Some people have been bringing up "This isn't how it normally looks, this is exaggerated. This is way better on a CRT tv, etc" Maybe, yeah. But you can't replicate the CRT look accurately through a RUclips video and you can't expect everyone to have a CRT tv to watch this video or play this game on in 2022... The internal resolution scale shown in this video is that of Native PS1 (1x, not higher or lower) with the exception of a 16:9 aspect ratio, and 9x (4k).
Well... You can activate a CRT filter on the emulator, I believe. At least many other emulators have many visual filters to activate to reach a specific effect 🤔 Very interesting video, nonetheless.
Still though, 4k is somewhat pointless and arguably a waste of GPU, CPU & electricity. I'd rather have more effects or just use less juice at 2k (retina) than 4k which is overkill.
@@Bawkr He did it just as a showcase. Just because he made a video comparing 4k 60fps with native resolution or whatever doesn't mean he plays at that config. That should be obvious considering he used as much effects as possible.
Faked reflections were not at all uncommon in PS1 games, especially by 1999 (Tomb Raider, for instance, had them in 1996). GT2 just has really great artwork.
@@rars0n You do have a point there. Its just my experience with the PS1 (An emulator I tried) I remember low polygon car models in other car games with no reflections and looked like all cars had matt paint on, but even if its fake its still impressive for developers to experiment with things like this back in the late 90s
@@TarazeyI do think GT2 is a great-looking racing game, especially for its time. They did a great job with maximizing everything they could given the limitations of the hardware, without trying too hard in some areas or overcompensating in others. I really think it's the end result of the hardware of the times, back when 3D was still relatively new and we didn't have things like standardized APIs and programmable shaders. Every piece of hardware was unique and different and developers had years to learn them and discover new tricks to make the hardware do seemingly impossible things. It makes modern games seem kind of boring in comparison, even if they look a million times nicer.
Its definitely a tradeoff. My vision thanks the 4k-60, but i wish i could locally preserve the elements of the game that were intended to make use of the low res low frame jitter.
Yeah buying gt2 spoiled any hope enjoying any other racing game on the ps1 for me. Haha i mean, thats a good thing, one game lasted me untill gt3 came out, and i still play gt2 to this day. But gt2 was miles better in almost all aspects compared to any other game. I basically used to switch between driver 2 and gt2 or play goldeneye on 64. Didnt need to buy any other games, they were many years of fun
GT2 was my favorite PS1 game. by far the racing game I spent most playing ever, with GT1 in second and AC1 in 3rd but to be honest the reason for all this time spent with GT1 and GT2 was most due the amount of cars and variety (I played like a car collector many times), like i can drive since a weak 50bhp kei car to 1000bhp dragster or rally types, tracks, differents motorsports categories into but when it comes to physics or driving gameplay experience I had more satisfaction driving in games like NFS Porsche, Jarrett and Labonte (TOCA WTC) and Colin McRae Rally 2.0 but again the car and categories variety on those 3 was low in comparision to GT but these games had some features and physics details i missed on GT2
@@CordovanSplotchVT Lmao how is it "surprisingly" good? Ridge Racer Type 4 has had the reputation of being one of the best driving games on the PS1 literally since it came out.
It's been so long since I've played the game that I thought the upscale was the original, and the original was what it would have been like to watch this video on a dial-up connection. Definitely a big difference either way!
One of the most noticeable shortcomings of PS1 was the draw distance and terrain pop-in. If you're driving fast in GT1 you basically have no clue where you're heading until you're 50 meters away from a turn.
That was on every console from that generation, ram limitations and processing power limitations. Same thing with the N64, and the Sega Saturn. A lot of the times the draw distance was hidden by the geometry, map design so that it wasn't noticable, or as noticable. With racing games it was hard to hide the draw distance pop in. The PS1 was more known for texture warping.
The chunky pixel look is how it looks on LCDs. On a CRT it won't look so pixelated which is how most people would of played it in that era. LCDs not only weren't common but they weren't popular enough. LCDs wouldn't become popular until around 2006. Even the Xbox 360, which released in 2005, was intended for CRTs not LCDs. The original model didn't even come with HDMI, it only had Composite, S Video, Component, and VGA, which only VGA and Component could carry an HD signal
@thecouchtripper Here is the thing for me. Nostalgia plays huge factor in preference, but I like when video game looks more 'video gamey'. video games have, and most likely will always be escapism from real world, something to relax yourself with. They could at times do real commentary on world but in a setting remote enough that it wouldn't bother you. But then along came Crysis and now everything is trying to be more realistic. I'm not saying that we should strive for stagnation, but rather than want realism, we should want distinct art styles. For example GTA:SA was last gta I honestly wanted to play. In that violence was somewhat laughable, over the top. But then it started to strive for gritty.
@@crestofhonor2349 Yeah CRT TV is like the vinyl of visuals, LCD and other digital tvs just doesnt feel the same. PSX and PS2 just like movies dvds they look superb with a crt tv.
@@crestofhonor2349 360 wasn't "intended" for CRT's, but tried to be as compatible with as many TV's as possible. In 2005, its was already assumed that CRT's would be replaced, but no one knew yet when and into what. Back projection and plasma had been popular for years and no one could tell yet that LCD's would basically replace all three a few years later, despite it's many draw backs at the time.
