[Halo CE MCC] Audio Delay / Latency Bug Demonstration

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  • Опубликовано: 4 ноя 2024

Комментарии • 6

  • @Wishengrad
    @Wishengrad  4 года назад +4

    READ FOR BEGINNING/END CLIP: It may seem odd that the barrel fire particles do not line up with both clips, but notice that even when this is the case, the bullet particles occasionally line up. I decided to sync based on the pistol reload animation rather than the particles as those may differ from the game physics engines.
    I wonder if this has anything to do with how MCC handles frame interpolation to force the game at 60 fps.

  • @thatdogeguy9108
    @thatdogeguy9108 2 года назад

    another issue is the delay when reloading if you press the reload button it takes about a second to reload its most bad on the magnum,sniper and assault rifle but is noticeable on every weapon

    • @Wishengrad
      @Wishengrad  2 года назад

      This is a bug introduced by Gearbox. It's an issue with all releases of CE MP after OG release.

    • @thatdogeguy9108
      @thatdogeguy9108 2 года назад

      @@Wishengrad it's really annoying and keeps me from playing ce because the delay is really bad even on good ping

  • @gravelord2600
    @gravelord2600 3 года назад +1

    I always knew there was in issue with CE on the master chief collection, sometimes it takes more than the 3 shots to kill the other spartan like the bullets are registering

    • @Wishengrad
      @Wishengrad  3 года назад +1

      That's a separate issue entirely. Because of issues with the tick rate and how the game registers held-fire, pistol bloom is more inaccurate when tapping fire compared to OG PC and Xbox. As a result, it's the case that more of your shots aren't actually hitting their head.