Can I Beat Terraria by CODING a "Palworld" Class?

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  • Опубликовано: 3 мар 2024
  • In this video, I will be attempting to beat Terraria by coding my own Subclass for Summoner, a Capture-based one revolving around taming NPCs to fight for me.
    This is my "devlog" take on a playthrough, hopefully you'll like it! 😁
    Get the mod :
    steamcommunity.com/sharedfile...
    Music used in my videos :
    Terraria Soundtrack - Scott Lloyd Shelly (Re-Logic)
    Stardew Valley OST - ConcernedApe
    Cult of the Lamb (Original Soundtrack) - ‪@RiverBoyBeats‬ (Massive Monster)
    Plants vs. Zombies Soundtrack - ‪@supershigi‬ (PopCap)
    Fan Made Minecraft Music Discs - ‪@LaudividniYT‬
    This is a Terraria mod I coded using tModLoader. You can find most of my Terraria Mods on the Steam Workshop or the ingame tModloader Mod Browser.
    #terraria #gaming
  • ИгрыИгры

Комментарии • 267

  • @Dawn.tless.
    @Dawn.tless. 5 месяцев назад +63

    The fact that it’s a Pal-sphere rather than a poke ball just makes everything ten times better

  • @wafflesaucey
    @wafflesaucey 5 месяцев назад +52

    "Mom can we get Palworld?"
    "No, we have Palworld at home"
    Palworld at home:

    • @Myer2011
      @Myer2011 4 месяца назад +3

      I have to say, Palworld at home is looking a lot better than palworld.

  • @DavinoClarencino
    @DavinoClarencino 5 месяцев назад +27

    Palworld is the answer to the question of: What is stopping me from throwing a poke'ball at the person I'm battling?

  • @U-235cereal
    @U-235cereal 5 месяцев назад +21

    He really harnessed the power of random bats to harass his enemies

    • @VerveineYT
      @VerveineYT  5 месяцев назад +2

      Bats really are goated in the mod lol

  • @SoundtrackDetector
    @SoundtrackDetector 5 месяцев назад +37

    This is a really creative concept!

    • @VerveineYT
      @VerveineYT  5 месяцев назад +7

      Thanks!

    • @glareninja
      @glareninja 5 месяцев назад +4

      @@VerveineYTi hope you finish this mod.
      it looks pretty fun.

    • @edenengland1883
      @edenengland1883 5 месяцев назад +2

      well.. "creative" isn't the word I'd use, since this is just implementing the mechanics of one game into another
      but this mod is still awesome and a pretty huge deal, especially if its compatible with other mods

    • @VerveineYT
      @VerveineYT  5 месяцев назад +1

      @@edenengland1883 attempting to implement palworld mechanics into terraria, I would have done something drastically different
      The resemblance between the two systems ends at the ability to tame enemies lol

  • @Haidex_
    @Haidex_ 5 месяцев назад +6

    bro cooked so hard it's insane

    • @VerveineYT
      @VerveineYT  5 месяцев назад +1

      hence the chef hat :)

  • @lucianoardanazsgalla8630
    @lucianoardanazsgalla8630 5 месяцев назад +28

    I dont know if you will be adding more contentet, but i feel progresion will help with the balance issues, something like a need to upgrade the "MosterBall" to be able to catch enemies for harder biomes, the dungeon, hell, etc.
    any ways, i really enjoyed the video, you are so good at modding and making content :D

    • @VerveineYT
      @VerveineYT  5 месяцев назад +12

      Upgradeable spheres could be a thing, but NPCs do not have rarity, so it would be hard to know how "high level" a specific npc is

    • @marr1235
      @marr1235 5 месяцев назад +7

      @@VerveineYTI think they’re more talking about the fact that spheres would be biome-locked, to encourage collecting more if you want enemies from different areas, such as the dungeon, hell, ice biome etc.

    • @Echzien
      @Echzien 5 месяцев назад +7

      ​@@VerveineYTwhat about the rarity/star system I terrarias bestiary?

    • @glareninja
      @glareninja 5 месяцев назад +4

      it could also be stat based

    • @blocker476
      @blocker476 5 месяцев назад +1

      @@Echzien the bestiary rarities are very arbitrary

  • @black_feline
    @black_feline 5 месяцев назад +11

    Awesome video. Also, a great way to show off the mod. And although it might be a little bit overpowered, my favorite part of pal world was having a super strong pal on my team. I think it would be pretty cool to be able to have bosses on your team. Maybe limit it to only one boss at a time to balance, or even decrease health. And I have never coded any sort of mod on terraria so I don't know the difficulty of implementing mobs with such complex attack patterns. Anyway, a great mod, will have to check it out.

