I’m fairly certain by the time of its warp 3 uprate, it gained photonic torpedoes, at least I assume it does, I mean they all got deflector shields, and more phase cannons/faster engines, I’d imagine it’s a minimum requirement to have photonic torpedoes
@@Mikerille it most likely did, but as the oldest of the 3 main starfleet classes (nx,intrepid and warp delta) i wanted to differentiate it a bit from the other two
What is that BoP shooting from its torp launchers, spit wads? Klingons of that era had photons, which would be doing something to an unshielded ship, even if it's armored, but they're just getting shrugged off.
Not sure what you're talking about here, it only takes a few of those torpedoes to break the Warp Delta apart, even if its Hull Plating is still active
@@adamlee2111 I mean, I watched the video. That is demonstrably not true. It takes three direct hits just to do any damage at all (three being "a few"), where photons should be doing hull damage on any direct hit with a ship's hull, period, based on in-series evidence. Meanwhile nearly every one of the Delta's much weaker missile style torpedoes does damage even through the BoP's shields. That isn't in line, at all, with the canon depictions of either weapon, nor is the speed of the missile torps, which is faster than the photons (they're slower in-series). I'm not angry or anything, was just making a jokey observation, but if you're gonna reply in seriousness to it, then I'm gonna return in kind.
@@AJUniverse No worries I just take all feedback seriously atm because I'm actively working on the game. I'm not sure which direction to take 22nd century ships at the moment and various people in the comments are in favour of completely differing approaches so I don't have viewer consensus to fall back on 😂 As for the Spatial torpedoes damaging the Bop through its shields, that's just a long standing bug that been present since the game launched. Sometimes torpedoes go through shields and in some matches it seems to happen a lot and in others not at all, just luck of the draw
Looks good, balance-wise. But I'd put the hull plating on the Delta in two sections, dorsal and ventral. That way there'd be a little more tactics involved. This is basically "take no damage until you die in 3 hits". Also some kind of UI graphics showing the hull plating integrity would be nice (if possible). One gripe is, the spatial torpedoes would be doing NO damage to the Klingons' shields. They'd just bounce off and explode. I'd make it so the torpedoes are only effective once the shields are weakened enough, maybe 25% or less, and make the phase cannons a little more powerful as counter (and make them sound differently from phasers, and look a little more red).
@@necroticavalon5176 I would love a graphic to show the hull plating but I’m not sure it’s possible. I did try splitting the hull plating into sections, first dorsal and ventral and then fore and aft but due to its thin wedge shape and small size both sections just took damage anyway so it didn’t work as I hoped I’m not sure if the torpedoes can be modified as you described, I’ll take a look because it would be cool to implement Weapon effects will definitely be looked at, I’m just using my stock effects as a placeholder for the time being 👍
Ooooooo great stuff man! Love the 22nd century vids, I wish the bird of prey from the 22nd didn’t have any shields like in lore, with its 2 fire phase cannons and spatial torpedoes, it honestly would absolutely win if it was able to attack its rear arc, and they even received photonic torpedoes by the time the Nx gets its refit, and even its spatial torpedoes are stated equal to the romulan cloaked mines, but can fire multiple in rapid succession, it’s a tough little warp 3 ship (after its refit) Two of them are shown doing as much as an intrepid (22nd century) which is a monster itself
@@adamlee2111 oh they definitely had shields, but the tech manual says they didn’t in the back, as they put all their shields in the fore arc where they fire from, there was also a power drain weakness in the rear if I recall, that if hit completely short circuited them as it were
This is really cool to see! All the other modpacks don't usually contain many 22nd Century ships so it's a nice detail. I have a battle request! Could you put 2 of these Warp Delta's against the NX-class? I'm mainly wanting to see how they compare against the Enterprise.
Is this the newest "Bridge Commander Remastered" fan mod? If not, would you consider doing videos with the mod installed? I'm curious what you think about it.
@@adamlee2111 - It's called "Star Trek Bridge Commander Remastered". If you Google it, the pack should be available on Nexus mods websites for download. It has really high quality ship models, and the ships have been balanced to be realistic and screen accurate. People say it's challenging and fun. I would enjoy seeing you make videos about it. Maybe redoing some of the battles with Bridge Commander Remastered.