Gran Turismo 2 was such a huge deal for me back them when I was young. I remeber having a ball playing this game for hours and hours after school when I had like 7 to 9 years. And speding a lot of nights playing all night with my older teenage brother who at the time teach me the basics and the advanced stuff of the game. Together we beat the game 100% I remember it took us so long! Hell man! This game is jewel from ps1
My brother found out how to swap an R34 motor into a crx with a cheat. It was insane. I'm not sure if it'd GT1 or GT2. The crx maxed speed at 300mph+ in speed ring 🤣
You played saved replays in both the normal and enhanced versions. Smart way to get the same video playing. I like how the graphics of the furthest background still blocky. Thanks a lot!
I remember Dreamcast used to have discs called Bleem. If you used one it would let you use a PS1 game in the system and the Dreamcast would actually enhance the visuals like a super early form of up scaling.
Great comparison video! Im quick to hate on upscaling because it takes away from the original look, but this one is tastefully done. It is impossible to get a CRT look on a modern display, but a scanline box really helps to crisps up the jank and gets you closer to the original look. Although, it does darken your screen a bit, and CRTs were so bright and beautiful so it defeats the purpose... So yeah... Impossible lol but we can get close!
i wonder if the developers behind the scenes experienced the game at a higher resolution better graphics during testing periods as they were developing it on Pc
@@diogovieira3362 the 'hi-fi' mode in GT1 was the frame rate pumped up to 50/60fps (depending on region). But to do that, there could only be your car on screen, and they had to take all the detail out of the tracks so it doesn't really look better. It just runs a lot smoother.
Brilliant emulator! Although, personally, the warping to me was what defined the "PS1 look" and not seeing it feels a little weird. But on a technical level, what the devs did here is mighty impressive.
I HATE the warping with a passion. I grew up with n64 so when I first saw the warping crap when I played metal gear solid 1 in 2014, I was thoroughly disgusted and still am
I had a PS1 back in the day, even now i'm perplexed at why they chose to make the console like that. It's horrific now and it was horrific then, PS2 made a similarly stupid choice by mostly rendering it's games as interlaced which makes look pretty bad on modern screens vs the Gamecube or Xbox which hold up much better
@@Agret GT HD is not a remaster of GT1, but only the first attempt of PD to make PS3 "game", basically it is a bit enhanced GT4 demo with one playable track - Eiger Nordwand and for the first time in franchise's history Ferrari brand was introduced
When playing native on a CRT, especially a good one with RGB Scart, the image was miles better than how it looks here. Still a bit wobbly and of course low rez but the screen technology and the image output of the PS1 jived together so much better than how a PS1 and its games jive with HD/HDMI era displays. Duckstation is a fantastically clever emulator.
This is the nature of CRT display. In reality, a good CRT can display about any resolution you throw at it, up to full 1080p in last models of TVs available to buy before dominance of flat panels, and make it look good. This is because pixels aren't displayed as hard edged squares, they are round and kind of blend with each other at their edges. This essentially works a bit like having a basic form of anti-aliasing. If pixels are really chunky (low resolution) the jaggies are still obvious, but something running at at least 480i is nice enough already, while such resolution is atrocious on OLED or LCD. I had a very good CRT monitor for my PC, it died about 10 years ago. It made games running at something like 800x600 looking very good and I would like to have it still in working order to try how some of the new titles look on it. Truth to be told, in case of flat panels, if input isn't in their native res, it will look blurry.
@@retroonyoutube5402 The internal resolution was set to 1x on the emulator... which is PS1 Native. Nothing I said was wrong, and I can't replicate the CRT look through editing. Try it for yourself if you want
Ахх! 😍 Выглядит шикарно! Обожаю эту игру! Возможно, стоит попробовать вновь ) Возможно, добивание Super лицензии на золото на ненавистном и неуправляемом Dodge Viper в Laguna Seca будет не таким ненавистным :)
I think if anything, the upscaling makes you appreciate how much detail they packed into the overall visual design of the game. There were things you couldn't always see due to the low fiedlity of the image. It's insane they got the game looking as good as it did, even running at 240p on the original Playstation.
Other than that constant horrible tire screeching sound every time the car slightly turns it's decent. I never remember it being that unbearable when I was a kid
I wish we got an official HD port of GT2 on modern consoles. I’d play it a lot more than GT7 if we did lol! But the 4K 60 version takes my breath away! Plus I miss the ‘97 version of the R390.
This could easily pass as an early PS2 game cleaned and emulated. When I first played GT1 back in 1998 on bleem! I was shocked by how good the graphics were and how that low resolution of the PS1 was a serious bottleneck for all the games. I loved my PS1 and gamed on it for over two decades, but the over-pixelization and geometry distortion was very annoying even back then.
@@crestofhonor2349 I take it you haven't seen some of the worst examples of early PS2 days :) Trust me, I've seen similar looking games! Dare I say it looks like a better version of the GT 2000 demo disc!
