It takes roughly 97 spheres to unlock all the upgrades but there are roughly 300 spheres in the game as of 1.0 release. So your able to build multiple storage depots for several items in the game to increase the overall upload rate for them. Because the 240 max upload rate seems to be per depot not per item so it's possible to refill your dimensional storage rather quicker. You also don’t really need depots for most of the raw materials, ingot and organic matter late game which frees up some spheres. Edit - Honestly because an upload rate of 120/min or 60/min would still work for most items. You could save more spheres to make extra depots for anything that required a faster upload rate.
Yep, I'll gladly pay 10 spheres to have 2.4k upload/min rate on my concrete. If ever I need to pave a biome, if I want I just start preemptively pulling concrete from the dimensional storage into my pockets on my way there to have a bit of a buffer (then set it to pull from dimensional storage first temporarily). But I've only done that once for a huge platform, most of the time that is not necessary. Sure is more convenient that going back and forth to a central storage.
I was gonna post something like this... I have 2 depots uploading concrete at max rate and it seems just under what I need for dropping massive slabs of concrete at a moment's notice. 3 or 4 ought to be plenty for most purposes. What's doubly fun is you can feed those depots from bins all over the world and the bins themselves don't necessarily need to replenish at the rate you're uploading since nobody builds factories 24/7 without pause. So you slowly fill the bins and then have a faster belt emptying and you'll never run out as long as your total usage doesn't exceed your total production.
On my first playthrough, i didn't even unlock the 240 upload rate. I decided that 23 mercer spheres weren't worth it over, just increasing the 3 things i need over 120/min to multiple dimensional storage units. I was mostly to lazy to search for extra spheres haha.
Everyone tells him this repeatedly in the comments section of every video, so at this point I'm pretty sure he just loves building storage hubs purely for the sake of it lol.
With the hyper tube room. There's a fun option. Signs. You have a sign for a location over a open hole. As the tube room has altitude you can just walk off into a pit and fall. The tube can easily grab you at the correct point, and the speed adds on. The return is wizardry. You have a 2nd run of tubes. So instead of back and forth on the same line. The falling tubes take you to a location. The return line, again making use of the pit, sends you down again. This time each return line goes to the same location, where you are fired into a single cannon that launches you into an angled ceiling back up in the tube room. What you'll see is falling a nice view of all the goings on through some glass into the center, then a casual ride to the the desired room. After you're done, you fall into the pit, and just as everything fades from view, fwump fwump fwump "teleported" back to the top.
Probably already mentioned, but if you rescan a harddrive while there's others in your list, it won't pull a recipe that's presently in the list or was recently rescanned. Once you choose a recipe, all unselected recipes (rescanned or not) go back into the pool, so you can increase your chance of getting a recipe you want by scanning multiple drives at once (as you did), but then first rescanning all the ones you don't like, and THEN choosing your recipes. Basically, each drive that's standing by removes 2 recipes from the pool, or 4 if it was rescanned, until a recipe's selected.
remember that you can put multiple dimensional depots per item to get better throughput. it works really well for concrete, if you put like 10 depots you basically can't run out
Oh Kibbs. The Cloud does not simply have 2,500 concrete. You attach storage containers to the Depots. You use multiple Depots for a resource you want a lot of. The answer is you have has much concrete as you want. It is nigh infinite from the cloud. You just like making old fashion things, and that's okay. You do you bud.
If you're placing large foundation blueprints, a refill rate of 240/min is not enough. I have mk2 floor segments that are 300 concrete each. That means I have to sit around waiting for a minute to place another one or have a bunch loading up all the time. Sometimes it's simpler to just have an accessible storage container
@@RexDeorumYT What he is saying is that you can get more than 240/min. If you have a storage container splitting its output between 2 dimensional depots, you have 240*2/min. In my world, I have two double storage containers splitting each of their two outputs 3 ways for a total of 240*12/min. Even when paving biomes, I don't usually run out.
If you haven’t settled on a design for your hypertube cannons, I think large railgun looking structures on the roof that look like a defense system could be nice
Storage room plus dimensional storage is probably the way. Stack a dimensional storage on top of your storage box and have that feed into the dimensional. As others have said you can also have multiple dimensional storage boxes for high usage items like concrete.
