This instantly reminded me of Struth Gaming's video about mouse grip rotation compensation, a method of using the Rawaccel programme to compensate for the unwanted rotation that is introduced by certain grip styles in order to be able to draw straight lines without having to aim unnaturally. Here's his video about the topic: ruclips.net/video/AsTcv792DBA/видео.htmlsi=hZsNkrloQRfF6ak4 This could also be worth checking, if you do, please let me know.
He also made a video for the kovaak's channel about this, yeah. ruclips.net/video/73Jnj0uAJEU/видео.html So ppl like hizku or matty are likely holding their mice at a slight angle to the left, turned inwards, meaning they could make their lines more naturally straight if they used a negative axis offset of a few degrees. I've personally been using -5 degrees for a while now.
@@AVPancientPredator That's even the video I had in mind! No wonder I couldn't find this one when looking for Struth Gaming. Thanks for your reply! And yes, that's what I'm thinking of as well, would love to see them trying this out.
Yes I have been using rawAccel for this for a very long time because I hold my mouse at a very strong angle. I wish this would get more popular so we might some day get a rotation offset as a standard setting inside mice. I believe there are already mice which can do that.
Diagonalmaxxing might actually be useful for beam heroes or other tracking situations without headshots, maybe mauga? Just rare youd wanna abandon double damage opportunity on soldier unless it's when theyre one
love how you break down techniques. I'll give it a shot next time i train reactive. could you make a updated video about aimlabs and kovaals themes and maybe include how to build a working theme? i always run into weird things like for xyz scenario the sky merges with the target and it's so annoying to change it to match every scenario
Another reason this works is that if you move your crosshair at a constant speed, your horizontal vector is actually going to slow down the further you are from a neutral wrist position. This will feel like your sensitivity is being slowly reduced, making over-flicking less likely and because everything is stable from avoiding to use your fingers or arm to keep your crosshair at eye level, aim is bound to be more stable.
For a very long time I only played static and as soon as I started to touch tracking I only played “ground” scenarios. I didn't expect that this was a high-level technique. I just thought it would be easier for me this way
So curious on this as well. I asked viscose the same question which pretty much got no answer saying she had a friend try it and it made the arm part of aiming feel disconnected but I have played with it and it feels natural to me butit wasn’t at first. She mostly just said he hasn’t tried it and can’t give first hand advice.
So I tried drawing the lines in paint out of curiosity and while my first one was maybe 10-15 degrees off from being horizontal, I naturally adjusted without thinking about it and had a flat horizontal line by the 3rd one lol
doesn't everyone do this naturally I thought it was weird at first that I aim like this but realized it's the most natural motion when aiming with your wrist
Every single time u track the bot to the right you move the mouse downwards, serius issue for tracking a head
Every single time u track the bot to the right you move the mouse downwards, serius issue for tracking a head.
shoutout to Tacet137
@@c-zvhe said that to him? so like it's just that he uses a different technique when he does track a head that's all right?
Matty is the type of guy you will find at the top of an obscure kovaaks scenario that you randomly found in the depths of some old playlist
"The problem I have with this criticism is that it downplays the capacity of human beings to adapt." Powerful statement.
0:50 this guy very very impressive
This instantly reminded me of Struth Gaming's video about mouse grip rotation compensation, a method of using the Rawaccel programme to compensate for the unwanted rotation that is introduced by certain grip styles in order to be able to draw straight lines without having to aim unnaturally.
Here's his video about the topic: ruclips.net/video/AsTcv792DBA/видео.htmlsi=hZsNkrloQRfF6ak4
This could also be worth checking, if you do, please let me know.
He also made a video for the kovaak's channel about this, yeah. ruclips.net/video/73Jnj0uAJEU/видео.html
So ppl like hizku or matty are likely holding their mice at a slight angle to the left, turned inwards, meaning they could make their lines more naturally straight if they used a negative axis offset of a few degrees. I've personally been using -5 degrees for a while now.
@@AVPancientPredator That's even the video I had in mind! No wonder I couldn't find this one when looking for Struth Gaming. Thanks for your reply!
And yes, that's what I'm thinking of as well, would love to see them trying this out.
