I don't think they predicted it. But I don't think we're applying our own experiences to it too much, either. They told a reasonably common story and gave it futuristic flare. It's basically the Lotus Eating machine from Homer's Odyssey, the prior Opioid crisis (as opposed to the current one), the gambling scare of the time (not that it's any better now), and other drug addictions as you mentioned. But it can be applied to all sorts of current issues, not just social media. There are so many "Lotus Machines" out there these days, that do nothing but burn your time (and money if you aren't extra careful), RUclips, Netflix, gambling (still), social media, the current Opioid crisis, more-legal access to previously illegal substances, heck even the I-specifically-need-Starbucks-coffee-and-all-other-coffee-is-trash mentality (and other brand-loyalty, that costs more than regular products would), could be likened to how this game works. History repeats itself so readily, that if you just write a historical/current issue in whichever setting your series is, it can be relatable. If you happened to set your universe in the future, the issue will eventually fit again, and another one like it will come up in the next era as well. lol
Thanks for your thoughtful comment. I'm gonna check out the Odyssey example. I agree that the story can be applied to pretty much any type of "addiction", new or old. This one, being set in the future, happens to appear more prophetic the closer we get to the 24th century. Makes sense.
The reason why these screenwriters in 1987 were able to write good science fiction was because they were readers themselves: of other scifi and philosophy books, and political books. They were educated. Today's writers don't have the same breadth in knowledge.
I think it correlates more to game/internet addiction, and addictions in general, more than social media addiction; it doesn't really encapsulate the pursuit of social needs that social media offers. (seeking and sharing opinions, claims of status, etc). I think various characters' holoprogram addictions (Barclay, Janeway, others) speak more to this aspect. However the point about algorithms and calculated constant stimulation is an astute point!
You're right, Barclay's holodeck addiction might have been a better episode to look at. If I recall, in that case he was using it as a form of escapism from his anxiety, so that fits social media in some ways.
Thanks Catfood! It's been an interesting experience so far, that's for sure. I can see why many creators obsess over trying to understand the whims of the "algorithm". My goal is just to improve my craft and talk about things I genuinely enjoy and care about, and hopefully there are some people out there who share my interests too. I crossed the "thousand sub" milestone yesterday which felt like a big accomplishment. But so far the best part has just been the nice things people say when they watch my videos, even if it's just saying how much they love LOTR haha. Reminds me of the old days of internet chatrooms.
The episode was intended as an allegory for addiction, be it computer games or drugs. The fact that we all have literal screens in front of us that we are all a little addicted to is just a development of that. This is a human nature thing. Having said that, I frequently use this episode to highlight the addiction we have to scrolling on our phones, be it social media, apps, games or messaging. Everyone staring at screens instead of living life, becoming zombies. I still remember sitting on a bus looking at a beautiful sunset while everyone at the bus stop was staring at their phones. Yet even i find myself unable to completely disconnect from my own device. Humans create addictive tech and substances to make money and control other humans. :(
I think you're right - the fact that the episode happens to have people staring into a device is primarily coincidence, and that the message is deeper than social media or even tech per se. Thanks for watching!
Very interesting theory! I don't know the science, but here are my thoughts. Tron also had a similar concept: people being so obsessed with a game that they're literally sucked into it. I believe that the same could be said about a lot of 80s/90s TV that focused on video games, and social media has taken the spotlight in modern society. We used to always hear that video games cause violence, and now cyberbullying is one of the main reasons for violence. There are more people watching twitch streamers playing a new game than there are people buying that new game.
One could also see social media as a kind of "game" - like that's not its explicit purpose of course, but it is kind of "gamified": people try to get more followers/likes, get little badges and rewards for accomplishing goals, etc.
@@theartofstorytelling1It absolutely is a game - a game that taps into our deeply human desire for social connection, a sense of belonging, and validation. The difference is, social media presents a virtual society that is devoid of the imperfections of real life. It's too good to be true, and our minds can't rationally manage that level of pleasure!
