It's ironic but the extremely low draw distance in the original game added sense of 'remoteness'. Now you can clearly see how SMALL the whole map is just by looking at it lol it looks kinda weird honestly.
The high draw distance makes the entire map look like a diorama or like the model of a landscape. I think the GTA 5 solution with some fog would have been a great compromise.
@@mathjesticgaming1188 yes it would even GTA has different layered colors for things in the distance. Same artistic ideas original used but with modern tech would look amazing
The fog is the main reason why I crashed my plane in one of San Fierro's tallest sky scrapers. It's how I discovered the city too on my first playthrough
i can understand the complain, but there's also other things, it lacks ambience in the case of GTA IV and V, that much draw distance also has various types of ambiance to it, like more vehicles in the distances, wildlifes, airplanes, etc etc, in this one its empty as hell its uncanny, those things needed to be added
The huge draw distance really ruined everything. Original game feels huge, even judging by this video. Now you can even snipe someone in San Fierro from LS tower XD
Same. It’s not just the game, it’s also the age we were in life. Young teenagers with less responsibility, playing this all of the time was fkn epic and like the best thing ever. ✌️
@@universeisherestudytime8701 No it didn't. They used windy roads to make the map feel bigger. Think going to Chiliad from LS in SA, then compare to GTA V. The fog helped hide the maps true size.
The old graphics have vibes , the hear haze, the fog, the feeling of actually being in one smal town at a time not in the whole map at once. Original has vibes that we as san andreas lovers know 😃
Yep, and that's the feeling that never ever can be replaced, the fog, the rain and storm in the middle of back o beyond forest just brings back the feel of horror and very nostalgic. The remastered edition just feels really empty and boring. For Gta San Andreas.
Man that draw distance really kills it for me. I remember as a kid exploring the world for what felt like MILES. Getting lost around Chiliad in the woods, and exploring the expansive desert. Hunting for bigfoot and the serial killer in the shack. SO many cool legends that were made believable by how big and varied the map felt. Now it feels tiny and weird. Really kills the magic of the originals.
@@swap__yt I hope gta doesn't add fog back into bc of this grown ass people in there feels bc of some stupid fog.. like get over it it looks fine the way it is now. Just bc indidnt give younthe same feels it did in 2004 bc of the limits that was placed due to technology smh
I used to run a sa-mp server years ago. There was a trick with weather, I forgot what weather, after which you were able to see entire San Andreas map without the fog. You could see Las Venturas from top of that skyscraper in Los Santos.
well actually it IS fan made by an indempendent studio called Grove Street, wich rockstar hired to do this. honestly, what makes this game seem awful It's rockstar itself lol
The fog gave it such 90’s feeling. Remastered version feels so empty , like a void. They can in fact update it, it’s crazy how all that gta 5 milk doesn’t let them do better
Yeah because ignoring the newer game to remake an old one is the best idea ever. Not everyone chooses to live of the past, gta 3 vice and san andreas where amazing games on their time let them be life goes on, imo these should never have been remade.
I played GTA SA for more than 50+ times and still would say the original is still best than the D.E. in terms of gameplay, texture, the surrounding vibes with weather changes, specially during sandstorm which defined the real world, like you barely see anything in sandstorm in real, it isn't difficult but challenging which I always like, glad I saved my bucks investing in the original earlier rather than the new..... NOTHING BEATS THE ORIGINAL, THE CHILDHOOD MEMORIES 😌
And it's actually inacurrate without the fog as well. In real life, there's something called atmospheric scattering - the reason why forrests in the distance seems more blueish than trees close up to you. This is so deeply wired into our brains that when the effect is gone we tend to think everything is closer than it really is -> making the map look small.
I used to love the wind and rain in the original. I would stand under a porch in the woods and watch the rain. It felt to atmospheric and a little spooky at times.
I tried it with the ghost town cheat and it feels like i'm in a backroom level. I have a thing for liminal spaces. But i much prefer the older one. The atmosphere on the old one is somewhat unreal and chilling so it gives off this creepy vibe especially on the forest.
I love the original, exaggerated weather, bloom, orange hue, etc.. having fog *on unknown empty back roads or small town was giving creepy vibes, sandstorm was really strong and rain really felt like there were crazy amounts of wind.. Now the game looks blend on those aspects, looks like any GTA copy on the Google play store in some way xD
The fog in the original version (mainly due to rendering) covered the whole city and not being able to see all it of at a time, it made LS look so much bigger
Honestly I like the original much better I like the fact when there's a fog or sand storm but you can't see very well also the draw distance it's kind of a nice thing not being able to see that far away San Andreas when it came out was a great game it's kind of like what they did with the Halo remastered Edition I still like playing the original Halo better especially when you first meet the flood older games were darker grimy it wasn't a bad thing I remember when the games came out and they were awesome I don't know seems like they could have done a lot better of a job but that's how video games are now everything is way over polished
@@sphrcl. Thats not what i ment. I mean that in video games, generally everything is an an illusion. Having that in mind, anything that gives the illusion that the graphics are more realistic, simply just makes the graphics more realistic
The fog while driving was everything! it made the game a bit shady and mysterious IMO, I really enjoy the fog in the Old version, especially when driving outside the cities in towns, it does feel creepy lol and that was a feeling to feel xd
I think you've got motion blur confused in these comparisons. When the car speeds up on the original version, it's not necessarily motion blue that applies. It's simply an effect that's added in which slightly shakes or moves certain things like trees and car shadows to make it seem like you are traveling very fast. Motion blur is something that gives a sense of realism or smoothness when the camera pans around your character or in first-person mode. Many FPS shooters like Counter Strike and TF2 give a better understanding of motion blur as examples. But as far as the effect goes, it looks somewhat good in the OG version, while the Definitive clearly has nothing of the effect at all.
The lack of fog really makes San Andreas feel like its really remote in the middle of the ocean. It used to feel as if it was a massive island like Greenland or something but now it just feels like its the size of Alcatraz or something small. Like in the real world you can't see San Fran or Vegas from LA.
No haze/fog makes it look like a sandbox editor. They could've just given people the option in the menu to increase/decrease haze magnitude with a slider. Then with fog, just give it some variability when it happens, because it's a random weather event.
It’s not really fog that you need to solve the draw distance issue, it’s atmospheric perspective/saturation. The further away the light is the more of it has scattered before reaching your eye, so it tends towards blue. The distant objects in SAD have (almost) no atmospheric effects at all, it’s rendered as if it were right in front of you. It feels like you’re just looking at the other end of a table and CJ is a miniature. You can actually get away with small issues if overall atmosphere is done well and this version of the game just doesn’t capture atmosphere at all.
I know right. It's like they thought it's instant next-gen graphics technology to apply 0 fog. They didn't realize that the fog exists there for one reason and that is to make the map feel large and to give the player this visual illusion. Now they ruined it, and think it's all cool and dope to have unlimited draw distance. Unless they extend the map further then this method doesn't work and I don't see why it should even be a thing.
@@ianseb I mean, you can't say it looks any more realistic, because now it looks like the map is made in Minecraft with huge/unlimited draw distance. The fog was there for a reason and it's a fact.
@@MultiFr4pser it was there not only for the effect/illusion of the map being bigger, but also due to the limited power of the PS2's hardware back when the game first came out. It allowed the PS2 to render things as the player moved around and not have crazy amounts of pop in, especially while driving or flying.
Better in some cases. Only "some". For example, the new lighting destroys the cutscenes, everything is dark, no post effects. The original lighting which wasn't generated by AI is ruined. Character models are a joke, they look worse than Vados skins i played with 7 years ago! Besides, the remaster ruined many details of PS2 version.
this comment is perfect, the graphics are better but… just somethings aren’t the same… it’s not the same atmosphere the weather isn’t even the same colour the old weather looked a lot better negl
It’s great that it allows ps4 players also to play gta trio but other improvements are very minor in my opinion. I’m perfectly fine with the original version.
After watching so much Mythbusters the "grenades in water" bit makes me unreasonably angry. They didn't even TRY. No water displacement, no bubbles, no water spout shooting up, just the exact same explosion you'd get anywhere else. Also, those side-by-side comparisons of the different cities? It's legit hard to tell which one is the PS2 version and which one is the remaster half the time. "Definitive" my ass.
