Elden Ring DLC Analysis - Quality over Quantity

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  • Опубликовано: 25 июл 2024
  • #eldenring #fromsoftware #shadowoftheerdtree
    Intro 0:00
    Gravesite Plain 1:24
    9:18 Belurat, Tower Settlement
    12:53 Divine Beast Dancing Lion
    15:45 Castle Ensis
    18:37 Rellana, Twin Moon Knight
    21:18 Cerulean Coast
    25:27 Stone Coffin Fissure
    27:38 Putrescent Knight
    32:30 Scadu Altus
    33:58 Golden Hippo
    35:16 ShadowKeep
    40:51 Commander Gaius
    45:11 Shaman Village
    46:43 Scadutree Avatar
    48:45 Messmer the Impaler
    52:54 Scadu Altus (Continued) and CATACOMBS
    58:06 Abyssal Woods
    1:02:16 Midra's Manse
    1:04:43 Midra, Lord of Frenzied Flame
    1:06:43 Ancient Ruins of Rauh / Rauh Base
    1:11:07 Romina, Saint of the Bud
    1:12:17 Metyr, Mother of Fingers
    1:14:50 Charo's Hidden Grave
    1:19:33 Foot of The Jagged Peak
    1:22:28 Bayle the Dread
    1:26:09 Enir Ilim
    1:28:33 Radahn, Consort of Miquella
  • ИгрыИгры

Комментарии • 487

  • @Bob-jh6xt
    @Bob-jh6xt 19 дней назад +61

    My problem with the Scadutree fragments was really their placement. I like some being scattered around, but I think they should've been side rewards, like you kill a side boss, and it drops a weapon AND 1 or 2 Scadutree fragments.

    • @best_mate456
      @best_mate456 19 дней назад +18

      Think they should add more of them but cap at a certain level

    • @JoseViktor4099
      @JoseViktor4099 16 дней назад

      Btw, may I ask if the Scadutree Blessings actually carries on NG+?

    • @todd2.08
      @todd2.08 15 дней назад

      @@best_mate456Yeah people compare them to Golden Seeds but it just isn’t comparable when there is an over abundance of the golden seeds scattered everywhere so a player can find different ways to max out their flask uses. Not so with the Scadu fragments

    • @Ostrava6572
      @Ostrava6572 13 дней назад +1

      @@JoseViktor4099yes they carry over

    • @100StepProgram
      @100StepProgram 11 дней назад +1

      My problem is how they work, I love how they make me do more damage but when you go back to base game you see that you do less damage which makes me sad 😂

  • @aayushdasgupta9754
    @aayushdasgupta9754 19 дней назад +161

    Funnily enough, the Shaman village is one of my most memorable areas in the DLC. It has almost nothing in it, but lore.
    I am not sure how much you got into Elden Ring lore, but if I were to put it in terms of Dark Souls lore, imagine if there was a gesture hidden area in the Ringed City Swamp that led to Gwyn's old village, guarded by a couple of silver knights and an illusion of ornstein. Gameplaywise its just a buch of reuse. But in terms of lore, the place hits like a truck. It changed how I giewed Marika completely. I had to just sit down and think of how this single area recontextualizes everything I thought about the base game lore.
    For a lore enthusiast likr myself, it was a delight to discover the area, to the point that I forgot all the reuse and just immersed myself there.

    • @ILUVBHS
      @ILUVBHS 19 дней назад +21

      I have to strongly agree with this. It was a little disappointing hearing him just gloss over the village and the purpose of the sentinels being there like it was reuse for the sake of reuse and a whole lot of nothing. Reading the item description of the tree that marika left behind there felt like I was walking on sacred ground, like this was the beginning of the story of marika. Looking back it’s one of my favorite discoveries hands down.
      Also dogging on the tree sentinels after having my shit pushed in by gias for the better half of 2 hours felt reaaaally good XD

    • @mingQWERTY
      @mingQWERTY 19 дней назад +20

      Meeting the Tree Sentinels in the area is like meeting two old friends. Everything in the DLC has been alien for the most part and running into them, hearing their music and their movesets being instantly downloaded in your brain just feels so good for some reason. Re-using assets done extremely well

    • @jackreacher7495
      @jackreacher7495 17 дней назад +5

      @@ILUVBHS Thanks for warning me. This isn't worth my time to watch, then - it's fine to dislike asset reuse, but anyone who makes such a half-assed attempt to criticize it without even understanding the in-universe "why" of it doesn't deserve my time. He probably bitches about "empty areas," too.

    • @yourmother9747
      @yourmother9747 17 дней назад +1

      @@jackreacher7495he sure does

    • @Slaughter_Hill
      @Slaughter_Hill 16 дней назад

      @@ILUVBHSthe item description are the devs trying to hide their lazy reuse

  • @thehotwindblowing
    @thehotwindblowing 15 дней назад +15

    I personally found the reuse of Tree Sentinels really satisfying. After many hours of trekking through unfamiliar and dreary territory, getting humbled by new bosses and enemies, you stumble upon what are basically the equivalent of walking punching bags in comparison to all the scary shit in the DLC. By the time you get to the Hinterlands you're probably quite juiced up on Scad frags and got some cool new DLC build rolling, or at least augmented your build with some shiny new DLC tools. They feel placed as the perfect test dummies to remind you how far you've come and to unleash your wrath and absolutely blast them to bits with your epic new stuff.
    You even mention how the Tree Sentinel has that "come back later" purpose in the original game - I have many fond memories of coming back to the Tree Sentinel and clapping him with a highly upgraded weapon (second playthrough onward, first playthrough I was stubborn and killed him at base level ofc).
    That's just me though and I think it's totally valid to not like Tree Sentinel reuse, lore justifications aside.

  • @Grizz0705
    @Grizz0705 16 дней назад +19

    I view the Cerulean Coast as the Weeping Peninsula of the DLC. If you can't beat Dancing Lion or Rellana then you go to the Cerulean Coast to get some more upgrades then comeback.

  • @tonystarrk4859
    @tonystarrk4859 18 дней назад +38

    Your take on Rauh Ruin's aesthetics is similar to how I felt when someone said they disliked Fountainhead Palace's aesthetics, I just don't get it. Besides that, Rauh Ruin's is the closest we've gotten to a legacy dungeon for Torrent (even the elevators finally work with him). It has the design, traps, and secrets of a dungeon, just expanded for the horse.

    • @TifffanyTaylor
      @TifffanyTaylor 11 дней назад +2

      I was noting these things myself. I'm glad someone else had the same thoughts & wrote it out

  • @Nobreza0804
    @Nobreza0804 18 дней назад +19

    Honestly, Shaman VIllage is perfect and your approach to it was a little misleading, that was the place that MARIKA of all people was born, the tragedy with the hornsent and the shaman people, the smaller erdtree incantation and her braid at the Grandmother tree, the Erdtree Sentinels are there for a reason, they're enforcers of her Golden Order and they're safeguarding that place that's sacred.

