How To Build Thriving Industries in Cities Skylines 2
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- Опубликовано: 7 фев 2025
- How To Build Thriving Industries in Cities Skylines 2
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Today we're looking at how to build a thriving industry in Cities Skylines 2.
With this guide you'll be able to optimize your factories to increase profit margins, which in turn will grow your city faster and allow you to make more money from taxes!
Thanks to Colossal Order for sending me a key!
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About: Cities: Skylines 2
Raise a city from the ground up and transform it into a thriving metropolis with the most realistic city builder ever. Push your creativity and problem-solving to build on a scale you've never experienced. With deep simulation and a living economy, this is world-building without limits.
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What would you like me to cover in the next video?
how fake the economy is
how to setup a city that makes a profit, especially for early on in the game
Explain education
@@Sjamaan22 checkout my last video that's exactly what we covered prior to this one! 😊
@@TotalXclipsewould like to know what grid size you are using
tysm for this, now i get why my first city's industry demand kept going up and up. I didnt do proper chains and they all stayed like lvl1 or two, never leveling up
Well, thanks for your video. I hope I can save my city before it is too late.
It makes very little sense that it's both expensive to import and export. If they're expensive to purchase elsewhere, they should sell for more, and vice versa.
Shipping ain't free
Truckers transporting items take their cut both ways.
Inflation 🤷🏼♀️💁🏼♀️
It's the cost of transportation
@Xeogt Agreed, if this is how it actually works then we would not have a global economy. There would be no export/import business, which in real life is a multi-trillion-dollar enterprise.
Would you say the advice in this video is affected by the resource utilization bugs the developer has revealed are present in the release version of the game?
Doesn't matter atm as economy isn't working properly
@@sirpatrick187I agree and it's incredibly frustrating, especially the chirper being useless. I've ignored it and just go by the numbers but this game has enough issues that it should have released middle of next month, not this month
Great tips. Thank you.
I"m still early in my city but didn't know about limiting industries to not make too much, I assumed it would just auto adjust to excess sold for profit out-side wouldn't be a bad thing, interesting.
It's not bad, but it slows down their growth. And obviously higher level companies means more jobs available, and more potential taxes
Nice one. Thanks.
Such a bad idea to make players wait for level 3 to get specialized industry. Specialized industry would be the first kind of industry a real town has in many cases. Towns get built because of something like a coal/ore mine why would you not let players start like that, its crazy to me.
Here I've been sitting on 250+ tons of surplus stone like I'm rich! It's no wonder I'm not lol. Thanks!
Hi, your video inspired me a lot. But I still have some questions. Thanks for your time if you could answer them.
1. How to encourage/discourage the specific business area in the city, is it only manually controlled by tax rate? I thought even under the same rate, the market would prefer the area with a cheaper local surplus. But even though I have a lot of lumber and some furniture factories, there is only one sawmill pop-up and it has a poor profit.😢
2. Some of my commercial zones say they lack customers. How to solve it? Is commercial the customer only retail citizens and tourists? Do they sell to the industry or export?
3. Might be silly, But is that the same when using one or more farms to produce on the same size of fertile land?
Thanks!
Honestly I don't know all the answers, but to encourage a certain industry type, demolish businesses you don't want. I believe the commercial zoning needing more customers is a bug if the company is in profit
@@TotalXclipse That sounds a lot of micromanagement, and against what is in real world. There should be a more controllable industry panel, and different industry should have different level pollution. (I think it has already there in SimCity which high tech level factory almost no pollution produce. And you can give high tax punishment to discourage those high pollution factories)
@@scottzeta3067 totally agree with you, but its what we have at the moment
@@scottzeta3067they have fixed the not enough customers bug yippee
Thank you for the video it's really helpful! I don't understand something still though, the industry demand doesn't seem to change when I added specialized wood industry.. does this mean it only goes down if I added an industry zone?
When making specialised industry buildings are you better off making farms with almost maxed out size or a bunch of smaller ones. I haven't been able to figure out which is better
Honestly I'm not sure myself, I think potentially it's better to level up a big farm first as it'll produce more and require less workers, but that's a guess
You unlock special industrial buildings with more of the same specialised industries, so it does make sense to build more of smaller
@@edgarasstonys1928 at a certain point though does it just become more profitable to replace the early industry builds with the later unlocks?
@@fartywartymcfarthead the unlocked signature industrial building give you certain boosts like efficiency or less ground polution
So u tell us, u didn`t see that economy is not working?
I just bought the SC2. Can i build all my farmings in one area industrial?
Do i have to bump water from the water ground
What if i use oil area for industrial
Does export works for you? I've set up external connection for water, power and cargo train but my export is still 0.00$. I've seen posts on Reddit and Steam of people reporting the same issue and that exporting might be actually bugged atm.
