These videos should get so much more attention. There is a ton of insight in this. This should be mainstream for the DoE community. I appreciated every single second of this
I'm glad to hear it 😁 I have thought about announcing it on the Discord now that I'm community manager, but that seems like a conflict of interest. I'm thinking about doing a monthly Discord announcement encouraging people to go watch all the videos from the community content channel. Maybe I'll add brief descriptions in the post to help them gain some extra traction.
I just want to say that this game is amazing, the anount of details in the game im always amused. Me and my little sister play this game everytime we get on and enjoy fighting in the dungeons and getting so many cool weapons. Great job developers
Idk if this will reach the developers but I just have to say this game is truly remarkable. It is quickly surpassing my favorite games of all time. I got my 11 year old son and I each a Quest 3 for Christmas and we both love this game. The home base concept with training grounds, lounge area, teleporters and war room as well as four player chambers where we can customize and hoard our spoils makes for something truly special. Then the gameplay is phenomenal on top of all that I’ve already gushed over. I can imagine more dungeon variety throughout the seasons, over time, and more customization in the personal chambers with some way to share what we’ve done. The holiday theme has been my only experience and I truly love it. The dark theme in game is too dark for me to enjoy long term so having the lighter Celtic themes for holiday are terrific for lounging in the outpost. Please keep going. This game deserves more attention from people everywhere. It’s miles beyond all else I’ve played so far. Thank you for allowing me and my son to have these fun adventures together. I will say an option to opt truly creepy things into more childish skins would be ideal. I try to keep my kid from zombies and such. This one is too good so I have in but would love that option! Thanks again!
This is amazing to hear, I truly resonate with you here! I highly recommend you copy and paste this as a Dungeons of Eternity review on the Meta Quest store. I'll make sure Othergate sees it 😁
As for the less scary "children's" version - I agree. For example, these could be variations of wooden "Pinocchio" (so that it would be possible to maintain the same physics), different colors (green zombie, red demon). The fat boss is a scarecrow, the flying ball... just a ball (example in Battle Bows).
I love this game and the updates are awesome, I live in Massachusetts and my husband and I played this game with my brother that lives in São Paulo, Brazil.🇧🇷 Would be very nice to have a boss dragon on that big open space where you can see some of them flying overhead. It was nice to watch you guys playing and talking about future add-ons.
I just want to say that this game is amazing, the anount of details in the game im always amused. Me and my little sister play this game everytime we get on and enjoy fighting in the dungeons and getting so many cool weapons. Great job developers I forgot to add but I enjoy just hitting potions like baseballs and clinging the crystals and potions together, I'm enjoying it way to much
@@jjbonta I just finished posting the review, Thanks for everything you guys do for this game it's probably become one of my favorite VR games that I can come back and replay over and over and over. Will you guys ever release an official soundtrack for this game? I love the battle music when it starts up it's so epic
small bug report: 1:08:38 today I faced with the same room, shooted to the both buttons successfully, but the cage did not open :( usually it works fine without critical bugs in game (you are really great)
1. Maybe someday we will see armor ? I'm not sure that it's really fair that 1 level and 60 have the same armor. (maybe type of armor can affect range of teleport, speed of running etc.?) 2. Stamina can give more sense for speed potion and spent during teleports as well (depending on the distance traveled).
These are often suggested but I and the developers seem to dislike it. In one of the earlier videos Quaker-X explains why. DoE w/Developers: ruclips.net/p/PLvFUvbcVKvLI7xsSOxNyb1RPClWx7BVv-
2min in and I just flipped out over the RuneScape comment, huge OSRS fan right here and I absolutely love this game too!! Best VR game I’ve played, just replaced contractors for me!
Sometimes I want some kind of spray to be able to mark walls, and maybe some marks on the map. Also doors, we need to be able see not only chests but also doors (where we should use keys. maybe with another color). Also colored chests according tier will be also useful. According to the lore, we are not deprived of technology.
you should know, that I use VR for ~6 years, changed 3 helmets, played a lot of VR games. And your game it's the best now. It's what VR really needed. I'm 36 years old developer, but now I play this game almost each day. when I have time. If be fair you have a lot of things whats needed to add here or update, but even now you did great job. I really hope that you support and update it. We need hi-end content, more social things, maybe traiding, quests ? I big fun of WoW, but now VR need something like WoW VR, and your dungeons are as close as possible to what they could be in WoW VR, but there are not enough changing goals, and something big to strive for those who have already leveled up.
