Best advice i have for pilots is that like drivers, you always have the right of way. When a squad lead marks on the map where he want his squad to be dropped off. Take his LZ as advice instead of an order. If the marked LZ is hot don't be afraid to fly away to look for a different LZ. Should it be further away from the originally marked LZ then the passengers are just going to have to get out and beat their feat to where they wanted to go. I had seen too many choppers get shot down just because a hot headed SL demanded to get immediately closer to the fight and the pilot didn't use his better judgement.
The best tip I can give to any new players is too practice your landing, EVERYTHING will come with experience but landing is something you have to practice, I promise you if you suck at call outs, bad at evasions, and have poor map knowledge, but you can put a squad anywhere on the map you’ll be better than the average pilot
Another advice from me: practice the J-hook _only_ and push its limits. The J-hook is compatible with any situation, from a helipad to a roof in Loshkar, so there's no need to waste your time on any other technique. Pushing the limits (using smaller LZs and bleeding the speed faster, at more aggressive angles) is the only way to get better at it.
@@dantealighieri5547 I find a lot of people liking the j-hook (me included) but I do think there’s more to flying than just it, and I’ve found ways to land faster, ways to land softer, etc. I think it’s good for beginners all the way through masters but it isn’t something that should be the only thing you have in your arsenal, 1 because of the reasons I stated earlier, and 2 becuase tanks, HATS/LATS and anti-air all expect a j-hook, and it can be easy to learn its patterns and when to fire at the heli. being able to mix up your landing is very important to tricking any attackers.
I cannot thank you enough. Kept trying my J-Hook to no avail, then landed my first one, and have gotten it down since. It may be sloppy, but hey practice makes perfect ;)
Bro this only has 35k views?! this is top tier content man, don't worry about releasing anything BUT what you love, the passion comes through very well in your work, stay true to what YOU want and you'll never have any problems with success. Good luck man!
I recommend keybinding load/unload supplies so you can unload in a hover more easily if you have to. I set my unloading build to 1 and unload ammo to 2 above my Q key. Made my time flying in squad way easier. Also, since the flight mechanics are a bit weird in Squad, you have more control when you use more collective, so highly aggressive 180 degree J turns might have to involve going between 0% and slamming 100% collective during the turn. The big trick is to not change your altitude throughout the turn itself.
I've started piloting and I'm already doing j hooks and stuff, but these are really useful tips anyway. I agree that you can practice safe to a point, but then you need to push your boundaries all the time to improve. When I got out of training and started flying live I didn't exactly fly on my frequently played servers to not piss people off if I crashed.
Hey it’s angel scopes you probably don’t remember me but thank you for helping me mid game your videos really helped me with my flying skills and I improved a lot. Your videos are very informative. Keep up the good work.
Not that it would the best idea, but is it possible to put the heli in hover with a lil forward motion and switch to gunnerseat if you spot an enemy squad? Or would the heli respond differently and move off course?
Just looked into this for you. Once the pilot leaves the pilot seat, the collective gets dropped to zero percent so you can't stay out of the seat for long. Due to this, hovering wouldn't be the best option, it would be better to have 100 percent collective and be nose level, then switch to gunner, and back again quickly. The higher up you are, the more time you'll have before you need to hop back and punch the collective. That being said, I dont necessarily recommend doing this in live games lol
1:05 - Please help me, I can not start the training match because the staging phase will never start because its just me in the map. I can not find the command anywhere to "lift" the staging phase time.
A mod that would add a rewind button would be so useful for learning flying, like instead of respawning you can just roll back to where you can correct the mistake which also would make you lear faster
Do you see them adding CAS helicopters such as mi24 HINDs or apache in the future? Would be interesting to see how they could incorporate it while making sure they arent too OP.
You think you could create a video specifically on collective input control during various modes of flight; i.e., hover, take-off, cruise flight, approach & landing, maneuvering, etc.?
Good advice.. Yeah that's true chopper's pilots should always as low as possible and fast to reduce your time exposure.. I'm chopper pilot in DCS world.. Tell me a good news..trackir + hotas rhino x-56 + rudder pedals are they enable in Squad ???...
