Greenbeard To Greybeard: Engineer | Become The Engi You've Always Wanted To Be!
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- Опубликовано: 22 авг 2024
- This Video details What I do as a max lvl engineer to Succeeded and carry my missions. The goal is to make you the best Deep Rock Galactic Engineer that you can be.
I do not trust a dwarf at max level who hasn’t bought all the upgrades
I knew someone would point that out lol. fair enough
@@brandinorules probably just some sort of undiagnosed ocd on my part,great content anyway
Well, some upgrades are just totally outclassed in their tier so why even bother buying them
Just saw this thanks for the kind words!
Well why would you run useless upgrades? Might as well just not buy them. Or wait wth damn you don't even got proximity sensor on the pgl hell nah im dying right now.
Engi really is the "I'm just gonna finish this whole mission, y'all can help too if you want" class.
Agreed! the jack of all trades
My favorite thing about drg is that I can say the exact same thing for driller
honestly, I'm gonna disagree with you on that one. I find that it is much harder to clear a swarm as scout than any other class. Sure, he has mobility, but not the firepower to deal with everything especially on haz5@@shadownightshade2420
@@shadownightshade2420scout struggle heavily in the harder difficulties. Without very specific overclocks to assist it with groups, it's damn near impossible to beat haz 4 or 5 without rushing or relying on Bosco.
@snakeusa7885 This just isn't true lol. Scout is a very high skill ceiling class, so with enough practice, hazard 5 should be no issue for solo.
One thing I love about the Lok 1 is even if a praetorian is facing you, you can bend the route of the shots to hit the back weak spot
It is very fun to curve shots!
and head-cap the ball sentries in rival presence or sabotage missions.
or side-strike acid-sprayers (the shiny green ones)
this is a great guide. really easy to understand the concepts in action. thanks!
Glad It was helpful!
4:38 now that's what a leaflover would do
All of this is great. I will say on fat boy taking both ammo mods hits a pretty important break point because it gets you 3 nukes from resupplies instead of just 2.
Perks are dash, resupplier, iron will, thorns, born ready
0:37 Industrial sabotage/dreadnought:
Lok1: 1-1-3-1-2, executioner
40mm PLG: 2-1-1-1-2, hyper propellant
Turret: 1-2-1-1
16:15 Build 2:
Warthog:1-2-2-1-1, mini shells
PGL: 1-1-1-2-2, Fat boy
27:46 Build 3:
Breach cutter: 1-2-2-1-2, return to sender
Yooooooo pin dis! 📌
I actually didn't know that fire basically insta-killed robots; I knew it was extra-effective but I didn't know it was *that* effective. I might have to start taking fire loadouts to industrial sabatage.
Yep they pop like a ballon once they catch lol. It’s satisfying!
Really good content man, keep it up! I am new to the game and only play driller, but now i want to try engi, even when the first time i used him i felt useless, but now i know what to do to carry some games
Nice I love to hear it! Thanks for the compliment. Rock & Stone
Tbh engineer is probably one of the most underpowered classes to start off without upgrades, definetly get gemini system on turrets to not feel entirely useless.
@@aarepelaa1142 I play at very low fps due my potato pc, not having to aim with driller kinda make me usefull at least XD
@@Bishm4figure 10mo later you've unlocked ilok, who needs to aim!
You know the other perks need a buff when every build video I find uses the same as me
True!
I have never done solo engi missions, but I have promoted twice before any other dwarf got promoted doing multiplayer
Even tho I was expirrenced with engi, and don’t have many over clocks, this guide was helpful
Thanks
That’s nice to hear I’m glad you liked it :)
I second this completely
Finally got DRG a couple days ago after a couple years of some dedicated friends more than recommending it. Gotta say, I wish I picked that up those couple years ago lol. That being said, I’m only 14 minutes into the vid and am really enjoying and appreciating it, just watching somebody whose good at the game is very educational. I’ll be promoting Engi tomorrow and will hopefully get a decent overclock from my first deep dive. Rock and Stone!
Rock and Stone
I remember the VERY first overclock i obtained after my first promotion was the Fat Boy.