    • @VerveineYT
      @VerveineYT  5 месяцев назад +4

      Thank you!
      I'd have to be extremely careful adding bosses, I'll give it some thought, but that likely won't happen I think

    • @Volejr
      @Volejr 5 месяцев назад

      @@VerveineYT i think in hardmode it would be cool if you could have eoc or king slime

    • @SkyanUltra
      @SkyanUltra 5 месяцев назад

      @@VerveineYTat the very least, you could consider coding a few in, and then just adding a config option if you deem it far too powerful for normal play.
      also, LET ME CATCH MAN EATERS! they could make for fantastic close-range fighters! you're severely underestimating their abilities!

  • @lightninghuff
    @lightninghuff 4 месяца назад +1

    Melee would no longer outshine the other classes if capturable pocket-monsters were a vanilla feature.

  • @lucianoardanazsgalla8630
    @lucianoardanazsgalla8630 5 месяцев назад +9

    Hear me out: Tameable-Boulders!!!

    • @VerveineYT
      @VerveineYT  5 месяцев назад +5

      😡

    • @DiamondEmpyrean8273
      @DiamondEmpyrean8273 5 месяцев назад +4

      ​@@VerveineYTI'm gonna use your anger as a cooking stove.

    • @VerveineYT
      @VerveineYT  5 месяцев назад +4

      @@DiamondEmpyrean8273 what no

  • @motoyomakoto7801
    @motoyomakoto7801 5 месяцев назад +2

    A damn good and well forged idea which can open a new way for summoners

  • @Werewolf_32
    @Werewolf_32 5 месяцев назад +6

    Bruh how are you so good 😢😢😢 your pumping out content and still making extremely well polished mods and videos, so there isn’t any problems with switching to 2 weeks cuz the videos are so good it makes up for the wait. Keep it up!

  • @Sobol14
    @Sobol14 5 месяцев назад +3

    This genuinely feels like it would be a fun playthough.
    Especially, if you'd be able to add an option to capture even modded mobs, even if they would end up broken af, since that would be part of the fun as well )

    • @VerveineYT
      @VerveineYT  5 месяцев назад +1

      Modded mobs can be captured if they use the same aistyles as vanilla npcs

    • @Realperson16
      @Realperson16 5 месяцев назад

      Hm... (this may be a problem if i wanna capture that one boss from assorted crazy things)

  • @JackRook
    @JackRook 5 месяцев назад +4

    Fuck it, we *BALL.*

  • @thatwolfboy2898
    @thatwolfboy2898 4 месяца назад +1

    Wow this is so cool! I'm honestly not a huge modded fan, but when I saw the video title from your friend Terraria Slime, I just had to look. I'm glad he linked your channel. I don't know much about programming but it was super cool that you went through the bugs and explained what the issue was very simply and how it was fixed.
    I'm not a huge fan of the voice over/past tense style video like this one (I prefer "live" reactions like in let's plays), but despite that and despite the fact that I'm not a huge modded person, you still captured my attention and made me laugh, and I will surely watch the next video very soon. You're so funny! You'll say something completely serious and then immediately say something funny in the same tone. I also really appreciate the subtitles. Thanks for an amazing video and I look forward to checking out more!

    • @VerveineYT
      @VerveineYT  4 месяца назад +1

      Thank you, that is super sweet!
      I would like to improve my spoken english skills, as I'm not a native speaker, and will likely slowly try to implement live commentary around this summer once i'm more comfortable :)

    • @thatwolfboy2898
      @thatwolfboy2898 4 месяца назад

      @@VerveineYT that sounds great! Since you said that I listened closer when watching part 2. I can tell you have an accent but over 95% of the time I have no issue understanding you even without looking at the subtitles. There were a couple of words I had to double check (for example "cloak" sounded like "clock"), but I have 0 complaints, especially being someone who has English as their first and only language. I'm impressed! Although I know live commentary is different. Do whatever you're comfortable with and I'll look forward to more videos of any kind in the future :) I'll probably also check out some older videos too.
      Thank you! Both parts were very fun to watch!