I can't play squad yet due to the fact that well my PC can't handle it. But when I get a beefier one these are going to be the videos I come back to learn more from! Also really well done that's another sub!
18:22 you don't often want mortars when friendly infantry isn't around since the ammo you use for mortar rounds is exponentially more valuable when you have friendly infantry ready to push
Such a good video, that in the end contredict itself. Never fly so hight and scout with the Helicopter. Its not for scouting its a flying Logy so transport and logistics only. I never fly high because I know how easy is it to schoot down or criple a heli so it crashes. BTR or eny other IFV will with hight explosives be able to fuck you up easy. You dont need to hit the components to many times and the explosive radius is big. Not maby people know that so they use AP.
Such good content man. I know most J-Hook examples recommend coming around 180deg so going to practice this as well. Loved the section on Heli Theory. haven't seen that much detail in any others. Keep it up!
I wish you would cover what the circles are around the fobs, altitude required to drop supplies, landing vs hover scenarios, building fobs with helo crew, getting helo unstuck, recovering down helo surrounded by enemies, performing run on landings etc
I covered rolling landings in the Part 1 video, but I like your other ideas. When work slows down in a couple months I'd like to put out another video covering things I forgot, and include recommendations/requests from the community like this. :)
@@WarfighterGroupMilSim do you know if they have changed flight physics since this video was published, I've been trying the methods and these helos just don't slow down
Great tutorial. Months ago J-hook landig was more pronounced making it very fast and fun, and when ending the manouver, helicopter stood still. Nowadays it's super sensible plus the slidingshoot mechanic make it harder and boring. Landing nows are very slow making us very fragile. Anyways, we have to keep practicing and finding new ways of piloting with the help of resources like this. Thank you.
I do think something was changed relatively recently, but I think the J-hook is a better option now, and straight approaches have become harder than they were. Once you get used to it again, J-hooks will be fast and accurate 👍
Nice informative Video. I'm sure that a shorter Version of this can fit as a Advanced in-game Tutorial. I mostly play as Infantry, but it open up my Eyes to work and coordinate better with Pilots. Thank you
Thanks for these Videos. Just trying to do the J-Hook Landings. Quite difficult to reach the right momentum in Pitch and Collective. I'm working on it :D
Thank you for your guides! They have helped me a lot. Do you have any advice on J-Hooks in V2? I feel they have become more difficult to pull of in V2, or is it just me?
Helps to have 2 crew chiefs giving you situational awareness of your rotor distances to objects... i was a crew chief so these things help the pilot since we are the eyes in the back of the pilots head..
Funny, just watched the 1st video and I was wondering how long it would be for more advanced tips. Old school BF pilot here and it's looking like Squad is the new place for us. There is debate about if hellis are too hard to fly or not but I think a learning curve is good to keep good pilots in demand. Thank you for the tips. Been practicing and getting better but these tips are great. Will definitely be loading single-player and working on my J-turn. My issue right now is landing accurately in my rush to get low fast I sometimes lose track of where I want to land and start to veer near trees. Every infantry in this game seems to carry LATs and HATs you now how it is. Hope to see more videos from you soon.
When on your final landing approach, the I really like the 'j-hook' because it helps you keep eyes on your landing zone. When it comes to your initial approach(500m-150m), if I have the time, i check out the map to try and give me a picture of what the area will look like and look for easy-to-spot reference points like buildings, roads, and treelines. Having infantry pop smoke can definitely help, but it can also tell an enemy vehicle or HAT/LAT to get their weapons ready ;) Thanks for the kind words! I agree, this game is the best replacement for BF right now, and that a bit of a learning curve is good to have. Keep up the practice!
@@WarfighterGroupMilSim I forgot to ask and I think it would help other pilots with what works for you. What is your in-game mouse sensitivity, Mouse DPI and in-game FOV?
Right now I play at 2400 DPI on the mouse when flying, 1.00 pitch/roll sensitivity. I just used a mouse button to increase the sens, but I'll play around with the in-game setting instead. I play on 106 FOV at all times. This is because I use an ultrawide monitor. *** Higher sensitivity ADVISED for flying ***
Yes! When I release the new videos for the V2 update will depend on when they drop the updates and how long it takes me to get used to the new mechanics. I'm aiming to have the videos out before the holidays though!