Yes I've changed the hardpoints on all ships featured. I haven't done any model editing because I don't know how yet but I have tweaked some of the textures
Hmm...I'm not sure how you won that first battle? The BoP is supposed to be significantly more powerful than the Warp Delta. The BoP has shields and torpedoes. I expected the torpedoes to hit a lot harder. The AI and game balance is weird. The 2nd battle is pretty much how it should go down. Even if you didn't target specific systems. The Warp Delta would be a minor distraction for the BoP and then quickly defeated.
Mostly due to decent piloting against rubbish AI. If the Bop was controlled by a human player I would stand no chance As for the torpedoes, only a handful hit the Warp Delta and that was enough to blow the nacelle away. Torpedoes in my game only do average damage: their party trick is a wide damage radius and model destruction
The "hull plating" mechanics would work the same regardless of the name, I called it "hull plating" because "polarised hull plating" doesn't fit in the tab. I decided to give the Spatial torpedoes a missile like appearance and behaviour just to offer something different, otherwise they would just feel like weaker photons which isn't very interesting
@@Killerspieler0815 bad torpedoes and no shields is exactly what I’ve done with it? The bird of prey is clearly a far superior ship, I only won the first battle because the ai is so poor
Love 22nd-century ships and technology!
I love the Delta. It's my favorite ENT era ship. If it had photonic torpedos this probably would have gone a different way in the second battle.
I’m fairly certain by the time of its warp 3 uprate, it gained photonic torpedoes, at least I assume it does, I mean they all got deflector shields, and more phase cannons/faster engines, I’d imagine it’s a minimum requirement to have photonic torpedoes
@@Mikerille it most likely did, but as the oldest of the 3 main starfleet classes (nx,intrepid and warp delta) i wanted to differentiate it a bit from the other two
Siiiick. Love how it lost a nacelle like the Intrepid did on the show. Definitely goes to the BOP.
@@02ujtb00626 yep, the reverse battle was no effort at all. Love flying the warp delta all the same, it’s a cool little ship 👍
@@adamlee2111 it really is. Is the Intrepid out as a mod? That would be cool to see in a battle.
@@02ujtb00626 I'm working on the Intrepid as we speak 👍
@@adamlee2111 sweeet.
What is that BoP shooting from its torp launchers, spit wads? Klingons of that era had photons, which would be doing something to an unshielded ship, even if it's armored, but they're just getting shrugged off.
Not sure what you're talking about here, it only takes a few of those torpedoes to break the Warp Delta apart, even if its Hull Plating is still active
@@adamlee2111 I mean, I watched the video. That is demonstrably not true. It takes three direct hits just to do any damage at all (three being "a few"), where photons should be doing hull damage on any direct hit with a ship's hull, period, based on in-series evidence. Meanwhile nearly every one of the Delta's much weaker missile style torpedoes does damage even through the BoP's shields. That isn't in line, at all, with the canon depictions of either weapon, nor is the speed of the missile torps, which is faster than the photons (they're slower in-series). I'm not angry or anything, was just making a jokey observation, but if you're gonna reply in seriousness to it, then I'm gonna return in kind.
@@AJUniverse No worries I just take all feedback seriously atm because I'm actively working on the game. I'm not sure which direction to take 22nd century ships at the moment and various people in the comments are in favour of completely differing approaches so I don't have viewer consensus to fall back on 😂
As for the Spatial torpedoes damaging the Bop through its shields, that's just a long standing bug that been present since the game launched. Sometimes torpedoes go through shields and in some matches it seems to happen a lot and in others not at all, just luck of the draw
NX 01 shrugged off a few photons from the Klingons with it's hull plating, why not the Delta? Seems fine to me.
Looks good, balance-wise. But I'd put the hull plating on the Delta in two sections, dorsal and ventral. That way there'd be a little more tactics involved. This is basically "take no damage until you die in 3 hits". Also some kind of UI graphics showing the hull plating integrity would be nice (if possible).
One gripe is, the spatial torpedoes would be doing NO damage to the Klingons' shields. They'd just bounce off and explode. I'd make it so the torpedoes are only effective once the shields are weakened enough, maybe 25% or less, and make the phase cannons a little more powerful as counter (and make them sound differently from phasers, and look a little more red).
