I had this in the description, but nobody reads that, so I'll just move it here. The AIM-54 Phoenix is not included on this list. I didn't include it because we are going to get more active radar homing missiles in the March patch, and I would like to rank it against other missiles of its own class when that happens. If I were to hypothetically rank them, I would put them in the B tier somewhere. The range is good and the explosive mass let's you indirectly splash enemies even if they are close to the ground. The AIM-54A is better than the AIM-54C. The AIM-54A has the same motor, but it weighs less and has more explosive mass. The AIM-54C has better inertial guidance (the guidance the missile is under if it loses lock), which is not a very usable strength. TLDR, AIM-54 not bad but not good, and it will be on the active radar homing ranking when we get more of them in the next couple months.
I completely disagree on better inertial guidance nit being a usable strength. Maybe it isn’t in RB, but in Sim it is amazing. You can break lock to notch missiles and still get guidance. If you stay high and force planes to look upwards at you that missile is hitting. My hit rate with phoenixes is at least 3/4 in Sim as opposed to 1/4 in RB.
Personally I'd move the 9C up a tier because at the BR that you use it people are not expecting a radar missile and many planes either don't have or don't take chaff or the player doesn't think to use it.
Little asterisk about the S530F. The missile recently got some chaff rejection modeled which appears to function similar to Aim-9M's tracking suspension. Effect is semi-dependent on radar mode, with MTI/Doppler yielding better results than Pulse. If a target is spamming chaff, the missile is still trashed. But if the target is intermittently popping maybe 1-2 a second, the missile more often then not will continue to track. It's not as good as a CW seeker, but it's not as vulnerable to chaff as R-3R and Aim-9C
Yeah the 530F is a super gimped missile. It should have chaff rejection and maintain its own independent lock much better than it currently does. List is very accurate overall though. Much less nuance in this category compared to IR missiles.
Guess what. The S530F has had a level of chaff rejection for a couple months now. Did some testing, and it's effectiveness is semi-dependent on your radar lock mode. MTI/Doppler yields better results than Pulse. It appears to function off of a similar principle to Aim-9M's tracking suspension. If someone just pops one or two chaffs, or spaces their chaffs out more, the missile will keep tracking. But against a spammer, it's joever
I say the Skyflash SuperTEMP is more a sidegrade than a straight upgrade to the AIM 7F or 7M. It is certainly better at the usual range that most people fire Fox 1 missiles (5-15km) because its rocket burns quicker with more power. But at longer ranges, like (15-25), the F/M sparrow will have the edge because of its long burn motor.
@@viktorberg1837 oh they can kill sure, but they only kill when the player you fire at sucks and doesn't understand the game. no decent player will ever die to a missile beyond 20km
Something I should about the R-27s, they accelerate harder but the have less range than R-24s, they track slightly better and are more resistant to countermeasures (very obvious with the R-27S and R-24S, you trade range for IRCCM basically). Both R-27R and ER have datalink so as of rn, unlike the rest of SARAH missiles they can fly without a lock for a rly long time and usually they dont have problems reaquirering (thats gonna change after the snail adds the AIM-120, especially later versions of the 120C. 120D will be a mix between the aim54 and r27er with none of the downsides)
I feel like the bonus of the soviet missiles using j band should be mentioned (R3R, R23, R24) as many of the planes these missiles get shot at (especially true for the R3R) can't detect j band on thier rwr
Man. I actually enjoyed using the AIM-7C against strike drones before they had their BR increased. It was like the only way to fucking kill the things since they're so cold that IR missiles borderline can't see them, and they're also made of plasteel and guns don't do any damage to them.
it would be good to add in the image the lowest br at which each missile is located. i started playing a few months ago and every day i learn something. very good video !
I actually find short burning rocket motors better because when they flame out they pretty much become invisible, gives the enemy a false sense of security.
It would be really nice if you could make videos on the J 22, D.500/501/510, Re.2000/2002, and/or Fokker D.XXI. They're real hidden gems that none of the CCs seem to cover.
(⚠HARD GLAZE WARNING⚠) R3R is S tier better than R27ER idc its just too good its insane for its BR you just need lock high altitude boom 2 free kills it got me past rank 7 in days
Skyflash SuperTemp should have been A tier. Its kind of a side-grade to the Aim-7F and putting it at A tier would highlight the ridiculous gulf between the R-27ER and everything else.
