I'd like to see more dreadnaughts personally. Just one or two more could really mix up the elimination missions. I guess it wouldn't be called a dreadnaught probably, but a boss in the Mactera family would be interesting I think.
About macteta dreadnought, as far as I know, devs personally said that there won't be a mactera dreadnought, though I can't remember the explanation why.
@@MarsaiDeogenactually making it and adding it to the game might just be really difficult to do since it's a flying boss. Game design is really difficult
I am convinced that the error cubes are gonna be used to buy special clothes.(You can see how many you have of them only inside of the shop so its very possible)
@@Crosby765 You can also see them from the Deep Dive terminal. I can't think of a really fitting use for the clothing store personally, but I think it would be fitting if the cubes could be used to manipulate the conditions of a Deep Dive. Like changing a main or side objective, adding a positive modifier, or removing a hazard. They seem like some kind of glitchy item that doesn't belong in the game, so I think it would make sense if they could manipulate things from a meta point of view.
Would be cool to have a boost to perks depending on your points to total points across the board but every perks can be futher boosted by giving it points at the cost of losing the "Global" boost
@@user-jb1ic3fb4dCool concept considering that deep dives are boring and ez. However I still think that its going to be some sort of currency but we will see
I've always wanted to see a Warframe-esque "elimination" mission where the dwarves are assigned with clearing an entire region's population of Glyphids. Lore-wise, I think it would be cool for these missions to appear in whatever regions are marked in red, which would normally be inaccessible. The canon could be that only promoted dwarves (same requirement as Deep Dives) could join these kill missions, and they would be assigned with making the regions safe for ordinary miners to go back to usual after previous operations attracted too much attention from the hive.
season 6: core breach. and its a sub-biome with added objectives that injects itself into the biome youre in from the bottom, as if the 'core' is 'breaching' into the caves, with new enemies attacking from the core breach. i randomly came up with this as i was watching, not even 5 minutes into the video
I think it might be another dreadnaught but instead of the ones we have now, we drill down into like a huge arena with one giant dreadnaught that grew to full size. Cause the dread missions we have now Mission Control says something like imagine what they would be like if they grew to full size. Just my thoughts
All i want from season 6 is: - More new toys- i mean guns, with unique upgrades and overclocks. I have some cool concepts like tesla gun for driller (you dont really have to point directly at targets, electricity charges sting bugs in about the direction you are looking themselves but in short distance), a really huge railgun launcher for gunner (slow base firing speed, huge damage, parhaps makes the ground around its missiles inflict some condition like electrified), double revolvers for engi (fast firing speed, high accuracy but long reload) and that one gun the scout statue has in the memorial hall for scout (cuz it looks like an automatic shotgun) - Perk system overhaul, so perks will be different on my different loadouts - More dreadnoughts or another boss fight mission type - A bunch of new soundtracks, a whole volume 3 perhaps - a new biome I dont think it will ever come out in one season, at least not as long as GSG are working on DRG Rogue Core
I always thought a cool Mission Warning (like low oxygen etc) would be where a drop pod cannot safely be deployed (unstable caves sorta deal) so each dwarf spawns in in a pod like the “reinforcement” pods in almost random locations It completely changes the initial panic of missions that would throw a big hurdle into the general gameplay Could be messy or it could be fun idk Potential problems would be spawning in a mass of stationary enemies or bugs that are already in the world. A minimum distance between dwarf spawn points would likely be in order and it wouldn’t work on escort duty. I think it would work best on deep scan, mining missions, point extraction, or anything else like that.
And a mutation that I thought of a few days ago: random Steeve spawns. Let's say up to 8 random medium bugs (or just grunts if we want to stay true to Steeve) can spawn. If one dies, that gives the chance for another Steeve to spawn. Does it seem a little busted with regenerating bugs? Sure, but Steeve is kinda OP on that warning, anyways
DRG gets some of the best content updates of any multiplayer game. I've been playing since 2018, and it's mindblowing how much new content there's been.
i want them to add a new mission type, specifically a harder elimination, called assassination. in assassination, mission control and management's scanners missed a dreadnaught egg, and it fully matured into its final form. Your job is to take it out so we can resume operations. only one will ever be available and it will be in a closed biome. assignments can't use it in them, and they aren't in deep dives. same payout as industrial sabotage, there are NOT secondary objectives or machine events. you unlock this mission type with beyond lethal assignment. you can also find abandoned resupply's from the crew that was unlucky enough to encounter this dreadnaught after it hatched. you will not trigger the fight, you will be sent into the same cave system as it and need to find it, because it already hatched. I just wanna see a matured dreadnaught, maybe just regular. not hive guard because that screws with the lore. I want more big boss fights!!! (please it would be really cool)
1:10 - Season one and two introduced Rivals, but we never learn who they are or where they come from. 1:23 - Season three and four introduced Lithophage, but again we don't learn anything about it, where does it come from, was Deep Rock Galactic deliberately targetted? 1:38 - Season 5 Rogue Core saga, I am hoping we get more story out of this one since it is supposed to tie into the Rogue Core game. But I'm not optimistic.
lithophage is from a large meteorite that was infected with the plague. it collided with another meteorite or something and broke apart. the fragments were pulled toward hoxxes IV because it was the nearest planet, viola, plaguefall. i got nuthin for the other ones tho
I'd love to see some Glyphid Variants for the Magma Core, like how the Grunts, Swarmers, and Praetorians have variants for the Glacial Strata and the Radioactive Exclusion Zone.
I had the idea of a permanent base underground, we drop down into it from the Spage Rig and the underground base can be used as a hub to travel between it and other biomes more quickly. We set up underground rail lines to transport massive amounts of minerals to the base and load them onto a huge rocket to send to the Space Rig.
New Mission Type: Pest Control R&D sends you in to gather combat data against the Glyphids and Core Stone Crawlers so they develop new tools to fight them so they send you endless resupplies every 5 minutes to focus on fighting
I just talked about this with my friends. What if we have a rarely spawn lootbug mimic where they look like normal lootbug but once you hit them. They can deal damage or grab player in close range. So you have to risk hitting them with pickaxe or use your ammo to check on them first. But once they're dead, you will get more gold/nitra from them than a normal lootbug. It would be such a chaotic surprise lol
@@book1840 That is actually a really cool idea. I'm a Lootbug lover myself, only ever killing them if I need a tiny bit of Nitra for a resupply. It would also be cool to see a "Lootbug Karma" system in place, where more will appear and less will be 'mimics' if you don't have a tendency to kill them. This would make it so more would be accessible when you really need them, and it would punish people who murder them in cold blood for the bit of extra minerals.
flare upgrades would be sick, probably not brightness upgrades because the dwarves already have different brightnesses of flare. but more along the lines of; glows for longer, recharge time, or more flares to use they could all take up the same slot so you have to choose what you prefer
flares used to have upgrades but they remove them and add those removed upgrade into the base flares as devs feel like it's just make the game progression worse or basically feel grindy for new players so they remove it.