  • @white_tiger2669
    @white_tiger2669 5 месяцев назад +2

    what if there was an accessory that blew up your summoned creatures for damage with a hotkey. that would be a little funny i think

    • @VerveineYT
      @VerveineYT  5 месяцев назад +2

      I don't want to add more keybinds, but having them explode ON DEATH could be a fun solution

  • @lucianoardanazsgalla8630
    @lucianoardanazsgalla8630 5 месяцев назад +3

    This video has viral potencial, and i will help to it

  • @edenengland1883
    @edenengland1883 5 месяцев назад

    YES, FINALLY
    I've been waiting for someone to do this mod for like a decade after I saw that one Minecraft mod that did the same thing
    I just wished my TMod install wasn't bricked so I could play it

  • @AugustinBaudry
    @AugustinBaudry 4 месяца назад

    the new update looks Amazing, your work is paying off! I Cant wait to try it out!

  • @Zipernater
    @Zipernater 5 месяцев назад +1

    This concept is amazing

  • @awesomecat
    @awesomecat 5 месяцев назад

    Finally, the old console-exclusive pets got some justice.

  • @Le_Ducc
    @Le_Ducc 5 месяцев назад

    One of the best videos so far and a very unique take on modding!!

  • @The_gavdog
    @The_gavdog 5 месяцев назад

    You are quick with these mods! Every time you upload I have to drop by. Keep it up!

    • @VerveineYT
      @VerveineYT  5 месяцев назад

      Thank you! I will 😁

  • @darcsyde345
    @darcsyde345 5 месяцев назад

    This is a really neat video and mod concept, excited to see where this goes

  • @arthurappietto3161
    @arthurappietto3161 5 месяцев назад

    Cool concept ! I've been enjoying palword since it came out and I think it's well implemented

    • @VerveineYT
      @VerveineYT  5 месяцев назад

      Really? What's your favorite pal??!

  • @conzo4437
    @conzo4437 4 месяца назад

    Im really excited to play this mod becuase ive been trying to find a modded class that tames enemies and also i just realised that you created one of my fav mods

  • @mykramusic
    @mykramusic 5 месяцев назад

    oh thats awesome I can't wait to try this

  • @AugustinBaudry
    @AugustinBaudry 5 месяцев назад

    wow this is a amazing concept, keep up the good work! (

    • @VerveineYT
      @VerveineYT  5 месяцев назад +1

      Thank you, I will 🎉

  • @johnny1039
    @johnny1039 5 месяцев назад

    Ive been wanting a mod like this for a long time so awesome!

  • @No1d3d
    @No1d3d 4 месяца назад

    Nice mod idea! Maybe you should add an item that could allow the player to regroup the summons closer to the player or to a certain point in their line of sight. This could fix the problem with summons flying to far away or with stationary summons being “useless” as of right now.
    Great job! I really like the idea)

    • @VerveineYT
      @VerveineYT  4 месяца назад

      Thank you :)
      The mod currently implement a keybind that does just that!

  • @pepper6592
    @pepper6592 5 месяцев назад

    I cannot wait for this mod

  • @celeryman14
    @celeryman14 5 месяцев назад

    I really like this concept

  • @icedlatte44
    @icedlatte44 5 месяцев назад

    This is awesome, going to try it sometime!

    • @VerveineYT
      @VerveineYT  5 месяцев назад

      Thank you! hope you like it ✨

    • @icedlatte44
      @icedlatte44 5 месяцев назад

      @@VerveineYT

  • @SpiderJAAM
    @SpiderJAAM 5 месяцев назад +1

    Doing a modpack with this mod would on would be chaotic and hilarious.

  • @Realperson16
    @Realperson16 5 месяцев назад

    Not even 30 seconds in and im sold, i didnt even know a monster taming mod was possible and i wish to both see more and play it myself

    • @VerveineYT
      @VerveineYT  5 месяцев назад +1

      Thank you :)
      I'll release the mod soon

    • @Realperson16
      @Realperson16 5 месяцев назад

      @VerveineYT thanks (now, i wonder how stuff like bringing back more unique NPCs like certain bosses are gonna work, i imagine while having multiple of the same enemy in stock is important, it may be inconvenient at times to keep searching them out especially if they are rare enemies like a pinky or a pigron)

