this was a monumental effort, so I hope you enjoy it I've opened channel memberships if you want to support me directly: ruclips.net/user/marblrjoin :)
@@Helem5XG its not a phara but close enough. If you want to see a high rank sombra turn fliers into fallers, Fitsy has you guys covered ruclips.net/video/qsvakOVBNT8/видео.html
I wish the development team had a dedicated department for the Workshop. Modding keeps games alive for decades, they should really look into expanding it. Look at what Fortnite did, that game will never die now, because it's more than just a game, it's a platform.
@@FancyDakota thats literally why Team fortress 2 has survived all this years And Basically new content comes from the players Taunts Maps Cosmetics And even game modes are created by the community and they become oficial
I think the humor in fall damage is one reason valve kept it in tf2. It's basically the same reason they enable random crits on public servers, its funny to shoot a rocket and it randomly delete a full hp heavy
It makes sense, with how many hero combinations + map the amount of variety means you can have hundreads of hours and still end up with team compositions + map that you've never actually played before. But thats just how overwatch plays
Honestly its not an OW player thing, its a gamer thing. Anyone who's played a multitude of games are highly adaptable. On the list he made of which game has fall damage and which doesnt, Ive played multiple of them as Im sure many people have and it just becomes second nature to adapt to how a new game's mechanics works. In that way, I think most gamers are pretty amazing.
there are documentaries about everything, not just nature tho. And yes, this was categorically a documentary. He documented his scientific pursuit of understanding the implications of fall damage in Overwatch 2, you could technically make an essay about it and publish it.
42:20 - When Jeff mentions making fall damage "non-fatal", he's almost certainly referring to making it impossible for fall damage to kill, rather than referring to the amount. So, leaving you with 1HP, regardless of the fall.
@@Marblr A good example of a game that has a pseudo non fatal fall damage mechanic is Risk of Rain 2 which has one shot protection, meaning if youre above 90% health you cannot be one shot by anything and will always live with at least a sliver of health which also applies to fall damage. A mechanic like that only really works in a highly punishing pve setting like Risk of Rain 2 though considering the difficulty increases over time to the point that everything will almost one shot you if you get hit. One shot protection would be horrid for all high burst damage.
It essentially just becomes a dice of death. Either you miss your shot and just die, or you take them down with you. Which sounds really funny in concept.
@@DucksAndCatnip True. But maybe they would be tolerant of it if that crossover came with some updates or something. Like actual weapon balance tier updates. Then they would be more Ok with it (im one of them)
@@DucksAndCatnip Besides a lot of tf2 players are probably less hostil to OW becuase they both united to carpet bomb the OW2 steam page with negative reviews.
I really love this long-form, shounic esc "gameplay overhaul experimentation" type of video. It being so long is a real treat but I know that's very difficult. Great work Marblr!
A small note on distance-based fall damage systems: I can't speak for every game, but I know that in many, such as Terraria, things like double jumps or glides reset the point used to calculate distance fallen, which tends to be a lot more intuitive. A disadvantage of velocity based systems is that things like boops could theoretically cause sudden fall damage in a way that feels hard to predict for the player. The exact velocity a boop exerts on a player can vary, and it definitely feels weird for it to be able to deal fall damage but not wall damage by knocking them into a vertical collision.
what? did you just say in like 300 words that velocity based fall damage is good, but find a a way to implement damage on horizontal damage if you hit the wall.
Sorry, I was pretty low on sleep when I wrote that. I personally prefer distance-based fall damage, but with glides and such resetting the distance. I think that's easier to predict for the player.
It's not hard to predict, you fight against someone with moves that knock you around you can expect to get cratered if you go airborne. Speaking from experience anyway. Playing tf2, you rarely die to getting spiked into the floor from an explosion, but when it happens, its just part of the game, it isn't an unbalanced, unpredictable mechanic. Plus it feels good to do.
The "non-lethal fall damage" mentioned by Kaplan could have also been "it can't kill you" instead of "it deals massive damage" - leaving you at 1hp if it would've reduced you to
17:13 This is like when your little brother calls you trash at the game when you take it easy on them. You gotta lock in after that lmao. That Sombra edit of you looking up at the sky just waiting is hilarious
@@SSADO- he could hook u up and then drop on top of you. Him and wrecking ball could be a problem for this game mode. Lifeweaver will be OP in the support category. Enemy takes the petal platform and life becomes much harder.