@@kaminobatto I have. The GT 2000 disc looks somewhat better. Not only does it have an increased poly count it's also has some nicer textures. The problem is that it looks pretty bad on an LCD and much of the art doesn't look finished at all. On a CRT with proper 480i support it doesn't look as bad however GT3 looks far better as the engine had improved a lot
I love the no enhancements version! That's exactly how pixely I remember it back in the day! 😄 GT2 was pretty sloppy by PDs standards but I still played the heck out of that game. Man.. good times. I'd LOVE to see a modern version of the Red Rock Valley Speedway track in GT7. I loved racing on that track!
GT2 was never pixelated on CRTs. You were viewing a 480i feed on a device that was made to display 480i It looks pixelated in this video because 480i videogame being upscaled to 1080p
@@IIGrayfoxII Not quite. GT2 didn't run at 480i, it ran at 240p like most PS1 games did. Many PS1 games had 480i for menus but not for gameplay. 480i would of been too high of a resolution for in game graphics, especially for 3D games
must get around to getting this running on a decent crt monitor. i feel like it would dial the sharpness down and round everything out so nicely. fuckit, im building an emulation pc today..
Im impressed at how detailed the graphics really are, and when it comes to how the native graphics looks, it was and is way better on an old CRT monitor, dont know how to explain, but a quick search for why retro games look better on a CRT monitor compared to LED/LCD will give some examples and maybe answers for why
@@halocheckup5399 Kind of. CRTs weren't really fuzzy as it depended on what video connections you used. Composite isn't really fuzzy but it isn't super sharp or colorful. RF was absolutely fuzzy and could experience some serious interference depending on what was around you. svideo, component or RGB was far clearer and much more colorful. Many of these older consoles supported better video outputs but most people didn't utilize them or know their benefits
The first game to blow me away with it's replays,no other racing game was at that level at the time. I live in Oz but bought a big old Teac TV primarily because it had a scart connector. PS1 with a Scart connector made the games look nice and hires for the time. Loved these times.
I have always loved the first three gran turismo but one thing that I have never had liked was the fact that I could overtake the opponents extremely easy 😳
One thing about that was the basis that you'd buy a car and it would have an increased bhp output than it's store bought counter parts, some of them larger than others. So you were already at an advantage. You tied that in with some of the upgrades you could stick onto your cars and you're effectively out classing them in many aspects. It's like the 155 touring car was always at the back of the grid throughout any race it competed in, along with the calibra touring car. But when you drove them, you'd easily be getting to the front of the pack. It was only the S class races in the GT league where cars would be somewhat competitive. Can still remember that the Lotus GT-1 was the only car in that series which would be giving me a hard time.
Oh man, Red Rock Valley Speedway and Sex Type Thing in the background... ufff I remember my childhood with my cousin, playing on a ps2 fat and without having a memory card so if I turned off the console, the game would end... literally, thanks for the video you take me back to these good times
Check Silent's website listed at the top of the description. I use several of his codes from there. Just make sure you follow the instructions and verify you have the correct game version for the codes
Been trying for ages to achieve similar results in Popstarter. De-dithering, smooth textures, GSM 1080i, a bunch of HDMI converters - you name it. Duckstation is truly unmatchable.
Software rendering for this emulator doesn't allow any resolutions over the game's internal resolution (up to 480p). Upscaling, graphical enhancements, and experimental enhancements are all handled by the devices graphical drivers.
Future of remaster, AI simply replaced low poly environment, cars and character with HD with ray tracing. No more relying on lazy devs pandering to modern audience.
I brought a high end laptop just to play the older Gran Turismo's. GT 7 is okay but I love GT1 to GT4. Thanks Man because if I didn't run into your videos I wouldn't have learned about how to emulate games!!.
Well, back then pretty much everyone had a CRT TV so the game looked much better on those. Of course now it’s the digital age, and I can’t replicate the look of a CRT through a RUclips video
Yep, I'm using Duckstation. And I'm using the CRT Lottes+dolphinfx/scalines. Plus 5x Native (1080p) (the latter will only be applied to 3D games or 2D textured games. For 2D games like Street Fighter (excluding the EX games), then use the 1x Native).
Along five years using a 1080p monitor I never get tired of playing retro videogames with enhancements (most games become overjoyed in 1080p). But I have to confess, there's a strange charm when I play on the native mode.
This is why I love Emulation on older 3D games for the PS2, PS1, Dreamcast, etc. Sure its not a CRT but the detail from the 3D Models is so hard to see at 240p & 480i/p. (Plus 16:9 patchs, 60FPS & more) As for most 2D games (or games that are mostly 2D but has a little 3D) I like playing on real hardware. Some games look great both at 240p & higher. You can play anyway you like be it native CRT or emulation.
Man, there's really a big difference. On my TV, I play on the PS2 and they use the PS1 Native Resolution and it looks fine, but the 4k 60 version is how I saw PS1 games
I loved Gran Turismo 2 and played the hell out of it. I once broke it out in 2006 to play with some friends, this was the GT4 era and everyone said that there was something wrong and it never looked that bad back in the day. While I loved that game I always had a problem with the graphics at that time but there was nothing that could have been done, it was what it was. Still an awesome game that I played day and night even though the cars looked like they were made of Lego's.
I think the 'crowd' is the only thing that benefitted from the limited res of the psx, but other than that emulation really lets you play a modern take on the game in such a cool way.
