Deploying Kruleboyz

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  • Опубликовано: 10 сен 2024
  • Art for the channel donated by Y-Berion: / y__berion
    Buy some dice! baronofdice.co...
    Discord: / discord
    Patreon: / mossdoggaming
    RUclips Membership: / @mossdogaos
    Music provided by Lofi Girl:
    Hoogway x Softy - Words on Water
    Sátyr x Phlocalyst - Trust Me
    Lilac - Hyacinth
    Monma - Waking Up
    l'Outlander - Warm Country
    Kupla - Sunray
    Dontcry x Glimlip - Ebi Tempura
    Mavine - 94
    Mau x Kanisan - a sign from her
    Kupla - Safe Haven
    eugenio izzi - A fresh breath
    Bcalm x softy - times with you
    Blue Wednesday - Introvert
    Kupla - Orion
    Purrple Cat - Morning Light
    Playlist: • Lofi Girl

Комментарии • 11

  • @frogmaister
    @frogmaister Месяц назад +2

    I ended up having the exact same list after swapping Gobsprakk + Killbow for Vulcha + Shaman + Monsta-killaz. Gobsprakk's unbinds are unfortunately not nearly as strong as in the last edition without magical dice, and Killbow is still very unpredictable.
    Here's my two cents/some things I found people overlook:
    - Snatcha gives +1 to all attacks, not only Mortal Wounds
    - having the former in mind, All Out Attack gives +3.5 dmg to Breaka and +7 dmg to (fully buffed) Gutrippaz against 4+ save
    - put your Boltboyz into the obscurring terrain to make them invisible to shooting without having to be 12" away
    - if you take Ded Sneaky you can try Sneaky Sneakin' the same unit twice (in case it fails the first time)
    - to complete "Time To Get Stuck In!" battle tactic you only need to have charged and piled-in afterwards (if you are not in combat) - the advanced ability rules say that even if you resolve a part of the effect "the ability is still considered to have been used"
    - you can Power Through your Snatcha against a unit you haven't damaged yet for D3 + (potentially) D3 and -1 to wounds (rampage) at the end of the turn
    - remember to make sure you have space to actually summon Krondspine :)

  • @Narfynarf
    @Narfynarf Месяц назад +2

    If I am higher drops, I just deploy every unit one by one - instead of by regiment. It works great

  • @Krulecrafts
    @Krulecrafts Месяц назад +3

    If we're going up to 4 drops aren't we better off saying screw it and running 5 drops to get the most of our hero options?

    • @KamilBuraczewski
      @KamilBuraczewski Месяц назад

      This is most of our hero options. Our infantry is great too

  • @mixfrog6190
    @mixfrog6190 Месяц назад +3

    What do you think about monsta killaz fate? I think it is not right that warcry exclusive band is our best unit, maybe GW thinks so?

  • @masonknox77
    @masonknox77 Месяц назад

    Been digging the content. Thanks for teaching me how to counter your armies. :)

  • @alexandruraullobontiu4052
    @alexandruraullobontiu4052 Месяц назад +1

    Really cool content!
    Any chance you'd do a video on how to play on tabletop simulator?

  • @thomasrabenhorst821
    @thomasrabenhorst821 Месяц назад

    You do a beautiful job helping us kruleboyz player. I just thought that a retreat is a core move action and a setup with sneaky sneakin is also a core move. Am i wrong?

    • @frogmaister
      @frogmaister Месяц назад

      No Dirty Trick has a 'Core' keyword, in fact they all only have a 'Dirty Trick' keyword

    • @rafparis2
      @rafparis2 15 дней назад

      @@frogmaister what about 24.0 (unit set up on the battle field in a phase other than the deployment
      phase cannot use Move abilities in the movement phase of the same turn)?

    • @frogmaister
      @frogmaister 14 дней назад +1

      @@rafparis2 Yes, you cannot Sneaky Sneakin' and then Move, but you CAN Move (or Redeploy) and then Sneaky Sneakin'.