This was shot in 2002. This is the making of Prince of Persia: The Sands of Time by Ubisoft's Montreal studios, most notably for the PlayStation 2. Jordan Mechner was involved in this project.
As a Game Designer, this is quite outdated and barely scratches the surface of game design. Normally it involves more coffee, all nighters and pizza than shown here.
Actually they still can’t. I am a digital animation and game design student and, even with today’s technology, computers can’t run high resolution images quickly. We just innocently fool you guys, the models are still low poly BUT we make sure that the textures are as high quality as possible. (a character or objects in a game when it has lots of triangles or squares, those are called polygons, and depending how much there are it’s low or high poly. Movies and other projects can have high poly models but games can’t. The purpose is not the same and a game is “not planned”. In a commercial, the model would do ONE thing and that’s that, in a game, since someone controls it it can happen anything at any order and the computer has to keep running) (Textures are just images, not the same as a character so we can give them a lot of detail and the game can run it just fine. It’s a matter of illusion to make it look like it’s of the greatest quality)
@luke969 Excuse me, I do not appreciate bringing light to disgusting things, me and my child surf the internet and RUclips after homework is done for good wholesome fun, and your comment is sickening, and I don't need people like you to corrupt, defile and to debase my child! I will be reporting you by the way, grow up, STRIVE TO BE BETTER
Ruler World they are doing the exact same thing today as well. You are seeing a much lower resolution model than what the artist ends up sculpting. It has other benefits other than just making things easier on the computer.
@@bunnywabbit yes of course they do that. But now that todays computers can handle high graphics. The end product looks much much more polished and plays at higher more officiate frame rates. But the cutscenes will of course look much better then the actual playable part of the game.
"And Hope it becomes a hit" SOT went on to be a legendary game . It's a revolutionary game in the action adventure genre. And it was a huge milestone for video game animations I think it invented the concept of blendspaces for smoothly blending of one animation to another.
I think it's insane that someone sits down and manually writes every single line of code for every single game function. How the hell did they make Skyrim, Fallout, FarCry, Cod 2019 ECT.. There are some huge games out there...
Some of the work can be automated, generalized, provided directly by a game engine, or libraries/frameworks, and programmers can make tools to make their own work easier.
Well nowadays not all of it is written by hand, some of it is made by using general state machines and frameworks, and you have to trust in these systems to interact properly, which is why there can be so many bugs in them
Having learned a lot of modelling and animation programs as part of my job, I can say they've skipped a lot, like the whole process is at least 5x more. And one thing I can't agree is the end, they don't spend millions developing something and simply *hope* it will succeed...marketing, researching, promoting also plays a huge role even before a draft is out to ensure it has a chance to succeed. I've spent months making free mobile games and barely get 100 downloads after months, but some big studio comes along and release much better and impressive games also making it free, and what's the difference? They have the budget and capacity to build much more impressive games as oppose to a small team, to promote the game so it gets maximum exposure, and of course able to sustain a free to play model hopefully long enough for ad revenues to grow. And that's just after developing, we haven't gone into maintaining the game with updates for bug fixes or new features. Also timing for a release is also crucial to even get noticed by gamers, a tough crowd to begin with these days. I just want to say this video made it seem easy but don't get fooled. However if you have an awesome idea for a game then by all means go ahead start doing it now before it's too late but remember you will need to get your game noticed out of the seas of games out there now.
Hey I am doing some research on video games and the industry would you like to comment on the actual process of making video games and inaccuracies of this video, besides being outdated.
The idea is to just give a general 'overview' of how 'some' of the steps work. Obviously as time goes on, these steps can either get far more complex, or far easier. But let's say you're a kid, and you're interested in video game development, and you wanna know just a 'general concept' of how things work. This video gives you a good idea as to the amount of work that goes into video games, and it gives a small look at the different aspects of a video game such as the creative, the animation, the programming, the sound, etc.