I'd like to see a short version for each and every type of mission. So far only Mining expeditions, Egg hunts and Deep scans have the 1/3 length option. While I enjoy long missions as much as the next guy, sometimes I'm short on time and I'd love to play for a few minutes like with the three types of mission I just mentioned. And it's not that difficult to imagine: having to kill just one dreadnought for Elimination missions, having to build only one pipe for On-site refinings (like it already happens in some Deep dives!), having to deactivate just one generator in Industral sabotage or having an Escort duty game without having to refuel. I think all of those could be doable!
Something I'd love to see (though I know it will likely never happen) are auxiliary overclocks, basically taking two overclocks at the cost of boths potency
I want to see a new weapon. We've been collecting cores. So the cheeky lil Dwarves can come up with something new. A few of the weapons we already have are powered by the Ommoran Heartstone. So a new weapon powered by the new cores we collect. Revamping or adding to the Perks would also be nice. I have over 200 unused perks. Lets lvl them up:D
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If they add a bunch of fun new enemies to Rogue Core, from a development standpoint, adding them back to DRG wouldn't be that much work. So maybe they bring over some fan-favorite new enemy. The same goes for biomes. The more they can copy/paste back into DRG the more likely it will be that they do, since it wouldn't cost that much extra. Except for the risk of diluting the difference between the two games, but since the core loop is so different that might not be a huge issue (or at least, this remains to be seen).
I've always thought that a good season idea would be that the Glyphids, in response to the Rivals and RockPox, would start churning out more offspring at a much higher rate, leading into hyper aggression, leading into distinct swarms and swarm-v-swarm civil wars. If they expanded the Corespawn into a full family and added those and Rivals into swarm event replacements, It would do quite a bit to make the day-to-day more interesting during missions.
@@GeneralSpritz Another possible inspiration from Warframe, but not a bad one at all. I've played quite a bit of Warframe myself, and it is very interesting to see different factions fighting each other while you're assigned with exterminating them all. It makes the game world seem more alive and dynamic.
A similar idea to the infinite deep dive and the choice to stay/extract, a Glyphid extermination (name could be different), where you have a goal of glyphids to kill + some random objectives related to killing a overpopulated sector and after reaching the goal you can stay and clean house for longer if you want to/can afford to
1. When do you think S6 will come out? 2. Maybe allow perk points accumulated after you have unlocked them all to be used at the mineral trading post or to convert to scrips or something? 3. A use for error cubes. Drives me nuts that nothing to do with them but also awesome for humour value at same time.
I have a cool idea for a new mission, you have to cool down the core as it is overheating, so you have to find deposits of some kind of cooling mineral and put it in a pumpjack kind of thing to get it in the core and cool it down.
Maybe the penalty could be a bit Warframe-esque, in that failing to cool the core would result in more dangerous fighting conditions, but can be finished more quickly as a result. Bit of an obscure Crossout reference, but in that game, you can disable generators in Leviathan killing missions to reduce its health for the final showdown, but failing to deactivate some generators increases its health but triggers the fight early. Maybe the Core would be stronger if you fail to cool it, but can still be beaten if your team are strong enough to pull it off.
Ghost Ship is one of the few devs that hasn't disappointed me so far. I trust whatever they have cooking for season 6. (Please let this comment age well 😂) Edit; All I want is for outfit and weapon layouts to be seperated. That's it.
new layer on the map would be pretty epic. one or tow of the current bioms gets "Drilled deeper" then ususal. so you have for example sandblasted caverns and below the normal mission map, you can see that Deep-Sandblasted caverns is available choosing that throws you into a new biom, somewhat resembling the one it corelates too but with some significant differences. i doubt anyone had the corestone spawn in mind, so now run your head cinema with what horrors could await further below. but some more basic stuff id rly like to see: New bosses, a Big Sandshark for example. maybe an Antlion inspired glyphid, we also dont have a flying boss yet. id rly like to see more in that regard its so painfull to have a 1/3 chanse to see a hiveguard on elimination, so pls give us a wider portfolio, or a new big bug that take the crown of oh hell no not that thing again XD
Into the core: On the mission select you could adjust the distance down you go the deeper you go the more corrupted by the core stone the caves get. Maybe rifts could open kinda like what jay said
I would actually disagree with the idea that Season 6 would be more Rogue Core tie-ins. The devs have specifically stated they want Rogue Core to be it's own thing, not a direct sequal or prequal to DRG. In that vein, it means we are unlikely to see much more of the Core Stones, and any other Rogue Core tie-ins post S5. However, that is not to say that S6 would not build off of S5 at all. I would imagine that by drilling deeper, the dwarves encounter something else, just not related to Rogue Core. Say there's some sort of dangerous enemy or enemy type that feeds off of the seeds within Morkite Geodes, and that by extracting them, we've pissed them off. My idea would be to introduce a new type/faction of enemies that would specialize in burrowing. Not the burrowing that is done by things like the trawler, menace, or just bug spawns, but burrowing that would actually mess with the terrain. Here's a couple examples to show what I mean: Peircer: Idea is simple, this bastard digs through the earth really fast, and his job is twofold; run through you like a living spear, and create holes just large enough for other enemies to be able to use to get the jump on dwarves. Pitfaller: Stationary, or moves extremely slowly. Stays underground, the only way to tell one is there is a different ground texture, or maybe a small spine or something sticking out. Dwarves that walk too close will cause the pitfaller to spur into action, removing rock below them, and slowly dragging the dwarf(ves) towards it, where it can crush them with it's massive pincers. The rock removal would expose part of it's soft body, and goes down pretty quickly. Basically the cave leech, but on the floor.
Id love some secondary OCs! Theres so much room for OCs changing weapon feel. If they do add them, though, I think they need to make events more common because there are tons of OCs in the game already.
