Starfield Is Getting BETTER - HUGE New Update
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- Опубликовано: 15 май 2024
- Starfield's latest update brings a number of improvements to the game, including new maps, customizable difficulty settings, interior ship design and much more. The patch also brings performance improvements to the Xbox.
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Being able to see the objects in the area even if you don't know what they are, considering you just flew down from a spaceship, makes sense. It's not a fog of war situation where you just arrived via stargate
2:38 those are the edges of the map, not the available play area. The map doesn't show the whole area at once. You can go well past those edges and the map will just keep following you. You're always in the center of the map.
Yup, if you run towards the "edge" the map will scroll.
Thanks for the info! :)
But you do hit an invisible wall eventually, right? I was thinking a modder could probably fix this with a "camping" mechanic.
When you get near the border your suit starts pinging you that you need to camp (and if ignored too long it triggers by itself). However it is presented, this camp operation is really a loading screen during which the map is regenerated around your current location, as if you had taken off and landed your ship right here, and then hidden it.
For sure, some games have managed seamless walking around planets, but it could be massive rewrite of the engine for a moderately small nice-to-have.. and it is not like anyone is going to walk around an entire planet without taking a nap.
unless it changed, thats the map before it loads another cell when you get there
@@peterd9698 2kliksphillip went into how the maps are rendered in a past video, worth a watch. it may/may not be possible, im not sure
I don't think detailed maps on planets break immersion. It's realistic that your ship would have scanned the surface prior to landing. So you should have a detailed map.
Exactly what i was saying.
I think it'd be better if it just scanned around yourself because showing the map makes it look as empty as it is, It really goes for realisticness over fun which I disagree with and it removes exploration.
A general scan for points of interest yes, 8k footage down to the meter of every tree and structure is wildly impractical and ruins exploration for people who actually like empty maps to discover and uncover. I love the city maps, but strongly opposed to *some* of the changes for planet maps. Make it uncoverable, but also once uncovered definitely the level of detail they have offered us.
@@laner.845 from a gameplay and exploration perspective, I also like the mystery and joy from discovering what's over the next hill
So hyped to play this game 10 years from now.
New POIs are what's most needed in the game, as someone who spent my time landing on random moons, planets it became evident very quickly. Its why unless its an outside base/Enemies i don't really bother going there anymore. No more Cryobase., Definitely NO caves, etc.
Exactly. This is the #1 thing that needs to be addressed IMO
Cryobases are one of the more interesting ones along with the research tower. In a game with alien creatures I'd have loved to have seen some cave dwelling monsters, every cave is just empty. I'd love one of the bases with molten undergrounds to house 3 xenomorphs under there behind a locked door. Also... aren't there bases with egg looking things way underground? what do those do?
Map shouldn't be emersion breaking since you would easily be able to scan and photo the environment as you came in for a landing.
The map is actually bigger than shown. As you move towards an edge more is revealed as the viewable area moves with you.
How much bigger, I don't know as I have not tested the limits.
I've reached the edge of maps loads of times, they're not a lot bigger than the one shown.
Really no reason to explore....there is where starfield fails. The planets are dull. They should have made more hand crafted areas.
that just makes it worse ngl... a lot of wasted time traveling on a map that pretty much got almost no content... yeh this game is a pass for me lol
+150km according tests
Slower Than Light mod revealed that there is an actual sun in the middle of each star system. Fully animated with its own markers etc.
I’m convinced space traversal was cut. I really want them to bring this into the game.
Does not need to be elite dangerous level
of space traversal. But the ability to just point the ship in one direction in space and hunt down ships, manually fly to other planets etc i’d be happy.
Some people think that this is not needed in the game because it is “an RPG”. Nobody yet has game me a compelling argument that this is a bad idea.
Yeah, there is a real lack of flying from A to B with the spaceship, and I think it'd help the flow of the space travel a lot. I also do not think it should be Elite-level travel times (that'd be rough in a game like this), but a condensed star system would be totally fine (just like how the condensed maps of Skyrim and whatnot are totally fine and work well). And then while flying, you can have random events and etc etc. By warping to each planet and POI, it never really captures that feeling of going on a journey.