I saw the same, I think they are bugged
Someone from Colossal Order posted on the CS2 forum that it's a known bug and they are working on it. Until it's fixed the economy in the game will be broken.
yeah the economy is totally broken right now
At least power export is working for me. I set up a geothermal plant asap and its making me a huge bucket of money.
Man this game sucks . You basically go broke everytime because of it .
1:15 specialized industries do not have any effect on the regular industries. They don't buy/sell local resources in the current version of the game.
They definitely do. I assume you've conflated this with the harbour-train station not exporting bug.
yes people saw a post about some wrong interpretation and now tell EVERYONE that the game does not simulate. In stead of overhype the people are over salty right now...
@@molybdane7240 i did my own bit of testing. you can do this two. start a city with everything unlocked and build a few houses, one industry and a specialized industry. And you will notice how the performance and taxes of one are not affected by the existence of another.
@@darkmeta372 my original steam review after 2hrs of gameplay was saying that the game is too easy. And after testing this thoroughly I can tell that not just the import/export are bugged. The entire supply chain is broken, traffic is fake, and the happiness has multiple obvious bugs too
Amazing how you can gauge all that perfectly and with proof after 2 hours. You sir are the epidome of human evolution@@MTandi
In some of my specialized industries I have a problem with garbage piling up for some unknown reason. I build a dunpster next to it, assigned it to the industries and nothing. There is still that same garbage pb.
My only solution is to destroy and rebuild.
Any help?
If too much surplus reduces a business profits and importing does as well, then this games mechanics needs adjusting. In the real world, import/export is a multi-trillion dollar enterprise. In SC2, is a lazy execution of a business model.
Think of it like this:
People are willing to pay $100 for something that cost you $50 to make = $50 profit
Add on $5-$10 in transportation costs and people still only willing to pay $100, your profit is now $40-$45 or 10-20% lower.
@@ssu7653 My statement, clearly went over you head.
Industry rss is currently broken. They did mention it . Special industry g e t exported while your normal industry rss need that in storage they would still try to import
You gotta do a quick proof read of your comment before you hit send or you get a jumbled mess like this. Nobody understands quite what you are saying.
So far I'm pretty unhappy with industrial zoning. You cannot control what type of industry it is and it does not provide jobs for some reason.
exporting good by train, boat and plane is bugged
as they only import and do not export - I hope they fix this soon
lol nodding donkey? First time I have ever heard a pump jack called that.😂😂😂😂
🤣 I've never heard it called a pump jack. But my parents used to always point out the nodding donkeys
meanwhile my industries just keep complaining about high rent lol
I know you briefly touched on it but some more info on how bit to make each specialised industry building? I appreciate you said not to go too far above deficit but is it better to make the one building have a larger area (e.g. the entire circle, half of it etc) or make another building for it?
make the area larger on one building ... lower upkeep that way.
@@Redridge07ok right! Makes sense
Can you show how does the wastewater treatment plant work
I tried the earn positive income from your last video but well educated wont come to my city .... i tweak a bit then the come in like water ... I have to make extra road to the highway rather relying on the current city entrance
Love this content, please continue!
I would like more vidoes about how to design road networks for efficient transport of people
keep it short and efficient!
At 180k population, my grain deficit is 12,000 tons where I'm producing 3,000 tons.
I'm tempted just to delete them all my farmsband get space back as the game doesn't allow you to unlock the full map.
Why would exporting goods not be profitable for the companies? Or the city for that matter?
Is it ok to only have one form of industry? What if I only wanted Forrestry in my city? Could I do that and still be efficient?
My problem with industry is that the city keeps wanting more, and I must place them in areas so that the wind would blow the smog away while also being close enough for people to work there.
I have industry buildings far away from homes, just build roads, connect them with transport lines, they will go to work.
@@szifla3300 I do that and yet there is still backup in traffic, and people prefer to work in commercial and offices. The lack of low educated workers makes most industry now a quarter filled most of the time.
@@duphasdanHmm. Hard to give advice when I am not looking at. Do you have happiness in industry area? Parks, internet, mailbox…it could help.
very interesting video ,thanks for sharing this, i have question,where i can find Coal and i don't see on the map or in list of recources ??? .
It shares the minerals (blue zones on the resource map 😊
@@TotalXclipse if you produce ore ,then it produce coal on the same time ,right ?
You just build coal industries on ore pockets and they produce coal
Why these RUclipsrs never put the name of the map in description
Because it's not necessary for a guide video....
2:33 why does it reduce their profits when they export it. shouldn´t they make more money with the exporting of their goods?
the transport of the goods cost money to.
so if you export, those transport costs cut into the profit of the sale. and the company makes less money.