  • @shiroamakusa8075
    @shiroamakusa8075 19 дней назад +51

    I don't find the Scadutree Avatar to resemble Midir at all, it's actually way closer to Ebrietas from Bloodborne. Wide swings with long, spindly appendages, headbutts and -grabs if you come too close, a devastating bull charge with very little rev-up and homing missile attacks. I really wonder why no one can see the clear reference.

  • @WarOfWolves
    @WarOfWolves 19 дней назад +197

    Quality over quality? Did we play the same dlc? It has both.

    • @bombthing
      @bombthing 19 дней назад +56

      Same Quality as their other great dlcs, but triple the quantity at the same time. Perfect balance, big W

    • @EndersupremE
      @EndersupremE 18 дней назад +36

      Nah, the forges not having some copy paste boss and just being a cool place to get some weapons is a big example of this quality over quantity

    • @lonradb
      @lonradb 18 дней назад +28

      ⁠​⁠​⁠@@EndersupremE fr, baffles me that people are complaining about them not having a boss at the end. what happened to having a fun dungeon for the sake of having a fun dungeon? also ancient dragon smithing stones are always 100% worth your time

    • @EndersupremE
      @EndersupremE 18 дней назад +9

      ​​​@@lonradb I wouldnt say 100%, but I'll take it every day over Arteria Leafs, rune arcs, butterflies... Even a copy pasted poorly made boss

    • @SH19922x
      @SH19922x 18 дней назад +3

      If you cut out the optional areas it's a fairly smallish medium size dlc so it's a W either way, only problem is the story never gets told to it's end

  • @IAm.Messmer.Brother.Of.Malenia
    @IAm.Messmer.Brother.Of.Malenia 19 дней назад +66

    shadow keep has the type of level design i want to see in a resident evil game

    • @anders6326
      @anders6326 19 дней назад +3

      Heck yes.
      Also, open your other eye, brother of MElina ;)

    • @IAm.Messmer.Brother.Of.Malenia
      @IAm.Messmer.Brother.Of.Malenia 19 дней назад +1

      ​@@anders6326 hmmm, i guess the gloam eyed queen could also be marika's daughter ;)

    • @Megidolaon999
      @Megidolaon999 18 дней назад +2

      ⁠@@IAm.Messmer.Brother.Of.Malenia Bro messmer is Melina’s brother, not Malenias. Both are the eldest of Marika’s children.

    • @joaoluizkfsantos8392
      @joaoluizkfsantos8392 18 дней назад +2

      ​@@Megidolaon999 that... Would also make him a brother to Malenia... Since she's also a child of Marika

    • @IAm.Messmer.Brother.Of.Malenia
      @IAm.Messmer.Brother.Of.Malenia 18 дней назад

      @@Megidolaon999 marika has more than 3 children

  • @chirin9073
    @chirin9073 19 дней назад +37

    I think Castle Ensis is supposed to be on the tier of the medium dungeons in the base game, like Castle Morne or Castle Sol

    • @smoothyodaproductions4373
      @smoothyodaproductions4373 19 дней назад +11

      Yeah the real legacy dungeons id say are Shadow Keep, Enir Ilim, and Belurat. Castle Ensis as you said felt like just a normal castle dungeon, and Midras Manse feels a little small to be a legacy dungeon.

    • @lordofcinder8884
      @lordofcinder8884 19 дней назад

      But it has a rememberance boss, imagine caria manor had a rememberance boss, that's just unacceptable quality for a legacy dungeon

    • @joaoluizkfsantos8392
      @joaoluizkfsantos8392 18 дней назад +12

      ​@@lordofcinder8884more unacceptable than having a repeated Ancestor Spirit as a remembrance boss?
      I see no issue with Rellana at all, since she's also an amazing and unique fight to justify her remembrance status

    • @Nope-wf6gn
      @Nope-wf6gn 18 дней назад +13

      ⁠​⁠@@lordofcinder8884How is that unacceptable? Fortissax, Astel, Fire Giant, and Regal Ancestor are all rememberance bosses, yet they aren’t tied to dungeons at all. Not to mention, Radahn is tied to Redmane Castle which is a minor legacy dungeon just like Castle Ensis.

    • @lordofcinder8884
      @lordofcinder8884 18 дней назад +1

      @@joaoluizkfsantos8392 I think I used the wrong words, I didn't mean the boss I meant the Dungeon itself feels like a worse caria manor so imagine caria manor had a rememberance boss

  • @tonystarrk4859
    @tonystarrk4859 18 дней назад +7

    Furnace Golems don't drop anything interesting? Someone hasn't beat any bosses with the Deflect Tear yet.

  • @justbored9295
    @justbored9295 19 дней назад +39

    more like quality and quantity though, this thing took me like 50 hours to fully complete

    • @geordiejones5618
      @geordiejones5618 19 дней назад +7

      Well over 100 for me and I haven't even seen the last legacy dungeon. Between exploring every nook and cranny, only using a handful of scadutree fragments for the most challenge, and of course farming, this will be 125 hours easy. I've done a fair amount of dicking around but it's because it's such a well designed expansion.

    • @smoothyodaproductions4373
      @smoothyodaproductions4373 19 дней назад

      @@geordiejones5618it took me less than 100 to beat the game lol thats crazy

    • @EndersupremE
      @EndersupremE 18 дней назад +3

      It is very full of content, but clearly there was a shift to quality over quantity. No copy paste catacombs, the ones that are like base game catacombs are unique. The forges being just cool dungeons to get new weapons and no boss was a cool thing. I'm pretty sure if they did put a boss it would be a generic copy paste. It's definitely quality over quantity even tho it has a lot in quantity

    • @flamingmanure
      @flamingmanure 17 дней назад +1

      base game also had a shit ton of quality to go with its quantity, laughably more than the older games if you ask me, lol even the basic heavy enemies and mini bosses were better than half the main bosses from bb and ds3 XD but souls veteran clowns usually just point to the mini dungeons and screech "quantity over quality" forgetting that factoring in bloodbornes chalice dungeons would make it objectively the lowest quality souls game XD
      besides, this whole "quality" argument is a silly subjective notion that souls youtuber clowns use to seem more objective in their "critique" lol. for example, i think sekiro is a mediocre quality game, with mediocre uninteresting bosses, mediocre enemy/boss art design, mediocre to forgettable music, combat thats great for about half a playthrough before it feels stale and laughably repetitive (devil may cry and ninja gaiden are dozens of times tighter and more complex than any fromsoft game combat anyway, so my standards are really high), and by god was sekiros level design the most forgettable mediocre ass ive ever seen in fromsoft.
      overall i view sekiro as a mediocre quality game in fromsofts standards, its only impressive aspect is its combat, thats about it, and even that is one note and repetitive.