The extra accel while maintaining the same general maneuverability makes it a great jousting missile. If there was like an A+ tier I'd put it there but I didn't want to make tiers within tiers.
Casual or competitive 4v4, air spawn, fighters only, 5 rounds. A round is won by destroying EVERY enemy aircraft. No respawns. First team to 3 victories wins. A missile limit mode is available to BR12+ aircraft, limiting missiles to 50% of total payload. E.g. F15 can carry only 2 AIM7s and only 2 AIM9s. This could change for balancing purposes, just an idea. Each game will give you rank. There is also a casual mode, with random matchmaker.
530F actually has chaff rejection so it ignores chaff most of the time if you maintain lock and that also means that enemies don't get a missile launch warning
With regards to inverse monopulse, it’s also a significant historical feature of the AIM-7M, R-23R, and every Soviet missile following the R-23R IRL it gives the missile proper low altitude capability, but in war thunder all missiles work as if they had it so it doesn’t matter. I’d like if war thunder modeled it properly, but I get why they didn’t. Russian bias narratives are bad enough without them giving russia, britain, and east germany got shoot-down capable Fox 1s before the US gets them
I have the opposite experience with 530D. It seems to have a mind of its own. A lot of times it just fails to track properly or maneuver to hit a target. It gets confused by both friendly and enemy radar emissions. Sometimes when you launch it will just go straight until out of fuel. Sometimes it just dives to the ground and sometimes pulls for the moon. This sort of behaviour is even more pronounced closer to the ground for obvious reasons, but in each case I described I've always had full solid lock with 2 red circles and often over 12000ft in the air (I don't usually go at ground level) and 10-20km range. It's been really frustrating for me. At this point I'd rather have the 530F, it's been relatively consistent for me in the F1C. Heck I'd even be OK with -7E.
R-27ER and SuperTEMP cannot be in same tier R-27ER is something beyond this world. It's the REAL untouchable SARH and the most OP WT's missile for now.
I think if I had to remake this list I would just put another tier between A and S. The SuperTEMP is better than every other radar missile not named R-27ER, but the R-27ER is wildly better than everything else.
i dont know why the AIM-7E on the F4EJ (11.0) always seem to go for teammates instead of enemies, even though your enemy is actually in the sky with front aspect while your teammate sits rear aspect on deck at the edge of your radar "view field"...
AIM-9C is Good asf (Sadly eat chaffes :( ), First its 20Gs, and its most common Enemy its the R-3R that only Got 10Gs, you can do very fun shit with the F-8E, simply one of the best 10.3 plane
The R-3R is an absolute beast on something like the Mig21s at 9.7 RB .....9.0 in AB why because most players seemingly don't take chaff hell if you launch at 2km or lower it's a near certain kill or cripple something in a head-on.
I was using the r27er I had it locked on one aircraft it pulled 30g the wrong way and tracked a different aircraft by itself I had aircraft one still locked as aircraft 2 died
That’s because of radar petals and different strength of reflected signals from different planes, so that’s kinda hard to explain in simple words but it is close to how it works irl
BR9+ 16v 16 each team gets 3 runways. 2 for fighters and 1 for strike planes . The fighter must destroy the enemy fighters before moving toward the middle of the map to destroy the strike planes. Bombers spawn at 7 minutes into the game and will be shot down by SAM sites unless the SAMs are destroyed by strike planes. You may respawn ONCE before 10 minutes into the game and strike planes should be interceptors to hunt bombers if they didn’t destroy all SAM sights. The game is won by getting enemy tickets to zero or killing all player aircraft.
Full version :BR9+ realistic:16v16 only the large maps. 100 tickets per team .3 runways per team. Two runways are fighter spawns and fighters are distributed evenly on opposite sides of the map. The middle runway is for strike aircraft, 4 per team. They must carry a strike load preset; planes such as jas37 may carry fighter load outs and spawn as fighters. The strike planes role is to destroy several marked SAM sites across the map. 7 minutes into the game,AI strategic bombers (5)will spawn. If SAM sights remain, the AI will be destroyed. If they destroy the enemy base they lose 50 tickets. Each enemy fighter or strike plane lost loses the enemy 2 tickets. Each bomber destroyed loses 4 tickets. For victory enemy must reach 0 tickets(1 base destroyed, 5 bombers killed, 15 enemy planes destroyed or some other combination. Or, all player aircraft must be destroyed. Players have 1 respawn until the 10th minutes into the game at which point respawn is disabled. Strike fighters should respawn as interceptors is SAM sights still remain in order to destroy enemy bombers. Fighters may only enter the strike plane sectors once 3 enemy fighters are destroyed in their sector to stop strike planes being instantly killed.
