wow I can't believe someone disliked my video can you cheer me up with a follow homie. twitch.tv/SimpleFlips I stream mario maker 2 here, and other games :)
This comment was made 1 hour so it was made before the video was released since it was uploaded 15 minutes ago, so noone disliked your video when you commented this
Hah, that reminds me of when Simple was watching Foxen play one of my levels and playfully accused me of having a dev door and waiting for five minutes to boost the clear time. So naturally I made another level and did just that.
@@Meteorite_Shower If I were you, I would've made the description of that second dev pathed level just the title of the video and a timestamp of that quote so people who figure out what those words mean can look it up and see exactly what "inspired" that level
I don't think Simple has though of trolling us, the viewers yet. Just make a 30 minute video, finish the level in the first minute. Black screen for about 4 minutes, then bam Intro number **2**.
@@smulangel2294 About 27:12, but for the full effect you kinda have to include the ~5 minutes before where he freaks out about the implications of the key the whole time.
I absolutely love all the random clouds in the platforms in reference to that one level where Simpleflips deduced that there was a vine going through a platform
That ending cracks me up. All I was thinking the whole time is "Just stand on the donut and let it fall a bit before jumping". He did schmove on the last try though.
@@Hevymin Doesn't help that CBT stands for a couple other things as well. So doge could not have known the CantBeatThis thing and thought one of the other meanings was being used.
Nesamons is a really nice guy. I wouldve made the clear time so high that simple couldnt rule out anything. But I guess it wouldve been a bit too mean.
I wanted to die when simple got so hung up on "you have to clear from the checkpoint" immediately after finding out the checkpoint route takes you back to the main overworld
imagine if Nolan didn't just go through the level to clear it, and intentionally took a long time to clear the level, just so Simple couldn't get any hints from that. Something tells me he still wouldn't have beaten the level yet 😂
Somehow I think it's almost harder to beat troll levels like this when you know and respect the guy who made it. If this was a completely anonymous level there's so much shit you would rule out immediately on the basis of it just being a shitty troll level, but because it was by Nolan you ended up totally inside your own head
I love watching Simpleflips make incremental progress through puzzlebox levels like this, and it was really cool having Nolan interject with insights - would love to see more stuff like this in the future!
I'm glad we got "A wooden gun" to make an appearance in Season 3 of "The Same 4 Jokes Every Video", it's really an underappreciated classic in my experience.
I am a bit sad that the solution wasn’t some hyper-brain combo with the checkpoint and loop sections, and simply just a game of “find the hidden block,” but overall this was hilarious
This level is genius when it comes to being the perfect example of actually horrible, as it was built with that intent. Why was it horrible, though? People often overlook that a level for any game must have a solution, designed by the map creator. The solution can be anything within the constraints of the game, a massive set of actions, and it's up to the map creator to communicate with the player so they reach the solution without blindly trying every combination of the set. To communicate here, the creator can't simply tell, they must show and even restrain the player; walls, paths, coins, obstacles, enemies, decals, etc. A bad design will lead to players preferring to ignore the communication and fall back to brute-forcing their way to the solution using every rule of the game available instead, as those are always accessible. A horrible design will lead the players to do things that lead them astray from the solution, an actual punishment for doing the fun thing that is deciphering the creator's directions. The thing with this level is that a player like Simple can usually tell when the design is hazy and excessively obtuse, then give up as it would inevitably lead to mere brute-force. A dark level full of rotating fire chains and pick-a-dicks are just bad, but not horrible. This level, on the other hand, tries to make itself look feasible. It's constantly making very clear pointers, marking things, placing whole segments that aren't that hard, displaying patterns; it's talking to the player and leading them to do and commit to things constantly, while an overwhelming chunk of it are red-herrings, not part of the solution. They are all more alluring to follow than brute-forcing, and put the player in disbelief that so much would be done just to torture them rather than simply challenge, which delays the onset of brute-force and cause them to be stuck for even longer. Simple is incredibly lucky he got cheese that accelerated the onset to brute-force over following the design, otherwise it could have taken much longer to complete it. And that's why it is so, so horrible, and so perfect as an example of it. Great job, Nolan.
All simple had to do is wait for the donut blocks to fall so he would have more room to jump but instead he was focused on jumping before they fell lol
Regardless of the amount of pure BS in the stage, it gives off a very open world vibe. If Nolan decided to use this same idea but with less simplefuck then it would be a genuinally great level.
The frustration I felt when Simple was trying to jump across the Donut Lifts was immeasurable. They're Donut Lifts- if you stand on them, they fall, making it easier to jump across without bonking on the ceiling.
