explaining & analyzing the technical changes in TF2’s recent update - Sept 26th

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  • Опубликовано: 20 окт 2024

Комментарии • 423

  • @shounic
    @shounic  2 года назад +976

    this video encompasses sept 26th to now, but all the changes i think are worth talking about just happen to be from the sept 26th patch. i would like to go back to making "normal" videos, so i think next video i'll cover the heavy crash fixed oct 12th - which i assume people will be curious about, and stop there.
    i thought about if i should do map before & after's and whatever, but this video is already 9 minutes long talking about a few of the patches - seemed like it was better to just get the video out rather than have it take another week so i can compare all the little map changes.
    also, fyi, the research for these videos take so so so so much time because some of the patch notes aren't descriptive enough to narrow down much. it's lots of time wasted (somewhat) aimlessly wandering around in the dark trying to figure out what changed. there's just billions of possible ways something might happen, or something might get fixed, and figuring out the path valve took isn't straight forward. most of the patch notes are okay, but there's just the 1% that are so nebulous and weird, it bloats the video production time a lot. so that's why it takes me so long to finish these videos. hope you can understand :)

  • @hlibushok
    @hlibushok 2 года назад +2526

    I like how he emphasizes how it took 5 years to return Pyro his fingertip and 12 years to add blue darts to Sydney Sleeper.

    • @catke590
      @catke590 2 года назад +134

      And still to this day they haven't changed Demo's stock grenade launcher nor remove Sniper's glove in firstperson.

    • @hlibushok
      @hlibushok 2 года назад +31

      @@catke590 Also triple -crutch- Loch-and-Load.

    • @zeniththetoaster9712
      @zeniththetoaster9712 2 года назад +7

      @@catke590 oh my god I've never noticed that

    • @FurbyBeanie1
      @FurbyBeanie1 2 года назад +50

      Honestly I've always thought the darts were supposed to be red no matter what cuz tranquilizer darts are usually red around the back area lol

    • @Mabra51
      @Mabra51 2 года назад +17

      ​@@catke590 Nor put Demo's left hand on his sticky launchers like he does in third person.

  • @icymoney3255
    @icymoney3255 2 года назад +2495

    Explaining every update that changes the game in a minor way is the most TF2 thing ever

    • @PatriotDank
      @PatriotDank 2 года назад +157

      We’ll take anything we can get

    • @ManicObsevations
      @ManicObsevations 2 года назад +96

      We're kinda desperate okay

    • @Man-lt9hc
      @Man-lt9hc 2 года назад +9

      Factual statement

    • @PouLS
      @PouLS 2 года назад +71

      Not only that, he made a highly polished 10 minute video explaining details as minor as removing a line in some code that doesn't change anything at all. Truly a TF2 moment

    • @robbie69xd
      @robbie69xd 2 года назад +2

      holy shit albino

  • @ClonedGamer001
    @ClonedGamer001 2 года назад +445

    I've seen exactly two types of reactions to the Sydney Sleeper change:
    1) "Finally! It always bugged me that the darts were still red if you were on BLU."
    2) "Wait they were supposed to be team colored?"

    • @Rowcan
      @Rowcan 2 года назад +47

      _3) "Wait, people use the Sydney Sleeper?"_
      Seriously, I couldn't tell you the last time I've seen somebody use it.

    • @lev7509
      @lev7509 2 года назад +1

      Mine's very much #2. X3

    • @tionse_yfrkkkkkkkkkk
      @tionse_yfrkkkkkkkkkk Год назад

      @@Rowcan for me it's 2015

    • @Sillimant_
      @Sillimant_ Год назад +3

      I always thought they were meant to be red at all times. the more you know, I guess

    • @paradoxiangd8525
      @paradoxiangd8525 Год назад

      i didn't even notice the darts.

  • @Adrenaline0413
    @Adrenaline0413 2 года назад +1109

    The most hype fix for me was the Sydney Sleeper fix. 12 years and we finally have blu darts.