In regards to design, your combination of the brutalist industrial style, with the concrete and the machines and the prominent major shapes on your structures, combined with the neon light type detailing with the signs and other futuristic bits, is truly something I've not seen any other game really manage. Satisfactory affords so much creativity in building despite being an automation game. Truly wonderful.
For your next big project, especially with weird numbers, I'd like to share something that worked really well with me. When you have multiple stages of machines, such as your power plant, set up a room full of switches for each stage and turn them on one at a time. This way you give enough time to the machines to allow the system to overflow and get all the belts/pipes filled up and ready for the next machines, but since those machines aren't powered (yet) there's no spikes in consumption or bad efficiency percentages. I'll use an example: Say you're making an encased beam factory: Primary switch: A- connected to main grid B- connected to a main power pole Miners switch: A- main power pole B- all your miners Concrete production switch: A- main power pole B concrete production grid Smelters and foundries switch: A- main power pole B- all your smelters and foundries Etc. If you keep all these grids disconnected it makes powering a factory much easier and, pro tip, if you don't connect the first switch to your main grid you can look at the graphs for each switch and see how much power each stage of your factory is consuming. This can also help you calculate how much power you'd need from batteries and remove the stress of uncertainty. Thanks for all the great content so far :)
I put all my wires under a foundation using a wall socket, then run the wires to another side or bottom of a foundation in a straight line, usually 5 to 10 foundations away. Then I use a 1m foundation against a 4m, jump down, put the wall socket underneath the bottom side of the 1m in the very corner, then I jump back to the top side with the power pole on top and move the pole until the wire disappears inside the pole. Delete the 1m and replace with a 2 or 4m to bury the wire. No more above concrete wires ever again. I colour code each foundation, or use a pattern to denote where the wires are under the foundations. Probably something every one has figured out, but just in case, a way to make wires disappear. I colour code so its super easy to hook on to a wire and go in a new direction. Also works by putting a concrete pillar to hide wires inside.
The point of the game is not to create the most efficient factory we can. That's a lie. The objective is to automate your building materials so that you can build a really cool and "intricate" world, and factories. That's the real end game.
If you do glossy - black - signs, you can achieve the mirror on pretty much any surface as well. With that you should be able to do the diagonals too :)
I made my storage where the floor is actually for the top port of the container. The goal is to have a conveyor lift in the bottom port that can have a dimentional storage plugged into it. Along with that I also have just a single conveyor popping out because I like seeing the 3D model as well. I used clipping to put the sign inside the hole too so that's cool
For paving a biome, just upload concrete in MULTIPLE Depots. 6 at 240/min each, fed by some big storage boxes, where you accumulate concrete during "non paving" times, will be plenty.
Finally! I have been FIENDING for the next video. Please ignore my plea for more frequent uploads because ypu descide your own time and I should have no say in it. Thanks for the upload Kibbitibbitz
if 2500 concrete won't "do it", just attach more depots to containers for higher input throughput. Jus say'n bc that's the reason you gave after the 'just because' reason. Tbh I've never needed more than one depot for anything once I got it fully upgraded, and I have like 20% of the map covered up so far. Also when it comes to hypertube exits and preventing launching yourself into the void, you can put another tube support two spaces away, attached to another set of entrance/exits 1 space apart for the typical railgun entry. That way it acts as a dual entrance and exit, bc when you exit you get stopped by the tube support, but you can still use that space as the entrance for the other direction.
Awesome vid mate, having mods back, makes the game a little easier. Only one's I use are daisy chain, infinite zoop, infinite nudge and small sink. I'd recommend these all day 👍
If you want some depth, maybe do the sign angle, but inverted to where both of the signs are angled towards pointing at the storage so it gives the kind of illusion where it’s always flat to you, it works, almost identically as the angled one while also keeping it visible, I’m not sure how visible and if the inverted angle would block it so take with a grain of salt just an idea
Your signs in the floor can be prettier. :) The game by default doesn't render light of objects not on screen. When you sidestep and can't see the lights, they stop producing light. You can change that behavior though. In the engine.ini file for the game ( %localappdata%\FactoryGame\Saved\Config\Windows ), add these lines under [SystemSettings] (if the heading doesn't exist, just create it at the end of the file). r.AOGlobalDistanceField.MinMeshSDFRadius=1 ; old sign light, signs off screen still shine r.LumenScene.SurfaceCache.CardTexelDensityScale=1000 ; old sign light Test it out and see if you like it. FPS effect is negligible as well.