For people who don’t know what game this is it’s called “prince of Persia” and it’s one of the best games ever “Assassins creed” was born because of this game
Imagine the old timers could see how their innovations led to multi billion dollar business ... And moreover details and graphics..would be awestruck...
oh thats easy. spend lots of money on the marketing department and make the devs spend years on prerendered cutscenes. have no one work on the actual game until 6 months before release. hastily delay for as long as you can while spending more on marketing and press hype. force your devs to work 16 hour days in crunch time. release the broken messy game that doesnt even work on launch date because you cant delay the release date anymore because investors are getting worried. get demolished and try to censor any damning press while promising to fix the game post launch with a 50 GB update refuse to give refunds and run away because you already got your money announce new game rinse and repeat
I hear the phrase "on Paper" and I thought "but why wouldn't it be more streamlined if they were to use a pad?" "That way the sketch could be sent directly without scanning." Next scene shows CRT monitors. "oh that's why I'm watching this world of tomorrow."
Don't forget Batman on the Game Boy Advance. It and Tarzan: Untamed are in their North American versions. Vivid, sophisticated, and fast-moving. Driven by state-of-the-art computer software, featuring the latest, high-tech graphics.
I'd love to know the process of how modern contemporary video games Like: Red dead redemption 2 (2019) and Ghost of Tsushima Directors Cut (2021) Where shipped, designed and made
"Computers can't cope with the high resolution graphics" - I sense this was quite a while ago considering my phone can have better looking graphics now.
This was shot in 2002. This is the making of Prince of Persia: The Sands of Time by Ubisoft's Montreal studios, most notably for the PlayStation 2. Jordan Mechner was involved in this project.
who's Jordan Mechnar???
XxMr GamesxX The original creator of The Prince of Persia.
I was like, this game looks familiar lol
Bammer2001 rt
i was wondering why they had those massive moniters
2:36 Woah there buddy, do that on your own time, the documrntary crew are still filming.
Hahaha!
He designed it so he knows every pixel of it! He did that to show us that there is no missing part 😂
I was looking for this comment lol
This is part of his job 😆
I wanted the "thousands of codes " part explained, not the obvious design steps.
do you know how games like pes 2020 is so realistics
@@aryanpadhy782 forza horizon 4
@@aryanpadhy782 rdr2
go to school
That0neGuyGames what?
As a Game Designer, this is quite outdated and barely scratches the surface of game design.
Normally it involves more coffee, all nighters and pizza than shown here.
Im starting to reconsider working for Sony Interative studios.
Lol
dont forget, sleeping in the office and not showering for three days
@@Skyswimma if you wanna help in the making of God of War Ragnarok then you shouldn't reconsider.
Haha, Pizza
3:43 Narrator: Computers can't process High resolution images quick enough for fast moving play.
Computers of 2020 and Beyond: Hold my Beer.
this was made in 2002...
They still cant lol
Actually they still can’t. I am a digital animation and game design student and, even with today’s technology, computers can’t run high resolution images quickly. We just innocently fool you guys, the models are still low poly BUT we make sure that the textures are as high quality as possible.
(a character or objects in a game when it has lots of triangles or squares, those are called polygons, and depending how much there are it’s low or high poly. Movies and other projects can have high poly models but games can’t. The purpose is not the same and a game is “not planned”. In a commercial, the model would do ONE thing and that’s that, in a game, since someone controls it it can happen anything at any order and the computer has to keep running)
(Textures are just images, not the same as a character so we can give them a lot of detail and the game can run it just fine. It’s a matter of illusion to make it look like it’s of the greatest quality)
2:37 such a naughty boy ............ XD
Sus
lol
Just a good artist going over every detail of his design :)
@luke969 Excuse me, I do not appreciate bringing light to disgusting things, me and my child surf the internet and RUclips after homework is done for good wholesome fun, and your comment is sickening, and I don't need people like you to corrupt, defile and to debase my child! I will be reporting you by the way, grow up, STRIVE TO BE BETTER
Its his job 🤣
"Because computers cant simulate high resolution imagery for fast play" ag 2002, i have good news
Ruler World they are doing the exact same thing today as well. You are seeing a much lower resolution model than what the artist ends up sculpting. It has other benefits other than just making things easier on the computer.