    • @disc_00
      @disc_00 2 года назад +22

      No upward teleporter tho :(

    • @kR-qj7rw
      @kR-qj7rw 2 года назад +41

      It's wild the Sidney sleeper which is solidly mid life game item is now 12

    • @ThatNoobKing
      @ThatNoobKing 2 года назад +9

      @@kR-qj7rw damn
      TF2 has gone for a long time
      It's crazy to think that this game has been released _fifteen_ years ago, and it's _still_ kicking

    • @Mordecai02
      @Mordecai02 Год назад

      @@disc_00 Damn I wish I'd known about this bug in the 15 years I coulda used it T^T

  • @hlibushok
    @hlibushok 2 года назад +541

    The map on 8:56 despite having no textures still has it's buildings correspond to TF2's architecture rules.

    • @yobrethren
      @yobrethren 2 года назад +21

      спасибо, что заметил это, Внатуре

    • @sid6645
      @sid6645 2 года назад +52

      2fort moment

    • @heberb
      @heberb 2 года назад +63

      bravo shounic

    • @joeyjonquantaviusjr9927
      @joeyjonquantaviusjr9927 2 года назад +17

      @@heberb shravo vounic!

    • @PJBloop
      @PJBloop 2 года назад +3

      @@joeyjonquantaviusjr9927 varo zounick

  • @menaatefadly
    @menaatefadly 2 года назад +435

    I believe we are witnessing a training arc for the current TF2 developer(s?) as they learn the labyrinth of the TF2 spaghetti code hellhole

    • @sythrus
      @sythrus 2 года назад +70

      while cleaning it up along the way

    • @xd-qg5dz
      @xd-qg5dz 2 года назад +6

      They just need to start from scratch completely

    • @GreenScrapBot
      @GreenScrapBot 2 года назад +56

      As a programmer, these minor, random changes look indeed like someone is cleaning up the code! (a.k.a. untangling the spaghetti)

    • @GunSpyEnthusiast
      @GunSpyEnthusiast 2 года назад +15

      one day, it will just be "instant noodle" code.

    • @asterlofts1565
      @asterlofts1565 2 года назад +1

      Yes.

  • @uugabuuga7450
    @uugabuuga7450 2 года назад +702

    Are there other people who find shounics videos extremely relaxing? As a TF2 enjoyer the stuff he covers is very interesting and the way he talks is soothing.

    • @plushdadumb8860
      @plushdadumb8860 2 года назад +4

      yes

    • @SoulBro12
      @SoulBro12 2 года назад +12

      Yeah like there's not alot of TF2ubers who's as calming as this guy when it comes to their videos.

    • @russellzauner
      @russellzauner 2 года назад +8

      All I found interesting is how shounic is an anagram of sonichu

    • @cmf1402
      @cmf1402 2 года назад +1

      @@russellzauner *uh oh*

    • @edmn
      @edmn 2 года назад +5

      @@russellzauner and cushion 👀

  • @Pacca64
    @Pacca64 2 года назад +419

    It's surreal to see valve consistently add new features to the game, even if they're restricted to map building tools.

    • @bruschetta7711
      @bruschetta7711 2 года назад +61

      more building tools, more power to community mappers, more halloween map, more profit

    • @Sly_rim
      @Sly_rim 2 года назад +57

      It's surreal to see TF2 fans praise Valve for taking over a decade to fix some bugs

    • @thecannedslap
      @thecannedslap 2 года назад +69

      @@Sly_rim it’s better than 5 years of nothing

    • @oktayyildirim2911
      @oktayyildirim2911 2 года назад +71

      @@Sly_rim Dude, we are entitled to nothing. Valve has no obligation to keep updating this 15-year-old game, so we are excited when they show they still care about us.

    • @theobserver4214
      @theobserver4214 2 года назад

      @@oktayyildirim2911 When Valve still profits off it to a noticeable degree and continue to rake in money from loot boxes we are entitled to a bit more than nothing.

  • @Maethendias
    @Maethendias 2 года назад +79

    that one part timer is really pulling their weight its insane how much work they are getting done

  • @Kilesfactor
    @Kilesfactor 2 года назад +210

    10 years to change the colour of darts on a weapon. Valve Time is an enigma.

