Deep Rock Galactic COMPLETE Grenade Tier List

Поделиться
HTML-код
  • Опубликовано: 3 окт 2024
  • Today we are ranking every Grenade in the game from S to D in Deep Rock Galactic to see who has the most powerful.
    Tier list playlist: • BEST & WORST Biomes in...
    ***
    CHAPTERS
    Intro: 00:07
    IFG: 01:15
    Impact Axe: 03:47
    Cluster Grenade: 06:08
    Tactical Lead burster: 08:11
    HE Grenade: 10:07
    Pheromone Canister: 11:55
    Neurotoxin Grenade: 13:52
    Stun Sweeper: 15:46
    Spring-loaded Ripper: 17:40
    Plasma Burster: 19:48
    L.U.R.E Grenade: 21:53
    Proximity Mine: 23:39
    Shredder Swarm Grenade: 25:45
    Sticky Grenade: 27:35
    Incendiary Grenade: 29:00
    Cryo Grenade: 30:50
    Outro: 32:24
    ***
    ABOUT
    Hi there, I'm Jay! I'm here to help you with all the latest video game tips and tricks.
    ***
    DISCLAIMER
    This video is made for entertainment purposes only.
    ***
    ATTRIBUTION
    Deep Rock Galactic:
    Publishers: Coffee Stain Studios, Coffee Stain Publishing
    Developer: Ghost Ship Games
    ***
    SONG
    "By the Fireplace" by: TrackTribe
    "A Night Alone" by: TrackTribe
    "A Brand New Start" by: TrackTribe
    Carefree by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommon...
    ***
    #gaming #drghostgaming #deeprockgalactic

Комментарии • 259

  • @Jawmax
    @Jawmax 5 месяцев назад +255

    I love it when engi throws the SSG and says "Go forth my minions!"

    • @nathanhuskins932
      @nathanhuskins932 5 месяцев назад +21

      I’ve heard that so much that I read it in engi’s voice lol

    • @brunogerosa8318
      @brunogerosa8318 5 месяцев назад +17

      Also you can slap the shredders

    • @dom-hx7ki
      @dom-hx7ki 5 месяцев назад +5

      Always viewed the engineer as dr.eggman. mainly because the fact of a Dr eggman giving up chasing a hedgehog to mine and dig like a dwarf is just funny to me.

    • @Zenek7274
      @Zenek7274 5 месяцев назад +2

      And they make star wars probe droid noises. The walkie-talkie ish sound before the long repeating warbling when the droid is introduced on the icy planet.

    • @zans6937
      @zans6937 Месяц назад

      ​@@dom-hx7kiironic because my engineer is legit based off of Dr eggman himself 😆

  • @TheDiggity42
    @TheDiggity42 5 месяцев назад +152

    Something you forgot to mention for the SSG: the shredders apply a slowdown effect when hitting an enemy, and it stacks with the more shredders there are hitting the enemy. This can be very useful when fighting Dreadnoughts or Bulk Dets.

  • @thiccler1127
    @thiccler1127 5 месяцев назад +274

    Axe is best. Axe is love. Axe is rated high. I axe the like.

    • @sergeantsainsburys9181
      @sergeantsainsburys9181 5 месяцев назад +5

      AXES PROVIDED

    • @sergeantsainsburys9181
      @sergeantsainsburys9181 5 месяцев назад +4

      Amazing also that the axes can destroy those annoying gas things in swamp without being used

    • @c-h-a-d
      @c-h-a-d 5 месяцев назад

      ​@@sergeantsainsburys9181also destroying web

    • @Im_Pretty_Bad
      @Im_Pretty_Bad 5 месяцев назад

      TICKYYY BOMMBS

    • @doorframe2315
      @doorframe2315 5 месяцев назад +2

      I made it to gold promotion on all dwarves without even buying any driller Andes and just using axes

  • @craigfunk3453
    @craigfunk3453 5 месяцев назад +75

    Something I keep in mind for impact axes, especially in fungus bogs or crystalline caverns is the fact you can toss them to clear out some environmental hazards (those poison gas spewing fungus in the bogs or the electric crystals in the caverns) pick them back up. Of course you can always drop them on the ground before you resupply to essentially build an overstock of them if you plan on holding a position for a time so they don't go to waste

    • @kadoggie7808
      @kadoggie7808 2 месяца назад +2

      The axes are also good for secondary objectives as they can instantly crack ebonut shells and pop gunk seeds, and the axes can still be picked up afterwards.

    • @limonero8757
      @limonero8757 Месяц назад

      ​@@kadoggie7808 Yo, I didn't know about that one

    • @noahwalania5125
      @noahwalania5125 25 дней назад

      And they clear the webs too

  • @3meritetrinel50
    @3meritetrinel50 5 месяцев назад +35

    Nah, pheromones are the easiest S tier of this list, they pretty much act as a lure with each enemy, say you affect 10 enemies with a single canister (not that hard to do as in waves they are very close to one another) so those 10 enemies will be attracting around 100 enemies, basically giving you (and your team) invulnerability to every bug in the cave for 15 seconds, plus, the wave becomes even more packed in a single point, giving drillers and gunners basically free reign to kill the entire wave with minimal resources, the driller with c4's, or any of his primaries, the gunner with the thunderhead or the hurricane eith aoe, or hell, even the engi with the breach cutter or the grenade launcher, plus, thr revive potential is also unmatched.
    Septic spreader harassing you? Pheromones to make it target something else. Stingtail keeping you away from your teammates? Pheromones to make it target something else. ANY ranged attackers harassing you? Pheromones to make it target something else. It works with ANYTHING, unlike freezing, you dont need to throw 2 of them to freeze say, oppressors, since with a single canister you can laugh as they target something behind them, giving you their weak point in a silver plate, simply a marvelous grenade.
    Also it looks like the jarate from tf2 so it gives extra disrespect value to the glyphids

    • @JaxonGerard-st9wv
      @JaxonGerard-st9wv 3 месяца назад

      Bombs away

    • @josiahkiehl510
      @josiahkiehl510 Месяц назад

      not to mention you can pair them with the explosive bolts on the crossbow and basically take out an entire swarm in seconds

    • @MrZega000
      @MrZega000 10 дней назад

      I agree but A tier for me because it's useless against bots

    • @3meritetrinel50
      @3meritetrinel50 10 дней назад

      @@MrZega000 False. It's useless against shredders but for some reason it works against patrol bots and even the caretaker's tentacles.