  • @enddotexe8416
    @enddotexe8416 5 месяцев назад

    This is amazing and I love the concept! I do have two ideas that could improve the mod:
    The first thing is a way to distinguish your summoned mobs and projectiles from regular ones.
    The second thing is maybe the capture spheres could act as whips, in the sense that they tag enemies so you can target specific mobs
    Other than those I think this is really well fleshed out and I'd love to see what you do with this in the future

    • @VerveineYT
      @VerveineYT  5 месяцев назад +1

      I didn't think about it!
      I way of tagging opponents would definitely be a need, i'll give it some thought :)

  • @grephi6416
    @grephi6416 5 месяцев назад

    this guy made atleast four mods this month. thatis insane. deserved sub

  • @eimamousegachalife7880
    @eimamousegachalife7880 5 месяцев назад

    omg im crying how good this is i NEED this mod

  • @SCUM_1
    @SCUM_1 5 месяцев назад

    A few suggestions on how the mechanic could work for balancing,
    One way to do it is with Limited captured slots. But losing all the summons quickly seems very impractical considering how they act as an ammo type, so maybe a way for them to regen after dying or having bonus defense would do a good trick
    Alternatively, I do really like how it basically gives summoner an ammo type, so maybe instead of limited capture slots for the index, it costs mana to toss them out, needing a mana balance much like mage has and gives good penalty if you keep repeatedly losing minions
    You could also make different capture weapons that give bonuses, such as an explosive sphere that makes your summons do AOE Damage on death allowing use for weak summons that come in hordes like bees and slimes, or just general upgrades like from a Pal-Sphere to a Master-Ball that decrease the health pool needed to capture enemies and give bonus defense effects to your summons or something of the sort, maybe custom capture balls (This part is alot to ask for but rambling ideas is fun)
    One last thing that seemed cool when looking at the flock of bats and the shields of serpents, you could have a "crowd" formation that make all of the pals always surround you and act as a shield

    • @VerveineYT
      @VerveineYT  5 месяцев назад +1

      Capturing a bunch of NPCs act as a way to replace grinding for gear in a specific area of the game, and crafting items accordingly. By default captured NPCs have 200% of their base health so they don't die too fast
      I'd prefer not to use mana, as it is poorly implemented in terraria and can easily be circumvented, and frankly; micro-managing "ammo" like I did in the wall of flesh fight is pretty fun
      A way to make summons explode (likely on death) would be pretty fun, and i'll try to come up with something :)
      And yes, i'd like to add biome specific spheres that give capture bonuses in their respective biomes
      A flock formation would be cool, but likely a nightmare to code, unfortunately

  • @macyk113
    @macyk113 5 месяцев назад

    Please continue, its incredible! Imagine this with mods!

    • @VerveineYT
      @VerveineYT  5 месяцев назад

      It should work with mods :)

  • @Geckoreo
    @Geckoreo 5 месяцев назад

    i will check this out once it releases on the workshop
    sounds like a fun playthrough

  • @mxaa9776
    @mxaa9776 5 месяцев назад +1

    Make a craftable hardmode sphere that requires a regular one with some rare stuff that can capture minibosses and the ability to despawn summoned NPC's to free up slots or heal them.

    • @VerveineYT
      @VerveineYT  5 месяцев назад +1

      I already made more spheres, which you'll be able to see in the next video, and there is unfortunately no way to tell if an NPC is a miniboss or not

    • @mxaa9776
      @mxaa9776 5 месяцев назад

      @@VerveineYT that's sad, tho maybe a custom tag could make it possible?

    • @VerveineYT
      @VerveineYT  5 месяцев назад

      @@mxaa9776 it should, but applied manually, and will likely be annoying when it comes to compatibility
      Regardless, I already added 9 new spheres to grind for 😁

  • @P_p_Br0
    @P_p_Br0 5 месяцев назад

    This kimd of reminds me of the spirits in Mod of Redemption. Not the same, but its very similar. This is cool, so keep it up man

  • @TuSn_Espinzo
    @TuSn_Espinzo 5 месяцев назад

    Looks fun :)

  • @mugrootbeer731
    @mugrootbeer731 5 месяцев назад

    I'd recommend adding some sort of indicator so you can tell which enemies are your allies, it looks really hard to tell
    Otherwise awesome mod, can't wait for it to be complete!

