Few minutes Blender - Cave system for Unity (10 min)

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  • Опубликовано: 11 июл 2023
  • How to create cave system.
    Can use with Unity terrain
    Useful for beginners. Maybe it's give some idea for You in box modeling.
    Hope you like it, happy creation.
    #blender3d #beginner #beginnerguide #easy #fast #cave #unity #unity3d #terra
    If You have a question leave comment

Комментарии • 13

  • @user-dh7ry4sc6v
    @user-dh7ry4sc6v 9 месяцев назад +1

    i now have my own cave with texture, it looks good, thanks alot tannos!

    • @tannos2023
      @tannos2023  9 месяцев назад

      Yupee, that's fantastic! I am proud for You.
      This kind words give me inspiration an power.
      Million thanks your feedback 🤗

  • @Kindlesmith70
    @Kindlesmith70 9 месяцев назад +1

    Ah yes! All of those backfaces that haven't been deleted.

    • @tannos2023
      @tannos2023  9 месяцев назад

      Yes in Unity need set up the material to double side (in URP not the best choice in HDRP work well). I like better this method for optimization. But in Blender if need You can add final "solidify" modifier. Depend your model need for rendering only or in game engine.

  • @DCMARTIN
    @DCMARTIN 8 месяцев назад +2

    When i follow your video and put it in Unity the side of my mountain is covering the hole of the cave i made... even if i drag it out the mesh of the terrain overlaps the cave i just made following your video. What happened, like what did i do wrong? Please help.

    • @tannos2023
      @tannos2023  8 месяцев назад

      Hello PhilippinePulse ,
      Based on your description, I can think of two things
      1. You created mountains with the Unity terrain system or used another 3D model.
      If you use the Unity terrain, you must cut a hole in the terrain where you place the cave entrance.
      You can do this by selecting the built-in terrain editor / Paint hole menu.
      If you use an external 3D model for mountains, then unfortunately you have to create the entrance and hole with the help of a modeling program.
      2. It may happen (you wrote that the cave is transparent) that there is texture on one side of the cave and none on the other.
      In this case, you have to activate the "Double side" option on the shader, which is in the cave. Then it will show the texture on both the outside and inside of the cave. In the basic case, it is only on one side of the model, where the face orientation points.
      3. If the Unity terrain hole is not visible after you have translated the game into EXE, you must set the "Terrain hole" option in the HDRP profile.
      Be careful because there are several HDRP profile files, all of which must be set
      If it still doesn't work, I need a few pictures or videos to help, so I can see what the problem might be.
      Please note which version of Unity you are using. Standard, URP, HDRP are the graphics settings
      You can find my e-mail address in the channel info, where you can send the picture. Or you can upload it to Google Drive or share it with me as a private RUclips video.
      With the free program OBS Studio, you can easily make a video of what is happening on the monitor.
      You can also send the cave and the Unity version and graphic settings, then I can make a video for you with your own cave step by step.
      Hope thats help :)
      Have a nice day and happy creation

  • @user-dh7ry4sc6v
    @user-dh7ry4sc6v 9 месяцев назад +1

    im having a problem with my texture at the end, one block has the texture right, then the other blocks that extend out, the texture is in lines all the way up and down

    • @tannos2023
      @tannos2023  9 месяцев назад

      The problem maybe You not set the cave UV map.
      In edit mode need select the full cave (A) go to UV edit mode. Keep th mouse over the mes edit window and press unwarp hotkey (U) From menu chose cube projection, this good choice for caves. In the tutorial video at 6:30 this steps

    • @user-dh7ry4sc6v
      @user-dh7ry4sc6v 9 месяцев назад

      yes i did not do this yet, let me try it out@@tannos2023

  • @user-dh7ry4sc6v
    @user-dh7ry4sc6v 9 месяцев назад +1

    how do you get it to say the tooltip at the bottom like Tab Toggle Edit Mode at 0:07

    • @tannos2023
      @tannos2023  9 месяцев назад

      Hey
      This is an addon for Blender.
      What I use as favorite:
      Blender Shortcut VUr github.com/jayanam/shortcut_VUr
      Blender Add-on: Screencast Keys github.com/nutti/Screencast-Keys
      Have a nice day

  • @seesooner3112
    @seesooner3112 3 месяца назад +1

    can you provide the texture you used?

    • @tannos2023
      @tannos2023  3 месяца назад

      Hello seesooner3112
      I dont rememeber exactly, but maybe I use this
      1drv.ms/i/s!AtjlRw5Ut97sgRtPUdtOVP0DgQP0?e=zMX4zJ
      You found a lot of PBR free textures here
      polyhaven.com/
      www.sharetextures.com/
      www.cgbookcase.com/textures/
      www.sketchuptextureclub.com/textures
      ambientcg.com/
      www.textures.com
      U can try QixelMixer and create own texture. quixel.com/
      Have a nice day and happy creation