I feel like the "crowd" really depended on the low resolution in order to be convincing that it was "alive", honestly I think that was clever on Polyphony's part BTW this game looks better than I expected it to be
In the end, one has to selectively turn these filters on and off for each games. They can look great for some, but many others were designed with the grainy, pixelated picture in mind. Some used this pixelation to hide imperfections that suddenly become visible on artifically enlarged resolutions. Others used pixelation to simulate color transitions, transparency, fog etc. It is hit and miss with these filters.
oh wow, it looks like a PC Title back in the days. I've been playing Ace Combat 3 JP with the translation lately on Duckstation for Android. It's really impressive how good it looks despite its nature and age.
Simply awesome! amazing! wonderful! it's there's like a 1000 mile difference between one and the other. With no doubt, Duckstation is a gift from the Gods!
I find myself actually liking the low res more because the crowd textures are flickering, make the crowd seem more alive, like they're waving flags and stuff. And just in general, the low res textures don't look as flat, for whatever reason the low def makes the textures pop, and I don't really know why.
wow back in the day with ePSXe i don't think we had geometry/culling/texture correction. This is actually so interesting to not see everything so wiggly.
Some people have been bringing up "This isn't how it normally looks, this is exaggerated. This is way better on a CRT tv, etc"
Maybe, yeah. But you can't replicate the CRT look accurately through a RUclips video and you can't expect everyone to have a CRT tv to watch this video or play this game on in 2022... The internal resolution scale shown in this video is that of Native PS1 (1x, not higher or lower) with the exception of a 16:9 aspect ratio, and 9x (4k).
Some people just love to nitpick, don't sweat it. Great video, great memories of GT2 brought back as well. Cheers dude - Taz.
Well... You can activate a CRT filter on the emulator, I believe. At least many other emulators have many visual filters to activate to reach a specific effect 🤔 Very interesting video, nonetheless.
The only one I found was a scanline filter, which would could look drastically different based on what screen you’re on, plus the resolution
Still though, 4k is somewhat pointless and arguably a waste of GPU, CPU & electricity. I'd rather have more effects or just use less juice at 2k (retina) than 4k which is overkill.
@@Bawkr He did it just as a showcase. Just because he made a video comparing 4k 60fps with native resolution or whatever doesn't mean he plays at that config.
That should be obvious considering he used as much effects as possible.
The 4K 60 version is how I remember what playing GT2 looked like in '99. 😅
Thanks to CRT TVs.
I hate these kind of comments.
@@cryptic255 what
@@cryptic255 what
@Cryptic what
That extra draw distance is exactly what I always wanted for GT2 so they don't switch to the low-poly models so quickly. I love it. Looks amazing.
Just the fact that the game attempted to have reflective surfaces for a PS1 game is impressive by itself for the time
Faked reflections were not at all uncommon in PS1 games, especially by 1999 (Tomb Raider, for instance, had them in 1996). GT2 just has really great artwork.
@@rars0n You do have a point there. Its just my experience with the PS1 (An emulator I tried) I remember low polygon car models in other car games with no reflections and looked like all cars had matt paint on, but even if its fake its still impressive for developers to experiment with things like this back in the late 90s
@@TarazeyI do think GT2 is a great-looking racing game, especially for its time. They did a great job with maximizing everything they could given the limitations of the hardware, without trying too hard in some areas or overcompensating in others.
I really think it's the end result of the hardware of the times, back when 3D was still relatively new and we didn't have things like standardized APIs and programmable shaders. Every piece of hardware was unique and different and developers had years to learn them and discover new tricks to make the hardware do seemingly impossible things. It makes modern games seem kind of boring in comparison, even if they look a million times nicer.
Twisted Metal 4 has a lot of it
NFS4 could also switch reflection layers on the car based on the location (tunnel, highway, forest, etc.) and speed (tunnel lights, trees etc.)
The jitter actually helps with the crowds they look alive and seem like they're moving around with the pixels moving around like that
Cope.
@@stevencasteelassistantgene5263
What the fuck man?
Same thing happens with the water in some of these games, but I still prefer the enhanced graphics regardless.
I never considered that. You’re absolutely right!
Its definitely a tradeoff. My vision thanks the 4k-60, but i wish i could locally preserve the elements of the game that were intended to make use of the low res low frame jitter.
amazing how good the Gran Turismo physics engine was.. way ahead of it's time
Yeah buying gt2 spoiled any hope enjoying any other racing game on the ps1 for me. Haha i mean, thats a good thing, one game lasted me untill gt3 came out, and i still play gt2 to this day. But gt2 was miles better in almost all aspects compared to any other game. I basically used to switch between driver 2 and gt2 or play goldeneye on 64. Didnt need to buy any other games, they were many years of fun
GT2 was my favorite PS1 game. by far the racing game I spent most playing ever, with GT1 in second and AC1 in 3rd but to be honest the reason for all this time spent with GT1 and GT2 was most due the amount of cars and variety (I played like a car collector many times), like i can drive since a weak 50bhp kei car to 1000bhp dragster or rally types, tracks, differents motorsports categories into but when it comes to physics or driving gameplay experience I had more satisfaction driving in games like NFS Porsche, Jarrett and Labonte (TOCA WTC) and Colin McRae Rally 2.0 but again the car and categories variety on those 3 was low in comparision to GT but these games had some features and physics details i missed on GT2
Also driver the wheelman
@@Colt45hatchback You should try out Ridge Racer Type 4, it's surprisingly good.