The R-27R is actually better than the 24r due to datalink did you forget that? Sure it’s chunkier but all in all still better plus the aim-7m is better than the 7f man 7M is S tier not A tier I die more to 7ms than 7fs L list
@@michagysin3082in most case, SARH Missile are more likely to be used as jousting instead of BVR. Unless your enemy are stupid enough to not pay attention to the RWR, or you want to do Look-Down Attack to stupid bomber that thinks ground hugging works again Look-Down Attack.
This video isn’t very useful across battle ratings, wouldn’t it make more sense to rank them based upon their usual battle rating instead of pure performance? Because if it’s just pure performance anyone with a couple hours into jets can give you a general layout of this list before watching
I had this in the description, but nobody reads that, so I'll just move it here.
The AIM-54 Phoenix is not included on this list. I didn't include it because we are going to get more active radar homing missiles in the March patch, and I would like to rank it against other missiles of its own class when that happens.
If I were to hypothetically rank them, I would put them in the B tier somewhere. The range is good and the explosive mass let's you indirectly splash enemies even if they are close to the ground. The AIM-54A is better than the AIM-54C. The AIM-54A has the same motor, but it weighs less and has more explosive mass. The AIM-54C has better inertial guidance (the guidance the missile is under if it loses lock), which is not a very usable strength.
TLDR, AIM-54 not bad but not good, and it will be on the active radar homing ranking when we get more of them in the next couple months.
two grammatical mistakes, L comment, unreadable, delete your channel please
I completely disagree on better inertial guidance nit being a usable strength. Maybe it isn’t in RB, but in Sim it is amazing. You can break lock to notch missiles and still get guidance. If you stay high and force planes to look upwards at you that missile is hitting. My hit rate with phoenixes is at least 3/4 in Sim as opposed to 1/4 in RB.
wrong R-3R image, L video, literally unwatchable
100% Agree I am going to paint the ceiling red with this one.
Lol true
The dyslexia hits hard sometimes
😭
@@perennialE I have loaded my 12 gauge and there is nothing you can do
Nothing brightens up my day more than a spookston, joob and perennial-e upload all on the same day
fr
throw jaek in there as well!
Personally I'd move the 9C up a tier because at the BR that you use it people are not expecting a radar missile and many planes either don't have or don't take chaff or the player doesn't think to use it.
If I was ranking this based on BR I would definitely move the AIM-9C up a lot
so many mig21's never expect you to also head-on them while shitting chaff
Little asterisk about the S530F. The missile recently got some chaff rejection modeled which appears to function similar to Aim-9M's tracking suspension. Effect is semi-dependent on radar mode, with MTI/Doppler yielding better results than Pulse. If a target is spamming chaff, the missile is still trashed. But if the target is intermittently popping maybe 1-2 a second, the missile more often then not will continue to track. It's not as good as a CW seeker, but it's not as vulnerable to chaff as R-3R and Aim-9C
I didn't know it got changed, but good to know! I don't think I would change where it is in the list, but it is something that is good to know.
I noticed that in sim where it ignores chaff in headons
That sparrow pogressing pleases my brain surprisingly a lot
So glad to see NileRed is uploading again
It's Bille Nile the Green guy.
Yeah the 530F is a super gimped missile. It should have chaff rejection and maintain its own independent lock much better than it currently does.
List is very accurate overall though. Much less nuance in this category compared to IR missiles.
Guess what. The S530F has had a level of chaff rejection for a couple months now. Did some testing, and it's effectiveness is semi-dependent on your radar lock mode. MTI/Doppler yields better results than Pulse. It appears to function off of a similar principle to Aim-9M's tracking suspension. If someone just pops one or two chaffs, or spaces their chaffs out more, the missile will keep tracking. But against a spammer, it's joever
I say the Skyflash SuperTEMP is more a sidegrade than a straight upgrade to the AIM 7F or 7M. It is certainly better at the usual range that most people fire Fox 1 missiles (5-15km) because its rocket burns quicker with more power. But at longer ranges, like (15-25), the F/M sparrow will have the edge because of its long burn motor.
