TOP 5 MOST HATED THINGS in the history of StarCraft 2 esports

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  • Опубликовано: 16 янв 2025

Комментарии • 248

  • @EsportsStoryteller
    @EsportsStoryteller  Год назад +18

    P.S. there are also some things missing and I'll make part 2
    OP Swarm Hosts story - ruclips.net/video/8HuZMZZ40XY/видео.html
    IMBA Brood-Lord infetsors story - ruclips.net/video/KbtDFgEO7pM/видео.html
    Timecodes:
    00:00 The topic of the video is
    00:17 Strategy №1
    03:13 Strategy №2
    06:38 Strategy №3
    08:22 Strategy №4
    10:23 Strategy №5

  • @dsds51621
    @dsds51621 Год назад +194

    Cannon rush is so canon, it goes back even to the sc1 days. I'd go ahead and say dying to a cannon rush is a rite of passage for all starcraft players.

    • @Pravanul
      @Pravanul Год назад +11

      Man, the good ol' days of cannon rushes in SC1. As a life-long protoss player, it makes me proud that our cheesiest and most infamous strategy and "unit" to this day retains its' legendary and relevancy status

    • @dsds51621
      @dsds51621 Год назад +1

      ​@@Pravanul The legend lives!

    • @kaitracksmalgom
      @kaitracksmalgom Год назад

      I hate that strat but it has happened to me

    • @dewwwd3431
      @dewwwd3431 Год назад

      Dude right nothing more frustrating than dying to cannon rush in broodwar so hard to counter early if you aren’t paying attention

    • @jakovjovanovic8952
      @jakovjovanovic8952 Год назад +2

      Isn't rite of passage when you defend against it for the first time? Nothing beats feeling of stoping brutaly ez, noob proof toss cheese. Pylon was so huge back in the wings.

  • @disieh
    @disieh Год назад +83

    My personal PTSD-inducing experience was starting to play during blink--allin meta. With the HotS tanks and economy, it was incredibly difficult on lower leagues to survive even to stable 2-base eco.

    • @graog123
      @graog123 Год назад +6

      You didn't like every single game being a 3 or 4 gate onebase allin?

  • @Dainurian
    @Dainurian Год назад +115

    Tankivacs were one of the wildest things I've ever witnessed in SC2; Byun's micro in particular with this combo was just something else. I think we all knew the good old cannon rush was going to be #1 though. It's pretty hilarious how much the cheese has evolved to continue getting wins.

    • @guetali
      @guetali Год назад +2

      i have some memory of "cute" TvT tankivacs :) actually... , yes surely wild to say the least but honestly it was a blast to see it :)

  • @Yobafaec
    @Yobafaec Год назад +32

    Cannon rush into tempest in PvT was rage inducing too i'd say

    • @EsportsStoryteller
      @EsportsStoryteller  Год назад

      Yes

    • @anvietanh6723
      @anvietanh6723 Год назад

      Remember the time with tempest/carrier rush on PvZ

    • @nightmareTomek
      @nightmareTomek Год назад

      @@anvietanh6723 Z still has really shitty and no early anti-air. But cannonrush into Immortal blink I hate more than all that air. The fk is wrong with Blizzard giving Protoss blink for every ground unit?

  • @Rhye_
    @Rhye_ Год назад +118

    I've been playing since early WOL and i swear to god, i had literal nightmares of mass muta and lings attacking my bases.
    No other strategies were nightmare inducing

    • @justincronkright5025
      @justincronkright5025 Год назад +3

      Just posted a comment about it... It's true, Mutalisks & the suggested changes into HoTS got me away from SCII. I only watch it here & there - usually GSL. Am in fact more interested in ASL and SCI games to be honest. Have unfortunately never regained much love for SCII after their odd (test/experiment focussed) years between 2013 - 2018/2019.

    • @Lanzetsu
      @Lanzetsu Год назад +5

      @@justincronkright5025 You should try it again... the game is in a really good spot IMO

    • @x20mega
      @x20mega Год назад +1

      Mass mutalisks in HoTs was also what made me quit SC2...

    • @dsds51621
      @dsds51621 Год назад +1

      @@Lanzetsu I agree. Balance complaints will continue forever and might even be a good sign in that people are still playing and still care about winning, but from all that I've watched it's never been more interesting than it is now in all match ups.