Looks great, but I'd love to see you busy up the wall space above the storage room just a bit, made add some depth or a different panel type or something, that section looks a little flat for your usual builds.
With 4 people each building large bases, we only ran out of concrete - we solved that by having 5 or 6 concrete uploaders - never ran out of it again, and that was also using 6x6 foundation blueprints.. Never needed a massive storage location after we had a load of spheres.
The limit to upload speed is per uploader. So you can feed uploaders with a set of splitters to dump 780 belts into the storage pocket. So you build a big pit to hold concrete and iron plates. Then have 6 or so loaders filing the concrete back in. The issue is throughput, so you add bandwidth. You don't even need a large factory for the concrete, just the storage.
Kibz Co uses intermediate formwork for precision detailing, in a commitment to excellence in building. Not sure how the severe increase in traffic accidents would be related...
What if Coffee Stain added something like a Ficsit Remote Operations Controller, like a big terminal that's like a computer monitor bay and supports switching several systems, be it power switches or machine recipes or splitter configurations and whatnot, and a portable terminal that can connect to any amount of big terminals, selectable through a menu, and you can remotely access each terminal. You could put down a terminal and sync it up to whatever you intend to control, and have like a master factory building with everything you need for any bit of personal equipment, and at the terminal you switch the configuration to whatever items you desire. And you could set one of the big terminals to monitor power usage, with a few master switches all connected to it, and from anywhere you can turn on and off parts of the factory without having to panic and hypertube cannon yourself over to the power tower platform because of a rather sudden nuclear waste backlog. Also, it would be cool if we could get an endgame advancement that would allow for the very, very material/energy expensive production of Mercer Spheres and Somersloops. Imagine the multi-stage huge yet super slow production rate factory you'd have to build to make it happen XD
How am I so lucky that my first and only mod ive ever made was updated shortly before kibs started updating and appeared at the top of the mods list when he opened smm? its a uh halloween miracle
Your upload speed is per depot, so if you wanted to you could pave whole map without waiting for concrete to replenish just by having a small handful of upload points so that it refills faster than you can use it
wish they had inset power wire in later stage ( power through the wall so you could have a dedicated power wall all the way without excessive wire everywhere )
Build Idead fur hub room, built some fast conveyer belts on the way between the main room and the hub and on the same level as the floor like these flat escalators at the airport to get there quickly
U could make more inputs to dimensional depot, so like u have 960 concrete per minute to fill up that cloud storage again, which make central storage unnecessary
I was just curious. How do you transfer content that you stream too the youtube video. Do you just use the same footage and sync over it or do you "recreate" the creative process in different safe files to show what you did? Just curios since I catched your stream while you were doing some of this.
Don't the wall mount power links work on the floor too? I thought sure I've done that, and it'd be cleaner than clipping the power pole in the tube room.
I always sink my HUB 0.5 meters into the ground, then you can no longer see the frame on the ground and the grids are exactly at the height that you no longer have a step.
I dont see somersloops as viable when used for power augmenter when I could use 20 sloops to double the fuel rods I make, powering 30 reacotrs instead of 15 and doubling power output
U can just make 10 intakes for concrete and u will not be able to outspend whats comin back into the dimension storage, the intake limit is per storage building not the item
I'm quite sad. I was enjoying this game so much until I started making my main base only to find out the trains just don't work how they should. I'll be back to Factorio until they fix the train issues. I want stackers and proper train logic!
It takes roughly 97 spheres to unlock all the upgrades but there are roughly 300 spheres in the game as of 1.0 release. So your able to build multiple storage depots for several items in the game to increase the overall upload rate for them. Because the 240 max upload rate seems to be per depot not per item so it's possible to refill your dimensional storage rather quicker. You also don’t really need depots for most of the raw materials, ingot and organic matter late game which frees up some spheres.