@@ChristiaanHW but that little bit that is earned is better than nothing though isn't it?
@@Jack-ik9vy not for the company.
the company would rather sell it to someone from the same city so they don't have to pay those transport costs.
and the economy system is that you tax X% of the profit form the companies in your city. so if you make more than your city needs of something they export it, which lowers the profit for that company and in turn generates less tax income for you.
so less export or cheaper export means more profit for those companies. which in turn means a bigger taxable income and so more tax income for you.
i think the basic of this game are way deeper then what you claim to make a progressional early start village to a megapole high tech and skyscraping utopia which is utter madness, i will try a new playthrough using developpement tactics and expanding in different area of the maps for different purpose and using customs taxes to increase profits with a supply chain money making strategy involving demand import and export, at the beginning importing the high cost industrials good is too costly and not efficient enough, what a small village require is stone wich in reality is multiple type compounds using in construction, that should either be the second or even the first low taxes import and productions and bi product taxes hustles, cattles for food should be the first or also second depending on your types of playthrough to start slow, also starting slow brick by brick house by house different zoning, so at the start a small village should have low rent small 2x2 2x3 3x2 low housing in long segments in a sort of underdevelopped country region that is starting an assembly for a village, i think reducing taxes for industrial import of agricultures primary product should be the main focus, and a few medium large small commercial zoning with an increase of 1-2% taxes over the industrial product required for the commercial goods, a small village would need a small accomodations goods like a medium food business, i think the trick is to micromanage every single taxes till the end of the playthrough using many concepts of regional colonisation and expansion, you need to make the industry makes a profit and also the commercial too, by rotating taxes for early tier product and good to try and attract potential money profits making companies in a witful pattern depending on your strategy, theres an algorithm to the game i think that is way deeper to understand for the common teenage young adult and even senior gamer wich is driving confusion and anger, they wouldnt be giving singled out custom taxes windows for profits monitor of cities, educational system that is deep and import export rates as well as tiered industrial specification, at the start the lowest import is the easiest route a village need food to survive so its normal to play with taxes to reduce and increased them elsewhere in expensive incomes or vice versa,there is a lot of micromanagement,this is a 10 years old cycles playing sections, you could spend many years on 1 play through even at this point till they release dlc pass season and pack its a strategy game now made to be a regional colonial economical capita based stimulation, and i believe theres hidden mechanics with various goods, regional administration is a hard domain with many unknown based on factors but at the start a colony need to attract the good commercial business and industrial and making a buck and reduce expense, electricity is a good money balancer if you can manage to produce more electricity with cheap goods, think gas factory would produce more with oil based economy with production of gas at low cost efficiently,or nuclear with an insane load of minerals and high tech industry, or if a terraforming a high debit rivers in the mountain with a dam or with additional power output of geothermal bassin its absolutly deep the concept of boom and region expansion the main goal at the start should be the make to start a main center of the region with a main core used for multiples sectorial expansion and readjusting of functions and then go for outter zone with early access to train remember your arent forced into adjacent tiles you can go focus elsewhere forregion expansion close to railway and even make your own national highways also road are costly so is everyother segment like pipes or power lines start producing industrial primary product such as agriculture and stones and then timber or a 3 way balanced expansion with small villages close by for the workers you know what i mean if your wise enough to understand core mechanics of this game stimulation
i set all the Taxes to 5% and still in positive money income.. pop at around 30k
Question... Can you place livestock farms on none fertile lands? Would that effect productivity like the wheat and vegie farms?
I mention in the video that livestock farms can be placed anywhere, I don't think land fertility effects them at all
@@TotalXclipse Dang, Must of missed it when my dog got my attention for a split second. Thanks!
Love the content but you should upload sons of the forest again!
At least ur pc can handle the game. Mine is almost catching on fire xD
Oh my God, it's the Federal Reserve, your city is doomed. 10:38.
@TotalXclipse hey mate, btw thank you for your videos but i have one question, in my playthrough i import aaaa lot of grains farms and i cant build this much to compensate that what they need. So my question is, if i have to compensate that or is it enough to build of them how much i can.
I'm not sure if you can fully supply demand from your fertile grounds - but highly lvl industries produce more, so focus on levelling them up, otherwise reduce cost by building strong importation infrastructure
The first thing i did was to make all specialized industries as big as possible, because more surplus = more money right? But you say that it's best to balance, because a surplus require companies to export goods wich reduce their profits. How does that work? How can exporting a huge surplus reduce income?
I don't believe surplus production can reduce your profits directly, it just has the potential to slow your overall growth.
As I understand it the only draw to zoning more specialised industry is that they won't have 100% employment which causes them to upgrade more slowly.
You also want your generic industry to level up as quickly as possible, so they generate more profits and therefore more taxes.