Oh boi, was I happy. Fat Boy is still 100% the way to go for Industrial Sabos. Unless you have a premade team with a Driller who you know is going to satchel the vent phase of the Caretaker, not taking the Fat Boy for this mission type is actively hindering yourself and your team.
@@Rumcajs981 eh, u say that but i havent played a multiplayer game where the driller doesnt try to sachel the caretaker.
@@sackout2947 I have, and given i exlcusively play Haz5/5+, it's incredibly surprising how many drillers just completely ignore that and do god knows what during the fight.
The walkthrough during gameplay was really helpful to uderstand my role on the team, thanks!
Pretty spicy content, big thumbs up
I’m already comfortable with any hazard level with any loadout, but I’m always curious to see new builds. Great video.
One of my fav drg out there, thank u alot. I've learn and had fun.
Incen Hyperprop does not work with homebrew powder and is bugged currently. It just wont ever low roll and pretty much always reaches the same base dmg
4:34 The guy Karl was a Dev
You’re kidding!?
I have quickly singled out Engi as being my favorite class, mainly due to it's versatility and the Platform Gun being the very best thing ever. Ty for the video I think the most I'm taking away from it is that map awareness I will try to develop.
That’s why I singled him out as my favorite as well
Great video and very good builds, but i would consider changing warthog tier 4 for damage, shotguns have a kind of armor penetration because of how they work, and i experienced better performance at 2-shoting grunts with the damagr mod
This. Armor Break is not very good on shotguns. LazyMaybe did a great Warthog breakdown video recently that details why this is the case.
In fact, Armor Break is outclassed by other mods on most weapons, and is only actually useful on a handful of weapons/OCs, e.g. the M1000, or Big Bertha autocannon. It is also bugged on radial area damage, and does not work properly (Pressure Wave on the PGL is a dead mod, for example).
dispenser goin' up
*uncle dane theme plays*
4:34 that’s how you spell Karl’s name in the game it’s not Carl it’s Karl if you turn on subtitles you’ll see
Oh hey something about your Hyper Prop build is that the Homebrew mod is broken and doesn't do anything when paired with the Incendiary Compound mod.
interesting I didn't know that
Yeah... saw someone test it recently... Homebrew Explosives doesn't actually do anything with Hyper Prop...
interesting
@@brandinorules i think it even does so that ignite isnt guaranteed. waste said sometthing about it atleast
@@bethdeva Ah, yes! That was who I saw!
From that video, I got the impression the ignite was reliable, as it makes a strong bot-killer option if you need to take a Patroller out very fast... but in the video, after they burnt out, the Praetorians on both sides of the line were left with the same health value, indicating Homebrew Powder had no effect...
I play DRG with my brother, I play engi and he plays scout. Most of the time he just goes out and does the side objectives while I push the main objective. Except in point extraction, there I just shoot platform under the aquarq and he goes in to mine it all
Never trust that dwarf who bring executioner + hyper prop. 2 Problems with that build, no main Swarm clearing weapon. Explosive Chemical Rounds on LOK1 is a very good swarm clear, additionally u also get bonus damage from the explosion every 3 shots from the gun if u just time it right, better than executioner in this video (and because it always proc in 3 shots, the tier 3A and tier 5A are must go to choices), and u can keep the Hyper Prop. If u want to keep using the Executioner, Fat Boy is also a very good swarm clearing (obviously) and a good weapon against the caretaker's yellow health if u can aim the shot accurately (dealing about 400 damage to at maximum all 4 exposed yellow thing)
Hyper Prop gain nothing from Random damage, and since u want to use it to deal with single targets, AoE is not a choice, Stun is what u should pick because it's the only good upgrade left in that tier, it can stun praetorians and wardens (if bad shots) for your primary to take care of the last bits of their health
Speaking from experience of more than 16 days (762 missions completed) playing as engi
tbf he said he just brings it on dreadnought and industrial sabotage. In general this guy had some really sub optimal builds. Like using armor break rather than extra damage for tier 4 warthog, and mini shells which is kinda bad since it makes it pretty hard to one tap grunts consistently on haz 5. Also using breach cutter return to sender isn't really that great but it's the breach cutter so you can get away with pretty much anything anyways.