Really great video, although the hbomberguy cameo gave me a jumpscare. Been noticing the state of the workshop being bad for a while now in my team's scrims. Hopefully this can bring some attention to it.
this video is so good, the editing, the pacing, the way that you both show funny moments and technical moments of it, everything about this vide is just great and i love it
Honestly marblr this was a great video. Might be a little biased because I was in a few clips but I think everyone knows it was a goat vid. The customs were also very fun keep it up. - This video has been officially bobo8bit approved!
I think it should be noted as well, during this playtest, it was done where every hero has self heals. But in official testing, it was done where damage was permanant so any damage done would add up without grabbing a healthpack or having a healed.
marblr is like the only content creator that keeps my attention for so long the way it's edited, the content itself and the way u speak is so good its honestly insane
This is the first video I've seen from you. Love the work that went into this. You have an amazing voice and speech pattern that got me hooked from the very beginning. Keep up the genuine great work.
this is such a good video! very fun to see a more playful side of you through the playtest footage. the hbomberguy voice over floored me for like half a second. not who i was expecting to narrate, but i love (more broadly now on youtube) having other people to do voiceovers. also the paper mario music at the end? this video was made for me..
This was honestly such a rad mix of interesting and entertaining content in this video Mega props man, been watching for a while and I can feel the improvements that the videos takes over time
this super money ball music makes this video feel nostalgic for me for some reason. VERY big fan of you using those tracks for this, very comfy and very funny :3
Workshop Jesus, Vsauce of Overwatch, A literal Overwatch Scientist, I usually put videos on my second monitor while playing, lets just say I quit the game and continued watching this video, pure entertainment at its finest, absolutely loved this experiment and would love for you to try and experiment more with the game.
That was 47 minutes of pure enjoyment. I thought I would have to watch it in parts since it was so long but the video was very interesting and engaging the entire way thru!
About halo 5, it actually does have fall damage, but it occurs after so long that you never experience it in gameplay, and even once it’s active it’s so low that it barely takes a chunk out of your shield
I have to say, I've watched all your overwatch videos basically since you started making them... This is the best and most entertaining video you've made. It's been a great laugh and I really hope you make similar content in the future!
I love adding one rule to a game and seeing how it affects the meta Stuff like melee only in Valorant, or being able to choose your items in mario kart
wait this video is so incredibly well-produced and interesting to watch you are incredibly underrated! i expected you to have millions of views/subs :0
As a student programmer that loves data analysis and that's just getting into OW again I have to say I loved every second of this video and I cannot wait to see more like it
31:03 you died to dva bomb with ur brig shield up cuz u have to open your shield when it is flush with the ground. The same thing can happen with rein’s shield and against earthshatter. It is an infuriating glitch when you don’t know how to work around it.
I have to assume the bug has to have been reported ad nauseum, but I hope this a recent bug, at least? That sounds like such a terrible and serious bug
@@ryminghomophones1985 Not so much a glitch as just how the shield works. It only checks LoS in its area, so you can sneak things under or over it. Sometimes whatever you're blocking, like a bomb, travels down a bit faster than you can move your camera, so the LoS of the bomb manages to snag your toes.
at 31:00, why you didnt block that bonb was because of how the netcode handles stuff. damage is registered client side, favor the shooter, but defense is server side, so turning your shield downward hadnt been communicated yet
Fall damage sounds like a FANTASTIC idea for April Fools update. Don't even list it in the patch notes lol. It actually sounds kinda interesting for characters like Pharah, you really have to focus on your ability usage to mitigate it so you don't actually injure yourself. Y'know...just like real life haha.
imma be real, was watching on flats channel then you unlocked memories for me through that monkey ball menu selection music. love the video excited for more
this was a monumental effort, so I hope you enjoy it
I've opened channel memberships if you want to support me directly: ruclips.net/user/marblrjoin :)
@@Marblr Dude you are carrying the non-angry overwatch community. Thanks for your contribution and keep up the high quality vids
Also 24:33 low battery fire alarm noise detected
I need to know: How did you get hbomberguy to voice Jeff Kaplan? Did an actual double take there lol
I don't even play overwatch anymore but your videos are too good to not watch. very well made as always marblr, keep it up!❤
an hbomberguy cameo surely delayed his new video by a few months
hacking phara and watching them fall to their doom has got to be the best thing i've ever seen
@@jaceanator9 makes me wish it was a thing in the game by how annoying Pharas are.
