How to Survive in Pyro - Star Citizen's New Star System

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  • Опубликовано: 28 сен 2024

Комментарии • 425

  • @KriLL325783
    @KriLL325783 10 месяцев назад +38

    Actually, Headhunters and XenoThreat are hostile from the start, even if you've done no missions against them. Only Rough & Ready and Citizens For Pryo and whatever faction the "neutral" outposts are if they have one don't want to kill you from the jump

  • @DreadNought0255
    @DreadNought0255 10 месяцев назад +37

    One thing this presentation really proves or brings to the surface is the evergreen problem of murderhobo-ism. Some might not see it as a problem but I see leaving it as is as a feedback loop issue that will get worse. MMO's live and thrive on healthy communities. The fondest memories from the longest running MMO's have always been of people meeting other people in weird places and situations and sometimes turning into long-term deep friendships. Getting shot in the face or just blindsided by someone out in the frontier does not good memories make.
    Problem I see here is that people will start shooting first for no other reason then not wanting to get shot. It is possible that your pleas for truce will go unanwsered for no other reason that the person on the other side doesn't understand the language or has voip audio turned off or drowned out. And even if they do, they are likely to ignore said pleas for the simple cost-benefit calculus of you ship, gear and what it took to get where you are (time and resources) and risking an unknown element who might be entirely innocent.
    This is a catch 22 where if you make the cost of losing gear and thus progress marginal then people will be cavalier about their own progress and even more so about the progress of others and thus shoot everyone because you need a lot of loot for it to be valuable. But if you make it expensive and difficult then people will be likely to shoot first because they can't affort to lose it and every single piece out there is worth a lot. In the former there is little risk, it the later there is a lot of it.
    I would maybe look into a sort of pseudo-reputation where depending on certain actions, be it murdering everyone in sight or healing a stranger causes something about your character to change in an identifiable way. For players, something like the idle animations or a subtle visual effect around a character that would signify something sinister or noble about a person. And with NPC factions, even "evil" ones giving you a harder time ranking them up if you're a genocidal maniac because... you're a fraking lunatic! Just because you're THEIR lunatic now, doesn't meant you'll stay that way.

    • @festersmith8352
      @festersmith8352 10 месяцев назад +13

      As you mentioned early, the long lasting aspect. Players will start to avoid such MMO's/places. Eventually leading to low population, and the players that do remain will wonder and complain why no one is available to do such acts upon.
      Taking such attitude to social media creating an even further distancing among the care bears and murderous psycho's. This eventually leading to a boring gameplay for many, but the psycho's more so.
      Bad ideas only lead to destroying what you have and love.
      Everything in moderation, and for the right reasons.
      Somebody extorting me for my cargo I can get behind.
      Being shot coming out of a hab is just plain psychotic. Probably to many wedgies in Jr High, and seeking revenge.
      Mean people suck, is something I think we can all agree upon.

    • @SelwynCoy
      @SelwynCoy 10 месяцев назад +8

      +1 to all this, being a murderhobo should make it hard to find work with everyone except the most murder-crazy of gangs. If left unchecked this could turn into big trouble down the line if this becomes what the community is known for.

    • @BoarhideGaming
      @BoarhideGaming 10 месяцев назад

      @@festersmith8352 Yeah, I remember back when I played Elite Dangerous, I had very little issue being robbed by player Pirates. Usually they wanted half of my cargo and sent me off. I was running a well known trade route and knew the risk. It was almost like paying taxes and the pirates only ever shot if you tried to run. Still, it was an exhilerating experience that made the game much more exciting, even trading.
      But there were people who shot on sight. Didn't care for cargo or their own ships, usually had billions in the bank because they played 8 hours a day. Those were scumbags and they were hunted by security and player bountyhunters alike. And while ED had rogue systems with no law enforcement too, you spent significantly less time in any given system than in Star Citizen, so it was usually a hop in, hop out situation. I can't imagine Pyro being overly fun if everyone just starts shooting on sight.
      There is a reason that most roleplay servers of any game explicitely forbid shoot on sight and make it a bannable offense. The game will just be CoD Team Deathmatch but losing hurts more, and you can only ever win if you're a scumbag.