@@necroticavalon5176 I would love a graphic to show the hull plating but I’m not sure it’s possible. I did try splitting the hull plating into sections, first dorsal and ventral and then fore and aft but due to its thin wedge shape and small size both sections just took damage anyway so it didn’t work as I hoped
I’m not sure if the torpedoes can be modified as you described, I’ll take a look because it would be cool to implement
Weapon effects will definitely be looked at, I’m just using my stock effects as a placeholder for the time being 👍
Ooooooo great stuff man! Love the 22nd century vids, I wish the bird of prey from the 22nd didn’t have any shields like in lore, with its 2 fire phase cannons and spatial torpedoes, it honestly would absolutely win if it was able to attack its rear arc, and they even received photonic torpedoes by the time the Nx gets its refit, and even its spatial torpedoes are stated equal to the romulan cloaked mines, but can fire multiple in rapid succession, it’s a tough little warp 3 ship (after its refit) Two of them are shown doing as much as an intrepid (22nd century) which is a monster itself
Thank you! Are you sure about the lack of shields on Klingon ships of this time? I pretty sure they did?
@@adamlee2111 oh they definitely had shields, but the tech manual says they didn’t in the back, as they put all their shields in the fore arc where they fire from, there was also a power drain weakness in the rear if I recall, that if hit completely short circuited them as it were
This is really cool to see! All the other modpacks don't usually contain many 22nd Century ships so it's a nice detail.
I have a battle request! Could you put 2 of these Warp Delta's against the NX-class? I'm mainly wanting to see how they compare against the Enterprise.
No problem!
@@adamlee2111 Thank you!
Is this the newest "Bridge Commander Remastered" fan mod? If not, would you consider doing videos with the mod installed? I'm curious what you think about it.
@@TheBigExclusive no it’s my own work, I didn’t realise there is a new mod out. What’s it called? I’ll take a look
@@adamlee2111 - It's called "Star Trek Bridge Commander Remastered". If you Google it, the pack should be available on Nexus mods websites for download.
It has really high quality ship models, and the ships have been balanced to be realistic and screen accurate. People say it's challenging and fun.
I would enjoy seeing you make videos about it. Maybe redoing some of the battles with Bridge Commander Remastered.
Your ship models seem to be better than most in terms of game performance and balance, have you edited them yourself ?
Yes I've changed the hardpoints on all ships featured. I haven't done any model editing because I don't know how yet but I have tweaked some of the textures
That was fun to watch.
Hmm...I'm not sure how you won that first battle? The BoP is supposed to be significantly more powerful than the Warp Delta. The BoP has shields and torpedoes. I expected the torpedoes to hit a lot harder. The AI and game balance is weird.
The 2nd battle is pretty much how it should go down. Even if you didn't target specific systems. The Warp Delta would be a minor distraction for the BoP and then quickly defeated.
Mostly due to decent piloting against rubbish AI. If the Bop was controlled by a human player I would stand no chance
As for the torpedoes, only a handful hit the Warp Delta and that was enough to blow the nacelle away. Torpedoes in my game only do average damage: their party trick is a wide damage radius and model destruction
More 22nd century stuff!
Its on the way 👍
should not have polarized hull plating instead of simple "hull plating"? and why these spatial torpedoes seems more like simple missiles
The "hull plating" mechanics would work the same regardless of the name, I called it "hull plating" because "polarised hull plating" doesn't fit in the tab. I decided to give the Spatial torpedoes a missile like appearance and behaviour just to offer something different, otherwise they would just feel like weaker photons which isn't very interesting
What mods are you using? KM? im using remastered but I crash alot.
@@JamesLikesIcedCream I’m using Remastered as a base but I heavily modified it. Basically it’s my own custom mod
@@adamlee2111 It looks great, much more clean and detailed than my battles
the Delta seems overpowered (in canon bad torpedos & weaker defenses (no shilds + thinner hull)
@@Killerspieler0815 bad torpedoes and no shields is exactly what I’ve done with it? The bird of prey is clearly a far superior ship, I only won the first battle because the ai is so poor