  • @jasondahfolf4325
    @jasondahfolf4325 5 месяцев назад +80

    As a Gunner main, it is actually painful hearing you dock the nades on only having 4. The nades are designed to supplement the fact you have some of the best well rounded weapons in the game, you only use them when you need a horde or target gone immediately. Otherwise any of Gunner’s primaries and secondaries can handle what’s thrown at you.

    • @hamishjones3023
      @hamishjones3023 3 месяца назад +1

      which one are you talking about? cluster?

    • @jasondahfolf4325
      @jasondahfolf4325 3 месяца назад +11

      @@hamishjones3023 I’m talking about all of Gunner’s grenades other than sticky

    • @Armetar
      @Armetar 3 месяца назад +21

      It's kinda wild seeing sticky nade in S and leadburster in B when not only that thing has pretty good crowd control even against mactera it can also kill things like nexuses really really fast and don't get me started on 2 shotting a bulk with it.

    • @mothmanafterdark5924
      @mothmanafterdark5924 2 месяца назад +2

      In a similar vain I think the reason all of drillers grenades are kinda experimental is because you already have the best grenade in the game with the c4

    • @ThaBeatConductor
      @ThaBeatConductor Месяц назад

      @@Armetar I hate sticky nades. I never use them, but when my teammates do, they end up killing me more than the bugs.

  • @seathxuchilbarashadowflare4314
    @seathxuchilbarashadowflare4314 5 месяцев назад +24

    For me, the Pheromone Grenade is in a tier of its own above the rest. One important thing to note about it is that each target affected by the pheromone itself (the yellow cloud effect) can attract a certain number of enemies to them. Given that the game can only spawn a finite number of enemies at a time, despite only getting 4 of them, a single, well placed Pheromone Grenade can effectively neutralize an entire CAVE'S worth of enemies (aside from the very few that are immune to the effect) for 15 seconds giving you time to regroup and/or pick up fallen allies while grouping entire swarms together for efficient clean-up from any source of AoE.
    They also make soloing Salvage missions as Scout (which are usually rough since they take away his mobility during the holdout segments) trivially easy by allowing him to chain them together to keep enemies out of the green bubble for the entire duration of the objective.
    If you're getting overrun by a massive swarm attacking from all directions (even on modded difficulties), Pheromones can single-handedly save a mission. No other grenade comes close to that level of value, in my opinion.

    • @raisinsmakemeuncomfortable6893
      @raisinsmakemeuncomfortable6893 5 месяцев назад

      I completely agree, having only 4 isn't really a limiting factor because they are so good. Honestly they probably need a nerf

    • @raeelemental7084
      @raeelemental7084 2 месяца назад

      I might be high saying this, but I swear the pheromone gas is combustible. As in, trigger by incendiary. But I might've been noticing the Praetorian death gas, spore fungus'.... Which then again, hey look another bonus for pheromones setting up that Praetorian gas for you driller to get max value.

  • @Just_a_person_called_Aura
    @Just_a_person_called_Aura 5 месяцев назад +103

    I love how well balanced all the grenades are. Sure, some grenades might be considered better than others, but they're all very unique and fun to use in their own way.
    except the springloaded ripper, the only thing that's going to kill is your teammates

    • @hunterkinsella5303
      @hunterkinsella5303 5 месяцев назад +10

      Its actually pretty good for solo/ duo missions cause you have less people to dmg and bunkers are much quicker and easier to set up in a pinch

    • @bluedistortions
      @bluedistortions 5 месяцев назад +3

      I would agree with you, but I've seen some grey beards absolutely trash mobs with it in escort.
      Other than that, yeah, probably most finicky grenade.

    • @bimss7969
      @bimss7969 3 месяца назад

      Bri pfp in the wild,,

  • @Ironface53
    @Ironface53 5 месяцев назад +25

    Regarding the Mines for Engie, you can stack all of the mines in one spot for insane burst damage, and there's no limit on the amount you can throw. That means you can hog a resupply to make a kind of super mine that'll erase anything short of an oppressor nigh instantly. Really good for Dreadnaughts if you can prepare well

    • @bluedistortions
      @bluedistortions 5 месяцев назад +3

      That sounds busted, I'll have to try that.
      Will be nice to carry something other than shredders.

    • @Andrew-pq3lj
      @Andrew-pq3lj 5 месяцев назад +1

      I use proxy mines in my dread build for the hiveguard shield phase

    • @MrZega000
      @MrZega000 10 дней назад +1

      Great for solo.
      Scout has something similar with embedded detonators. They ONLY explode if you reload...
      That means if you are careful and patient you can use BORN READY to deal ridiculous damage against a big target like a detonator or dreadnaught.

  • @peacefultreasure8497
    @peacefultreasure8497 5 месяцев назад +35

    I stan the ripper, a tight cave tunnel like a bunkie entrance, or a floating section of pipeline on refinery, become a bug grinder that shreds anything. Add sticky flames to keep them moving slow and it'll annihilate the bugs

  • @Emankind
    @Emankind 5 месяцев назад +18

    The mission type (and to a lesser degree the biome) also can influence a grenades “usefulness”.
    As an Engi I agree with your grenade choices. I take mines or shredders depending entirely on the mission type.

  • @ViashinoWizard
    @ViashinoWizard 5 месяцев назад +12

    Another strength of the Impact Axe is that it covers one of Driller's main weaknesses: mediocre single-target damage (without specific overclocks).

    • @thiccum2668
      @thiccum2668 3 месяца назад +3

      The satchel charge in question:

  • @IIIKobra
    @IIIKobra 2 месяца назад +4

    After watching a bunch of this dudes tier lists you can tell this guy is definitely not a grey beard yet. No problem with that of course. I used to feel very similar to all these takes on his tier lists earlier on in my play time.
    I’ll add a change to this list while i’m here.
    Tactical lead bursters are gunners S tier grenade and pull out miles ahead of the sticky grenades.
    Here are some reasons why, which come with experience, that dont reflect in the method of testing used in the video.
    1. If thrown at the nose of a bulk detonator it can kill it from full hp haz 5, 4 player scaling with only two grenades thrown. (3 if it doesnt walk over the grenade while its active, this takes a bit of getting used too the arc and timing). That on its own is insanely clutch at saving dozer or salvage defences.
    2. It hits things in a large radius off the ground including the roof! It’s the only grenade in the game that can deal with insane build ups of web spitters and acid spitters allowing the dwarves to spend less time staring at the roof whilst their ankles get bit off.
    3. In large rooms during swarms it randomly clears out cave leeches for you XD.
    4. It does insane damage to mactera. It is the second best grenade in the game for dealing with them other then cyro grenade. Which is important as tri jaws in numbers are one of the biggest threats in the game.
    A shield and one or two of these nades and that cloud is gone. Even if its like 20+ tri jaws. A couple stragglers left to finish off within the shield, saving a lot of primary ammo.
    5. And i’ll add this since he put the nanocyte shockers in the “oh god no” category on his bug tier list haha. It will deal with those for you too ;)
    6. Best nade in the game V rockpox.
    7. Thrown at your feet in a shield they do minimal chip damage to you and help clear out a wide 360 radius taking pressure of you and your teammate you spent a chunk of the shields life reviving him and not shooting. If being heavily swarmed and aiming for a revive ( without other allies in close proximity) I usually throw two at my feet in the shield before reviving. ( Maybe dont do it with the new player vulnerability turned on max if you dont have the friendly perk on ;). I guess you can do this with fire or cluster nades too. My point is throwing out multiple sticky nades in all angles out of the shield before reviving is time consuming. You will notice most veteran gunners use their nades around their shields a lot of the time. As when then shield is usually when the pressure is built up to the maximum or safety of revive.
    8.Most of the strongest gunner builds in the game are weak to mass airborne hostiles but make short work of the walking/stationary foes. These nades plug in that hole.
    Didnt even cover it all but this rant is long enough XD rock and stone.

  • @icetide9411
    @icetide9411 Месяц назад +4

    The problem with Engi's other grenades is they aren't the Shredders. The Shredders are simply too good for me to ever unequip.

  • @50percentGrey
    @50percentGrey 5 месяцев назад +6

    Some grenades are synergy-dependant on class-specific weapons to be more effective.
    1. The Incendiary Grenade works great with the Gunner's Bulldog's Volatile Bullets Overclock. Simple. Much like the IFG in terms of damage amplification, but it's limited to the element of Fire.
    2. While the Impact Axe may be one of the best throwables in the game, it pairs best with the Driler's Cryo Cannon since you can deal triple its melee damage to frozen enemies (including Dreadnaughts, if you can manage to freeze them for a second).
    3. The L.U.R.E. pairs best with any of the Engineer's secondary weapons (with the exception of the Shard Diffractor unless it's modded for AoE). The Stubby's EM Discharge Overclock and the Smart Rifle's Explosive Chemical Rounds Overlock can also work, but the secondaries are much faster to use.
    4. The Neurotoxin Canister is most compatible with the Driller's Flamethrower because it allows you the additional option to ignite the gas for additional damage upon swarms. Takes quite a bit of foresight, but the potential clearage is worth it.
    5. The Pheromone Canister can be paired with the Scout's Boltshark's Fire Bolts Overclock. The bolt has a 2-meter Heat Radiance effect so any grunt caught in it will catch fire and burn to death, even if you shoot a Fire Bolt on the ground. What you do is whenever you're being mobbed by grunts, you shoot a Fire Bolt on the ground, then a Pheromone Canister in the same spot, and then the bugs will congregate around that Fire Bolt and all burn to death.

  • @warriorfire8103
    @warriorfire8103 5 месяцев назад +11

    I love LeadBursters so much it's hard for me to use the other nades. I easily consider them S tier or A tier at the lowest for Gunner. I made so many clutches with them. Bulks*, Nemesis, dreads are my fav targets with them.
    It's also hilarious when a random spitter I didn't spot falls from the ceiling at my feet.
    *even on H5, you can kill a bulk with 2. Just pretend you're trying to throw it into the bulks mouth and it'll land where ya want.

    • @TheSpeep
      @TheSpeep 5 месяцев назад

      Chuck one blind into a new cave and hear your dwarf brag about killing the cave leech that noone was even aware of.

    • @ElliotScottDating
      @ElliotScottDating 4 месяца назад +3

      They're def s tier. I don't know if he plays haz5 or not lol. They're arguably the best in the game

    • @KodasToyReviews
      @KodasToyReviews 3 месяца назад +1

      @ElliotScottDating he does play on haz 5

    • @shroomer3867
      @shroomer3867 3 месяца назад

      Leadbursters are a must if you are using minigun, pair that with thorns and the disadvantage of minigun is gone (aiming at every individual target including small swarmers)

    • @MrZega000
      @MrZega000 10 дней назад

      Gunner has the most fun grenades. Depending on the mission you usually can't go wrong with your pick.

  • @ra1nyran
    @ra1nyran 3 месяца назад +2

    an important note for the spring-loaded ripper is that it's on the DRILLER! and what do drillers love to do? dig all the way to the drop pod. if you're digging that tiny tunnel and you've got some bugs on your tail, you can throw it sideways for an impenetrable wall or at an angle for a path of destruction!!

  • @melody-502
    @melody-502 5 месяцев назад +32

    stickys in s and leadbursters and incendiarys in c also leadbursters in B, WHY! this is like watching a gore video for a gunner main

    • @dillonthevillon3719
      @dillonthevillon3719 4 месяца назад

      As a gunner main, sticky’s out preform every other grenade in almost any situation, leadbursters n incendiary’s only work best in specific situations and have limited supply. Leadbursters good for damage? Well the sticky out preforms them AND has a guaranteed fear chance (except for bulk detonators). Incendiary has good crow control? Sticky grenades can do the same without the high chance of hitting teammates, and they do more damage while doing it.

    • @cinex20
      @cinex20 3 месяца назад +9

      @@dillonthevillon3719 The impact from stickies has a 250% fear factor, which guarantees fearing most enemies. However, the explosion only has 100% fear factor, which is a 50% fear chance on grunts and their variants. The explosion also isn't very big and has damage falloff, making is unreliable at both fearing and killing swarms. Cluster grenades create 9 explosions with 50% stun chance each, dealing more total damage and covering a larger area. Stickies work better against macteras, since they have no fear resistance and take more explosive damage, but you can delete them with leadbursters.

    • @hbg8418
      @hbg8418 3 месяца назад

      @@dillonthevillon3719 sticky is pretty bad in my experience compared to cluster and lead burster, cluster has much better aoe and bursters have much better dps. also, it's pretty bad when the enemy you threw a sticky at runs away from the rest of the swarm

    • @biggiecheese2004
      @biggiecheese2004 3 месяца назад

      Sticky is technically the best because the best Gunner OCs absolutely decimate swarm clear, especially with your new ones like Hurricane Cluster and AC Mortar. This gives sticky a strong niche for fear utility on big guys

    • @IIIKobra
      @IIIKobra 2 месяца назад +1

      @@biggiecheese2004 If you want fear on the big guys put it on a coil gun or a primary. Then have better nades. At least that way you can mass fear whole swarms at the same time.