    • @Kraytex1
      @Kraytex1 10 месяцев назад +3

      Eventually death of a space man will make this kind of play very very risky. Once you die, you'll only respawn 'whole' so many times. Over time you will be unable to regenerate and you'll start your life over again as your off spring. You'll keep all your gear, ships, money exc fees, but your reputations will gone. You may have some standing with some companies, based on how well you're previous character did, but mostly.. it will be from scratch. This will bring value to your life. If you get in a fight, and lose, you could lose allot.
      I very much doubt CiG will overlook issues like you've stated. I imagine allot of players may opt for non lethal weapons. Even in a lawless system, murder should have a dramatic effect on trust with other factions. Non lethal will mean you can rob, or pillage, whist keeping a better rep. At least then its about insurance claims rather than loss of life.
      For me, Pyro will be an IN and OUT system. If I must go, i'll be on the edge of my seat at all times, and if something shows up on my sensors, im gonna get the hell out of dodge.

    • @DreadNought0255
      @DreadNought0255 10 месяцев назад

      Main point is, that being a murderhobo IS the safest path to take unless you have a ship faster then whoever you run into and tanky enough to survive getting shot in the back. Because now to be fast you give up shields.
      Or you're the sneakiest git since Fisher and Snake.
      And unfortunately we have no seen their reputation system in action. For all we know it could fix all the problems but my bet is on it being a wet noodle when it comes to enforcement.
      @@Kraytex1

  • @eggonater
    @eggonater 10 месяцев назад +36

    A nice video as usual!
    It just occured to me that they should probably add a friendly/hostile name system you can scan so if you are friendly with a gang and a player kills you it affects their rep with the factions. It would make it easier to team up with randoms and make you decide who to be hostile with.

    • @LordBeef
      @LordBeef 10 месяцев назад +11

      This would definitely help ward off the „kill on sight“ culture

    • @AKARazorback
      @AKARazorback 10 месяцев назад

      No

  • @hitokitty
    @hitokitty 10 месяцев назад +30

    Thanks for the tips & tricks! I'm far removed from my playtime in SC and my first venture into Pyro 2 days ago was a worrying reminder on how dangerous the game can be. It's a beautiful system, and I hope to visit it again today for a couple hours!

    • @hitokitty
      @hitokitty 10 месяцев назад +5

      Holy shit, I forgot about persistence and I was still in my bed logged position nestled into the side of an astroid!

  • @Penofhell
    @Penofhell 10 месяцев назад +94

    Amazingly well put together video, congrats. Much more than a tips and tricks video, it's the best overview I've seen so far. Great to hear how much bigger and better designed the stations and settlements are. The fact that you can actually stay on the stations and take on mission that take place on it is GREAT.

    • @SelwynCoy
      @SelwynCoy 10 месяцев назад +8

      I'm really happy to finally see some of that design philosophy making it into the game - someone mentioned years ago that they want landing zones and planets to feature enough content of their own for you to be able to work out of them for awhile without ever feeling like you NEED to go somewhere else. The idea that a player could be a mercenary or specialist that works within a certain city or station and have it be rewarding is just really exciting, and it would help make it feel like a much bigger deal when you do decide to pack up and travel somewhere new.

    • @billywashere6965
      @billywashere6965 10 месяцев назад +4

      I just wish someone would do a video on the non-combat missions. What are the investigation missions like? I haven't seen one streamer/content creator even hover over that tab. Hopefully someone does it before the preview ends.

  • @max_archer
    @max_archer 10 месяцев назад +12

    I think Monox has to be my favorite. I'm not sure how exactly they did it, something to do with the atmospheric light scattering maybe, but being at an abandoned outpost there at sunset was amazing, such an incredibly creepy and foreboding vibe, perfect when playing for the first time on Halloween. The wild west vibe the place has in daylight is really cool too, only shame is that they didn't give it a Western-style soundtrack to go with it.

  • @Sampster0
    @Sampster0 10 месяцев назад +3

    Really appreciate that a lot of this footage is from you and looks great (not just replaying CIG trailer footage). Great video!