    • @VerveineYT
      @VerveineYT  5 месяцев назад

      This is planned 👍

  • @dan_the_swag_man6937
    @dan_the_swag_man6937 4 месяца назад

    Ah yes finally.
    Summoner 2

  • @macyk113
    @macyk113 5 месяцев назад

    Friendly mobs must Have some kind of mark for recognition

  • @last_vain4014
    @last_vain4014 5 месяцев назад

    Nice concept❤

  • @slender9535
    @slender9535 5 месяцев назад +1

    That’s very good but in a far future make it compatible with calamity or big mods and you could make a 2 sphere that Is after moonlord that lets you get bosses

  • @genericusername9299
    @genericusername9299 5 месяцев назад

    It would be interesting to see enemies from the events being turn into allies

    • @VerveineYT
      @VerveineYT  5 месяцев назад +1

      They are tameable 👍

  • @sauceman-dv3lf
    @sauceman-dv3lf 5 месяцев назад

    This is so cool and its very rewarding to fight harder enemies, i do wonder if this whould work with calamity bosses and stuff later

    • @VerveineYT
      @VerveineYT  5 месяцев назад

      Depending on how calamity NPCs are done, it might or might not work
      Captured enemies are based on their AIstyle

  • @greendigital1
    @greendigital1 5 месяцев назад

    This is peak Terraria content
    Nice shit dude

  • @pufferfish9166
    @pufferfish9166 5 месяцев назад

    Ah yes, summoner, but good

  • @Kattail_
    @Kattail_ 5 месяцев назад

    very well made, I'd say the only issue I see with it is that it doesnt really play nice with how the rest of terraria progresses, as from what I've observed, the game design philosophy is about replacing old, weak gear with new, stronger gear, and so a singular item being capable of going this far into the game feels like it could be reworked, say, perhaps you need higher tier spheres to be able to capture later game targets or something, maybe using one is more limited. The premise of a class that uses it's surroundings as a weapon, turning enemies against eachother by capturing them is insanely cool, it just needs some slight tweaks to allow it to work with the game's current balance. One thing that could work, maybe different sphere's could be colored by rarity and only be able to capture enemies that can typically be dealt with at that stage of the game. a white sphere for common surface enemies, a blue sphere for slightly stronger enemies that become manageable with proper gear, maybe things like ice and desert biome enemies, maybe a green sphere for enemies that are around dungeon, corruption, and jungle; orange rarity for enemies that are found in hell, etc

    • @VerveineYT
      @VerveineYT  5 месяцев назад

      Capturing enemies from a specific biome somewhat replaces the process of finding and turning resources from that biome into weapons
      It's a mod after all, and I don't think the change of perspective on gearing up for a fight hurts that much
      I will however make biome themed sphere, with higher capture threshold and damage when used in a specific biome :)

  • @CoRQ777
    @CoRQ777 5 месяцев назад

    Nahh it's the "Pure SUMMONER" class XDDDD

  • @kristapskrumins5676
    @kristapskrumins5676 5 месяцев назад

    I appreciate this video.

  • @conzo4437
    @conzo4437 4 месяца назад

    Maybe imps could act like sentry's when tamed or something

  • @macyk113
    @macyk113 5 месяцев назад

    I think mobs that was captured must save like, 20% of its original power Separate from the effects of your equipment, and also with summoner power should be small hp stat

  • @thegiddymeister4058
    @thegiddymeister4058 5 месяцев назад

    awesome mod but one thing i think you should allow piranhas to be captured i feel like it would be fun if i could make a water arena and fight bosses with the turtle mount

    • @VerveineYT
      @VerveineYT  5 месяцев назад +2

      Frankly, I think I will :)

  • @thanhatpham3428
    @thanhatpham3428 5 месяцев назад

    Who would win?
    An eldritch god who inhabit in hell
    or
    Some living lava block
    :))

  • @synthetic_ivy
    @synthetic_ivy 5 месяцев назад

    ooooooooo, this a very fun concept

    • @VerveineYT
      @VerveineYT  5 месяцев назад

      hello summoner person, thank you :)

  • @macyk113
    @macyk113 5 месяцев назад

    10:15 serpents that used as shield is super epic ultimate moove

  • @crash_75
    @crash_75 5 месяцев назад +2

    Maybe add some kind of outline for the tamed creatures so they don't blend with other mobs

    • @VerveineYT
      @VerveineYT  5 месяцев назад +3

      I will add something to differentiate them, yes :)

  • @awkwurdtalke-gamesandgamer8236
    @awkwurdtalke-gamesandgamer8236 3 месяца назад

    W mod idea...
    ...can we get some method to heal our captures tho?