To me, I'd go with a balance of needing to manually travel through a star system to new locations (and then stuff can happen along the way), but once you've been somewhere then you can fast travel back.
Not bad. They cut it because it would take a long time as they made a system where you transition there in seconds. Everyone cries about this but if there were real time flight people would be even more raged. Keep in mind, that there is no FTL drives or sunlight speeds in this one, just a grave jump and thrusters.
What do you mean by “actual sun in the middle of each star”?
At this point i am fairly certain that its a technical limitation. Creation Engine is limited to single precision float points for rendering, which means objects are going to glitch out if you stray too far from the origin of the coordinate system (where your ship lands). Look it up if youre curious.
fully agree!!
Less load screens is what we need. From system to system is fine but for the small things like entering your ship, a building, ect we need to make that more seamless. Even a short animation would be better than a black screen.
I disagree with the animation part. I'd much rather a 1-second loading screen than having to watch that damn slow sitting animation one more time. Same with ladder animations.
@harrasika would rather watch an animation that keeps the flow of the game going than break it with a black screen every couple of minutes. They could make entering the ship like Star Citizen, where you actually enter the ship. Or actually be able to fly into space . Or render everything in the beginning so when you open a door, you walk in instead of a loading screen. This game is supposed to be next-gen
@@LuisPerez-5 but that's the thing. An animation doesn't keep the flow of the game. The longer an animation takes the longer the player is gonna be away from the controlls and the sooner they'll get bored. What would keep the flow of the game is if you instantly sat in your seat upon clicking on it, then you could quickly grab the ship controls and be off. Both - loading screens and animations - interrupt that flow, at least in my case.
@@harrasikaEvery other game has managed it I'm sure BGS with their budget can too. The loading screens ruin the game.
@@pixeljauntvr7774 the loading screens didn't ruin any of their previous games.
It's not the loading screens, it's what's between them. In Skyrim you would walk/ride between two objectives for ages before you entered a dungeon and got a loading screen. In Starfield you warp to a different system through a loading screen, then look at the map for a few seconds and select a spot to land, after which you get another loading screen.
If Starfield let you fly between planets, the loading screens wouldn't be nearly as big of a problem.
Next on their list, give me a reason to explore the large 100 system universe beyond the core worlds.... and not use fast travel to do it.
Maps are all right but all the POI's on planets are all the same. Just gets old fast.
Never heard anyone complain about maps..... maybe I just missed that one in all the noise
@@Calamindir I've seen a lot of complaints about maps. A lot of people were apparently getting lost in cities and wanted maps. Which I find weird since the cities aren't even that big.
That really is one point at the heart of it all. They took procedurally generated tech but with VERY limited pool of resources to choose from.
One reason Skyrim, Morrowind etc were so epic was that you could walk around and find sunken forts, bandit camps and a hundred other things that would get you off track from working on your quest. Starfield is just warp here do that warp back. You never really stumble onto anything that distracts you to the point where you get lost in the exploration of the game.
Can you tell me what type of POI do you want?
Honestly, I think the issues with Starfield are more fundamental than maps and quality of life issues. The core component which sets Bethesda games apart from other games is that one can point their character in a direction and then just go and see what's out there. One can see a mountain or a ruin or (broken freeway in the case of Fallout) and then just go in that direction and encounter things along the way, making both the journey and the destination exciting. Starfield doesn't have that. Points of interest on the procedurally generated maps are fairly redundant and don't result in any surprises. Sure, there can be tension if your health gets low, but that's the case in most all games. Even the more settled planets / systems aren't even well fleshed out. Where are the farms that serve New Atlantis or the mines? I'd have been amazing to see a mine where all of the humans are dead and terrormorphs infest the place. The most surprising place was an extraction rig infested with swarmers in the Eridani system. I had no idea that was there and stumbled upon it early in the game before I was ready for it. It was among the few good encounters. I can't say it's a bad game, and I genuinely like the environments and the stories, but a Bethesda game is about the exploration more so than anything else, and I honestly see no reason to explore in Starfield. I do wonder if that's endemic to space games since space is so vast and usually quite empty. It might have been a better strategy to have a handful of star systems with more crafted maps. As an example I love Neon, cyberpunk is a cool aesthetic, but I'd have loved a whole planet like that not just one floating city that I have no business returning to, apart from when I need to sell junk. I think if they made planets which reference various sci-fi tropes, Star Trek Federation planet, Firefly western world, Bladerunner planet, Xenomorph infested planet (with random encounter sprinkled around in other places for fun), and sure other outlying worlds that are near empty or containing small settlements; that'd have been a fun game where each planet could have been a mini skyrim.