    • @simunator
      @simunator Год назад +1

      you must've been stuck in low diamond, because tankivacs were unbeatable in tvz all the way to master. it was absolute hell to climb out of diamond from personal experience

  • @zzzergling1079
    @zzzergling1079 Год назад +3

    I remember when there was short meta when after another round of nerfs top lvl zergs came to infested terrans. like your whole army was infestors and with rapid fire you just spawned like 50 infested marines, and meanwhile your opponent deals with them, you just spam another 50 on another bases

  • @Evan-mt7bc
    @Evan-mt7bc Год назад +7

    Remember when Reapers had that anti building grenade
    Or mass old void rays charging up on rocks, a building or their own pylon to become unkillable
    Or mass Ravens dropping 30 auto turrets and sending 50 bombs into your army with 20 PDDs to shut down your army for like 10 seconds

    • @OldSpaghettifactory89
      @OldSpaghettifactory89 7 месяцев назад

      Or when has figured out mass oracles had such insane dps you could just nuke down drones and the lair with them

    • @DarkSaruman
      @DarkSaruman 6 месяцев назад

      Playing 4v4s as a Terran in WoL with reapers was so fun! ​@@OldSpaghettifactory89

  • @davidnygaard9309
    @davidnygaard9309 Год назад +18

    1 base non stop nydus swarmhost spam is pretty annoying. But i agree cannon rushing is pretty annoting. Much easier to do than defend. They could have solved it if it required a nexus in the near field to be built.

    • @keamu8580
      @keamu8580 Год назад +1

      Swarm Host, pop out almost anywhere and as soon as they've arrived they drop their eggs and escape. The opponent takes unavoidable damage and the whole thing repeats.

    • @nightmareTomek
      @nightmareTomek Год назад +3

      @@keamu8580 I really hate how cheap and unstoppable Nydus has become. In BW it was simply a defensive tool, in SC2 everything has turned into offensive or some kind of harassment tool. Even spellcasters and capital ships, all designed by David Kim to make worker harassment create the only cool moments in SC2...
      Locust in my opinion should require an upgrade to be able to fly. And Nydus 4 armor would be enough, as well as 75/75 cost.

    • @nightmareTomek
      @nightmareTomek Год назад +1

      As for cannonrush, I mean it is annoying, but at least there's more counterplay. Still I wouldn't mind nerfing it. A bit slower buildtime, and shield batteries could be even more expensive (I'm a Protoss main btw). Everytime you attack a Protoss, he spams shield batteries. Not even cannons.
      The worst is Prism pickup range though, that range could also be halved, barred behind an upgrade or removed altogether. The fk does Protoss need to have blink for every ground unit?
      But I don't want to just nerf certain races. Nerf them all, barr medivac speedboost behind an upgrade, too.

  • @Termynater
    @Termynater Год назад +8

    The best part is the clown music going on in the background when you talked about cannon rushes 😂 😂

    • @nathangamble125
      @nathangamble125 7 месяцев назад

      The music is Gourmet Race from Kirby Super Star.

  • @TR-lt4xc
    @TR-lt4xc Год назад +169

    Tankivacs were the best thing to ever happen to sc2, that fact the zerg Cabal had them removed to nerf Byun was incredibly petty.

    • @BurgMusic
      @BurgMusic Год назад +47

      Byun is personally responsible for getting 2 units nerfed lol. It's kinda silly that something can get nerfed because one single player on the entire planet is REALLY good at using them with stupidly good micro.

    • @Thehoneybadger90
      @Thehoneybadger90 Год назад +7

      for the swarm

    • @cosmonauthal7651
      @cosmonauthal7651 Год назад +5

      @@BurgMusic welcome to the wonderful world of “pro league” balancing where 1 player can get an entire unit nerfed TWICE. I’m a Zerg player btw but agree balancing a game because of 1 person compared to millions is silly.

    • @nightmareTomek
      @nightmareTomek Год назад

      You all forget that David Kim sucked so much with that race that Terran always released stupidly imba with every expansion.

    • @theSato
      @theSato 5 месяцев назад +1

      disagree. balancing for esports should be done based around what the very best can do with them. maybe it'd be OK to have a pro mode and a casual mode with different balancing? but basically if the game is going to have a competitive mode you HAVE to balance for the top 0.01% ​@@cosmonauthal7651

  • @assault410
    @assault410 Год назад +7

    Notable other things, mostly from early SC2 days (maybe even beta). Could build rax before supply depot, can wall ramp with just a depot and a barracks, this lead to VERY aggressive terran openers.

  • @januszkurahenowski2860
    @januszkurahenowski2860 Год назад +6

    For me as Terran proxy 2x robo and void Ray with shield batteries is the most annoying strat there is, scouting it doesn't even do much. If you don't scout it you die, if you scout it it's still really hard. With Terran if your proxy gets found they just kill the scv and defending it is pretty straightforward, as it should be. Protoss will just warp in additional pylons or even make a shield battery, a single reaper or marine won't stop the buildings from warping in. I'm glad that the 2 robo immortal warp prism isn't played by pros which makes it also not popular on ladder since i can't find anything that reliably kills immortal with a warp prism at that point in the game

    • @nightmareTomek
      @nightmareTomek Год назад

      Wonder if there is anything. I hate that strategy as well, and as a Protoss player myself I have no idea what the fk Blizzard was thinking giving every Protoss ground unit blink.