  • @Sterkson92
    @Sterkson92 5 месяцев назад +7

    I was expecting more (or some) deep analisys of "This granade may be bad, but goes cool in X build"

  • @mememan7180
    @mememan7180 5 месяцев назад +4

    I use the pheromone canister a lot
    And personally I enjoy calling it "Steeve in a jar"

  • @Predalien3001
    @Predalien3001 5 месяцев назад +8

    You forgot to mention that if a mine is not detonated for the first time, you can pick it back up.

  • @DanQZ
    @DanQZ 5 месяцев назад +5

    My favorite ways to use some of the grenades:
    axe to execute when goo gun + subata poison for a more immediate AOE
    IFG to cluster enemies before double barreling with the sawn off
    Shredders to kill shredders, swarmers, etc.
    Leadburster and neurotoxin in tight chokes/tunnels

    • @bluedistortions
      @bluedistortions 5 месяцев назад

      Try deleting a bulk with lead bursters, very satisfying.

    • @YosheMC
      @YosheMC 5 месяцев назад

      "shredders to kill shredders" friendly fire!

  • @Midrealm_DM
    @Midrealm_DM 5 месяцев назад +5

    Sticky Grenades also have a fear factor on impact, meaning the enemy you hit may turn and run back into the oncoming swarm.

  • @raisinsmakemeuncomfortable6893
    @raisinsmakemeuncomfortable6893 5 месяцев назад +3

    Leadbursters are the best thing in the entire game for taking out bulks, if you throw it at its feat so i walks overtop of them it will eat all if the bullets and shread through its health. Literally trivializes bulks

  • @CallumHick
    @CallumHick 5 месяцев назад +1

    That was me who gave the suggestion! That was a fun stream :)

  • @katier9725
    @katier9725 5 месяцев назад +2

    Impact Axes are honestly even better than what you said. If the axe would overkill an enemy, I've seen it many times that it actually keeps flying and hits the next enemy or terrain behind it, allowing you to pick it up. Also they don't get consumed if used against terrain features such as ebonuts, electro crystals, or poison mushrooms, which gives them incredible utility in certain biomes.

  • @SoulHero7
    @SoulHero7 5 месяцев назад +5

    The main reason I keep the LURE as an Engineer, is to lure a huge group of bugs into my Fat Boy, and away from my teammates. It doesn't need to do damage; I have a nuke.

    • @Nirual86
      @Nirual86 3 месяца назад +1

      My main issue with the LURE is that it's capped at 10 enemies at once (and if they are already attacking you it won't work most of the time). There is one neat trick with them, especially for solo missions: The Nemesis is completely fooled by them and will grab holograms instead of you.

  • @TheGreaterGrog
    @TheGreaterGrog 5 месяцев назад +2

    The lawnmower, er, ripper grenade can do hilarious things if thrown at a wall in a small tunnel. It has enough travel distance to circle the tunnel 6-8 times or more. That's basically the ONLY use for it, and early everything else driller has wrecks face in a small tunnel anyway.

    • @lyianx
      @lyianx 4 месяца назад

      Yeah, thats its problem. And if thats all its going to do, it needs like, twice the lifetime for it to be really effective.

  • @raisinsmakemeuncomfortable6893
    @raisinsmakemeuncomfortable6893 5 месяцев назад +5

    Neurotoxin would actually probably be better if it wasnt flammable, the effect it has is quite good and the area it covers is great but if you are using anything with fire you either cant use that weapon or immediately get rid of the cloud rendering it useless. Also if you are in that cloud when it explodes it does a ton of friendly damage.

    • @aegerman6317
      @aegerman6317 3 месяца назад

      Yeah it upset me when he said the best thing it had going for it is that it’s flammable lol. Definitely a downside.
      Also lots of people discussing its damage when I think that’s the less valuable aspect of the gas. It’s a crowd control device. Gas + sludge creates a no man’s land that surviving bugs will shakily tell their grandchildren about

    • @jesper8836
      @jesper8836 2 месяца назад

      Yeah neurotoxin is honestly my go-to on driller, granted I do play on lower difficulties. But the insane AOE that they’ve got makes them an invaluable tool
      I will often throw one down around an objective or wherever the team is standing so the bugs get hit with the effect when they close the distance to attack

    • @PoutyBun
      @PoutyBun 2 месяца назад +1

      I really wish the gas didn't get consumed when hit by fire. It should instead have a gasoline drenching effect where enemies become flammable from any damage source.
      As it is now, it only really blinds teammates and kills everyone with the high explosion damage

    • @lookstothemoon.
      @lookstothemoon. Месяц назад

      @@jesper8836based, the neurotoxin cloud is so insanely strong when used right. has an amazing radius and goes through walls, meaning you can just chuck it far away where enemies spawn and 80% of them die before ur team can even see 🙏

    • @MrZega000
      @MrZega000 10 дней назад

      I think it's best on solo play so you can control when you ignite it. Driller lacks burst and that's a good nuke....
      But then the axes burst too so I usually take those instead.

  • @TheRansomed55
    @TheRansomed55 5 месяцев назад +3

    Leadburster is a hard counter to mactera: if gunner is running an inaccurate crowd clearing primary, the leadburster can compensate if you throw one even roughly near the swarm.

    • @TheSpeep
      @TheSpeep 5 месяцев назад +2

      That, and two well placed leadbursters will just wipe out a bulk detonator from full.
      And they clean out cave leeches nicely as well.

    • @Chloeprettyoccasionally
      @Chloeprettyoccasionally 5 месяцев назад

      Which gunner weapon is that innacurate? Not to mention 2/3 of his secondaries being top 5 most accurate long range weapons in the game, and burst pistol isn't bad either.

    • @raisinsmakemeuncomfortable6893
      @raisinsmakemeuncomfortable6893 5 месяцев назад +4

      @@Chloeprettyoccasionally autocannon has terrible accuracy, I'm pretty sure it's the worst base accuracy in the game.

    • @Chloeprettyoccasionally
      @Chloeprettyoccasionally 5 месяцев назад

      @@raisinsmakemeuncomfortable6893 I've never had an issue with it. Maybe it's accurate once you get it going. My point still stands about both of his other primaries and all three secondaries.

    • @raisinsmakemeuncomfortable6893
      @raisinsmakemeuncomfortable6893 5 месяцев назад +1

      @@Chloeprettyoccasionally I agree, your point stands, I was just answering your question at the beginning. Autocannons accuracy doesn't get better once it gets going, it's just that the volume going out increases so you're just hitting shots more often, also I don't know if you use it but accuracy gets pretty decent with big Bertha.