  • @aaronhunyady
    @aaronhunyady 10 месяцев назад +62

    So, you’re saying CIG has made like 5x more landing zone content for murder hobos than they’ve made for everyone else?

    • @kelseykeesling2212
      @kelseykeesling2212 10 месяцев назад +5

      Exactly what came to my mind, really wish the pandering to the easiest profession (piracy) would stop

    • @adamflux2
      @adamflux2 10 месяцев назад +3

      They’ve made more content for goddam inmates than they have for the rest of us

  • @--Nemesis
    @--Nemesis 10 месяцев назад +1

    I had a very fun experience doing a mission in Checkmate at the "Maintenance Area". Boy, did I make that place into a blood bath.
    Haven't had that much fun since breaking out of Klescher with mates xD

  • @woodybear3823
    @woodybear3823 10 месяцев назад +57

    Hey Morph, you have been my favorite Star Citizen RUclipsr since I found out about the project. I really like the format and overall experience you bring with your videos. Keep it up!
    btw.
    What is gonna be your go to ship for Pyro?

    • @PlatinumParakeet
      @PlatinumParakeet 10 месяцев назад +9

      Best choice is probably an exploration ship. Something that has hydrogen scoops or a big tank. I expect there to be very few places to refuel so having something that can go for a while or generate its own fuel is a good choice. Obviously a carrack is the premiere exploration ship and gives you the ability to respawn. Im probably going to be using my MSR since it has a decent cargo bay, scanning tech and is quite fast. I do wonder what morph thinks though (probably the 400i used in the vid cuz that has hydrogen scoops)

    • @woodybear3823
      @woodybear3823 10 месяцев назад +1

      ​@@PlatinumParakeetI like the 400i. Although the 600i would be great too :)

    • @Sinsanatis
      @Sinsanatis 10 месяцев назад +2

      @@PlatinumParakeet wth, i didnt even know that hydrogen scoops were a thing

    • @PlatinumParakeet
      @PlatinumParakeet 10 месяцев назад +1

      @@Sinsanatis yeah, the p-72 and 400i definitely have them. Some others may also

  • @MethosReborn5930
    @MethosReborn5930 10 месяцев назад +1

    7 seconds in to the video "welcome to pyro" WOW visuals and I know it will one of your great vids - already smashed like - couch parked to enjoy!

  • @GameJunky513
    @GameJunky513 10 месяцев назад +5

    Pyro will be that system that most players visit exactly once, then never return. Its a pvp system and the majority of players simply want nothing to do with pvp. I do think its a great addition though for those looking for that stlye of gameplay. Its just not gonna be something for the majority.

    • @Lorentz_Factor
      @Lorentz_Factor 10 месяцев назад

      Nah the majority of players like YOU don''t want pvp.. We played UO just fine, we played EVE just fine, don't like it, don''t go there, as you said.. Seems youd like the majority to not like "pvp" well I don't know which majority you know, but it isn't the same majority I hear discussing it. Even as someone who is NOT a pirate, I enjoy the risk and reward.

    • @Stimpynator
      @Stimpynator 10 месяцев назад +1

      @@Lorentz_Factor steady with the nerd rage mate

  • @Libertas_P77
    @Libertas_P77 10 месяцев назад +5

    It’s very simple, if Pyro has zero consequences for murder (it seems that is the case), travelling with companions and multiple ships in a group is the obvious way to play. I don’t see another way to do it, and it’ll incentivise me to do so if I want to play in Pyro when it goes live. For now it’s just a playground so nothing matters.

  • @PvtDamion
    @PvtDamion 10 месяцев назад +2

    Nice beginner guide to Pyro, gives a little warning to the "surprise MF" attitude that has control of the region

  • @Iyumni
    @Iyumni 10 месяцев назад +1

    Finally, back to the Morphologis content that I subscribed for.