  • @christopherg2347
    @christopherg2347 Год назад +7

    The difference between a good strategy and a game breaking cheese, is the amount of counterplay options you have.
    If there is only 1-2, this can ruin the game. Because it all becomes about that one strategy or skill.

  • @noaccount4
    @noaccount4 Год назад +19

    Planetary fortress rush, proxy hatch spines or overcharged nexus rush however, 10/10 beloved strat

    • @januszkurahenowski2860
      @januszkurahenowski2860 Год назад +1

      Cmon, planetary rush is a troll build. You just gotta stop the planetary from landing or just attack it with workers. There are cheeses which have no easy way of being countered and scouting them doesn't help much like cannons into robo with immortals and batteries

    • @Bananenbua
      @Bananenbua Год назад +1

      Lol pf rush worked when wol came out 🤣

    • @Lanzetsu
      @Lanzetsu Год назад +1

      @@januszkurahenowski2860 In some maps it is not that easy when you are being pushed and sometimes it is used as a push itself on your Natural while advancing with units. UThermal I think was trolling with it. Also low level players won't know how to deal with it usually.

  • @Neilhammond64
    @Neilhammond64 Год назад +5

    Countering mass muta was relatively easy in HOTS since the Mothership core could essentially turn your Nexus into the ultimate turret. I remember doing that as a counter 1 or 2 times.

    • @nightmareTomek
      @nightmareTomek Год назад

      And holding 3 bases? when that ultimate turret costs 100 energy for 15 seconds?

  • @allydea
    @allydea Год назад +5

    7:12 AMAZING! As you were describing the strategy, the first (painful) thought that came to my mind was how sOs (my favorite player of all time) got abused by Scarlett when she used it against him in that final many moons ago.

    • @A7xFo
      @A7xFo Год назад

      Scarlett isn't a "she". He's a man pretending to be a woman and you're so PC indoctrinated you're willing to disregard basic biology and science (no science actually supports this gender spectrum garbage) to make yourself feel like a good person for "accepting people for who they really are". I know for a fact you don't actually agree with it. Presented with the opportunity, you wouldn't have sex with Scarlett but actual female gamers you wouldn't hesitate. Livibee, Queene, Albatross, etc. You're a fraud and everyone knows it, but again, you're willing to go against basic biology and common sense to make yourself feel and look like a good person. The fact that you're OK with mutilating little kids to keep this charade up is disgusting.

  • @MsHojat
    @MsHojat Год назад +1

    Picking up sieged tanks with medivacs? Man I don't remember that, but that sounds so so _so_ overpowered. That's the most broken thing I can think of.

  • @Jack-fw4mw
    @Jack-fw4mw Год назад +1

    Something missed from the cannon rush section is that there was an early time when those destructible rocks weren't there at the bottom of the main initially. This allowed protoss to wall in their opponents with ease, greatly increasing the effectiveness of the rush.

    • @ounedtg
      @ounedtg Год назад +1

      Check 10:48 mate

    • @nightmareTomek
      @nightmareTomek Год назад

      Mapmakers made a depot there first, for years, bevor Blizzard realized it's actually a problem.

  • @roshango125ab
    @roshango125ab Год назад +11

    Oh man, I remember PvP being just a horrible matchup to watch when 4gate was at its peak. Building an expo was almost a death sentence in PvP at the time. It made the matchup so boring and predictable

    • @nightmareTomek
      @nightmareTomek Год назад

      True, although it was cool that players couldn't expand without scouting. Nowadays everyone builds their 1st and 2nd expansion with like one unit, it's safe enough and on 3-base you can max out in under 10 minutes. In my opinion this is just as dumb, but it's normal.

    • @razorback9999able
      @razorback9999able 11 месяцев назад

      Sturgeon's law applies in every competitive game, every player would use the most optimal strategy over all others to win the game.

    • @nightmareTomek
      @nightmareTomek 11 месяцев назад

      @@razorback9999able That's the problem. There's only one optimal and thus viable strategy and that makes it boring.
      I'm watching a lot of SC1 lately, it's so much more exciting. Although buildorders are mostly the same, the strategy on the map isn't. In SC2 it's only poking and retreating, trying to deal damage without receiving it. SC1 is more about conquering the map, cutting off the enemy, etc.. That's why SC2 is boring and not more popular.