Edit - Honestly because an upload rate of 120/min or 60/min would still work for most items. You could save more spheres to make extra depots for anything that required a faster upload rate.
Yep, I'll gladly pay 10 spheres to have 2.4k upload/min rate on my concrete. If ever I need to pave a biome, if I want I just start preemptively pulling concrete from the dimensional storage into my pockets on my way there to have a bit of a buffer (then set it to pull from dimensional storage first temporarily). But I've only done that once for a huge platform, most of the time that is not necessary. Sure is more convenient that going back and forth to a central storage.
I was gonna post something like this... I have 2 depots uploading concrete at max rate and it seems just under what I need for dropping massive slabs of concrete at a moment's notice. 3 or 4 ought to be plenty for most purposes. What's doubly fun is you can feed those depots from bins all over the world and the bins themselves don't necessarily need to replenish at the rate you're uploading since nobody builds factories 24/7 without pause. So you slowly fill the bins and then have a faster belt emptying and you'll never run out as long as your total usage doesn't exceed your total production.
On my first playthrough, i didn't even unlock the 240 upload rate. I decided that 23 mercer spheres weren't worth it over, just increasing the 3 things i need over 120/min to multiple dimensional storage units. I was mostly to lazy to search for extra spheres haha.
Still making a centrale storage location, because i can.
Everyone tells him this repeatedly in the comments section of every video, so at this point I'm pretty sure he just loves building storage hubs purely for the sake of it lol.
With the hyper tube room. There's a fun option. Signs. You have a sign for a location over a open hole. As the tube room has altitude you can just walk off into a pit and fall. The tube can easily grab you at the correct point, and the speed adds on. The return is wizardry. You have a 2nd run of tubes. So instead of back and forth on the same line. The falling tubes take you to a location. The return line, again making use of the pit, sends you down again. This time each return line goes to the same location, where you are fired into a single cannon that launches you into an angled ceiling back up in the tube room.
What you'll see is falling a nice view of all the goings on through some glass into the center, then a casual ride to the the desired room. After you're done, you fall into the pit, and just as everything fades from view, fwump fwump fwump "teleported" back to the top.
That is a genius idea.
That sounds like a blast to use
23:24 I love how it's just a bunch of floating platforms and then almost a bird house looking thing on top
Probably already mentioned, but if you rescan a harddrive while there's others in your list, it won't pull a recipe that's presently in the list or was recently rescanned. Once you choose a recipe, all unselected recipes (rescanned or not) go back into the pool, so you can increase your chance of getting a recipe you want by scanning multiple drives at once (as you did), but then first rescanning all the ones you don't like, and THEN choosing your recipes.
Basically, each drive that's standing by removes 2 recipes from the pool, or 4 if it was rescanned, until a recipe's selected.
He's used this a ton in previous episodes
Been working on my satisfactory worlds and your videos have really helped me with everything from factories to designs!
remember that you can put multiple dimensional depots per item to get better throughput. it works really well for concrete, if you put like 10 depots you basically can't run out
Oh, then he can have not enough concrete but FASTER
I’ve literally been staring at my phone waiting for the next satisfactory video! WOOHOO 🎉
Oh Kibbs. The Cloud does not simply have 2,500 concrete.
You attach storage containers to the Depots. You use multiple Depots for a resource you want a lot of.
The answer is you have has much concrete as you want. It is nigh infinite from the cloud.
You just like making old fashion things, and that's okay. You do you bud.
If you're placing large foundation blueprints, a refill rate of 240/min is not enough. I have mk2 floor segments that are 300 concrete each. That means I have to sit around waiting for a minute to place another one or have a bunch loading up all the time. Sometimes it's simpler to just have an accessible storage container
@@RexDeorumYT What he is saying is that you can get more than 240/min. If you have a storage container splitting its output between 2 dimensional depots, you have 240*2/min. In my world, I have two double storage containers splitting each of their two outputs 3 ways for a total of 240*12/min. Even when paving biomes, I don't usually run out.
@@RexDeorumYT you literally can have 2400 a min if you want.
If you haven’t settled on a design for your hypertube cannons, I think large railgun looking structures on the roof that look like a defense system could be nice
Storage room plus dimensional storage is probably the way. Stack a dimensional storage on top of your storage box and have that feed into the dimensional.