  • @samu99tv24
    @samu99tv24 2 года назад +89

    These recent patches feel like Portal 2 when glados gets reactivated and starts patching up the facility after a long period of neglect

    • @KurtWilsonProgramming
      @KurtWilsonProgramming 2 года назад +12

      So saying all these TF2 updates are hinting at a Portal 3 release?

  • @lazyxeno9404
    @lazyxeno9404 2 года назад +155

    It might be difficult to understand the patch notes, but when Shounic creates a clip illustrating the flaws and solutions with visuals, it becomes engaging and the changes become more abundantly clear.

  • @Error898789
    @Error898789 2 года назад +117

    I'm not sure who's on tf2 development at this point but somebody is actually doing non-critical maintenance on that code-base... Like from a software engineering perspective this is really good news when it comes to valve's vision for the tf2 product going forward...

    • @Ultimaximus
      @Ultimaximus 2 года назад +21

      It's Joshua Ashton, a contractor for Valve who normally works on Linux components and rendering engines I think. It's great that we're finally getting these bug fixes, but I'm still pessimistic. I expect that they're doing this only because of the pressure from social media campaigns like #savetf2, and that they have no plans on actually making any new content, such as non-halloween/smissmas maps, weapons, heavy update, or the final comic. That's why they put only a contractor on the job who usually only does deep complicated engine stuff, just to do bug fixes and combat the bots.

    • @SSM24_
      @SSM24_ 2 года назад +29

      @@Ultimaximus Honestly I'd argue that the game could use bug fixes and stuff a lot more than it needs new content at this point. (Though the lack of heavy update even after all this time does hurt.)

    • @bellibarra
      @bellibarra 2 года назад +8

      @@Ultimaximus What is the source for this? I've seen people keep mentioning a contractor but never mention where they got this info.

    • @staryoshi06
      @staryoshi06 2 года назад +3

      @@Ultimaximus Eric Smith is now also working on the game iirc.

    • @indeepjable
      @indeepjable 2 года назад

      apparently the random bug fixes could be considered something like code despaghettification, which could make updates easier in the future

  • @ThePixelbytes
    @ThePixelbytes 2 года назад +73

    I didn't knew that quickswitch was even a thing lol

    • @user-lh7mt7zo7l
      @user-lh7mt7zo7l 2 года назад +5

      I just thought it was like the old bug where if you had high ping you could equip multiple of the same region

  • @Micha-Hil
    @Micha-Hil 2 года назад +18

    Valve: "Okay, so getting rid of all the bots is actually WAY harder than we thought. So instead, here's Pyro's fingertip back, and here are some BLU darts for the Sydney Sleeper instead. Sorry."

  • @TheLedan
    @TheLedan 2 года назад +90

    This really reminds me of the videos where 3kliksphilip compares the changes to maps in CS:GO updates. I like those videos, so I like these ones as well, even more so since I don't really play CS.

  • @buzzsburner.8286
    @buzzsburner.8286 2 года назад +11

    id love to see them add a little bandage to pyro's model from now on as a nod to the fact that his finger was cut off, almost like the snipers scar because of meet the spy

  • @moronribbons5774
    @moronribbons5774 2 года назад +14

    I always wondered why I would randomly see dead people materialize on the 2fort bridge just to play a death animation and just disappear again...

    • @AVI-lh6rm
      @AVI-lh6rm Год назад

      im glad im not the only one who thought of that animation glitch as the 2fort classic. its not a wacky community 2fort server unless theres strange occurrences on the bridge lol

  • @RobotnikPlays
    @RobotnikPlays 2 года назад +11

    Even though the duplicate reload sound fix has no actual effect it's still important that they're doing that sort of cleanup of the codebase. Dead/useless code makes it harder for future people to maintain.

  • @hlibushok
    @hlibushok 2 года назад +27

    I was today years old when I learned about quickswitch's existence.

  • @brendontruong7127
    @brendontruong7127 2 года назад +21

    I actually glad that Valve is going through with polishing the game with many fixes before hopefully gunning for a big update. A very heavy update needs a well optimized game.