  • @guilhermecesar9185
    @guilhermecesar9185 Год назад +5

    Cannon Rush, is one of the most annoyng cheeses that exist. In fact, is there no kind of "cannon rush/tower rush" cheese on a game, the game is not a true RTS xD

  • @itsbiju
    @itsbiju Год назад +4

    The breaking keyboards because of cannon rushed is still true today.

  • @ludovicgomessilva404
    @ludovicgomessilva404 Год назад +12

    I remember the days of the droperlords at T1, this definetly felt like something was way off. Protoss relies on early wall offs to deal with mass amounts of zerglings from the zerg players, that not being the case would mean that protoss units are just dying to lings, and this is what happened... It was such a horrible design

    • @nightmareTomek
      @nightmareTomek Год назад

      If you watch uThermal, you can see that even with the nerf the dropperlords are still stupidly deadly.
      That said, in my opinion it would be cool if the game wouldn't revolve about expanding like crazy (and then only attacking opponents workers). People take their 3rd with like 1-2 units. I find this equally dumb to 1-base cheeses.

  • @sekisc
    @sekisc Год назад +4

    While not OP, rushes involving cloak (DT, Banshee) are pretty anyoing, especially during WoL. Bashees were particularly mean in TvT, because if you try to just blind-counter them by building turrets, you would often fall behind because of the investment. But scanning to scout whether they build cloacked banshees also looses resources.

    • @Velnix21
      @Velnix21 Год назад

      As someone who played during WoL as a very low ladder Protoss player, I loved to try very hard to get a DT rush off and have my buildings for it not get scouted. Often the games turned into long slugfests, because I would force them into teching into anti DT stuff, and would end up going either into Archons or like mass Zealots and Stalkers, with the occasional DT drops from Warp Prisms.

  • @ЕвгенийЖелев-я2т
    @ЕвгенийЖелев-я2т Год назад +1

    Благодарим ви!

  • @Mangeol
    @Mangeol Год назад +3

    No 4 racks reaper allin during Super early WoL in ZvT? Triple immortal sentry allins midway thru WoL was a lot more common and well known and would probably be my pick.

  • @oliverhughes610
    @oliverhughes610 Год назад +5

    I 4gated my way to Gold in WoL, then included 3gate robo for PvP to get to Plat lol. Only after that did I actually start doing macro builds.
    I regret nothing.

  • @KaiserMattTygore927
    @KaiserMattTygore927 Год назад +2

    I've always detested force field, I feel like it wouldn't be so bad if it was an attackable object with pure shields or something.

  • @wiskonine
    @wiskonine Год назад +8

    Tankivacs were one of the most broken things I've personally seen/played against. Especially some of those maps back then had high ground right next to the natural that was the easiest place to siege.

    • @nightmareTomek
      @nightmareTomek Год назад +1

      Maybe a top 10 most broken things list would be good.
      Btw, most forget how broken Voidrays have been in early WoL.

  • @FrietPiet
    @FrietPiet Год назад +7

    At one point I was in Masters league for a couple of seasons. That was when HotS came out. Widow mines made me quit the game.

    • @marvin6936
      @marvin6936 11 месяцев назад

      widow mines are unbearable as a toss. Cant imagine the pain of zergs

  • @lukashavrlant
    @lukashavrlant Год назад

    Ah, the good old canon rush. I mainly played Zerg and I remember when I lost a few games against canon rush I switched to Protoss for a while and I played canon rush every time I met Zerg. Felt good. Won every time. It was so easy to execute, yet so hard to defend.

  • @metal_fusion
    @metal_fusion Год назад +2

    For me during early rushes it’s zerglings, marines and cannons..

  • @Rupi57
    @Rupi57 Год назад +6

    Good list, but Broodlord/Infestor and 2 Base Blink need at least a mention.

    • @EsportsStoryteller
      @EsportsStoryteller  Год назад +2

      I have a separate video on brood lord infestors, mentioned at the end

    • @Rupi57
      @Rupi57 Год назад +2

      I know, but I think both are in the Top 5. Just my little opinion. :-)

    • @EsportsStoryteller
      @EsportsStoryteller  Год назад

      @@Rupi57 yeah I would even put them on 1st place actually

    • @sekisc
      @sekisc Год назад +1

      Definitely agree on 2 base blink, watching pro games in WoL were protoss just masses up 150 supply of stalkers just was not fun to watch

  • @ingaman
    @ingaman Год назад

    My strategy was simple. I analyzed a bunch of team maps and found the paths units usually travel along. In game, I'd mass widow mines afap and burrow them along those paths. Even if the enemy discovered the, they'd eventually run into more. It was a solid strategy for team games.

