GeoNoding Adventure | Morphing meshes with Geometry Nodes

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  • Опубликовано: 13 окт 2024

Комментарии • 57

  • @MrCompassionate01
    @MrCompassionate01 2 года назад +20

    This is rad, I can now turn anything into a ball. It's important to have the origin point of the object inside the object for this to work of course, otherwise the object kinda wraps around empty space which admittedly is cool itself.

    • @Khamurai
      @Khamurai  2 года назад +2

      Very true, since the origin of an object is the 0,0,0 point of that object!

  • @voyageruk2002
    @voyageruk2002 2 года назад +11

    Thank you for adding those visualisations showing what values the vertices contained. That really helped me, great tutorial.

    • @Khamurai
      @Khamurai  2 года назад

      Glad it was helpful!

  • @OAM1
    @OAM1 2 года назад +5

    Great stuff, that was useful!👏 Also the way you explain and the pace and style of the video is really well made, cudos!

    • @Khamurai
      @Khamurai  2 года назад +1

      Thank you, I really enjoyed making it! The style makes it easier to talk more about concepts rather than specific instructions and I feel like for some things it might be better as a learning tool!

    • @OAM1
      @OAM1 2 года назад +2

      @@Khamurai Exactly, it might be not so beneficial in terms of gaining a high watch count, since it seems that the majority of high views of Blender (or other software) videos is for straight-forward tutorials or reviews etc..
      But that's what makes this calm/exploring style rare and special and it's great to have it as well.
      Keep up the good work 👍

  • @violentpixelation5486
    @violentpixelation5486 2 года назад +2

    Man, this is great. Thank you for showing your geo nodes Blender workflow.

  • @drunkenmuse
    @drunkenmuse 2 года назад +3

    This video is my brain continuously about to explode in flames while being hosed down through pedagogy.

    • @Khamurai
      @Khamurai  2 года назад

      Sounds like a wild ride

  • @dheemaas7
    @dheemaas7 2 года назад +4

    This is really good, this is just the tip of one of the many icebergs 3.0 has brought to us! Thanks you!

    • @Khamurai
      @Khamurai  2 года назад +2

      For sure, exciting time ahead!

  • @spikerama
    @spikerama 2 года назад +3

    That's amazing. And as you say, mesmerising. Thanks for sharing.

    • @Khamurai
      @Khamurai  2 года назад

      Thanks for watching!

  • @choodane1844
    @choodane1844 2 года назад +1

    This channel is hidden gem in the endless sea of Blender tutorials. Infinitely morphing THANK YOU. You've got a subscriber!

    • @Khamurai
      @Khamurai  2 года назад

      Thank you!
      Hopefully one day it will just be a gem 🙌

  • @ryanb6503
    @ryanb6503 2 года назад

    tutorials are amazing, but I feel the process of how you come up with ideas is just as important

  • @blackswan6386
    @blackswan6386 2 года назад +2

    this is awesome ! nice setup. thanks sir

  • @3DPete
    @3DPete Год назад

    This is exactly what I've been looking for - huge thanks for putting your process out there!

  • @g0fher
    @g0fher 2 года назад +2

    Extremely cool everything, this channel is hiding gem! I realy like this intro with hexagons. Its basicly easy, but idk how you rotate hexagons to make perfect grid. May you make a short tutorial about this?

    • @Khamurai
      @Khamurai  2 года назад +2

      Thanks!
      If you want to know how to make a hexagon grid like that with geometry nodes then Johnny Matthews has a good tutorial on it

  • @edinspiegel
    @edinspiegel 7 месяцев назад

    Thank you so much - this is amazing!

  • @CalaxerOnline
    @CalaxerOnline 2 года назад +4

    How would you morph a custom mesh into another custom mesh (that isn't an ico sphere or basic shape)

  • @touchstone1682
    @touchstone1682 2 года назад +2

    Awesome

  • @joeg7096
    @joeg7096 2 года назад

    Really like the pace and design of these vids, nice and casual but still informative. Like a coffee shop conversation.
    How do you do this with more complex meshes? I tried it with two heads I sculpted and it becomes all crinkled and fucked up on the transition.

  • @JeffNoyes
    @JeffNoyes 18 дней назад

    I would love to see an update to this. These nodes don't exist anymore.