  • @AcheliusDecimus
    @AcheliusDecimus 10 месяцев назад +4

    I went in early, and all I saw were dead bodies, I exited the hab and everyone was dead. I visited an outpost and everyone was dead, I visited another outpost and everyone was dead. A player saw me with a box and panicked so I strolled by him real slow. I reach to drop off the box and bam 30k. That was enough for me to understand Stanton is just right for me. Dead bodies everywhere are not my cup of tea. I do think it has awesome potential for gameplay, to go there when the Jump Points are active.

  • @rorviticus
    @rorviticus 10 месяцев назад

    Fantastic cinematography my friend! I always look forward to checking out the videos you create

  • @joe_g4079
    @joe_g4079 10 месяцев назад +2

    15:39 ya id say its fair to reward those who helped the game come to fruition, i never understand how some people believe that all should be distributed equally. Resources are finite so those that help get rewarded

  • @gu9838
    @gu9838 10 месяцев назад +1

    great over view nice to see a taste of this finally cant wait to try it out if my pc can handle it lol

  • @UEENavy
    @UEENavy 10 месяцев назад

    Looking good! I'm gonna wait until full release to hopefully be blown away even more than I currently am.

  • @davidwatson1216
    @davidwatson1216 10 месяцев назад

    Thank you for taking the 400i out to showcase Pyro, it's my favorite ship and no one seems to fly it!

  • @caractacuspotts680
    @caractacuspotts680 10 месяцев назад

    That was a great overview with fantastic footage. I won't get a chance to play the preview, but am excited for the day the jump gate opens.

  • @XPilotP
    @XPilotP 10 месяцев назад +1

    This was an insanely good overview of Pyro

  • @realnerdethan
    @realnerdethan 10 месяцев назад

    Great video as always. The Pyro stations, settlements, planets, and nebula are really a big leap up from what we have in Stanton. I've been very impressed. But we really need server mesh tech. We've reached the limit of what a single server can handle and it shows.

  • @XBullitt16X
    @XBullitt16X 10 месяцев назад

    Been waiting for your video on pyro, your cinematography is always great.

  • @erkboost8877
    @erkboost8877 10 месяцев назад

    Really impressive. What I was more impressed with is thesentence "not as we have in Stanton"...Can you just figure out how far the game actually is. What a progress !
    Thanks to your narrative talent and your wonderfull shots.

  • @fenrir_loki9932
    @fenrir_loki9932 10 месяцев назад

    I know this will sound weird but it looks absolutely beautiful

  • @DennDaniel
    @DennDaniel 10 месяцев назад

    Excellent Video and informative as always Morph, See ya in Pyro :)

  • @digitalfabric
    @digitalfabric 10 месяцев назад

    Pyro blew my mind with how expansive it is.
    I’m shocked and impressed they have created something on this scale while building SQ42 and improving what we have in the PU.

  • @Rob-lt6gb
    @Rob-lt6gb 10 месяцев назад +2

    CIG in a tricky spot trying to get data, some folks trying to do missions to test and others simply killing all players.
    No doubt the system looks and feels amazing. The issues they have however are the limited time tests we have, coupled with the lack of npc interaction and all the player population in a smaller than intended area.
    All that leads to way more PvP than perhaps will be realistic once it’s open and giving off the less fun experience to a lot of players and less mission testing.
    Looking forward to be being fully opened up, so you can avoid others, but it also be risky. Once live it’ll be a great 24/7 PvP experience if you want. I hope CIG get all the data they need from the tests.

    • @ausername7470
      @ausername7470 10 месяцев назад

      Pyro is meant to be heavy PVP while Stanton will be an area that people who don't want PVP are "safe" in

    • @Rob-lt6gb
      @Rob-lt6gb 10 месяцев назад

      @@ausername7470 yeah that’s correct. However as I said, there is limited testing time, large groups of players in a small area and lots of missions to test.
      Obviously when it’s live, it’ll be much better, lots of space and chance PvP encounters. Now it’s more like forced PvP encounters with less missions being tested.
      That’s why I hope CIG get enough data from it that helps the missions actually be fun, otherwise they might as well cut half the missions and just let players fight each other.

    • @ausername7470
      @ausername7470 10 месяцев назад

      @@Rob-lt6gb the missions I've tested are fun. There's more to come as they left a chunk out.