  • @Pygargue00fr
    @Pygargue00fr 2 года назад +27

    Finally the death animations dont randomly dissapear. It was weird as hell,
    Now all it needs is the unused death by fire animations

    • @spoon1245
      @spoon1245 2 года назад +16

      Only problem with the fire deaths is that they were long and *lively* death animations unlike the backstab, headshot, or electrocution, which are quick and minimal. I can see how the fire death animation would cause a lot of confusion after death because the player you killed would still be animated for several more seconds, even if a death sound and icon is prevalent.

    • @Ze_eT
      @Ze_eT 2 года назад +12

      @@spoon1245 Agree, it throws me off on TF2C.

    • @Pygargue00fr
      @Pygargue00fr 2 года назад +4

      Prehaps only as flare crits death?

  • @doctorhealsgood5456
    @doctorhealsgood5456 2 года назад +63

    For one i think that being allowed to go batshit insane with cosmetics by default would be fun.

    • @ThatNoobKing
      @ThatNoobKing 2 года назад +12

      Seems like VALVe at least sort of thinks the same
      Or it's just the backlash
      Either way you can still do it for now 👍

    • @drvurruct2274
      @drvurruct2274 2 года назад +2

      I wonder why they would want to restrict it in the first place though? It's not like they would lose money from it or something and as far as I know it doesn't cause any game-breaking glitches. I suppose you could argue that it would mess with silhouettes too much, but you could also argue that for any cosmetic ever. I just don't know and I wish I did...

    • @The_Rising_Dragon
      @The_Rising_Dragon 2 года назад +14

      @@drvurruct2274 Some cosmetics cover up soldier backpacks, demo shields, etc.
      Essentially it's due to the fact that weapons are also displayed using the cosmetic loadout position.

    • @sircalvin
      @sircalvin Год назад

      @@The_Rising_Dragon they could make only weapons actually "consume" slots, and still have cosmetics conflict. like if im wearing a soldier banner i have something in the "back" slot, but if im wearing a back cosmetic i dont

    • @Mordecai02
      @Mordecai02 Год назад

      @@ThatNoobKing If it's just the backlash, then if they try it again we can just backlash again 😁

  • @LucarioredLR
    @LucarioredLR 2 года назад +8

    that last fix though
    it opens up the possibility of much more maps being done now

    • @WafflesMoguMogu
      @WafflesMoguMogu 2 года назад +4

      they also added the ability to change the class playermodels in maps themselves which is also amazing

  • @Kimri
    @Kimri 2 года назад +57

    What would we do without you, shounic? Lovely video as always

    • @hoffer_moment
      @hoffer_moment 2 года назад +4

      i would cry and piss and scream and pull my hair out if shounic stopped making tf2 update videos

  • @ToroKeVODs
    @ToroKeVODs 2 года назад +11

    I appreciate valve putting a glitch back in and said: "Fine, figure out if you guys REALLY want this glitch fixed or not"

  • @georgeelmassih6133
    @georgeelmassih6133 2 года назад +9

    I've been playing tf2 for almost 10 years and didn't know quickswitch existed until this update

  • @BeaglzRok1
    @BeaglzRok1 2 года назад +14

    Honestly, anything that cuts down on source spaghetti like removing redundant reload text that doesn't get checked anyway is good in my book.

    • @JNJNRobin1337
      @JNJNRobin1337 2 года назад +3

      according to someone else, these random patches look like someone essentially untangling the source spaghetti

  • @yoshifan2334
    @yoshifan2334 2 года назад +16

    Oh boy, that model swap change reminds me of the time I stumbled upon someone testing an in-progress memes vs machines map for next year and then being sad that they could only swap someone’s view model hands and not their full model.
    Can’t wait to see scout as a Braxien next April if that mission goes through

    • @cpthaxray3524
      @cpthaxray3524 2 года назад

      Eww. I hope they don't include that furry shit.