@@1isaaViic i know... But in my mind SA was cery big. Now i see its very small when compare to GTA V. (I know its The same game only draw distance is unlimited)
@SheMakeThatBackMove so instead they did an halfass job? Sure they would but that would’ve been a small minority look at the mafia definitive edition,no one except a small few have bitched because they actually have done a good job a remastering it
The missing fog really screws with the atmosphere, they really need to have at least 4 settings: dense atmospheric(original), atmospheric, subtle(GTA 5) and off.
That effect with the smaller gusts of wind during storms is a neat trick I wish they tried to replicate in the definitive. All the definitive edition storms feel really weak and not like the force of nature in the og.
This is exactly how you do not do a remaster. It seems like there was absolutely no effort put into preserving the original feel of the game. There's no artistic vision it's just a brainless port to Unreal with the mantra of "more shiny, more better".
@Ariel Hereñú There are plenty of people out there that would love to make their own remastered versions. What's stopping them, you say? Two words. RockStar Lawyers. If they weren't so concerned about squeezing every last penny or of their customers, while at the same time issuing cease and desist letters out to modders, then maybe they could have actually worked with the players to make a real remastered masterpiece.
Definitive's weather is more realistic while the OG game's weather gives it that nostalgic look. Personally after playing san andreas more times than i can count, I prefer the definitive's weather as it is more realistic
Imagine a sandstorm of the kind of the original, people wouldn't be able to be on the street whatsoever, the definitive edition looks more realistic in that regard
But the render distance lmao the game is supposed to be realistic in the definitive edition but the frickin long render distance make it looks like a small place and it feels weird seeing all the islands
There was so much fog in the original because Rockstar wanted to help cover up the bad draw distance and technical limitations and other things by putting the fog. And in the end that really helps with the atmosphere. The whole fog in the original game was apart of the charm
@@DwayneIsKing exactly, but while gta use it to make the map feel bigger, silent hill use it to give a claustrophobic feeling, it's interesting how the fog can be use in that way
Something they got right in the original that the new version seems to forget is colour. When you showed me those shots of each city, you can clearly see what vibe each of them had in the original game. Los Santos had a lot of warm colours like orange and yellows, Las Venturas was more neon and colourful and San Fiero was very grimy and kinda sad looking. And they each had distinct personalities because of this. I feel like the remake desaturated this game a lot. Which is funny because the remastered Vice City doesn't seem to have this issue? The colours in that game look a lot better than what they did for San Andreas.
Also... they took a gangsta game where bad graphics is actually a feature for which I love it, and made it look like an adventure game for 5 year old kids? It makes no sense. For me the game is perfect the way it is, because it's a gangsta game in 90's - bad graphics match, and edgy textures (no smooth transitions on hills, you need to learn to drive those edgy textures), weird car physics, everything gives this game a charm, that's why I finished this game 6 times already. Original version is too perfect by being imperfect.
The vibe of the original versions is unmatched and clearly demonstrates the passion the devs had for these games. Limited technology was both a curse and a blessing. It made devs really creative, but you know, the games aren't as advanced. Well in this case it's the opposite lmao.
Developers team in 2004: "Alright Boss ,we'll do the Best we can with what we got, give us crunch time and proper payments" . . . 2004 Developers team returned : "Yo where's the boss" Employee : "Boss left the building year ago, man where the fk u were" 2004DT : " Hear y'all making a remake of GTA triology" Employees: " Meh, it's give to Mobile Game development unit" Rest is there Fuck To Be Given Given Fuck : " Introducing The DEFINITIVE EDITION" P.S. I had to search to find why it's called Definitive Edition ,(Definitive Edition = the Final Version of the game, or the version that has the complete set of extras) bugs maybe Dan Houser: "Look how they mascaraed my beautiful creations" 2004DT : Alright time to build a time machine, where to
The OG (PS2 version) has a beautiful atmosphere, like the orange sky and fog in Los Santos. They tried to recreate reality with what they had at the time. This new version seems like a toy world.
The PS2 version looks pretty bad compared to the original PC version(PC version is the one being used in this video btw),it has a very low resolution,aliasing everywhere,I played the PS2 version yesterday and I noticed how bad it looks,we think it's the best version out of nostalgia but in fact it's the one that looks the worst.
Why y'all call it the PS2 version, it was made for multiple platforms. You are the one starting this console vs PC war, and then when you get utterly dominated by the powerfull a** PC's, you start saying that "it's unfair, why is this PC vs console even a thing", like wtf do you want.
The fog not only made the map looked bigger, but actually helped to separate areas. Just look at the pier clips in the new version: you see a separate area as background instead of having nothing and thus looking like it's the sea. It's crazy they didin't notice such a thing before releasing it.
The low draw distance of the OG version just made me feel like I had been driving for hours around the whole map just to explore and find out mysteries dotted around in it. Definitive version makes it like you just know everything if you go to the top of LS tower, makes it feel small.
It's like they just dragged a paint brush over the definitive edition and called it a day. Even though the draw distance was low in the original, you could see they tried to mask it with the heavy fog. But in the definitive, the lack of fog really shows how tiny the map is. The fact that Mount Chilliad looks so damn close to the skyscraper is insane to me 😅 also, the lack of fog in the definitive, makes the game look like it has no depth or atmosphere. It looks so cheap. Even at 5:44, the city looks SO much better because of the settling fog and colour gradient in the sky. Everything just looks like a solid block in the definitive.
The old game was much better to not have that much draw distance atleast it feeled that ur actually in a city while in the definitive edition it just feels like ur in a model of a city and not a real city
they should just add clouds and some fog etc. and it would be much more realistic and not appear so small. Hah Definitive Edition feels like if you are inside the "New Model Army" from Zero lol
This definitive edition is just so lifeless... i really dont like the looks of em and it just made me appreciate the originals looks its just what is so iconic about it
I love how people hating the definitive editions are the same people that were hyped when they announced it. Now everyone are wishing death on people for playing the Definitive Edition?
The biggest cash grab I’ve ever seen. The two OGs of Rockstar games Leslie Benzies and Dan Houser leaving proves that rockstar games has sold its soul and it ain’t the same company it once was. This is living proof of that. Literally just made the game more shiny looking. That’s the only difference I’ve seen.
With how they milked out GTA 5, and the nonsense they continually added, even many years ago, I knew they started to follow EA's greed for microtransactions. Fuck that. The gaming industry has been corrupted by commercialisation. Few good games and devs remain, yet people continue to line up and throw their money at the same shit over and over again in a different skin.
Overall, the game has some pretty neat QoL changes and some kinda ass changes ( No HP indicator weapon crossair). Probably the best graphics upgrade out there thanks to polished models and the stability of not being a cheap mod. The only things missing are: - The possibility to have a personal car like in gta5 that you can choose - A free-roam co-op online mode. Because who wouldn't drive-by to the Ballas thurfs with an army of CJs
So interesting how a simple fog and shorter draw distance can make the world seem bigger even tho it's not. This just makes me sad how they didn't even bother including a bit of blur or fog, everything looks way too clean which kills the atmosphere a little. Not sure how others feel about rain in DE but it's horrible as well, doesn't feel like soft drops of water fall on me, more like drops of white reflective glass and I barely see anything. The games definitely lost it's touch but its not too bad I guess. Still not something that's worth 60 bucks for sure
2:30 it's details like this that made the original game such an amazing experience, I feel like if the original game would have had this Draw Distance it wouldn't have been known as the immersive game that it is.
Well it wasnt designed to show the entire map. Gta v even has a draw distance and fog. If you remove that youd be able to see places you arent supposed to. They literally just decided to port the game, and thats all they did. Nothing an enb shaders couldnt do for free. This was definitely a very shit idea to release the ports for 60$
That was when developers used tricks to hide the consoles limited capacity. Like you said though the tricks work. Silent hill 1 wasn't a masterpiece and one of the kings of horror for no reason. The fog effects helped catapult the atmosphere of those games just like this one
I prefer the classic GTA San Andreas, like this with a short draw distance so that it looks very large. Also the speed effect when activating the nitro is much better than in the new version. And the sandstorm obstructs our own vision, unlike the other where it goes unnoticed.