  • @Squigglydodah
    @Squigglydodah 10 месяцев назад +2

    "rough and ready" gang is the cheesiest corniest name they could have possibly used.

    • @MetalsirenIXI
      @MetalsirenIXI 5 месяцев назад

      Like a Dev asked their 7 year old Son what the gang name should be.

  • @ST0RMTROOP3R
    @ST0RMTROOP3R 10 месяцев назад

    One of the two Star Citizen RUclipsrs I still follow. Best content

  • @whilstingdog
    @whilstingdog 10 месяцев назад +3

    I am not a fan with the internal space station art direction. Whenever I am in one I'm like, where the hell did all this plywood and tin roofing come from?

  • @cross19
    @cross19 10 месяцев назад +1

    oh lord they turned grim hex into it's own star system

  • @kane28tyberium
    @kane28tyberium 10 месяцев назад

    Nice. I’m sure this system will be lit in 15 years.

  • @jollygoodshow
    @jollygoodshow 10 месяцев назад +1

    One extra thing I think is cool.. there are loot boxes at the settlements.

  • @shaneduc
    @shaneduc 10 месяцев назад +3

    Don't go..
    That's the best way to survive in Pyro.

  • @vmasing1965
    @vmasing1965 Месяц назад

    Coincidentally, it's also a sneak peek into the near future of all the western countries. Except perhaps places like Poland or Hungary, that will be left after the flood like tiny islands, reminders of the once great civilization.

  • @TheOtherSlideYT
    @TheOtherSlideYT 10 месяцев назад

    Ahh yes. I was waiting for you to make a Pyro video 😁

  • @splooshnoonley5620
    @splooshnoonley5620 10 месяцев назад

    morph you get the best footage

  • @honoryhonra
    @honoryhonra 10 месяцев назад

    The main flaw in Pyro is the no crime report on it which will cause many not to keep playing in Pyro. There should be a system to at least record some of it to a degree.

    • @MetalsirenIXI
      @MetalsirenIXI 5 месяцев назад

      I think that's the point of the rep system (in theory) if your rep is bad enough with a faction Mayne they always attack on sight and you can't dock at certain stations.

  • @explorer47422
    @explorer47422 10 месяцев назад

    Was there a link to the schedule anywhere? Couldn't see it in the description

  • @JinzoMask656
    @JinzoMask656 10 месяцев назад +1

    Nice video! Does anyone know the armor set that's shown in 1:46?

  • @Scoobydcs
    @Scoobydcs 10 месяцев назад

    3:00 crimson fleet vibes

  • @raimee81
    @raimee81 10 месяцев назад

    It might be time to jump back in. Take out my Corsair for it's maiden flight out.

  • @Kraytex1
    @Kraytex1 10 месяцев назад

    Damn, Pyro looks amazing.

  • @robwoodring9437
    @robwoodring9437 10 месяцев назад +1

    I've been playing since January.....still haven't done EVERYTHING even in my starting spot of Hurston yet.
    I've yet to do missions on MT or CRU even......
    I think a lot of players have gotten jaded and ungrateful.
    I took a friend of mine on just a sightseeing tour over discord one evening. After about 3 hours his mind was blown by the scale and detail......
    Just some perspective.
    Stanton is FAR from empty or boring if we're being fully honest.

    • @festersmith8352
      @festersmith8352 10 месяцев назад

      I agree, but like any game, you will have eventually done everything many times over, and it will feel a bit empty.
      CIG's constant changing game keeps it alive. Just gotta trudge thru those stale times.
      Some trudge better than others. Some can't be happy at a buffet if they were starving.

  • @Badd.G
    @Badd.G 10 месяцев назад

    hey Morph, great video, I have a few questions you didnt mention. First , how has the game file/size changed with pyro and also how big is pyro compared to the stanton system in terms of diameter, thanks.