  • @AndrewChumKaser
    @AndrewChumKaser 5 месяцев назад +2

    Leadburster is good in big, open rooms with lots of enemies spread out and far away.

  • @Ijariaofficial
    @Ijariaofficial 2 месяца назад

    The ripper is a game changer. My friend, who mains the driller, always has the ripper equipped, because we always play hazard 5 and always use a bunker for any swarm thrown at us. Easy A tier for me.

  • @DeductedSpy
    @DeductedSpy 2 месяца назад +1

    i'm sorry but leadbursters at B tier next to lure is absurd. a few leadbursters can literally kill a bulk detonator in a solid 2-3 seconds, they can kill entire hoards, and they can kill large enemies in about two seconds.

    • @kaijiuiloop5872
      @kaijiuiloop5872 20 дней назад

      Yeah some of these placements is crazy. Basically if a grenade has 4 it gets knocked down a tier regardless of how effective it is lol. Not a good tier list

  • @user-jb1ic3fb4d
    @user-jb1ic3fb4d Месяц назад

    With the Driller's Impact Axe to compete, I never really liked the High Explosive grenade. Especially since they're so bouncy, pretty much forcing you to cook them for the right amount of time to trigger the explosion where you want. But it's very rewarding to land in the center of a crowd. By far, it's the most satisfying to delete a bunch of Mactera mid-air.

  • @dingding7289
    @dingding7289 3 месяца назад

    i can understand incendiary being low becasue it only really works super well with a few oc's but man the joy of throwing down 4 leadbursters in a new room and watching as dozens of things die just feels too good, also just insta killing bulks and accidentally popping a dread is a nice bonus

  • @Selatapey
    @Selatapey 2 месяца назад +1

    The sawblade is so good when you lead bosses into tunnels, but it just has to work and not glitch away first

  • @MrZega000
    @MrZega000 10 дней назад

    I love the engi grenades but the shredder drones are just so good I never use anything else.
    Literally the best grenade for swarmers and those horrible jellyfish, not to mention it does solid damage to oppressors.

  • @Midrealm_DM
    @Midrealm_DM 5 месяцев назад +1

    Another downside of Pheromones (and Neurotoxin) is that your allies may not let them do the work.
    Neurotoxin deals an average of 12 damage / second. Assuming a creature is only in the cloud for 6 seconds (out of 13), this is 72 damage. This is half of the HE grenade, but has nearly double the radius of effect. In addition Neurotoxin has no effect on dwarves, though it does block line of sight, which is annoying. Also remember most DoT effects ignore armor, which is nice.
    I find both Neurotoxin most useful for curving tunnels and sudden drops where enemies can approach while being out of sight, depleting health before they arrive.
    And Pheromones for when the scout is alone/away from others and gets hit by a swarm of enemies.

  • @Sanctum8888
    @Sanctum8888 5 месяцев назад +1

    On top of the Shredder Swarm Grenade being a good utility for lots of extra damage, it's also just really cool. I got all these little minions all around shredding shit to slices of sizzled bugs. Especially when I have Steeve around, and even more in rival missions with a hacked patrol bot. GO FORTH AND KILL, MY ARMY!!!

    • @Chloeprettyoccasionally
      @Chloeprettyoccasionally 5 месяцев назад

      It's good for chip damage but the engineer already has sentries for that. Mines are better for getting rid of large groups, big target damage and funnelling enemies towards the sentries. They both synergise better and cover some of engineers biggest weaknesses.

    • @Sanctum8888
      @Sanctum8888 5 месяцев назад

      @@Chloeprettyoccasionally My main shtick however is just how cool it is. I mostly play solo anyway so it's not like I'm hindering any teams much. I use the mines often in multiplayer.

    • @MrZega000
      @MrZega000 10 дней назад

      They cover your ass while you work, they clear other swarming enemies, they last a long time....
      Probably the best grenade in game tbh

  • @ThaBeatConductor
    @ThaBeatConductor 7 дней назад

    Putting rangs in A tier is wild.
    >Good for CC
    >only hits 9 enemies and you can't choose which 9
    >pick one
    C-tier at best.

  • @faithou7859
    @faithou7859 4 месяца назад

    I like using incendiaries against the dreadnaught. The fire damage absolutely rips through his armor stage and make it so much easier to deal damage if you can't immediately target his weakspot

  • @ОлександрБасістий-ш3ы
    @ОлександрБасістий-ш3ы 5 месяцев назад +1

    I would say what leadbursters are A tier, exept if you have a skill issue

  • @hushpool3915
    @hushpool3915 2 месяца назад

    2:50
    You forgot one BIG thing: it also puts Elecrocuted status on affected targets, which combines with mods and Overclocks, which depends on target being under status effect, like Mercy Bullets and Zhukovs SMG with extra damage on Electrocuted targets.
    A-and if it wasn't enough, it stacks with EVERY damage increase status on target, like Mark for Death (new one Overclock) and being Frozen (which combined can give up to 400% damage on one good strike, like throwing an Axe or two).
    Also, it combines with Burning Bolts shot into the ground, which can deal A TON of damage to pile of bugs by setting them on fire in that radius of IFG around the bolt.
    So it's and S-tier in my opinion. But scout are weak against swarmers, so... cryo grenade are most utilized for missions with a lot of weak enemies or maqteras.

  • @osteohiveporosis6882
    @osteohiveporosis6882 Месяц назад +1

    You should rank Satchel Charge for the heck of it.

  • @DuyuCoyote
    @DuyuCoyote 2 месяца назад

    Engineer is great at defense and I think the decoy grenade fulfills that role very well. i like how other players benefit from the release in mob pressure and also gives them an easy target. Since I run turret whip it makes it easy to funnel directly into the line of fire.

  • @S4R1N
    @S4R1N 3 месяца назад

    Honestly I think the Stun Sweeper should be S tier, it's incredibly clutch, you can drop that onto a downed teammate and have more than enough time to grapple in, revive and get back out. Not to mention it's incredible for just horde control, just being able to lock down entire waves is huge, especially when combined with the phermone bolts, so the instant they unstun, they're now all wailing on the big guy you tagged.

    • @IIIKobra
      @IIIKobra 2 месяца назад

      In regular haz 5 or anything lower i agree. anything higher then haz 5 and stunning 8 enemies on single throw just isnt enough. You also can’t choose what it bounces too making its rng iffy at times.
      6 tri jaws? “throws boomrang” It hits the first tri jaw the bounces off to kill a few swarmers ignoring the rest.