@@bunnywabbit yes of course they do that. But now that todays computers can handle high graphics. The end product looks much much more polished and plays at higher more officiate frame rates. But the cutscenes will of course look much better then the actual playable part of the game.
CheesyQuokka just wait til the year 2031. WAIT
@@cheesyquokka and then high resolution will become low resolution later on and the cycle continues
@@wysmn By 2030 we would have much more photorealisticly capable games.
"And Hope it becomes a hit"
SOT went on to be a legendary game . It's a revolutionary game in the action adventure genre. And it was a huge milestone for video game animations I think it invented the concept of blendspaces for smoothly blending of one animation to another.
Panty Shots In 2002 Respect+
if youre of a certain vintage you'll know gamers were pausing Street FIghter II to catch a peek of Chun Li's panties back in 1991
Games which take years to make, he explained this in 5 minutes
And we use 1 minute to say it's a shit game 😅😅
This was made back in like 2004, most games back then were made in about a year, maybe a little less. Now, they take anywhere from 2-6 years to make.
Its the coding. C++ Java. Thats the difficult part
He don't have that much internet to stream for an Year Man
™
It’s insane just how detailed games have become and just how much content is packed into many AAA titles. Then again, this was shot in 2002.
They should redo this for 2019
What game do you think they should do it on?
@@radicaltrafficcone8284 super Mario
Call of Duty lol
2:37 :^)
Fap time!
*DEMONETIZED*
RIP no fap
Smh little kids
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
I think it's insane that someone sits down and manually writes every single line of code for every single game function. How the hell did they make Skyrim, Fallout, FarCry, Cod 2019 ECT.. There are some huge games out there...
i cant even imagine what went into rdr2 after playing it
Some of the work can be automated, generalized, provided directly by a game engine, or libraries/frameworks, and programmers can make tools to make their own work easier.
Well nowadays not all of it is written by hand, some of it is made by using general state machines and frameworks, and you have to trust in these systems to interact properly, which is why there can be so many bugs in them
And people still ask why GTA 6 takes so long..
Like bruh I can't even imagine making Mario on my own in 2022
5:01 I'd like to try this version of the game.
"high tech graphics"
-shows GameCube game
it's not even Melee, smh
phaxux you’re complaining about something that happened nearly 20 years ago, seriously?
@@fineapple3435 it's a joke
The Gamecube is the G.O.A.T.
It's amazing.
Soooo much work involved.
Having learned a lot of modelling and animation programs as part of my job, I can say they've skipped a lot, like the whole process is at least 5x more.
And one thing I can't agree is the end, they don't spend millions developing something and simply *hope* it will succeed...marketing, researching, promoting also plays a huge role even before a draft is out to ensure it has a chance to succeed. I've spent months making free mobile games and barely get 100 downloads after months, but some big studio comes along and release much better and impressive games also making it free, and what's the difference? They have the budget and capacity to build much more impressive games as oppose to a small team, to promote the game so it gets maximum exposure, and of course able to sustain a free to play model hopefully long enough for ad revenues to grow. And that's just after developing, we haven't gone into maintaining the game with updates for bug fixes or new features. Also timing for a release is also crucial to even get noticed by gamers, a tough crowd to begin with these days. I just want to say this video made it seem easy but don't get fooled. However if you have an awesome idea for a game then by all means go ahead start doing it now before it's too late but remember you will need to get your game noticed out of the seas of games out there now.
Hey I am doing some research on video games and the industry would you like to comment on the actual process of making video games and inaccuracies of this video, besides being outdated.