    • @JNJNRobin1337
      @JNJNRobin1337 2 года назад

      a braixen? fascinating

    • @yoshifan2334
      @yoshifan2334 2 года назад

      @@JNJNRobin1337 yep. Hoovy dam, loose cannon shoots glaceons. If that gets used next April, mark my words

    • @AVI-lh6rm
      @AVI-lh6rm Год назад

      i used to have that scout mod lol

  • @kebabruh
    @kebabruh 2 года назад +8

    Sooo, Shounic has finally kidnapped Gaben.

  • @struanpeat5116
    @struanpeat5116 2 года назад +32

    Btw the quickswitch fix went a bit deeper than you implied causing some cosmetics to conflict when they weren't intended to conflict (EG a head and body cosmetic can't be worn together) that's why they reverted the change
    Nothing to do with the perceived value of certain quickswitch reliant cosmetics

    • @struanpeat5116
      @struanpeat5116 2 года назад +5

      @@UCKY5 i can only imagine they found more conflicts and reverted rather to "evaluate" their implementation

    • @ThePacmandevil
      @ThePacmandevil 2 года назад

      @@struanpeat5116 They did a hotfix to solve those issues. they reverted it because unusual traders are a bunch of obese crybabies that spend too much money on something that's obviously and blatantly a bug, and complain when it got removed

    • @Mordecai02
      @Mordecai02 Год назад +1

      Personally, I think the reason they walked it back is because they realized that it's too funny to actually patch out. Compare the Giant Moonlaunch bug from Skyrim ;)

  • @xXToxicXxification
    @xXToxicXxification 2 года назад +16

    The quickswitch thing is nice because you can get some pretty good cosmetic combinations but i think it's stupid to calculate unusuals value because of a game bug.

    • @Eira_
      @Eira_ 2 года назад +6

      yeah, if you're basing the value of an item on a bug/glitch you shouldn't be surprised if that bug gets patched eventually, that's just an inherent risk

  • @rimbaud0000
    @rimbaud0000 2 года назад +7

    Such a soothing video about the happy topic of godlike superchad contractor fixing bugs

  • @Pygargue00fr
    @Pygargue00fr 2 года назад +15

    They should have made the default arm for pyro dissapear when equiping the gloves, it's a small but nice optimisation feature

    • @SCHEFFyt
      @SCHEFFyt 2 года назад +8

      I've had experience with the PAC3 (player appearance customiser) addon on Gmod and I've learned that sometimes drawing a whole model is more efficient than telling the client to draw or undraw only parts of a model, as the model has to have a bigger file size to accommodate the bodygroup functions.
      Granted, Gmod is a horribly optimised game but TF2 does its fair share of drawing cosmetics over the mercs' models instead of hiding parts of their model outright to achieve lower file sizes

    • @BlueBird1994_
      @BlueBird1994_ 2 года назад +2

      @@SCHEFFyt I've noticed that in particular a few times when I use the Time Out Therapy taunt, as I currently have Night Ward pants equipped on my Medic and sometimes I can see his boots clipping through a tiny bit around where the socks are. It doesn't happen often though. But it's something I have noticed every now and then. And same thing goes for when making a loadout on loadout.tf too.

  • @TheAnnoyingF2P
    @TheAnnoyingF2P 2 года назад +4

    It's quite possible they are forking these changes from somewhere, since community bug fix repos exist. The things they chose to fix seem almost entirely random, so I'm thinking that they are on a backlog somewhere.

  • @Thornskade
    @Thornskade 2 года назад +3

    Every time they fix a bug that has been in the game since 2007 I get unreasonably excited. These are bugs I've simply been accepting for 12 years (and yeah crazy to think I've been playing it that long) and it feels unreal

  • @edmn
    @edmn 2 года назад +10

    RIP Upward teleported spot.

  • @Pogi820.
    @Pogi820. 2 года назад +7

    Thank you so much for going deep with your videos on those patches
    No matter what you talk about, there's no one else who can explain things this well and actually research and understand what is going under the lines.
    keep it up! - People love what you do.