SuperTEMP are perfect for jousting. Even on closer range, somehow it accelerate faster than Super 530D before it reaches the sustainer phase.
Firing a radar missile beyond 15km is almost always useless or stupid however so I'd say it's an upgrade
And at 1.5-5km it loses to the F/M in turn rate because of the 0.8 second initial guidance time it has compared to the 0-1.1 second ramp up on the F/M
Idunno man r27er gets very often kills from 40km @@anrw886
@@viktorberg1837 oh they can kill sure, but they only kill when the player you fire at sucks and doesn't understand the game. no decent player will ever die to a missile beyond 20km
Finally some love fot SuperTEMP. It's literally Mini 530D for its BR. And it's always satisfying to kill head on target with it.
R27R has datalink its amazing
Its a shame that more planes don't get the Skyflash Supertemp, its such a great missile
Something I should about the R-27s, they accelerate harder but the have less range than R-24s, they track slightly better and are more resistant to countermeasures (very obvious with the R-27S and R-24S, you trade range for IRCCM basically). Both R-27R and ER have datalink so as of rn, unlike the rest of SARAH missiles they can fly without a lock for a rly long time and usually they dont have problems reaquirering (thats gonna change after the snail adds the AIM-120, especially later versions of the 120C. 120D will be a mix between the aim54 and r27er with none of the downsides)
I feel like the bonus of the soviet missiles using j band should be mentioned (R3R, R23, R24) as many of the planes these missiles get shot at (especially true for the R3R) can't detect j band on thier rwr
Man. I actually enjoyed using the AIM-7C against strike drones before they had their BR increased. It was like the only way to fucking kill the things since they're so cold that IR missiles borderline can't see them, and they're also made of plasteel and guns don't do any damage to them.
4:49 Love the comedy😂
Finally another uploaf by peerenial. your one of my favorite wt youtubers.
Me when I told him to upload
Yay audio is back! Also nice background music :)
it would be good to add in the image the lowest br at which each missile is located. i started playing a few months ago and every day i learn something. very good video !
Cant wait for your video about FOX-3 missiles :D
I actually find short burning rocket motors better because when they flame out they pretty much become invisible, gives the enemy a false sense of security.
I love the asspeede
The ass pee day 🙏
It would be really nice if you could make videos on the J 22, D.500/501/510, Re.2000/2002, and/or Fokker D.XXI. They're real hidden gems that none of the CCs seem to cover.
R-3R on the mig-21s is really good
(⚠HARD GLAZE WARNING⚠) R3R is S tier better than R27ER idc its just too good its insane for its BR you just need lock high altitude boom 2 free kills it got me past rank 7 in days
Perennial, PLEASE make an air to ground missiles / guided rockets comparison! I beg, anyway, pretty helpful video :)
No idea how you or anyone can rate skyflash super temp as S, In my experience they never lock and miss about 80% of the time with head on and sides
Skyflash SuperTemp should have been A tier. Its kind of a side-grade to the Aim-7F and putting it at A tier would highlight the ridiculous gulf between the R-27ER and everything else.
The extra accel while maintaining the same general maneuverability makes it a great jousting missile. If there was like an A+ tier I'd put it there but I didn't want to make tiers within tiers.
I think it deserves S tier because the radar that the Tornado gets is so good
Casual or competitive 4v4, air spawn, fighters only, 5 rounds. A round is won by destroying EVERY enemy aircraft. No respawns. First team to 3 victories wins. A missile limit mode is available to BR12+ aircraft, limiting missiles to 50% of total payload. E.g. F15 can carry only 2 AIM7s and only 2 AIM9s. This could change for balancing purposes, just an idea. Each game will give you rank. There is also a casual mode, with random matchmaker.
530F actually has chaff rejection so it ignores chaff most of the time if you maintain lock and that also means that enemies don't get a missile launch warning
It doesn’t work that way though. A single chaff gets rid of it. In game the 530F is absolutely terrible. How often have you used it?
@@SilentButDudleyI heard that it just got that added, maybe you're the one that should try it out
missed the fireflash..... technically
skyfash supertemp should be at tier A since it doesn't get the same range as r27er.
