Using VERTEX GROUPS in Blender - Beginner Tutorial

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  • Опубликовано: 24 ноя 2024

Комментарии • 83

  • @TheCGEssentials
    @TheCGEssentials  3 года назад +16

    Hi everyone! Let me know what you're doing with Vertex Groups in the comments below! :)

    • @xeppepochannel
      @xeppepochannel 2 года назад

      I'm using it to mask a wireframe effect and be able to animate it.

    • @SeianVision
      @SeianVision 2 года назад

      I want to have all control on the mesh for a good deformation, for a rigs of characters facial expression.
      Learn how to build it, was so hard
      ruclips.net/video/TTa_2IQodR8/видео.html

    • @SeianVision
      @SeianVision 2 года назад

      Can a group of vertices whose vertex weights be a radial or linear gradient be removed, a part, a sector from that group... to give it to a new empty group, without having to weigh that group again? And that the two groups move smoothly?
      For example to move an eyelid with 3 bones?
      And if we think about it, why not move an eyelid with 10 bones? And let it move harmoniously

    • @Álvaro-o5e
      @Álvaro-o5e 2 года назад

      it is possible make a plane animation deform by ball?

    • @RalphOpinion
      @RalphOpinion Год назад

      having a hard time animating and weight painting from automatic generation.. gonna try this cant rig properly

  • @watchman1015
    @watchman1015 11 дней назад

    Justin: another video with a relative golden gem, These are a rare thing as most gems are buried in paid "courses" and may only be briefly mentioned in said courses. These concise videos are golden as those looking for this information don't have to scrub through hours of video to find what is needed for a refresher or otherwise. Thank you!!!!!

    • @watchman1015
      @watchman1015 11 дней назад

      after finishing the video it was obvious the information went into more depth than I was expecting. My brain was going into overdrive with some ideas I had not recently thought of. Thanks again Justin, great video...

  • @partofevrything8880
    @partofevrything8880 3 года назад +9

    This is a real good and comprehensive, clear tutorial about how vertex groups work. Thank you very much, Justin, for creating and sharing!

  • @disruptive_innovator
    @disruptive_innovator Год назад

    best general explanation for vertex groups I've seen. most of the time they are explained just enough for a specific task like bone weights. much thanks

  • @daneckstein
    @daneckstein 9 месяцев назад

    I am using vertex groups to modify the slope of a terrain mesh around a home I am designing. I grabbed all the vertices within 3-5ft around the foundation so I could hide them while sculpting the terrain mesh. I am able to keep those hidden vertices unaffected by the mesh sculpting which allows for realistic terrain sloping right up to the area surrounding the foundation of the home. This video was very helpful.

  • @blacklord3212
    @blacklord3212 2 года назад +2

    WOW just by watching this I had tons of ideas when I watched you use vertex proximity and how you can use this in animations too and your explanation is great and simple , thank you so much

  • @billygoatea7171
    @billygoatea7171 5 месяцев назад

    i just have to say all your tutorials are perfection and are really helpful

  • @3dartstudio007
    @3dartstudio007 2 года назад

    Okay, this is actually good news showing a lot of functionality for Blender. This is not what I've been using vertex groups for, but lets me know how to assign them anyway! This is all new to me which is a good thing. Kudos!

  • @A-Level_Physics_BySabir
    @A-Level_Physics_BySabir 2 года назад

    i am from Pakistan. Your way of explaining is great. I understood very well about vertex group. Thanks

  • @kk5533
    @kk5533 Год назад

    Thanks for all your videos on this channel for blender, I learn a lot from them.

  • @SSG2024-z2k
    @SSG2024-z2k 3 месяца назад

    I'm a complete noob, and simply wanted to be able to conveniently select parts of my model as I was pulling the verts around. Interesting to see the more advanced applications, so I'm going to bookmark this video to come back to in er... a year or two? LOL. Oh, and thanks for the highlight on your cursor - it makes it much easier to see what you're doing and follow along.

  • @chris_thornborrow
    @chris_thornborrow 5 месяцев назад

    Honestly, I think this should be two tutorials. First one how to manage vertex groups and apply modifiers to them. Second weight painting.