I came up with a new mission they could add for season 6 that I call core breach. It's a combination of deep scan, escort duty and industrial sabotage. The mission starts with you needing to locate core spawn rifts and attach scanners to them to locate the source of the core stones in the area. Once triangulation is complete a special drillevator comes down that has a drill dozer attached to it. You then ride the drillevator down and keep the tracks repsired. Once you reach the bottom you find yourself inside the arena of a giant corestone with roots branching out. You then activate the drill dozer to start the boss fight which has the drilldozer driving to and destroying the roots attached to the core stone. Each root destroyed exposes its weak point which must then be shot at to drain its health. You must repeat this process for several roots as core spawn assault the drill dozer. Once all roots are destroyed and the core stone is weakened the drill dozer then turns to the core stone and charges at it to finish it off. Resulting in an explosion that destroys the giant core stone and the dozer. (Keeping with the tradition of the dozer being destroyed at the end of missions its involved in) you then head back to the drillevator and grab your jet boots to fly out and evac.
Good ideas ! For the dynamic mission, I think the seasonal events are already making dives surprising. Sometine too surprising (corrupter or the big plant during an escort)
New primaries! Driller - saw blade shooter Engineer - electric arc welder Gunner - laser cannon Scout - plasma blade (yes a melee weapon) All of these could have cool unique overclocks :) and the first melee weapon for the scout would be a totally new way of playing the scout
I think an OC that turns PGL grenades into neurotoxin grenades would be a nice niche, area denial of fat boy’s radiation field with more ammo at the cost of explosion power. It might also have good synergy with the napalm mod, turning it into a massive fireball. For breach cutter I was thinking of an OC that leans into breach cutter’s positioning by making the beam nodes travel in a sine wave pattern that causes the beam to expand and contract as it flies and gives it a damage bonus when the beam is smaller, thereby rewarding the player for distancing themself at the right distance to maximize damage depending on the target.
If ghost ship is gonna add more overclocks for the secondaries, they should add a core for the laser thing for the engi that makes it so you can charge up the laser gun. Every 2 seconds it deals more damage. On the sixth second, it pierces middle armor. But on the 12. Second, you lose a LOT of ammo. Kinda like the EPC OC idea Javarak said.
I'd be happy if they just included some of the mission objectives as random encounters in the generation, just something to find for a little extra gold as I've noticed a lot of greybeards ignore gold since it's not worth the time to collect, so having just a vein of morkite or an egg spawn would not only and a touch of variation but add something to find/do that rewards gold.
I know it's done by Arrow Head on Heldivers 2, and its done well, but maybe they could give us the ability to take a stratagem like perk with us into our missions. Like someone said on here, we could call in a drop pod with jetty boots or maybe implement a pod that allows you to change your loadout mid mission. Idk. I may be asking for way too much. I'd be very happy with new biomes or new dreads to fight.
I think base glyphids need an overhaul, i know they are supposed to be your base bug to kill but i feel they could have more behaviors at this point, like having formations of shielded glyphids leading the normie ones or the slashers working as a pack. Also the glyphid you suggest would be basically the sand shark from the sandy biome
The main things I want more than anything are new biomes and new weapons, I know we have 3 of each weapon and adding new ones might throw off the balance but I really want some new things to play with, as well as overhauled perks because right now it feels like most perks don’t do anything
I LOVE the endless mode idea. However it feels like it would work better to add to Rogue Core for a Risk of Rain type of thing. It could possibly be very difficult for them to add a new gamemode to drg, but Rogue Core is earlier in development so would probably be a lot easier.
For the zhukovs i want an OC that does 3 -5 times the damage but slows the fire rate to a crawl and then of course nerfs the ammo pool to compensate too otherwise it would never run out. also decreasing the spread to almost pinpoint accuracy but increasing recoil. Itd be cool to have dual pistols that hit hard and are accurate. Basically like 2 gunner bulldogs
New biome: river strata. You can find streams and rivers with a variant of the trawlers in the sandblasted corridors. This variant jumps out of rivers and pulls you into the river which drowns you. Amphibious glyphids jump out of the water and ambush you too
A new biome to explore would be fantastic but I understand the level of work required to make it function consistently is enormous, what I’d love to see is maybe a new extremely challenging unique mission type where we drill deep enough to find undisturbed dreadnaught eggs that we’re allowed to sit and hatch to completion. Maybe as well as an endless deep dive have one where after x amount of levels you get an elimination mission for the fully grown dreadnaught
Just want to add this here because im surprised it wasnt mebtioned in video. Devs have stated multiple times in streams that they arent even thinking of deason 6 until rogue core is out in early access. So they havent started any ideas, plans, or such.
A world tier system where each tier is a deeper, tougher layer of the planet. Could even have new, harder enemies only on the higher tiers Perk system overhaul New dreadnaught variants (maybe core spawn or bulk detonator dreadnaughts) Really cool & unique cosmetics with error cubes as the currency New mission types like extermination (defend a small structure for 15 mins) overclocks for equipment?
A random event that can appear in any mission that allows ypu to descend into a deeper level a la deep dive but only once and its related to the corestone events.
What if at the end of the mission, there is a small chance that the drop pod is out of fuel, and you would have to wait for fuel cells to quickly refuel and extract.
I still think that Gunner and Engineer need to be able to join the Cryo Coalition. Where it's something actually inflicting freezing or some kind of synergy (Reverse polarity on the shard difractor maybe?).
It would be interesting to fight the stalker boss. he could be a mixture of a detonator ghost and dreadnoughts, as an example, he would be invulnerable to invisibility, moved by burying himself underground and periodically changed stages so that at a certain moment he could be attacked 🤔
Imagine if the depths had a darkness effect. Like flares and other light sources would be severely dampened and the corestone creatures will inhabit these caves exclusively. I hope to eventually see the 4 factions square off (Dwarves/Rivals/Rockpox/Corespawn) and we get some sort of 8 player gamemode that would be like a new sort of deep dive type mission. Different lobbies, bigger caves, more combat/elimination based missions vs one of the factions and in between it all the hordes of hoxxes is trying to kill everyone. Sort of a five way fight for supremacy of the planet.
I'd like some more enemies from different alien families, we got so many glyphids that I'd enjoy to see different species like the naedocytes or q'ronars.
I hope they make changes to cave generation. Like instead of the outer boundary being spherical perhaps we could have a rounded off cylinder. A cylinder could lend itself very well to more linear mission types like Escort Duty and Mining Expeditions and hopefully new mission types.