It just described gaming/gambling addiction. It was indeed one of those annoying episodes that heavy-handedly commented on current issues. On the other hand, I guess, this is an evergreen issue... which, as I now am seeing the end of the video, is your conclusion. 😅 To answer the question: The game has nothing to do with social media. It is decidedly non-social. It's allure is not to connect with a broader world full of people and opinions and politics and what not. Quite the opposite.
Considering that the episode was from 1995 at this point the idea of virtual reality, virtual drugs and virtual addiction was well developed by the cyperpunk genre and the episode is just those ideas making their way into the mainstream. Whether sci fi fiction predicts the future - there are probably more false predictions than correct ones but the breadth of imagination in that kind of fiction is so wide that there will inevitably be true ones about almost anything abstract. And there is also the possibility that some of those ideas have actually inspired what we have created since and will create in the future.
For some reason, looking at those book covers reminded me of a book called The Ship Who Sang by Anne McCaffrey. Human brains, and babies, are inserted into space ships and they choose their human partners to travel through space together. It was weird and somehow predictive in a way because that basically gives the ship an AI of sorts. I think there are alot of interesting things we can debate about the NG episodes that relate to today. As a big Star Trek NG fan, im into looking into more episodes like this.
I agree there are so many episodes that are relevant to today's issues. And some that are worth talking about just because they are written so well. I think I'll probably do a video about "The Inner Light" some time soon. What other episodes do you think are worth investigating, either because of the issues they raise, or because of the storytelling techniques?
Data was only deactivated three times in Star Trek The Next Generation and the Movies. Once by Lore in DataLore and again the The Game, by Dr. Crusher. He was shot in Insurrection, but he resorted to his default programming.
That actually surprises me - I would have guessed it happened more often, given how many times the premise of the episode was complicated by the fact that data is non-human.
I think you're right on the money with this one. In fact, I've often found myself looking around and, noticing the vacuous, disconnected behaviours of those around me while on their phones (which is basically almost everyone all the time), would then think specifically about this very episode. I was hoping you'd discuss a little more about the other part of this, which is power through population control.
The OP is missing the very obvious point. When this was written, there was ALREADY an existing concern about Video Game addiction. The episode wasn't prophetic in any way. If you were of a certain age, you were either capable of spending hours alone in your room playing a video game OR you were one or more generations back and you were baffled how someone could spend hours alone playing a video game. When the episode was written ASTEROIDS the video game was already a decade old... I'm quite sure I lost 100's of hours playing Tetris in 1989.
I saw this episode again a few weeks ago. And this is a full representation of one of my biggest phobias and fears. Control over brain. I feel like I might have watched this episode when I was younger and unconsciously, it grew my fear. When Wesley gets caught… OOOOOF 😭
Interesting that you have that specific phobia! TNG actually has a lot of creepy episodes. The one where they get abducted and operated on terrified me.
@@theartofstorytelling1 It also explains why I hate drugs and anaesthesia. When i’m not in control or something is injected without my awareness, i’m stressed and livid after.
There's a lot of research that suggests we're never in control of our own brains and we're just wired to believe we are. So, you know, have fun with that.
I am a Gen Xer and remember watching this live. I believe it was both prescient and allegorical, harnessing the real addictions of the time with understanding with the early beginnings of the internet. True SciFi and a top 20 if not top 10 of the TNG.
They predicted that games could be made deliberately addictive for nefarious reasons.... $$$ No social media was involved. It was also a scheme from an outside threat, not a manifestation of the development of their own culture and its media. Social media is a new media phenomenon that we need to learn to navigate, like we did with: The printing press - which produced chaotic religious reformations. Radio - which was used to spread World War 2 propaganda. etc etc
One of the first stories about social media addiction was Ray Bradbury's Fahrenheit 451. According to Bradbury, and I was in an audience when he spoke about it, the book is not about censorship but how people have been overwhelmed by television to the point where books are destroyed to help control the masses through TV. Now, the masses are controlled by social media, and I understand the irony of making that comment on one of the biggest media sites on earth.