As others have said you can also have multiple dimensional storage boxes for high usage items like concrete.
Hi Kibitz! Love the content! Been playing 1.0 on weekends and I am absolutely enjoying it!
In regards to design, your combination of the brutalist industrial style, with the concrete and the machines and the prominent major shapes on your structures, combined with the neon light type detailing with the signs and other futuristic bits, is truly something I've not seen any other game really manage. Satisfactory affords so much creativity in building despite being an automation game. Truly wonderful.
For your next big project, especially with weird numbers, I'd like to share something that worked really well with me.
When you have multiple stages of machines, such as your power plant, set up a room full of switches for each stage and turn them on one at a time. This way you give enough time to the machines to allow the system to overflow and get all the belts/pipes filled up and ready for the next machines, but since those machines aren't powered (yet) there's no spikes in consumption or bad efficiency percentages.
I'll use an example:
Say you're making an encased beam factory:
Primary switch:
A- connected to main grid
B- connected to a main power pole
Miners switch:
A- main power pole
B- all your miners
Concrete production switch:
A- main power pole
B concrete production grid
Smelters and foundries switch:
A- main power pole
B- all your smelters and foundries
Etc.
If you keep all these grids disconnected it makes powering a factory much easier and, pro tip, if you don't connect the first switch to your main grid you can look at the graphs for each switch and see how much power each stage of your factory is consuming. This can also help you calculate how much power you'd need from batteries and remove the stress of uncertainty.
Thanks for all the great content so far :)
If you hold CTRL when building the wall on the road barrier, it will replace and take the position of the road barrier @kibitz
I put all my wires under a foundation using a wall socket, then run the wires to another side or bottom of a foundation in a straight line, usually 5 to 10 foundations away. Then I use a 1m foundation against a 4m, jump down, put the wall socket underneath the bottom side of the 1m in the very corner, then I jump back to the top side with the power pole on top and move the pole until the wire disappears inside the pole. Delete the 1m and replace with a 2 or 4m to bury the wire. No more above concrete wires ever again. I colour code each foundation, or use a pattern to denote where the wires are under the foundations. Probably something every one has figured out, but just in case, a way to make wires disappear. I colour code so its super easy to hook on to a wire and go in a new direction. Also works by putting a concrete pillar to hide wires inside.
The point of the game is not to create the most efficient factory we can. That's a lie. The objective is to automate your building materials so that you can build a really cool and "intricate" world, and factories. That's the real end game.
If you do glossy - black - signs, you can achieve the mirror on pretty much any surface as well. With that you should be able to do the diagonals too :)
I love how kibitz uses the power augmenters mainly for the aesthetics and then the bonus power is a side product
KIBITZZZZ please keep posting, your video cure my depression.
@26:16, the tube shafts could be cladded and thus clean up the walls a bit
That design of the roof gives me some "Control" vibes. Love that game.
I made my storage where the floor is actually for the top port of the container. The goal is to have a conveyor lift in the bottom port that can have a dimentional storage plugged into it. Along with that I also have just a single conveyor popping out because I like seeing the 3D model as well. I used clipping to put the sign inside the hole too so that's cool
Good job uploading this video
NOW MAKE ANOTHER ONE ❤❤❤❤❤
For paving a biome, just upload concrete in MULTIPLE Depots.
6 at 240/min each, fed by some big storage boxes, where you accumulate concrete during "non paving" times, will be plenty.
Finally! I have been FIENDING for the next video. Please ignore my plea for more frequent uploads because ypu descide your own time and I should have no say in it. Thanks for the upload Kibbitibbitz
I love this series! Keep this up!!!
You could put angled signs on the ceiling so you just have to look up to see the availability of materials instead of looking left or right
if 2500 concrete won't "do it", just attach more depots to containers for higher input throughput. Jus say'n bc that's the reason you gave after the 'just because' reason. Tbh I've never needed more than one depot for anything once I got it fully upgraded, and I have like 20% of the map covered up so far.