I have a few ideas for things that could be cool so ill just jot down a list. New enemies. So a bud and i just eaelier tonight were discussing what if we had 4 new enemy tyoes loosely based on the dwarves themselves. For example i thought of a beetle type bug tgat woukd be based on the gunner. A slower yet tanky enemy. Imagine heavy armor plating to mimic the gunner's specialty of defending a point with his shield. Its primary form of attack would be to spit sticky, flammable liquid at the dwarves to mimic an incendiary grenade. Think of it as a mobile, napalm launching beetle. Secondly a driller based bug. This one isjt as well thought out, but i picture a mostly passive enemy, lets say a beetle again for the sake of simplicity, that would actually burrow around the map and make tunnels. Only turning hostile when attacked and spewing noxious, acidic gas at the player. The motivation to kill it being to prevent it from terraforming caves in negative ways by random chance. Dont have any idea for a scout, or engie bug though yet. New mission type. So i doubt this will ever happen, but something ive wanted for a long time would be a tower defence type mission. Imagine you need to defend an objective from oncoming bugs, and i mean large swarms of them, and you would need to spend nitra not only on ammo, but on defenses as well to help fend off the massive swarms from destroying your objective. I think this would work so well for deep rock.
Overclocks for your dwarf as well as your weapons would be cool. For example, you could have an unstable overclock for the driller that turns him into a melee powerhouse. Making his pickaxe power attack recharge super fast. The charge and regular pickaxe strike do more damage. And he regains health for every melee kill on medium or larger enemies that scales based on the size of the enemy. Which could stack with vampire for even more health. All of this would come at the huge downsize of his primary and secondary weapons doing a lot less damage. Making him a melee focused character. Or perhaps a balanced overclock for the gunner that makes it so loot bugs he kills drop double the resources and they are guaranteed to drop only nitra at the cost of him having less health to make up for him having much more ammo to spew.
When I first heard secondary overclock, my brain was like “SECOND OVERCLOCK SLOT, WHAT??” But then realized later lol Although the idea of another overclock slot with either existing or only brand new overclock for it sounds interesting a bit
I was just looking through a 'Season 6: Corporate Expansion' page on the DRG wiki? ...I read it for a good 15min, are you telling me some madlad went through the trouble of making and filling out a whole-ass fake page 😐
I really really am deeply in love with this game. The only issue i´ve got is content... New content is so important for tthis game but one update every year or more is horrible IMO. No, it doesnt ruin the game or anything it just makes me sad and YES i know there´s a pretty small team behind them but just give me one new mission type/enemy/weapon every 3 months or so :c
Я все любуюсь спутником хоксесса, луной как насчет идеи если бы на ней была военная лаборатория конкурентов, и нам нужно было бы её штурмовать путём уничтожения инфраструктуры, вот бы там была идея с транспортом например 4х местный танк или каждый дворф будет в мини истребителе с пивом вместо топлива!
Quick random DRG question: Why is it that whenever I do a solo extermination mission as scout, my first dreadnought is 100% GUARANTEED to be a freaking hiveguard?
Remember when they launched the game on consoles 2 years ago? They've said they would eventually add crossplay between all platforms. But as time passed, they said in a lot of streams that Crossplay was impossible to implement. I hate to be that guy but probably there's no such thing as season 6. They'll probably focus on their "rogue core" & their "survivor" games, using the funds that Deep Rock generated
An update to the dreadnaughts would be cool. Maybe add in new variants and try to standardize the existing ones. Hiveguard is a good idea but the fight has too many phases compared to the others.
i want a mod for m1000 to make explosive bullets :)) just thinking how ill bee to see a far away High Value target , shoot it , and after 2 or 3 seconds that bullet to explode ... that will be the most insane add clear and big dmg for high value targets
I'd like to see more dreadnaughts personally. Just one or two more could really mix up the elimination missions.
I guess it wouldn't be called a dreadnaught probably, but a boss in the Mactera family would be interesting I think.
Absolutely, imo "more dreads" is the only thing that the game is missing right now
I think work enemies would be cool like the ice worm from subnsutuca. Or a really big spider.
About macteta dreadnought, as far as I know, devs personally said that there won't be a mactera dreadnought, though I can't remember the explanation why.
@@MarsaiDeogen I think a dreadnought fused with mactera dna could still happen
@@MarsaiDeogenactually making it and adding it to the game might just be really difficult to do since it's a flying boss. Game design is really difficult
Perk system overhaul, Give error cubes a use, more powerups like jet boots.
I am convinced that the error cubes are gonna be used to buy special clothes.(You can see how many you have of them only inside of the shop so its very possible)
I kind of like the idea of giving error cubes a use but I also really like mystery of them. It's kinda similiar to adding Karl to the game
@@Crosby765 You can also see them from the Deep Dive terminal. I can't think of a really fitting use for the clothing store personally, but I think it would be fitting if the cubes could be used to manipulate the conditions of a Deep Dive. Like changing a main or side objective, adding a positive modifier, or removing a hazard. They seem like some kind of glitchy item that doesn't belong in the game, so I think it would make sense if they could manipulate things from a meta point of view.
Would be cool to have a boost to perks depending on your points to total points across the board
but every perks can be futher boosted by giving it points at the cost of losing the "Global" boost
@@user-jb1ic3fb4dCool concept considering that deep dives are boring and ez. However I still think that its going to be some sort of currency but we will see
I've always wanted to see a Warframe-esque "elimination" mission where the dwarves are assigned with clearing an entire region's population of Glyphids. Lore-wise, I think it would be cool for these missions to appear in whatever regions are marked in red, which would normally be inaccessible. The canon could be that only promoted dwarves (same requirement as Deep Dives) could join these kill missions, and they would be assigned with making the regions safe for ordinary miners to go back to usual after previous operations attracted too much attention from the hive.
Extermination mission type
Endless deep dive would be so cool! Have leaderboards and stuff for most resources, most levels, etc and maybe give rewards for high scores
season 6: core breach. and its a sub-biome with added objectives that injects itself into the biome youre in from the bottom, as if the 'core' is 'breaching' into the caves, with new enemies attacking from the core breach. i randomly came up with this as i was watching, not even 5 minutes into the video
I think it might be another dreadnaught but instead of the ones we have now, we drill down into like a huge arena with one giant dreadnaught that grew to full size. Cause the dread missions we have now Mission Control says something like imagine what they would be like if they grew to full size. Just my thoughts
Didn't they say they won't do 2 similar theme in a row now ?