  • @theheadlesssoldier
    @theheadlesssoldier 2 года назад +2

    The whole origin of map bug seems to still hold a few issues from headshot kills because it removed the player models, but not some of the unusual effects and a few particles leftover from those that got killed, since it still shows at the origin at times

  • @commenter_HIMIK-MAN
    @commenter_HIMIK-MAN 2 года назад +5

    So people DO appear in my face for one frame sometimes. Thank god, i'm not crazy, I just see dead people.

  • @Shizuka965
    @Shizuka965 2 года назад +5

    After playing tf2 since 2011 I didn't even noticed once that the sidney sleeper had blue darts when you're blu... lol

    • @user-lh7mt7zo7l
      @user-lh7mt7zo7l 2 года назад +3

      They had red darts when you were on blue

  • @SilentJheck
    @SilentJheck 2 года назад +11

    This video made me realize throughout my entire lifetime of playing tf2, I never once seen the headshot death animation up until now.

    • @ThatNoobKing
      @ThatNoobKing 2 года назад +1

      Either that, or you don't remember it. I'm pretty sure I have but I can't remember where or when

    • @AParticularlyPointySoldier
      @AParticularlyPointySoldier 2 года назад +2

      You definitely have unless you play on servers with no snipers or something. With all the bots from the bot age of the game, there’s no way you haven’t seen at least one by now.

    • @SilentJheck
      @SilentJheck 2 года назад

      @@AParticularlyPointySoldier I've played mainly around 2015 for hundreds of hours, even played as a sniper my self, I genuinely do not recall seeing the animation at all.

    • @AParticularlyPointySoldier
      @AParticularlyPointySoldier 2 года назад +1

      @@SilentJheck you definitely just forgot then. The animation has at least a 25% chance to play from my experience. I’ve seen it a lot and I’ve played since late 2015. Sniper is even my least played class.

  • @Hatm
    @Hatm 2 года назад +1

    so no one is going to talk about how beautifully designed these graphics are? I LOVE THEM!

  • @bardofvoid174
    @bardofvoid174 2 года назад +1

    I have a tf2 experiment idea:
    What if when your ragdoll lands on a health-pack, or would be within the hitbox of any healing before you respawn, you are insta-revived with however amount of health that healing would've given you? (perhaps constant-source healing such as dispensers and medi-beams can only heal you before your ragdoll hits the ground; or maybe medibeams simply can't heal instead, so you could build a dispenser over a corpse to revive them)
    You could interpret the rules for this however you like, but I think it'd be interesting to see revives in a more silly and unpredictable/unique way rather than *just* medibeam

  • @luckyducky7819
    @luckyducky7819 2 года назад +1

    Changing the HL2 shotgun reload sound to the gravity gun makes every shell loaded seem more powerful.

  • @endruv_2287
    @endruv_2287 2 года назад +1

    Timed capture points are honestly a really cool concept and I wish we got to see more.

  • @blacklight683
    @blacklight683 2 года назад +5

    Love these vids its interesting to see how and why things are what they are and how they work

  • @XradicalD
    @XradicalD 2 года назад +3

    Glad to see they are ironing bugs nowadays. Some say that more could be done but honestly this is a great step for TF2.
    Now they need to allow MvM maps to upload the pop files for the waves to the workshop too...

  • @Markm8
    @Markm8 2 года назад +15

    Honestly I would love a option that lets people were whatever cosmetics they want no matter what but you can hit a check mark in options that makes it were it “looks” like there not wereing any conflicts

    • @elfascisto6549
      @elfascisto6549 2 года назад +5

      I wish there was a check mark were you can't see people's cosmetics at all, or their unusual effects at least

  • @BrightPage174
    @BrightPage174 2 года назад +4

    That capture point timer fix would have been so nice to have back in 2014

  • @mr.k7457
    @mr.k7457 2 года назад +1

    Haven't played tf2 regularly for about 10 years but these uploads are always interesting

  • @kamiferno9460
    @kamiferno9460 2 года назад +13

    This was an interesting breakdown, I want to see where the nobulid change is relevant now