@@short-eu7bsReturn to Sender has its uses, but overclock for more ammo is just better, because it's, you know, breach cutter xD
9:38 this is precisely why i'm not going to even consider starting the contract to unlock haz5 until i have all 4 dwarves promoted, which may be a while because my only promoted dwarf is a bronze 3 driller and all the other dwarves handle significantly differently from my comfort zone of sludge pump+wave cooker+neuro gas
i'll get there eventually, it'll just take a bit
my engi is close to getting promoted tho
I don't think the people joining have no clue about Haz 5, you always spend some mandatory time in Haz 4 before accessing Haz 5, so they maybe just have promoted other classes first and are only missing this class
Instant error spotted when I see your suggested builds having OCs. Expecting greenbeards to have all the required OCs just to be able to "carry" is too harsh on them. Pretty sure many "greenbeards" may not even have lv16 yet (ofc that one is easy to fix). I'd request OCless build(s), preferably with starting weapons only - otherwise the guide (that from the first glance only covers your advanced build and its utilization) doesn't seem of much use for newcomers.
Valid point in future episodes I will do that
Engineer feels like it's the class with easily the most carry potential. Scout's biggest limiting factor is wave clear, Gunner has limited mobility, driller has finite range.
Engineer's biggest limiting factor is the ammo per weapon. That being said, the engineer also gets a 3rd weapon being turrets, so that then becomes almost a total nonissue with that in mind.
I'm not even an engineer main, I'm a scout main. I would like to think that I know my role fairly well, as well as my class and loadout strengths and weaknesses, but I just feel like engineer is just so much stronger when it comes to carrying in damage while also still bringing an insane amount of intrinsic value to a team with a LURE or with shredders, with the PGL to deal with huge swarms or single targets or with the Breach Cutter to deal with medium sized swarms or medium sized enemies.
oh, and just an FYI. You said that Defender System is a 45 degree scan, it's not. It's 160 degree scan
8:35 aaand that is why specing both weapons for a single focused purpose isnt a great idea. I spec one for the task (in this case, high single target damage) and the other to balance it with more aoe for swarms. Not necessarily *all* the aoe, but enough to handle small-medium groups.
This game typically doesnt throw challenges at you that a single focus build is "best against" during a mission. Case in point, random dreadnought spawns during Point Extraction. The ultimate "Oh, you dont have your high single target damage build on? Let me throw this at you" move.
my favorite setups
mpa plus rj250
em discharge plus shard difractor
executioner plus fat boy
explosivw chemical rounds plus hyper prop
What are your thought on using breach cutter against caretaker, i used to prefer hyper prop but found recently i was sleeping on BC, it destroys the shield phase even if it emits the big repulsor shields and can hit the eye from anywhere so you can sit by a resupply on the other side of the cave and cheese.
Hmmm I need to do some testing with that but seems decent. I like running plasma trail on mine and I noticed the trail dmg doesn’t work well on the care taker but maybe triple shot or something would shred. Worth some testing! Thanks for sharing
The first time I fought a tyrant-weed a meteor landed almost exactly on it and killed it.
Looking at this I’ve realised just how little I properly utilise the turret whip
Bro CRIMINALLY underrates the lures omg 😐 the lure is in the top 3 most overpowered parts of his kit
Just took that 1st build for a run, I think I needed 7 resupplies, just devours ammo. Did bring the pain tho
I have problem with ammo when i play as an engineer.
Yes, if only I had a driller to drill through this wall...
Engi is the best class to shape the environment to your needs so you aren’t at a disadvantage against swarms or bosses.