@@CordovanSplotchVT Lmao how is it "surprisingly" good? Ridge Racer Type 4 has had the reputation of being one of the best driving games on the PS1 literally since it came out.
Video: graphics
Comments: graphics
Me: these sounds and effects are nostalgic af.
It's been so long since I've played the game that I thought the upscale was the original, and the original was what it would have been like to watch this video on a dial-up connection. Definitely a big difference either way!
Those enhanced graphics look very nice. Also, I like how you used my favorite car in this game, the R390 GT1 LM Race Car 97.
Isn't this the concept from 97 with a racing modification?
@@CLOYO No.
Fun fact, the R390 was actually based on the Jaguar XJR 15 from 1991.
@@purwantiallan5089 No. But I'll be sure to have a look at it.
One of the most noticeable shortcomings of PS1 was the draw distance and terrain pop-in. If you're driving fast in GT1 you basically have no clue where you're heading until you're 50 meters away from a turn.
I would say, texture warping was even more pronounced to the point it became the staple of the system.
That was on every console from that generation, ram limitations and processing power limitations. Same thing with the N64, and the Sega Saturn. A lot of the times the draw distance was hidden by the geometry, map design so that it wasn't noticable, or as noticable. With racing games it was hard to hide the draw distance pop in.
The PS1 was more known for texture warping.
That’s a tough one. I’m pretty nostalgic for the chunky pixel/low res look of the original though
@DOGS LOL "no nostalgia" / "nitwit"
The chunky pixel look is how it looks on LCDs. On a CRT it won't look so pixelated which is how most people would of played it in that era. LCDs not only weren't common but they weren't popular enough. LCDs wouldn't become popular until around 2006. Even the Xbox 360, which released in 2005, was intended for CRTs not LCDs. The original model didn't even come with HDMI, it only had Composite, S Video, Component, and VGA, which only VGA and Component could carry an HD signal
@thecouchtripper Here is the thing for me. Nostalgia plays huge factor in preference, but I like when video game looks more 'video gamey'. video games have, and most likely will always be escapism from real world, something to relax yourself with. They could at times do real commentary on world but in a setting remote enough that it wouldn't bother you.
But then along came Crysis and now everything is trying to be more realistic.
I'm not saying that we should strive for stagnation, but rather than want realism, we should want distinct art styles. For example GTA:SA was last gta I honestly wanted to play. In that violence was somewhat laughable, over the top. But then it started to strive for gritty.
@@crestofhonor2349 Yeah CRT TV is like the vinyl of visuals, LCD and other digital tvs just doesnt feel the same. PSX and PS2 just like movies dvds they look superb with a crt tv.
@@crestofhonor2349 360 wasn't "intended" for CRT's, but tried to be as compatible with as many TV's as possible. In 2005, its was already assumed that CRT's would be replaced, but no one knew yet when and into what. Back projection and plasma had been popular for years and no one could tell yet that LCD's would basically replace all three a few years later, despite it's many draw backs at the time.
Gran Turismo 2 was such a huge deal for me back them when I was young. I remeber having a ball playing this game for hours and hours after school when I had like 7 to 9 years. And speding a lot of nights playing all night with my older teenage brother who at the time teach me the basics and the advanced stuff of the game. Together we beat the game 100% I remember it took us so long! Hell man! This game is jewel from ps1
I took a week's holiday with my flatmate in 2000 and played 18 hours each day to complete it, still got the memory cards.
I thought GT2 could not be completed 100% because of cut content in the rally races
My brother found out how to swap an R34 motor into a crx with a cheat. It was insane. I'm not sure if it'd GT1 or GT2. The crx maxed speed at 300mph+ in speed ring 🤣
It is absolutely amazing what emulators can do now!
It's also very unfortunate that Red Rock Valley isn't in GT3, 4, 5, 6, or 7 (yet)
You played saved replays in both the normal and enhanced versions. Smart way to get the same video playing. I like how the graphics of the furthest background still blocky. Thanks a lot!
its crazy how much detail these old games actually had hiding just under the surface.
Those menu sounds are so damn nostalgic
What impressed me most is the engine sounds, as if it were a modern video game. It's really amazing.
Wow! One of my favorite games of all time. Didn’t expect to see this.
I remember Dreamcast used to have discs called Bleem. If you used one it would let you use a PS1 game in the system and the Dreamcast would actually enhance the visuals like a super early form of up scaling.
Both R390 GT1 97 and Red Rock Valley deserve a return in Gran Turismo.
I cant imagine how many hours of life i spent playing this game back in the day
Great comparison video! Im quick to hate on upscaling because it takes away from the original look, but this one is tastefully done. It is impossible to get a CRT look on a modern display, but a scanline box really helps to crisps up the jank and gets you closer to the original look. Although, it does darken your screen a bit, and CRTs were so bright and beautiful so it defeats the purpose... So yeah... Impossible lol but we can get close!
i wonder if the developers behind the scenes experienced the game at a higher resolution better graphics during testing periods as they were developing it on Pc
I suppose the intro videos may be somewhat close to what game looked like in devs pc,but without the after effects
@@viniciustorre879 yeah the intro is actually rendered with proper depth correction so its likely the game looked much better on development systems
very likely, theres the high res thing in GT1 and it looks a bit better than the regular races
Developing on pc but still not release on pc
@@diogovieira3362 the 'hi-fi' mode in GT1 was the frame rate pumped up to 50/60fps (depending on region). But to do that, there could only be your car on screen, and they had to take all the detail out of the tracks so it doesn't really look better. It just runs a lot smoother.