Whishlist: 1. More magic things. 2. Add ability to chant items (maybe destroing old items can give you some resourses ?) 3. Failed dungeon should be with bigger penalty. Maybe there are bets before the start of the passage, with big rewards in case of success? 4. Give us ability to spen gold somewhere else. (maybe in future traiding ?) 5. More social things (maybe guilds with some leveling for them ?) 6. I'm not sure that shields in the ranged slot it's really good idea. (same for longswords, they should spend two mele slots, but not range?) Crossbor or staff with shield... why not ?
This is awesome to hear! I highly recommend joining the Dungeons of Eternity Discord, link in the video details, to chip into the suggestions. Also, maybe copy and paste this as a Dungeons of Eternity review on the Quest Store 😁
7. Here we need a great goals: for example can be given a week to capture (open territories) with a final super-boss at the end. And at the end of the week a reset and a new chain of dungeons.
I have few questions, maybe somebody know ? 1. Is your fight style or type of used weapons does affect drop type ? 2. We need comparison of weapons, ex: what difference between common ice staf and legendary ice staff ? 3. How haste affect movement style "teleport" ? 4. Are you planning to make something bigger P.S. you defenetly can sell more customisation for own room, and some sound effects after completing dungeon, for example.
1. No, the drop type is random. 2. The higher the weapon rarity the better chance for higher damage and more perks. I don't know for sure if that affects how many shots you can use per gem on the staffs. 3. Haste unfortunately does not affect the teleport locomotion yet. 4. I'm not a developer, but from my conversations with the Othergate team, yes they plan to continue consistently evolving and expanding the game. They only recently added the purchasable skins and I think they plan to add more purchaseable things like you've mentioned.
Taken directly from the Discord faq: 🔁 Will it be possible to sync or transfer my Dungeons of Eternity progress from Meta to Steam? This should be possible, but we don't know exactly how we're going to do this yet. 🗓️ Has there been any information about a more precise release date than Q1 2025? More information on this coming soon. The SteamVR port is a high priority for us. 🔀 Will there be Meta/Rift PCVR cross buy? At this time Othergate is focusing on Steam for their PCVR port.
I don't have any saved dungeons right now, but there are many people on the Dungeons of Eternity Discord that would be more than willing to share. There is even a channel in that Discord with the sole purpose of sharing dungeons. Check the description for The Dungeons of Eternity Discord invite link.
can you describe more how this saving works ? 1. When we can save dungeon ? 2. How to save ? 3. In which state dungeon will be loaded, and what for ? 4. How to load then ?
1. After you complete a dungeon and before you start your next dungeon. 2. Use the console by the map table in the outpost in the corner between the soul keeper and teleporters. 3. I'm not sure exactly what you're asking here. The saved dungeons load from the start of the dungeon. 4. Use the console to select the saved dungeon then select it on the map table.
@@jjbonta Closest mechanic which I know it's new mob Creaking in Minecraft. I will describe those who are in the film, please google "angels from Doctor Who" for more information. Main idea: 1. As long as you look at them, they are just a statue, or a "static monster" that shows no signs of life. 2. If you turn away, blink, or if the light goes out, they approach you with incredible speed, but if you look at them again, they freeze again, but this time they are clearly closer to you. 3. They rarely walk alone and usually, if there is one for a long time, then over time new ones come, trying to surround you, so that you do not have the opportunity to look at everyone at once. It is enough for at least one player to look. 4. The decision of what happens when they catch up with the player is left to the designers. It can be fatal damage, or it can be teleportation to some distant room (back) from which you will have to get out again past these statues and pray that the light does not go out. (labyrinths with torches are ideal for this)
@@jjbonta oh I added big description, but I'm not sure why, youtube didn't let me to post it. If be short: 1. New npc in Minecraft Creaking is preatty close to this mechanic, but he is attacking. 2. Originaly they are statues of angels and when you or someone else looks at them, they don't move. 3. As soon as the light goes out or the observer turns away or at least blinks, they cover large distances very quickly, literally 3-4 seconds and they are already next to you. 4. Once they get close enough to touch, they try to teleport you to a distant world or defeat you. 5. They themselves do not receive damage from attacks, the only way to survive is to keep looking at them. At least someone 1 should do it. But usually they call for help other angels, who try to surround them from different sides. In the game, they belong in dark rooms with a torch, they should not be able to leave them, and when approaching the player, they should teleport him to a distant part of the corridor, from where the player should again try to escape from the angels. Chests are welcome.