Best flying guide in the community hit all the nails on the head ik it's a long video but I recommend you stick till the end been flying for a while now in squad and I can tell you this guy knows his shit
The general experience you gain flying helicopters in one game can definitely help in others. The mechanics and controls may be different but I think it still helps you understand the basic principles of flight. I had never flown in arma before, but I jumped on, changed the controls to feel like Squad's, and flew an Apache in a friend's OP alright. With my gunner coaching me, I even auto-rotated the Apache after taking a rocket hit and landed safely first try.
How long did you practise flying on the range until you got on a live server? I mean I can fly after a few hours on the range now but still don´t want to go on a live server because there are other pilots that would be a better asset for the team.
@@WarfighterGroupMilSim DCS is a lot more accurate in simulating the laws of physics. I have gotten so used to the realistic flight model of DCS, that Squad's helicopters physics just breaks my brain. That's why I'm watching your video. Good tips!
Don´t have Squad yet. But I am a flight simmer and love choppers in war games/sims. And Squad seems like you actually have a part to play! What controller do you prefer?
Mouse and keyboard does just fine for me. Just make sure to turn your sensitivity up! Joystick support isn't in the game yet, but it is planned! (hopefully along with trackIR)
@@WarfighterGroupMilSim Ok thanks! This one smells like a buy ;) Will i be forced to fight for a pilot seat like in BF or how does the resources/spawning work?
Nearly perfect guide but missing a crucial segment: how to play music (not fortunate son) over your mic so that you are the cool Heli pilot that squads want to join.
man i CANNOT fly with a mouse... i need joystick/pedals. or at the very least be able to bind my arrow keys but the options just arnt good enough in squad :C
@@R4de you cant. ws is linked to collective and ad is yaw, and you cant change them because you can only assign one key to these options, for example if i wanted to use up and down arrows for pitch i can only assign ONE of them, so i can only pitch in one direction which is the dumbest thing in the world. if i could i would put pitch and roll on arrow keys, but like i said, you just cant do that within the piss poor control options. besides flying with mouse and keyboard after flying with sticks/throttles/pedals/trackir is just awful.
When I'm trying to land the heli, I pull the nose up to slow down the heli, but the plane just suddenly fly towards the back, and I just can't control it.
Best advice i have for pilots is that like drivers, you always have the right of way. When a squad lead marks on the map where he want his squad to be dropped off. Take his LZ as advice instead of an order. If the marked LZ is hot don't be afraid to fly away to look for a different LZ. Should it be further away from the originally marked LZ then the passengers are just going to have to get out and beat their feat to where they wanted to go. I had seen too many choppers get shot down just because a hot headed SL demanded to get immediately closer to the fight and the pilot didn't use his better judgement.
The best tip I can give to any new players is too practice your landing, EVERYTHING will come with experience but landing is something you have to practice, I promise you if you suck at call outs, bad at evasions, and have poor map knowledge, but you can put a squad anywhere on the map you’ll be better than the average pilot
Another advice from me: practice the J-hook _only_ and push its limits. The J-hook is compatible with any situation, from a helipad to a roof in Loshkar, so there's no need to waste your time on any other technique. Pushing the limits (using smaller LZs and bleeding the speed faster, at more aggressive angles) is the only way to get better at it.
@@dantealighieri5547 I find a lot of people liking the j-hook (me included) but I do think there’s more to flying than just it, and I’ve found ways to land faster, ways to land softer, etc. I think it’s good for beginners all the way through masters but it isn’t something that should be the only thing you have in your arsenal, 1 because of the reasons I stated earlier, and 2 becuase tanks, HATS/LATS and anti-air all expect a j-hook, and it can be easy to learn its patterns and when to fire at the heli. being able to mix up your landing is very important to tricking any attackers.
@@lakehelton1337 Fair enough.
A short brief from these video series could be added to SQUAD to help in training.
