Advance Morphing Animation Made Easy in Blender | Hulk Transformation
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- Опубликовано: 13 окт 2024
- Hulk Transformation in Blender 3.1 using geometry Nodes. Morphing Bruce to Hulk.
In this intermediate tutorial, I walk you through how I created the Hulk transformation animation using Blender with the help of Character Creator as well.
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Just what I was looking for!! Thank you for sharing your wisdom!!!
*Back to the Future:* Roads, we wont need roads where we're going 😎
*Hell FX:* pants 👖 we won't need those 🥸
I was waiting for this
Oh, I wish I could see this complete transformation
I need this for a model Petrification from human to rock
Great to see if big hulk is over there
Bro this is oooooooooo AMAZING
Thank you, Kevin
Venom transformation next?
so the secret is to keep the same ammount of vertices in both bodies, but hapens if one of them has some more so it can have more detail?
Complete lighting and rendering and riging and cloth dameg videos on hulk
Working on a game project, there are transformations this is the best video i have found. Have you used these in a gaem before? where the transforms are triggered by certain events?
Haven't used in a game, if you can turn this into shape keys that might help to achieve this inside a game engine through blend shapes
Werewolf next
Thank you for this great video
What about the making many characters from one existing ?
Hey dude can you create Hulk cloth tearing effect?
You are just awsome !❤
Great video ❣️
amazing
Nice but the camera movement is so fast
das cool
very good!
Wow
This is a good tutorial. can this be applied to werewolf transformations?
Only if the human and werewolf model have the exact same vertex count and labelling.
So you made both models of similar size, as you explained to get better results. Doing this same process, excpet for sizing, can i make a human model turn into a big monster, maybe twice its size?
ok wait i see later on you explained that you can edit the rig to change sizes of the hulk model
Great work, more on my to learn list :)
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