Comments like these are reason why i have lost faith on people. It's not publishers (Rockstar Games) fault, if creator (Groove Street Games) can only do broken games. If you gonna rant some company here it should be GSG not RG.
@@antti-8812 And RG took the risk to publish their crappy remaster and sell it off with a price tag of 59.99 while also removing the originals from the store, now.. who is the accomplice?
@@antti-8812 Rockstar didn't even bother to do the remaster themselves and instead just contracted some random unknown dev? What a stupid idea... Most remasters (as I'm sure we've all seen by now) are crap so I'm not too surprised this isn't that great looking either. Its "just another quick dirty remaster". I actually thought they were remaking the games so was interested to see how it turned out so I was disappointed to see its just a "turn up the graphics reskin".
The draw distance and the scaling is what made the OG San Andreas seems so huge. You could literally feel GTAV's map being smaller than the OG SA. The Definitive Edition's map looks so little. Edit: I know that the OG and DE San Andreas maps are the same in size. But completely removing the draw distance shatters the illusion of the OG SA scales.
Imo this is NOT true, you just had the illusion that the map was bigger because you couldn't get a sense of scale, but the map is the same and the game just looks better with longer draw distance. Same goes for motion blur, its just sucks, but gave the illusion of speed. If any of those illusion don't work for you this just an improvement, plain and simple.
I never played the OG games until the definitive edition I’ve obviously watched gameplay but I would’ve never played the originals if it wasn’t for this so i like the new one
Not really. It fixes the horrible fps of the original, adds weapon (and radio) wheels, adds autosave and mission checkpoints, maybe some other stuff idk.
Dude it's freaking remastered not remaked stop hating they doing this to feel like the old game yes I'm defending rockstar, because i can relieve my childhood and see it the way it looked like when i was a child and still feel the same.
I can not get that people watch this without knowing this all is old game with its crappy code, it just has textures and effects upscaled. No new animations. Hell, not even remade sounds.
@@deadlyghost4021 We would be satisfied if they didn't produce us shit games, They removed half the soundtracks and removes silly stuff like a Flagg for the ridiculous snowflakes? I don't care about how.much better the graphics are... If you're going to censor stuff for snowflakes I'm bot.buying, especially not for £50 when I only want sanandreas, I got the og sanandreas for £4 at a ps store sale so it doesn't make sense to spend £50 for a small graphics upgrade... Rockstar are greedy as f
@RÈTARDED _SAMURÀI yes, they're the same people who made thr mobile ports... People didn't liked the port because it do be bad. But Rockstar still made them in charge to remastering these Classics...
@RÈTARDED _SAMURÀI yes because Dan Houser (owner and director at Rockstar I think) is unfortunately taking a break so the studio is kinda inactive right now and they're probably not making a game at the moment. The one who's in charge with the studio right now is Sam Houser (Dan's brother) so yeah The only way they gonna make money is to milk existing games which is ruining their rep.
Same. They should add more fog and perhaps more rain. If it's a storm, there are lightning strikes and thunder claps in the remastered edition they should definitely add more rain. Now it looks like drizzling in a storm which doesn't make much sense
My 2 biggest takeaways: 1- It's so bizarre how having the textures look so clean makes the game look lower quality. Buildings look TOO clean and clear, everything looks the same at a distance as it does up close. 2- it looks like the put a "safe area" around cj where weather effects can't happen in the definitive. No sand, fog, or rain effects between CJ and the camera, or like right on him
@@JuanPretorius obviously rockstar didn't care of what we think bruv. Like if they did beta test and does bug fix first then there would be no major bug like a whole bridge missing a texture, and weird texture glitches and bad lightning in the cutscenes on release
@@tidusyukimura8679 Imagine being a company with a billion of dollars of revenue and releasing a game reboot that is worse than what couple of mods can do.
@@Ez-pu4tl EXACTLY WHAT IVE BEEN SAYING 🤣 Like the mods had better textures and lighting (lighting is better in DE) And kept the same weather with a Updated Draw distance, And the fact no one expected this until weeks before the trailer is just sad they had all the time in the world
Draw distance: The map felt small than we all remember after the enhancement. Should've reduce/limit it to reasonable distant and add atmospheric fog and blur depth effect to give the sense of depth of a large map, just like GTA 5's Rage Engine. Weather effects: Not good enough. Sunny weather looks washed out with the lack of blue sky. Foggy weather doesn't feel foggy enough and needs more volume to it and volumetric lighting to give the sense of volumetric fog. Rainy weather looks terrible, greatly reduced visibility and not visible when looking at sea/rivers. I've seen another video where it shows the weird raining effects as the effect stuck on player. Sand storm, should've replicate the original but with additional volumetric sand storm. Motion Blur: No changes in intensity when you use NOS. Should've enhance more to have the NOS effect feel. Flying camera: I don't know why they used the mobile and the terrible GTA SA Remastered version. You can't even see when you're flying up or down.
There should be a death penalty for replace unfinished, buggy and even early access games. Everyone at Rockstar and Grove Street Games were really asking for death penalties.
I noticed there weren’t many of the birds flying around in the definitive edition idk I kind of liked them it brought more life into the game lol other than that I think the game is half assed yes there is improvements to the game but only minor changes. It definitely needs more time in the oven
@@kleinkaufman8940 - we are aware it's a fucking remaster, ya'll keep repeating the same shit, the game is still garbage and worst than the original regardless of it being a remaster
The fog has come back in an update not as much as the original but hides that really far draw distance a little bit and doesn't make it seem so much like the map just ends.
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Most of the new features in gta San Andreas Definitive Edition are cosmetic details! Even a Modder can make this game beautiful. Pity on those modders who have been victim of Take-Two 's Lawsuit! They did not add some environmental features such as Climbing or adding any other things which were in beta version.
The draw distance did the original huge favours, both gameplay-wise and story-wise. It just isn't the same when you can easily see the entire map at once.
I don't get how anyone could say this. I respect your opinion but to me this is completely absurd. Infinite draw distance was the first mod I always installed on pc.
@@littlefrank90 I think the limited draw distance helped give the game a sense of scale and story progression that I frankly think is lost when, for example, you can easily see Mount Chiliad from Grove Street.
@@littlefrank90 In addition to what the other guy said, draw distance makes the map feel really huge. There's a reason why many people many people felt like the map of SA was bigger than 5 but, even though that's not the case at all. Bonus points for the fact that smog was an issue in the places where the game is supposed to take place.
@@littlefrank90 I respect your opinion as well, but I think you're completely wrong. Being able to see the whole map at once shows how tiny the whole thing really is and makes it look absurd.
@@Eisenbison I mean it's really fine, I completely understand your point of view but I still love it both ways. I think this remake has other issues that are worth mentioning.
The sense of scale and difference in atmosphere is really lost in the new version. In the original you genuinely were in a small town, or a remote desert location, or the deep woods looking for Bigfoot. There was also a massive difference between, say, roaming the LS streets with your homies or cruising through LV in a sports car.
"in the past" this is a game from 2004 my guy. the map was always tiny af (not at the time tho" now some fog ofc should be there cause it's realistic. But just get fucking over it. if you hate it that much then dont play it and install the old game and play that instead XD
It's ironic but the extremely low draw distance in the original game added sense of 'remoteness'. Now you can clearly see how SMALL the whole map is just by looking at it lol it looks kinda weird honestly.
Totally what you have said Black Pot, it feels void or like a model of a map, because there's literally no fog no nothing. So it looks like a toy lol
So you people complain about how small the definitive edition, yet you people don't mind that fact the original maps are the same size?
@@automation7295 nobody is saying that, please read the statement properly
If you people really want fog, why don't you go a gun at Rockstar and Grove Street Games to add fog?
@@automation7295 I'm just saying.
The fog made the game. Made driving around the map feel like an entire road trip. They should give us an option to bring it back!
Definitely felt depressing being able to see the whole map, before you could feel yourself travelling to a whole new city
On pc you have a option for distance scaling or render distance
@UCp0VmGoDjODZXANLGuVQ6dg If you are playing this game on PC you're a fucking loser virgin.
@@journeytree wtf
@@journeytree You need some fresh air my friend.
The high draw distance makes the entire map look like a diorama or like the model of a landscape. I think the GTA 5 solution with some fog would have been a great compromise.