I cannot thank you enough. Kept trying my J-Hook to no avail, then landed my first one, and have gotten it down since. It may be sloppy, but hey practice makes perfect ;)
Just started learning to pilot yesterday and that J-Hook is really gonna help nail those landings, thanks man!
Good luck! I hope to get a ride in your heli some day!
Bro this only has 35k views?! this is top tier content man, don't worry about releasing anything BUT what you love, the passion comes through very well in your work, stay true to what YOU want and you'll never have any problems with success. Good luck man!
I recommend keybinding load/unload supplies so you can unload in a hover more easily if you have to. I set my unloading build to 1 and unload ammo to 2 above my Q key. Made my time flying in squad way easier. Also, since the flight mechanics are a bit weird in Squad, you have more control when you use more collective, so highly aggressive 180 degree J turns might have to involve going between 0% and slamming 100% collective during the turn. The big trick is to not change your altitude throughout the turn itself.
Perfect advanced guide, the only thing it misses is bloopers at the end to make me feel less bad about my flying
3 years later and still helped, always thought you turn the collective down to 0% halfway in the jhook until now, helped a lot man
I've started piloting and I'm already doing j hooks and stuff, but these are really useful tips anyway. I agree that you can practice safe to a point, but then you need to push your boundaries all the time to improve. When I got out of training and started flying live I didn't exactly fly on my frequently played servers to not piss people off if I crashed.
This is the only guide anyone will need when learning to fly in squad.
This channel is going to blow up in the future, i just know it
That landing sound effect. That crunch. o.o
Just a gentle touch down *CRASH* (It's all over the vid but 8:24 for example.)
Hey it’s angel scopes you probably don’t remember me but thank you for helping me mid game your videos really helped me with my flying skills and I improved a lot. Your videos are very informative. Keep up the good work.
I think there's only been one person I've been able to do that with, so I remember! It was a pleasure!
I just flew a heli earlier, since nobody wanted to, and I flew it like a plane 😅
Thanks for this, really needed it haha
I haven't played for almost 3 years. So much new stuff to learn! Thank you for a such good explanation, this is the video I've been looking for! :D
My first time playing was in late 2016... the game really has changed so much! Glad it helped 👍
Although I am a resident of Russia, I really liked how you explain all the subtleties of this game on a helicopter. Thank.
Не за что, я рад что я мог вам помочь!
Was that phly at 7:40?
Definitely
Great tips man. I am a new pilot and these were very useful!
Glad it helped!
Another outstanding upload
This is a great video, thanks for the advice! Can't wait to hop back into Squad after work and start practicing. Helo one inbound!
Not that it would the best idea, but is it possible to put the heli in hover with a lil forward motion and switch to gunnerseat if you spot an enemy squad? Or would the heli respond differently and move off course?
Just looked into this for you. Once the pilot leaves the pilot seat, the collective gets dropped to zero percent so you can't stay out of the seat for long. Due to this, hovering wouldn't be the best option, it would be better to have 100 percent collective and be nose level, then switch to gunner, and back again quickly. The higher up you are, the more time you'll have before you need to hop back and punch the collective.
That being said, I dont necessarily recommend doing this in live games lol
@@WarfighterGroupMilSim awesome! Thanks for the info!
Epic!!! best part the tactics apply to all mill sim games, the buttons and the physics might be different. but the tactical angle is the same
1:05 - Please help me, I can not start the training match because the staging phase will never start because its just me in the map. I can not find the command anywhere to "lift" the staging phase time.
You did it?
@@MegaDiamond1 nope
Same
A mod that would add a rewind button would be so useful for learning flying, like instead of respawning you can just roll back to where you can correct the mistake which also would make you lear faster
Do you see them adding CAS helicopters such as mi24 HINDs or apache in the future? Would be interesting to see how they could incorporate it while making sure they arent too OP.
You think you could create a video specifically on collective input control during various modes of flight; i.e., hover, take-off, cruise flight, approach & landing, maneuvering, etc.?