    • @PessiIsPinished
      @PessiIsPinished 16 дней назад +2

      ​@@flamingmanureI think I've lost about 10 brain cells reading this. Care to explain how a pile of trash like elden ring is better than sekiro.

  • @keskorian5820
    @keskorian5820 19 дней назад +7

    amazing job on this one!

  • @JoseViktor4099
    @JoseViktor4099 19 дней назад +41

    One think that imo took the approach of "Quality over quantity" undeniably are the minor Dungeons. Almost all bosses I've seen there has a somewhat diferent approach between each others, the lenght feels more like an actual Soul level, and overall feels better to explore due to the amount of secrets and interesting sections as very often they go around a gimmick.
    Seriously, if they did this take on the base game, ER level design would had been extremely impressive

    • @calmack6637
      @calmack6637 19 дней назад +9

      midras manse was the best 10 minutes of content i have ever experienced

    • @flamingmanure
      @flamingmanure 17 дней назад +8

      ERs base game level design factoring in its open world and legacy dungeons completely destroys the older games, even ds1 doesnt stand a chance.
      there are 2 to 3 ways to get into almost every open world area, there are 2 ways to get into every legacy dungeons, some of them have more than 2, and im still not counting the mirrors and coffins, frankly its kinda laughable to think ds1 is even in the same league as ER in level design, that undead burg shortcut, the best shortcut in souls, is cute next to ER to be quite frank.
      ffs you see nokron studded into the ceiling of siofra river cave, then 30 to 50 hours later you kill radahn, go down a meteor crater, and end up in that very same upside down castle you saw 50 hours ago XD and you can use the ruin spires with torrent to climb back down to siofra, older souls games level design is barely indie game level compared to this. i played ds1 right after ER, and even its best shortcut just had me going "thats pretty neat' nothing in it dropped my jaw really. hell not a single area in any of the older games and their dlcs are even half as good as a single legacy dungeon in level design and quality to begin with, factor in the open world and underground level design, and its no just no contest.
      no matter how much nostalgia bias there is towards older souls games level design, it took objectively laughably far more effort and talent in level design skills to make ERs level design than any other fromsoft game, its one thing to prefer the older souls games level design, its ok to prefer it, but objectively speaking, elden ring is above them.

    • @JoseViktor4099
      @JoseViktor4099 16 дней назад +4

      @@flamingmanure I completely Agreed that ER is much better than DS1 on the surprise factor. Its also much better verticality wise.
      Although, I consider that DS1 is better on trap and enemy placement. DS1 very often liked to put you on Some tricky situations like very thin corridors you could slip, alongside enemies which propuse is to make you fall, like Anor-Londo archers, a more prominent use of enemy companions that makes you think about which enemies want you to tackle first, like the boar and the archers situation, which is ironically a hint of how to deal against the Boss of that zone.
      The zones are also overall very unique and very often differs on arquitecture and gimmicks a lot, making It feel every zone extremely unique apart of its art style.
      I think that both ER and DS1 has different reasons on why they are so phenomenal.
      But those are my takes, personally.

    • @ItsJustCartier
      @ItsJustCartier 16 дней назад

      @@JoseViktor4099So the reskinned Death Knight “boss” is quality not quantity?😂

    • @JoseViktor4099
      @JoseViktor4099 16 дней назад +7

      @@ItsJustCartierYes, that boss fight is very well made with a sh!t ton of moves and is very fun to fight with, having the variation another weapon with different moves that settles it apart.
      A shame that you have to (ironically) copypaste Feeble´s opinion in order for you to complain about a genuine great boss.

  • @berkebus
    @berkebus 16 дней назад +5

    I fought Scadutree Avatar much earlier in the playthrough than most, I was playing with a Milady and trying to engage with the boss on somewhat fair terms and I think here Scadutree Avatar shines incredibly. Many bosses in the DLC will ask of you to find something that is truly powerful that will help you defeat the uptick of difficulty. I am actually very pleased that Scadutree Avatar is not only a very unique design in the catalogue of Fromsoft, but it also keeps its fairness, has great cadence, and a few moves that though hard to interpret at first are incredibly dodgable while also punishing repeated mistakes with bleed build-up. After defeating Rellana, a lightning-fast boss with endless combo's (that I still agree is a better boss than Scadutree Avatar), Scadutree Avatar was a breath of fresh air and great fun. Sometimes I do think that the community puts too much emphasis on a boss having to challenge them or be hard in a way which is unfair. I think Scadutar is an incredible well designed boss. It may not be as difficult as some of the other bosses, but for me it was one of the most FUN bosses to fight in this DLC.

  • @blackironslayer7228
    @blackironslayer7228 17 дней назад +8

    I think Scadutree fragments still works, because unless you're a die hard completionist, you realistically dont need all of them.

    • @TotalTimoTime
      @TotalTimoTime 14 дней назад +2

      Even if you are: I got all of them just from exploring thoroughly. I was missing one by the end of the game looked up a guide and it turned out I had already defeated the pot guy that drops it just forgot to pick it up.

  • @Detriax
    @Detriax 15 дней назад +4

    I wanna add about the Ghostflame dragons is that they feel very different from the normal dragons since they have a lot of new moves

  • @subtotalgecko1406
    @subtotalgecko1406 16 дней назад +1

    Love this vid, great work!

  • @KaueBR89
    @KaueBR89 18 дней назад +10

    commander gaius clips at 43:40 explained: the difference in damage is because of the counter hit system. In the first example you were drinking the flask and got hit, because you were in the middle of an action, you got more damage than the second clip

    • @its_saber1525
      @its_saber1525 18 дней назад +2

      It's like bloodbornes counter damage

    • @sneaky5141
      @sneaky5141 16 дней назад +1

      ​@@its_saber1525its like literally every game in this genre since demons souls lol
      still an awful mechanic

    • @Shinigami00Azael
      @Shinigami00Azael 14 дней назад +1

      ​@@sneaky5141 I almost liked your response, until I saw the last line xd
      But it's weird how late this comment is.

    • @_BBAGG_
      @_BBAGG_ 8 дней назад +1

      ​@@sneaky5141How is it an awful mechanic? It punishes you for being reckless, if you wanna play like some braindead creature mashing the heal button with a boss close by you deserve to get hit harder.

    • @KhangNguyen-ij4xh
      @KhangNguyen-ij4xh 8 дней назад +1

      @@sneaky5141it’s not. It’s there to punish greedy plays and iirc you only lose thrust def.