With regards to inverse monopulse, it’s also a significant historical feature of the AIM-7M, R-23R, and every Soviet missile following the R-23R
IRL it gives the missile proper low altitude capability, but in war thunder all missiles work as if they had it so it doesn’t matter. I’d like if war thunder modeled it properly, but I get why they didn’t. Russian bias narratives are bad enough without them giving russia, britain, and east germany got shoot-down capable Fox 1s before the US gets them
I have the opposite experience with 530D.
It seems to have a mind of its own. A lot of times it just fails to track properly or maneuver to hit a target. It gets confused by both friendly and enemy radar emissions. Sometimes when you launch it will just go straight until out of fuel. Sometimes it just dives to the ground and sometimes pulls for the moon.
This sort of behaviour is even more pronounced closer to the ground for obvious reasons, but in each case I described I've always had full solid lock with 2 red circles and often over 12000ft in the air (I don't usually go at ground level) and 10-20km range.
It's been really frustrating for me. At this point I'd rather have the 530F, it's been relatively consistent for me in the F1C. Heck I'd even be OK with -7E.
R-27ER and SuperTEMP cannot be in same tier
R-27ER is something beyond this world.
It's the REAL untouchable SARH and the most OP WT's missile for now.
I think if I had to remake this list I would just put another tier between A and S. The SuperTEMP is better than every other radar missile not named R-27ER, but the R-27ER is wildly better than everything else.
Anyone else notice the Minecraft music at around 8:30
you should add "Semi-Active" in your title because there is no Fox-3s in the video.
Fox 3s aren't in the game yet, we only have fox 1s atm
@@supre.4494the Phoenix is a fox3 missile
@@supre.4494Phoenix:
@@Ghost-kj7kv yeah but im talking about missiles like the aim-120 or r77, cuz the Phoenix is kinda bad and really easy to defeat
I heard somewhere that the AIM-7M has better tracking than the F, and i feel like thats true. Might be just placebo though.
They are identical in game
Chad SuperTemp enjoyer
me when the uploaf
Wait, where is AIM-54 Phoenix?
Only thing I would change is to move the aim-9C to C tier. It is really good for the br that it's at.
You forgot the RB71 from Sweden
Thats just a renamed skyflash
i dont know why the AIM-7E on the F4EJ (11.0) always seem to go for teammates instead of enemies, even though your enemy is actually in the sky with front aspect while your teammate sits rear aspect on deck at the edge of your radar "view field"...
AIM-9C is Good asf (Sadly eat chaffes :( ), First its 20Gs, and its most common Enemy its the R-3R that only Got 10Gs, you can do very fun shit with the F-8E, simply one of the best 10.3 plane
did not include 20MM MG151 unsubbed
The R-3R is an absolute beast on something like the Mig21s at 9.7 RB .....9.0 in AB why because most players seemingly don't take chaff hell if you launch at 2km or lower it's a near certain kill or cripple something in a head-on.
Energetic voice ⚡️
r3r is actually usable... i use it with my mig 21 sps k... guaranteed kill in a head on almoast all of the time
Oh sheeesh mine the craft Music
Mr perrraenial I need oiled up pics to help me play warthunder better
I was using the r27er I had it locked on one aircraft it pulled 30g the wrong way and tracked a different aircraft by itself I had aircraft one still locked as aircraft 2 died
That’s because of radar petals and different strength of reflected signals from different planes, so that’s kinda hard to explain in simple words but it is close to how it works irl
Wouldn't the aim 54 technically be a radar missile?
Idk the pheonix ar e radar mkssiles right?
Wrong caption: morphological sort of missiles in war thunder
R-3S is an ir missile the R-3R is an radar missile
AIM 54 phoenix:
Left the chat
ok there is not china because of same aspide is in tech but where is ikea radar missile?
Uhm where is the AIM54A phoenix and AIM54C phoenix?
Nice video!
What about the phoenixs?
U forgot the AS.34
BR9+ 16v 16 each team gets 3 runways. 2 for fighters and 1 for strike planes . The fighter must destroy the enemy fighters before moving toward the middle of the map to destroy the strike planes. Bombers spawn at 7 minutes into the game and will be shot down by SAM sites unless the SAMs are destroyed by strike planes. You may respawn ONCE before 10 minutes into the game and strike planes should be interceptors to hunt bombers if they didn’t destroy all SAM sights. The game is won by getting enemy tickets to zero or killing all player aircraft.