You are completely right. But that wouldn’t make the game “next gen enough”
So true. The definitive edition looks amazing actually, on the rare ocasions when there is some fog. the map feels so alive
@@mathjesticgaming1188 yes it would even GTA has different layered colors for things in the distance. Same artistic ideas original used but with modern tech would look amazing
Grandma gaming
Throw some fog on that hoe
The fog is the main reason why I crashed my plane in one of San Fierro's tallest sky scrapers. It's how I discovered the city too on my first playthrough
Thats a magical moment man
This proves how u can't improve on perfection.
Removing the fog actually makes the world feel smaller.
While on the OG version less is more.
It's not even an issue, I mean it's looks more clean and fun (it reminds me of Fortnite).
I hope they add a setting to turn the fog on this really breaks the immersion
i can understand the complain, but there's also other things, it lacks ambience in the case of GTA IV and V, that much draw distance also has various types of ambiance to it, like more vehicles in the distances, wildlifes, airplanes, etc etc, in this one its empty as hell its uncanny, those things needed to be added
@@rickydinto to me it just looks like one of those freaking map mods for GTA 5
Yeah but at least you aren’t crashing into appearing objects anymore 😂
I kinda like the fog in the classic GTA. it doesnt look realistic seeing 2 whole cities just staying on a building
I agree, It makes it look really small
OMG yes Hope they fix It
Totally!
No fog city so small
The huge draw distance really ruined everything. Original game feels huge, even judging by this video. Now you can even snipe someone in San Fierro from LS tower XD
Guess we gon have to wait for GTA 6 to experience truest perfection
@@bastibagui2553 not even sure they'll put effort in it anymore
@@bastibagui2553 Like that's ever gonna happen
Imagine SAMP with this draw distance and a hitman getting you from another city 😅
@@ursulmusic and then he says "ez"
The original one will always be in my heart
Same. It’s not just the game, it’s also the age we were in life. Young teenagers with less responsibility, playing this all of the time was fkn epic and like the best thing ever. ✌️
But the one you would like to play will be remastered version now.
The original one Is the only installed on our pc, only monkeys bought the demaster
@@alexanderbeck7953Is Original Xbox ok? cause I played that one more.
Always in heart and my pc😅
Man the fog in the original made the map look a lot bigger than it really was.
It is big man... The definitive edition made the thing smaller for some reason
@@universeisherestudytime8701 map wasn't changed. Still, this was a PS2 game, it had its limitations so fog made it look huge
@@universeisherestudytime8701 No it didn't. They used windy roads to make the map feel bigger. Think going to Chiliad from LS in SA, then compare to GTA V. The fog helped hide the maps true size.
@@universeisherestudytime8701 they used fog to hide the draw distance, wtf are u talking about lol
The old graphics have vibes , the hear haze, the fog, the feeling of actually being in one smal town at a time not in the whole map at once. Original has vibes that we as san andreas lovers know 😃
Yep, and that's the feeling that never ever can be replaced, the fog, the rain and storm in the middle of back o beyond forest just brings back the feel of horror and very nostalgic. The remastered edition just feels really empty and boring. For Gta San Andreas.
This is so true, you almost feel like you´re lost in the map in the old version
I agreeruclips.net/video/NJIQ9RlZ3iM/видео.html
LoOooool
That orange tint
Man that draw distance really kills it for me. I remember as a kid exploring the world for what felt like MILES. Getting lost around Chiliad in the woods, and exploring the expansive desert. Hunting for bigfoot and the serial killer in the shack. SO many cool legends that were made believable by how big and varied the map felt. Now it feels tiny and weird. Really kills the magic of the originals.
Totally agree!
You can still play the old one this is made for this generation kids because they want graphics
@@swap__yt I hope gta doesn't add fog back into bc of this grown ass people in there feels bc of some stupid fog.. like get over it it looks fine the way it is now. Just bc indidnt give younthe same feels it did in 2004 bc of the limits that was placed due to technology smh
Gta sa was always small and will stay small dont ruin it for the rest of the non cry baby's bc it hurt your feelings they didn't add silly fog
@@choom3639 have u ever heard something called opinion?
I used to run a sa-mp server years ago. There was a trick with weather, I forgot what weather, after which you were able to see entire San Andreas map without the fog. You could see Las Venturas from top of that skyscraper in Los Santos.
The Definitive version looks like a Unreal Engine 4 fan made game.
Yeah i thing so 😂
One is paid to do it, the others made it with pure passion
Fan made would be better
well actually it IS fan made by an indempendent studio called Grove Street, wich rockstar hired to do this. honestly, what makes this game seem awful It's rockstar itself lol
@@victormaciel550 grove street games just ports games to mobile. Idk why they had them do the remaster lol
The fog gave it such 90’s feeling. Remastered version feels so empty , like a void. They can in fact update it, it’s crazy how all that gta 5 milk doesn’t let them do better
Yes is true
Honestly, it resembles a roblox remake rather than a remaster.
Yeah because ignoring the newer game to remake an old one is the best idea ever. Not everyone chooses to live of the past, gta 3 vice and san andreas where amazing games on their time let them be life goes on, imo these should never have been remade.
What kind of milk do you think they got like whole or 2% cause damn when I think of Rockstar I think of milk
its AI upscales , no hand work. Lazy af
the old rainy weather version has a soft spot in my heart, it has that lofi feel to it that I truly fond of
It used to make me feel a bit scared and cold at the same time. it felt like I was actually in the rain
The foggy weather is definitely better in the old version. The new one has literally no fog and nothing!
then there was the "I love a rainy night" song in the gta sa radio, that stuff was so good when driving during rain
While listening to all my exes live in Texas
the new weather is a huge downgrade compared to a game from the early 2000's
I played GTA SA for more than 50+ times and still would say the original is still best than the D.E. in terms of gameplay, texture, the surrounding vibes with weather changes, specially during sandstorm which defined the real world, like you barely see anything in sandstorm in real, it isn't difficult but challenging which I always like, glad I saved my bucks investing in the original earlier rather than the new..... NOTHING BEATS THE ORIGINAL, THE CHILDHOOD MEMORIES 😌
Bought it but haven't played it yet. Is there no setting to reenable the fog to some degree now?
@@princeosopnope. You’re stuck looking at the ENTIRE map the whole game. It’s so ugly
"You want a good time,honey?"
Accept
Decline
*Nitro*
"Hey CJ watch this, Nitro!"
Nitro
its the option to run her over
Sigma male option
@@Deridiya only legends will understand it
Please don't reduce the draw distance, just add the fog. Actually whenever there's fog in this game, it looks gorgeous.
ruclips.net/video/oFFn6KC9Qbk/видео.html
And it's actually inacurrate without the fog as well. In real life, there's something called atmospheric scattering - the reason why forrests in the distance seems more blueish than trees close up to you. This is so deeply wired into our brains that when the effect is gone we tend to think everything is closer than it really is -> making the map look small.
@@spas.68 I agree, it needs fog and that blue-ish tone to far away objects, it just feels..... empty without it.
@@agastya_gokanwar thief
@@spas.68 But SA have only 6 x 6 km. So, the lack of the permanent fog in the Definitive Edition seems realistic to me.
The fog on the original version just gives a different feeling, it's better.
the Map looks si small now
True, but that's the only thing that's better about the original, graphically.
For new players it could be better it depends
Agreed playing on PS2 the best feeling
Hell naw forget that fog I like seeing clear
I used to love the wind and rain in the original. I would stand under a porch in the woods and watch the rain. It felt to atmospheric and a little spooky at times.
The new version looks like it gives you the creepy feeling in source games
Feels empty like void
Feels like playing on an extended gm_bigcity but at least it got npcs, cars etc...
It's like cj is trapped inside a mockup lmao
I tried it with the ghost town cheat and it feels like i'm in a backroom level. I have a thing for liminal spaces. But i much prefer the older one. The atmosphere on the old one is somewhat unreal and chilling so it gives off this creepy vibe especially on the forest.
It's like unfinished
I ll go with the original. I feel like this mysterious fogginess and low draw distance of this game is the fingerprint of my childhood.
There's definitely a unique atmosphere to the original's graphics
For real, a feeling that can't be copied
Your comment defines me
Sameee, it's the way we already used too and our childhood, we just can't change the memories
You just defined my childhood in this game, especially the wooded areas and forests.