I'd like to try Starfield again some day but for now...
Starfield made me get back into Elite Dangerous. Now I'm clearing out lawless settlements, collecting biological samples, and space fighting 'round the bubble. I'm not in any rush and I'm just in the game for fun.
Exploration is the biggest issue.
@@2genders-tk2ue For sure! Starfield for me is a huge let down. But I returned to older games like E:D and am having a great time. I guess that's something.
You can see what's out there but the problem is not much out there
yeah, they did fix some of the worst issues with the game, but the problem is that the game is not fun at a fundamental level.
@danilooliveira6580 yeah I played through all of the major questlines apart from the corporate one maybe I'll go back to it to finish that. For now nah I'm having fun with other stuff lol
As additions go, they're OK, but it feels like they're just smoothing over the top layer of the game, whilst leaving the core completely untouched. The problem with the game isn't the visuals, or the maps, or not being able to place a potted cactus on a shelf in your ship, it's the mind-numbingly repetitive gameplay and cookie-cutter nature of the procedurally generated maps. Once I was done completing as many missions as possible I took the leap and started NG+, and that's where I stopped, because the reality of the situation sank in, and I realised that I now had to play through the same storylines all over again, and to what goal? To start NG++ and do it all over again?
I dunno, maybe Starship Interior Decorator Simulator might be the next big thing after all...
Oh you just need to break through. When you get to NG+++++++++++++++ it's so...
Well, it's so.
If you change paint on a single hab, does everything in your ship go into the inventory still?
This is enough to get me to shift STarfield over to the SSD and do my second play through. Thanks for the news!
Thanks for the explainer 👍🏿👍🏿 (needed it)
A really good game destined for greatness by the looks of things.
When you move ship modules around, does it still fill up your inventory with junk?
You still can’t put doors and ladders where you want them inside the ship
Exactly. That is the biggest update that I want for ship building.
It'll come, but understanding hab layouts and using porthole is a way to mitigate that
can you in star citizen? please enlighten us fan boy
@@lioraja9951 nope, but instead, in Star Citizen stairs can - and will - kill you 😂 that's a feature to envy!!
This is all fine but doesn't address the biggest issue for me, which is the repetitive nature of the locations / POIs you find out in the environment. Without addressing this the actual game play experience is mostly unchanged and I don't seem myself coming back just to see the same repetitive locations now on a map
That will never change. It's an open world space game. They are all like this.
Gonna give this a go again with the new update. For anyone who is familiarised themselves the new settings can you have the settings where human enemies can be dealt with easily like headshots for example, but enemies like terramorphes are difficult to take out?
Still waiting for actual mod support then ill revisit after 6 months of letting the modders cook
"Lwt the modders cook" sounds alot like "let russ cook" from bronco fans,... it's over just admit the game isn't worth the time it took to make
@user-we2ng5cq8h, you're right. Modders aren't going to waste time on this dud.
I agree it messes with immersion. I wish the map had a "discover" feature like World of Warcraft where you can see details of an area after you've been to that area. I feel like that would really be the chef's kiss of exploration. Offer a bird's eye view with points of interest marked, but not uncovered with detailed descriptions until you walk to and actually "discover" the feature or structure. Flying down would allow you to see things that look interesting, so marking POIs makes sense, but not likely to have 8K camera footage down to the meter of everything you got an overview of as you land.
I might take another look at it once the modders have had a year or so with the creation tools. Doesn't seem like they're going to change anything that will make any real difference otherwise.
Didn't molders give up on Starfield though? 😂
@@cheeki3998 Yeah, but once creation kit is available, I'm sure there will be modders working with it.
LOL autocorrect. Modders* I meant, not molders fuckin hell.
The game has a bunch of decent mechanics but Im not interested in the main story.