  • @theterrarianlichlichking4338
    @theterrarianlichlichking4338 5 месяцев назад

    maybe an idea you could try is making it bosses are not catchable(if you were planning that or something) but making certain enemies be able to be enhanced to become the boss later on like for example maybe the eye of Cthulhu could be made by giving the demon eye 30 evil material( shadow scales or brain tissue).
    edit: also idk if this was in the video but maybe a way to be able to revive enemies

    • @VerveineYT
      @VerveineYT  5 месяцев назад

      Bosses would likely be a huge balance issues, i'll think about it but won't promise anything

  • @dudeguyforever3742
    @dudeguyforever3742 5 месяцев назад

    I would really love to play this mod too

  • @Ogamer320
    @Ogamer320 4 месяца назад

    Wow storing npc ids to one singular sphere, impressive

    • @VerveineYT
      @VerveineYT  4 месяца назад

      ?

    • @Ogamer320
      @Ogamer320 4 месяца назад

      @@VerveineYT you wrote really impressive code im surprised you can do stuff like literally changing na enemies behaviour

    • @VerveineYT
      @VerveineYT  4 месяца назад

      @@Ogamer320 I thought your first commant was disdainful, sorry 😥
      My code is far from being clean or impressive lol, I just happen to be the first one to actually get started with it and publish a mod like this
      Thank nonetheless for the nice comment 😁

  • @noobyes190
    @noobyes190 5 месяцев назад

    It would be cool if there were upgrades/better spheres and maybe even accessories or armor

  • @HosterJustMC
    @HosterJustMC 5 месяцев назад

    holy crap, thats a nice idea for terraria.

  • @noneareunseen
    @noneareunseen 5 месяцев назад

    interesting idea...

  • @arcanine_enjoyer
    @arcanine_enjoyer 5 месяцев назад

    Much like Palworld, this concept was already done by Starbound

    • @VerveineYT
      @VerveineYT  5 месяцев назад

      Starbound is kind of a forgotten game though at this point
      A capture system isn't much of a novelty to come up with, and I had completely forgot starbound had one lol

  • @R3verse301
    @R3verse301 5 месяцев назад

    idk if this would be possible but being able to capture bosses using upgrades speres that are blocked by later boos progression would be really cool to see. eg. using tissue samples or something to make a ball to capture eoc or something

    • @VerveineYT
      @VerveineYT  5 месяцев назад

      Capturing bosses would lead to some very unbalanced gameplay, more than it already is
      I'll give it some thought, but it's unlikely

    • @R3verse301
      @R3verse301 5 месяцев назад

      @@VerveineYT i'm talking very early bosses in mid to late hardmode like eoc after the twins since hardmode enemies wouldn't really be able to stand up to bosses like empress and fishron

  • @baddragon7057
    @baddragon7057 4 месяца назад +1

    can the MoonLord drop materials to make a Boos Capture Sphere for capturing Booses???

  • @Soulknigth1555
    @Soulknigth1555 5 месяцев назад

    At the moment its just another capturemon game, u could add farms or stations to get the items of the mobs u got, and craftable balls instead of a single weapon, u could also use a rng based capture based on the def or diff of the mon.

    • @VerveineYT
      @VerveineYT  5 месяцев назад

      rng based capture would likely feel pretty bad since terraria is fast paced and not turn based
      As you can see in the playthrough, most targets die in 1 or 2 hits and are pretty hard to capture in the first place, adding rng on top would be too much

    • @Soulknigth1555
      @Soulknigth1555 5 месяцев назад

      @@VerveineYT yeah... you are rigth, it was an idea tho, as well as the others, u can change to your best content, use them or not, ideas are free ;)

  • @mr.jagern0ut869
    @mr.jagern0ut869 4 месяца назад

    so... what if I just caught the dungeon guardian?