Well, I think that like any good art, it needs to be relatable, regardless of when or where the viewer is from. That is what makes good art timeless. I think this episode of ST:TNG accomplishes that.
Yeah I tend to agree. They didn't "predict" per se, but their intuition was deep enough that it resonates still today, and probably will with some future addiction/technology. Who knows what "the game" will resemble in 10 or 20 years.
I'm not sure this 1991 episode was the first to deal with social media addiction. For example, a 1988 episode of Red Dwarf 'Better Than Life' introduces an immersive gaming experience that traps its players, and the accompanying 1990 novel goes into far greater detail about its insidious addictive nature.
Interesting, that never crossed my mind, but it makes total sense. I would imagine the people writing TNG episodes in the early 90s were plugged into the gaming world in those days too.
@@theartofstorytelling1 One of the writers of this episode said he was directly inspired by Tetris and how addicted he would get to playing it even if he was just trying to kill time during downtime. But definitely, fear mongering and pearl clutching over video game addiction were all over the place in the '90s as video games got more and more popular and elaborate and time consuming. It just so happens that it's also extremely apt today with social media addiction, more so than drugs or alcohol or gambling (since there's no obvious risk/reward as with drugs/alcohol/gambling and no obvious skill requirement like with video games).
I believe the episode was an allegory of drugs, not a prediction of social media. As in Star Trek, medical science is far more progressed, and chemical addiction has been more or less eradicated, they needed a way to have the addiction be of technology instead. It makes it transferrable to addictions of the type of social media, but it's just a side-effect of making loopholes to avoid contradictions in the universe they built up. Furthermore, as much as I idolize Asimov and his giant intellect, I disagree with him here. Science fiction writes doesn't see the inevitable. They're making self-fulfilling prophecies. As a new generation grows up with a science fiction world, they're directly inspired by it, and want to "live it". They make inventions to make aspects of it happen.
Thanks for sharing. Your point about Asimov is interesting. I even say in the video that Picard's tablet looks like an iPad - but is that a prediction, or self-fulfillment? While writing the video, I tried to find out about Roddenberry's views on addiction, and I read that he struggled a bit with it himself, but that in his future it would have been overcome.
@@theartofstorytelling1 In my opinion, the iPad is a self-fulfilling prophecy. The pads in Star Trek is nothing more than e-readers with preloaded information. There is no network to dynamically load in a client-server relationship as we do with wifi and the internet. We see this in multiple episode where they're using stacks of pads as an illustration for "tonnes of work to be done". Therefore, I don't think they were inevitable. Engineers saw them as kids, however, and dreamed. When they grew up they invented them, and improved them to be interactive in a way that the pads in ST never was.
So was this before or after Red Dwarf did Better Than Life? It's funny coz Patrick Stewart almost called his lawyer on Red Dwarf because he thought they were ripping off TNG. lol
The game was a one-player game, so it didn’t exactly predict social media which involves people interacting with each other. More like predicting addiction to dopamine hits.
I wouldn't say that this militates against the premise of this video, though. Social media usage can be an inherently asocial experience, despite what its name might suggest. Someone arguing with another user from their mothers basement isn't properly socialising, for example. I think this game on TNG is quite prophetic in many ways.
Umm... Are you guys commenting on some other version of Storytelling that ISN'T on RUclips? Because THAT'S a single player interface... I'm trying hard to get my daughter to watch more mind-expanding videos on YT but for some reason, when she isn't playing Minecraft and Roblox and switches to YT, she can spend fathomless time watching someone ELSE play Minecraft and Roblox.
@@tooboukou8ball702Using a screen and being addicted to a screen because of social media addiction are two separate things; TV never had an interactive component, aside from "America's Funniest Home Videos".
@@theartofstorytelling1 best from tng are: The Inner Light and Darmok. I have "Darmok and Jalad at Tanagra" tattoo on my wrist. But mostly I'm a DS9 fan.