Very well made video. Nice job. Your channel will definitely blow up:)
Good advice.. Yeah that's true chopper's pilots should always as low as possible and fast to reduce your time exposure.. I'm chopper pilot in DCS world.. Tell me a good news..trackir + hotas rhino x-56 + rudder pedals are they enable in Squad ???...
I can't play squad yet due to the fact that well my PC can't handle it. But when I get a beefier one these are going to be the videos I come back to learn more from! Also really well done that's another sub!
Thank you. Now lets just get more helo gameplay
I've got a couple of very busy weeks ahead of me, but I'll be pushing more out soon! :)
How are you flying in that map whenever I try it says wait for countdown before starting engine .
18:22 you don't often want mortars when friendly infantry isn't around since the ammo you use for mortar rounds is exponentially more valuable when you have friendly infantry ready to push
Gets tickets and kills troops stalling their defensive positioning
Such a good video, that in the end contredict itself. Never fly so hight and scout with the Helicopter. Its not for scouting its a flying Logy so transport and logistics only. I never fly high because I know how easy is it to schoot down or criple a heli so it crashes. BTR or eny other IFV will with hight explosives be able to fuck you up easy. You dont need to hit the components to many times and the explosive radius is big. Not maby people know that so they use AP.
I will start training right away sir!
Such good content man. I know most J-Hook examples recommend coming around 180deg so going to practice this as well. Loved the section on Heli Theory. haven't seen that much detail in any others. Keep it up!
Just wanna say you make it look easy lol I've just got squad and this video helps so much
just take note that this video was made before V2 flight mechanics. The physics of a heli has completely changed.
TYSM for this! the squad training is kinda jank, but this got me going quick!
Thanks best J hook explanation.
holy shit. I have almost 1000 hours and didnt know about the Admin change layer funtion. Hell. Yes.
I wish you would cover what the circles are around the fobs, altitude required to drop supplies, landing vs hover scenarios, building fobs with helo crew, getting helo unstuck, recovering down helo surrounded by enemies, performing run on landings etc
I covered rolling landings in the Part 1 video, but I like your other ideas. When work slows down in a couple months I'd like to put out another video covering things I forgot, and include recommendations/requests from the community like this. :)
@@WarfighterGroupMilSim do you know if they have changed flight physics since this video was published, I've been trying the methods and these helos just don't slow down
Great tutorial. Months ago J-hook landig was more pronounced making it very fast and fun, and when ending the manouver, helicopter stood still. Nowadays it's super sensible plus the slidingshoot mechanic make it harder and boring. Landing nows are very slow making us very fragile. Anyways, we have to keep practicing and finding new ways of piloting with the help of resources like this. Thank you.
I do think something was changed relatively recently, but I think the J-hook is a better option now, and straight approaches have become harder than they were. Once you get used to it again, J-hooks will be fast and accurate 👍
@@WarfighterGroupMilSim Thank. As always, practices makes mastery.
Nice informative Video. I'm sure that a shorter Version of this can fit as a Advanced in-game Tutorial. I mostly play as Infantry, but it open up my Eyes to work and coordinate better with Pilots. Thank you
THANKS FOR THE CHANGE MAP COMMAND ILY
Thanks for these Videos. Just trying to do the J-Hook Landings. Quite difficult to reach the right momentum in Pitch and Collective. I'm working on it :D
I love your flight style! I fly exactly the same way you do :P
Thank you for your guides! They have helped me a lot. Do you have any advice on J-Hooks in V2? I feel they have become more difficult to pull of in V2, or is it just me?
Helps to have 2 crew chiefs giving you situational awareness of your rotor distances to objects... i was a crew chief so these things help the pilot since we are the eyes in the back of the pilots head..
You should make some more heli videos!
Great job! thx man
Funny, just watched the 1st video and I was wondering how long it would be for more advanced tips. Old school BF pilot here and it's looking like Squad is the new place for us. There is debate about if hellis are too hard to fly or not but I think a learning curve is good to keep good pilots in demand.
Thank you for the tips. Been practicing and getting better but these tips are great. Will definitely be loading single-player and working on my J-turn. My issue right now is landing accurately in my rush to get low fast I sometimes lose track of where I want to land and start to veer near trees. Every infantry in this game seems to carry LATs and HATs you now how it is.