I’m engaging
I don’t understand taking incendiary, rounds and homebrew powder on hyperpropellent. Converting 200 points of direct damage into heat is completely overkill and just handicaps you in general scenarios. Patrol bots only have a heat threshold of 100 meaning about 100 damage is getting completely thrown away. Alternatively headshoting a patrol bot (not saying it’s easy, but as a high tier player it’s worth learning) with a normal hyper round will ultimately work as a one shot kill while also leaving you with double damage from not taking fire. This damage will help out with the caretaker fight and especially dreadnaughts. Your fire damage is practically useless on dreadnaught hunts as all dreads have a 50% resistance to fire damage, a temp threshold of 1000, and in the case of the base dreadnaught a complete immunity to the on fire debuff. As for homebrew powder, the consistency lost is almost never worth a 10% average damage boost. There are several instances in the video of you needing to shoot patrol bots twice because you rolled a bad number from homebrew. It’s a funny perk that has its place in casual goofing around, but it shouldn’t be recommended for a serious guide
The rest of your builds and advice were solid, this aspect just really confused me lol
Hyperpropellant is bugged with incendiary rounds and the heat damage is added without halving the direct damage. I have no idea why he didnt care to explain that in the video.
@@FrazzleFlib oh yeah wow that’s actually huge. I’ll definitely be switching up my loadout now that I know that. Thanks!
@@gamerpigeonakafbi8210they did fix it so it does halve damage now so remove the heat mod from hyperprop
You can also drill hacksy into the ground and fill the hole with hacksy in it and leve the anteni sticking out and it will still work and this will keep the bugs away from hacksy
8:11 it would have ben embarising is he died to that rockcracker on cam
What if that was actually Karl 😂. Karl joined you and ya kicked him🤣🤣🤣
Lolol I hope not
My biggest issue playing Engi is ammo management, but I now realise it comes down to not abusing the turrets. Use them when you need to, but take them back when the pressure is off
Most people seem to have issue with ammo management, as well as most people seem to not realize that taking a resupply refills 50% of your EVERYTHING, no matter how much of each item/ammo type you used.
This is especially important as an Engi. Try to always have one turret up if you hand out around an area, set up the second one whenever shit hits the fan. Use your repellant to create nice defensible positions around the map to just jump for when a swarm hits. Throw your Shredders (an Engi taking anything else than Shredder drones is just dumb, especially for Industrial Sabotage) whenever you see a group of small enemies pestering you/your team.
Manage your ammo, and only ever resupply if you've used up more than 50% of ALL YOUR ASSETS.
I cannot tell you how often i see braindead gunners shooting out all of their minigun ammo in the first 2 mins of the game, then go grab a resup just for that without firing a single secondary weapon shot, throwing a single grenade or shield.
@@Rumcajs981 I mean yeah sure that applies to every class, but I only have issues when playing engi. It's also because I never pick the class unless someone really wants me to.
0:25 I use a similar build, but instead I use a Breach Cutter with the Inferno overclock. Great for crowd control and can set most enemies on fire in 1 beam.
I actually really like the shard diffractor for engi, as it has way more range and versatility than any of the other weapons. Sort of jack of all trades weapon, not the the best at every situation, but there is not really a situation where it doesn’t fit either. I’m surprised you didn’t ever use it here.
that's very similar to the things i run beside the armor breaking on turret i took stun, might switch it
im not all that great at build crafting id say run whatever feels good to you
1:23 technically the mole can go higher with enough setup, but its obviously not practical
You can one shot dreadnoughts with the increased direct dmg oc sludge pump and blistering necrosis for the wave cooker, blast like 20 blisters and when you hit then with a charged shot it does like 20x the dmg or something higher if they get use from the 1.5x weakpoint bonus. Only works on twins because of annyoing hard dmg caps on other dreads, but you can spam blisters during the phases where they're unkillable/have armor on.
how do you show where the platform is going to be placed before you use it?
how did he get the platform gun display? it’s cool how it highlights the land location for your plats
It’s a mod called platform placement preview
In my experience with Engi, I wouldn't run Executioner with hypyerprop when soloing. It's just overspecialising at the expense of being worse at dealing swarms of weaker bugs. I'd use ECR instead.
Agreed. He seems to want to focus on just one type of enemy instead of having balance.
Awesome guide dude, tysm
16:15 build 2
27:45 build 3
This makes me want to level up my engineer
Do it brother! Engi master race!
I likes to turret whip, but even without mini shells, i finds that it is very ammo consumable for the turrets.
Ive been playing a week and got chemical explosive rounds overclock in my first few matrix cores. Guess im meant to be engie.