I don't think they predicted it. But I don't think we're applying our own experiences to it too much, either.
They told a reasonably common story and gave it futuristic flare. It's basically the Lotus Eating machine from Homer's Odyssey, the prior Opioid crisis (as opposed to the current one), the gambling scare of the time (not that it's any better now), and other drug addictions as you mentioned. But it can be applied to all sorts of current issues, not just social media.
There are so many "Lotus Machines" out there these days, that do nothing but burn your time (and money if you aren't extra careful), RUclips, Netflix, gambling (still), social media, the current Opioid crisis, more-legal access to previously illegal substances, heck even the I-specifically-need-Starbucks-coffee-and-all-other-coffee-is-trash mentality (and other brand-loyalty, that costs more than regular products would), could be likened to how this game works.
History repeats itself so readily, that if you just write a historical/current issue in whichever setting your series is, it can be relatable. If you happened to set your universe in the future, the issue will eventually fit again, and another one like it will come up in the next era as well. lol
Thanks for your thoughtful comment. I'm gonna check out the Odyssey example. I agree that the story can be applied to pretty much any type of "addiction", new or old. This one, being set in the future, happens to appear more prophetic the closer we get to the 24th century. Makes sense.
To answer your question, yes you should keep making videos - this was concise, insightful and very well put together. Instant subscribe.
Thanks for the encouragement! Working on my next video today :)
Ditto!
Just now!
The reason why these screenwriters in 1987 were able to write good science fiction was because they were readers themselves: of other scifi and philosophy books, and political books. They were educated. Today's writers don't have the same breadth in knowledge.
It certainly seems that way, especially in the case of TNG. You really feel a depth of knowledge and wisdom in the stories they wrote.
I think it correlates more to game/internet addiction, and addictions in general, more than social media addiction; it doesn't really encapsulate the pursuit of social needs that social media offers. (seeking and sharing opinions, claims of status, etc). I think various characters' holoprogram addictions (Barclay, Janeway, others) speak more to this aspect. However the point about algorithms and calculated constant stimulation is an astute point!
You're right, Barclay's holodeck addiction might have been a better episode to look at. If I recall, in that case he was using it as a form of escapism from his anxiety, so that fits social media in some ways.
Glad to see how fast your channel is growing. All of your videos are very well made.
Thanks Catfood! It's been an interesting experience so far, that's for sure. I can see why many creators obsess over trying to understand the whims of the "algorithm". My goal is just to improve my craft and talk about things I genuinely enjoy and care about, and hopefully there are some people out there who share my interests too. I crossed the "thousand sub" milestone yesterday which felt like a big accomplishment. But so far the best part has just been the nice things people say when they watch my videos, even if it's just saying how much they love LOTR haha. Reminds me of the old days of internet chatrooms.
As you noted, a sci-fi story doesn't need to necessarily predict exactly what will happen but rather extrapolate from its own time. Great video
Glad you enjoyed, thanks for the nice comment!
Exactly like social media, the device turns of the mind turning people into dummies! Excellent analysis of the episode!
Glad you enjoyed, thanks for stopping by the channel! :)
The episode was intended as an allegory for addiction, be it computer games or drugs. The fact that we all have literal screens in front of us that we are all a little addicted to is just a development of that. This is a human nature thing.
Having said that, I frequently use this episode to highlight the addiction we have to scrolling on our phones, be it social media, apps, games or messaging. Everyone staring at screens instead of living life, becoming zombies. I still remember sitting on a bus looking at a beautiful sunset while everyone at the bus stop was staring at their phones. Yet even i find myself unable to completely disconnect from my own device.
Humans create addictive tech and substances to make money and control other humans. :(
I think you're right - the fact that the episode happens to have people staring into a device is primarily coincidence, and that the message is deeper than social media or even tech per se. Thanks for watching!