I think where this game could really shine would be if AI tools are letting all sorts of people add handcrafted quests with voiced content. Make the game more like a Traveller TTRPG campaign... for that matter you could probably shoehorn every Fallout game into some corner of it.
(havent played. Not thought hate; just not much of a gamer and tend to buy far more bargains on steam than I actually get to play)
@@peterd9698 Yeah, it is a game that just lacks a lot of content. Feels empty and repetitive. Creation kit should allow modders to create whole new quest lines. Maybe they can create new points of interest as well, and relieve some of the repetitiveness. Would be nice if they can create some purpose around base building too. Right now there's basically no reason to do it.
Great, thanks for the update, I was a couple of months out of the game, but with these improvements it's time to go back in 👍
I love how the maps of interior spaces you explore are similar indesign to the DOOM 2016 and eternal maps.
I dont see this as immersion breaking, rather more inline with scanning technology. I should be able to see items with a scanner, or imagine that my ship scanned the area prior to landing, in this advanced time and not really know the details until I actually explore it.
Honestly the map change is fantastic and was a massive demand. Now you don't have to be wondering what every unknown marker will be so you don't end up wasting 20 minutes walking somewhere only to find that it is a cave or a landmark that you had already found.
Is there a way to totally protect against status effects? I got my thermal to protect to 85% but not 100, it is so awesome to have this but I would like to change suites for each environment. but even at 85% if I am taking a while in a map, it still Sur comes to the effect.
Looking forward to ship decorating
No changes to fundamental game systems. I can see that players who didn't mind the game might play it again, but I can't see it attracting back the people who gave up because of those fundamental design flaws. I doubt those will ever be fixable.
more people on steam play fallout 4 & Skyrim tells you all you need to know.
I literally only like the game for finding junk and putting it into my ship, anything else is just eh, Id rather play multiplayer space engineers or cyberpunk/new vegas
@@robw7381 Not really. Those games have a decade-ish worth of player-made mods. Starfield has none. To compare the 2's player counts doesn't really work.
@@TheWorldsprayer yea everyone I know that tells me Skyrim is better can’t play Skyrim without a list of mods, and people forget that there was a large group of people that hated Skyrim
@@mortecai222 That's really not the case. Skyrim was almost universally loved when it came out. You can't compare that to Starfield. Well, you can but to say that people have mixed feelings about both is just rubbish.
I love this game. I put over 360 hours into it. I will be coming back for the DLC and land vehicle.
Oo the survival mode stuff gots me excited!
The new loading screens are amazing! It's like i'm really there!
Well.. I will enjoy playing it.. and sip my drink with a cookie during loading screens .. and you play star citizen.. with no loading screens.. and no actual content..
What's different? Are they more immersive now?
Underrated comment
I will play Starfield during Quantum Drive
@@BeardedGuy_Tawhid starfield fans try so hard to convince everyone they love the game
thank you so much for coving all this new information in great detail, much more helpful then other content creators, best regards, Cheer's
When I don't have to fight through 90 different loading screens and/or they strip out fast travel, maybe.
Can I adjust ir reduce the amount of loading screens?
Can we choose where doors and ladders are placed in ship builder now??
Wow, the new map really does break the illusion about how big the cities are.
Sure would be nice if this game turns around someday and becomes the game I dreamed of before it released. Not sure it can, but at least they are trying.
Weren't these part of the previous patch, not the latest one? What did I miss?
Had like 2 minutes where i thought you were discussing star citizen
Oh man i've checked and I subscribed to OA on 28 December 2015, 8 and a half years subscribed. Time flies.
I like the customizable difficulty. I've already set the damage to both player and enemies deal a lot of damage so engagements are deadly and short. More common to get injured and harder to get those removed. And so on
Did they fix Vasco's eternal laser audio? If not, it can stay abandoned on my end.
The xp adjust accordingly when you change combat difficulty, Nice , now i like that 👍
very nice! Going to go back to it
Impressive update. I'm actually looking forward to it.
Well, color me impressed. I'm certainly going to at least give it another go, even though I don't expect anything groundbreaking.
it looks iile the graphics got abit better when playing 60fps preformance mode...am i right?