    • @ThatNoobKing
      @ThatNoobKing 2 года назад +1

      The upward door thing he showed

    • @keisisqrl
      @keisisqrl 2 года назад

      yeah they fixed the funny tele spot

  • @Cheseday
    @Cheseday 2 года назад +1

    If i own valve, i should hire this guy for update explaining and commentary video, he knows how the server works

  • @keecko8169
    @keecko8169 Год назад

    Id appreciate if valve used those fire death animations, like those are all so well animated to be wasted like that

  • @gibustheinfamous
    @gibustheinfamous 2 года назад +1

    I KNEW. I KNEW the Sydney Sleeper's darts were supposed to be team-colored. Can't believe it took them 12 years to fix that shit lmao

  • @klad2860
    @klad2860 2 года назад +20

    I love valve for making the most optimized games ever, even if it means saving 38 bytes of storage.

  • @randomn8920
    @randomn8920 2 года назад +1

    Fixing old oddities in code could mean there is an effort to clean it up for a possible port it to a different engine… we can hope for TF3!

  • @Geckur0
    @Geckur0 2 года назад +2

    6:40 you mean magazine here. clips are what they used in ww2 on the guns that go "PING" when you reload them.

  • @bl8demast3r
    @bl8demast3r 2 года назад +6

    Thank you for your hard work these videos are amazing

  • @TheDragShot
    @TheDragShot 2 года назад +1

    8:34 oh, this means better visuals for the bosses in Freak Fortress. Yay!

  • @sdx3918
    @sdx3918 2 года назад +6

    Imagine as this progress the team manages to figure out the spaghetti code and make weapon balance changes..
    One can only dream right?

  • @toddoverholt4556
    @toddoverholt4556 2 года назад

    I'm glad they fixed the issue with the equip regions. especially with some of the later whole head cosmetics, you could equip hats with them and it looked really bad. The early ones, like the haunted bird heads, properly restricted the equip regions but the more recent ones (the bear heavy and the crow spy come to mind) did not

  • @susamogus8331
    @susamogus8331 2 года назад +1

    I didn't even know the Sydney sleeper darts were bugged

  • @Mcl_Blue
    @Mcl_Blue 2 года назад +2

    Cool that they finally fixed the Sydney Sleeper.
    ...Now do the Eureka Effect.

  • @joshuashilo9914
    @joshuashilo9914 Год назад

    As someone who is not in any capacity versed in code or software it is truly astounding how online games work

  • @martinb.3997
    @martinb.3997 2 года назад +4

    4:00 wondering how many people I jumpscared just by dying

  • @prestigioussnake3443
    @prestigioussnake3443 2 года назад +3

    Shounic my beloved

  • @Elroorl666
    @Elroorl666 Год назад +2

    finnaly. no ice statue jumpscare

  • @chaImers
    @chaImers 2 года назад

    so that’s why the 2fort bridge was haunted

  • @frunkle24
    @frunkle24 2 года назад

    I've been playing tf2 for 11 years and I'm just learning about that upward shortcut now...

  • @SirKrigeon
    @SirKrigeon 2 года назад

    3:49 Ohhhhh, so that's why I see random Heavies in the sky sometimes

  • @gangrene9897
    @gangrene9897 2 года назад

    Those lil mapmaking tweaks look pretty neat

  • @brock2460
    @brock2460 2 года назад

    You can still use hats with the bird and bear head for Heavy. Not sure why but luckily enough we can

  • @MythicalMicah
    @MythicalMicah 2 года назад

    IS THAT WHY people would sometimes dissappear and reappear when killed by a backstab or headshot. I assumed the bug was them turning invisible but they weren't invisible at all their death animation was just playing in the wtong spot. Glad that's finally fixed!

  • @Pygargue00fr
    @Pygargue00fr 2 года назад

    Gaben: release me!
    Us: not untill you fix this mess!

  • @blacklight683
    @blacklight683 2 года назад +1

    It's nice seeing valve fixing old and new bugs now

  • @pyroman50
    @pyroman50 2 года назад

    2:35 soul-mill's underworld looks so gorgeous

  • @kerbonaut2059
    @kerbonaut2059 2 года назад +1

    Thanks contractor who's name I don't know but is public knowledge!