  • @kinggamereon653
    @kinggamereon653 17 дней назад +5

    The Gaius charge is pretty bad with how inconsistent it is but if you dodged it, that would probably help. When I played this before the patch the first dash was practically undodgeable but maybe the patch with his changed starting position fix this. For the later charges dodge into him with good timing. He's honestly one of the most fun bosses in the dlc for me while the rest of the world seems to hate him.

  • @All-bz9xr
    @All-bz9xr 19 дней назад +11

    watching until the end, i can see why you feel a certain way about some of the area and the thing with the forge golem being spread around all over the map. it's just that the one thing i didn't hear you mention once ( i think ) is that lore and story telling through enemies / NPC placement has a big role in designing this and the base game. the only area i didn't think did enough is Rauh. but this is just my opinion

    • @geordiejones5618
      @geordiejones5618 19 дней назад +5

      This what I say when people complain about asset reuse. A lot of it is for the sole purpose of making you associate certain enemies with certain factions/characters and when you really dig into every enemy type, for the most part it's consistent to story and lore choices.

  • @seanysalami
    @seanysalami 9 дней назад

    Awesome video man. Subscribed

    • @CosmicEye597
      @CosmicEye597  9 дней назад +1

      I'm glad you enjoyed. Thank you for the kind words

  • @Magos_Tungdil
    @Magos_Tungdil 19 дней назад +6

    There is a duo boss another RUclipsr said „ the hippo and the camera“.

    • @flamingmanure
      @flamingmanure 17 дней назад +2

      ppl that complain about the hippo camera are souls veteran idiots that constantly dodge backwards and then wonder why they got cornered between the hippy and a wall on their back.
      the hippo bosses cam is completely fine, just stop dodging backwards towards walls and stop running to the hippo when he runs into a wall, let him come to u.

  • @EmirBanan
    @EmirBanan 17 дней назад +25

    I’ve watched 30 min at this video now and it becomes apparent this guy doesn’t realize that it is a DLC and not a full scale game

  • @lenabeanzx
    @lenabeanzx 18 дней назад +5

    Don’t agree with every single point you made but man this was a stellar video. I was shocked when I saw how many subs you have, you deserve way more.

    • @CosmicEye597
      @CosmicEye597  17 дней назад +1

      Thank you for the kind words.

  • @firelord508
    @firelord508 18 дней назад +6

    Twig guy?! That’s zanzabart, lord of the quimbled flame.

  • @otisvale9445
    @otisvale9445 5 дней назад

    Well made video!

  • @luanpachecocabral8732
    @luanpachecocabral8732 19 дней назад +8

    What a high quality video man, you should and will be recognized for your work in the future

  • @Pulsar9788
    @Pulsar9788 11 дней назад

    Amazing Review, I enjoy listen to your voice

    • @CosmicEye597
      @CosmicEye597  11 дней назад +1

      Thank you for the kind comment :)

  • @FoopahDestroyer
    @FoopahDestroyer 14 дней назад +1

    Did you find the velvet st trina sword in the fissure? 👀

  • @spacesloth9529
    @spacesloth9529 16 дней назад +1

    To be fair, the ghostflame dragons do have some new attacks which threw me for a loop

  • @Gugu-Gaitan
    @Gugu-Gaitan 13 дней назад +1

    At this point, the camera issue has to fall into one of these cases:
    1-It's completely intentional
    2-It's inherit to the game's engine and/or design (Pardon my lack of proper vocabulary)

  • @Cayden.1
    @Cayden.1 18 дней назад +4

    the gaius attacks doing more damage arent glitches. If yoh get attacked while you are in the middle of some stamina consuming animations like jumping or attacking, yoh take more damage. that's always been in the game.

    • @CosmicEye597
      @CosmicEye597  17 дней назад

      Thank you for pointing that out.

  • @perplexedon9834
    @perplexedon9834 3 дня назад

    I missed the main path to Cerulean coast and actually ended up going to Charo' Hidden Grave first, then climbing down the collosal dragon's wings and making my way to the coast, and ultimately to the Fissure. I also platformed UP from Cerulean coast into that ravine with the Erdtree Spirit.
    Both of those were some of the coolest experiences I've ever had in a game. I knew there was going to be something cool down the bottom of the world, and making my way down the beach and along the coast, even though it didnt take too long, was such an adventure. I felt less like I was playing a game and more like I was just an adventurer camping under the stars, talking to my horse, and seeing what lay beyond the horizon. I'm glad that experience wasn't interrupted, in fact I think the ghost flame dragon was even too much.
    I got to the fissure before breaking miquellas rune, so seeing the path to Trina sealed off filled me with excitement about coming back later. The drop down to the Putresence Knight had my heart in my throat, and I don't think I would have enjoyed that nearly as much as I did without feeling like I took a peaceful journey to the edge of the worls.

  • @alloytitanium5972
    @alloytitanium5972 19 дней назад +2

    Armored Core 6 is their newest quality focus game my guy. And it's peak.

  • @daquandavis5498
    @daquandavis5498 19 дней назад +4

    I think they did adapt to the base game open world well. N I’d be willing to bet the next game they make will have a large world with a layout kin to the way the DLC is. I really like what they did with catacombs and dungeons. They felt a lot more important.

    • @its_saber1525
      @its_saber1525 18 дней назад

      I actually want them to go back to a mote linear world, just have the levels themselves be more open (like ds3 but the levels themselves like lothric would have the open ness of legacy dungeons)

    • @Apophes
      @Apophes 13 дней назад

      Well lets hope next game would be linear with these dungeons, or something like sekiro because if they cant make good open world, and in dlc they make this, then dont even try.
      And since so many people are brained, I bet FS would think that dlc have good open world

  • @calmack6637
    @calmack6637 19 дней назад +9

    shadow keep is its own fucking game

  • @freemygrandma956
    @freemygrandma956 17 дней назад +1

    49:47 another thing I found odd was the lack off boss cutscenes and voice lines

    • @skeley6776
      @skeley6776 12 дней назад

      Rellana def deserved a cutscene

  • @SOLAIRESbbg
    @SOLAIRESbbg 7 дней назад

    Genuinely great video.The flow reminds me of Joseph Anderson, very good. A lot of people leaving a hate comment about one opinion they disagree with on an 1:30 hour video is crazy to me.

  • @itmekobb8075
    @itmekobb8075 15 дней назад +1

    I agree with almost everything said in this review, my first 5 hours in the dlc were a bit lacluster but once i got past castle ensis it was all uphill for me

    • @CosmicEye597
      @CosmicEye597  15 дней назад

      I am glad my words resonated with you.