These videos should get so much more attention. There is a ton of insight in this. This should be mainstream for the DoE community. I appreciated every single second of this
I'm glad to hear it 😁 I have thought about announcing it on the Discord now that I'm community manager, but that seems like a conflict of interest. I'm thinking about doing a monthly Discord announcement encouraging people to go watch all the videos from the community content channel. Maybe I'll add brief descriptions in the post to help them gain some extra traction.
The more we gel with the devs the greater the game becomes
That's the goal!
I just want to say that this game is amazing, the anount of details in the game im always amused. Me and my little sister play this game everytime we get on and enjoy fighting in the dungeons and getting so many cool weapons. Great job developers
I completely agree, good to hear it! I'll pass this along to Othergate 😁
Please ask the devs to release the Christmas music on youtube its so good
Haha we've asked and if I remember correctly they're working on it 😁
Idk if this will reach the developers but I just have to say this game is truly remarkable. It is quickly surpassing my favorite games of all time. I got my 11 year old son and I each a Quest 3 for Christmas and we both love this game. The home base concept with training grounds, lounge area, teleporters and war room as well as four player chambers where we can customize and hoard our spoils makes for something truly special. Then the gameplay is phenomenal on top of all that I’ve already gushed over. I can imagine more dungeon variety throughout the seasons, over time, and more customization in the personal chambers with some way to share what we’ve done. The holiday theme has been my only experience and I truly love it. The dark theme in game is too dark for me to enjoy long term so having the lighter Celtic themes for holiday are terrific for lounging in the outpost. Please keep going. This game deserves more attention from people everywhere. It’s miles beyond all else I’ve played so far. Thank you for allowing me and my son to have these fun adventures together.
I will say an option to opt truly creepy things into more childish skins would be ideal. I try to keep my kid from zombies and such. This one is too good so I have in but would love that option!
Thanks again!
This is amazing to hear, I truly resonate with you here! I highly recommend you copy and paste this as a Dungeons of Eternity review on the Meta Quest store. I'll make sure Othergate sees it 😁
As for the less scary "children's" version - I agree. For example, these could be variations of wooden "Pinocchio" (so that it would be possible to maintain the same physics), different colors (green zombie, red demon). The fat boss is a scarecrow, the flying ball... just a ball (example in Battle Bows).
Maybe they can do a children's mode like the arachnophobia mode. I don't think that's on their radar, but maybe someday.
Just here to say this game is incredible. Big thanks to everyone involved. Can't wait for a significant update to the magic system.
Good to hear, I'm also hopeful for some better magic!
I love this game and the updates are awesome, I live in Massachusetts and my husband and I played this game with my brother that lives in São Paulo, Brazil.🇧🇷
Would be very nice to have a boss dragon on that big open space where you can see some of them flying overhead. It was nice to watch you guys playing and talking about future add-ons.
I'm happy to hear it! I totally agree that a boss dragon would be super cool to fight 🐉
Just bought the game loving it. Community is also really great.
Good to hear, I hope to see you around!
I just want to say that this game is amazing, the anount of details in the game im always amused. Me and my little sister play this game everytime we get on and enjoy fighting in the dungeons and getting so many cool weapons. Great job developers
I forgot to add but I enjoy just hitting potions like baseballs and clinging the crystals and potions together, I'm enjoying it way to much
Haha yeah, sometimes it's the little things that matter the most. Also, go leave the game a review on the Quest store if you haven't already 😁
@@jjbonta I just finished posting the review, Thanks for everything you guys do for this game it's probably become one of my favorite VR games that I can come back and replay over and over and over. Will you guys ever release an official soundtrack for this game? I love the battle music when it starts up it's so epic
Thanks! I can't promise the soundtrack, but I think that is a possibility.