  • @otherix
    @otherix 2 года назад

    THX. More MYSTERY uncovered in Blender by One Who Knows. Thanks again. Using it now to isolate various areas in my Landscape Grid.

  • @EIendir
    @EIendir 8 месяцев назад

    Dude , your voice tone is so cool keep it up , superb work btw !

  • @fullyfledged1389
    @fullyfledged1389 3 года назад

    Of course thumps up. This is very helpful for intermediate and advanced blenderers

  • @sahebfahmi
    @sahebfahmi 2 года назад

    Very helpful. Thank you.
    Would love more ideas about this subject.

  • @Pejp666
    @Pejp666 2 года назад

    Nice,came here cause gonna learn fur making in Blender but there are realy other interesting tips about vertex groups and weight setting.

  • @aaroncoleman6290
    @aaroncoleman6290 9 месяцев назад

    You know you are very good easy to follow thanks for all the videos!!!

  • @songthuong7047
    @songthuong7047 2 года назад

    great tutorial... it's easy understand. ..thanks so much

  • @brittanyk5161
    @brittanyk5161 3 года назад

    Awesome video! Learned a lot about vertex groups that will help me rig my characters. Thanks!

  • @deliverydiretodocampo9774
    @deliverydiretodocampo9774 17 дней назад

    Very cool feature!

  • @fernandonavajas7983
    @fernandonavajas7983 20 дней назад +1

    THANKS👏👍👌

  • @ailover777
    @ailover777 2 года назад +1

    This was a great tutorial. Thank you, your channel is amazing.

  • @logdys
    @logdys 3 года назад

    Great tutorial. Really simply explained. Thanks so much

  • @Starbat88
    @Starbat88 2 года назад

    VERY helpful! Thanks so much.

  • @yctm1
    @yctm1 Год назад

    Nice explanation 👏

  • @LtVax27
    @LtVax27 3 года назад

    Been adding vertex groups today to the Dropships I'm doing for a mates game. Wasn't sure what I'd be using the groups for, will be making them Vertex colors tho so we can manipulate the texture colors in UE4. After seeing the weight paint it got me thinking how I could use it in my edge grunge material mask instead of the Pointiness value from the Geometry node as it's hard to get it and the ColorRamp to a satisfying level. But it's 3am so that's an experiment for tomorrow, so glad I jumped on here before bed.

    • @LtVax27
      @LtVax27 3 года назад

      Well the vertex colors didn't work they way I thought, the UE4 tutorial had crisp solid colors so now I'm just trying to do a mask to manipulate a single baked textures color. At least I'm learning new things.

    • @TheCGEssentials
      @TheCGEssentials  3 года назад

      Lol - "At least I'm learning new things" - been there :)

  • @xeppepochannel
    @xeppepochannel 2 года назад

    Great great great! Thank you! 🤝

  • @dez7852
    @dez7852 Год назад

    HHHhhWhats up guys!! I e love it! Every. Single. Time. You help me more than you know!

  • @hendasheng
    @hendasheng 3 года назад

    Thank you for your help!

  • @mfrazeehvacc5012
    @mfrazeehvacc5012 3 года назад

    Thanks for another great tutorial!

  • @Miatpi
    @Miatpi 2 года назад

    Thanks it helped!

  • @sukasukasaya73
    @sukasukasaya73 3 года назад

    Very useful tutorial. Thank you

  • @thebends5
    @thebends5 3 года назад

    Amazing tutorial, thank you!

  • @ariankna
    @ariankna 3 года назад

    Your tutorials are so much helpful!!! Thank you :)

  • @joe-uq7qi
    @joe-uq7qi 3 года назад

    you are doing very well

  • @uniktbrukernavn
    @uniktbrukernavn 3 года назад

    This is very cool. Thank you!

  • @PlanetXtreme
    @PlanetXtreme 3 года назад

    I (probably) will use geometry nodes for a shipping container I'm making. It might be easier than modeling every single little detail, to just assign vertices to expand outwards more. Allows it to be more customizable, too.