  • @anders6326
    @anders6326 19 дней назад +4

    46:16 / 1:36:11
    It may be nice to talk about non gameplay and design aspects when you do these because boy you must be missing a LOAD of characterization, thematic, and narrative details, here.
    I mean, Shaman Village and its fate is literally the cause of the DLC and the founding of the Golden Order? xD

  • @undeadpizza8016
    @undeadpizza8016 19 дней назад +1

    great video and i agree with a lot of what u said and also obviously disagree with a lot of what u said. however im a bit baffled at how u thought enir illim is one of the peaks in level design of the game. i was so disappointed cus its just a straight line to the boss, with one branch off to get the euphoria weapon. besides that what else is there to explore? did i miss a lot

  • @hesmycat
    @hesmycat 17 дней назад +1

    I also entered the dlc with the starscourge greatswords

    • @skeley6776
      @skeley6776 12 дней назад

      So weird not showing his first playthrough.

  • @freemygrandma956
    @freemygrandma956 18 дней назад

    28:40 have to agree I was actually surprised there wasn’t one

  • @mthd16
    @mthd16 18 дней назад

    Okay to counter the drakes 1 they use completely different elements to the base game and 2 we are literally fighting the king of drakes do you expect all of the drakes to be dead

  • @skoop4477
    @skoop4477 15 дней назад +1

    Good video and I agree with a majority of it

  • @chasethecringewolf2195
    @chasethecringewolf2195 19 дней назад

    Its funny you mention the final boss of sekiro because I was disappointed it was Isshin over Genichiro since he is the real antagonist. It being Isshin kinda deflates the tension since you know he doesn’t hate you he just wants to have a fun duel.

  • @skrotosd
    @skrotosd 17 дней назад

    44:00 i think you get extra damage while you are recovering from an attack or during a jump.

  • @ikedogman1
    @ikedogman1 6 дней назад

    The pot enemies with fragments don’t throw them. They will run away from you if you approach them.

  • @3000deaths1
    @3000deaths1 17 дней назад +1

    2nd comment lol.
    Thinking about what could be done with Charo's hidden grave, I came up with something interesting. Maybe a reward for those who have done all the npc quests. Shadow of the Erdtree is already the best when you do the npc quests, why not do something special.
    Have it where Ansbach holds a meeting here behind a minor boss (perhaps the Deathrite Bird that spawns here?) and when you arrive, all of the npcs you have met along the way are here.
    Ansbach gives this whole speech about what is about to happen and what all they need to do. It would be an excellent lead up for the fight pre-Radahn with Leda.
    This would also be a point where you can get everyone's final thoughts alongside an air that's sort of "calm before the storm"
    I can just picture talking to Thollier after Ansbach's speech and he's intimidated, depressed, afraid of what's to come, but ultimately driven.
    It'll also strengthen what Ansbach says about Thollier later after the fight hit much harder.
    I haven't done all the quests, I'll admit, but maybe we can have Moore there as well, expressing a want to not fight and stay out of it. I straight up don't know what happens to Freya, L.
    But I think this would be an interesting opportunity to witness npcs have dialogue with each other too. Maybe prompted by the player so it doesn't feel forced.
    Lmk what y'all think of something like this
    (Edit, my not doing the npc quests is showing. Moore is apparently against you in the royale L. I also had an idea. If you give the dragon priestess Thollier's she'll join you as a spirit ash long story short. Maybe if you have her on your belt at this point. She'll make a comment on the situation. Maybe the same for Queelign and Latenna as well. There's a criminal lack of base game dlc overlap in Shadow of the Erdtree)

  • @meowmeowie1925
    @meowmeowie1925 18 дней назад +3

    If you use a non heavy weapon, the fire knights from shadowkeep will indeed be one of the hardest common enemy in a legacy dungeon of this game because you will not interrupt their attacks with every swing. When it comes to ER, YMMV based on build.
    Torrent in Elden Beast makes it feel too easy. It's hard for me to say "they didn't play-test this", "how can torrent not be usable here", when Elden Beast has attacks such as concept order that only make sense if you do not have Torrent's speed. Torrent breaks too many of Elden Beast moves.

    • @marcschwartz5676
      @marcschwartz5676 14 дней назад

      Seriously. "Fire knights aren't that hard!" Proceeds to chain stagger them with r1 spam with a sunflower the size of a building.

    • @boshwa20
      @boshwa20 11 дней назад

      Good. I dont care if EB is easy now. Torrent needs to be with you for the finale
      This obsession with difficulty is going to be the downfall of these games

  • @dontmakedestroyyou6256
    @dontmakedestroyyou6256 18 дней назад

    Mr Martin ain't working overtime on winds

  • @abobo777
    @abobo777 19 дней назад

    29:05 seems like you haven't played AC6 cuz it has some really good duo bosses and final boss of secret ending has a phase that is a fantastic trio boss

  • @Ariho_Elmer
    @Ariho_Elmer 18 дней назад +8

    I like videos like this that break down this DLC and other content from other games, but I can’t help but feel like fans(mostly Americans) love to complain a lot no matter how good something is. I thought the biggest disappointment you would have would maybe be reused bosses, only to hear you say your biggest disappointment was that it didn’t have a duo boss fight, instead of just accepting the improved quality of the bosses in this DLC which was obviously their focus. I personally go into these games and DLCs expecting nothing. I look at what the developers did, and judge it based on how well they did it. I do not look at what they DIDNT do. Maybe it’s just me, idk. I like this video, but I do feel like we the fans love to complain about nothing when it comes to these games

    • @dylankiefer7967
      @dylankiefer7967 17 дней назад +3

      Gamers will spend $40, get 30+ hours of entertainment and say “wtf this was an unfinished mess😡”
      The standard for video games is brutal rn

    • @Ariho_Elmer
      @Ariho_Elmer 16 дней назад +1

      @@dylankiefer7967 I think so too

    • @ItsJustCartier
      @ItsJustCartier 16 дней назад

      @@Ariho_Elmer Gotta love the dumb American lady of this take as if a majority of the people that complain about League are only somewhere in Asia😂

    • @duckchen2676
      @duckchen2676 15 дней назад +3

      Why did you characterize them as American for no reason lol

    • @nyquilfilthy7557
      @nyquilfilthy7557 15 дней назад +1

      Thought the same thing. Your biggest disappointment is that you didn’t get your specific personal wish?

  • @victorprati7908
    @victorprati7908 19 дней назад +12

    >still remains completely unaware of being able to swing weapons to his left by pressing L1/L2 while on horseback
    >ditches off the meaningful moveset and thematically visual updates for dragons as just recycled enemies
    >dumb comparison with troll fights from GoW (2018) as in that game you just have that enemy as major threat where in Elden Ring there's much more variety alongside the recycled ones.
    >completely misses the incantation reward from the NPC in Belurat as it being just a lore dump. lol
    >15:27 sudden change in tone making him sound like Moistcritikal lol
    >talks about "dancing" around Rellana's attacks while showing clips of him trading like an ape and accidentally low profiling blows due to jumping attack spam playstyle.
    >shows completely ignorance to damage types when talks about being nearly one-shoet by Rellana's twin moons attack while wearing the highest physical defense armor not realizing that's a magic attack
    >considers Stone Coffin Fissure a dungeon.

