How to create a Plastic material in Unreal Engine

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  • Опубликовано: 15 сен 2024

Комментарии • 20

  • @polyjam.studio
    @polyjam.studio  7 месяцев назад

    Please turn on the subtitles.
    Here you can download the material: www.patreon.com/UnrealVisuals

  • @CL-fg5ne
    @CL-fg5ne 3 месяца назад

    Nice man, this is really clean and well-made. Lots of respect, thank you for sharing!

  • @cgimadesimple
    @cgimadesimple 4 месяца назад

    here too great blues! ❤ and video as well 😊

  • @outtoplay
    @outtoplay 7 месяцев назад

    Very cool lesson. Appreciate the effort! Sub'd !

  • @talkalone3688
    @talkalone3688 7 месяцев назад +1

    Great tutorial, you're clearly very talented! I just wanted to ask where exactly we can all get the texture you use within this video? I've taken a look at your pateron and there isn't any resource to download.
    Also for a possible future a video/series would it be possible to break down the material editor and what each component you use does? I'm very new to this and only understood a portion of what of what you did. Thanks! :]

    • @polyjam.studio
      @polyjam.studio  7 месяцев назад

      Thanks! I used only one grayscale texture (it was from the Greyscalegorilla pack). You can easily find similar textures online for free!
      Thanks for your suggestion, I'll release a new series on material nodes soon! 👍

  • @tapanshukla7458
    @tapanshukla7458 5 месяцев назад

    very useful...

  • @darkoben99
    @darkoben99 4 месяца назад

    if you could show screencast keys that would be great

    • @polyjam.studio
      @polyjam.studio  4 месяца назад

      I can't find a good application that shows mouse and keybord toghether

  • @aufgespielt3768
    @aufgespielt3768 6 месяцев назад

    Many Thanks for this!! where can I buy the Material Testscene?! Would be very helpful ;)

    • @polyjam.studio
      @polyjam.studio  6 месяцев назад

      Thanks! Do you mean the plastic material? You can find it on my Patreon, considering subscribing ;)

  • @hotsauce7124
    @hotsauce7124 5 месяцев назад

    May I ask, how can we add finger prints and smudges to this shader?

    • @polyjam.studio
      @polyjam.studio  5 месяцев назад +2

      To add fingerprints, you can use the roughness channel if you're using the traditional material system. If you're using Substrate, you can add an additional layer, as I explained in my car paint tutorial. Regarding smudges, I haven't found any solution for this. 😥You can bake the 3D model with Substance and create a map

    • @hotsauce7124
      @hotsauce7124 5 месяцев назад +1

      ​@@polyjam.studioThank you

  • @nicoloferrara3397
    @nicoloferrara3397 5 месяцев назад

    dove trovo il materiale dello sfondo?

    • @polyjam.studio
      @polyjam.studio  5 месяцев назад

      Intendi la texture? L'ho travata in uno dei corsi della GreyscaleGorilla