  • @BADDTV
    @BADDTV 9 месяцев назад

    I enjoy the look of Pyro, not a pvp'er per sey, but i don't mind taking a fight if it means rewards ;)

  • @toasterdk
    @toasterdk 10 месяцев назад

    Great content... Quality over quantity

  • @themike97_58
    @themike97_58 10 месяцев назад

    "pyro - the australia of star citizen" -morphologis basically

  • @-DarkFox-
    @-DarkFox- 10 месяцев назад

    Great vid, Morph

  • @kennethfelber5880
    @kennethfelber5880 10 месяцев назад

    ITS MEGA MORPHO TIME

  • @yaeaster3454
    @yaeaster3454 10 месяцев назад

    O7 awesome video, as always.

  • @Max_Flashheart
    @Max_Flashheart 10 месяцев назад

    The Water is Toxic but Rat on a Stick is totally Yummy FYI lol

  • @puffedup5225
    @puffedup5225 10 месяцев назад +1

    Hey Morph, could you do an architect review video on the A1 or C2 spirit? my dad (who's also a great architect) did a quick review and pointed out some issues. It would be great if you could give your opinion on it too.

  • @no2475
    @no2475 10 месяцев назад

    Man, server meshing can't come soon enough lol. Every patch we get closer to the big Star Citizen dream.

  • @123reivaj
    @123reivaj 10 месяцев назад

    Very Good!

  • @slyguy752
    @slyguy752 10 месяцев назад

    Hey, what happened to your deep dive of citizen, con?

  • @koolerpure
    @koolerpure 10 месяцев назад

    pyro is a really cool system, ive already found some cool planet side areas to explore when it comes out to the live servers. only thing i dont like is the solar flare thing, its an amazing concept but idk how to prevent it from insta killing me no matter where i hide

    • @oO0Xenos0Oo
      @oO0Xenos0Oo 10 месяцев назад

      The strenght of the solar flare is probably stronger if you get closer to the star? Maybe CIG wants the center of the system to be super dangerous.

  • @unicaller1
    @unicaller1 10 месяцев назад

    Yea, the replication layer split won't be live in 3.21.1

  • @kamencic
    @kamencic 10 месяцев назад +2

    I'd prefer it to be a little less dangerous.

    • @Lorentz_Factor
      @Lorentz_Factor 10 месяцев назад

      There's a lovely place called stanton for you )))

  • @Volf1916
    @Volf1916 10 месяцев назад +1

    maybe pyro will come with the needed fixes to stop the game ending glitches and bugs, constant crashes and 30K each game session. But have not seen any live streams that indicate that is the case.
    too bad, game looks pretty otherwise.

  • @Sarsour_
    @Sarsour_ 10 месяцев назад

    Very exciting!

  • @Rockyroad321
    @Rockyroad321 10 месяцев назад +1

    Y’all think they’ll add a defecating feature? We got toilets so we could start shitting like in ark.

  • @Captain_Skully
    @Captain_Skully 10 месяцев назад +2

    Hello

  • @ThyAngeryBear
    @ThyAngeryBear 10 месяцев назад

    Oh is it out already?

  • @azrinaswan80
    @azrinaswan80 6 месяцев назад +1

    and it's been 4 months, no pyro test.

  • @mjusufatur
    @mjusufatur 10 месяцев назад

    Can you do architect reviews for Genshin Impact Cities? 😭

  • @Sparky_007
    @Sparky_007 10 месяцев назад

    It's easy for me to survive in Pyro. I don't have wave one Access

  • @viperswhip
    @viperswhip 10 месяцев назад

    Stations, brought to you by Drake Interplanetary

  • @brianreck5971
    @brianreck5971 10 месяцев назад

    Pyro is space Australia?

  • @kishkin8743
    @kishkin8743 10 месяцев назад +1

    Why do we ned to "survive" in Pyro? The ONLY thing in Pyro is PVP and you can literally play every aspect of the game from Stanton and become insanely rich without leaving the system. Fuel and items are abundant........

  • @anthonyknight170
    @anthonyknight170 10 месяцев назад +2

    Murderhoboism will kill this game

  • @themarveluniverseonline
    @themarveluniverseonline 10 месяцев назад

    Nice video, but I noticed some artifacts in the graphics, particularly when viewing the station from outside.