The gameplay options are excellent, tweaking a lot of settings makes for much better mechanics. Also higher fps on Xbox is great too, I’ve been enjoying this update today.
Can player decide where to put doors and ladders between cabin modules now? Otherwise it would still be a nightmare to traverse in large ships...
Will wait for ground vehicles, some sort of radio would be nice too, more random content when walking long distances and removal of the loading screen when entering or exiting ships.
only thing that might save starfield is some insane total conversion mod.
basically another game all together
Agree with this. But the scope of salvaging what's there into a new and actually good "open world" experience would probably take a community driven mod project 10 years of work, or another 5 years in the oven if Bethesda did it. I don't think anyone likes the base game enough to do it, not even Bethesda.
They should have a "fog of war" for the map, so exploring uncovers areas. Could also tie the range that works with skills to give some of the exploration ones a bit more oomf.
Like the new map system, I hope a feature or mod added for a perk to allow local area maps to display minable recoreces after scanning a planet. Def save me several hrs hunting a mining spot for the most recoreces on one spot.
When the game is feature complete is when I’ll consider buying it. It was sold as half a finished game at full price.
They was nice enough to release it before they were actually finished with it.... but even then it was already a masterpiece "since day 1"..
These updates are polishing finishers , it's only gonna get better.
waiting for under water in next DLC
I am wondering if there will be a 'design the internal ladders' type of update for the ship designer, that is one aspect that can be quite annoying at times and being able to design the internal ship 'map' would be awesome!
those ''improvements'' are cool but should have been there at launch to be honest.... i don't know if it's enough to bring me back , i'll wait a bit more
Dare I ask if they sorted any of the bugs that popped up in the beta, particularly with claiming ships? Also, it's surprising how much turning dialogue camera off helps.
Not that I've seen, and they introduced others, for instance, my ship no longer has any floors or 3D objects. Something is seriously wrong.
I started a new save recently after beating the game around launch, but it lost me after a couple of weeks. I'll be back to try it again once the land vehicle and/or CK is out. I see the game's potential and overall I still like it, but it needs help. It's kind of tough going between playing Starfield and Cyberpunk 2077 as I was doing recently and comparing the depth of the experience or just the quality of the writing and acting or the density and detail of the city environment.
Tried it out on gamepass and was pleasantly surprised, bethesda needs to just wait longer to release or offer early buyers a discount since they have to wait for the game to get to where it needs to be. Now they need to add blueprints, if I start a new game I want to be able to rebuild my ships and outposts without so much time fiddling around. That and some variation in dungeons/pois and it will be a much better game.
It made gameplay better but it still has no vehicles and we still have to walk everywhere I noticed a problem with the new map. It's reset everywhere where you've been which sucks. You can fast-travel if you haven't discovered this yet.
Does Xbox have performance option?
X yes S no.
That ship (pun intended) has very much sailed. The issue with the game is systemic and would need a complete overhaul to work.
Nah the game is still fun. No wonder it is the only singleplayer game in 2023's Top 10 Most Played Games (by playtime).
An overhaul could come. It's taking much longer for Starfield's first DLC, whereas previous Bethesda games had DLC in 4-6 months after release. Some people theorize that this indicates that Bethesda aren't just working on Shattered Space, but will also release a massive update to overhaul the game.
It's already been confrmed that they are adding land vehicles (rovers).
Enjoying it again myself, reinstalled 2 weeks ago. Playing V Rising at the moment though.
My NG+4 suit had the best single perk possible: all weapons are half weight, which means I no longer have normal weight limits as the vast majority of inventory are weapons, including for selling for money. Worth going through the unity multiple times to get the right attributes you want for a NG+ as it’s random each time.
i,m NG+9 level 328 ... in short i am god now
@@lioraja9951 I just stuck with the NG+4 armour as I prefer it to most of the later skirt ones. God with skirt..
The Starborne armor is just for short term use, after entering NG+. Bounty Hunter and some others are way better.
These updates seem pretty good - will probably check them out when the DLC drops as I'm busy with other games atm. I like that at least with new ship modules you can start from a "bare" module and place things just like in outposts.
A little bit torn on all POIs showing on "uncharted" landing map, but taking into account time required to jetpack out to farther POIs, I think BSG made the right decision in terms of respecting players' time.