@@eikthyrnir7062you mean the exact thing they did for the rivals and rockpox?
@@ultimate9056 yes, they said that *after* doing those seasons
All i want from season 6 is:
- More new toys- i mean guns, with unique upgrades and overclocks. I have some cool concepts like tesla gun for driller (you dont really have to point directly at targets, electricity charges sting bugs in about the direction you are looking themselves but in short distance), a really huge railgun launcher for gunner (slow base firing speed, huge damage, parhaps makes the ground around its missiles inflict some condition like electrified), double revolvers for engi (fast firing speed, high accuracy but long reload) and that one gun the scout statue has in the memorial hall for scout (cuz it looks like an automatic shotgun)
- Perk system overhaul, so perks will be different on my different loadouts
- More dreadnoughts or another boss fight mission type
- A bunch of new soundtracks, a whole volume 3 perhaps
- a new biome
I dont think it will ever come out in one season, at least not as long as GSG are working on DRG Rogue Core
I always thought a cool Mission Warning (like low oxygen etc) would be where a drop pod cannot safely be deployed (unstable caves sorta deal) so each dwarf spawns in in a pod like the “reinforcement” pods in almost random locations
It completely changes the initial panic of missions that would throw a big hurdle into the general gameplay
Could be messy or it could be fun idk
Potential problems would be spawning in a mass of stationary enemies or bugs that are already in the world. A minimum distance between dwarf spawn points would likely be in order and it wouldn’t work on escort duty. I think it would work best on deep scan, mining missions, point extraction, or anything else like that.
And a mutation that I thought of a few days ago: random Steeve spawns. Let's say up to 8 random medium bugs (or just grunts if we want to stay true to Steeve) can spawn. If one dies, that gives the chance for another Steeve to spawn. Does it seem a little busted with regenerating bugs? Sure, but Steeve is kinda OP on that warning, anyways
DRG gets some of the best content updates of any multiplayer game. I've been playing since 2018, and it's mindblowing how much new content there's been.
i want them to add a new mission type, specifically a harder elimination, called assassination.
in assassination, mission control and management's scanners missed a dreadnaught egg, and it fully matured into its final form. Your job is to take it out so we can resume operations. only one will ever be available and it will be in a closed biome. assignments can't use it in them, and they aren't in deep dives. same payout as industrial sabotage, there are NOT secondary objectives or machine events. you unlock this mission type with beyond lethal assignment. you can also find abandoned resupply's from the crew that was unlucky enough to encounter this dreadnaught after it hatched. you will not trigger the fight, you will be sent into the same cave system as it and need to find it, because it already hatched.
I just wanna see a matured dreadnaught, maybe just regular. not hive guard because that screws with the lore. I want more big boss fights!!! (please it would be really cool)
1:10 - Season one and two introduced Rivals, but we never learn who they are or where they come from.
1:23 - Season three and four introduced Lithophage, but again we don't learn anything about it, where does it come from, was Deep Rock Galactic deliberately targetted?
1:38 - Season 5 Rogue Core saga, I am hoping we get more story out of this one since it is supposed to tie into the Rogue Core game. But I'm not optimistic.
lithophage is from a large meteorite that was infected with the plague. it collided with another meteorite or something and broke apart. the fragments were pulled toward hoxxes IV because it was the nearest planet, viola, plaguefall.
i got nuthin for the other ones tho
I'd love to see some Glyphid Variants for the Magma Core, like how the Grunts, Swarmers, and Praetorians have variants for the Glacial Strata and the Radioactive Exclusion Zone.
Grunts and swarmers have variants? Didn't really notice
@@metawarp7446I'm pretty sure they just look slightly more blue for strata and more pale green for exclusion zone
@jbarber7127 they also have resistances to the effects of there respective biome
@@jbarber7127 I wonder if their color really changes or is it just the lighting being different
@@metawarp7446 I'm pretty sure the color changes if you look at the miners manual entries. But it's probably a combination of both
I had the idea of a permanent base underground, we drop down into it from the Spage Rig and the underground base can be used as a hub to travel between it and other biomes more quickly.
We set up underground rail lines to transport massive amounts of minerals to the base and load them onto a huge rocket to send to the Space Rig.
Это смесь вывоза материалов и переработки на месте, звучит неплохо
I’d love to see a biome with water elements. I’d love for there to be ponds/lakes in the cave systems. Also unlocks a totally new enemy types
that would be terrifying af, imagine an exploder breaches the lake and the cave starts flooding...
New Mission Type: Pest Control R&D sends you in to gather combat data against the Glyphids and Core Stone Crawlers so they develop new tools to fight them so they send you endless resupplies every 5 minutes to focus on fighting
so endless swarms? cool
blud never played massive content revise mod
I just talked about this with my friends. What if we have a rarely spawn lootbug mimic where they look like normal lootbug but once you hit them. They can deal damage or grab player in close range. So you have to risk hitting them with pickaxe or use your ammo to check on them first. But once they're dead, you will get more gold/nitra from them than a normal lootbug. It would be such a chaotic surprise lol
@@book1840 That is actually a really cool idea. I'm a Lootbug lover myself, only ever killing them if I need a tiny bit of Nitra for a resupply. It would also be cool to see a "Lootbug Karma" system in place, where more will appear and less will be 'mimics' if you don't have a tendency to kill them. This would make it so more would be accessible when you really need them, and it would punish people who murder them in cold blood for the bit of extra minerals.
You are evil, good sir. The idea of a lootbug mimic that hunts predators would be a great bit of karma
the "it's just a bug thing" perk suddently becomes the first actually bad perk to have.
evil
love it.
flare upgrades would be sick, probably not brightness upgrades because the dwarves already have different brightnesses of flare. but more along the lines of; glows for longer, recharge time, or more flares to use
they could all take up the same slot so you have to choose what you prefer
flares used to have upgrades but they remove them and add those removed upgrade into the base flares as devs feel like it's just make the game progression worse or basically feel grindy for new players so they remove it.
Perk Tree/Skills/System Complete Rework for Season 6 should be TOP PRIORITY for the devs
The dynamic mission system is already in the game. Its the machine events, rival tech, corruptor, and core stones.