Yeah the video makes it seem like games are just a cheap fast thing to make
@@gameralien9984 well what did you honestly except from a 6 minute video
How adorable of Discovery to upload a 10 year old clip about tech ♥️
20
The idea is to just give a general 'overview' of how 'some' of the steps work. Obviously as time goes on, these steps can either get far more complex, or far easier. But let's say you're a kid, and you're interested in video game development, and you wanna know just a 'general concept' of how things work. This video gives you a good idea as to the amount of work that goes into video games, and it gives a small look at the different aspects of a video game such as the creative, the animation, the programming, the sound, etc.
Microtransactions and Lootboxes | How it's made. Starring EA Games.
You have to pay to watch the episode
Microtransactions and Loot boxes DLC: How It's Made.
For people who don’t know what game this is it’s called “prince of Persia” and it’s one of the best games ever “Assassins creed” was born because of this game
1:12 guy kind of looks like Murr from Impractical Jokers.
Wow! As an author, this really educated me on how the video game industry works.
Should I get
And now I know why Dayz Beta will never be released!!!
127 H Its aa full game
Imagine the old timers could see how their innovations led to multi billion dollar business ... And moreover details and graphics..would be awestruck...
Yea! GOD bless them.
At 2:30 now that is find detail to the point! Is that a Punani Ring!!
"Hey, we got this documentary about games. Can you compose the least memorable and yet the most intrusive piano theme for it?"
At least they ironed out bugs in games back then instead of publishers pushing out a technical mess on launch
2:37
Nice
Aashutosh Shrestha crotch shot
Chor bosdika
2000s: Renderware
2005: Gearbox Engine
2010s: Unity
2013: R.A.G.E
2015: Unreal Engine
2017- Present: Frostbite
I use unity, But the File size is HUGE!
Ubisoft's Engine called Jade Engine, and it has a source code leak today with the Rayman 4 game
Video starts at 1:06
Sunday S Oh, I thought it started at 0:00
@@nab.7250 that’s OD
Discovery UK can u make another "How its made Video Games" in 2020 please it would be really appreciated😭🔥
oh thats easy.
spend lots of money on the marketing department and make the devs spend years on prerendered cutscenes.
have no one work on the actual game until 6 months before release.
hastily delay for as long as you can while spending more on marketing and press hype.
force your devs to work 16 hour days in crunch time.
release the broken messy game that doesnt even work on launch date because you cant delay the release date anymore because investors are getting worried.
get demolished and try to censor any damning press while promising to fix the game post launch with a 50 GB update
refuse to give refunds and run away because you already got your money
announce new game
rinse and repeat
This is totally how we make games in 2018, no doubt about it.
Glad they finally covered video game development. Dissappointed they used almost 20 year-old development practices as their source... Seems lazy.
Sure the steps are probably very similar, but I'm sure a lot has been added since 2002. Like motion capture, for example.
Daniel Dew and ragdoll physics, now they don't have to animate every movement, some of the moves are simulated
Daniel Dew g
Maybe this show IS 20 years old
Lerquian. Close, it was shot in 2002, so it's 16 years old!
Most of these comments are from people who are younger than this episode of How It's Made.
not only IT became a hit, IT also created a whole new genre for action stealth hack n slash based games...( Assassins Creed, Witcher, God of War etc)
Nowadays it takes one nerd, blender, and unreal engine.
me watching the project feline project haha
Fun to see how one of my favo games of all time Prince Of Persia was made .
Interesting the steps gone through. I'd be curious to know how much things have Changed
Rendering the characters on computer is so much harder, but when done is too amazing.
2:37 Most viewed part of the vid lmao
Thanks,Got some knowledge about game development
Want to show this to my students as a brief overview. But then at 2:37...
The game company you see making this game, Prince of Persia: Sands of Time was made by Ubisoft Montreal.