@@Helem5XG and it’s not like Sombra hack is an annoying ability that already basically kills multiple characters
@@Helem5XG its not a phara but close enough. If you want to see a high rank sombra turn fliers into fallers, Fitsy has you guys covered
ruclips.net/video/qsvakOVBNT8/видео.html
@@Tantrum2u 1.5 seconds,dude.
@@psychokuca302 That 1.5 seconds is all you need to kill someone
15:10 The absolute desperate TERROR in that yell was the most hilarious thing
The petal being used as an offensive weapon with fall damage is maybe the funniest thing I've seen today
The most creative stuff someone pull off in this
I had so much fun with Petal Platform during the playtests! Looking back on it I was 100% trolling lmao
I wish the development team had a dedicated department for the Workshop. Modding keeps games alive for decades, they should really look into expanding it. Look at what Fortnite did, that game will never die now, because it's more than just a game, it's a platform.
@@FancyDakota thats literally why Team fortress 2 has survived all this years
And Basically new content comes from the players
Taunts
Maps
Cosmetics
And even game modes are created by the community and they become oficial
I think that Overwatch team is afraid of DOTA 3 happening.
@@zensonaton4095 Their ToS already states that anything made in the game belongs to them, so that can't happen
Workshop updates wont bring company precious CASH, so why bother :(
Forget fortnite, look at Minecraft, still going strong after all these years with plenty of features that modders introduced now in the base game.
Lifeweaver petal becomes a death sentence
That would be my new favourite way to troll, omg
Called it 😂
bro predicted it 😭
13:35 and 15:13 for anyone wondering
@@firefox7919 bro doesnt give life, he takes it 😭
I think the humor in fall damage is one reason valve kept it in tf2. It's basically the same reason they enable random crits on public servers, its funny to shoot a rocket and it randomly delete a full hp heavy
Sigma ults, breaks both his legs
I wonder if fall dmg would encourage people to take high ground with it more often.
@@BananaWasTaken to be fair Sigma never actually hits the ground
something something gravity
Bro sigma levitates
@@watugodie3961 he covered that in the video lol @31:24 just bc they levitate doesnt mean they dont stop at the floor
Mauga makes a lot of sense actually. If you break concrete with your legs, you're gonna break your legs with concrete.
28:17 Watching Cassidy slowly round the corner is actually terrifying
Because of that music playing from him i thought it was hilarious
Its my time to use the xbox
people try to tell me Overwatch 2™ isn't a horror game
The approaching guitar menacingly growing in volume was hilarious tho
He's got you in his sights.
30:18 "If I'm tiny. I'm going to blow my lid"
"a g u n I n e a c h h a n d a n d a s m I l e o n m y f a c e"
Next up: “What if Overwatch had random crits?”
LOL i have to see this
Widowmaker just becomes pure rng
@@MuIchMuncher surely theyll be fair and balanced ;)
Video after that: what if overwatch had alternate weapons?
What if Overwatch was just TF2?
41:29 I love that he calls it Cratering, true TF2 fan blood ran through that man, haven't heard that term in a long time!
@@arrowtonguelol, had the same thought. you can tell he was playing a lot of 6s
How fast OW players adapt to a new mechanic is amazing
It makes sense, with how many hero combinations + map the amount of variety means you can have hundreads of hours and still end up with team compositions + map that you've never actually played before. But thats just how overwatch plays
They basically pulled on their primal TF2 instincts
Honestly its not an OW player thing, its a gamer thing. Anyone who's played a multitude of games are highly adaptable. On the list he made of which game has fall damage and which doesnt, Ive played multiple of them as Im sure many people have and it just becomes second nature to adapt to how a new game's mechanics works. In that way, I think most gamers are pretty amazing.
This felt like a documentary, just for overwatch instead of nature and I enjoyed literally every second of it!
there are documentaries about everything, not just nature tho. And yes, this was categorically a documentary. He documented his scientific pursuit of understanding the implications of fall damage in Overwatch 2, you could technically make an essay about it and publish it.
@@batatanna Yeah I was taking nature documentaries as an example
xdd
Joshi: "Still 0 fall damage deaths"
Marblr: "And I took that personally."
What can I say I'm a content god
@@KissedToge cringe
@@KissedTogebased
15:13 "Woe, platform be upon ye"
Petal platform becoming a mine killed me
Oh hey.