"classic TV series", then I realized 1994 was 30 years ago
Very interesting theory! I don't know the science, but here are my thoughts. Tron also had a similar concept: people being so obsessed with a game that they're literally sucked into it. I believe that the same could be said about a lot of 80s/90s TV that focused on video games, and social media has taken the spotlight in modern society. We used to always hear that video games cause violence, and now cyberbullying is one of the main reasons for violence. There are more people watching twitch streamers playing a new game than there are people buying that new game.
One could also see social media as a kind of "game" - like that's not its explicit purpose of course, but it is kind of "gamified": people try to get more followers/likes, get little badges and rewards for accomplishing goals, etc.
@@theartofstorytelling1It absolutely is a game - a game that taps into our deeply human desire for social connection, a sense of belonging, and validation. The difference is, social media presents a virtual society that is devoid of the imperfections of real life. It's too good to be true, and our minds can't rationally manage that level of pleasure!
I just noticed that you and Riker really do resemble eachother.
I dressed as him for halloween once. Then at the bar some random guy was Picard. Much fun was had by all.
@@theartofstorytelling1 I must know: did he call you "number one"?
@@furankusama All night.
@@theartofstorytelling1 "Captain, how about another drink?" "Excellent idea, Number One. Bartender, engage."
It just described gaming/gambling addiction. It was indeed one of those annoying episodes that heavy-handedly commented on current issues. On the other hand, I guess, this is an evergreen issue... which, as I now am seeing the end of the video, is your conclusion. 😅 To answer the question: The game has nothing to do with social media. It is decidedly non-social. It's allure is not to connect with a broader world full of people and opinions and politics and what not. Quite the opposite.
Considering that the episode was from 1995 at this point the idea of virtual reality, virtual drugs and virtual addiction was well developed by the cyperpunk genre and the episode is just those ideas making their way into the mainstream. Whether sci fi fiction predicts the future - there are probably more false predictions than correct ones but the breadth of imagination in that kind of fiction is so wide that there will inevitably be true ones about almost anything abstract. And there is also the possibility that some of those ideas have actually inspired what we have created since and will create in the future.
For some reason, looking at those book covers reminded me of a book called The Ship Who Sang by Anne McCaffrey. Human brains, and babies, are inserted into space ships and they choose their human partners to travel through space together. It was weird and somehow predictive in a way because that basically gives the ship an AI of sorts.
I think there are alot of interesting things we can debate about the NG episodes that relate to today. As a big Star Trek NG fan, im into looking into more episodes like this.
I agree there are so many episodes that are relevant to today's issues. And some that are worth talking about just because they are written so well. I think I'll probably do a video about "The Inner Light" some time soon. What other episodes do you think are worth investigating, either because of the issues they raise, or because of the storytelling techniques?
Data was only deactivated three times in Star Trek The Next Generation and the Movies. Once by Lore in DataLore and again the The Game, by Dr. Crusher. He was shot in Insurrection, but he resorted to his default programming.
That actually surprises me - I would have guessed it happened more often, given how many times the premise of the episode was complicated by the fact that data is non-human.
I think you're right on the money with this one. In fact, I've often found myself looking around and, noticing the vacuous, disconnected behaviours of those around me while on their phones (which is basically almost everyone all the time), would then think specifically about this very episode. I was hoping you'd discuss a little more about the other part of this, which is power through population control.
The OP is missing the very obvious point. When this was written, there was ALREADY an existing concern about Video Game addiction. The episode wasn't prophetic in any way. If you were of a certain age, you were either capable of spending hours alone in your room playing a video game OR you were one or more generations back and you were baffled how someone could spend hours alone playing a video game. When the episode was written ASTEROIDS the video game was already a decade old... I'm quite sure I lost 100's of hours playing Tetris in 1989.
I agree I overlooked that point in the video. I should have taken a hint from the title of the episode being "The Game" lol
I saw this episode again a few weeks ago. And this is a full representation of one of my biggest phobias and fears. Control over brain. I feel like I might have watched this episode when I was younger and unconsciously, it grew my fear. When Wesley gets caught… OOOOOF 😭
Interesting that you have that specific phobia! TNG actually has a lot of creepy episodes. The one where they get abducted and operated on terrified me.