  • @etismyname
    @etismyname Год назад +3

    Broodlord infestors, 7 gate blink all in, tank drop on lost temple, forcefield ramps, ghost tank PF turtle etc.
    Oh Lord I hate/love those games

  • @JohnnyLt
    @JohnnyLt Год назад +1

    I like how you really know the game and people fire at you for bringing the topic about smurf

  • @justincronkright5025
    @justincronkright5025 Год назад +11

    Mutalisks will always be the more annoying cheese, because it's both cheesy to get them quickly, mass them & people think it's just a normal part of the game. The only other 2 units you used to be able to mass essentially alone and win with are zerglings (early enough) usually & roaches (roaches used to be more of that mass & win unit, but less so now though)... marines at least need medivacs.

  • @tiancheng8549
    @tiancheng8549 Год назад +3

    For me the biggest problem was shield battery, siege tank pick up, reaper and ghost in LOTV.

    • @razorback9999able
      @razorback9999able Год назад +1

      So I offered two different solutions to nerf the Shield Battery.
      1. Remove the Shield Battery entirely. Remove Battery Overcharge for the Nexus as well. Since Protoss now doesn't have early game defense, I don't know a good replacement/alternative for shield batteries aside from Mothership Cores.
      2. Remove the ability to shield-heal structures. This does not eliminate cannon rush entirely, but makes counterplay more viable while restricting the Battery to it's intended role.

    • @razorback9999able
      @razorback9999able Год назад

      @Adarviroh Fan Belarus So option #2 then. Just nerf the Shield Battery so that it no longer heals structures anymore.
      Also, your comment is invincible to everyone because RUclips filters are broken.

    • @razorback9999able
      @razorback9999able Год назад

      @Adarviroh Fan Belarus The Warp Prism's pickup range is to blame for this. Blizzard removed Tankivacs but not this one? Even Zerglings, units meant to counter Immortals, are having a hard time thanks to Warp Prism's pickup range.

  • @Rob-zz7bq
    @Rob-zz7bq Год назад +5

    I miss siege tank drops :(

    • @PraiseYeezus
      @PraiseYeezus Год назад +1

      Terran players be like

    • @Appletank8
      @Appletank8 Год назад

      It really is weird why they couldn't just make the tank go back into tank mode instead of leaving it in siege mode. Just being able to save tanks is already worth a lot, especially with blinding cloud, biles, disruptors, etc.

    • @PraiseYeezus
      @PraiseYeezus Год назад

      @@Appletank8the whole point of seige units is for it to be risky to put them in a position where they can be targeted...it would be like if tempests had a short-range blink to dodge viking shots

    • @PraiseYeezus
      @PraiseYeezus Год назад

      @Adarviroh Fan Belarus colossi isn't a seige unit and disruptors are not nearly as effective as tanks when it comes to seiging...

    • @PraiseYeezus
      @PraiseYeezus Год назад

      @Adarviroh Fan Belarus because...game balance? 1 colossi can't match the damage or range of a tank. and phoenix can't move while it lifts a tank.....

  • @nerdlord2288
    @nerdlord2288 Год назад

    Got the date wrong on cannon rushing 1998 to current. I cannon rush only on toss myself and uselly follow up with void rays or tempest if need be

  • @VVeremoose
    @VVeremoose Год назад

    I mutalinged my way to masters in WoL. It works against all three races. The goal isn't base trading. It's map control leading to an unstoppable macro

  • @danielharold2329
    @danielharold2329 Год назад +5

    Cannon rushing PvZ in HoTS was a legitimate way to keep Zerg honest. They had to scout and couldnt just put down 3 hatch before pool blindly. The introduction of the shield battery substantially later in LoTV changed the strategy. There were immortal prism pushes after cannon rush before this but especially in PvP the proxy void ray batter push after cannon rushing became too powerful. Funny thing is vs Protoss and Terran you didnt even need to cannon rush before proxy VR. All in all I still condone cannon rush vs Zerg as means of early game aggression but I think its best to leave it at that.

  • @mheekkim2901
    @mheekkim2901 Год назад +3

    See's news about a nerf on Terran...the one name that always pops up..."Byun"

  • @rayzhang7591
    @rayzhang7591 Год назад +1

    Protoss, the master of cheese. Fitting, given that they are yellow themed

  • @Tyranix97
    @Tyranix97 Год назад

    OMG: Baneling bust, Roach-Raviger Rush, Mass infested Terran, Prism-Charge lot, and a good cannon rusher.

  • @cho4d
    @cho4d Год назад +3

    pylon and nexus overcharge was the absolute worst. zero skill, mandatory hero unit, what a snooze.