Hope to see more videos from you soon.
When on your final landing approach, the I really like the 'j-hook' because it helps you keep eyes on your landing zone.
When it comes to your initial approach(500m-150m), if I have the time, i check out the map to try and give me a picture of what the area will look like and look for easy-to-spot reference points like buildings, roads, and treelines.
Having infantry pop smoke can definitely help, but it can also tell an enemy vehicle or HAT/LAT to get their weapons ready ;)
Thanks for the kind words! I agree, this game is the best replacement for BF right now, and that a bit of a learning curve is good to have. Keep up the practice!
@@WarfighterGroupMilSim I forgot to ask and I think it would help other pilots with what works for you. What is your in-game mouse sensitivity, Mouse DPI and in-game FOV?
Right now I play at 2400 DPI on the mouse when flying, 1.00 pitch/roll sensitivity. I just used a mouse button to increase the sens, but I'll play around with the in-game setting instead. I play on 106 FOV at all times. This is because I use an ultrawide monitor.
*** Higher sensitivity ADVISED for flying ***
wasnt expecting to see Phly here :) thx for tips , its freaking hard to fly the heli ,harder than arma 3
ty m8 i learnd a lot
Will you make a new guide for v2 update?
Do you use the default controls with mouse and wasd keys? or do you use wasd keys mixed with the arrow keys to control pitch and roll?
dude, great video!
Thanks! Let me know if there's anything else you'd like to see me cover!
I might have missed it - what do you have your helicopter pitch and roll sensitivities set to?
I have it set to 1.50 for roll and pitch, and I use a button on my mouse to increase mouse sensitivity from my normal(it doubles it)
God how do you ice the chopper like that
*slams the helicopter onto the ground*
*Sparks fly everywhere*
For anybody wondering how to get the staging phase to end, i was able to do it by typing in "AdminUnpauseMatch".
you open the terminal by hitting ` or ~ key
thanks man appreciate it
Thank you!!!
hey man love your vids! have started to practise with joystick! :D have you tried it out?=)
Will you update this series because of v2 changing the flying techniques and physics
Yes! When I release the new videos for the V2 update will depend on when they drop the updates and how long it takes me to get used to the new mechanics. I'm aiming to have the videos out before the holidays though!
HOLY SHIT awesome vid for such a small channel thank you so much
Best flying guide in the community hit all the nails on the head ik it's a long video but I recommend you stick till the end been flying for a while now in squad and I can tell you this guy knows his shit
Wow, thank you. Your opinion is so valuable. I wouldn’t have ever been able to come to that conclusion without your help.
You sound like a fun person, Alpha. 😂
@@WarfighterGroupMilSim 😂 I mean... who the hell does the guy think he is? Chuck Aaron? lmfao
@@rubenguevara874 Don't be toxic, we're all just a bunch of nerds enjoying some games at the end of the day
could we change the keybind to arrow keys for roll and pitch rather than mouse?
Great video, makes me want to practise being a heli pilot :)
Thanks, good luck, and I hope you enjoy flying!
Sub earned,you deserve more subs
hey, do you think these flying skill can transferred to other game that have helicopter or vice versa as well? games like: RS2:VN, Arma, etc....
The general experience you gain flying helicopters in one game can definitely help in others. The mechanics and controls may be different but I think it still helps you understand the basic principles of flight.
I had never flown in arma before, but I jumped on, changed the controls to feel like Squad's, and flew an Apache in a friend's OP alright. With my gunner coaching me, I even auto-rotated the Apache after taking a rocket hit and landed safely first try.
How long did you practise flying on the range until you got on a live server? I mean I can fly after a few hours on the range now but still don´t want to go on a live server because there are other pilots that would be a better asset for the team.
what do you use for your sensitivity? Im trying to do j hooks but it's like my heli just wont preform the moves quickly
Thank you My Teacher
Hi, when I try to practice in a map, it is putting me into a staging phase. Do you perhaps know how to work around this?
that is how the squad works. The beginning of a game will always have staging phases even if its offline
Have you ever played squad before?