  • @thomasobrien2780
    @thomasobrien2780 2 года назад +3

    5:47
    So if I'm understanding this correctly, the TF2 dev team spent time to fix a bug with the manmelter that doesn't even have any affect on the game and left all of the other bugs that make the manmelter really annoying to use alone.
    Could we get just a little love for the manmelter, please?

    • @TheWrathAbove
      @TheWrathAbove 2 года назад +2

      I'm willing to bet they were looking at the manmelter precisely because of all those other bugs and noticed the reload thing and thought "well that's not right" and fixed it quickly. I can vouch I've done the same with my projects before.

    • @spoon1245
      @spoon1245 2 года назад

      Even if the extra line for the Manmelter did not cause any issues now it could have the potential to cause problems in the future due to the ever changing code. It's also just a case of "there is a peice of trash on my bedroom floor, let me throw that away"

  • @hamstercow6219
    @hamstercow6219 2 года назад +1

    Waiting on the update with just one patch note:
    -Fixed Hitreg

  • @E_blanknamehere
    @E_blanknamehere Год назад +2

    Well there's someone still working on repairing tf2

  • @TCOphox
    @TCOphox 2 года назад

    Holy shit that's why random dying bodies appeared in the middle of the 2fort bridge! TF2 bugged the player position to play the headshot death animation and fell back to pos 0, 0, 0 which is in the middle of the map!

  • @Brown95P
    @Brown95P 2 года назад +2

    After so many years... pl_upward is now a competitively stable map.
    🤣

  • @Vexcenot
    @Vexcenot 2 года назад

    Pyro was part of the yakuza comfirmed

  • @SodogeWow1337
    @SodogeWow1337 2 года назад

    3:39, oh cool, I was asking about that bug earlier

  • @blacklight683
    @blacklight683 2 года назад +5

    4:32tf2 jumpscare

  • @SJrad
    @SJrad 2 года назад

    3:37 oh so that’s why i kept seeing bodies appear out of nowhere

  • @Uber_Rush
    @Uber_Rush 2 года назад +1

    The only thing im slightly upset about them fixing was players randomly appearing from one of the death animations in the center of the map, at least they still jumpscare tho

  • @Josedx9
    @Josedx9 Год назад +1

    I know I'm might not be able to, but I genuinely wish he'd talk about older bugs in the game
    For example, that curious bug that allowed you to kill teammates with the sentry's missiles if you switched to spectator mode right after firing it.

  • @LaskyLabs
    @LaskyLabs 2 года назад

    Oh no... They removed the little room where you could hide a teleporter? Maaaaannnn... I'm gonna miss that one.

  • @thedofflin
    @thedofflin 2 года назад +1

    Why did they revert the quickswitch fix, like whoever owned those items should know that they're depending on a bug that could be fixed at any time.

  • @HeshO-yi3hh
    @HeshO-yi3hh 2 года назад +1

    Poor pyro his finger was chopped for nothing

  • @asgth6147
    @asgth6147 2 года назад

    Never realized that the darts for the sydney sleeper was red, always though they where brown.

  • @retueze3098
    @retueze3098 Год назад

    those saved 32 bytes of storage are actually 0 saved bytes (propably), because FS allocated files using clusters. absolutely useful fix. perfectionists are happy

  • @kevinknight492
    @kevinknight492 2 года назад

    how is my boy topping the top of tf2 youtube

  • @Sprottel_SFM
    @Sprottel_SFM 2 года назад +1

    1:52 i dont know whats surrealer, valve reacting to discontent, the speed at which they reacted or that the solution was rebugging the game

  • @JoeJoel
    @JoeJoel 2 года назад +1

    gabe newell is now canonically sigma overwatch

  • @Amutens
    @Amutens 2 года назад

    I've been playing this game since many years and i never knew the sindey sleeper darts were supposed to be blue

  • @feller6766
    @feller6766 2 года назад

    Thank God they removed those duplicated sound entries. I was running out of space.