Finally managed to catch a simpleflips stream live, he spent 2 days searching for random blocks while diying continuisly in a random mario maker level, what a great entertainer he is.
I’m gonna need an editor’s cut where Nolan commentates over the level design. I need to know what was going through his sadistic head making all of these nooks and crannies
This reminds me of the time Simple enlisted his squad onto a level to find a key, now imagine if they did that on this level, they’d be telling eachother “I found a dev path” all day
I find the smile that Nolan makes after pointing out that the balloon is in fact s cheese strategy quite funny. Is like he is saying “well played” and “I done goof’d” at the same time.
i think Nolan made a whole new subcategory of MM2 levels of finding the devpath (or just the end of the level) that wasnt made by a 10 year old kaizo fan, and that involves metroidvania level designs and cleverly done puzzles, where you gotta explore the uniquely made locations
To be fair about the hard donut block jumps, you could have let them fall and jumped from underneath. That would have made it so much easier.. unless there’s also blocks underneath
This was great, but we _need_ a sequel! Watching you try to figure this out was priceless hahaha Also, yes my dears, do not fret, we have indeed confirmed a BlurryFlips sighting in this video! The wetstreak continues! Official BlurryFlips wetstreak counter: 6 Shoutouts to Aweese
Lets try appreciating the softlocks that weren’t in this level, because although this looks like a level that’ll destroy your ass, at least Nolan thinks that “Yeah, I don’t want my level to be this menacing.”
upgrades:cp2 should have a red coin marker,this would determine if the player had a key or not,if he doesn't it would force him to a "dev path",if you collect 4 red coins(we will polish this with a check or something)before the checkpoint you will always have a key because the last coin is placed after the checkpoint, meaning you will always have a key the key path will go into a password system of your liking in any form as long as the entity is maxed (for example the block has 10 digits to enter and you can put numbers from 1-9 so its now 9¹⁰)and after that there will be a pick a door,but this ones actually random,ising bumpers and claws you could fully randomize the pick a door using clown cars by blocking said door and using spawn blocking to break a concrete block if you reenter the room twice,we would make two of these to have a 1/4 chances he would be alive then if you have sone doors remaining,make a contraption that forces the player to wait till the switch timer runs out,since p switches time is based on a timer not the music(it dosent count down in door transitions)you can prolong it to very long(even hours long) then to a pipe to the goal pole/tape/box -better decorations
As soon as I saw that key before the bomb room, I thought about the old standing on the key trick and using the temporary platform to open the door while falling, if there would be enough space for that.
wow I can't believe someone disliked my video can you cheer me up with a follow homie. twitch.tv/SimpleFlips
I stream mario maker 2 here, and other games :)
Hi
T w o
Who dislike😠😡😡😡😠😠😡😡🤬🤬🤬🤬🤬😡😡🤬🤬😠😠🤬😡😠🤬😡🤬😠😠😡😡😠😠🤬😡🤬😠😠😡😡🤬😠😠🤬😡😠😠🤬😡😠😠🤬😒
I can't. Already followed.
This comment was made 1 hour so it was made before the video was released since it was uploaded 15 minutes ago, so noone disliked your video when you commented this
Imagine if Nolan had just stood around for 5 extra minutes during the clear check. Simple would still be hanging around the infinite loop to this day.
Hah, that reminds me of when Simple was watching Foxen play one of my levels and playfully accused me of having a dev door and waiting for five minutes to boost the clear time.
So naturally I made another level and did just that.
@@Meteorite_Shower you are my hero.
Had the exact same idea. Definitely doing it if I ever make an awful level
@@Meteorite_Shower If I were you, I would've made the description of that second dev pathed level just the title of the video and a timestamp of that quote so people who figure out what those words mean can look it up and see exactly what "inspired" that level
@@GiraffeFlavored
Would be nice, but sadly the Twitch VOD of it is long gone, and as far as I'm aware, Foxen doesn't have any archive channels.
“What if I really just bested Nolan already” -Simpleflips, 9 minutes into a 30 minute video
But what if he had though?
Now imagine the scale of time with the full streams. 20 minutes into 4 hours of stream or something
18 minutes into the next 3 hours and 25 minutes of his life
I don't think Simple has though of trolling us, the viewers yet.
Just make a 30 minute video, finish the level in the first minute. Black screen for about 4 minutes, then bam Intro number **2**.
It’s amazing how Simple’s camera is able to determine what part of the image is him so that it can focus on literally anything else
modern technological engineering at its finest
I was reading while watching the video and literally the second I read this he got blurry as fuck lol
The comedic timing on " i put the key there to mess with him" was impeccable.