Bro how do you keep your altitude ??? whenever i get to 12 degrees pitch it just goes up on 100% speed
Are you using a hotas? If so what kind?
Could you tell which maps have helicopters?
SOOOOOOOOOOOO helpful
Phly?
i find that the DCS Mi 8 and Huey are easier to fly when compared to Squads arcady flight model
I haven't gotten the chance to play DCS yet, but I'm looking forward to trying it out and seeing the difference for myself!
@@WarfighterGroupMilSim DCS is a lot more accurate in simulating the laws of physics. I have gotten so used to the realistic flight model of DCS, that Squad's helicopters physics just breaks my brain. That's why I'm watching your video. Good tips!
Yeah some things are a little odd in Squad, I feel like they recently messed with a few things. Hope the video helped!
How easy is it to incorporate a joystick into the flying in this game? (I'm new to PC so not sure how thats done)
Tried to practice in changed maps for training, it will not let me start my engine because I am in staging phase. There is no countdown though.
Caps lock ffs
@@R4de You came to a post 2 months old to sound shitty with your "ffs"? Lol. Must have a horrible life.
@@Justin-ny8df the fuck are you mad about?
Your gameplay looks smooth. Is it because you running 5Ghz, a high end gpu or some sync? Keep it up
4.2Ghz on all 16 cores on a threadripper. I do have a 2080ti though... (3090 SoonTM?)
@@WarfighterGroupMilSim wow! Awesome rig!
What sensitivity are you using?
Don´t have Squad yet. But I am a flight simmer and love choppers in war games/sims. And Squad seems like you actually have a part to play! What controller do you prefer?
Mouse and keyboard does just fine for me. Just make sure to turn your sensitivity up! Joystick support isn't in the game yet, but it is planned! (hopefully along with trackIR)
@@WarfighterGroupMilSim Ok thanks! This one smells like a buy ;)
Will i be forced to fight for a pilot seat like in BF or how does the resources/spawning work?
@@bigcat514 Yeah, make sure to throw Squad on your fastest drive 👍
Do you use a joystick to fly?
is the flying like arma 3? the feel?
does the copilot do anything?
Nearly perfect guide but missing a crucial segment: how to play music (not fortunate son) over your mic so that you are the cool Heli pilot that squads want to join.
How did V2 feel to you?
I think I heard phlydaily at 7:38
My landing cam doesn't work when I pilot
You can leave "change fire mode" to your main weapon select button, you can leave the H button for something else
man i CANNOT fly with a mouse... i need joystick/pedals. or at the very least be able to bind my arrow keys but the options just arnt good enough in squad :C
Just use wasd it’s exact same thing
@@R4de you cant. ws is linked to collective and ad is yaw, and you cant change them because you can only assign one key to these options, for example if i wanted to use up and down arrows for pitch i can only assign ONE of them, so i can only pitch in one direction which is the dumbest thing in the world. if i could i would put pitch and roll on arrow keys, but like i said, you just cant do that within the piss poor control options. besides flying with mouse and keyboard after flying with sticks/throttles/pedals/trackir is just awful.
@@inkslingerdrew oh right, well in that case you could change yaw to q and e and collective r and e. Why don’t you use your mouse tho
@@R4de im actually retarded, i got pitch and yaw on arrow keys, flying with a mouse is really unatural to me for whatever reason
@@inkslingerdrew ok chief, whatever works for you
Is this with mouse and keyboard
If anyone here is a hockey player, think of a j hook like you’re doing a hockey stop on your skates 👌
Not sure if you have said this but Y acts as an airbrake cuts your speed in half within a second
When I'm trying to land the heli, I pull the nose up to slow down the heli, but the plane just suddenly fly towards the back, and I just can't control it.
7:25 scared the shite out of me
What do you use to fly? Just mouse and keyboard?
Yep! Hopefully the devs add TrackIR support when they add joystick support
is it me or is the chopper in the training a lot easier to fly than the real game one?
AYO WAIT YOU PLAYED WITH KARMAKUT???
Coming from rising storm 2 helis in squad feel super wierd to fly