First time I hit ice I didn't know about the ice and thought my controllers were broken or something. A patch notes board would be good.
Haha yeah, punching ice is like punching rocks. Hopefully we get that patch notes board soon!
small bug report: 1:08:38 today I faced with the same room, shooted to the both buttons successfully, but the cage did not open :(
usually it works fine without critical bugs in game (you are really great)
If you saved the map or come across it again please screenshot or record the bug and post it to the support channel in the Discord!
I absolutely love this game!
Heck yeah, it's hard not to!
1. Maybe someday we will see armor ? I'm not sure that it's really fair that 1 level and 60 have the same armor. (maybe type of armor can affect range of teleport, speed of running etc.?)
2. Stamina can give more sense for speed potion and spent during teleports as well (depending on the distance traveled).
These are often suggested but I and the developers seem to dislike it. In one of the earlier videos Quaker-X explains why.
DoE w/Developers: ruclips.net/p/PLvFUvbcVKvLI7xsSOxNyb1RPClWx7BVv-
2min in and I just flipped out over the RuneScape comment, huge OSRS fan right here and I absolutely love this game too!! Best VR game I’ve played, just replaced contractors for me!
I never actually played RuneScape and don't know what OSRS is, but I can also confidently say that DoE is the best VR game I've played!
Sometimes I want some kind of spray to be able to mark walls, and maybe some marks on the map. Also doors, we need to be able see not only chests but also doors (where we should use keys. maybe with another color). Also colored chests according tier will be also useful. According to the lore, we are not deprived of technology.
Great idea! To better keep track of these ideas again I highly recommend joining the Discord and putting them in there.
dope game
Sure is!
Yaaaaaaaaa
PVP looks awesome if we can figure out teams and do like one life one round that would be amazing and make for more social aspect
Agreed and if they get a spectator feature working that would be amazing for this!
you should know, that I use VR for ~6 years, changed 3 helmets, played a lot of VR games. And your game it's the best now. It's what VR really needed. I'm 36 years old developer, but now I play this game almost each day. when I have time.
If be fair you have a lot of things whats needed to add here or update, but even now you did great job. I really hope that you support and update it. We need hi-end content, more social things, maybe traiding, quests ? I big fun of WoW, but now VR need something like WoW VR, and your dungeons are as close as possible to what they could be in WoW VR, but there are not enough changing goals, and something big to strive for those who have already leveled up.
Whishlist:
1. More magic things.
2. Add ability to chant items (maybe destroing old items can give you some resourses ?)
3. Failed dungeon should be with bigger penalty. Maybe there are bets before the start of the passage, with big rewards in case of success?
4. Give us ability to spen gold somewhere else. (maybe in future traiding ?)
5. More social things (maybe guilds with some leveling for them ?)
6. I'm not sure that shields in the ranged slot it's really good idea. (same for longswords, they should spend two mele slots, but not range?) Crossbor or staff with shield... why not ?
This is awesome to hear! I highly recommend joining the Dungeons of Eternity Discord, link in the video details, to chip into the suggestions. Also, maybe copy and paste this as a Dungeons of Eternity review on the Quest Store 😁
7. Here we need a great goals: for example can be given a week to capture (open territories) with a final super-boss at the end. And at the end of the week a reset and a new chain of dungeons.
@@jjbonta I'll do it today, np.
I have few questions, maybe somebody know ?
1. Is your fight style or type of used weapons does affect drop type ?
2. We need comparison of weapons, ex: what difference between common ice staf and legendary ice staff ?
3. How haste affect movement style "teleport" ?
4. Are you planning to make something bigger
P.S. you defenetly can sell more customisation for own room, and some sound effects after completing dungeon, for example.
5. It would be good if we had more information about the ballistics of throwing weapons.
1. No, the drop type is random.
2. The higher the weapon rarity the better chance for higher damage and more perks. I don't know for sure if that affects how many shots you can use per gem on the staffs.