Must ask, you used a turret to defend against wall crawlers in the first clip, why not place repellant plats? And also, you can basically bury hacksy as long as the antenna sticks out, even platforming over the main body, gives bugs less to attack, and clearer LOS. Just curious, still new, but it's something I picked up.
Edit: Also, for mining expos, OSR, and PE, I use the RL500 PGL for mobility to get around fast and go deal with pipes, nab aquarqs, or just when there isn't a need for a specialized weapon.
Banning someone for their name is the definition of leaf lover
How did that nuke near the end do so lil dmg to the praetorian.. afaik haz 4 hp is the same as haz 5 for praetorians and on haz 4 it does like 75% of their hp bar plus some DOT..
(Still not great, but i prefer to always have enough of each weapon's ammo to not waste resups or run low globally, so id rather use 1 nuke and let the scout shoot from above as an example than let him do it entirely or use a lot of my dry ish ammo pool primary)
Do love the vid btw
I also like digging a small indentation right behind the unlink and place both my turrets there, the radar dish has no hitbox so they'll still shoot through and have line of sight on EVERYTHING (besides straight up, but i usually stand back to deal with those myself) it also lets me reload both without havinf to run across the objective
the explosion damage in drg has a thing called damage fall off, imagine the explosion as a big circle, now add another smaller circle about 2/3 the big circle (just for example, I just estimate the number according to my experience), the math is that all the bugs inside the small circle get full damage (fatboy is 400) and then the farther away the bugs from the small circle, the lower the damage gets (to 0). Explosion size mods increase the diameter of both circles so you can cover a lot more space with full damage and hurt more unlucky bugs outside the smaller circle
@@wyvonhagon4305 oh wait yeah shit im stupid, i KNEW that existed, im just a fkn moron
i have about 55 hours in DRG now and the first 40 hours were exclusively scout. i didnt see how playing the game was possible without the mobility scout has. Ive just started playing engi and ive gotta say, I way prefer engi to scout. Once i learnt the ropes I feel so confident playing engi, and I feel its way more fun.
Wait till you get RJ250 Compound OC for your PGL
Subbbin
Great guides, but i feel sad for Karl. 😢
A problem i have is that j cant place 2 sentries even tho i have the talent
When’s a gunner vid dropping
Aint no way taking return to sender is worth the amount of ammo you lose, you could always just shoot twice. But thanks for the video got alot of good tips
I’m not sure. You may be right but I enjoy it. + I get to play a game of jump rope with my own laser
Do more of these.
For me its explosive chemical rounds and breach cutter spam build. works like a charm. used to run seeker rounds and shard diffractor but not overall as good, however armoured enemies stand no chance
Overclock tierlist when?
console player
how do you get that blue highlight to appear for where your platform will land
is it just a mod on PC?
Its a mod
2:55 I got somthing simulare, but I got the single turret uppgrade. Mostly went for the emp build with a single turret and its really great for swarm clearing. But it is all fun and games until I don't have any shild left. Lmao 😅
I noticed you didn't seem to be repairing the rock cracker as it worked. Was there a reason for this?
(I only recently discovered that you can maintain them before they break.)
I went over right after the clip at 25:10 to repair it but I didn't put it in the video since I was just holding E on it lol
@Brandinorules Ah, okay, that makes sense.
Also, fun fact, once both rock crackers are set up, you technically don't need to maintain both, as one will still break the rock, albeit in more time.
(I found that out in a solo mission where one rock cracker was in the middle of nowhere far from Doretta, so I couldn't reasonably get there to repair it.)
@@benjaminponka5509 you can also generally ignore the repairing toward the end, if you have both running i think you need to repair them like 4 times total.
What mod do you use to see damage numbers at the end of the round?
MOTD + stat track
@@brandinorules Thanks brother
Does anyone know how to show the match summary in chat after the game? Kills/assists. Excelent guide btw
It’s a mod called MOTD + stat track
The combination of HP, Homebrew and Incendiary is bugged on PGL in so far that Hombrew does nothing. Taking the stun here is advised.
what tires me in this game is that i dont get to have different weapons iuntill i reach lvl 25 or something idk...
How do I get the damage numbers from my weapons? Great video btw keep it up. ;)
It’s a mod that I think is called damage text
How did you get that blue outline on your platform gun? Is it a mod?
