff; I knew the VSE was there; I knew it recently got a bunch of updates; I've never messed with it until today, thanks to your video.
    When you were showing the picture in picture, you could move and scale it (interactively) in the preview window. Just G to grab it and move it, and then S to scale it.
    Moving around the timeline, you can cause the clip being adjusted to snap by holding Ctrl (when you were trying to line up the ends of the audio and video) You can also invert this behavior with the "Magnet" icon toggle at the top of the sequence window.
    I'm looking forward to seeing the VSE continue to get updates as Blender continues on its recent path of improvement!

  • @angeldelvax7219
    @angeldelvax7219 2 года назад +7

    Having to change the settings for your audio-track for each clip is actually by design. Blender is after all a 3D software first. All the settings you have are for the object you're working on, not necessarily for the entire project. I do understand that this can get annoying ;)
    The rendering time is also fairly easy to explain. It renders the entire scene for every frame, that includes all the 3D information. If you don't have 3D objects or designs, the rendering engine still looks for them to know what to do.
    The file name isn't a random set of numbers either. It's the number of the first and last frame you rendered ;)
    Thanks for making this video! I never did much with the video editor, besides simple resolution changes or rendering just a few frames from as larger clip. Even when I render animations, I hardly
    ever use the video editor options. Good to know that it's really that easy ;)

  • @blvckcreativestudio
    @blvckcreativestudio Год назад

    First video I’ve ever seen from you but you’ve got yourself a new follower for sure! I was so scared to use blender it seemed so confusing but you cleared everything up and solved all the problems I was having ❤

  • @zenmonke
    @zenmonke 2 года назад +1

    great video! I have used blender for video editing a few years back and this is a very nice and compact refresher for me as I need to edit some videos in a couple of days.

  • @omermagen824
    @omermagen824 2 года назад +2

    I use the sequencer quite a bit and its honestly awesome once you get used to it. Being familiar with blender is of course very helpful, because there are some of mechanics that are carried throughout the whole system, like keyframes, which are incredibly useful in video editing. Basically almost any parameter is keyframeable which allows you to make creative decisions you might not be able to do in other software. It can be a bit annoying though. For example if you do a fade in/out on a clip, it basically just keyframes the opacity. Now if you drag the ends to stim the keyframes stay where they were so the fade will not look correct. so fix it you just have to move the keyframes in the timeline so that the last one (0 opacity) is aligned with the end of the clip again. Another cool technique is the use of metastrips, basically groups of strips that behave as a single clip, so if you animate a property it affects all at once. I use these mainly to put clips in a certain shape. my biggest complaint with the seqencer is actually how limited the text tool is. without being able to control character spacing or even where a new line is put. and it completley breaks when I use Hebrew which is written right to left. Theres now way that i know of to add text transitions like ones you find for premiere or resolve. Kind of a bummer if you do an information video with lots of text. You can make some nice text effect in 3d blender with geo nodes but then youll have to rerender everytime you need to change the text. For simple videos its an incredible tool.
    Also some tips, use CTRL to snap things to the ends of clips or to the head. Use G then Y to move a clip between channels without it slipping. press numpad 0 to fit selected clip to view (useful in the text example in the vid) and numpad . to jump to the playerhead. There are a billion hotkeys but you just collect the ones most useful for you overtime (applies to blender in general lol).
    Aaaand of course the best thing about Blender is the community! Just reading through the comments I learnd a some new things! And the huge number of tutorials like this one!

  • @sneekylinux
    @sneekylinux 2 года назад +11

    Have used Blender for some video editing over the years and must admit is fun, but if you really get into it it can be the go to program as there is so much to explore.

  • @jansenheese2580
    @jansenheese2580 2 года назад +1

    By the way, instead of grabbing the scrollbar for panning, you can drag it by holding down the middle mouse button in the whole area.
    And in the View menu of the sequencer section, you’ll find the option to change the Waveform Displaying to On for all clips at once.
    To activate a snap grid, just toggle the magnet button in the section header.

  • @zdtuttauniversity2715
    @zdtuttauniversity2715 Год назад +1

    I've been modeling in blender for over a year, and had no idea about all this video sequencer stuff.. thank you for sharing!
    Cheers,
    :D

  • @williamlazenby314
    @williamlazenby314 2 года назад +3

    Recently, I have been considering making RUclips videos and had a hard time choosing an editor (Linux is my daily driver).
    I have used Blender a lot for modeling for games. I never knew it had a decent editor built-in.
    Gonna definitely try it out!