Full version :BR9+ realistic:16v16 only the large maps. 100 tickets per team .3 runways per team. Two runways are fighter spawns and fighters are distributed evenly on opposite sides of the map. The middle runway is for strike aircraft, 4 per team. They must carry a strike load preset; planes such as jas37 may carry fighter load outs and spawn as fighters. The strike planes role is to destroy several marked SAM sites across the map. 7 minutes into the game,AI strategic bombers (5)will spawn. If SAM sights remain, the AI will be destroyed. If they destroy the enemy base they lose 50 tickets. Each enemy fighter or strike plane lost loses the enemy 2 tickets. Each bomber destroyed loses 4 tickets. For victory enemy must reach 0 tickets(1 base destroyed, 5 bombers killed, 15 enemy planes destroyed or some other combination. Or, all player aircraft must be destroyed. Players have 1 respawn until the 10th minutes into the game at which point respawn is disabled. Strike fighters should respawn as interceptors is SAM sights still remain in order to destroy enemy bombers. Fighters may only enter the strike plane sectors once 3 enemy fighters are destroyed in their sector to stop strike planes being instantly killed.
Wait last time I heard this song was like 4 years ago, can you name it pls ?
All songs used in the video were pulled from the Minecraft soundtrack
@@perennialE thx
Anybody use rocket salvo in a dogfight before
First version had minecraft music
The music is still there, I'm just yapping over it
No phoenix?!
Where are the phonixes
fireflash S tier
Phoenix: S
Anyone who say anything different is a waffler
The Phoenix Is Unmatched just accept it
27er go weeeeeeeeeeeeeeeee boooom!
He removed the minecraft music :(
He didn’t. It’s still there in the background
It's still in the background don't worry, I'm just yapping as well
Oh I did not notice that my bad
No pheonix?
The R-27R is actually better than the 24r due to datalink did you forget that? Sure it’s chunkier but all in all still better plus the aim-7m is better than the 7f man 7M is S tier not A tier I die more to 7ms than 7fs L list
You die more to 7Ms than 7Fs because more top tier aircraft carry the 7M than the 7F. They really are the exact same missile lol he wasn’t joking.
dying to any sparrow is a skill issue
also r24r is best radar missile in the gamr
@@John-Johnsonreal*dying to any SARH/ARH missile is a skill issue actually
where timestamps
he forgot the skyflash df L
R24r>R27r?????
Why is the skyflash supertemp ranked better than the aim7f/m?
Better accel, same general maneuverability, the extra few km range on the 7F/M doesn't really matter in 99% of games
@@perennialE But straight to s tier for that? arguable.
@@michagysin3082it’s better than the 7M in every way except range and pull of the rails
@@MANNYzZ I think those two factors really make out a missile.
@@michagysin3082in most case, SARH Missile are more likely to be used as jousting instead of BVR. Unless your enemy are stupid enough to not pay attention to the RWR, or you want to do Look-Down Attack to stupid bomber that thinks ground hugging works again Look-Down Attack.
This video isn’t very useful across battle ratings, wouldn’t it make more sense to rank them based upon their usual battle rating instead of pure performance? Because if it’s just pure performance anyone with a couple hours into jets can give you a general layout of this list before watching
Not a dis on the vid tho, I did enjoy it
SuperTEMP is good?
Surprisingly, yes. Britain made a good missile
@@perennialE As a user of Skyflash im amazed they manage to upgrade it. Skyflash is useless in a lot of cases.
WHERE DA PHOENIX?!?!
Phoenix isn’t actually radar guided name one missle that can be launched in TWS stand alone without tracking in TWS
@@JayD-lm4ze isn't radar guided??? You have NO IDEA what you are talking about. It is an active RADAR homing missile!
@@JayD-lm4ze it's literally an Active Radar Homing missile, do you think it's guided by magic?
why no aim54?
Phoenix isn’t actually radar guided name one missle that can be launched in TWS stand alone without tracking in TWS
@@JayD-lm4zeapparently, it's guided by magic
Noo my comment 😭
Hmmmmmmmgluelessss
What about phoenixes
skyflash is honestly f tier. its just trash
Where are the AIM 54A/C???
No AIM-54?
Glueless
mmmmmm glue
I wanna snort some glue
First?
epic music choice