  • @Crevanclaw
    @Crevanclaw 2 месяца назад

    The boomerangs have got to be my favorite grenades in the game, whether it's me that's using it or a teammate. Reason #1: you get a ton of them. #2: it can stun almost anything including bulk detonators, which can really really save a mission on higher difficulties or when in a bad area. #3: I prefer element builds so whether I'm an engineer going with an electric build, or a scout with BOM or the new OC for the plasma rifle it really helps with damage.

  • @gentozik
    @gentozik 2 месяца назад

    Proximity mines are good, but only thing why they are not S tier is that after first trigger (which you can land in group of enemies directly) other explosions will trigger 2.5 bugs (if first explosion killed them all), because it explodes immediately if at least one enemy inside the radius, completely ruining its AOE, they are better for dreadnoughts

  • @gammaboy4568
    @gammaboy4568 3 месяца назад

    I still think Stunsweeper is an S tier for me.
    It's the best balance between the IFG and the Cryo grenade, with many perks unique to it:
    1. It travels OBSCENELY far for a grenade, assuming you are aiming towards a group of targets. This makes it a really effective support tool, especially against mactera which are particularly rough in large groups against any builds without large cryo or stun abilities. Mactera aren't always within a cryo grenade's range of each other, either, and stunsweeper does a better job of giving you breathing room in these cases.
    2. They are particularly good against swarmers, and uniquely good against shredders and neodycytes given the way it can track targets at a distance both from you and from each other.
    3. Its stun is long lasting, and for groups of 9 or less enemies it becomes an equally effective revive tool to cryo grenades. Its larger range may also stop the approach of other nearby enemies as well. Rarely, even in haz 5, do I find the stunsweeper cannot effectively revive a player.
    4. Being an electric attack, the stun status is not easily cleared by errant heat-based attacks or high temperature recovery. It may not work well on every enemy, but neither does cryo-- in the case of oppressors or bulks, IFG is still at an advantage.
    I used to run cryo; at a time when we had 3 grenades, it was clear winner. High damage potential, instant effect, effective on a vast majority of enemies, a really good get-off-me tool, and objectively the best revive option. However, a grenade on a character like Scout I find is best served for utility. Stunsweeper retains the best utility strengths of the cryo grenades, but you get twice as many and extensively more versatility. I have a hard time taking anything else these days.

  • @okaberintorouwithagun
    @okaberintorouwithagun 3 месяца назад +1

    Honestly I feel like the Lure gets way overshadowed by Pheromones because Pheromones can virtually do the same thing with the added effect of having the enemies aggro on each other

    • @MrZega000
      @MrZega000 10 дней назад

      And apparently the lure has a cap of 10 bugs

  • @animaebrains4259
    @animaebrains4259 24 дня назад

    The HE Grenade may just be a hand grenade, but I don’t think anyone’s been mad at a hand grenade. It’s an ol’ reliable

  • @铭记历史拥抱未来
    @铭记历史拥抱未来 5 месяцев назад +3

    The electric boomerang 🪃 is op cuz I can just revive teammates after throwing them in the direction and then I can res teammates and Zip away

    • @raisinsmakemeuncomfortable6893
      @raisinsmakemeuncomfortable6893 5 месяцев назад +2

      I don't really understand the love people have for the boomerang, it just seems really underwhelming compared to scouts other grenades. IFG is great for bunching and slowing bugs while also being great for single target, cryo grenades are unparalleled against mactera while still being great against ground enemies save a few that cant be frozen (rollers and the like), pheromones are imo easily the best grenade in the entire game no matter what hazard, they enable you to distract every single bug on the map without much if any difficulty. On the other hand stun sweepers will stun 9 enemies, i cant see how that can really compare to the others.
      Im not saying they are bad and im not trying to be argumentative or anything, but i see a lot of praise for them that in my experience it doesn't deserve and i want to know why.

    • @SlothOnFire
      @SlothOnFire 5 месяцев назад +3

      Boomerang users when they are attacked by more than 8 bugs:👁👄👁

    • @raisinsmakemeuncomfortable6893
      @raisinsmakemeuncomfortable6893 5 месяцев назад

      @@SlothOnFire that's kinda rude don't you think

    • @铭记历史拥抱未来
      @铭记历史拥抱未来 5 месяцев назад

      @@SlothOnFire the circle of bugs around the reviving teammate usually never exceeds 8 bugs. That’s the main reason I use it

    • @SlothOnFire
      @SlothOnFire 5 месяцев назад +2

      ​@@raisinsmakemeuncomfortable6893it just shows that boomerang cant do anything if there is more than 8 bugs

  • @noirline
    @noirline 20 дней назад +1

    I DID NOT KNOW LURES COULD BREAK

  • @StealthheartDraws
    @StealthheartDraws Месяц назад

    I'm a Gunner main but my one complaint is that there's not really a grenade for the gunner I like. I really only ever find myself using the sticky grenade because I can use it against larger targets

  • @Kactuskid7
    @Kactuskid7 5 месяцев назад +1

    The stun sweeper is a must for me with swarmageddon while I'm running the M1000. It also handles shredders and naedocytes wonderfully so I can focus on bigger, more bitey things!

    • @annihilator_ron7691
      @annihilator_ron7691 4 месяца назад +1

      just use cryo nades, they far outclass the boomerangs

    • @aegerman6317
      @aegerman6317 3 месяца назад

      @@annihilator_ron7691But you get half as many. The thunder from down under is definitely a better option for swarmers

    • @annihilator_ron7691
      @annihilator_ron7691 3 месяца назад +1

      @@aegerman6317 i would rather have 2 cryos than 20 boomerangs. boomerangs have such low potential because they can only effect up to 9 enemies, and on difficulties i play, there will always be more than 9 enemies

    • @hbg8418
      @hbg8418 3 месяца назад

      @@annihilator_ron7691 same, I would rather have literally any other grenade then stun sweeper

    • @annihilator_ron7691
      @annihilator_ron7691 3 месяца назад +1

      @@hbg8418 finally, a sane player

  • @futuramanut
    @futuramanut 5 месяцев назад +1

    I don't really play engi, but seeing that shredder grenade is tempting

    • @bluedistortions
      @bluedistortions 5 месяцев назад +1

      Probably the best grenade in the game.

  • @0Ce0UIoPC
    @0Ce0UIoPC 3 месяца назад

    Love me shredders. Between the turrets, shredders and steeve, you can make engi feel like the pet class. love

  • @蝦羅地会ハコボ
    @蝦羅地会ハコボ 3 месяца назад

    The boomerang also is retrievable if it hits only a few enemies. For example, you can perma stun the bulk detonator if it's the only bug because you throw the boomerang and it stuns it then returns to you.