  • @PhajEsTeeb
    @PhajEsTeeb 7 дней назад

    My biggest gripe with this game is with the NPCs. You got do everything in the correct order or else you will lose on certain quest lines ...

  • @KitsuneShapeShifter
    @KitsuneShapeShifter 8 дней назад

    Came with all my characters at level 80, had a blast. I didn't like fighting Furnace Golems mainly. 10/10 DLC though holy crap. I'm just 6 minutes into the vid but I'm probably going to watch the whole thing :D

  • @its_saber1525
    @its_saber1525 18 дней назад +1

    My biggest complaints with the DLC is the rewards feel very lackluster. So many enemies just drop smithing stones which are completely useless

  • @hays0939
    @hays0939 8 дней назад

    Makes us wonder the next game from Miyazaki as he stated he has one more left in him..either a sequel to Dark Souls his trophy series or a whole new game or even a elden ring 2 but most of the demi gods are dead but the aftermath of killing most of them and leaving the outer gods to rule could come back as 4 big bosses but I feel as he'll incorporate all games success's into his last game. But this is truely a masterpiece series that we are able to play and witness and it will really sad once we know its over

  • @MikeRavia-xp5ig
    @MikeRavia-xp5ig 16 дней назад +1

    Yeah. Been running around getting tree fragments for 40 hours and haven't beat one boss. It has quantity.

  • @3000deaths1
    @3000deaths1 18 дней назад +1

    I might disagree on your Scadu Tree Avatar and Commander Gaius take but i simply haven't fought these 2 twice or in the way you mentioned.
    Gaius was rough but he wasn't bad because i had a shield and great sword with 60 vigor and i was just shield countering him into oblivion.
    I personally really, REALLY like the Scadu Avatar fight.
    I also had the sword of night and flame. He did his thing, I struck his head with the fire art on opennings. It got much harder during phase 2. It was really fun for me.
    Then phase 3 rolled around. After that massive aoe, I realized the guy was slow, methodical. He was broken, just like the demon king in ds3.
    It struck a chord with me in a special way.
    Not only was the fight fun for me, it was emotional. And when I got Miquella's discarded great rune at the end of it, my jaw dropped.
    Maybe you're right that the boss is less impressive on a second playthrough, but I haven't done that yet. Cannot confirm

  • @PuffnStuff117
    @PuffnStuff117 18 дней назад +1

    Look up definition of Wyvern. It’s a dragon

  • @bobafeet1234
    @bobafeet1234 19 дней назад +1

    Excellent video, man! Great points. One thing that annoyed me about Erdtree... FromSoft encourages you to explore and challenge the bosses in any order... but you're locked out of several NPC quest lines if you do them in the "wrong" order. So there IS an order to defeat the bosses in... that's very contradictory.

    • @shiroamakusa8075
      @shiroamakusa8075 19 дней назад +4

      Actually no. There are three breaking points for the NPC questlines. Getting to Shadow Keep (or sufficiently close to it), beating Messmer and burning the Sealing Tree. The only questline you can end prematurly is reaching the first break point and then telling Moore to kill himself which will lock you out of one of the cookbooks. And even then just don't give him a definitive answer to his question and his questline will be suspended until you do or until you beat Leda. You can then go and defeat basically all other bosses in the DLC without breaking any NPC quests before you return for Messmer. Technically you can also miss out on one of the hornsent's rewards if you break Miquella's charm too early, but that's just three Furnace Visages, so whatever.

  • @MeowLesty
    @MeowLesty 17 дней назад

    HOL' UP, You can use Torrent for Gaius?
    I had no clue. I am on the same side of the Argument when it comes to Torrent for bosses. I feel like he's usually more of a Hindrance once you get in range of the boss. And Gaius will usually stay in range if he's not using the Best hitboxed charge attack in the game.
    even for the elden beast. I use torrent just to get close then dismount
    Also Gaius doing the extra damage may be cause of Piercing damage properties rather than a bug, if he hits you while youre pressing an action it does extra damage. (Or he might just hit multiple times when he's not intended to, if this is the case then its clearly a bug)

    • @scoobaseth
      @scoobaseth 13 дней назад

      I tried using Torrent for Gaius and found it just made everything harder, I couldn’t out jump or out run any of his attacks on Torrent and if I did create enough distance from him to avoid his attacks and get an opening, that time was wasted on running back to him to try to get a hit on him. I suppose you could figure out a way to exploit the s from mounting/dismounting to your advantage but I doubt it would be much more effective than just timing your rolls well

  • @ShadeAnris
    @ShadeAnris 16 дней назад +1

    You know I gotta say I adored Radahn but he’s an 8 or 9 out of 10 for me but I think a third phase would have helped him a ton and would have probably made him a 10/10 for me

  • @troybarrow8810
    @troybarrow8810 15 дней назад

    I didn't mind the scadutree fragments. I personally did find a good amount the first playthrough, i think i was at level 4 or 5 before fighting rellana which was the 1st boss i ran into. Although i was trying to be thorough.
    However, i know not everyone plays like me and i think it can hurt some people that dont want to look for them. I've been summoned so many times and the hosts fragment level is like 2 or 3 while we are fighting messmer or bayle and i just know we are going to get 1 or 2 shot. Or itll be the putressent knight and they die before i can even reach them. I don't think the fragments are extremely hard to find, but they can be a bit out of the way if you arent combing over everything sometimes.

    • @samiamtheman7379
      @samiamtheman7379 11 дней назад +1

      My issues with the system are mainly that it's not only very hard to tell how much extra damage you're doing as it still seems to go down a millimeter, even after leveling up a few times, and it effectively means that any work you did on your build is effectively pointless because you need to scour the Shadow Lands for fragments to have a chance at doing any meaningful damage.

  • @MikeRavia-xp5ig
    @MikeRavia-xp5ig 16 дней назад

    Why do none of my grace sites have arrows.

    • @TotalTimoTime
      @TotalTimoTime 14 дней назад

      Because Marika‘s guidance of grace is very weak in the Shadowlands. You get just the bare minimum to lead you to Miquella.

  • @Asteros1453
    @Asteros1453 18 дней назад +1

    1:31:49
    After fighting Radahn I have come to a conclusion regarding him, I can sorta understand why Miyazaki brought him back.
    Radahn is the strongest, bar none, the game states that clearly beforehand, he's meant to, in effect be this world's version of someone like Gojo, i can remember as far back as the games release people wishing we could have fought prime radahn.
    I think it's cool it's here as a send off to elden ring, but it should not have been the final boss, it should have been a super boss like Bayle (result from Freyja's questline) and have Godwyn be the consort.