  • @thomasdoyal6000
    @thomasdoyal6000 6 месяцев назад

    This is perhaps the best "how to" video I have seen. I rely on many videos to learn Pro Tools, Final Cut, Reason, and others. The instructions are clear, and concise and consider all of the things in a linear fashion. I plan to access any other content you provide and give support.

  • @reizendecamera
    @reizendecamera 11 месяцев назад +1

    I watched your video with interest and you explained a lot and helped me understand this program. Thanks for this.

  • @DiThi
    @DiThi 2 года назад +1

    Use middle mouse click to pan, much better than with the tiny scroll bar.
    After you added the text, press S to scale it. That way you don't need to zoom in. It uses the current frame as a scale origin.
    In all numerical inputs you can drag from the center to increase or decrease it, and it goes slower if you hold shift for more precision. You can also input math expressions (e.g. 2*3 inputs a 5).
    You can move and transform the active strip on the video preview by using the standard keys G R S (grab, rotate, scale).
    You can animate basically ALL numerical values with Blender's standard animation tools. Click the dot on the right to insert keyframe. Yellow is keyframe, green is animated but not currently on a keyframe, orange is modified keyframe (it reverts to the old keyframe if you move the timeline without changing it).
    Use left and right arrow keys to move one frame forwards or backwards. Use up and down to jump to a next/previous keyframe of a selected object/strip.
    Animation tools have many features, UIs and stuff, but with just the stuff I explained here should be plenty for most simple stuff, it uses bezier interpolation by default.
    Edit: The animation editors (particularly the F-curve editor) DOES belong to the video editor if you want more control on the animations.

  • @ChordOfC
    @ChordOfC Год назад

    This was great, thanks for the simple tutorial of some software I've been meaning to learn.

  • @frous898
    @frous898 2 года назад

    what I like about the sequencer most is the fact the preview is really fast and accurate, no laggy previews no matter what.

  • @bq.studio490
    @bq.studio490 Год назад +1

    Thank for making this video, much love!

  • @haidermirza192
    @haidermirza192 2 года назад +4

    Let's go was waiting for this video!

  • @3rdrealm94
    @3rdrealm94 2 года назад +4

    You only need two pieces of software on a machine to do basically anything: Emacs and Blender
    Text Editing: Emacs
    IRC: Emacs
    Web: Emacs
    Games: Emacs
    WM: Emacs
    Notetaking: Emacs
    Video Editing: Blender
    3d Modeling: Blender
    Photo Editing: Blender
    3d Animations: Blender
    2d Animations: Blender

    • @scoringdigitsson.5194
      @scoringdigitsson.5194 2 года назад

      You can game on emacs? What?

    • @3rdrealm94
      @3rdrealm94 2 года назад

      @@scoringdigitsson.5194 ruclips.net/video/DM41Nf4-tQM/видео.html

  • @Flicklix
    @Flicklix 2 года назад

    Thanks so much for your overview! I like your style!

  • @lorensims4846
    @lorensims4846 2 года назад +1

    Thanks! This video is just in time. I'm looking a setting up a new Mac with as few additional apps as absolutely required. I can use iMovie as a video editor but I would like to have a capable alternative. As Blender IS one of my requirements I've been counting on using its video editor as my primary video editor. I did expect it to be somewhat different from other editors but it is one I want to get well practiced with it.
    I'm glad you found it to be quite capable.

  • @jackcleveland1175
    @jackcleveland1175 Год назад

    Just wanted to say thanks. It was THIS video that helped me get started. Still have a looong way to go, but this helped immensely. Thank you.

  • @leventevadasz1705
    @leventevadasz1705 Год назад +1

    Thanks for the video, it was helpful!

  • @kidsfuntimetv-nurseryrhyme4300
    @kidsfuntimetv-nurseryrhyme4300 2 года назад +1

    As a beginner I'm grateful for your sharing of your video editing experience with us💖

  • @XanTheXanadul
    @XanTheXanadul 2 года назад

    Nice, I used blender a few times for 3D editing, but never knew it could decently cut videos. Will try it out when needing to cut a video in the future!

  • @Krischi6
    @Krischi6 Год назад

    That's some really good video man!
    I've searched for similar ones, but you just give a tutorial on what to watch out for!
    Much apprciated!
    Btw I keep bumping into your videos, so it's time for a subscribe xD
    I'm watching so many of your videos that I actually thought that I am already subscribed :o

  • @platformingpangolin
    @platformingpangolin Год назад

    In regards to the "mono" audio setting, I think music and video game videos can both benefit from having that turned off. A lot of video games now have audio that will shift depending on where a player is in relation to something, and could you imagine Pink Floyd's The Dark Side of the Moon album with mono setting turned on? The gameplay I'm editing as I follow along with this video has a soundtrack that depends very heavily on sounds shifting from one side to the other; it sounds good in mono, but amazing with it turned off. All that said, this was a SUPER helpful video, and I really appreciate you taking the time to put it together and share it with us--I would *not* have figured this stuff out on my own!