I love the original, exaggerated weather, bloom, orange hue, etc.. having fog *on unknown empty back roads or small town was giving creepy vibes, sandstorm was really strong and rain really felt like there were crazy amounts of wind..
Now the game looks blend on those aspects, looks like any GTA copy on the Google play store in some way xD
Man the orange hue in the og gives me nostalgia af. Too bad they removed it
I thought the same thing about those GTA clones on the play store.
Games are artistic statements, not just technical products.
The fog in the original version (mainly due to rendering) covered the whole city and not being able to see all it of at a time, it made LS look so much bigger
@@tulshiramkolsmbikar7811 it was literally so terrible
Honestly I like the original much better I like the fact when there's a fog or sand storm but you can't see very well also the draw distance it's kind of a nice thing not being able to see that far away San Andreas when it came out was a great game it's kind of like what they did with the Halo remastered Edition I still like playing the original Halo better especially when you first meet the flood older games were darker grimy it wasn't a bad thing I remember when the games came out and they were awesome I don't know seems like they could have done a lot better of a job but that's how video games are now everything is way over polished
The fog/hase actually give the illusion that the graphics are more realistic
نفس التعليق الذي كنت اريد تعليقه.
Or maybe it just makes the graphics more realistic?
@@Matstoen no. In older games they would purposely use fog so that they could limit the draw distance.
@@sphrcl. Thats not what i ment. I mean that in video games, generally everything is an an illusion.
Having that in mind, anything that gives the illusion that the graphics are more realistic, simply just makes the graphics more realistic
@@Matstoen well I guess the fog could be seen as more realistic, but it isn't there for that.
*R.I.P. Fog*
*2004 - 2021*
The very thing that creates the Pleasant Atmosphere of San Andreas, is now gone.
Didn't San Andreas Come In 2004?
@@cristianoooooo7013 you could buy the OG SA until this released, hence the R.I.P. date range.....
The fog while driving was everything! it made the game a bit shady and mysterious IMO, I really enjoy the fog in the Old version, especially when driving outside the cities in towns, it does feel creepy lol and that was a feeling to feel xd
It made you feel the speed of the car and feel badass
True
420th like! Hell yeah!
With the old fog we all thought Bigfoot was in the game. With the new fog we'll never think that.
Smog
I think you've got motion blur confused in these comparisons. When the car speeds up on the original version, it's not necessarily motion blue that applies. It's simply an effect that's added in which slightly shakes or moves certain things like trees and car shadows to make it seem like you are traveling very fast. Motion blur is something that gives a sense of realism or smoothness when the camera pans around your character or in first-person mode. Many FPS shooters like Counter Strike and TF2 give a better understanding of motion blur as examples. But as far as the effect goes, it looks somewhat good in the OG version, while the Definitive clearly has nothing of the effect at all.
No brother you don’t know what motion blur and that’s okay. The video was correct.
Reddit moment
The lack of fog really makes San Andreas feel like its really remote in the middle of the ocean. It used to feel as if it was a massive island like Greenland or something but now it just feels like its the size of Alcatraz or something small. Like in the real world you can't see San Fran or Vegas from LA.
I don't know what world are you living, but I can easily see San Francisco or Las Vegas from Los Angeles from my window
San Andreas IS a remote island in the middle of the ocean. Lack of fog equals no more delusion.
No haze/fog makes it look like a sandbox editor. They could've just given people the option in the menu to increase/decrease haze magnitude with a slider. Then with fog, just give it some variability when it happens, because it's a random weather event.
Looks like a mobile game
@@Byronicwings It was made by a mobile dev studio
It’s not really fog that you need to solve the draw distance issue, it’s atmospheric perspective/saturation. The further away the light is the more of it has scattered before reaching your eye, so it tends towards blue. The distant objects in SAD have (almost) no atmospheric effects at all, it’s rendered as if it were right in front of you. It feels like you’re just looking at the other end of a table and CJ is a miniature. You can actually get away with small issues if overall atmosphere is done well and this version of the game just doesn’t capture atmosphere at all.
It doesn’t have that haze and atmospheric feel to it the original had especially when on top of the tallest building
You can’t be serious
@RUclips Support you're actually goddamn crazy if you prefer the "no fog to obscure the Roblox GTA world edge" over the original.
@@user-fp5wt6zu4m what
Yup that's the very important thing in GTA San Andreas
@@TheFGEpisodes what
Well the 0 fog has done it for me. What a total, basic gaming design oversight.
I know right. It's like they thought it's instant next-gen graphics technology to apply 0 fog. They didn't realize that the fog exists there for one reason and that is to make the map feel large and to give the player this visual illusion. Now they ruined it, and think it's all cool and dope to have unlimited draw distance. Unless they extend the map further then this method doesn't work and I don't see why it should even be a thing.
🤣 y'all like to hate on everything
@@ianseb I mean, you can't say it looks any more realistic, because now it looks like the map is made in Minecraft with huge/unlimited draw distance. The fog was there for a reason and it's a fact.
@@MultiFr4pser it was there not only for the effect/illusion of the map being bigger, but also due to the limited power of the PS2's hardware back when the game first came out. It allowed the PS2 to render things as the player moved around and not have crazy amounts of pop in, especially while driving or flying.
@@MultiFr4pser The fog wasnt there to make the map feel large are you forgetting this game was running on a ps2?
They new game might look technically “better”, the old one had a great sense of atmosphere that clearly the new game doesn’t have. Style < substance
Better in some cases. Only "some". For example, the new lighting destroys the cutscenes, everything is dark, no post effects. The original lighting which wasn't generated by AI is ruined.
Character models are a joke, they look worse than Vados skins i played with 7 years ago! Besides, the remaster ruined many details of PS2 version.
this comment is perfect, the graphics are better but… just somethings aren’t the same… it’s not the same atmosphere the weather isn’t even the same colour the old weather looked a lot better negl
That comparison with the original at the very beginning made the remaster look so bad. Just cold and soulless. It needs that warm 90s haze
That is not how the major sign works lol
@@lordbimble7564 trusttt that 90s atmosphere that orange sky it’s gone now😭 i’d rather play the og one
It’s great that it allows ps4 players also to play gta trio but other improvements are very minor in my opinion. I’m perfectly fine with the original version.
I'm kinda disappointed. But the definitive edition has made me appreciate the og games and what make them so iconic.
sex
@@yakia794 bro wtf?
@@skylark8904 sex
@@skylark8904 sex
sex
The definitive version feels like I'm playing Gangster Vegas.
😂
Damn
Gangstar* Lmfao
The OG version "Foggy" weather is a *Chill* .Periodt.
Can't agree anymore
Nah the foggy weather was trash
No, it gave me scary vibes
@@Cyabusterz6 Mr weenie
@@blazingking7608 nah the rain was trash
After watching so much Mythbusters the "grenades in water" bit makes me unreasonably angry. They didn't even TRY. No water displacement, no bubbles, no water spout shooting up, just the exact same explosion you'd get anywhere else.
Also, those side-by-side comparisons of the different cities? It's legit hard to tell which one is the PS2 version and which one is the remaster half the time. "Definitive" my ass.
Draw distance literally destroy my memories of how big and great San Andreas was.
San Andreas has always been the size that is definitive, but at the time the game was released back in 2004, it was huge.
@@1isaaViic i know... But in my mind SA was cery big. Now i see its very small when compare to GTA V. (I know its The same game only draw distance is unlimited)
It's only big when you lose your car and you have to walk a long distance.
The atmosphere of the ps2 version is just unique
Yeah. A unique fucking head ache lmfao.
Yes im playing in 1080i on ps2. The orange glow on the streets look amazing.
The orange tint on everything is crazy but it looks good
@SheMakeThatBackMove lol they literally have low poly characters mixed w the more updated characters & it looks like a mess
@SheMakeThatBackMove so instead they did an halfass job? Sure they would but that would’ve been a small minority look at the mafia definitive edition,no one except a small few have bitched because they actually have done a good job a remastering it
The missing fog really screws with the atmosphere, they really need to have at least 4 settings: dense atmospheric(original), atmospheric, subtle(GTA 5) and off.