Yes I have been using rawAccel for this for a very long time because I hold my mouse at a very strong angle. I wish this would get more popular so we might some day get a rotation offset as a standard setting inside mice. I believe there are already mice which can do that.
@@TheRodoehtthere is only one that I know of that does this and it’s the rog harpie ace
just diagonal maxxed to gm on reactive thanks voltaic matty overwatch
yay
Yay aiming 🎉
best vid you’ve made yet. specifically script wise.
"Hold on let me diagonalmax this kid" followed by "IT's NOT GOOD. IT'S NOT GOOD" a couple clips later is really funny
diagonalmaxxing fr
Diagonalmaxxers come in
Noway, ive been doing this for months, I thought I was just being stupid
Same lol
Diagonalmaxxing might actually be useful for beam heroes or other tracking situations without headshots, maybe mauga? Just rare youd wanna abandon double damage opportunity on soldier unless it's when theyre one
this is perfect for lg in quake
Can't you just rotate you sensor in rawaccel so your natural wrist movement is horizontal?
i noticed i did this a bit but i didn't know there was a whole video on it 😭
love how you break down techniques. I'll give it a shot next time i train reactive.
could you make a updated video about aimlabs and kovaals themes and maybe include how to build a working theme? i always run into weird things like for xyz scenario the sky merges with the target and it's so annoying to change it to match every scenario
Another reason this works is that if you move your crosshair at a constant speed, your horizontal vector is actually going to slow down the further you are from a neutral wrist position. This will feel like your sensitivity is being slowly reduced, making over-flicking less likely and because everything is stable from avoiding to use your fingers or arm to keep your crosshair at eye level, aim is bound to be more stable.
really informative video, keep it up!
MY GOAT IS BACK!!!
For a very long time I only played static and as soon as I started to touch tracking I only played “ground” scenarios. I didn't expect that this was a high-level technique. I just thought it would be easier for me this way
this is how my tracking looked before i used raw accel to better align my sensor for my grip
LET ME BE THE 4TH INQUIRY ABOUT SENSOR ROTATION
So curious on this as well. I asked viscose the same question which pretty much got no answer saying she had a friend try it and it made the arm part of aiming feel disconnected but I have played with it and it feels natural to me butit wasn’t at first. She mostly just said he hasn’t tried it and can’t give first hand advice.
he has blessed us with another analysis 🙏. I would love to see your thoughts on someone like viscose, dark, or rafals target switching technique.
So I tried drawing the lines in paint out of curiosity and while my first one was maybe 10-15 degrees off from being horizontal, I naturally adjusted without thinking about it and had a flat horizontal line by the 3rd one lol
Here I thought this is the reason why some people who use cassidy always flick up diagonally to the head.
Diagonalmaxxers rise
"what can we mortals do-"
we all know you're an aim god, no need to hide it 😂
its perfect for quake btw, cuz dmg is same, u just need to maximize ur %
couldn't you maximize diagonalmaxxing by making the angle of your sens the same angle as what you did in paint? so it would output straight lines?
Like in mouse accel? Using mouse rotation. This was my question as well
w video Matthias overwatcher
She diagonal till I maxx
NOOO RIP THE INTRO
Matty imma need u to drop the song
A lot of final fantasy music in there.
i would like to see more 'wtf is this' players
i used to aim similar to this, did not know if good or not
A legitimate question here would be, wouldn’t it be just as easy to change the sensor rotation in mouse accel to naturally aim straight
doesn't everyone do this naturally I thought it was weird at first that I aim like this but realized it's the most natural motion when aiming with your wrist
W video
sounds like it could work for lg 1v1
Man do I miss hauntr. Hope he's okay
he streama regularly in twitch
Please do let me know do we need to use raw accel for playing valorant at top tier lvl? well enough
hows the progress on tension management guide by you and viscose?
Well i use 5.2 inches/360 sens so i never use my arm lol
prime matty would have had a billion views by now
why dont u analyze some
grass or women?
yea ur real
grass and women are an obstacle to peak aim.
Bro is obsessed
im sure u do a lot of that
Why not you do the same, considering you have enough free time to post hate comments on most matty's videos, you need it more than matty.