Brilliant emulator! Although, personally, the warping to me was what defined the "PS1 look" and not seeing it feels a little weird. But on a technical level, what the devs did here is mighty impressive.
The warping is on by default, it can be turned off by turning on "Geometry Correction"
I HATE the warping with a passion. I grew up with n64 so when I first saw the warping crap when I played metal gear solid 1 in 2014, I was thoroughly disgusted and still am
When the developers makes the game on those super development computers the original textures doesnt have warping.
I had a PS1 back in the day, even now i'm perplexed at why they chose to make the console like that. It's horrific now and it was horrific then, PS2 made a similarly stupid choice by mostly rendering it's games as interlaced which makes look pretty bad on modern screens vs the Gamecube or Xbox which hold up much better
Would've loved to see an fps counter but damn this is a testament to how optimized GT 2 is and how impressive Duckstation is.
Oh My God! I spent so much time in these menus back in the day! Hearing these sounds almost made me cry!
The upscale looks like it could be a really early, if not one of of the first betas for GT3
There is a Gran Turismo HD on the PS3 which is a remastering of the first game. I wonder how it looks side by side with this 4K upscale?
@@Agret GT HD is not a remaster of GT1, but only the first attempt of PD to make PS3 "game", basically it is a bit enhanced GT4 demo with one playable track - Eiger Nordwand and for the first time in franchise's history Ferrari brand was introduced
@@Agret you mean GT HD Concept? I played that recently and it's a time trial with one car and one stage. It's good, but an uneventful demo.
No lol not at all
When playing native on a CRT, especially a good one with RGB Scart, the image was miles better than how it looks here. Still a bit wobbly and of course low rez but the screen technology and the image output of the PS1 jived together so much better than how a PS1 and its games jive with HD/HDMI era displays. Duckstation is a fantastically clever emulator.
He’s made the original look worse on purpose.
Especially on a Sony CRT
This is the nature of CRT display. In reality, a good CRT can display about any resolution you throw at it, up to full 1080p in last models of TVs available to buy before dominance of flat panels, and make it look good. This is because pixels aren't displayed as hard edged squares, they are round and kind of blend with each other at their edges. This essentially works a bit like having a basic form of anti-aliasing. If pixels are really chunky (low resolution) the jaggies are still obvious, but something running at at least 480i is nice enough already, while such resolution is atrocious on OLED or LCD.
I had a very good CRT monitor for my PC, it died about 10 years ago. It made games running at something like 800x600 looking very good and I would like to have it still in working order to try how some of the new titles look on it. Truth to be told, in case of flat panels, if input isn't in their native res, it will look blurry.
@@retroonyoutube5402 The internal resolution was set to 1x on the emulator... which is PS1 Native. Nothing I said was wrong, and I can't replicate the CRT look through editing. Try it for yourself if you want
@@RowdyGT i love CRT TV, i have one with my PS2, but 4K upscaled is best
Ахх! 😍 Выглядит шикарно! Обожаю эту игру! Возможно, стоит попробовать вновь ) Возможно, добивание Super лицензии на золото на ненавистном и неуправляемом Dodge Viper в Laguna Seca будет не таким ненавистным :)
Ради покупки Suzuki Escudo Pikes peak стоит ещё раз поиграть😊
You know you're getting old when your memories tell you the ps1 native looked like the 4k version as a kid...
Even with some graphic pop ins, the graphics still look good.
Those moving pixels made it more realistic, as we didn't know what's there, but the interactive 3d world made it up for us
My grandma couldn’t tell a difference.
I think if anything, the upscaling makes you appreciate how much detail they packed into the overall visual design of the game. There were things you couldn't always see due to the low fiedlity of the image. It's insane they got the game looking as good as it did, even running at 240p on the original Playstation.
I think the pixelation helps selling the illusion of there being spectators.
The soundesign was already amazing for the PS1. A gem !
Other than that constant horrible tire screeching sound every time the car slightly turns it's decent. I never remember it being that unbearable when I was a kid
I would love a modern racing sim with this art style. Realistic physics and all just like they do today, but with this type of rendering.
That would be dope. Soundtrack from the era too :)
incredible, tempts me to pick it up again as the remaster makes feel more playable by modern standards
It's like GT2 ported into the Dreamcast.
It's called the Bleemcast!
Bleemcast exists, you know.
Dude, well done ! the 4k version looks crisp and clean !
I wish we got an official HD port of GT2 on modern consoles. I’d play it a lot more than GT7 if we did lol!
But the 4K 60 version takes my breath away! Plus I miss the ‘97 version of the R390.
no game has been able to touch the car roster of GT2
GT7 was a let down.
I think licensing all the cars would be a big problem if any of them had left since the creation of that game
These sounds bring back so many memories.