  • @BarringtonDailey
    @BarringtonDailey 2 года назад +1

    Great vid covering the gotachas. A little bit more on the renderer would help, for example ffmpeg and a h264 options, maybe some people are not so used to setting them all.

  • @ELLOHELLWAT
    @ELLOHELLWAT 2 года назад

    I have been interested in creating videos, this looks like a great FOSS option. Thank you for the intro!

  • @SilverC3ll
    @SilverC3ll 7 месяцев назад

    8:33 Have you now not confused the meaning of *mono* with *stereo* ?
    *Mono:* Uses only one channel for sound reproduction. All sound is funneled through a single channel, regardless of the number of speakers you might be using.
    *Stereo:* Uses two distinct channels for sound reproduction, typically referred to as the left and right channels. This allows for a more spatial sound experience, as different sounds can be played from the two separate channels.
    Thank you for the great video!

  • @gamerking64
    @gamerking64 2 года назад +4

    I actually didnt expect that it will be blender!

  • @georgemickel6608
    @georgemickel6608 2 года назад

    Another incredibly helpful video.. Thanks!

  • @kychemclass5850
    @kychemclass5850 2 года назад +1

    I love these videos where you show FOSS programs. Thank you!

  • @user-pz9ju6ss7r
    @user-pz9ju6ss7r Год назад

    02:56 - 24 frames is a very standard number, although it loses its relevance, especially when it comes to processing a ready-made video. And, if you do your animation with 3d objects, then rendering each individual frame is a big load on the computer (it can take me up to half an hour for one image if you try to squeeze out the maximum quality!). And Blender was created primarily for working with 3d
    06:37 - you can set the range to the size of any strip (view - range- set frame range to strips)
    11:40 - you can zoom (shift +b) or (ctrl + nunpad dot)
    15:50 - it is much easier to select the desired object and manually move it around the screen. And it is worth considering the difference between the location of the text on the layout and the location of the layout on the screen. This will make a difference if you need to rotate the text, for example.
    22:26 - s is a hotkey for scaling
    31:07 - here you need to hold down the left mouse button on the corner of the panel that you want to expand, and then move the cursor to the side of the panel that you want to delete
    a little tip - if there is a white dot to the right of the value, it means that this parameter can be used for animation (for example, you can make text move around the screen, make pictures spin, and so on)

  • @NoirpoolSea
    @NoirpoolSea 2 года назад

    Very educational video.. as is the feedback here. I've been looking to see which Linux editor I should use and you had me at "buttery smooth scrubbing"! I had been doing some work for a friend proofing subtitling for him and after going through the film and making notes, we sat together and he made changes in the project. The very frustrating thing I had noticed when going through was that the lip syncing was not accurate at all to which he replied that in the render everything would be ok. He was using a professional video editor in Windows with an extremely performant computer and I could not understand how he could work with such a defective tool. Blender is a very professionally done tool and because of your work I'll be investing time into finally learning about this software.

  • @goeiecool9999
    @goeiecool9999 2 года назад +1

    21:56 this process can be sped up. If you hover the mouse over the preview with the clip selected you can use the normal blender transform keyboard shortcuts to move the clip.

  • @beansnrice321
    @beansnrice321 Месяц назад

    Ty for saying this. I've been trying to learn Blender and I've been noticing that it's video editor is surprisingly responsive. Extra thank for pointing out the wave form option for audio!

  • @yourpersonaldatadealer2239
    @yourpersonaldatadealer2239 2 года назад +3

    Blender is a real gem of open source. A gift from the gods

  • @pedr0psb
    @pedr0psb Год назад +1

    If you hold control while dragging a clip it will align up with the context objects.

  • @SzymonWarunek
    @SzymonWarunek 2 года назад

    thank you for publishing more information about that.I mainly use it for rendering and modeling.