I'd like to see a short version for each and every type of mission. So far only Mining expeditions, Egg hunts and Deep scans have the 1/3 length option. While I enjoy long missions as much as the next guy, sometimes I'm short on time and I'd love to play for a few minutes like with the three types of mission I just mentioned. And it's not that difficult to imagine: having to kill just one dreadnought for Elimination missions, having to build only one pipe for On-site refinings (like it already happens in some Deep dives!), having to deactivate just one generator in Industral sabotage or having an Escort duty game without having to refuel. I think all of those could be doable!
This right here. Also a point extraction with less than 7 aquarqs please. Having shorter missions would add more variety.
Something I'd love to see (though I know it will likely never happen) are auxiliary overclocks, basically taking two overclocks at the cost of boths potency
I want to see a new weapon. We've been collecting cores. So the cheeky lil Dwarves can come up with something new. A few of the weapons we already have are powered by the Ommoran Heartstone. So a new weapon powered by the new cores we collect. Revamping or adding to the Perks would also be nice. I have over 200 unused perks. Lets lvl them up:D
If they add a bunch of fun new enemies to Rogue Core, from a development standpoint, adding them back to DRG wouldn't be that much work. So maybe they bring over some fan-favorite new enemy. The same goes for biomes.
The more they can copy/paste back into DRG the more likely it will be that they do, since it wouldn't cost that much extra. Except for the risk of diluting the difference between the two games, but since the core loop is so different that might not be a huge issue (or at least, this remains to be seen).
Your channel deserves more attention. this was a mythical youtube homepage pull. Great video man.
Thank you very much!
I've always thought that a good season idea would be that the Glyphids, in response to the Rivals and RockPox, would start churning out more offspring at a much higher rate, leading into hyper aggression, leading into distinct swarms and swarm-v-swarm civil wars. If they expanded the Corespawn into a full family and added those and Rivals into swarm event replacements, It would do quite a bit to make the day-to-day more interesting during missions.
@@GeneralSpritz Another possible inspiration from Warframe, but not a bad one at all. I've played quite a bit of Warframe myself, and it is very interesting to see different factions fighting each other while you're assigned with exterminating them all. It makes the game world seem more alive and dynamic.
A similar idea to the infinite deep dive and the choice to stay/extract, a Glyphid extermination (name could be different), where you have a goal of glyphids to kill + some random objectives related to killing a overpopulated sector and after reaching the goal you can stay and clean house for longer if you want to/can afford to
1. When do you think S6 will come out?
2. Maybe allow perk points accumulated after you have unlocked them all to be used at the mineral trading post or to convert to scrips or something?
3. A use for error cubes. Drives me nuts that nothing to do with them but also awesome for humour value at same time.
what do you mean you can't use them for anything?
you can use for ... err...
I have a cool idea for a new mission, you have to cool down the core as it is overheating, so you have to find deposits of some kind of cooling mineral and put it in a pumpjack kind of thing to get it in the core and cool it down.
Maybe the penalty could be a bit Warframe-esque, in that failing to cool the core would result in more dangerous fighting conditions, but can be finished more quickly as a result. Bit of an obscure Crossout reference, but in that game, you can disable generators in Leviathan killing missions to reduce its health for the final showdown, but failing to deactivate some generators increases its health but triggers the fight early. Maybe the Core would be stronger if you fail to cool it, but can still be beaten if your team are strong enough to pull it off.
7:45 Giving the driller a Spirit Bomb would be super funny ngl
"Everyone together now!"
Scout: "😢"
Ghost Ship is one of the few devs that hasn't disappointed me so far. I trust whatever they have cooking for season 6. (Please let this comment age well 😂)
Edit; All I want is for outfit and weapon layouts to be seperated. That's it.
Endless deep dives would be so fun. Having like record and stuff displayed in the space rig too to try and beat your best.
Dude. I didn't know how badly I needed this until now.
new layer on the map would be pretty epic.
one or tow of the current bioms gets "Drilled deeper" then ususal. so you have for example sandblasted caverns and below the normal mission map, you can see that Deep-Sandblasted caverns is available choosing that throws you into a new biom, somewhat resembling the one it corelates too but with some significant differences. i doubt anyone had the corestone spawn in mind, so now run your head cinema with what horrors could await further below.
but some more basic stuff id rly like to see: New bosses, a Big Sandshark for example. maybe an Antlion inspired glyphid, we also dont have a flying boss yet. id rly like to see more in that regard its so painfull to have a 1/3 chanse to see a hiveguard on elimination, so pls give us a wider portfolio, or a new big bug that take the crown of oh hell no not that thing again XD
Into the core: On the mission select you could adjust the distance down you go the deeper you go the more corrupted by the core stone the caves get. Maybe rifts could open kinda like what jay said
many ppl might hate this but more rockpox enemies would be really cool (or more ebonite/kursite enemies)
Rockpox dreadnought would be amazing
No no no no no no
@@shadowlegend738 yes yes yes yes yes yes
@@corvax8644 imagine rockpox bulk lol
A kursite modifier in a mission would be interesting, similar to the ebonite one
it would also be awesome if we get a "Rescue Squad" type mission where you can join wiped squads and help them for a share of their resources
Recently subscribed after first jumping in the game a month ago. Love the content
I would actually disagree with the idea that Season 6 would be more Rogue Core tie-ins. The devs have specifically stated they want Rogue Core to be it's own thing, not a direct sequal or prequal to DRG. In that vein, it means we are unlikely to see much more of the Core Stones, and any other Rogue Core tie-ins post S5. However, that is not to say that S6 would not build off of S5 at all. I would imagine that by drilling deeper, the dwarves encounter something else, just not related to Rogue Core. Say there's some sort of dangerous enemy or enemy type that feeds off of the seeds within Morkite Geodes, and that by extracting them, we've pissed them off.
My idea would be to introduce a new type/faction of enemies that would specialize in burrowing. Not the burrowing that is done by things like the trawler, menace, or just bug spawns, but burrowing that would actually mess with the terrain. Here's a couple examples to show what I mean:
Peircer: Idea is simple, this bastard digs through the earth really fast, and his job is twofold; run through you like a living spear, and create holes just large enough for other enemies to be able to use to get the jump on dwarves.
Pitfaller: Stationary, or moves extremely slowly. Stays underground, the only way to tell one is there is a different ground texture, or maybe a small spine or something sticking out. Dwarves that walk too close will cause the pitfaller to spur into action, removing rock below them, and slowly dragging the dwarf(ves) towards it, where it can crush them with it's massive pincers. The rock removal would expose part of it's soft body, and goes down pretty quickly. Basically the cave leech, but on the floor.