  • @DAWGSofW4R
    @DAWGSofW4R 10 месяцев назад

    It's just like living out of Grim Hex and running drugs to scrap yards, but on steroids. Let your shields charge, set a route and spool your quantum before you leave your hangar, and if you see other ships at your LZ either wave off and go somewhere else or destroy them. Ez pz.

  • @Veptis
    @Veptis 10 месяцев назад

    You are telling me there is full gameplay loops that dont require a ship?
    In Stanton you only can do missions in prison that require zero ship travel. And those are just copy pasted tunnels 12 times.

  • @crimson-outlaw
    @crimson-outlaw 10 месяцев назад

    FRIENDLY PYRO A2 INBOUND

  • @denissorn
    @denissorn 10 месяцев назад

    Are all these RPG like elements, like being able to join factions, exclusive to SC, or this is going to be possible in Squadron 42 also? My impression of S42 so far has been it's a recruitment tool.

    • @lewisbenzie845
      @lewisbenzie845 10 месяцев назад +1

      You are not very smart are you?

    • @puntmannoor3403
      @puntmannoor3403 10 месяцев назад

      He asked a fair question.@@lewisbenzie845

    • @denissorn
      @denissorn 10 месяцев назад +1

      @@lewisbenzie845 Amazing. Here have a like.

    • @awsm253
      @awsm253 10 месяцев назад +2

      Squadron 42 will be a single player Story-driven game set in the Star Citizen universe. some years before 'Star Citizen'. While yes it can be seen as a recruitment tool. It's also a way of giving people some deeper lore and a proper story for the MMO that will be Star Citizen. No joining factions as you will be a character who is a part of the UEE Navy. Campaign will focus around I think, Quelling rebellions and going up against the Vanduul threat.

    • @ausername7470
      @ausername7470 10 месяцев назад

      ​@@denissornlmao

  • @alextheviper2848
    @alextheviper2848 10 месяцев назад +4

    How to survive pyro.
    Step 1: Don't go there.

  • @haloxiii213
    @haloxiii213 10 месяцев назад

    I have had a chance to jump in and play a bit. Overall, it's fresh breath of air, just what life in the Verse needs.

  • @EverGameStudios
    @EverGameStudios 10 месяцев назад

    Can you also attack/be attacked inside stations?

    • @festersmith8352
      @festersmith8352 10 месяцев назад

      Yes, its well known at this point.

    • @GameJunky513
      @GameJunky513 10 месяцев назад

      Pyro is a PvP system. If you don't like pvp or wanna engage in it, simply avoid going there.

    • @silver4831
      @silver4831 10 месяцев назад +1

      ​@@GameJunky513 No guards makes zero sense.

    • @MetalsirenIXI
      @MetalsirenIXI 5 месяцев назад

      ​@GameJunky513 space stations would have law and that law would be the gangs. Gangs prob don't want you gunning everyone down which would interrupt the flow of credits. Nobody should be able to gun you down while you're looking at a shop menu imo.

  • @SvalbardSleeperDistrict
    @SvalbardSleeperDistrict 10 месяцев назад

    I will gladly take the opportunity of living in a system that's not corporate-owned, and one where corporate ads are not shoved down my eyes and ears every two steps, in return for the need of careful navigation of environments - both physical and social - to keep myself alive.

    • @silver4831
      @silver4831 10 месяцев назад

      Solo won't last long against gangs of pirates.

    • @SvalbardSleeperDistrict
      @SvalbardSleeperDistrict 10 месяцев назад

      @@silver4831 Depends on what you are doing solo.

    • @silver4831
      @silver4831 10 месяцев назад

      @SvalbardSleeperDistrict In a pvp or risky zone it means death.

    • @SvalbardSleeperDistrict
      @SvalbardSleeperDistrict 10 месяцев назад

      ​@@silver4831 It "means death" only if you engage with people who are there with that purpose, which will be far from being the case everywhere. Plus NPCs will become much better at responding to, and engaging with, those who initiate hostile actions, and there will be much more repercussions for dying (=engaging in hostile actions with the risk of dying) through DoaSM.
      Pyro stations have habs, and I will gladly live in those stations vis-a-vis the corporate hellhole of Stanton. Easy.