A TF2ber
It killed a lot of other people too, in this mode
I liked seeing you in UFR, hope you can come back to it soon
Mines do tend to kill people
incredible to see the culmination of all those playtests, was a blast lmao
The instakill fall damage should totally be an arcade gamemode
the air is lava
42:20 - When Jeff mentions making fall damage "non-fatal", he's almost certainly referring to making it impossible for fall damage to kill, rather than referring to the amount. So, leaving you with 1HP, regardless of the fall.
good point. I briefly considered this, but haven't played any games where this is a mechanic so did not fully interpret it as such
@@Marblr A good example of a game that has a pseudo non fatal fall damage mechanic is Risk of Rain 2 which has one shot protection, meaning if youre above 90% health you cannot be one shot by anything and will always live with at least a sliver of health which also applies to fall damage. A mechanic like that only really works in a highly punishing pve setting like Risk of Rain 2 though considering the difficulty increases over time to the point that everything will almost one shot you if you get hit. One shot protection would be horrid for all high burst damage.
@@Marblr destiny 2 does this
@@osymosys5751 In Risk of Rain 2, fall damage is one of the three horrors. Fall Damage, Void Collapse, and Malachite.
@@osymosys5751 Actually it's completely non fatal. Fall damage can never kill you in Ror2 unless artifact of frailty is enabled.
Widow jump shot just became a bit more saucy
It essentially just becomes a dice of death. Either you miss your shot and just die, or you take them down with you.
Which sounds really funny in concept.
@@ChewieLeFawgz destiny bond
@@advoneus I mean it's very similar to 360 no scopes off a high location so I would say that makes sense
Would be fun to give it an exception if you get a kill mid air. Would encourage so many mediocre widows to splatter themselves
16:33 the doomfist ragdolling after launching himself has me cackling
The Hbomberguy and Marblr collab was not in my 2024 bingo card
hbomberguy killed that gay dude.
@@9xkysRSomeone oughta lock that menace up, then!
what do you mean that was jeff kaplan
@@glennpalmer5327 WAIT where is he???
okay I found him
15:13 💀 this Lifeweaver buff is terrifying
nah he’s deathweaver 💀
It's crazy how fast Overwatch 2 can turn into team fortress 2 antics with jus a simple change like this
I think Overwatch would benefit from TF2 antics. They seem a little depressed
@@DucksAndCatnip True. This would be hilarious as an April Fools mode or a tf2 x OW crossover. Heck add random crits too.
@@mariustan9275 tf2 x ow. lmao that would piss off tf2 fans so much
@@DucksAndCatnip True. But maybe they would be tolerant of it if that crossover came with some updates or something. Like actual weapon balance tier updates. Then they would be more Ok with it (im one of them)
@@DucksAndCatnip Besides a lot of tf2 players are probably less hostil to OW becuase they both united to carpet bomb the OW2 steam page with negative reviews.
I really love this long-form, shounic esc "gameplay overhaul experimentation" type of video. It being so long is a real treat but I know that's very difficult. Great work Marblr!
A small note on distance-based fall damage systems: I can't speak for every game, but I know that in many, such as Terraria, things like double jumps or glides reset the point used to calculate distance fallen, which tends to be a lot more intuitive. A disadvantage of velocity based systems is that things like boops could theoretically cause sudden fall damage in a way that feels hard to predict for the player. The exact velocity a boop exerts on a player can vary, and it definitely feels weird for it to be able to deal fall damage but not wall damage by knocking them into a vertical collision.
what? did you just say in like 300 words that velocity based fall damage is good, but find a a way to implement damage on horizontal damage if you hit the wall.
@@pushyrummble8625 .....its that a problem with you? is it a lot of text for you?
Sorry, I was pretty low on sleep when I wrote that. I personally prefer distance-based fall damage, but with glides and such resetting the distance. I think that's easier to predict for the player.
what you said made perfect sense lmao that person's tripping
It's not hard to predict, you fight against someone with moves that knock you around you can expect to get cratered if you go airborne. Speaking from experience anyway.
Playing tf2, you rarely die to getting spiked into the floor from an explosion, but when it happens, its just part of the game, it isn't an unbalanced, unpredictable mechanic. Plus it feels good to do.
The "non-lethal fall damage" mentioned by Kaplan could have also been "it can't kill you" instead of "it deals massive damage" - leaving you at 1hp if it would've reduced you to
"What would fall damage be like in OW"
"Well that depends on the damage number you assign per metre of falling"
20:20 Tracer being all leg
27:41 That t-bag XDD so miniscule but so impactful (28:17
This is the best Overwatch video I've ever seen
17:13 This is like when your little brother calls you trash at the game when you take it easy on them. You gotta lock in after that lmao. That Sombra edit of you looking up at the sky just waiting is hilarious
As a software engineer and long time overwatch fan I absolutely love everything about this video, fantastic work!
thank you!