Id love some secondary OCs! Theres so much room for OCs changing weapon feel. If they do add them, though, I think they need to make events more common because there are tons of OCs in the game already.
I came up with a new mission they could add for season 6 that I call core breach.
It's a combination of deep scan, escort duty and industrial sabotage.
The mission starts with you needing to locate core spawn rifts and attach scanners to them to locate the source of the core stones in the area. Once triangulation is complete a special drillevator comes down that has a drill dozer attached to it. You then ride the drillevator down and keep the tracks repsired. Once you reach the bottom you find yourself inside the arena of a giant corestone with roots branching out. You then activate the drill dozer to start the boss fight which has the drilldozer driving to and destroying the roots attached to the core stone. Each root destroyed exposes its weak point which must then be shot at to drain its health. You must repeat this process for several roots as core spawn assault the drill dozer. Once all roots are destroyed and the core stone is weakened the drill dozer then turns to the core stone and charges at it to finish it off. Resulting in an explosion that destroys the giant core stone and the dozer. (Keeping with the tradition of the dozer being destroyed at the end of missions its involved in) you then head back to the drillevator and grab your jet boots to fly out and evac.
Good ideas ! For the dynamic mission, I think the seasonal events are already making dives surprising. Sometine too surprising (corrupter or the big plant during an escort)
New primaries!
Driller - saw blade shooter
Engineer - electric arc welder
Gunner - laser cannon
Scout - plasma blade (yes a melee weapon)
All of these could have cool unique overclocks :) and the first melee weapon for the scout would be a totally new way of playing the scout
I think an OC that turns PGL grenades into neurotoxin grenades would be a nice niche, area denial of fat boy’s radiation field with more ammo at the cost of explosion power. It might also have good synergy with the napalm mod, turning it into a massive fireball. For breach cutter I was thinking of an OC that leans into breach cutter’s positioning by making the beam nodes travel in a sine wave pattern that causes the beam to expand and contract as it flies and gives it a damage bonus when the beam is smaller, thereby rewarding the player for distancing themself at the right distance to maximize damage depending on the target.
Honestly whatever the devs do I’ll be happy, love this channel and love this game, keep on keeping on and I’ll watch everything
If ghost ship is gonna add more overclocks for the secondaries, they should add a core for the laser thing for the engi that makes it so you can charge up the laser gun. Every 2 seconds it deals more damage. On the sixth second, it pierces middle armor. But on the 12. Second, you lose a LOT of ammo. Kinda like the EPC OC idea Javarak said.
I'd be happy if they just included some of the mission objectives as random encounters in the generation, just something to find for a little extra gold as I've noticed a lot of greybeards ignore gold since it's not worth the time to collect, so having just a vein of morkite or an egg spawn would not only and a touch of variation but add something to find/do that rewards gold.
I know it's done by Arrow Head on Heldivers 2, and its done well, but maybe they could give us the ability to take a stratagem like perk with us into our missions. Like someone said on here, we could call in a drop pod with jetty boots or maybe implement a pod that allows you to change your loadout mid mission.
Idk. I may be asking for way too much. I'd be very happy with new biomes or new dreads to fight.
I think base glyphids need an overhaul, i know they are supposed to be your base bug to kill but i feel they could have more behaviors at this point, like having formations of shielded glyphids leading the normie ones or the slashers working as a pack. Also the glyphid you suggest would be basically the sand shark from the sandy biome
The main things I want more than anything are new biomes and new weapons, I know we have 3 of each weapon and adding new ones might throw off the balance but I really want some new things to play with, as well as overhauled perks because right now it feels like most perks don’t do anything
I LOVE the endless mode idea. However it feels like it would work better to add to Rogue Core for a Risk of Rain type of thing. It could possibly be very difficult for them to add a new gamemode to drg, but Rogue Core is earlier in development so would probably be a lot easier.
For the zhukovs i want an OC that does 3 -5 times the damage but slows the fire rate to a crawl and then of course nerfs the ammo pool to compensate too otherwise it would never run out. also decreasing the spread to almost pinpoint accuracy but increasing recoil. Itd be cool to have dual pistols that hit hard and are accurate. Basically like 2 gunner bulldogs
New biome: river strata. You can find streams and rivers with a variant of the trawlers in the sandblasted corridors. This variant jumps out of rivers and pulls you into the river which drowns you. Amphibious glyphids jump out of the water and ambush you too
A new biome to explore would be fantastic but I understand the level of work required to make it function consistently is enormous, what I’d love to see is maybe a new extremely challenging unique mission type where we drill deep enough to find undisturbed dreadnaught eggs that we’re allowed to sit and hatch to completion. Maybe as well as an endless deep dive have one where after x amount of levels you get an elimination mission for the fully grown dreadnaught
Just want to add this here because im surprised it wasnt mebtioned in video. Devs have stated multiple times in streams that they arent even thinking of deason 6 until rogue core is out in early access. So they havent started any ideas, plans, or such.
A world tier system where each tier is a deeper, tougher layer of the planet. Could even have new, harder enemies only on the higher tiers
Perk system overhaul
New dreadnaught variants (maybe core spawn or bulk detonator dreadnaughts)
Really cool & unique cosmetics with error cubes as the currency
New mission types like extermination (defend a small structure for 15 mins)
overclocks for equipment?
i'd honestly like to see a scout boomstick secondary that adds some sort of electric shock pellets or something like that. I think that'd be dope.
A random event that can appear in any mission that allows ypu to descend into a deeper level a la deep dive but only once and its related to the corestone events.
What if at the end of the mission, there is a small chance that the drop pod is out of fuel, and you would have to wait for fuel cells to quickly refuel and extract.
I still think that Gunner and Engineer need to be able to join the Cryo Coalition. Where it's something actually inflicting freezing or some kind of synergy (Reverse polarity on the shard difractor maybe?).
It would be interesting to fight the stalker boss. he could be a mixture of a detonator ghost and dreadnoughts, as an example, he would be invulnerable to invisibility, moved by burying himself underground and periodically changed stages so that at a certain moment he could be attacked 🤔
Imagine if the depths had a darkness effect. Like flares and other light sources would be severely dampened and the corestone creatures will inhabit these caves exclusively.