@@theartofstorytelling1 It also explains why I hate drugs and anaesthesia. When i’m not in control or something is injected without my awareness, i’m stressed and livid after.
There's a lot of research that suggests we're never in control of our own brains and we're just wired to believe we are. So, you know, have fun with that.
@@JaximusDecimus1 Lol I can't unread this comment
@@theartofstorytelling1 If we’re not in control… then… WHAT IS?
I am a Gen Xer and remember watching this live. I believe it was both prescient and allegorical, harnessing the real addictions of the time with understanding with the early beginnings of the internet. True SciFi and a top 20 if not top 10 of the TNG.
They predicted that games could be made deliberately addictive for nefarious reasons.... $$$
No social media was involved.
It was also a scheme from an outside threat, not a manifestation of the development of their own culture and its media.
Social media is a new media phenomenon that we need to learn to navigate, like we did with:
The printing press - which produced chaotic religious reformations.
Radio - which was used to spread World War 2 propaganda.
etc etc
Yeah I think I missed that in my scrip - I forgot that games were criticized in those days for being addictive (they still are criticized I guess).
One of the first stories about social media addiction was Ray Bradbury's Fahrenheit 451. According to Bradbury, and I was in an audience when he spoke about it, the book is not about censorship but how people have been overwhelmed by television to the point where books are destroyed to help control the masses through TV. Now, the masses are controlled by social media, and I understand the irony of making that comment on one of the biggest media sites on earth.
Excellent analysis (and great episode). Totally relevant to today imo. I don't think it's reading too much into it to say so.
I love your videos so far! :) keep ur channel going pls ❤️
Thanks! The encouraging comments keep me going :)
Well, I think that like any good art, it needs to be relatable, regardless of when or where the viewer is from. That is what makes good art timeless. I think this episode of ST:TNG accomplishes that.
Yeah I tend to agree. They didn't "predict" per se, but their intuition was deep enough that it resonates still today, and probably will with some future addiction/technology. Who knows what "the game" will resemble in 10 or 20 years.
I'm not sure this 1991 episode was the first to deal with social media addiction. For example, a 1988 episode of Red Dwarf 'Better Than Life' introduces an immersive gaming experience that traps its players, and the accompanying 1990 novel goes into far greater detail about its insidious addictive nature.
Social media? I don't think its clear enough for that.
But... instant gratification? Yeah. Something humans are supposed to be above in setting.
As always a very interesting topic!
I agree! Thanks for watching
It could just have been a commentary on video game addiction, which was already becoming a thing back then.
Interesting, that never crossed my mind, but it makes total sense. I would imagine the people writing TNG episodes in the early 90s were plugged into the gaming world in those days too.
@@theartofstorytelling1 One of the writers of this episode said he was directly inspired by Tetris and how addicted he would get to playing it even if he was just trying to kill time during downtime. But definitely, fear mongering and pearl clutching over video game addiction were all over the place in the '90s as video games got more and more popular and elaborate and time consuming. It just so happens that it's also extremely apt today with social media addiction, more so than drugs or alcohol or gambling (since there's no obvious risk/reward as with drugs/alcohol/gambling and no obvious skill requirement like with video games).
@@Vostok7 That's so funny, in my first draft I mentioned Tetris when I say the game "has infinite levels" haha. Makes total sense now.
4:44 Pure Art! Thank You!
Star Trek predicted an addiction to toys.
Replace the visors with the Apple Vision Pro and you're there.
That was what made me think of this episode. I'm more than a little uncomfortable with this trend of face computing.
Great input on science fiction and the difference with fantasy.
Glad you enjoyed! Thanks for watching
The episode “The Outcast” is another one that explores gender and sexual orientation. We’ve been dealing with this issue as well. Love Star Trek😊
i enjoy your videos greatly thank you friend
That's very kind of you, and thank you for watching. More to come.