"Ball's piledriver instantly killing him" 14:26
So.... the standard Ball experience ?
This workshop mode just skips all the CC.
I'm loving where this may be the start of shounic-like theory videos for OW. Looking fwd for more, Malbr!
imagine seeing roadhog on a high ground, that would be scary
the man becomes widow SO FAST
@@SSADO- he could hook u up and then drop on top of you. Him and wrecking ball could be a problem for this game mode. Lifeweaver will be OP in the support category. Enemy takes the petal platform and life becomes much harder.
Really great video, although the hbomberguy cameo gave me a jumpscare.
Been noticing the state of the workshop being bad for a while now in my team's scrims. Hopefully this can bring some attention to it.
this video is so good, the editing, the pacing, the way that you both show funny moments and technical moments of it, everything about this vide is just great and i love it
I like how when someone dies to fall damage, it will say "... hit the ground too hard", like in Minecraft.
With this and the frog facts shorts, hbomberguy is just taking any voiceover roles he can get (and I love it)
28:23 the tyre jumpscare has moved from shorts to the main videos now
tire*
@@ms22366 *tyre im british
British tyre!
Honestly marblr this was a great video. Might be a little biased because I was in a few clips but I think everyone knows it was a goat vid. The customs were also very fun keep it up. - This video has been officially bobo8bit approved!
2:03 TITANFALL MENTIONED 🔥 🔥🔊🔥🔊🔊🔥🔥🔥🔥🔥🔥🔥🔊🔥🔊🔊🔥
WHAT IS HAVING A THIRD GAME RAHHH🗣️🗣️🗣️🔥🔥🔥
STANDBY FOR TITANFALL 🗣🔥🗣🔥🗣🔥🔥🔥🔥
PROTOCAL 3: PROTECT THE PILOT 🗣🗣🗣🗣🔥🔥🔥🔥
THEY'RE TRYING TO CORNER US 🗣️🗣️🗣️🔥🔥🔥🔥🔥
F*ck Apex Legends 🗣️ 🔥 🔥 🔥
This video is so well made, i am a game dev and overwhatch player and i can say you %100 nailed the demographic of both!
Marblr is really becoming the shounic of overwatch
convergent evolution
I think it should be noted as well, during this playtest, it was done where every hero has self heals. But in official testing, it was done where damage was permanant so any damage done would add up without grabbing a healthpack or having a healed.
marblr pushing boundaries left and right or rather.. up and down
Love the metal pipe sfx when Bastion died to fall damage
Joshi moment
@@KissedToge jqshl
99% sure that when you bragged about 0 fall deaths in chat, you forgot that Sombra exists, haha.
@@ShouldOfStudiedForTheTest I did LOL, I could've swapped off at any time but that would've ruined the fun of it
@@KissedToge Commendable spirit.
JOSHI MOMENT
marblr is like the only content creator that keeps my attention for so long
the way it's edited, the content itself and the way u speak is so good its honestly insane
Surprise guest Hbomberguy was quite the surprise
This is the first video I've seen from you. Love the work that went into this. You have an amazing voice and speech pattern that got me hooked from the very beginning.
Keep up the genuine great work.
doing these playtests was some of the most fun i've had in overwatch! great video as always marblr
Did not have "hbomberguy voicing Jeff Kaplin" on my 2024 bingo board.
Omg new marblr video time to watch it multiple times in a row
@28:23
Oh, so that's where you got the riptire jumpscare idea from. 🤣
this is such a good video! very fun to see a more playful side of you through the playtest footage. the hbomberguy voice over floored me for like half a second. not who i was expecting to narrate, but i love (more broadly now on youtube) having other people to do voiceovers. also the paper mario music at the end? this video was made for me..
Im in awe of the editing in this video, your effort always shows through!
Lifeweaver suddenly became a executioner
Petal plataform + Graviton surge = wipe
This was honestly such a rad mix of interesting and entertaining content in this video
Mega props man, been watching for a while and I can feel the improvements that the videos takes over time
40MIN MARBLR??? Hell yeah i was even in some tests that was so long ago!
this super money ball music makes this video feel nostalgic for me for some reason. VERY big fan of you using those tracks for this, very comfy and very funny :3
Workshop Jesus, Vsauce of Overwatch, A literal Overwatch Scientist, I usually put videos on my second monitor while playing, lets just say I quit the game and continued watching this video, pure entertainment at its finest, absolutely loved this experiment and would love for you to try and experiment more with the game.