For me, games in past were better than games today
bluefox f I thought the same until I realised it was just nostalgia lol
There are some great classic games I’ll always love but I’m loving all these new games coming out instant classics themselves
Still watching in 2021
great video
Years later, they're remaking Prince of Persia: The Sands of Time.
Any idea what software was used to design and create the animation, looks amazing.
Is it sad I recognized the game was prince of Persia just based on the storyboards?😂
2:38 gachiBASS
Kreygasm and gachHYPER
Which softwares use for making games please write below
2:37 ESRB 'A' Rating
RIP ubisoft you make a great game.
2:35 this fucking guy is my hero.
LOL Pince of Persia was my fav game back then.... I was so impressed with the graphics
This is awesome!
This is modern art
Alternate Title:
The Making of "Prince of Persia: Sands of Time"
Thank you
I hear the phrase "on Paper" and I thought "but why wouldn't it be more streamlined if they were to use a pad?" "That way the sketch could be sent directly without scanning." Next scene shows CRT monitors. "oh that's why I'm watching this world of tomorrow."
zeldatrek paper still exists... and still can be written on
3:48
Huggbees informed me the guy in the back is full on glitching out youtube poop style
imagine a new prince of Persia game lmao
Oh yes I needed this
This was one of my fav game
In Cyberpunk 2077 they obviously missed the testing stage...
Very up to date
Danm! I'm to late...I'm still playing Skyrim
Those are some next gen graphics
Man that was the creation of how games were made and created
No shit
I like how the first game they show is Tarzan on the GameCube
Don't forget Batman on the Game Boy Advance. It and Tarzan: Untamed are in their North American versions. Vivid, sophisticated, and fast-moving. Driven by state-of-the-art computer software, featuring the latest, high-tech graphics.
Can anyone tell me what softwares did they use back then
Hate to break it to you, but software development has changed a little bit since 2003
Let's hope it'll be a hit
What video game are they making and what are they making it for i in this video? I would love to play that Someday
Animator's Survival Kit!!! Actually most important book...right?
Thanks how it’s made. But I meant the actual mechanical production. Like how it gets on disk and cartages
That would been cool to see and excatly why games cost so much to make
@@gameralien9984 You just saw why: all those people (and all their offscreen colleges) need salaries.
@@awesomecat42 and as you just said offscreen
No lie i was expecting it to only talk about how they make the discs and box them
This is really what I wanted to know. The process is way different now. No current media about it
When was this episode released?
I'd love to know the process of how modern contemporary video games Like:
Red dead redemption 2 (2019)
and
Ghost of Tsushima Directors Cut (2021)
Where shipped, designed and made
A lot of the same concepts you see in this video are used, just newer better technology has been implemented to make things look and run far smoother.
Cool video but why does it look like it was made to show year 11s in 2006 IT class
click on 2:38 , u wont regret it.
Process today: Install Unity or Godot, lock yourself in a cave for 3 years, and emerge with a video game
"Computers can't cope with the high resolution graphics" - I sense this was quite a while ago considering my phone can have better looking graphics now.
WTF we are in 2018 and there's a video to tell you how the games are made?
This was aired in 2002.
I want to see how modern games are made
David Perrone To be fair this video was made a long time ago, like more than 15 years ago.
And hope, it becomes a hit
2:00 wow a lot of white box thing with screen on frontside
Actually it became hit.Prince of Persia is all time classic
Well , I would love to see how GTA games are made.
Tushar Rajput the same
2003 called, it wants its game back.
Lol looked up her pants at 2:37
MARCH 28, 2002: Kingdom Hearts was released
Really it been that long
Omg! :O
3:23 battlefront 2 ???
2:37 for some serious upskirt
何年前の資料だよ!(と思いつつ見ちゃう)
Jesus bless all 🙏🏽
Hey! There, Did you know? Comment Section is all about the panty.
Nice
What operating system and hardware are they using?
i7 rtx 2080 32 gb ram