Also when it comes to hypertube exits and preventing launching yourself into the void, you can put another tube support two spaces away, attached to another set of entrance/exits 1 space apart for the typical railgun entry. That way it acts as a dual entrance and exit, bc when you exit you get stopped by the tube support, but you can still use that space as the entrance for the other direction.
Awesome vid mate, having mods back, makes the game a little easier. Only one's I use are daisy chain, infinite zoop, infinite nudge and small sink. I'd recommend these all day 👍
Your awesome builds inspire me to play the game
I've been waiting for this. These videos are so so so good, unique, creative, entertaining and inspiring.
At the end of my 1.0 playthrough, I used all my remaining mercer spheres to make 48 depots for concrete only. It refills all 2500 in 13 seconds
While fun, definitely not needed unless you purely just place foundations all day long.
That infinity ceiling is bitchin, Kibz
Love the satisfactory videos
This scratches sooo many itches, love your vids!
Gotta love me some satisfactory, keep up the awesome work kibitz
If you want some depth, maybe do the sign angle, but inverted to where both of the signs are angled towards pointing at the storage so it gives the kind of illusion where it’s always flat to you, it works, almost identically as the angled one while also keeping it visible, I’m not sure how visible and if the inverted angle would block it so take with a grain of salt just an idea
Your signs in the floor can be prettier. :) The game by default doesn't render light of objects not on screen. When you sidestep and can't see the lights, they stop producing light. You can change that behavior though.
In the engine.ini file for the game ( %localappdata%\FactoryGame\Saved\Config\Windows ), add these lines under [SystemSettings] (if the heading doesn't exist, just create it at the end of the file).
r.AOGlobalDistanceField.MinMeshSDFRadius=1 ; old sign light, signs off screen still shine
r.LumenScene.SurfaceCache.CardTexelDensityScale=1000 ; old sign light
Test it out and see if you like it. FPS effect is negligible as well.
Maybe you could add some cross-bracing to the walls using beams to give them a little more depth and detail?
Looks great, but I'd love to see you busy up the wall space above the storage room just a bit, made add some depth or a different panel type or something, that section looks a little flat for your usual builds.
You can still put the HUB indoors.
The rocket will clip thru all things
well yeah...but that's not as cool.
Fr@@kiridashisan3992
ive been waiuting for this
Wow! Awesome Fantastic videos and design! Keep up Your Great Work! Appreciate it!
With 4 people each building large bases, we only ran out of concrete - we solved that by having 5 or 6 concrete uploaders - never ran out of it again, and that was also using 6x6 foundation blueprints.. Never needed a massive storage location after we had a load of spheres.
You should be able to double up the dimensional storage! & maybe more!
You can put signs perpendicular to the wall like street signs for the storage room
The limit to upload speed is per uploader. So you can feed uploaders with a set of splitters to dump 780 belts into the storage pocket.
So you build a big pit to hold concrete and iron plates. Then have 6 or so loaders filing the concrete back in. The issue is throughput, so you add bandwidth.
You don't even need a large factory for the concrete, just the storage.
You can have multiple dimensional depots for the same resource which is good for materials that you need a lot of like concrete
maybe hide the hypertubes behind the wall and add more red lights to fit the theme btw nice video keep the good work
The hypah tube room looks great, better than the rest.
Kibz Co uses intermediate formwork for precision detailing, in a commitment to excellence in building. Not sure how the severe increase in traffic accidents would be related...
It would be good if you build a base around the space elevator like a "project assembly control room"
I think a good amount of Darker color in the Tube room would work out well.
I love vids like this! So many ideas. My biggest problem with Satisfactory is my own lack of imagination :)
What if Coffee Stain added something like a Ficsit Remote Operations Controller, like a big terminal that's like a computer monitor bay and supports switching several systems, be it power switches or machine recipes or splitter configurations and whatnot, and a portable terminal that can connect to any amount of big terminals, selectable through a menu, and you can remotely access each terminal. You could put down a terminal and sync it up to whatever you intend to control, and have like a master factory building with everything you need for any bit of personal equipment, and at the terminal you switch the configuration to whatever items you desire. And you could set one of the big terminals to monitor power usage, with a few master switches all connected to it, and from anywhere you can turn on and off parts of the factory without having to panic and hypertube cannon yourself over to the power tower platform because of a rather sudden nuclear waste backlog.