GTA Definitive Edition is how I remember San Andreas looking like
That effect with the smaller gusts of wind during storms is a neat trick I wish they tried to replicate in the definitive. All the definitive edition storms feel really weak and not like the force of nature in the og.
Wtf is that PFP 😳 🤣
Yes u can feel that thing in original one only
Gta sa with bugs is called Cyberpunk 1992 HD edition
@@alexanderm3504 jo momma
Bro gta sa had terrible weather effects. Rain looked horrendous, fog was annoying. But the sunset look really nice.
Just gotta love how chilled everyone when there is rain or sand storm
*Rams a car beside them*
Gta SA: chill
Gen z: *hits record*
This is exactly how you do not do a remaster. It seems like there was absolutely no effort put into preserving the original feel of the game. There's no artistic vision it's just a brainless port to Unreal with the mantra of "more shiny, more better".
its not a remaster, its a demaster.
you're absolutely right
Feel free to be dumb Ariel I won't stop you
@Ariel Hereñú
There are plenty of people out there that would love to make their own remastered versions. What's stopping them, you say? Two words. RockStar Lawyers.
If they weren't so concerned about squeezing every last penny or of their customers, while at the same time issuing cease and desist letters out to modders, then maybe they could have actually worked with the players to make a real remastered masterpiece.
@Ariel Hereñú modders already kinda did. There was a mod that portted all the old maps to GTA V, until they Took2 them
it's sad that they literally couldn't make a game from 2021 as good as one from 2004
I was expecting a better sandstorm, I like the chaos of the original game.
Definitive's weather is more realistic while the OG game's weather gives it that nostalgic look. Personally after playing san andreas more times than i can count, I prefer the definitive's weather as it is more realistic
Imagine a sandstorm of the kind of the original, people wouldn't be able to be on the street whatsoever, the definitive edition looks more realistic in that regard
yah, and if the npcs would react to the sandstorm by running under shelters, so that could great😒
But the render distance lmao the game is supposed to be realistic in the definitive edition but the frickin long render distance make it looks like a small place and it feels weird seeing all the islands
@@paklekj4429 ya
When I played it back then. This game fells like it have never ending map. But now it looks like a small map game
There was so much fog in the original because Rockstar wanted to help cover up the bad draw distance and technical limitations and other things by putting the fog. And in the end that really helps with the atmosphere. The whole fog in the original game was apart of the charm
Low key feel like the fog was due to hardware limitations
@@eatmyfarts2639 that too. Kinda like the original Silent Hill
@@eatmyfarts2639 Yeah I think that’s why so many PS2/Xbox 360 era titles did the fog. Great way to hide low LOD in the distance.
Its just feels small its really big
@@DwayneIsKing exactly, but while gta use it to make the map feel bigger, silent hill use it to give a claustrophobic feeling, it's interesting how the fog can be use in that way
I love the higher draw distance and being able to see the whole city. Just wish it was cut down so I couldn't see all of the cities.
there’s options called settings for you people living under rocks
@@nigmane Really? You can change draw distance in the options menu? I highly doubt it
@@fezzy5591 well It was in original pc version
@@ayushkumar329 This guy thinks everyone has a PC
@@fezzy5591 and if they don't they fucking should
In definitive edition, even rainy weather casts CJ's shadow😭😭🤣🤣🤣🤣🤣
Literally the only thing I care about in the definitive edition:
Do the gym weights still have that box texture?
They were fixed, they look like normal weights now
@@kevinbarbeau finally
YES!!!
@@FluffyGoat91515 they've been fixed since the anniversary edition tf?
@@pingus9934 got it. Only played the mobile edition mostly
Something they got right in the original that the new version seems to forget is colour. When you showed me those shots of each city, you can clearly see what vibe each of them had in the original game. Los Santos had a lot of warm colours like orange and yellows, Las Venturas was more neon and colourful and San Fiero was very grimy and kinda sad looking. And they each had distinct personalities because of this. I feel like the remake desaturated this game a lot. Which is funny because the remastered Vice City doesn't seem to have this issue? The colours in that game look a lot better than what they did for San Andreas.
Also... they took a gangsta game where bad graphics is actually a feature for which I love it, and made it look like an adventure game for 5 year old kids? It makes no sense. For me the game is perfect the way it is, because it's a gangsta game in 90's - bad graphics match, and edgy textures (no smooth transitions on hills, you need to learn to drive those edgy textures), weird car physics, everything gives this game a charm, that's why I finished this game 6 times already. Original version is too perfect by being imperfect.
if only rockstar actually tried att remaking this game…
GTA trilogy👇👇
ruclips.net/video/Fkm8TLK9ZhU/видео.html
....
@@lukasz-dg5rn more like for two year olds 🙄 I remmeber being 5 playing san andreas. I wasnt good at it but it was fun lmao
GTA trilogy👇👇
ruclips.net/video/Fkm8TLK9ZhU/видео.html
...
The vibe of the original versions is unmatched and clearly demonstrates the passion the devs had for these games. Limited technology was both a curse and a blessing. It made devs really creative, but you know, the games aren't as advanced. Well in this case it's the opposite lmao.
Developers in 2004: We have limited technology. As it says in the book, we are blessed... AND cursed.
@@FanTazTiCxD well for the developers it was mostly a curse but not for the consumer.
Developers team in 2004: "Alright Boss ,we'll do the Best we can with what we got, give us crunch time and proper payments"
.
.
.
2004 Developers team returned : "Yo where's the boss"
Employee : "Boss left the building year ago, man where the fk u were"
2004DT : " Hear y'all making a remake of GTA triology"
Employees: " Meh, it's give to Mobile Game development unit" Rest is there Fuck To Be Given
Given Fuck : " Introducing The DEFINITIVE EDITION" P.S. I had to search to find why it's called Definitive Edition ,(Definitive Edition = the Final Version of the game, or the version that has the complete set of extras) bugs maybe
Dan Houser: "Look how they mascaraed my beautiful creations"
2004DT : Alright time to build a time machine, where to
The original still holds up 200% and often looks better imo
4:50
"You want a good time, Honey?"
CJ : *Turns Steering Wheel Aggressively*
Also cj : dO i lOok liKe i pAy fOr tHiS
The amount of draw distance there just makes me feel like I'm in The Truman Show.
Lmao fr
lol
I just recently watched that again, and you're right lol.
Ow yeah
I like it. I can't explain why, maybe because I always wanted it, but man does it look awesome to me.
The OG (PS2 version) has a beautiful atmosphere, like the orange sky and fog in Los Santos.
They tried to recreate reality with what they had at the time.
This new version seems like a toy world.
The PS2 version looks pretty bad compared to the original PC version(PC version is the one being used in this video btw),it has a very low resolution,aliasing everywhere,I played the PS2 version yesterday and I noticed how bad it looks,we think it's the best version out of nostalgia but in fact it's the one that looks the worst.
Why y'all call it the PS2 version, it was made for multiple platforms. You are the one starting this console vs PC war, and then when you get utterly dominated by the powerfull a** PC's, you start saying that "it's unfair, why is this PC vs console even a thing", like wtf do you want.
@@kasturichaudhary6184 there was nothing about console vs PC in these comments, you're the only one bringing it up
Lego star wars
@@theodiscusgaming3909 seems like someone didn't understand what I said.. smh. Whatever
“You only live once, but if you do it right, once is enough.”
― Mae West
The fog not only made the map looked bigger, but actually helped to separate areas. Just look at the pier clips in the new version: you see a separate area as background instead of having nothing and thus looking like it's the sea. It's crazy they didin't notice such a thing before releasing it.
The draw distance in Definitive Edition makes the whole map and game seem small compared to the Original.
Really?
Yeah . I agree .Original version more cloud and fog . This remastered version of the map looks really small than original
I like the fog it's adds life it's human logic and it's a real life thing but removing makes it genetic and more silicone
Imagine looking san feirro or even the mountain from the building in Los Santos
The low draw distance of the OG version just made me feel like I had been driving for hours around the whole map just to explore and find out mysteries dotted around in it. Definitive version makes it like you just know everything if you go to the top of LS tower, makes it feel small.
The low draw distance was literally due to hardware limitations
@@hsvr and so was the small map size. Fixing one but not the other results in this mess.
GTA trilogy👇👇
ruclips.net/video/Fkm8TLK9ZhU/видео.html
...