I believe the episode was an allegory of drugs, not a prediction of social media. As in Star Trek, medical science is far more progressed, and chemical addiction has been more or less eradicated, they needed a way to have the addiction be of technology instead. It makes it transferrable to addictions of the type of social media, but it's just a side-effect of making loopholes to avoid contradictions in the universe they built up.
Furthermore, as much as I idolize Asimov and his giant intellect, I disagree with him here. Science fiction writes doesn't see the inevitable. They're making self-fulfilling prophecies. As a new generation grows up with a science fiction world, they're directly inspired by it, and want to "live it". They make inventions to make aspects of it happen.
Thanks for sharing. Your point about Asimov is interesting. I even say in the video that Picard's tablet looks like an iPad - but is that a prediction, or self-fulfillment? While writing the video, I tried to find out about Roddenberry's views on addiction, and I read that he struggled a bit with it himself, but that in his future it would have been overcome.
@@theartofstorytelling1 In my opinion, the iPad is a self-fulfilling prophecy. The pads in Star Trek is nothing more than e-readers with preloaded information. There is no network to dynamically load in a client-server relationship as we do with wifi and the internet. We see this in multiple episode where they're using stacks of pads as an illustration for "tonnes of work to be done".
Therefore, I don't think they were inevitable. Engineers saw them as kids, however, and dreamed. When they grew up they invented them, and improved them to be interactive in a way that the pads in ST never was.
So was this before or after Red Dwarf did Better Than Life? It's funny coz Patrick Stewart almost called his lawyer on Red Dwarf because he thought they were ripping off TNG. lol
Haha wasn't Red Dwarf doing direct satire of TNG? That was always how I saw it.
@@theartofstorytelling1 From what I remember it wasn't a direct influence, but I am sure it and the original were in the cultural convo anyway.
And addiction to video games
The game was a one-player game, so it didn’t exactly predict social media which involves people interacting with each other. More like predicting addiction to dopamine hits.
That's a good point - the game doesn't have any social element at all, and in fact is rather anti social.
I wouldn't say that this militates against the premise of this video, though. Social media usage can be an inherently asocial experience, despite what its name might suggest. Someone arguing with another user from their mothers basement isn't properly socialising, for example.
I think this game on TNG is quite prophetic in many ways.
Umm... Are you guys commenting on some other version of Storytelling that ISN'T on RUclips? Because THAT'S a single player interface... I'm trying hard to get my daughter to watch more mind-expanding videos on YT but for some reason, when she isn't playing Minecraft and Roblox and switches to YT, she can spend fathomless time watching someone ELSE play Minecraft and Roblox.
Social media today is way too addicting and it sucks that people are slaves to the screen
My personal rule is no social apps on my phone. And even still, I find I'm not immune to looking compulsively on my laptop lol.
He says watching a screen...
@@tooboukou8ball702Using a screen and being addicted to a screen because of social media addiction are two separate things; TV never had an interactive component, aside from "America's Funniest Home Videos".
@@tooboukou8ball702 Big screens don't count lol
@@tooboukou8ball702 it is the same glued to the screen
Substitute Steve Jobs with Jack Tremiel. He was the home real computer pioneer.
This is not social media. It's game addiction
Neither, it is simply: addiction.
Apple IIGS spotted!
"Star Trek: The iPad kid episode"
The worst episode. Unbearably bad.
Which eps do you like?
@@theartofstorytelling1 best from tng are: The Inner Light and Darmok. I have "Darmok and Jalad at Tanagra" tattoo on my wrist.
But mostly I'm a DS9 fan.
@@ДарьяФирсова-л5к Nice, I was thinking about doing a video about Inner Light! That's my fave.
I just saw a few vids of yours. Absolutely love them! Keep on going mate. Def earned a sub.
I just saw a few vids of yours. Absolutely love them! Keep on going mate. Def earned a sub.