    • @gammaboy4568
      @gammaboy4568 3 месяца назад

      I can't recall a single time when hitting even one enemy returned the stunsweeper, but still my favorite.

  • @phoenixinvictus9880
    @phoenixinvictus9880 5 месяцев назад +2

    Javarak confirmed as grenade spammer.

  • @Mat_Isr
    @Mat_Isr 5 месяцев назад

    Great video bro, thanks for all de info
    Greetens from LatAm ! 😄

  • @LichKingg23
    @LichKingg23 5 месяцев назад +3

    HE is A tier and Neurotoxin is C tier. I know it is based on your opinion but man sometimes opinions are just wrong. I get it, you dont know how to use a nade so you put it lower, me myself would put the IFG in C tier easily, becouse 'haha slow no damage haha funny joke' and Neurotoxin in A+. Neurotoxin is amazing as a 'sealing up area' nade sou you can focus on something else plus with good timing it does more damage as you burn them down. And for the numbers, 4 nades is the standard and bad/wyrd/limited nades have more becouse they are of limited use.

    • @melody-502
      @melody-502 5 месяцев назад +1

      tru other than ifgs in c you trogolodyte

  • @Mind.Limbo357
    @Mind.Limbo357 Месяц назад

    I'm a green beard . Green beard has subbed green beard doesn't want to embarrass himself on his first deep dive

  • @arcturuslight_
    @arcturuslight_ Месяц назад

    I feel like i hurt my team with neurotoxin more than i hurt enemies. Which is pretty ironic for a weapon supposed to be designed to only work on the bugs.

  • @gizzmo722
    @gizzmo722 Месяц назад

    I love the shredder grenades but lately they just explode without spawning any swarmers so i had to switch to the Mines cuz i use grenades a lot in my gameplay.

  • @hushpool3915
    @hushpool3915 2 месяца назад

    14:40
    WRONG! NEVER... I repeat... NEVER light up neurotoxin cloud. It deals mediocre damage that way. The best thing you can come up with - is Sludge Pump with Goo Bomber Overclock. Anything that comes into a killing chamber with those two hazards are gonna melt slow and painfully, but it will same you a lot of ammo. It's terrifyingly effective in tight tunnels.
    Just don't allow Gunner equip it's ricochet bullets or fire additives, because it WILL ruin your mission.

  • @raeelemental7084
    @raeelemental7084 2 месяца назад

    Never tried this yet but had a thought with the driller's rippers...
    How effective are they against dreadnoughts? In that manmade tunnel lure grinder context.

  • @_-AJAL-_
    @_-AJAL-_ Месяц назад

    Bro the leadburster need to be atleast C tier. The cluster is just better, more consistent damage, more explosions, more area of effect, more good.

  • @kangarumpy
    @kangarumpy 29 дней назад

    The LURE can (or could?) also be picked up by enemies, which wastes their time - like the Nemisis.

  • @Niclas-dr3qt
    @Niclas-dr3qt 3 месяца назад

    The LURE is really useful if the enemies are to close to you to use Fat Boy.

  • @theMoonWalker87
    @theMoonWalker87 5 месяцев назад

    Another Shredder grenade tip: They follow the dwarf that they landed closest too! You can have them escort your scouty around.

  • @stavegrimise3064
    @stavegrimise3064 2 месяца назад

    Nice list, personally, I think lead bursters are lowkey S. They hit enemies on the ceiling as well as flying enemies. I think, sort of guessing here, they do bonus damage to weak points as well, something other grenades don't do.

  • @tf2thespy
    @tf2thespy 6 дней назад

    did you know that you can pet the SSG drones when they are not attacking anything

  • @bradleyrichmond726
    @bradleyrichmond726 5 месяцев назад

    As a Scout main, I totally agree that all Scout grenades are at least A tier, and has the best total grenade options.

  • @nanayang_
    @nanayang_ 5 месяцев назад

    You can also use the neurotoxin grenade with the collet wave cooker

  • @Chicken-Chaser
    @Chicken-Chaser 4 месяца назад

    While I agree with the leadburster’s placement. It does have 1 nice use that it outdoes probably every other grenade with. Killing lithophage bugs. The bullets do a great job of hitting all of their weak spots.

  • @diegovieira7780
    @diegovieira7780 3 месяца назад

    Love the video, but what you did to leadbusters is a crime, my opnion is the best grenades for tight places, S tier for me

    • @diegovieira7780
      @diegovieira7780 3 месяца назад

      Because nowhere in this game is actually wide, whole worms dies with ONLY ONE leadbusters used right

  • @PassTheSnails
    @PassTheSnails 3 месяца назад

    I main the ripper. I’ll make a few points in its favor.
    They do LUDICROUS damage. Two-shots praetorians, which with the ripper’s very nature, can commonly be done with a single throw.
    Pairs nicely with sludge pump, as the classic “bunker entrance grinder” strategy is improved with the slowing effect.
    But let’s say you just want to throw it at enemies without any setup. Well, it still plows through an infinite amount of enemies making it great for long trains/lines of glyphids.
    I believe they do a lot of armor damage as well

    • @MrZega000
      @MrZega000 10 дней назад

      You also get 6 which I feel gets overlooked

  • @solgonzalez1919
    @solgonzalez1919 Месяц назад

    This list is very correct lol i would argue leadburster and LURE should be a bit higher. Leadburster is gunners only source of burst dps and deleting w bulk detonator is huge. And LURE brings utility that no other class has access too and it gets stronger with build specialization and team coordination

    • @andrewallcaps
      @andrewallcaps 21 день назад

      yeah lures are incredible, they dont provide any significant damage but it doesnt really need to lol

  • @lorenzopinezi
    @lorenzopinezi 27 дней назад

    my man,leadbursters can wreck anything,two of them and you pretty much kill a haz 5 bulk detonator

    • @lorenzopinezi
      @lorenzopinezi 27 дней назад

      not even saying how they can also destroy dreadnoughts

  • @shad74444
    @shad74444 11 дней назад

    I AXE the questions around here

  • @biggiecheese2004
    @biggiecheese2004 3 месяца назад

    Cryo is very good, but overrated. Its best application is for mactera swarms to quickly dispose of them. They stay good but the issue I have with Cryos is that they lose effectiveness the harder the scaling becomes, especially with modded Haz and the new Haz 5+ enemy increase. Disposing of one solid wave of grunts is great, except for the fact those scaled Hazs spawn massive amounts of waves over and over. This actually makes Pheromones his best general purpose grenade by far because it can do everything Cryo does (like Rez protection, etc) but Pheromones actively kills entire waves for you and gives you huge amounts of breathing room too. I think this also makes Pheromones by far his hardest nade to use because its value directly depends on how much you and your teammates respect your grenade usage instead of just firing into the swarm, similarly to say Sticky Flames or Sludge Pump DOT to death to save ammo.
    The good thing about Scout is that all of his nades fit into different builds and all are good. Pheromones is the best general purpose for utility (but is only good with massive swarms on high Haz), IFGs are built for swarm clear builds (like Drak Venting/Bouncy) or solo scout with blowthrough rounds and also the best nade for Dreads, and Cryo is disgusting on M1 builds with blowthrough rounds for general purpose. Stun Sweeper is good if you can't deal with swarmers/jellies well or on mactera plague.
    Probably the best balanced nades across all the characters.