You got a time stamp?
@@smulangel2294 About 27:12, but for the full effect you kinda have to include the ~5 minutes before where he freaks out about the implications of the key the whole time.
I absolutely love all the random clouds in the platforms in reference to that one level where Simpleflips deduced that there was a vine going through a platform
YOOOO that was dope
And l think Simple checked every one too
the sus cloud
Where was that?
@@TheAbsol7448 ruclips.net/video/rbdBT2oFW9E/видео.html
From this uncleared level. Timestamp is 18:45 if you want to skip to the cloud.
What a troll Nolan is. I'd love to hear a breakdown of his thought processes for each portion of the level.
me too
god same
Someone add Nolan to the wiki enemy list
I would defintely do it if knew how :(
Pretty sure hes on the natioal terrorist list "Nesamons(jester)"
I love that Nolan cut his responses in
"Yeah I put the key there just to fuck with him." Brilliant.
@@NemoracStrebor i had a feeling that was the case, i thought "no way in hell does a dev path include actual parts of the level"
Simple: What does Nolan even know about mario maker?
Nolan, having watched and edited hundreds of mario maker videos:
._.
The first thing I did was check for an end card, wasn’t disappointed.
One of the best profile pics you got there
Yes
the endcard had the key the whole time
After watching Nolan and Matt make that mini golf course in their apartment this was exactly what l was hoping for. Great job
idk why but that peaceful music playing everytime he finds a "dev path" is just hilarious lmao
That ending cracks me up. All I was thinking the whole time is "Just stand on the donut and let it fall a bit before jumping". He did schmove on the last try though.
I was getting so frustrated thinking the same thing!
Saaame
only simple could cheese a level even if it was made personally for him
He has a habit of cheesing levels meant for him. This with the P balloon and the shell jump in Joel's.
"If you want to have fun, dont play this'
Thats like 90% of the levels in SMM2 tho...
Agreed
Sadly
Not if the creator tries to make the level fun
Not even close.
Fun is an option
Bruh, Nolan read you hard. This gives off some CBT level vibes.
ummm do you know what CBT stands for lmao
@@dogeteam2235 yeah it stands for CantBeatThis joel vargskelethor vinesauce fecal funny
@@dogeteam2235 Yeah? Why else would he use that word that if he didn’t know what it meant??
@@Hevymin Doesn't help that CBT stands for a couple other things as well. So doge could not have known the CantBeatThis thing and thought one of the other meanings was being used.
@@kyleeversfield8276 Like CharlesBarkleyTime :D
Nesamons is a really nice guy. I wouldve made the clear time so high that simple couldnt rule out anything. But I guess it wouldve been a bit too mean.
Nothing is ever too mean for a good friend
Yeah I absolutely would have stalled for like 10 minuites.
I wanted to die when simple got so hung up on "you have to clear from the checkpoint" immediately after finding out the checkpoint route takes you back to the main overworld
I mean, there could have been entity limit shenanigans. It IS a troll level
I just watched a man go through the 5 stages of grief about thirty times
Lets get a T W O for Nolan
*T W O*
D O O O
*T- T- T- T- TWOOOOooooo*
T W O
*T O O H*
imagine if Nolan didn't just go through the level to clear it, and intentionally took a long time to clear the level, just so Simple couldn't get any hints from that. Something tells me he still wouldn't have beaten the level yet 😂
what's sad is the fact that I considered this while recording a lot lol
I was having a dogshit day but oh my god "Dude were on the three galoomba streak" put a massive fucking smile on my face and i have no idea why
very wholesome haha
@@SimpleFlipsyou're a galoomba
I was honestly hoping that the end card text would just say "dammit" from SimpleFlips beating the level.
Somehow I think it's almost harder to beat troll levels like this when you know and respect the guy who made it. If this was a completely anonymous level there's so much shit you would rule out immediately on the basis of it just being a shitty troll level, but because it was by Nolan you ended up totally inside your own head
nolan had to get those red coins to clear the level from the checkpoint, lol
Unless there is a key hidden there just for bypassing it.
The funny thing was I thought of the spot under the skewer pretty much immediately, they even had arrows above the blocks
simple you missed the fiSH ON THE TITLE SCREEN!!!!! you DID reference my great wooden gun trick tho, nice
My favourite part was he kept failing the donut block jumps near the end when he probably could have just let them fall a little
I can't believe he found the dev path!
0:08
HOW COULD YOU SIMP?
He was gonna show up, he was ready for you to say he’s gonna show up, why must you be so cruel to your fish admirer :(
If this is "find the Dev path", does that mean there's also a separate intended path?