Yes it’s a mod called platform placement preview
I noticed you used only one ammo upgrade for the fat boy, do you just prefer to run with more aoe area for fun? Cause otherwise you could get 3 grenades back on resupply instead of 2
Truthfully I mot the best theory crafter for builds and the nice thing about DRG is it allows you to just run whatever you prefer. I do like the larger AOE just so I can lock down a massive area with 1 nuke
@@brandinorules i dont think it affects the radio active zone, and the 3 nukes per resupply is way too good to pass up, like it's dirty nasty, i often need to lob a nuke into a random spot so i can resupply to full effect.
@@brandinorules The radzone size isn't affected by AoE range mods.
No, radiation is not affected by any explosion size mods
Yes, the explosion damage can be boosted up to 600 damage
And there is a funny build where u take the bouncy tier 5 mod with the fat boy (u can take the velocity mod in tier 3 for more speed)
@@wyvonhagon4305first of all, it explodes even if there's only one swarmer on the way of grenade. And most important you might mess things up, get unlucky ricochet and kill your whole team with that.
RIP Karl
I see you are using a couple mods in your gameplay, which mods do you use?
wouldnt explosive chemical round be better for the smart rifle since you can already deal with high hp bugs?
Lol what’s the point of gunner?? Engi is nuts
Please tell me how to make platforms visible? I mean the blue outline before shooting it
A mod called Platform placement preview
karl would'nt approve his kick! what he did wrong?
Impersonating Karl is punishable by kicking
Tbh driller can very easily take minerals from walls as well by just digging to them, although if they're things like the bullshit magma zone ceiling spawns they're pretty hard to get, i mean engineer would struggle as well because the roof is often extremely high in the magma zone. Also driller has the most dmg possible although it takes a while and is only useful for dreadnoughts, everything on charged shot dmg on sludgepump + blistering necrosis for wave cooker. Load up a dreadnought full of blisters, hope your idiot teammates don't use explosives on them because they'll just remove the blisters clean off and once you can deal red health dmg to the dread just pop a charge shot and watch the entire phase of the fight dissapear in one shot.
Also one plasma cutter build i think is really good for engineer is spinning death + stun, it does no friendly fire to you, for some reason it does to teammates, but it creates a pretty good safe zone to stand in as everything gets stunned around you.
Theres a lot in this comment. Thanks for sharing. Driller is very versatile and I forgot about the damage stacking possible with blistering necrosis but that seems more difficult than freezing something into a hyperprop. That may just be because I haven't played enough driller tho.
@@brandinorules the freeze just doesn't last long and not every engineer has a hyper propellant, i think overall the blisters have more dmg as you can put them on anywhere you want before breaking the weakspots/armor, twins you can probably try and one shot one of them.
@@aarepelaa1142 ECP mining
@@d15p4tch6 yeah but it got nerfed with the minerals flying everywhere you probably lose half of them unless you do it in places that aren't high up, like to quickly get a gold deposit while running past it in a tunnel.
@@aarepelaa1142god i wish the mod that reverts that change was verified
16:18 why did you take the reload speed mod when you can just reload cancel also isnt armor breaking on the shotgun bad
Угол обзора у турелей с системой защитник 120-135 градусов
Will you do a gunner video?
Is the Lok-1 better than the Warthog?
Can we have a modlist of all the mods you used?
🍞
Just got back on the game again, tried out engineer and I love him. Any suggestion for leveling up?
Just look for 2xp missions if you’re looking to get lvls fast and egg missions/deep dives aren’t great for do efficiency
Is that a mod that displays the damage at the end of the round?
Does anyone have a idea?
Kicked a guy for having the name Karl? Toxic.
How have you got the damage numbers up?
how can u see where u can put ur platform theres like a thing that shows u before u place it, how do u get that ?
edit just found out its a mod lol
how do you have the extra displays for placing turrets and the foam? You can see a more detailed blue outline than i think i can
How do you see where the platform landd or where the turret looks?
You can see the platforms with the Platform placement preview mod. heres a link to it. mod.io/g/drg/m/platform-placement-preview
@@brandinorules That was really fast thank you