    • @Khamurai
      @Khamurai  18 дней назад

      Which nodes and which Blender version are you referring to?

  • @FelinaFaerlaingal
    @FelinaFaerlaingal 2 года назад

    It works, but it seems to require meshes that are similar in vertex amount. Not identical, but close enough. Which makes sense in hindsight, but I was a bit scratching my head trying to figure why my sword wouldn't turn into a shield, until I experimented with subdivisions (adding or removing them) and it started working more o less better, which helped me get the right numbers down

  • @MrRainbowCalendar
    @MrRainbowCalendar 2 года назад

    It is the beautiest video of yours, since this video I admire all you say and do! Without this video I could not understand your ego, now I see, this your tutorial is a genius!! 🤸🎷🤔💯⚡

  • @juncando
    @juncando Год назад

    Fascinating. Thank You.

  • @larskarhof4712
    @larskarhof4712 2 года назад +2

    Great thx! I tried the setup from about 5:04 to morph between two curves and it works except for some weird mistakes you also had where the morph goes to the wrong points creating some dent. Whats especially weird about that is that the two curve objects are identical in number of verticies and are also quite similar in shape so the morph shouldn't be hard. is there a way to fix these dents without subdividing so the outcome is precisely the curve I wanted to morph to? I already tried shape keys which glitched so I came here for an alternative.

    • @Khamurai
      @Khamurai  2 года назад

      Yeah, if another point than the intended one is closer that point will be used instead which is unfortunate but expected given how it works. I can't really give you an answer to wether or not your desired result can be achieved but if I find something I will let you know! (And if you come up with a solution yourself I would like to know too)

  • @qkilld
    @qkilld 2 года назад

    Been trying to recreate the cast modifier in geometry nodes, so this is a big help. It would be cool if it were more customizable, like changing the falloff or limiting which axis gets influenced. Geometry proximity is probably the way to go, but I can't get it to work.

  • @aryaiskandarsyah
    @aryaiskandarsyah Год назад

    I love this type of video!!!

  • @testtesta3780
    @testtesta3780 2 года назад +2

    Hi,
    thank you for this tutorial. The way of explaining is very helpful,!

    • @Khamurai
      @Khamurai  2 года назад

      Glad it was helpful!

  • @hanktremain
    @hanktremain 2 года назад

    really cool!
    Thanks for sharing

  • @A_000-r5q
    @A_000-r5q Год назад +4

    i cant find "transfer attribute" in blender 3.5.. help.

    • @edinspiegel
      @edinspiegel 7 месяцев назад +1

      in 3.4+ you need to use the "Sample Nearest Surface" node instead

    • @StéphanNappez
      @StéphanNappez 6 месяцев назад

      @@edinspiegel Thank you

  • @MsGe5
    @MsGe5 Год назад

    so easy/thank you! can you suggest how to add a third shape? thx..

  • @afrosymphony8207
    @afrosymphony8207 2 года назад +1

    YOU JUST CREATED AN NFT MONSTER!

  • @nenghuo
    @nenghuo 2 года назад +1

    Ha I love this

  • @bebaloop
    @bebaloop 2 года назад

    Thank you ❤

  • @lukayz1363
    @lukayz1363 2 года назад

    Cool

  • @justerick1364
    @justerick1364 Год назад

    his was very helpful. thanks

  • @blackswan6386
    @blackswan6386 10 месяцев назад

    is it possible influence only vertex group ? thanks sir

  • @weareeternal3230
    @weareeternal3230 Год назад

    So if I understand correctly this only works from mesh to primitive mesh? For example, I can't use this method to go from a custom mesh to another custom mesh?

    • @Khamurai
      @Khamurai  Год назад

      No you can use any meshes you want

  • @GB-qg8ch
    @GB-qg8ch 2 года назад

    Thank you.

  • @sonario6489
    @sonario6489 Год назад

    I wonder if I can use this to make procedural cabbage

  • @dertobbe1176
    @dertobbe1176 6 месяцев назад

    And how to animate the output?

  • @chicao.do.blender
    @chicao.do.blender 2 года назад +1

    fun video wtf was that suzanne edit

    • @Khamurai
      @Khamurai  2 года назад

      Suzphere is always watching

  • @igdeputra
    @igdeputra 2 года назад

    man ure genius

  • @mahirfr
    @mahirfr 2 года назад

    mesh morphing was never been easier