  • @Fanofstuff
    @Fanofstuff Год назад +1

    its very werid because cannon rushes in early sc2 were actually some of the most broken things in the game, its just the skill level wasnt there to take full advantage of it, on top of ramp blocking, there were some maps where just 1 pylon+1 canon would be tucked away behind the mineral line and be basically unkillable denying an expansion. + in sc2 we had to learn about pylon hopping etc etc. but i believe if u take todays players and put them in WOL meta, cannons would dominate in competitive for many map pools

    • @evernewb2073
      @evernewb2073 Год назад

      cannon rush was quite literally played within the first 10 games played on battlenet on starcraft 1 (first game with protoss in it)...didn't really work since their opponent was zergling rushing.
      4-pool vs some poor sap that didn't 4-pool was the very first game: sc1 zerglings and zealots were utterly terrifying in SC1 so in any map where the opponent had a known starting location zerg and 'toss players could literally just build their basic unit and A-moove and win literally 100% of the time that their opponent did not do the same, it's why all the 1v1 games you can find in sc1 are on 4-player maps or maps with MASSIVE rush distances created by windy pathways, usually both.

  • @mojojoejo624
    @mojojoejo624 Год назад

    Was the parting/solar cr clip from the series that parting blocked the ramp with a single pylon?

  • @ilikepiedontu
    @ilikepiedontu Год назад +3

    Nah we need longer videos and more commentary on strats get to it sir!

  • @NoTalentGuy
    @NoTalentGuy Год назад

    Amazing video. Your hard work is amazing. Huge respect to you

  • @CannonRushed
    @CannonRushed Год назад +2

    Can confirm #5. This account is about 13 years old :)

  • @zergo94
    @zergo94 Год назад +4

    Marine drops were extremely annoying to me.
    Losing even 1 muta to a widow mine also felt horrible. But I stopped playing that year so it's not a big trauma.

  • @mintcrystalsanimatio
    @mintcrystalsanimatio Год назад +2

    you forgot voidray battery or plyon overcharge

  • @swapertxking
    @swapertxking Год назад

    Man my first ever ranked sc2 match back in 2010, got dumpstered by a cannon rush. I cannot believe people are still doing this

  • @gokhundogactemur3062
    @gokhundogactemur3062 Год назад

    Is that speaker is Uthermal?

  • @fatbasterd5195
    @fatbasterd5195 Год назад +2

    For me it's:
    Drone rushes
    Battle Mech
    Skytoss
    People who do this are dead inside...

  • @FelipeMedina-yz5pw
    @FelipeMedina-yz5pw Год назад

    The droplords with the evo chamber was THE BEST that had happened to sc2, a game based on fucking ramps and chokes.
    It was the best way to make people play different, scout instead of applying the standardt template for this map.
    God, I wish there were island and open maps like in BW.

  • @Protoss-man
    @Protoss-man Год назад

    i hate going against cannon rushes when i see them i am like: oh crap, now i have to deal with this.

  • @archip8021
    @archip8021 Год назад +3

    This list is missing the TvT matchup 😪

  • @Nickyy64
    @Nickyy64 Год назад +1

    That blink into the main play was OP for like 1 GSL and then everyone adjusted to it, fun times lol

  • @nicbow
    @nicbow Год назад

    island camping in wings of liberty was a hated one to

  • @cho4d
    @cho4d Год назад +3

    oh you said cannon rush is the only strat you can use in all matchups to get gm. well, 4gate in WoL did that too you even alluded to it in this video. and proxy oracle + delayed 4 gate did it in hots. and what about stephano's 11 minute roach max? there were many broken strategies in this game that could be used against every matchup with no f's given to your opponents build order.

    • @EsportsStoryteller
      @EsportsStoryteller  Год назад

      Yeah it's true, but I think cannon rush is the easiest amongst them for various reasons

  • @bt920
    @bt920 6 месяцев назад

    Ah Yes, the good ol' 4 warpgate rush. I used that many, many times as a bronze league ladder hero. I would actually put my proxy pylon right beside their mineral line lol

    • @attoboi9763
      @attoboi9763 6 месяцев назад

      MC taught me many cheeses that zerg and Terran could never imagine, wonder if he still plays

  • @liberalsocialist9723
    @liberalsocialist9723 Год назад +2

    As a zerg main back in the day, I feelt that if I didn't muta rush, I would lose the game.

    • @A7xFo
      @A7xFo Год назад +1

      You're a leftist. You've been losing your entire life because leftist policies suck. No matter where and when they've been tried, they always result in an increase in crime and lower quality of living.

  • @Nutellafuerst
    @Nutellafuerst Год назад

    TvT when they turtle into BC and fill the entire map with widow mines...just gg out and wait 2 mins before queuing again

  • @deang1631
    @deang1631 Год назад

    I haven't played in over ten years now, but I'm super guilty of that mass muta/ling spam back in the day.