  • @matthewgamer1294
    @matthewgamer1294 5 месяцев назад

    Can you make whips work with this?
    Also this is like a better necromancer subclass from the aeuqus mod

    • @VerveineYT
      @VerveineYT  5 месяцев назад +1

      Whips would likely be op, and the sphere already implies quite a bit of micromanagement with constantly summoning new captures as the old ones die
      I think it might be overwhelming the average player

  • @mykramusic
    @mykramusic 5 месяцев назад

    you should add some kind of indicator so the player can tell which creates are captures or not

    • @VerveineYT
      @VerveineYT  5 месяцев назад +1

      This is planned :)

  • @basicbee8203
    @basicbee8203 5 месяцев назад

    new sub lol

  • @kaliyuga14surfer88
    @kaliyuga14surfer88 5 месяцев назад

    reminds me of aequus mod... this is pretty cool but seems buggy since you are not actually using the creature Ai itself but replicating it. aequus mod works with other mods and modified vanilla Ai so you should look into that it will increase the quality of this project! great job as always Verny

    • @VerveineYT
      @VerveineYT  5 месяцев назад

      Not gonna lie, I have no idea how aequus mod did this lol
      I'm happy with how AIs work in my mod though, modifying them allows me to make them more aggressive/reliable, which is pretty nice in a lot of cases, at the cost of compatibility

    • @kaliyuga14surfer88
      @kaliyuga14surfer88 5 месяцев назад

      @@VerveineYT its not too bad at all i just wished hornet ai wasnt bugged and dynamic compatibility

    • @VerveineYT
      @VerveineYT  5 месяцев назад

      @@kaliyuga14surfer88 what's wrong with the hornet ai?

    • @kaliyuga14surfer88
      @kaliyuga14surfer88 5 месяцев назад

      @@VerveineYT rotation. it uses evil eye flying AI right?

    • @VerveineYT
      @VerveineYT  5 месяцев назад

      @@kaliyuga14surfer88 not at all
      I just added some rotation to differentiate them more easily and because it looked nice lol

  • @nekokoluga
    @nekokoluga 5 месяцев назад

    Bruh imagine if this in calamity mode

  • @arandomguy7110
    @arandomguy7110 5 месяцев назад

    Palarria
    👍
    Kinda wish the minions got stronger with levels just like with palworld but to seperate it from palworld instead of pals making your other pals stronger from typing such as cremis boosting neutral types the summon boost accessories should boost your "pal" damage
    Oh and maybe make bosses capturable but you would have to beat them first or lower their hp and get them that way also make the captured creatures give their drops as well bosses would give their item bags and creatures such as hornets would drop their stingers on successful capture
    one LAST thing if its not too hard to code have certain or if not all mobs in terraria that are capturable to have Terrarian partner skills slimes would probably give you extra jump height and IF the eye of cthuhlu is capturable would lower dash cooldown or give you an extra dash on the shield of cthuhlu

    • @VerveineYT
      @VerveineYT  5 месяцев назад

      sounds like a disease 😨

  • @jokeofalltrades2838
    @jokeofalltrades2838 5 месяцев назад

    I never knew i wanted something so badly until right now. Will there be/is there a PC for the mobs you catch? When they die do they go away forever or is there a way to get them back?

    • @VerveineYT
      @VerveineYT  5 месяцев назад +1

      There is no PC, given how common terraria enemies are, they are dispensable here
      the philosophy is different from a pokemon/palworld game where you'd train a specific creature to become as strong as possible

  • @LillLizzert
    @LillLizzert 5 месяцев назад

    Do the captures enemies permanently die if defeated?
    If so, I'd suggest putting them on a long cooldown instead to reduce grind. It's already balanced around minion slots anyway.
    This seems like it would make for a funny playthrough

    • @VerveineYT
      @VerveineYT  5 месяцев назад

      Yes, captured enemies permanently die if defeated
      It would seem like an added grind, but it's actually not since capturing enemies replace the process of grinding resources in a specific biome and turning them into weapons. Here, captures ARE the weapon
      I'll be listening to feedback from users once the more is released, and am not opposed to tweak it :)

  • @TerraKnight27
    @TerraKnight27 5 месяцев назад

    i know it's not a good idea for everything to be capturable, but i think it should be a config option just for fun (maybe with a disclaimer that it's not balanced)

    • @VerveineYT
      @VerveineYT  5 месяцев назад

      Capturing everything is not that simple, I have to code an AI manually for each enemy AI style

    • @TerraKnight27
      @TerraKnight27 5 месяцев назад

      @@VerveineYT oh okay that makes sense

  • @luleczkotak8065
    @luleczkotak8065 5 месяцев назад

    Its is really good idea but i feel like summoned npcs should have indicator of some sort. Do you think you are gonna updating this mod?