I hope to eventually see the 4 factions square off (Dwarves/Rivals/Rockpox/Corespawn) and we get some sort of 8 player gamemode that would be like a new sort of deep dive type mission. Different lobbies, bigger caves, more combat/elimination based missions vs one of the factions and in between it all the hordes of hoxxes is trying to kill everyone. Sort of a five way fight for supremacy of the planet.
id rather have biome updates and facelifts than a new one. bug regional variants too
how many more regional variants could they do? i know magma core would be cool, I'm not sure what they might do with fungus bogs though
I want a mission type that actively changes the way you play , something like on site refining
Within season 6 or 7 I really hope they start adding more perks or retuning the perk system! 🔥
I'd like some more enemies from different alien families, we got so many glyphids that I'd enjoy to see different species like the naedocytes or q'ronars.
Possibly to find a mini mule in the world, that would become your mule, and you lose control of Molly. You can deposit in both mules.
I hope they make changes to cave generation. Like instead of the outer boundary being spherical perhaps we could have a rounded off cylinder. A cylinder could lend itself very well to more linear mission types like Escort Duty and Mining Expeditions and hopefully new mission types.
I have a few ideas for things that could be cool so ill just jot down a list.
New enemies. So a bud and i just eaelier tonight were discussing what if we had 4 new enemy tyoes loosely based on the dwarves themselves. For example i thought of a beetle type bug tgat woukd be based on the gunner. A slower yet tanky enemy. Imagine heavy armor plating to mimic the gunner's specialty of defending a point with his shield. Its primary form of attack would be to spit sticky, flammable liquid at the dwarves to mimic an incendiary grenade. Think of it as a mobile, napalm launching beetle.
Secondly a driller based bug. This one isjt as well thought out, but i picture a mostly passive enemy, lets say a beetle again for the sake of simplicity, that would actually burrow around the map and make tunnels. Only turning hostile when attacked and spewing noxious, acidic gas at the player. The motivation to kill it being to prevent it from terraforming caves in negative ways by random chance. Dont have any idea for a scout, or engie bug though yet.
New mission type. So i doubt this will ever happen, but something ive wanted for a long time would be a tower defence type mission. Imagine you need to defend an objective from oncoming bugs, and i mean large swarms of them, and you would need to spend nitra not only on ammo, but on defenses as well to help fend off the massive swarms from destroying your objective. I think this would work so well for deep rock.
I want a boss lootbug that ate a core stone for the next update !
the stingtail is a mood original so rammer is definitely on the table
I really want infinite deep dives, I thought the game was like that before I bought it.
Overclocks for your dwarf as well as your weapons would be cool. For example, you could have an unstable overclock for the driller that turns him into a melee powerhouse. Making his pickaxe power attack recharge super fast. The charge and regular pickaxe strike do more damage. And he regains health for every melee kill on medium or larger enemies that scales based on the size of the enemy. Which could stack with vampire for even more health. All of this would come at the huge downsize of his primary and secondary weapons doing a lot less damage. Making him a melee focused character. Or perhaps a balanced overclock for the gunner that makes it so loot bugs he kills drop double the resources and they are guaranteed to drop only nitra at the cost of him having less health to make up for him having much more ammo to spew.
I think pickaxe and armor overclocks could be pretty sweet, also please for the love of Karl buff armor mods
Secondary overclocks would be amazing
Balls deep: just the tip
can't wait!
Gimme some goofy OCs for the secondaries
Define goofy
When I first heard secondary overclock, my brain was like “SECOND OVERCLOCK SLOT, WHAT??” But then realized later lol
Although the idea of another overclock slot with either existing or only brand new overclock for it sounds interesting a bit
I was just looking through a 'Season 6: Corporate Expansion' page on the DRG wiki?
...I read it for a good 15min, are you telling me some madlad went through the trouble of making and filling out a whole-ass fake page 😐
I really really am deeply in love with this game. The only issue i´ve got is content... New content is so important for tthis game but one update every year or more is horrible IMO. No, it doesnt ruin the game or anything it just makes me sad and YES i know there´s a pretty small team behind them but just give me one new mission type/enemy/weapon every 3 months or so :c
Finished season 5 yesterday!
New biomes sound great, how about more magnetite biomes?
Я все любуюсь спутником хоксесса, луной как насчет идеи если бы на ней была военная лаборатория конкурентов, и нам нужно было бы её штурмовать путём уничтожения инфраструктуры, вот бы там была идея с транспортом например 4х местный танк или каждый дворф будет в мини истребителе с пивом вместо топлива!
Quick random DRG question: Why is it that whenever I do a solo extermination mission as scout, my first dreadnought is 100% GUARANTEED to be a freaking hiveguard?
I feel like it took a long ass time for this season to come out, so I have no idea when to expect season 6
A cluster grenade overclock would be cool.
I want a tesla weapon for the Driller, and more weapons in general
I would love to see a rockpox gun or grenade. And morkite zombies. Definitely morkite zombies.
We need a perk update..secondary overclocks..and please..please more primary weapons one for each class would be just fine
If there new biome coming I would like to see graveyard biome
Remember when they launched the game on consoles 2 years ago? They've said they would eventually add crossplay between all platforms. But as time passed, they said in a lot of streams that Crossplay was impossible to implement.
I hate to be that guy but probably there's no such thing as season 6. They'll probably focus on their "rogue core" & their "survivor" games, using the funds that Deep Rock generated
you know what i think would be cool though i dont know how feasible grenade overclocks
Here's a like and comment for the algorithm. You're welcome!
Season 6?!?! My Brother in Morkite, they are working on Rogue Core for the time being. We ain't getting a Season 6 anytime soon
Dint they say there wasnt gone be a 6th season anytime soon cuz they focusing on rouge core now?
remember the ore who was scrapped
They really need to add a new biome or two.
9:07 I had one show up in a deep scan once though I might be tripping
How do you get the cooldown on weapons to show in the middle of the screen?
its a mod for PC
An update to the dreadnaughts would be cool. Maybe add in new variants and try to standardize the existing ones. Hiveguard is a good idea but the fight has too many phases compared to the others.
i want a mod for m1000 to make explosive bullets :)) just thinking how ill bee to see a far away High Value target , shoot it , and after 2 or 3 seconds that bullet to explode ... that will be the most insane add clear and big dmg for high value targets
what do you think about their new spinoff the rogue core?
I think its gonna be real good and I cant wait to play it.
BRUHHH IT FEELS LIKE WE JUST GOT SEASON 5