  • @MadSnake123
    @MadSnake123 Год назад +1

    There used to be an strategy that many considered broken and that made TvP almost in Terran favor every single time, it was on WoL, i think it was called 1,1,1 ... 1 Barracks, 1 Factory, 1 Starport... And you launched an all in with Marines, Meds, and Tanks and it was so difficult to defend. I honestly don't remember what happened to that, it was nerfed, or maybe Protoss learned to defend It but i do remember there were some complain about how it was nearly impossible to win against this.

    • @BurgMusic
      @BurgMusic Год назад

      try scouting and getting enough production to defend.

  • @GangstaRaccoon
    @GangstaRaccoon 6 месяцев назад

    I hope they never remove the canon rush viability it's a core part of starcraft

  • @bankaiiibankaaa4573
    @bankaiiibankaaa4573 Год назад +3

    The most stupid thing ever was siege tanks to be able to drop. Now seriously, the most hated and imbalance thing was the ms core overcharge and my personal super top place, swarm hosts as they used to be around 2014-2015. Super broken unit that you could abuse the shit out of it in every match and in every situation. Sh were so imbalance it was scarry and they were left like that for maybe 2-3 years before blizz finally addressed them and fixed them for good.

  • @willcook6680
    @willcook6680 Год назад

    6 pool was the most common strat for zerg in lower leagues during WoL. I hated that strat!

  • @syllogism5843
    @syllogism5843 Год назад

    Cannon Immortal rushes were really horrible to play against - they were the nail in the coffin for me; never been back since

  • @dieselp87
    @dieselp87 Год назад

    Mass Mutas and Redesigned Swarm Host "Hit & Run".
    I don't know why Swarmhost aren't abused anymore, because they're waaay overtuned.
    But Mutalisks give me nightmare to this day. Ever since WoL.

    • @Pravanul
      @Pravanul Год назад

      The main issue with swarmhosts nowadays is that they're so supply heavy and have a long delay, you have to gamble on that first locust wave to do considerable damage to justify them. If you do; you're a massive lead and can put insane aggression, especially with nydus. If you don't, the opponent can start punishing you hard with either great military numbers or just outmacro'ing you. That delay between locusts basically gives the opponent free reign.

  • @ohana_j4n
    @ohana_j4n Год назад +1

    i love byun but sos got robbed a gsl title. what where they thinking when they released tankivacs.

  • @jimericsun
    @jimericsun Год назад

    I'm very surprised broodlord infestor didn't make it

  • @XelNaga89
    @XelNaga89 Год назад +1

    Oh, boy, I remember in the early WoL TvP having 1 base 1-1-1 that was basically unstoppable. It didn't matter if you scouted or not, it was broken and impossible to stop as toss.

    • @XelNaga89
      @XelNaga89 Год назад +1

      Oh yeah, and 4 gate mentioned in the video has even nastier version in PvP, where you would build pylons behind opponents mineral line and just end him. Ah, good old times.

    • @d0k0night
      @d0k0night Год назад

      I wouldn't say it was outright unstoppable. It was only so, if protoss tried to take their natural and the terran did a 1-1-1. The thing I liked about WoL is that expansions are not just a gimme, they had to be earned. You can just die of you blindly expand thinking you'll be safe. No way.

  • @odycz
    @odycz Год назад

    To play as Terran against Lurker Viper hydra. And disruptor, storm carrier.

  • @andrewjones198
    @andrewjones198 Год назад

    No mention of disruptors. Hate them so much

  • @billman4226
    @billman4226 Год назад

    I'm surprised not to see nydus worm swarm host on this list

  • @alimoorad5998
    @alimoorad5998 Год назад +1

    Proxy anything.. especially void rays..

  • @bluex610
    @bluex610 Год назад

    Damn I never knew about some of these changes. I've been playing on and off sc2 over the years and never played during the tankivacs Era. That shit seem super op.

  • @DarkSaruman
    @DarkSaruman 6 месяцев назад +1

    Controversial opinion incoming:
    I'm a Terran and I believe Siege tank is the most boring and cancer unit in StarCraft 2 and it should be removed from the game.
    Think about it. StarCraft 2 is fun and exciting to play and entertaining and enjoyable to watch because it is fast paced. And what is the number one enemy of fast pace? Turtling.
    That is not solved with Tankivacs but at least it gave the option for the Terran to be mobile. I really enjoyed that Meta and although I was too terrible to be able to pull it off, at least it was fun to watch.
    And then Blizzard decided to buff the tank and remove the drop micro which made the game even more stagnant.
    StarCraft is at its peak when it enables fast paced skilled plays, which means siege tanks and mines should (luck bass RNG) should be removed or reworked into better units that better promote the spirit of StarCraft.
    I know tanks are an iconic unit in the StarCraft universe and I'm not saying to remove the unit entirely but I think siege mode needs to be removed or reworked to promote action rather than passive gameplay.

