It is worth to mention that all these messages are viewable only to you, unless you stream your games. I am not sure if you have said somewhere in your video.
I'm going to use this to fully translate the tank names amd give some the one they deserve. This is awesome, I will send the files to a friend who I platoon with.
In the real world, the M54 Renegade was apart of the T54 series of tanks. It was actually the third prototype. T54 -> T54E1 (autoloader prototype) -> T54E2 (removed oscillating turret for conventional turret with human loader.) I do not know where Wargaming got the M54 designation from. My best guess is, that is likely what its M number would have been if it had been approved for mass production. Anyway, sweet video. I might use this for future reference. I may change my M36 name to "Jack-Jack." ':^)
@@imnotusingmyrealname4566 Wargaming just loves to screw things up. In both name and balance. An example, the Standard B name is incorrect. In the real world, it was called Leopard Prototype B. When you have studied some of the tanks, you find yourself asking, "why, Wargaming? Why?" X^D
@@larry-three8225interesting, this is similar to a game like Mudrunner where the trucks have a name that definitely comes from the real name but is incorrect. I think it's Russian too. I don't know why they would be worried about copyright with Soviet era trucks but whatever. At least it shows that they know something about what they're doing. Why they choose to display an altered name is a mystery.
@@larry-three8225Interesting. Was it an Italian Leopard prototype or a German one? Anyway it's so cool to learn more about the tanks in the game. Really enjoy broadening my understanding.
@@imnotusingmyrealname4566 It was a joint German/Italian thing. It could go on either tech tree. To my knowledge there was at least three Leopard Prototype's. A, B and C. Leopard Prototype B was the Italian/German one.
I'm not specifically sure how it goes, but localization files essentially tell the game to download the mo/po files in a different language. Some text is server-side as well, and I presume that's also what localization files change. Developers basically only have to make one set of IDs, then every localization file has that set of IDs, and it gets translated into French, German, etc.
thanks for this. the world of tanks modding community is tight lipped and for some reason no one will absolutely not provide methods and tools needed to edit. It is the most arrogant modding community I have ever known. Although it would be time consuming you could actually format the text file manually by putting each vehicle entry into its own line. that would make it a lot easier to mod without making mistakes.
When I swap hulls from same faction , or when I swap turrets between factions I no longer hear impacts from shots. Is there a way to get the impact sound to work again?
That shouldn't be happening no matter what you're doing with my tutorials. If you're in a training room and get hit by a teammate, there won't be a noise. Otherwise, not sure why that is happening.
It is worth to mention that all these messages are viewable only to you, unless you stream your games. I am not sure if you have said somewhere in your video.
Correct. All mods are client-side.
I love how easy it is to modify World of Tanks. Allowing the community to do this doesn't do any harm and it just makes it more fun.
A tip of the proverbial hat to you, sir. Now my crew can have "proper names" :D
As someone who did some programming once I know that watching this video is way better than trying to figure it out myself.
I'm going to use this to fully translate the tank names amd give some the one they deserve. This is awesome, I will send the files to a friend who I platoon with.
In the real world, the M54 Renegade was apart of the T54 series of tanks. It was actually the third prototype.
T54 -> T54E1 (autoloader prototype) -> T54E2 (removed oscillating turret for conventional turret with human loader.) I do not know where Wargaming got the M54 designation from. My best guess is, that is likely what its M number would have been if it had been approved for mass production.
Anyway, sweet video. I might use this for future reference. I may change my M36 name to "Jack-Jack." ':^)
Wow didn't know that one was so based on the real world.
@@imnotusingmyrealname4566 Wargaming just loves to screw things up. In both name and balance. An example, the Standard B name is incorrect. In the real world, it was called Leopard Prototype B. When you have studied some of the tanks, you find yourself asking, "why, Wargaming? Why?" X^D
@@larry-three8225interesting, this is similar to a game like Mudrunner where the trucks have a name that definitely comes from the real name but is incorrect. I think it's Russian too. I don't know why they would be worried about copyright with Soviet era trucks but whatever. At least it shows that they know something about what they're doing. Why they choose to display an altered name is a mystery.
@@larry-three8225Interesting. Was it an Italian Leopard prototype or a German one? Anyway it's so cool to learn more about the tanks in the game. Really enjoy broadening my understanding.
@@imnotusingmyrealname4566 It was a joint German/Italian thing. It could go on either tech tree. To my knowledge there was at least three Leopard Prototype's. A, B and C. Leopard Prototype B was the Italian/German one.
Ive been looking for this for too long, thanks
Changing sounds? Could you explain what sounds and how is it lucrative?
3:23 What exactly of WoT Plus is in the file?
9:29 Wait is this localization file an actual file or is it just these MO files with different content?
I'm not specifically sure how it goes, but localization files essentially tell the game to download the mo/po files in a different language. Some text is server-side as well, and I presume that's also what localization files change.
Developers basically only have to make one set of IDs, then every localization file has that set of IDs, and it gets translated into French, German, etc.
I see you made the video 480p to make sure you can't see what you are doing on screen xD
when i changed french tank names normal one and short versions, in game it shows full ID text instead of translation. Any ideas how to solve it?
thanks for this. the world of tanks modding community is tight lipped and for some reason no one will absolutely not provide methods and tools needed to edit. It is the most arrogant modding community I have ever known.
Although it would be time consuming you could actually format the text file manually by putting each vehicle entry into its own line. that would make it a lot easier to mod without making mistakes.
Hey Incoming ! How to change Name of maps?
funny mod tutorial
does the Name change only on your client or will everybody in game see you with a changed name?
No. Every mod ever created are client-side only.
When I swap hulls from same faction , or when I swap turrets between factions I no longer hear impacts from shots. Is there a way to get the impact sound to work again?
That shouldn't be happening no matter what you're doing with my tutorials. If you're in a training room and get hit by a teammate, there won't be a noise. Otherwise, not sure why that is happening.
that is not with your tutorials. I was just simply swapping out hulls and turrets that will work if the exhaust systems match up.
@@lncoming
i cant see UK vehicles where is it
Britain's files have all kinds of different prefixes. GB, UK, Britain, brit, british, etc. It will be one of those, with _vehicles.
@@lncoming found it, its gb_vehicles, thanks a lot!
i used to do this to change Matilda BP to Matilda/A27, since matilda BP is a fake name made up by wg.
*Promo SM*