I was expecting for the flag to be accessible normally, meaning simple spent 2 hours looking for a dev path while the exit was just there.
I'm shocked Nolan didn't troll by just standing there for almost the entire timer before the end to throw him off with the clear time.
I love watching Simpleflips make incremental progress through puzzlebox levels like this, and it was really cool having Nolan interject with insights - would love to see more stuff like this in the future!
I never knew Nolan had so much Joel energy
This is straight up the stanley parable. I can't explain it but trust me, it is
Neither can I but god yes
When Simple was trying to do the jumps with the fire flower, I think all he had to do was wait a little for the donut to drop.
I'm glad we got "A wooden gun" to make an appearance in Season 3 of "The Same 4 Jokes Every Video", it's really an underappreciated classic in my experience.
Is it really a Simpleflips-type level without a contraption preventing you from running?
Alright, now Nolan needs to play Maze of Tranquility; it's only fair
Sad there wasn't a random cloud for Simple to lose his mind over.
The clouds always go "c:"
I'm glad that you can livestream cs and not kill the channel, always happy when dad is happy
Could you imagine if Nolan deliberately delayed his own clear check time to throw Simple off further?
I am a bit sad that the solution wasn’t some hyper-brain combo with the checkpoint and loop sections, and simply just a game of “find the hidden block,” but overall this was hilarious
0:08 YOU DIDN'T LET HIM SHOW UP
The video: "Super Mario Maker!"
me, instinctively and without hesitation: "[TWO.]"
This level is genius when it comes to being the perfect example of actually horrible, as it was built with that intent. Why was it horrible, though? People often overlook that a level for any game must have a solution, designed by the map creator. The solution can be anything within the constraints of the game, a massive set of actions, and it's up to the map creator to communicate with the player so they reach the solution without blindly trying every combination of the set. To communicate here, the creator can't simply tell, they must show and even restrain the player; walls, paths, coins, obstacles, enemies, decals, etc. A bad design will lead to players preferring to ignore the communication and fall back to brute-forcing their way to the solution using every rule of the game available instead, as those are always accessible. A horrible design will lead the players to do things that lead them astray from the solution, an actual punishment for doing the fun thing that is deciphering the creator's directions.
The thing with this level is that a player like Simple can usually tell when the design is hazy and excessively obtuse, then give up as it would inevitably lead to mere brute-force. A dark level full of rotating fire chains and pick-a-dicks are just bad, but not horrible. This level, on the other hand, tries to make itself look feasible. It's constantly making very clear pointers, marking things, placing whole segments that aren't that hard, displaying patterns; it's talking to the player and leading them to do and commit to things constantly, while an overwhelming chunk of it are red-herrings, not part of the solution. They are all more alluring to follow than brute-forcing, and put the player in disbelief that so much would be done just to torture them rather than simply challenge, which delays the onset of brute-force and cause them to be stuck for even longer. Simple is incredibly lucky he got cheese that accelerated the onset to brute-force over following the design, otherwise it could have taken much longer to complete it. And that's why it is so, so horrible, and so perfect as an example of it. Great job, Nolan.
Lmao this is awesome.
"Did you put a key here to fuck with me?"
"I put the key there to fuck with him."
That got me real good.
All simple had to do is wait for the donut blocks to fall so he would have more room to jump but instead he was focused on jumping before they fell lol
Simple got the nsmbu underwater screen, but didn't wait for him to show up. Smh my head 😔
Regardless of the amount of pure BS in the stage, it gives off a very open world vibe. If Nolan decided to use this same idea but with less simplefuck then it would be a genuinally great level.
i love that TWO of the tags are "TWO" and "T W O"
The sad look on Nolans face when telling us the Baloon is cheese is golden
We didn’t even get a “There he is” in the beginning
I’m very disappointed
I know right? We got the triple galoomba streak but he didn't mention the water background RNG on top of that
33:21 you thought you could hide a whole attempt with video editing magic, you fool
Good lord that was the most convoluted level I’ve ever seen. I wonder how long it took Nolan to make
The frustration I felt when Simple was trying to jump across the Donut Lifts was immeasurable. They're Donut Lifts- if you stand on them, they fall, making it easier to jump across without bonking on the ceiling.
Alt title: Nolan being one step ahead of simple for 36 minutes
And then Simple stepping on his nutsack as he beats the level
The longer you watch, the more you can hear Simple's soul being ripped from his body
Imagine if Nolan waited on purpose to extend the clear time
for that one edit of "yeah i put the key there to fuck with him" nolan is best editor.