  • @darthvade
    @darthvade Год назад +1

    6 pool was god damn annoying

  • @esh5576
    @esh5576 Год назад

    no swarm host..?

  • @Bananenbua
    @Bananenbua Год назад

    I hate in the lower leagues protoss bunkering and going air .. even they are getting beaten from me everytime (i'm master toss myself) but its so time consuming

    • @Bananenbua
      @Bananenbua Год назад

      @Adarviroh Fan Belarus nope i am playing not at a regular basis any more so i got no rank and as i began playing i faced them again

    • @Bananenbua
      @Bananenbua Год назад

      @Adarviroh Fan Belarus dude i wasnt playing for 3 years and had to rank up from bronze 😀🤣

    • @Bananenbua
      @Bananenbua Год назад

      @Adarviroh Fan Belarus ht with storm archon zeolots sometimes only oracle into voidrays on my own but without cannons and more exp then the other guy ..

  • @dieselp87
    @dieselp87 Год назад

    Ah, forgot to mention Widow Mine Drops and Oracle Proxies.

  • @Simple_Caster
    @Simple_Caster Год назад

    Mass muta/lings bring about broodwar flashbacks

  • @MrBackend
    @MrBackend Год назад

    Kinda strange not to see voidray rush here

  • @AntiDoctor-cx2jd
    @AntiDoctor-cx2jd Год назад

    just watched to make sure cannon rush was #1 most hated. It's a separate game entirely, and it's a game nobody signs up for.

  • @ToTheNines87368
    @ToTheNines87368 Год назад

    I mean this with all due respect, but it’s amazing how bad everyone was back in the early/mid WOL days. That includes myself.. well I’m still bad, but less bad lol.

  • @noprisoners8621
    @noprisoners8621 9 месяцев назад

    Ahh, no mention of the brood lord or swarm host broken hots meta and the zerg preference from the team.

    • @EsportsStoryteller
      @EsportsStoryteller  9 месяцев назад

      I had separate videos for them

    • @noprisoners8621
      @noprisoners8621 9 месяцев назад

      @@EsportsStoryteller And that dogshit meta was not enough for top 5 and ess killing all ladder games for 3 years? Sick storytelling bruh.

    • @EsportsStoryteller
      @EsportsStoryteller  9 месяцев назад

      ​@@noprisoners8621 Well yeah, I could've included it, but I skipped it at time because I already covered that and those were really big, super annoying balance periods. Should've included it but decided to skip for the mentioned reason. The strategies in this video are/were less impactful and some of them were also fixed quickly

  • @FrankB1110
    @FrankB1110 Год назад +3

    I made my way up to high diamond in WoL with 4 gates. I'm sorry.

    • @d0k0night
      @d0k0night Год назад

      Don't be sorry. That was a legit strat that even I used.

    • @FrankB1110
      @FrankB1110 Год назад

      @@d0k0night To be fair, I got really good at micro, like zealots be dancing in your base good

  • @FutureSight666
    @FutureSight666 Год назад +2

    if brood war would let me not have to use control groups i wouldnt be starved of rts games to play

  • @mauzytv
    @mauzytv Год назад

    As a protoss player, cannon rush, ling flood and multiple raxes are the most annoying to me. Not impossible to defend, but veeery annoying

  • @georgeclark2868
    @georgeclark2868 8 месяцев назад

    I miss Mutas so mu7ch, my favourite style and unit, dead and buried

  • @cavemantero
    @cavemantero Год назад

    banelings? queen defense?

  • @iamLI3
    @iamLI3 Год назад

    proxy immortal , skytoss , and lurker viper , if those weren't in the game i would have gotten gm in 1/100th of the time it took me.....

  • @zaibatsuq8034
    @zaibatsuq8034 Год назад +1

    Всё отлично, только импрув йор пронаунсиешн, саундс вей ту Рашн. Насин персонал.)))

  • @hfhfdjsk
    @hfhfdjsk Год назад

    Helbat drop?

  • @hia5235
    @hia5235 4 месяца назад

    top 5 ways Blizzard nerfed any strategy Protoss can use to win

  • @evernewb2073
    @evernewb2073 Год назад

    ...honestly the tank one almost still looks like a good idea, especially in regards to banelings: so much of the game design around Terran _forces_ passive play to the point where even someone maphacking has limited situations where they can be aggressive.
    putting a cooldown on it seems like a dumb idea though since while it stops them from, well, acting like shitty warp prisms really it does not stop the medivac from getting the tank to a new location or out of a bad location quickly, it just limits the rate at which it can be done...probably just making a short animation for pickup and putdown would do the trick assuming the medivac can't heal during the animation: keep in mind that having the medivacs wrangling tanks is NOT free in opportunity cost