I think a lot of people wont grasp just how amazing of a feat this is on a technical level. Being on one game server and interacting with another is crazy.
Tip for people who want to try this as well: do the test on OM1 or OM2 (ideally on moons, easier) The reason is that if you're the "inside" server (with the planet), you will rotate with the planet, while the outside won't. OM1/2 being north and south, this effect won't happen, so if you go straight up from it, you should have barely any drift.
@@runipaulino6268 My understanding is that the "areas" they use for it are existing containers, so they could do it for a planet, city, a building, a room, etc, but I'm not 100% sure they could with random limits in space.. maybe worth asking in a QA or a Bar citizen.
Hmm, it looks like its not near as finished when it comes to transition of smaller objects into large boundaries Besides, the player gets wiggled around once he's inside the boundary. Its fine for a space ship, but not so much for players themselves. A 1.3km difference is nothing on a space ship. Guess we'll see what it comes down to.
I did something like this before server meshing. My ship and another player's would zip away and come back if I moved back and forward in the right distance.
yes that is when you get into the planets sphere of influence, its just that this time theres also the server border at the planets sphere of influence border. Im hoping for a test where they dont have the borders setup like this so we can actually see stuff from the other side more easily.
I think a lot of people wont grasp just how amazing of a feat this is on a technical level. Being on one game server and interacting with another is crazy.
Tip for people who want to try this as well: do the test on OM1 or OM2 (ideally on moons, easier)
The reason is that if you're the "inside" server (with the planet), you will rotate with the planet, while the outside won't. OM1/2 being north and south, this effect won't happen, so if you go straight up from it, you should have barely any drift.
would be nice if they put the boundaries for servers further away so we wouldnt have this problem, they prolly know what they are doing tho
@@runipaulino6268 My understanding is that the "areas" they use for it are existing containers, so they could do it for a planet, city, a building, a room, etc, but I'm not 100% sure they could with random limits in space.. maybe worth asking in a QA or a Bar citizen.
Look cool ! Future is near
Hmm, it looks like its not near as finished when it comes to transition of smaller objects into large boundaries
Besides, the player gets wiggled around once he's inside the boundary. Its fine for a space ship, but not so much for players themselves. A 1.3km difference is nothing on a space ship. Guess we'll see what it comes down to.
I did something like this before server meshing. My ship and another player's would zip away and come back if I moved back and forward in the right distance.
yes that is when you get into the planets sphere of influence, its just that this time theres also the server border at the planets sphere of influence border.
Im hoping for a test where they dont have the borders setup like this so we can actually see stuff from the other side more easily.
Why do they suddenly go super fast lol 😂
Edit: Thanks for the test!
thats because when they cross the server border they get into the planet's server that is spinning so they just get the speed the planet is at.
@@BarManFesteiro Hmm, intetesting. Thanks for the info!
Which build is it? 3.2.?
3.22