    • @VerveineYT
      @VerveineYT  5 месяцев назад +1

      I will definitely be adding an indicator, likely a green arrow

  • @bigplosion
    @bigplosion 5 месяцев назад +2

    Add an option to tame bosses :troll:
    Or, i think there could be a less broken but still weird idea for your next project
    Maybe you could add the ability to reanimate mobs and even Town NPCs for and make them fight for you like this

    • @AlexPlaysStuff-games
      @AlexPlaysStuff-games 5 месяцев назад

      This idea seems pretty legit everybody should 100% like this mans post it seems super balanced.

    • @VerveineYT
      @VerveineYT  5 месяцев назад

      But that wouldn't be very different from taming them?
      In this mod, you already have to "slay" the mob with the sphere to capture it

  • @SomeRand0mNerd
    @SomeRand0mNerd 5 месяцев назад +1

    How is your name pronounced? I assume its either ver-vein or verv-ine
    Anyways, great video as always!

    • @VerveineYT
      @VerveineYT  5 месяцев назад

      Thank you :)
      en.wiktionary.org/wiki/verveine

  • @WilfredRovicJeanAloba
    @WilfredRovicJeanAloba 5 месяцев назад

    New subscriber here✋

  • @yuri_again
    @yuri_again 5 месяцев назад

    would be a unique thing if this was repurposed as a tamer mod ngl

    • @VerveineYT
      @VerveineYT  5 месяцев назад

      Palworld is a very recognizable brand, a lot more explicit than "tamer" I think

    • @yuri_again
      @yuri_again 5 месяцев назад

      oh well I guess so@@VerveineYT

  • @DryCombee
    @DryCombee 5 месяцев назад

    Ah yes

  • @TheActualKnives
    @TheActualKnives 4 месяца назад

    I feel like it could also double as geto from jujutsu kaisen

  • @alexischauvin1521
    @alexischauvin1521 3 месяца назад

    im falling in love of ur voice

    • @VerveineYT
      @VerveineYT  3 месяца назад

      I will remove your liver

  • @grephi6416
    @grephi6416 5 месяцев назад

    i just found out... YOU made orchid mod? so thats what that flower means!

    • @VerveineYT
      @VerveineYT  5 месяцев назад

      Yes, the Orchid Flower vanity I have is a reference to my main mod :)
      You're the first person to notice it, or at least point it out in a comment

  • @_Castellan_
    @_Castellan_ 5 месяцев назад

    this may seem too op but what if you make a really expensive consumable sphere that can capture bosses

    • @VerveineYT
      @VerveineYT  5 месяцев назад

      A lot of people have been suggesting this
      I'll thing about it, but it will likely be a nightmare to balance

  • @user-eb8ws3uk8b
    @user-eb8ws3uk8b 4 месяца назад

    I got it on steam & it wont show up in the game, still looks like a really cool mod though, good job!

    • @VerveineYT
      @VerveineYT  4 месяца назад

      Close tmodloader, usubscribe then re-subscribe to the article on the steam workshop and try again. It works weird sometimes

  • @hihoplaysterriblegamesterr4192
    @hihoplaysterriblegamesterr4192 5 месяцев назад

    Niceu

  • @Lord_The_Dragon
    @Lord_The_Dragon 5 месяцев назад

    Will you make certain bosses tameable pls?

    • @VerveineYT
      @VerveineYT  5 месяцев назад

      Making bosses tameable would be a pain to balance, and wouldn't make much sense
      I would rather not, apologies

  • @Black_Stock.
    @Black_Stock. 5 месяцев назад +1

    Do you plan on adding a config to allow you to capture anything?

    • @VerveineYT
      @VerveineYT  5 месяцев назад +1

      I have to manually code a behaviour for every capturable aistyle, so that would be a ton of work

    • @Black_Stock.
      @Black_Stock. 5 месяцев назад +1

      @@VerveineYT Ah, I understand.

  • @_____8632
    @_____8632 4 месяца назад

    Did they increase the pyramid's spawn chance? I swear I've been getting it in all my world recently when I didn't use to.

    • @VerveineYT
      @VerveineYT  4 месяца назад

      I don't think so, I generated a LOT of worlds while working on my cave mod, and didn't see that many of them

  • @kittens0010
    @kittens0010 5 месяцев назад

    This would be great with the pacifist mod