It is interesting that BSG seem to have changed their minds regarding ground vehicles.
If you could create blueprints of your ships, and then recreate them quickly in New Game+ when you have the cash then it would definitely make game much better in my opinion. if Starfield had this and all the stuff from the current patch at launch, then I think Starfield wouldn't be so mixed.
On the map system, I think it's good. You just flew in from a spaceship so you should be able to know what is there in general from a birds eye view. After all, you did just fly in from your ship and had that birds eye view.
I want a detailed home building system on whatever planet I choose.. just a place to call home.
I just turned right off when i couldn't even get out of my seat without a cut scene. Maybe I'm being really unfair and should try it again one day?
I totally forgot that I had this game until I saw this video..
I'll reinstall it. Only because I loved the ship building aspect so much. I know I won't be playing it for very long, certainly not another 100 hours, but I'll get at least some enjoyment from something I already own.
I will give absolute praise to Bethesda's difficulty options changes. The amount of control they give us is surprising and appreciated, even if I feel it's a little bit much. But hey, more options the better.
My favorite developers can’t even make games anymore so I’m making my own in unreal.
F*** Bethesda
Great update but I cant help think that the detail map should have been in from the beginning. Love the customizing for the game play.
The buff to XP gains is welcome. My personal complaint was that the leveling pace is too slow.
The settings change might make me actually come back. I wanna be a space cowboy with a pistol that actually deals damage lol
I was going to come back for the DLC, but I’ve been excited for this update so far! Didn’t expect an update like this tbh. I’m glad Bethesda is doing something at least. I can’t believe people aren’t talking about the fact that Bethesda gave us the option to eliminate bullet sponges lol
I heard they are selling nice cosmetics for your loading screens in the cash shop now.
if on an unexplored planet, launching a drone or something could explain the detail at a birds eye view.
Still waiting for new ship parts, rogue ladder location fix, and M class ships before I even think about touching the game again...
Imagine a total conversion for Mass Effect during/after the first Contact War
Starfield needs to have an online cataloge of custom ships (like how they had in spore) where players can upload their builds that you can buy if you have the credits which matches how much it costed the uploaders to build said ship.
I hope they will add some more loading screen...
Question is, why now?
There's been nothing for a long time then suddenly they release this patch.
Too little too late for me. Afrer 6 hours i was thoroughly bored but i finished it anyway and now have zero desire to play the chore again that was Starfield
they are working on elder scrolls 6 probably.
and left some small team to deal with starfield that will put out patch every couple of months.
The game is starting to look promising!
Needs less restrictions wen it comes to ship building maybe a separate creative mode so u can build without a budget you could save the build and then apply it in the main story wen uve got enough credits
can you now get all the powers on your first play through as i couldnt as the temples would not spawn after trying multiple times even after completeing a play through so got rid of the brokethesda mess
Just keep exploring
Dragon Age Dreadwolf is gonna release this year. And rn I'm still busy playing DD2. Beth will have to do more than this to pique my interest this year...
tbh the tile based map is kinda nice reminds me of the original fallout
Being able to adjust damage levels like this is a massive step. After all given this is a single player game being able to adjust the gameplay to your liking seems like an excellent decision
But is this worth getting back after finishing the game few times? Maybe after new DLC? 🤔
There's an expansion later this year, i'd wait for that.
@@CatLover_69 yeah. The rover will be in the game by then too probably, plus mods. Will feel like a completely new game then.
Only if you have the itch to get back in and play again. I doubt it will satisfy those who hate the game.
Please let there be VR support. Please Bethesda!!
Please 🙏
They will release a VR version eventually but for a price.
+1
No
@@mrnicktoyouthat's fine by me. I don't purchase a game if it's not in VR.
So glad to see this update. I am going to re-install this now. We space gamers need to stand up against companies like CIG (Star Citizen) with how they are putting a game in perma alpha.
Just in time for the day one!!
that is not the edge of the map though... it moves if you move
Great to see some maps added but the game really should have been delaying to allow for them to be there in the beginning. This game was launched too early and no amount of fixing it after the fact is going to bring the masses back.
Combat needs a huge overhaul