@@hsvr but it ended up being a not-so-bad thing
@@hsvr fun fact: no one cares
It's like they just dragged a paint brush over the definitive edition and called it a day. Even though the draw distance was low in the original, you could see they tried to mask it with the heavy fog. But in the definitive, the lack of fog really shows how tiny the map is. The fact that Mount Chilliad looks so damn close to the skyscraper is insane to me 😅 also, the lack of fog in the definitive, makes the game look like it has no depth or atmosphere. It looks so cheap. Even at 5:44, the city looks SO much better because of the settling fog and colour gradient in the sky. Everything just looks like a solid block in the definitive.
The old game was much better to not have that much draw distance atleast it feeled that ur actually in a city while in the definitive edition it just feels like ur in a model of a city and not a real city
they should just add clouds and some fog etc. and it would be much more realistic and not appear so small. Hah Definitive Edition feels like if you are inside the "New Model Army" from Zero lol
They rushed it.. not worth 60 euros or bucks . Which is really sad .. i was looking for it , but i'll pass until somebody make good mod for this .
it also had much better weather effects. And soundtrack if you didn't buy it on steam.
This definitive edition is just so lifeless... i really dont like the looks of em and it just made me appreciate the originals looks its just what is so iconic about it
Thank God I bought the original before Rockstar removed them
Maybe they knew that people would rather buy the original than the DE lmao
@@WitchYuki22 "thank God I gave my money to rockstar"
@@WitchYuki22 How you sound "I'm so glad I gave Rockstar money before giving them money."
Totally...
I love how people hating the definitive editions are the same people that were hyped when they announced it. Now everyone are wishing death on people for playing the Definitive Edition?
The biggest cash grab I’ve ever seen. The two OGs of Rockstar games Leslie Benzies and Dan Houser leaving proves that rockstar games has sold its soul and it ain’t the same company it once was. This is living proof of that. Literally just made the game more shiny looking. That’s the only difference I’ve seen.
I see it the same way arnie .. really sad
With how they milked out GTA 5, and the nonsense they continually added, even many years ago, I knew they started to follow EA's greed for microtransactions. Fuck that. The gaming industry has been corrupted by commercialisation. Few good games and devs remain, yet people continue to line up and throw their money at the same shit over and over again in a different skin.
Kinda like the old saying "not everything that shines is gold" or however it's said lol
@@SpartanHawk Take-Two acquired Rockstar Games in 1998.
Overall, the game has some pretty neat QoL changes and some kinda ass changes ( No HP indicator weapon crossair).
Probably the best graphics upgrade out there thanks to polished models and the stability of not being a cheap mod.
The only things missing are:
- The possibility to have a personal car like in gta5 that you can choose
- A free-roam co-op online mode. Because who wouldn't drive-by to the Ballas thurfs with an army of CJs
So interesting how a simple fog and shorter draw distance can make the world seem bigger even tho it's not. This just makes me sad how they didn't even bother including a bit of blur or fog, everything looks way too clean which kills the atmosphere a little. Not sure how others feel about rain in DE but it's horrible as well, doesn't feel like soft drops of water fall on me, more like drops of white reflective glass and I barely see anything. The games definitely lost it's touch but its not too bad I guess. Still not something that's worth 60 bucks for sure
Yea I’m definitely not spending money on this.
2:30 it's details like this that made the original game such an amazing experience, I feel like if the original game would have had this Draw Distance it wouldn't have been known as the immersive game that it is.
Right man I prefer old one ❤️
The sunny day looks hot ass hell
Agreed
Well it wasnt designed to show the entire map. Gta v even has a draw distance and fog. If you remove that youd be able to see places you arent supposed to. They literally just decided to port the game, and thats all they did. Nothing an enb shaders couldnt do for free. This was definitely a very shit idea to release the ports for 60$
That was when developers used tricks to hide the consoles limited capacity. Like you said though the tricks work. Silent hill 1 wasn't a masterpiece and one of the kings of horror for no reason. The fog effects helped catapult the atmosphere of those games just like this one
The weather effects really broke my heart. That ain’t no sandstorm, that’s a sand filter.
I prefer the classic GTA San Andreas, like this with a short draw distance so that it looks very large. Also the speed effect when activating the nitro is much better than in the new version. And the sandstorm obstructs our own vision, unlike the other where it goes unnoticed.
Thiss
"Lost faith in Rockstar games" are the exact words that could describe the quality of the whole Definitive edition
It's a remaster, not a remake
Comments like these are reason why i have lost faith on people. It's not publishers (Rockstar Games) fault, if creator (Groove Street Games) can only do broken games. If you gonna rant some company here it should be GSG not RG.
@@antti-8812 And RG took the risk to publish their crappy remaster and sell it off with a price tag of 59.99 while also removing the originals from the store, now.. who is the accomplice?
@@antti-8812 Rockstar didn't even bother to do the remaster themselves and instead just contracted some random unknown dev? What a stupid idea... Most remasters (as I'm sure we've all seen by now) are crap so I'm not too surprised this isn't that great looking either. Its "just another quick dirty remaster". I actually thought they were remaking the games so was interested to see how it turned out so I was disappointed to see its just a "turn up the graphics reskin".
@@timoarrg exactly it should've been a remake. This was lazy
The weather effect in definitive edition is worse than OG .
@@unknownuser1198 literally every single weather in remaster is dumbed down from the original.
@@unknownuser1198 bitch the rain spawns right where cj is...
original loggic is better
Tbh the weather in the og San Andrea's was amazing and had way more detail.
True, however the rainy weather do feels slightly better.
The draw distance and the scaling is what made the OG San Andreas seems so huge. You could literally feel GTAV's map being smaller than the OG SA. The Definitive Edition's map looks so little.
Edit: I know that the OG and DE San Andreas maps are the same in size. But completely removing the draw distance shatters the illusion of the OG SA scales.
The size is the same as the original. Without the fog the magic goes away
Welcome to reality.
Imo this is NOT true, you just had the illusion that the map was bigger because you couldn't get a sense of scale, but the map is the same and the game just looks better with longer draw distance. Same goes for motion blur, its just sucks, but gave the illusion of speed.
If any of those illusion don't work for you this just an improvement, plain and simple.
@@littlefrank90 gta 5 has draw distance its inexperienced game dev and bootlicker gamer to think more distance = good
@@something4922 Yeah plus the fact that LA in the early 90s had a visible smog issue
I never played the OG games until the definitive edition I’ve obviously watched gameplay but I would’ve never played the originals if it wasn’t for this so i like the new one
fair enough but those of us that grew up playing the og versions don't like what happened to the games. but hey welcome to the classic GTAs
The Definitive Edition is literally just a texture pack.
And yet they still make features that were fine in the originals worse
It's remaster, duh... Not remake, what did you expect?
@@tedlil mafia did it way better for less.
Not really. It fixes the horrible fps of the original, adds weapon (and radio) wheels, adds autosave and mission checkpoints, maybe some other stuff idk.
*shader pack
Community modders did a better job than Rockstar itself
@TheFuriousHawk yup they hired grove street gaming who were the ones who completely messed up the 360 and mobile versions.
Some of the Modders out there are Fantastic don't know why more game companies don't hire them 🙄
Dude it's freaking remastered not remaked stop hating they doing this to feel like the old game yes I'm defending rockstar, because i can relieve my childhood and see it the way it looked like when i was a child and still feel the same.
@@cap8032 just buy the old games then.
@Swiftypop Can you English?
Best breakdown comparison I've seen. Well done guys
PS2 version is still the best version
100% agree, already the xbox version of the time was worse than the ps2, with all the orange hue and atmosphere
Can't beat the original
@@OniiRem true
@@erminioottone2861 that's how it is in the ps2 as well though.
Wym “best”? It’s literally the same game with a graphics update😭😭
I love this new version for my ps5 I just got done playing it!! Such a cool game to kill time .
these videos are hilarious and a breath of fresh air to the constant generic content you keep seeing
I hope this is a joke lmao
@@mr.no-one7678 I can’t tell if you are joking or not😂😂😂😂😂
/s
Thw graphics kinda look wiered
I can not get that people watch this without knowing this all is old game with its crappy code, it just has textures and effects upscaled. No new animations. Hell, not even remade sounds.