  • @inknpaintCW
    @inknpaintCW 2 года назад +1

    Super helpful video! Great to see people trying the less loved aspects of Blender.
    I use it for modeling and animation but export everything to composite and edit elsewhere...maybe I'll give the internal option a try!
    I know you got A LOT of people chiming in about FPS...some of them are right...some of them.
    60fps is more a sports and video game thing. 30 (29.97) is the US broadcast tv standard (despite some shows being shot in 24fps...they get upscaled to 29.97) True 24 fps is a cinema thing - and most closely emulates the persistence of vision in the human eye while also being cost effective in film production.
    Higher frame rates get used but it is rare. 60 is only necessary for detailed high speed action - otherwise you are capturing and processing frames you really don't need to. The strobe effect of the refresh in a digital screen is the only reason we can see the 60fps and the reason it looks unnatural - it makes us see more clearly than we normally do, hence the frequent comparison to soaps that are overly clear and overly lit.

  • @13thravenpurple94
    @13thravenpurple94 Год назад

    Great work 🥳 Thank you 💜

  • @zajlord2930
    @zajlord2930 2 года назад +4

    i have been using this for several years and never even tought of using it for videoediting

  • @SaneManiac_MG
    @SaneManiac_MG 2 года назад +1

    He makes video editing look so easy. 2022, gonna try a bit harder to get into it

  • @xavierthomas1980
    @xavierthomas1980 2 года назад +2

    You should activate "zoom to mouse position" in the user preference, it would help a lot when zooming in the timeline. Edit: You can also change the setting for the render temporary windows, if you do not like blender opening a new window when rendering.

  • @NavySturmGewehr
    @NavySturmGewehr 2 года назад +1

    Thank you for this video! I had blender installed, and I edited a video and published my first edited video today. Thank you sir!

  • @bobsbottomshelf
    @bobsbottomshelf Год назад

    Ive been using Kdenlive since 2017 and always heard about Blender as a video editor but was afraid it was too complicated to try. You do well making it look like something I could easily use. I might give it a try here since launching this channel.

  • @bjr2966
    @bjr2966 2 года назад

    I believe right clicking on any setting allows for you to set the default value. Try it on the audio and sequencer check boxes and other settings

  • @davidcodd3398
    @davidcodd3398 3 месяца назад

    Fantastic Video. Thankyou

  • @SaddamHussain-we9ec
    @SaddamHussain-we9ec 9 месяцев назад

    after years of procrastination and having watch later playlist filled, today I decided to give it a go, I hope I would be consistent in future, right now it seems I'm the worst at editing, I hope I'd become better.
    by the way your video was good, liked n subscribed.

  • @brushipart
    @brushipart 5 месяцев назад

    Hi Derek, thank you so much for the amazing content! Really helpful! What you can do to make you life easier its to make all configurations you want to the file, fps, timeline duration and all, and save that .blend file somewhere, and in the file menu, you go to File -> Defaults -> Save Startup File. So, all the configs you made to that .blend file will be your new default everytime when you open Blender :)

  • @soultracer
    @soultracer 2 года назад +2

    What is more important and precise than scrubbing is to see waveforms. I always turn off scrubbing because it's annoying.

  • @MikkoRantalainen
    @MikkoRantalainen 2 года назад +1

    Blender doesn't have a lot of pre-canned effects but you can apply the input video as texture to 3D objects (or 3D object data!) and do whatever you want with the results.

  • @whyjaywonders
    @whyjaywonders 2 года назад

    Super video. Great one. Kudos :)

  • @gavinpenrose
    @gavinpenrose 2 года назад +3

    A great video, a couple of things that may help that don't seem to be in your work flow .....
    Speed of imported file will automatically adjust your fps
    Press home with the mouse in the bottom window it shows all your clips at once
    When moving clips with G , press shift as well and it will help you fine tune the position
    If there's a setting you change everytime, you can change your default start up menu so all things are as you like on start up
    When you cut with K , have your mouse on the side of the time line you want to delete, and once you've pressed K , the side you want to delete will be highlighted, just press X and it will delete that bit
    If you want to change 2 values to the same number like you did with scale, you can click and drag your mouse down through the values you want to change and release and type in say .3 and bit will apply to all
    using shift+K will give you a still frame cut that you can extend out

    • @user-xc7uo6md3n
      @user-xc7uo6md3n 2 года назад

      Hey bro, needed a hand. I forgot how to lock the green frame tab center so I can zoom into smaller frames without it flying to the sides. Your help would mean alot, thanks.