    • @silver4831
      @silver4831 10 месяцев назад

      @@SvalbardSleeperDistrict People will engage with you without you wanting it. People love to troll and feel big ganking weaker foes, especially easier when you are alone.

  • @javebjorkman
    @javebjorkman 10 месяцев назад

    I can barely survive in Hurston

  • @matt0573
    @matt0573 10 месяцев назад +1

    5k for a railgun? All those grifters spamming the chat for 200k are gonna be pissed! 😂

  • @revengexmoon2087
    @revengexmoon2087 10 месяцев назад +1

    Best way to survive is to not go there and get gangcked.

  • @Equinoxcode
    @Equinoxcode 10 месяцев назад +1

    Iv done 2 sessions in the Pyro preview, but dropped it like a hot potato as im finding 3.21.1 EPTU far more interesting

  • @mr.p5864
    @mr.p5864 10 месяцев назад

    I think they really need to fix the gear issue where you can loose everything you have from dying, it diminishes the use of "cool" gear, why would you waste time and money on something that you can loose anywhere at anytime? all the cool stuff are sitting in peoples inventorys and they are using the generic stuff that nobody cares about

  • @TayschrennSedai
    @TayschrennSedai 10 месяцев назад

    Hrm. Maybe I should try SC instead of playing more ED.

    • @festersmith8352
      @festersmith8352 10 месяцев назад

      A lot of ED players in the past couple years would suggest it.
      A few of your popular streamers came over, and created a couple large exodus to SC.

  • @ieatroots
    @ieatroots 10 месяцев назад +1

    Damn, so early 1 minute in

  • @Woobieeee
    @Woobieeee 10 месяцев назад +1

    I just want everyone to know i got invited to the playtest and have no intention of playing pyro.

  • @gjorgdy
    @gjorgdy 10 месяцев назад

    So Pyro is just gonna be Rust in space?

    • @NeonMako
      @NeonMako 10 месяцев назад +2

      Always was. Funny how people forgot that until they actually played it.
      Originally Pyro didn't even have any habitable planets!!!

  • @karsonkammerzell6955
    @karsonkammerzell6955 10 месяцев назад

    Just for one video you need your intro to say that it sounds just like the outro and then do the outro saying that it sounds like the intro, lol.

  • @ItsJustVirgil
    @ItsJustVirgil 10 месяцев назад

    9:44 In the past. Yeah, it's totally been fixed now. Completely.

  • @EezeeEmporium
    @EezeeEmporium 10 месяцев назад

    I've got a feeling it'll play like Tarkov.

  • @ReinQuest
    @ReinQuest 10 месяцев назад +1

    So two things. I hate that it’s stereotypical to make a “pirate base” look like a pile of rotting dog poo. Starfield and Star citizen both.
    I’m also not happy that the most extensively detailed content is 100% geared toward PvP. I never wanted a game filled with trolls. Look at how sea of theives turned out. They had to add private servers because of how great people are.
    A pyro station I heard had a bugged armasist and it was all people punching everyone. People are great… they make everything “fun”.

    • @silver4831
      @silver4831 10 месяцев назад +1

      Yep, from experiences in day Z people will be pirates and ruin others playtime.

  • @daltinhorp
    @daltinhorp 10 месяцев назад

    pyro also abandoned like grim hex

  • @c4tze
    @c4tze 10 месяцев назад

    pyrotechnical amalgamated built the stations and they are in disarray because the company went bankrupt trying to tame the system and they no longer build stuff for the stations to have them maintained

    • @bookofthedamned
      @bookofthedamned 10 месяцев назад

      Indeed a lame alibi to use oldskool '90's aesthetics from level designs in fps like Quake. Nothing new here.

    • @c4tze
      @c4tze 10 месяцев назад

      proven formula@@bookofthedamned

  • @Ha1oMiner
    @Ha1oMiner 10 месяцев назад

    Pyro kinda scary

  • @Bacon_actual
    @Bacon_actual 10 месяцев назад

    The game is not even up enough to get there