    • @vryyyx
      @vryyyx 18 дней назад +1

      not at all, hes mentioned as mightiest by some nobles and a few npcs, but thats more about his identity as a general of the battlefield. Also hes only compared to other demigods, no one knows mohg and morgott exist, and the most powerful characters arent even demigods; godfrey, maliketh and placi. Its more about the vow and the game outright states that.

  • @henryko4994
    @henryko4994 12 дней назад +1

    Ensis is NOT trying to be Raya Lucaria, it is more a second version of Caria Manor which is around the same size/verticality. Don't know why people keep comparing apples to oranges but it's annoying at this point. The only Raya level dungeon is the Shadow Keep which is one of the best dungeons in the whole game, base game included. Ensis is what it is supposed to be, a Carian Manoresque home away from home for the sister that fell in love with Mesmer and got locked away in the land of shadow as a result. It's like people just ignored Caria Manor as the actual home of the Magical Royal Family/or that it exists to the North of Liurnia and IS NOT the University City.

  • @TifffanyTaylor
    @TifffanyTaylor 11 дней назад

    I was helping people beat the scadutree avatar & i couldn't believe how many people i saw die to a charging sunflower. Its honestly hilarious cause the flower looks like its driving a go-cart when it does its charge. 🚗

  • @brycecoston826
    @brycecoston826 13 дней назад +1

    Wow, i watched this whole video, and i know you took a lot of time to make this video, and of course your opinions are valid for yourself as they should be. But personally i feel like lore answers about half of your problems. A lot of places are empty because of lore unfortunately. But the lore is so good it really does just make you appreciate the area.

  • @lumeronswift
    @lumeronswift 13 дней назад

    From what I've heard, there will be no sequel, which may be why some people have complained that elements of the DLC could have been in a new game.

  • @secularspectator
    @secularspectator 18 дней назад +1

    I would say the dlc is only a "shadow" of the main game. 😉

  • @Ariho_Elmer
    @Ariho_Elmer 18 дней назад

    The enemy I never wanted to see was the tree spirit things. I think that’s what they’re called. The base game has like 12 of them and the DLC just added at least 3 more

    • @tomas60952
      @tomas60952 17 дней назад

      they are great enemies and make sense lorewise.

    • @Ariho_Elmer
      @Ariho_Elmer 16 дней назад

      @@tomas60952 I guess so. But maybe they could have included one more instead of 3/4 in the dlc. And maybe they could show dead ones if they had to be there rather than us having to fight them again. I guess I just got so tired of seeing them in the base game because a month before the dlc came out I replayed the game on new game and decided to fight every boss in the base game so I was tired of seeing them by that point

    • @duckchen2676
      @duckchen2676 15 дней назад

      @@tomas60952 They are not only too big to get a good view of but half the time you're going to be fighting them in a really small arena for some reason, and their design is completely static throughout their entire body. It's just random tree bark and blood, so it's a guessing game to tell what part of their body you're looking at or what move they're going to do next.
      I'm the biggest ER glazer but I'll say I very much do not like that enemy.

  • @ultra824
    @ultra824 13 дней назад

    As someone who likes to use spirit summons, I only found out that the godskin duo were infamous after my first playthrough was complete and it puzzled me because I beat them after only a couple of attempts, and had a lot more trouble with the likes of Godfrey and Placidusax.
    ER's multi-boss fights just expect the player to be using summons. I don't feel like it's really reasonable to complain that something is unbalanced if that imbalance comes from refusing to engage with a fairly centralized mechanic like spirit ashes

    • @samiamtheman7379
      @samiamtheman7379 11 дней назад

      A big issue with the dlc bosses is how unfriendly they are to people who use summons and spirit ashes. Bosses tend to attack immediately, leaving you little to no time to use your summoning bell or the in-arena summon signs, and there are times where you jump down to a bossfight and the summoned player has to go through the fog wall and then run over and jump down to you to join the fight, and oftentimes you're dead before your summon can get to you.

  • @oliorogue
    @oliorogue 13 дней назад

    As far as the camera, you need to get comfortable turning the lock-on off and on while managing everything else.

  • @godzillaronispizzapalace6323
    @godzillaronispizzapalace6323 19 дней назад +1

    Did George create the dlc final boss lore?

    • @jaytico5835
      @jaytico5835 19 дней назад

      I doubt it, he has nothing to do with the DLC.

    • @societyman6591
      @societyman6591 19 дней назад

      Definitely not, Miquella has an entirely cut ending that was originally supposed to be in the base game when you completed Malenia's cut questline (that they eventually replaced with Millicent's quest). Radahn/Miquella pairing is obviously something From Software wasn't even thinking of until the DLC.

    • @shiroamakusa8075
      @shiroamakusa8075 19 дней назад +1

      @@societyman6591 Wrong of course. The very fist story trailer foreshadowed it.

    • @societyman6591
      @societyman6591 19 дней назад +2

      @@shiroamakusa8075 The whisper is a mystery box that they can retroactively claim was anything they want. By itself it's not evidence you can build anything from.

    • @pinealdreams1064
      @pinealdreams1064 19 дней назад

      According to Society Man, no. According to Miyazaki, yes. He says everything in Erdtree was intended to be in base game but they felt it had gotten too large so removed it. Hence it being so obvious for so ages Miquella's arm felt like it should be interacted with, rather than downloading the DLC changing it so it looks that way.
      So if you listen to the guy who developed the game, yes. If you listen to this guy on RUclips, no. I'll let yo decide.

  • @rileyspeck4918
    @rileyspeck4918 16 дней назад +1

    Scadu is old English for shadow, so it’s pronounced Shadowtree. Shadow Fragment.

  • @Gunholy1
    @Gunholy1 15 дней назад +1

    Any fight where you can consistently stun enemies is as hard as you make it.

  • @MikeRavia-xp5ig
    @MikeRavia-xp5ig 16 дней назад

    Im always fown for horse on horse action.

  • @jeremiahmgallagher3508
    @jeremiahmgallagher3508 4 дня назад

    The fire baskets drop the coolest and most unique crystal tears for your flask of physic in the game which makes them well worth killing, they are basically the replacement for the erdtree avatars in the base game. You are doing yourself a serious disservice by ignoring them.

  • @lumeronswift
    @lumeronswift 13 дней назад

    Rellana isn't like Lady Maria... she's a take on Pontiff Sulyvahn from DS3. Same dual swords, and even VERY similar music (same violin).