Remember, you don't profit directly from exports, only the taxes on those exports. It's more economically prudent to invest resources in your own city than to export them because the growth they provide is more valuable than the short term profits.
In short, overproduction doesn't cost you actual money it just slows the rate of you increasing your profit margins.
In my experience so far there has been a constant high demand for industrial jobs so I'd say you're not missing much by ignoring production chains and just trying to have a lot of everything, it's worked fine for me.
You can also create your own external connections at the edge of the map which gives you more options for importing and exporting. It seemed to help my profits to add more connections.
I was trying to move the rail connection on my map and discovered that you can have more than one neighbour on a given side of the map, so it's worths adding more connections along the map edges to see whether there are cities out there which you could be connected to.
is it possible to have a city that only have office type of industry? and how to grow them
I guess but it would be slow and probably difficult to grow
For some reason my industries are not making me any money can anyone help
I remember Sim City 5, all simulation was fake. The game was giving you what you were expected to get, but it wasn't really simulating anything. My question is: Is this game real simulation or just another fake simulation?
Cities Skylines has *always* been a proper simulation, right from the very start in the first game.
Simcity had that stupid zot simulation. Whay garbage it was. Electricity would get lost if you had too many roads and your sims running building to building as a giant trying to find jobs or homes.
Good video. Thank you.
However, the more I learn about how to play this game. the more Im not liking playing it. I still enjoy CS1 much more. Aside from the terrible performance I get from CS1. it runs horrible. and CS2 runs like butter. I wish this game had an "EASY MODE" like i find CS1 to be. It lets me be creative and have fun. Rather than just trying to get my city to NOT HATE ME. This game feels like a CHORE.
I never saw the point in using ressources that deplete.
The farms look so weird with all those buildings. What is the point of that?
How can anyone release videos like this when even Colosal has admiten the game is broken?
Why dont you turn on TAA + FSR? You'll get a much less noisy and at the same time sharper picture (FSR at 80-90% compensates sharpness via CAS/Lanzos hybrid algorithm). Also you can keep native monitor resolution for UI this way. It's so strange that very few are using this combo, probably only because TAA is available only in advanced settings for some reason. I guess years of flight sims in VR teach to tweak graphics well since everything is pretty much SC2 by performance if you don't 😅
I couldn't stand the noisy and blurry image. TAA (but no upscaling, can they release fsr 3.0 or just use dlss? Thanks :|) was a big help.
That said I've already seen performance drop 20% just going from a field to 1k pop, probably going to be unplayable at 5k and above -.-
@@MikaMikaMika89 I'm getting >50 fps with rtx3070 and 12400f with 50k people. 1440p upscaled from 1080p render via FSR. They say they need to do motion vectors on some of the objects and then DLSS, DLAA and FSR 2.0 will become possible. But even now with TAA I still didn't find the objects which they still need to finalize. Try to reduce LOD and shadows to medium (no big difference) and consider disabling volumetrics (will only remove haze from top down view of regular gameplay).
@@Fiztex553i have 15 fps on everything low on 20k pop and i have a 1050ti 😂
This game is a joke when it comes to optymalization.. but hey! Nvidia sponsored them and made a deal with them so maybe thats why they force you to but 4090ti to even play on 30 fps in high settings 😂
My industry keeps getting abandoned, why does that happen?
taxes?
Trade is broken, no point in making industry. Commercial will never go bankrupt even without industrial and without trade.
the performance is negligible
Ye i dont mind going below 60fps in this type of games honestly i even prefer to look nice over fps , but this is my preference
No its not wtf are you talking about. This is a joke.
@@Thakkii Well, you ain't getting your frames, nor a good-looking video game. Especially when graphical bugs start to show up.
Have fun at 10 fps on a large city 20k+ @@Thakkii
@@zoopa9988 Oh i know , i was just sayin in this type of games i dont mind going lower than 60 , this game in particular is bad optimized tho
It’s a shame for me with a 3070 running like dog shlt, and need to wait them to improve the perfomance😢
I'm using a 2070 super and it's OK for me maybe a hardware issue?
Using a 3070 here, I get 50-60 FPS, just have to turn off Depth Of Field and Motion Blur.
If playing without Depth Of Field is that unbearable, then nobody can help you lol
Check out my video on how to improve your games performance, it should help
Also vsync... and clouds. Their OWN guide basically says to turn off nearly everything, drop to 1080p. Do that and you can enjoy 30 fps until your city is a decent size then it will keep dropping. I love CS but I'm really struggling staying positive in this one. @@captainnutsack8151
ok but my people dont want industries so i cant build them
Reduce industry tax to encourage them?
@@TotalXclipse ok ill try
also im losing 18k an hour idk why i have nuclear and geothermal power plant so +2m per hour for service trade