Can’t wait for Nolan’s Triple Layer Psychological Troll Anti-Softlock Dev Path Fake Out Uncleared Red Herring level: “Escape from Gay Baby Jail”
Wow the perfect troll level that plays on Simple’s curiosity. Amazingly done.
I really wish the “Fuck you” subgenre of mario maker puzzle levels was more popular
The decorative pipes were so you could BLJ to the goal.
I really lost it when Nolan cut in to say that he put the key there just to fuck with you. Absolute menace.
NESSA! You devious and handsome man. How DARE you twist Simple's brain like this.
Nothing makes me happier than loading up the game and seeing the three brothers hanging out 😸
Can we see a making of and/or reaction from Nolan?
Finally managed to catch a simpleflips stream live, he spent 2 days searching for random blocks while diying continuisly in a random mario maker level, what a great entertainer he is.
There were no yo what ups in the video
Yo what up drystreak: 1 video
I’m gonna need an editor’s cut where Nolan commentates over the level design. I need to know what was going through his sadistic head making all of these nooks and crannies
I fucking lost it when nolan cut in the first time.
my alarm went off exactly when you said two
i have been blessed
Duuuuuuuude why would you not wait for the boi to show up at the beginning :(
Nolan, just a tip, you can make a one way pipe if you put a one way wall from the entrance
Nolan really gave himself more work by making a good troll level
This reminds me of the time Simple enlisted his squad onto a level to find a key, now imagine if they did that on this level, they’d be telling eachother “I found a dev path” all day
It would be fun to watch more pokemon randomizers, maybe race your friends in it, anything pokemon really.
You know what nolan probably did, was just stand on the donuts to not hit the hidden blocks
When I realize the entire video is on the same level.
i knew he'd get lost as soon as i turn my eyes away for 1 minute
I find the smile that Nolan makes after pointing out that the balloon is in fact s cheese strategy quite funny. Is like he is saying “well played” and “I done goof’d” at the same time.
i think Nolan made a whole new subcategory of MM2 levels of finding the devpath (or just the end of the level) that wasnt made by a 10 year old kaizo fan, and that involves metroidvania level designs and cleverly done puzzles, where you gotta explore the uniquely made locations
To be fair about the hard donut block jumps, you could have let them fall and jumped from underneath. That would have made it so much easier..
unless there’s also blocks underneath
BlurryFlips's attacks are getting more frequent, more bold. Fight him SimpleFlips! You can beat this absolute MENACE
This was great, but we _need_ a sequel! Watching you try to figure this out was priceless hahaha
Also, yes my dears, do not fret, we have indeed confirmed a BlurryFlips sighting in this video! The wetstreak continues!
Official BlurryFlips wetstreak counter: 6
Shoutouts to Aweese
Lets try appreciating the softlocks that weren’t in this level, because although this looks like a level that’ll destroy your ass, at least Nolan thinks that “Yeah, I don’t want my level to be this menacing.”
this video goin' be good third time galoomba streak dude
upgrades:cp2 should have a red coin marker,this would determine if the player had a key or not,if he doesn't it would force him to a "dev path",if you collect 4 red coins(we will polish this with a check or something)before the checkpoint you will always have a key because the last coin is placed after the checkpoint, meaning you will always have a key the key path will go into a password system of your liking in any form as long as the entity is maxed (for example the block has 10 digits to enter and you can put numbers from 1-9 so its now 9¹⁰)and after that there will be a pick a door,but this ones actually random,ising bumpers and claws you could fully randomize the pick a door using clown cars by blocking said door and using spawn blocking to break a concrete block if you reenter the room twice,we would make two of these to have a 1/4 chances he would be alive then if you have sone doors remaining,make a contraption that forces the player to wait till the switch timer runs out,since p switches time is based on a timer not the music(it dosent count down in door transitions)you can prolong it to very long(even hours long) then to a pipe to the goal pole/tape/box
-better decorations
now you have to make a level for Nolan😈
He didn't show up.
"You ready? I'm ready" around 34:00 was a very nice unexpected Vinesauce reference to the Shrimp Lady in Cyberpunk.
For those jumps at the end that gave you trouble, you could’ve let the donut blocks fall a bit to make them easier
As soon as I saw that key before the bomb room, I thought about the old standing on the key trick and using the temporary platform to open the door while falling, if there would be enough space for that.
That level seems like the combination of all evil in SMM2.
This is making me hella nostalgic for the early days of smm1 troll levels and I'm here for it!
This is the AU of Can’t Beat This Land
3 galoomba streak lets keep it up