  • @ZugzugZugzugson
    @ZugzugZugzugson 15 дней назад +1

    gravesite plain is my least favorite area of the whole dlc because of 1 thing: the phantom gravestones... they're white... that is a problem because now i can't see loot on the ground and/or i keep thinking i see loot somewhere, and then sike its just a gravestone clipping into terrain or something.
    if they had at least made them a different color i wouldn't have minded at all, but they chose to use the same color as the one they use on lootables.
    was so happy to get out of there.

  • @tiburonpereze
    @tiburonpereze 16 дней назад +1

    the fire golem at the start is 100%meant to be fought when first encountered, you must fight those enemies with torrent, i dont get why people don realize that...........

    • @duckchen2676
      @duckchen2676 15 дней назад

      With the gigantic health pool I assumed that Fromsoft expected me to come back later after I learned some secret on how to defeat them. Just hitting them 100 times until they fall over wasn't as intuitive as with the other golems with broken ankles.

    • @skeley6776
      @skeley6776 12 дней назад

      I personally dont recommend fighting on Torrent just jump his single stomps and run jump against the duo stomp.

  • @Blandy8521
    @Blandy8521 18 дней назад

    With the Jagged Peak dragons I let them kill each other then killed the winner

  • @bluemilk2398
    @bluemilk2398 18 дней назад +15

    Glad you didn’t make something garbage and click baity like “Worst Fromsoft DLC yet!!”

    • @Fishbones111
      @Fishbones111 17 дней назад +9

      Feeble King enjoys being a miserable contarian clickbaiter. though sad thing is, it often works

    • @Slaughter_Hill
      @Slaughter_Hill 16 дней назад +7

      @@Fishbones111don’t ask questions. Just consume product and get excited for next product

    • @Fishbones111
      @Fishbones111 16 дней назад +13

      @@Slaughter_Hill not saying there aren't flaws in the DLC, but calling it the worst DLC fromsoft has made is downright laughable

    • @ItsJustCartier
      @ItsJustCartier 16 дней назад +1

      @@Fishbones111This dlc next to the ds2 dlc of being the worst…not an opinion it’s a fact simple

    • @briang7794
      @briang7794 16 дней назад +5

      Its not clickbait. I didnt enjoy it either. There were some great moments like Bayle, Messmer, Shaman Village, and etc, but It was not fun dodging a 7 hit combo and only getting 1 hit in. It was not a enjoyable experience. They also pretty much removed player choice when it came to Miquella cause I didnt really really want to kill. I just didnt like the direction they took with the story and bosses. I dont think the bosses are bad, it just our character can only do so much when it comes to dodging. Also, whats the point of theses cool looking ashes of war if I cant even use them on a boss? They force you to play the same playstyle in dodging then get a few hits in. Thats why I probably prefer DS1, Bloodborne, Sekiro, and DS3 because the player model was able to keep up with the bosses( Maybe not DS3 cause its kind of similar to ER but I prefer that games bosses over ER except maybe Base game, which I think is better than most DLC bosses with a few exceptions like Bayle, Messmer, and Romina kind of, and maybe Radahn.)

  • @Shinigami00Azael
    @Shinigami00Azael 14 дней назад

    Are you on Shrooms? Shadow Keep isn't biggest, Lyandell had Subterranean Shunning Grounds...

  • @bennycaustic5102
    @bennycaustic5102 9 дней назад

    btw since you mentioned the blazing bull boss fight being BS from sekiro, there's actually a really easy way to fight him
    just run away from the bull, and it will always do the same the easily deflectable and punishable charging attack. Keep baiting the charge and it'll be dead in 30 seconds.

  • @paytonestrada7746
    @paytonestrada7746 2 дня назад +1

    The DLC is quantity over quality.

  • @elizaveta_kataya
    @elizaveta_kataya 14 дней назад

    Romina is such a cool fight aesthetically. I died to her intentionally a couple of times so that I could marvel at her beauty one more time😂

  • @straelboraaaa
    @straelboraaaa 16 дней назад +2

    WTF dude? That big fire dude would be extremely easy if you know how to jump.
    It is easier than that first dancing madatrucker you encounter first in the DLC shadow realm.

  • @elizaveta_kataya
    @elizaveta_kataya 14 дней назад

    I can agree with you on pretty much everything, except for Malenia. Easily one of the coolest fights and definitely one of the most memorable. The waterfowl attack may seem insurmountable at first, but once you’ve figured it out, it’s not that hard to dodge. Her story and moveset are peak.

  • @geordiejones5618
    @geordiejones5618 18 дней назад +2

    I suggest you try doing Shadow Keep without fragment upgrades like I did. It makes Haligtree and Farum feel pretty tame. The Fire Knights by themselves are just very tough with their fast and far reaching dagger attacks and their ranged spells. When they're with the Vulgar Militia you literally have to just run away and separate them all. Ancient Death Rancor really fucks with the Fire Knights but otherwise they shrug off anything except very high stagger weapons/ashes. I can do enough damage just fine but they do a really good job of keeping you off balance unless you are relentless with perfect dodge timing.

  • @phrozac
    @phrozac 8 дней назад

    I love fighting the Tree Sentinels. They're cozy fight for me. Not annoying at all. The Falling Star Beast though can F right off. One of the more annoying bosses for me.

  • @smoh-key-prawg
    @smoh-key-prawg 9 дней назад +1

    The dancing Lion repeat is such a non issue that I’m so annoyed so many people are bogged down by it existing. In the cinematic trailer, in the lore, and in the context, there are SEVERAL dancing Lions. I’m surprise there weren’t more, honestly!
    Please, I beg. Stop being so pissy about the repeat lion, it’s supposed to be there, it’s never stated that there is ‘one and only one’ there are several, and they are a tradition set piece and worship idol. This is not similar to Godefroy at all, and the fact so may people are so salty about it grind my gears to dust; because I super enjoyed the repeat, even if the death light was jarring.

  • @Gunholy1
    @Gunholy1 15 дней назад +1

    Enemies can do counter damage, you're showing us it doing counter damage to you. You're mid swing when it did double damage and healing and rolling when it did regular damage.

  • @reiswoodard6630
    @reiswoodard6630 15 дней назад +2

    “Fighting rellana feels like a dance” *jump attack* *jump attack* *jump attack*

  • @guntherhess227
    @guntherhess227 17 дней назад +1

    not summoning Igon for bayle is a sin SMH.

    • @brianwhitt5331
      @brianwhitt5331 14 дней назад +1

      Damn it. I just couldn't find his summon sign. I think ppl must have put messages right over top of it. You can imagine trying to scroll past messages during that fight could be an issue lol

  • @GeraltOfArabia
    @GeraltOfArabia 9 дней назад

    Next FromSoft game ain’t gonna have any jumping champs

  • @Kingrov312
    @Kingrov312 13 дней назад

    Sekiro gauntlet