Also, it would be cool if we could get an endgame advancement that would allow for the very, very material/energy expensive production of Mercer Spheres and Somersloops. Imagine the multi-stage huge yet super slow production rate factory you'd have to build to make it happen XD
You could rotate the steal pillars 45 degrees and have them in the middle of the signs
How am I so lucky that my first and only mod ive ever made was updated shortly before kibs started updating and appeared at the top of the mods list when he opened smm? its a uh halloween miracle
On the storage question, I've been jamming storage boxes into floors; they're walkable, visible, and easily accessed.
Your upload speed is per depot, so if you wanted to you could pave whole map without waiting for concrete to replenish just by having a small handful of upload points so that it refills faster than you can use it
Cheeseburger like vid
Cheeseburger
Hamburger Cheeseburger Big Mac Whopper
wish they had inset power wire in later stage ( power through the wall so you could have a dedicated power wall all the way without excessive wire everywhere )
For concrete i have a splitter that splits the concrete into 3 lines, into 3 industrial storage bins, that lead to 3 seperate dimensional Depots
I think the hyper tube hub is awesome
KIB! YOU CAN PUT LIGHTS INSIDE THE BARRIER, AND IT COVERS UP THE BIT YOU DON'T LIKE
I actually like they hypertube room
If you wanted the angeled signs for the bins why not add a third sign like this \_/
The "middle" sign just make it a light like you did in the floor.
22:03 That neon strip is no bueno.
Build Idead fur hub room, built some fast conveyer belts on the way between the main room and the hub and on the same level as the floor like these flat escalators at the airport to get there quickly
U could make more inputs to dimensional depot, so like u have 960 concrete per minute to fill up that cloud storage again, which make central storage unnecessary
I was just curious. How do you transfer content that you stream too the youtube video. Do you just use the same footage and sync over it or do you "recreate" the creative process in different safe files to show what you did? Just curios since I catched your stream while you were doing some of this.
have you tried using the metal paints yet?
Babe wake up, Kibitz uploaded satisfactory
"2,500 concrete isn't enough?!??"
'It turns out, 2,500 concrete is *not* always enough.'
Don't the wall mount power links work on the floor too? I thought sure I've done that, and it'd be cleaner than clipping the power pole in the tube room.
I always sink my HUB 0.5 meters into the ground, then you can no longer see the frame on the ground and the grids are exactly at the height that you no longer have a step.
Watching it as fast as possible :)
16:12 words of my life
Kibitz, checkout the infinite nudge mod, it can do vertical nudge and you can nudge tighter.
23:23 he will build GLaDOS up there
People keep forgetting road barrier trick for aligning stuff lol.
Kibitz rocking an rx 4090 for them reflections
It's...magnificent.
I really wish I had this game
there are now portals in satisfactory so... perhaps it's time to build a portal room with a portal that leads to each starting biome spawn point?
11:58 grathering
Kinda surprised/sad you didn't use the space elevator as your center piece. You *are* gonna do a space elevator room or something right?
Was it cold in Sweden?
I dont see somersloops as viable when used for power augmenter when I could use 20 sloops to double the fuel rods I make, powering 30 reacotrs instead of 15 and doubling power output
Oh Wait a minute im speaking to soon i haven’t even finished the cieling of this room -kibits
that shaft is giving me die hard vibes
Your thumbnail game is peak
U can just make 10 intakes for concrete and u will not be able to outspend whats comin back into the dimension storage, the intake limit is per storage building not the item
You probably won’t see this but is there any reason you don’t use mk2 power poles and other upgraded buildings like that
could you clip hypertubes and regular tubes?
I'm quite sad. I was enjoying this game so much until I started making my main base only to find out the trains just don't work how they should. I'll be back to Factorio until they fix the train issues. I want stackers and proper train logic!
MODS!!!!! 15:12 also, totally stealing that gate design and making it a blueprint.
can you please add a small sign under the Kibitz sign saying "That's me!"
if you make like 5-6 depots inputing concrete you'll never run out
NEW VID JUST DROPPED LETS GOOOOO
The powershaft looks like dr doofenshmirtz’s Evil inc.