This could easily pass as an early PS2 game cleaned and emulated. When I first played GT1 back in 1998 on bleem! I was shocked by how good the graphics were and how that low resolution of the PS1 was a serious bottleneck for all the games. I loved my PS1 and gamed on it for over two decades, but the over-pixelization and geometry distortion was very annoying even back then.
Nah it's too low polygon and textures are too low res. Even early dreamcast games were way ahead of it
@@crestofhonor2349 I take it you haven't seen some of the worst examples of early PS2 days :) Trust me, I've seen similar looking games! Dare I say it looks like a better version of the GT 2000 demo disc!
@@kaminobatto I have. The GT 2000 disc looks somewhat better. Not only does it have an increased poly count it's also has some nicer textures. The problem is that it looks pretty bad on an LCD and much of the art doesn't look finished at all. On a CRT with proper 480i support it doesn't look as bad however GT3 looks far better as the engine had improved a lot
Even without the upgrades i would say.
@@crestofhonor2349 Midnight Club, Crazy Taxi and NFS Underground 1 pales into comparison.
I didn't remember the native ps1 graphics, what a shock!
Nice Work's Man!
I love the no enhancements version! That's exactly how pixely I remember it back in the day! 😄 GT2 was pretty sloppy by PDs standards but I still played the heck out of that game. Man.. good times. I'd LOVE to see a modern version of the Red Rock Valley Speedway track in GT7. I loved racing on that track!
GT2 was never pixelated on CRTs.
You were viewing a 480i feed on a device that was made to display 480i
It looks pixelated in this video because 480i videogame being upscaled to 1080p
@@IIGrayfoxII Not quite. GT2 didn't run at 480i, it ran at 240p like most PS1 games did. Many PS1 games had 480i for menus but not for gameplay. 480i would of been too high of a resolution for in game graphics, especially for 3D games
I remember doing this race many many times on the native PS1 hehe
Cool video
must get around to getting this running on a decent crt monitor. i feel like it would dial the sharpness down and round everything out so nicely. fuckit, im building an emulation pc today..
It's simply amazing... really, and the upscale looks good too.
Im impressed at how detailed the graphics really are, and when it comes to how the native graphics looks, it was and is way better on an old CRT monitor, dont know how to explain, but a quick search for why retro games look better on a CRT monitor compared to LED/LCD will give some examples and maybe answers for why
They accounted for the crt "fuzz" and that would sort of smooth things out
@@halocheckup5399 some kind of free anti-aliasing.
@@halocheckup5399 Kind of. CRTs weren't really fuzzy as it depended on what video connections you used. Composite isn't really fuzzy but it isn't super sharp or colorful. RF was absolutely fuzzy and could experience some serious interference depending on what was around you. svideo, component or RGB was far clearer and much more colorful. Many of these older consoles supported better video outputs but most people didn't utilize them or know their benefits
The first game to blow me away with it's replays,no other racing game was at that level at the time.
I live in Oz but bought a big old Teac TV primarily because it had a scart connector.
PS1 with a Scart connector made the games look nice and hires for the time.
Loved these times.
I have always loved the first three gran turismo but one thing that I have never had liked was the fact that I could overtake the opponents extremely easy 😳
One thing about that was the basis that you'd buy a car and it would have an increased bhp output than it's store bought counter parts, some of them larger than others. So you were already at an advantage. You tied that in with some of the upgrades you could stick onto your cars and you're effectively out classing them in many aspects. It's like the 155 touring car was always at the back of the grid throughout any race it competed in, along with the calibra touring car. But when you drove them, you'd easily be getting to the front of the pack. It was only the S class races in the GT league where cars would be somewhat competitive. Can still remember that the Lotus GT-1 was the only car in that series which would be giving me a hard time.
I did see a Gran Turismo 2.1 on Gtplanet that removes rubber banding AI. Just find a suitable car and it should be good fun.
@@mr8I7 Does it work on hardware? It's been a while since I dropped emulation.
I feel like these games works more for doing time trials and watching replays as the actual racing is pretty bad.
Oh man, Red Rock Valley Speedway and Sex Type Thing in the background... ufff I remember my childhood with my cousin, playing on a ps2 fat and without having a memory card so if I turned off the console, the game would end... literally, thanks for the video you take me back to these good times
And now PS1's warping is DuckDuckGone.
lmao, should be the slogan
Looking sweet either way - I prefer the blocky aesthetics but the upscaled version shows how well crafted the cars were.
hey rowdy, can you pls explain me how you increased the draw distance? Hope you can help!
Check Silent's website listed at the top of the description. I use several of his codes from there. Just make sure you follow the instructions and verify you have the correct game version for the codes
The codes are already there in Duckstation :)
Thanks u both!
As crazy as it sounds it looks better and feels smoother at the lower-res. Sick comparison side-by-side...nice work.
I agree.
Red Rock Valley
Grindewald
Lister
Vector LM
Venturi LM
R390 LM 1997...
GT2, The best game forever!!!
Never owned any playstation personally but friends always had Gran Turismos blasting when you went to a buddies home
The original PS1 screen with a real CRT tv display is far better than the 4k one.
Been trying for ages to achieve similar results in Popstarter. De-dithering, smooth textures, GSM 1080i, a bunch of HDMI converters - you name it. Duckstation is truly unmatchable.
naisu!
