How I Made My First Fighting Game Using Godot In 7 Days

Поделиться
HTML-код
  • Опубликовано: 19 дек 2024

Комментарии • 29

  • @VoyivodaFTW1
    @VoyivodaFTW1 7 месяцев назад +49

    This is more of a brawler than a fighting game, but the bones are there. Maybe consider studying the frame data of some classic fighting games to implement a simple combo system or special moves.

    • @helewrer3
      @helewrer3  7 месяцев назад +11

      Yes, it's lacking in a lot of ways, but, I could only throw so much at it in a week. Decided to rather try a half-baked stuff combo system etc. I should polish on the barebones first. (Also the case that I was a lot of double dragon recently might have skewed the game balance a bit)

  • @zemeio1184
    @zemeio1184 7 месяцев назад +20

    Nice bite-sized video = )
    Making the recovery frames on the attacks that long was very smart for a 7 days project. Don't have to worry about combo balance or infinite combo, if nobody can combo at all haha.
    Once you have frame cancel, however... the code will go wild haha. Most games have literally a frame table just so they can try to see everything and fine tune.

    • @helewrer3
      @helewrer3  7 месяцев назад +2

      Yea lol, I so was fearful of the dreaded infinite combo that I reduced the start frames of both block and jump to just 1 as well.

  • @ozi-g-be
    @ozi-g-be 7 месяцев назад +4

    This is something I hope to start one day, this video is fantastic
    Subbed

    • @helewrer3
      @helewrer3  7 месяцев назад

      Would love to see your devlog, the more the merrier. Glad I could inspire you 🙌

  • @samyballin6992
    @samyballin6992 4 месяца назад +5

    Awesome! i really like how this game turned out. i'm also in a similar position, as i also want to make a fighting (brawler) game, and this video gave me motivation to keep going! and i'll also have to check the links you credited (they seem interesting :) )
    keep up the good work, i'd love to see more from you!

    • @helewrer3
      @helewrer3  4 месяца назад +3

      Thank you! I am actually working on a tutorial series as well on how to make a basic fighting game in Godot, maybe you might want to check it out when I publish its first part.

  • @jigmekuengyal2265
    @jigmekuengyal2265 Месяц назад

    just started programming this year, been working on a fighting game as my first game

  • @ivanchoo2006
    @ivanchoo2006 7 месяцев назад +2

    nice video, will be looking forward to more development videos

  • @mortimerwake2974
    @mortimerwake2974 7 месяцев назад +3

    Neat. As you say elsewhere, it'll get exponentially more complicated later, but you can bottleneck it (to some degree) by having, for example, jump squats and landing squats in order to reduce the number of states that directly connect to aerial states.

    • @helewrer3
      @helewrer3  7 месяцев назад +1

      Oh yes, making a bottleneck state, why did I not think of it? Thanks for this idea

  • @Fiv5XD
    @Fiv5XD 18 дней назад

    I always get inspired by people who do this
    It's amazing
    That's why I picked computer science

  • @domovoi_0
    @domovoi_0 7 месяцев назад +1

    Godlike.
    Love and blessings!

  • @zaboojinho
    @zaboojinho 3 месяца назад

    Nice vids Bros. Im waiting beat 'em up style from you.

    • @helewrer3
      @helewrer3  3 месяца назад

      Oh then you will be interested in my next devlog, although it's not a beat 'em up, the highlight is me writing the enemy AI for a top-down action game, which is necessary for any good beat 'em up.

    • @zaboojinho
      @zaboojinho 3 месяца назад

      @@helewrer3 awesome bros

  • @PlanetNoWhere404
    @PlanetNoWhere404 4 месяца назад +2

    Would you be able to show a full tutorial on how you made this. This looks so cool

    • @helewrer3
      @helewrer3  4 месяца назад +4

      Sure, I can do that

    • @PlanetNoWhere404
      @PlanetNoWhere404 4 месяца назад +1

      @@helewrer3 Awesome! looking forward to it

  • @codewithary
    @codewithary 5 месяцев назад

    I love your video and editing. I also want to make devlogs. Please give me tips.

    • @helewrer3
      @helewrer3  5 месяцев назад +1

      Thanks! About tips, uhh, although I am no expert, but, just keep practicing? That's what I do really, I have picked a handful of tools for my workflow (video making) and with each iteration I naturally make better and better output.

  • @artificialcode
    @artificialcode 7 месяцев назад +1

    the fsm you're using gets wayyy complicated the more mechanics you add. I suggest checking out state graphs in godot. Btw love the game 🔥🔥

    • @helewrer3
      @helewrer3  7 месяцев назад

      Glad you liked the game, checked out about this state graph thingy, yea I can see how I am nearing the "state explosion" issue. Thanks for the tip, will defo try this out 🙌

    • @artificialcode
      @artificialcode 7 месяцев назад

      @@helewrer3 ohh sorry I typed graphs by mistake I guess, I meant state charts 😅

    • @helewrer3
      @helewrer3  7 месяцев назад +1

      Oh no, apparently it's used as both, half the results I checked were graphs, and the other charts, heck there is even a plugin in Godot called "State Graph"

  • @sixiangyang
    @sixiangyang 5 месяцев назад

    rap style🤩😍

  • @Soulessblur
    @Soulessblur 7 месяцев назад +3

    Here before you blow up

    • @helewrer3
      @helewrer3  7 месяцев назад +2

      Gee I wish, thanks though 🙂