The original has that realistic feel to it the the definitive edition doesn't have.
That's why i still prefer the og than the remastered version.
The thing is y'all never get satisfied
@@deadlyghost4021 We would be satisfied if they didn't produce us shit games,
They removed half the soundtracks and removes silly stuff like a Flagg for the ridiculous snowflakes?
I don't care about how.much better the graphics are... If you're going to censor stuff for snowflakes I'm bot.buying, especially not for £50 when I only want sanandreas, I got the og sanandreas for £4 at a ps store sale so it doesn't make sense to spend £50 for a small graphics upgrade... Rockstar are greedy as f
@RÈTARDED _SAMURÀI it's TakeTwo's fault for making this "ddefinitive edition" so expensive, I'd have taken it if it was at least 45$
@RÈTARDED _SAMURÀI yes, they're the same people who made thr mobile ports... People didn't liked the port because it do be bad.
But Rockstar still made them in charge to remastering these Classics...
@RÈTARDED _SAMURÀI yes because Dan Houser (owner and director at Rockstar I think) is unfortunately taking a break so the studio is kinda inactive right now and they're probably not making a game at the moment.
The one who's in charge with the studio right now is Sam Houser (Dan's brother) so yeah
The only way they gonna make money is to milk existing games which is ruining their rep.
Judging from these clips the Definitive Edition seems to have a lot less NPC's :|
GTA 2077
The illusion of how big the map felt is gone. Seeing the forest and desert a mere step away from a busy city feels crazy.
7:37 the moving trees is probably the only thing I like about the weather effects
Same. They should add more fog and perhaps more rain. If it's a storm, there are lightning strikes and thunder claps in the remastered edition they should definitely add more rain. Now it looks like drizzling in a storm which doesn't make much sense
agree. they really toned down the weather effects
They really took out the entire beauty of the cities view
Huh ?
I guess CJ comment in car show the truth behind me playing remaster:
"Do I look like I pay for this?"
Genius comment.💀
My 2 biggest takeaways:
1- It's so bizarre how having the textures look so clean makes the game look lower quality.
Buildings look TOO clean and clear, everything looks the same at a distance as it does up close.
2- it looks like the put a "safe area" around cj where weather effects can't happen in the definitive. No sand, fog, or rain effects between CJ and the camera, or like right on him
Lower draw distance and add fog. Fix some faces and lightning inside buildings. These fixes would take away 90% of problems with this remaster.
Agreed
this seems obvious to me... why would they not review this with a panel of people pre release? like wtf?
@@JuanPretorius obviously rockstar didn't care of what we think bruv. Like if they did beta test and does bug fix first then there would be no major bug like a whole bridge missing a texture, and weird texture glitches and bad lightning in the cutscenes on release
@@tidusyukimura8679 Imagine being a company with a billion of dollars of revenue and releasing a game reboot that is worse than what couple of mods can do.
@@Ez-pu4tl EXACTLY WHAT IVE BEEN SAYING 🤣 Like the mods had better textures and lighting (lighting is better in DE) And kept the same weather with a Updated Draw distance, And the fact no one expected this until weeks before the trailer is just sad they had all the time in the world
Draw distance:
The map felt small than we all remember after the enhancement. Should've reduce/limit it to reasonable distant and add atmospheric fog and blur depth effect to give the sense of depth of a large map, just like GTA 5's Rage Engine.
Weather effects:
Not good enough. Sunny weather looks washed out with the lack of blue sky. Foggy weather doesn't feel foggy enough and needs more volume to it and volumetric lighting to give the sense of volumetric fog. Rainy weather looks terrible, greatly reduced visibility and not visible when looking at sea/rivers. I've seen another video where it shows the weird raining effects as the effect stuck on player. Sand storm, should've replicate the original but with additional volumetric sand storm.
Motion Blur:
No changes in intensity when you use NOS. Should've enhance more to have the NOS effect feel.
Flying camera:
I don't know why they used the mobile and the terrible GTA SA Remastered version. You can't even see when you're flying up or down.
I couldn't say better..
There should be a death penalty for replace unfinished, buggy and even early access games. Everyone at Rockstar and Grove Street Games were really asking for death penalties.
the fog was deleted from the first remaster, i guess that they cant put it back on saddly
And also cities (about all trilogy, including 3 and vice city):
Each city in original has its own atmosphere, now they are the same
The fog or draw distance adds depth but the Definitive Edition totally removed it, now everything looks flat and lifeless
I think the weather and cities look better in the Original version. But I didn't even know there was a remastered version, and I love that.
The draw distance in DEF-EDITION is crazy you can see China from America
Remember, SA have only 36 square km: 6 x 6 km.
Flat-earthers will rejoice.. :þ
Btw.. thats what people always complained about... now they changed it and people dont like it. Gjeeeaa.
I prefer the low draw distance of the original, it made the world feel so much bigger
Yeah, like mines 🍌.
I noticed there weren’t many of the birds flying around in the definitive edition idk I kind of liked them it brought more life into the game lol other than that I think the game is half assed yes there is improvements to the game but only minor changes. It definitely needs more time in the oven
Its a remaster only
I noticed the same and wondered if they had removed them lol
I agree 👍💯
@@kleinkaufman8940 - we are aware it's a fucking remaster, ya'll keep repeating the same shit, the game is still garbage and worst than the original regardless of it being a remaster
@@grungemane5336 taking into account all the whining( or as you said, repeating the same shit), people seem to not know its just a remaster.
The fog has come back in an update not as much as the original but hides that really far draw distance a little bit and doesn't make it seem so much like the map just ends.
2:46 That moments when you realise that San Andreas map is pretty small.
Always thought it was bigger than 36² KM
That is crazy. When i was kid the map always felt huge and diverse. Now it feels tiny. Wow crazy
i was a boy. they were 138 girls. can i make it any more obvious? thats right, i had a crazy dream last night. HAHAHAHAHA!!! im the funniest youtube star ever. youre welcome for laughing dear qr
@@AxxLAfriku bruh moment
Most of the new features in gta San Andreas Definitive Edition are cosmetic details!
Even a Modder can make this game beautiful. Pity on those modders who have been victim of Take-Two 's Lawsuit!
They did not add some environmental features such as Climbing or adding any other things which were in beta version.
Duh, it's a shitty remaster, not a full blown remake
@@deepflare1279 the graphics aren't perfect, but it's decent
@@theredguy2670 yeah, i agree.
@@theredguy2670 Certainly not 60$ decent
@@MWPRO1000 ok lol the price is too much
The draw distance did the original huge favours, both gameplay-wise and story-wise. It just isn't the same when you can easily see the entire map at once.
I don't get how anyone could say this. I respect your opinion but to me this is completely absurd. Infinite draw distance was the first mod I always installed on pc.
@@littlefrank90 I think the limited draw distance helped give the game a sense of scale and story progression that I frankly think is lost when, for example, you can easily see Mount Chiliad from Grove Street.
@@littlefrank90 In addition to what the other guy said, draw distance makes the map feel really huge. There's a reason why many people many people felt like the map of SA was bigger than 5 but, even though that's not the case at all. Bonus points for the fact that smog was an issue in the places where the game is supposed to take place.
@@littlefrank90 I respect your opinion as well, but I think you're completely wrong. Being able to see the whole map at once shows how tiny the whole thing really is and makes it look absurd.
@@Eisenbison I mean it's really fine, I completely understand your point of view but I still love it both ways. I think this remake has other issues that are worth mentioning.
this Games were amazing in the Release time and nowadays they are also good💪👍 better than other boring games🥳
The sense of scale and difference in atmosphere is really lost in the new version. In the original you genuinely were in a small town, or a remote desert location, or the deep woods looking for Bigfoot. There was also a massive difference between, say, roaming the LS streets with your homies or cruising through LV in a sports car.
🇩🇰🇩🇰
"in the past" this is a game from 2004 my guy. the map was always tiny af (not at the time tho" now some fog ofc should be there cause it's realistic. But just get fucking over it. if you hate it that much then dont play it and install the old game and play that instead XD
@@olliegreen3446 I don't have this game. I only play the original version.
@@Keichwoud357 fair enough
@@olliegreen3446 how about you get over them having a different opinion instead of being an asshole?