Looking good mate ver good comparison . CookiePLMonster is a cool cat(:
software vs hardware rendering matters a lot too.
Software rendering for this emulator doesn't allow any resolutions over the game's internal resolution (up to 480p). Upscaling, graphical enhancements, and experimental enhancements are all handled by the devices graphical drivers.
That's some crisp lines, damn good racing, gg
Future of remaster, AI simply replaced low poly environment, cars and character with HD with ray tracing. No more relying on lazy devs pandering to modern audience.
When upscaled you can see the Paul Haeberli's photograp of the "cafe" in the reflections, I think..
It's crazy what some filtering can do with these old ps1 games.
im actually crying right now,this is amazing :')
I brought a high end laptop just to play the older Gran Turismo's. GT 7 is okay but I love GT1 to GT4. Thanks Man because if I didn't run into your videos I wouldn't have learned about how to emulate games!!.
Love your videos. Just saying that I would consider enabling a 16:9 enhancement would indeed count as an enhancement.
Graphics for its times are actually impressive i remember hours of fun. Many all nighter parties with cousins getting those laps in.
Can't believe it actually looked like that at native resolution... Nostalgia truly is a pair of rose colored glasses.
Well, back then pretty much everyone had a CRT TV so the game looked much better on those. Of course now it’s the digital age, and I can’t replicate the look of a CRT through a RUclips video
Yep, I'm using Duckstation.
And I'm using the CRT Lottes+dolphinfx/scalines. Plus 5x Native (1080p) (the latter will only be applied to 3D games or 2D textured games. For 2D games like Street Fighter (excluding the EX games), then use the 1x Native).
dude this is effing awesome, thank you!
Along five years using a 1080p monitor I never get tired of playing retro videogames with enhancements (most games become overjoyed in 1080p). But I have to confess, there's a strange charm when I play on the native mode.
Uhh that turbo sound... so good!
If GT franchise wants to reign supreme over any car game, they must bring back this heck of a legendary track. Red Rock Valley is a MUST have!
They don't care. Gt7 is a terrible game.
This is why I love Emulation on older 3D games for the PS2, PS1, Dreamcast, etc.
Sure its not a CRT but the detail from the 3D Models is so hard to see at 240p & 480i/p. (Plus 16:9 patchs, 60FPS & more)
As for most 2D games (or games that are mostly 2D but has a little 3D) I like playing on real hardware.
Some games look great both at 240p & higher. You can play anyway you like be it native CRT or emulation.
Looks absolutely fantastic!
Man, there's really a big difference. On my TV, I play on the PS2 and they use the PS1 Native Resolution and it looks fine, but the 4k 60 version is how I saw PS1 games
i did love this car back in the days 😍
I loved Gran Turismo 2 and played the hell out of it. I once broke it out in 2006 to play with some friends, this was the GT4 era and everyone said that there was something wrong and it never looked that bad back in the day. While I loved that game I always had a problem with the graphics at that time but there was nothing that could have been done, it was what it was. Still an awesome game that I played day and night even though the cars looked like they were made of Lego's.
I think the 'crowd' is the only thing that benefitted from the limited res of the psx, but other than that emulation really lets you play a modern take on the game in such a cool way.
I love this game, always loved😊 After so many years it's still good😮
I feel like the "crowd" really depended on the low resolution in order to be convincing that it was "alive", honestly I think that was clever on Polyphony's part
BTW this game looks better than I expected it to be
something about the upscaled but still low polygon look makes me think of early PC games - it looks so clean
In the end, one has to selectively turn these filters on and off for each games. They can look great for some, but many others were designed with the grainy, pixelated picture in mind. Some used this pixelation to hide imperfections that suddenly become visible on artifically enlarged resolutions. Others used pixelation to simulate color transitions, transparency, fog etc. It is hit and miss with these filters.
oh wow, it looks like a PC Title back in the days.
I've been playing Ace Combat 3 JP with the translation lately on Duckstation for Android.
It's really impressive how good it looks despite its nature and age.
The insane thing is they animated the movement of the opponent wheels when there was clearly not enough pixels to show it in nearly all cases.
the frame rate gives it GT4 vibes. amazing!
wow.. every time i hear someone say gt4 is the best of the series it makes me smile... gt2 was the best car game of all time..
It's amazing how your brain fills in the gaps after a while when looking at the original version.
Simply awesome! amazing! wonderful! it's there's like a 1000 mile difference between one and the other. With no doubt, Duckstation is a gift from the Gods!
The car selection in GT2 was so much better than GT7. I miss these classic cars
On a CRT this game probably looked pretty close to the upscaled version. Even as old as it is, it looks great.
I find myself actually liking the low res more because the crowd textures are flickering, make the crowd seem more alive, like they're waving flags and stuff. And just in general, the low res textures don't look as flat, for whatever reason the low def makes the textures pop, and I don't really know why.
Whatever the difference, one thing is the sound man....back then on ps1 and now, sound phenomenal!
That's amazing. It's like csi shows when they "enhance" video
the 4k upscale is how I remember playing it back when it came out. Damn graphics change from memory lol.
wow back in the day with ePSXe i don't think we had geometry/culling/texture correction. This is actually so interesting to not see everything so wiggly.