The editing is so smooth, damn! (loved the lil bonus clip at the end)
The counter play of hacking a flying pharah so she hits the ground too hard is hilarious
Omg it's finally here! My poor sportsmanship immortalized forever :')
Joshi and I are friends, I swear!!
who r u???
@@KissedToge JOSHI PLS
23:53 everyone's saying this is a phone or smoke detector sound LOL, its the satisfactory ping :)
such a amazing video in such great detail, wasn't bored for a single second and it didn't feel like 47 minutes long, loved it fr
Joshi: what fall damage?
Marblr: and I took that personally
That was 47 minutes of pure enjoyment. I thought I would have to watch it in parts since it was so long but the video was very interesting and engaging the entire way thru!
damn, Marblr decide to came out of his hermitage after 4 months and straight up releasing a banger
The 100% OJ music threw me for such a loop; amazing video though! I don't even play OW anymore but your videos continue to be incredibly interesting.
5:55 tf2 once again showing how much of a chad it is
Pootis
0:19 i can die happy. Me getting clipped is the intro of a marblr video. My pride is in shambles but my spirit remains.
Fantastic video, and now I can finally enjoy a high effort video with Hbombing guy in it
Good to see you again Marblr, it was great to help out
About halo 5, it actually does have fall damage, but it occurs after so long that you never experience it in gameplay, and even once it’s active it’s so low that it barely takes a chunk out of your shield
I have to say, I've watched all your overwatch videos basically since you started making them... This is the best and most entertaining video you've made. It's been a great laugh and I really hope you make similar content in the future!
I love adding one rule to a game and seeing how it affects the meta
Stuff like melee only in Valorant, or being able to choose your items in mario kart
13:40 i want to be a sigma. never thought i'd hear him say that
wait this video is so incredibly well-produced and interesting to watch
you are incredibly underrated! i expected you to have millions of views/subs :0
i subbed ^_^
(64k views i expect 2M)
As a student programmer that loves data analysis and that's just getting into OW again I have to say I loved every second of this video and I cannot wait to see more like it
I was NOT expecting a hbomberguy cameo reading Jeff Kaplan quotes in this video
It's insane how great your videos look and how interesting the content is each time
this is PEAK Marblr
marblr you are genuinely one of if not the most entertaining overwatch cc out there. keep up the good work man
Whoever said Mercy would be screwed over by fall damage was not using their brain. 2:32
Did she have angelic descent on release?
i like how you used the old pharah art and models for the kill screen at 42:29. nice touch
21:42 pause here
Long
Really respect the amount of work goes into these vids, very well done.
12:50 still a better mauga nerf than the entirety of Blizzard could think of…
I really enjoyed the video, and the editing's just top notch! Great job!
Babe, wake up. Marblr just posted a 47 minute long video
Love the indepth analysis and flow of the video!
31:03 you died to dva bomb with ur brig shield up cuz u have to open your shield when it is flush with the ground. The same thing can happen with rein’s shield and against earthshatter. It is an infuriating glitch when you don’t know how to work around it.
I have to assume the bug has to have been reported ad nauseum, but I hope this a recent bug, at least? That sounds like such a terrible and serious bug
@@ryminghomophones1985 Not so much a glitch as just how the shield works. It only checks LoS in its area, so you can sneak things under or over it.
Sometimes whatever you're blocking, like a bomb, travels down a bit faster than you can move your camera, so the LoS of the bomb manages to snag your toes.
15:10 holy hell that genius move by the Lifeweaver player 🤣
at 31:00, why you didnt block that bonb was because of how the netcode handles stuff. damage is registered client side, favor the shooter, but defense is server side, so turning your shield downward hadnt been communicated yet
6:00
I always appreciate your taste in music, from gamecube era to sudden niche weeb board game.
I like it
This song is VERY familiar. Which song is it?
Oh, it's 100% Orange Juice
Fall damage sounds like a FANTASTIC idea for April Fools update. Don't even list it in the patch notes lol.
It actually sounds kinda interesting for characters like Pharah, you really have to focus on your ability usage to mitigate it so you don't actually injure yourself. Y'know...just like real life haha.
imma be real, was watching on flats channel then you unlocked memories for me through that monkey ball menu selection music. love the video excited for more