    • @gavinpenrose
      @gavinpenrose 2 года назад

      @@user-xc7uo6md3n i hover the cursor in the timeline, press number pad zero and that centers the tab to view (as long as its paused) then keep my finger on the + button and it zooms in exactly on the centre pretty quickly, for doing this i use the + button but for general zoom in a little or out a little i use the mouse wheel

    • @user-xc7uo6md3n
      @user-xc7uo6md3n 2 года назад

      @@gavinpenrose thanks heaps for the fast response bro! Didn't know above the + shortcut. I can't believe I forgot how to do that lmao

    • @gavinpenrose
      @gavinpenrose 2 года назад +1

      @@user-xc7uo6md3n Yeah, i think there's still 100 shortcuts i don't yet know about :DDD but i use Blenders VSE for all my editing it's a very under estimated video editer

    • @user-xc7uo6md3n
      @user-xc7uo6md3n 2 года назад

      @@gavinpenrose I only know like 3 shortcuts 🤓, what would be the best video editing software in your opinion?

  • @LyncSoftConsulting
    @LyncSoftConsulting 2 года назад

    Very Informative and helpful

  • @naolmstead
    @naolmstead 2 года назад +2

    Those random numbers it named the file are your start and end frames. If you don't tell Blender a the filename you want in the output section where it is initially set to /tmp/ it just names it after the frame count.

  • @blenderbuch
    @blenderbuch 2 года назад +1

    Try backspace to align clips end to start. Removes gaps also.

  • @jenovaizquierdo
    @jenovaizquierdo 2 года назад +1

    A lot of youtube tutorials don't mention, that you can change the speed of the fading effects, by first selecting it and then going to the Graph Editor, i learn that the hard way looking for it.

  • @drumboarder1
    @drumboarder1 2 года назад +2

    There are useful font add ons that allow you to see them all in the font tab, though I'm just now thinking it may be one of the reasons my blender takes a few seconds to load seeing as it has to read external files on start up
    EDIT: also ctrl + mmb drag is a zoom shortcut and it works basically everywhere including menus

  • @ericgreenwood4812
    @ericgreenwood4812 2 года назад

    You can press 's' for "scale", so you don't have to zoom in that much to stretch the text segment.

  • @CausticAscarite
    @CausticAscarite 2 года назад +7

    This video is so in the right time and place. I'm looking for a new video editor. I came from Windows 4 years ago and since then I always dualbooted into Windows just for the Adobe apps: specifically premiere Pro and after effects since those are the only programs I learned throughout last 10 years.
    Haven't watched the video yet, I hope I'll find the solution here

  • @jesuispepelepew7574
    @jesuispepelepew7574 Год назад +1

    damn. nice video. I was trying to find out if there was a 'blender' of video editing softwares. it turns out it was just blender video editing.
    I used to mess around with blender a while ago just to try out sculpting and whatnot. every oddity and every positive that you described in this video; my thought every time was: yup, that's blender.
    I think I'm going to seemlessly start editing, your video is a great beginners guide. video is twice as good if you have cursory blender knowledge

  • @vheypreexa
    @vheypreexa 2 года назад +6

    blender is all about the add ons. there are many built in that aren't turned on by default. and you can get new ones installed to expand the features

  • @BHASKARAN550
    @BHASKARAN550 4 месяца назад

    well explained. Thanks.

  • @geraldhoffpauir5048
    @geraldhoffpauir5048 2 года назад

    you can turn snapping on to help with lining up different clips and such

  • @nicholaspostlethwaite9554
    @nicholaspostlethwaite9554 5 месяцев назад

    Great to see someone covering the Blender video editor use. It is sadly lacking in the Blender tutorials community.
    The reason the defaults are 'small' is the Blender centric uses are for short animations, every frame of which has had to be render out as individual renders. For your viewpoint you have easy 'long' clips to use, edit etc.
    This is 2 years old, apparently there have been some improvement work on it recently.
    Note the vast majority of Blender users use Win systems. Long way Second is Linux, then Apple.
    Perhaps you might consider an update, aimed a little more at the Blender user community.
    It is likely the base frames will have been rendered out with a look, colour, etc. already.

  • @SourceAwareness
    @SourceAwareness 2 года назад

    👍🏾 Thank you, my brother!!

  • @emileravenet
    @emileravenet 2 года назад

    this is so awesome thank you

  • @flytacos
    @flytacos 2 года назад

    Thanks for this review. I will probably choose Blender now as a video editor thanks to this lovely review.

  • @emanuelgaff1349
    @emanuelgaff1349 11 месяцев назад +1

    33:12 a quick tip ;) if you look at your movie strip you may notice the number of frames. In your case the number reads 4489. So, you can figure out the end frame.

  • @welchomestudio
    @welchomestudio 2 года назад +1

    To zoom in on any clip without battling, select the clip you want, press on the full stop on the numpad... bam you automatically zoom in on that element.

  • @MrKashyr
    @MrKashyr 2 года назад

    Blender is probably my favorite piece of FOSS, I'm really glad to see DT using it in his channel!