  • @Zomb33
    @Zomb33 5 месяцев назад

    I have been hit too many times by cluster grenades to rank them any higher than D

    • @tranquilclaws8470
      @tranquilclaws8470 2 месяца назад +1

      The sheer audacity when he mentioned they were safer for the team than incendiary grenades...
      Incendiaries don't randomly hit you out of nowhere like clusters can, and one can simply exit the fire without taking much damage because it's DoT.

  • @Midrealm_DM
    @Midrealm_DM 5 месяцев назад

    100% chance to stun is not guaranteed, sort of. Some creatures are immune to stun, so even at 100% they can't be stunned. And all creature that can be stunned have a 'cooldown' effect between stuns that prevents them from being stun-locked.

  • @zendakon8299
    @zendakon8299 2 месяца назад

    You and I are polar opposites.

  • @migki2123
    @migki2123 5 месяцев назад

    i'd like to factor in not only small or big but also mactera and swarms + how effect they are as a panick button; in this way i would bring IFG/HE/Sticky to B since i feel they aoe/dmg is not as high as i would like. One of my favorites is the Incendiary but the dmg is not that great, its very effective to swarms so I'd raise 1 tier; anything else on video seens really accurate.

  • @TheCatIsAMonster
    @TheCatIsAMonster 2 месяца назад

    Ripper could be better if you could make switch between horizontal and vertical paths.

  • @annihilator_ron7691
    @annihilator_ron7691 4 месяца назад

    there is no way that the boomerangs deserve anything higher than an F. by equipping them you are handicapping yourself

  • @flats6666
    @flats6666 4 месяца назад

    13:46 doodoo work

  • @raisinsmakemeuncomfortable6893
    @raisinsmakemeuncomfortable6893 5 месяцев назад

    Phero grenades are already completely broken, i would say they are the best grenade in the entire game without much competition.

  • @JellyIvar
    @JellyIvar 5 месяцев назад

    rippers in d tier is criminal. my favourite driller grenade and i believe top 3 in the game.

  • @iamawesome-td5my
    @iamawesome-td5my 4 месяца назад

    HE above the neurotoxin i never thuoght id see da day

  • @silvaries9884
    @silvaries9884 4 месяца назад

    My beef with Gunner's grenades is that they are just 4 flavours of dealing damage, and nothing more.

  • @pablotf2901
    @pablotf2901 2 месяца назад

    Bro spring loader rippers get an S just because of the funny factor.

  • @intensechocolate5788
    @intensechocolate5788 5 месяцев назад

    Looove the sticky grenade!

  • @countsudoku6305
    @countsudoku6305 5 месяцев назад

    only grenade with which I dont agree are boomerang and gas grenade.
    grenade effects are rather dissaponting and having 8 of them is not enough to justify using it, pheromones and freeze are just too good to give up.
    gas grenade for other reason, every single time i see driller using it all he does is blocking a view. slowdown isn't good enough and dmg is pathetic, so all out does is being obnoxious to team.
    i would probably put boomerangs into c tier, and gas grenade into d tier. actually lawnmower and gas grenades could be in f tier because they can be actively detrimental to team quite easily

  • @lightfeather7948
    @lightfeather7948 5 месяцев назад

    You are an engi main and say lure is just a B tier. You have so many AOE tools that work well with the lure

  • @ZydrunasLeib
    @ZydrunasLeib 10 дней назад

    So umm I didn't even watch the video, I just skipped to the end... I'm having an existential crisis. Why are lead bursters in b tier? Why the stun sweepers in a tier? How is the sticky grenade better than incendiary grenades the sticky nade is one the weakest grenades in the game! also lures in b tier! That's ridiculous, they are at least a tier! I can't understand the reasoning behind this but I don't think I want to.

  • @coremagnumplays4684
    @coremagnumplays4684 5 месяцев назад

    incendiary nades are always bad unless u run aoe volatile bullet neurotoxin bulldog. (napalm rocket barrage hurricane for main weapon if anyone's interested)

    • @raisinsmakemeuncomfortable6893
      @raisinsmakemeuncomfortable6893 5 месяцев назад +3

      I wouldn't say they're always bad, fire is a very strong affect and the grenade covers a very large area. It's by no means gunners best option but it's not bad.

  • @Ivanminos
    @Ivanminos 5 месяцев назад

    THIS IS AMERICA!
    “Reekid”

  • @boss123ah
    @boss123ah 5 месяцев назад +1

    Stun sweeper is S imo. Good tier list.

    • @SlothOnFire
      @SlothOnFire 5 месяцев назад

      objectively wrong. stun sweeper is very very bad, D-tier at best. only able to throw one at a time. no guarantee the boomerang wont hit the same enemies again. only 7 hits (you are going to have more than 7 bugs following you if you are not playing on haz 2).Stun is almost non-existent on oppressors and preatorians. Cryo infinitely better.
      Stun sweeper needs desperately a buff.

    • @Monkchelle_Kongbama
      @Monkchelle_Kongbama 5 месяцев назад +1

      @@SlothOnFire ive seen this pasta before

    • @melody-502
      @melody-502 5 месяцев назад

      @@Monkchelle_Kongbama its right though

    • @Monkchelle_Kongbama
      @Monkchelle_Kongbama 5 месяцев назад +1

      @@melody-502 not really, it's " _infinitely_ " more useful on mactera and in/out rezzing scenarios, gets shredders, swarmers, and shockers off you all for a mere 12% of your total.
      It is certainly the jack of all trades grenade, but by no means the worst in the game

    • @annihilator_ron7691
      @annihilator_ron7691 4 месяца назад

      ​@@Monkchelle_Kongbamabruh do you forget what cryo nades do to mactera and swarmers?