3. Haste unfortunately does not affect the teleport locomotion yet.
4. I'm not a developer, but from my conversations with the Othergate team, yes they plan to continue consistently evolving and expanding the game.
They only recently added the purchasable skins and I think they plan to add more purchaseable things like you've mentioned.
Do I have to be in an Oculus call to talk with my team or is the voice sound in the game going to be louder? It's always whisper quiet.
There are in game sound settings that you can change by clicking your left controller menu button.
bring us wave based horde mode!
Haha maybe someday but I doubt it'll be anytime soon. Soul Harvest will be the closest to it until then.
@@jjbonta that's the reason I play crystal hunt so much. It's like a horde wave at the end
True true. I'm sure as soon as their quality threshold is there they'll add better hoard modes.
When Steam? Please
Taken directly from the Discord faq:
🔁 Will it be possible to sync or transfer my Dungeons of Eternity progress from Meta to Steam?
This should be possible, but we don't know exactly how we're going to do this yet.
🗓️ Has there been any information about a more precise release date than Q1 2025?
More information on this coming soon. The SteamVR port is a high priority for us.
🔀 Will there be Meta/Rift PCVR cross buy?
At this time Othergate is focusing on Steam for their PCVR port.
Yo i was wondering if you could share some saved dungeons with me? Im low leved and want to get better gear 👍
I don't have any saved dungeons right now, but there are many people on the Dungeons of Eternity Discord that would be more than willing to share. There is even a channel in that Discord with the sole purpose of sharing dungeons.
Check the description for The Dungeons of Eternity Discord invite link.
@@jjbonta ahh that's fine thank you
can you describe more how this saving works ?
1. When we can save dungeon ?
2. How to save ?
3. In which state dungeon will be loaded, and what for ?
4. How to load then ?
1. After you complete a dungeon and before you start your next dungeon.
2. Use the console by the map table in the outpost in the corner between the soul keeper and teleporters.
3. I'm not sure exactly what you're asking here. The saved dungeons load from the start of the dungeon.
4. Use the console to select the saved dungeon then select it on the map table.
Please, add mobs like angels from Doctor Who :D (As long as you look at him you are safe, but as soon as you turn away, you are a dead man.)
Interesting, I haven't heard this one before. You'd have to go into more depth which again I recommend doing in the Discord 😉
@@jjbonta
Closest mechanic which I know it's new mob Creaking in Minecraft.
I will describe those who are in the film, please google "angels from Doctor Who" for more information. Main idea:
1. As long as you look at them, they are just a statue, or a "static monster" that shows no signs of life.
2. If you turn away, blink, or if the light goes out, they approach you with incredible speed, but if you look at them again, they freeze again, but this time they are clearly closer to you.
3. They rarely walk alone and usually, if there is one for a long time, then over time new ones come, trying to surround you, so that you do not have the opportunity to look at everyone at once. It is enough for at least one player to look.
4. The decision of what happens when they catch up with the player is left to the designers. It can be fatal damage, or it can be teleportation to some distant room (back) from which you will have to get out again past these statues and pray that the light does not go out. (labyrinths with torches are ideal for this)
@@jjbonta oh I added big description, but I'm not sure why, youtube didn't let me to post it.
If be short:
1. New npc in Minecraft Creaking is preatty close to this mechanic, but he is attacking.
2. Originaly they are statues of angels and when you or someone else looks at them, they don't move.
3. As soon as the light goes out or the observer turns away or at least blinks, they cover large distances very quickly, literally 3-4 seconds and they are already next to you.
4. Once they get close enough to touch, they try to teleport you to a distant world or defeat you.
5. They themselves do not receive damage from attacks, the only way to survive is to keep looking at them. At least someone 1 should do it. But usually they call for help other angels, who try to surround them from different sides.
In the game, they belong in dark rooms with a torch, they should not be able to leave them, and when approaching the player, they should teleport him to a distant part of the corridor, from where the player should again try to escape from the angels. Chests are welcome.
for more information, you can google "angels from Doctor Who". There will be a lot of pictures and information about them