    • @TheCGEssentials
      @TheCGEssentials  3 года назад

      Interesting - you think that will be easier?

    • @PlanetXtreme
      @PlanetXtreme 3 года назад

      @@TheCGEssentials I changed my mind, going to use geometry nodes now :shrug:

  • @OttrPopAnimations
    @OttrPopAnimations 2 года назад +1

    ty :)

  • @Hannoah171
    @Hannoah171 11 месяцев назад

    Thaaassaaaaank youuuu 🌹🥹

  • @ssmallthing
    @ssmallthing 3 года назад

    soo good!

  • @adriansims6677
    @adriansims6677 3 года назад

    Awesome Tutorial! Could you do a material id tutorial one day. I’m looking to bring a model from blender into Quixel Mixer and add materials to various sections on a model.

  • @US-vy8up
    @US-vy8up 3 года назад

    thank u

  • @agnichatian
    @agnichatian 3 года назад +1

    I'm wondering if I can use the Vertex Weight Proximity modifier to control bevels, in a non-destructive work-flow ? Say you have a first, cut object boolean-modified by a second, cutting one, creating "virtual edges". The idea would be to use the proximity of the second object to choose which vertices of the first one to apply a bevel to. Is that possible ? (Note: I'm very new to Blender modelling)

  • @wyattblends7643
    @wyattblends7643 Год назад

    @thecgessentials Is there a way to select a vertex group? I'm not talking about selecting vertices and assigning them. I'm talking about once the vertices has been assigned to a group, lets say I want to reselect those vertices... Instead of going through the trouble again of selecting all those vertices, can I just select the group from the groups in the object info panel?

  • @emjay9280
    @emjay9280 22 дня назад

    Is there a way to do this with faces? If I select faces in a chacker pattern it adds all the faces as it's working with the verts.

  • @gaaks6642
    @gaaks6642 2 года назад

    Hey it is,possible to link material to different object ? And when one change the other to. For exemple two object in different collection

  • @D3LB0Y
    @D3LB0Y 2 года назад

    iv made a weight map ....how would i put a texture on the red parts ?

  • @nexttt__
    @nexttt__ 3 года назад

    Amazing video! Is there a way to generate a weight paint from a texture?

  • @girlygamedevgamergirl4699
    @girlygamedevgamergirl4699 Год назад +1

    How would I go about applying a material to a vertex group?

  • @thebulletkin8393
    @thebulletkin8393 3 года назад

    I have a simple cube, with one face under a vertex group, the particle system is limited to that group yet it is still showing hair on every face, is this a bug?

  • @markokovacevic3225
    @markokovacevic3225 3 года назад

    Hi Justin, thank you for an awesome tutorial! It helped me get a better understanding of vertex groups and weight paint in general!
    Would you be able to explain how I can add/assign a different material to a weight painted area?
    I'm using the method of "dynamic paint", where I would like to animate the brush over a canvas with one material, and apply a different material to the part of the weight that's being generated by the animation.
    I'm outputting the weight into a vertex group, but can't find a way of assigning a new material to it. As per your tutorial, modifiers can be assigned and even particle systems, but just can't figure out the material.
    Any ideas?
    Thank you! :)

  • @israeldelamoblas5043
    @israeldelamoblas5043 3 года назад

    Awesome

  • @videoot
    @videoot 2 года назад

    dank u

  • @ordinaryhuman3239
    @ordinaryhuman3239 3 года назад

    Can u not find a way to magnify the menu bars?

  • @wingsonlai1132
    @wingsonlai1132 2 года назад

    How to bend a line of vertices with respect to a Bezier curve??

  • @АлександрКапралов-ы6ы

    👍

  • @sebbosebbo9794
    @sebbosebbo9794 2 года назад

    nothing I use Max selection Set , edge group feature and edge edit modifier and cant live without it...blender dev.and status as vertex only group program is boring....
    try to select & save a vertex group but you want a edge group....it kills a complete workflow..
    Marking edges and select this always again by hand is so muscle hurting I blender not developing in modelling since years is a sad..
    right click sel.. had so much cool ideas but the dev. ignored it...

  • @dez7852
    @dez7852 Год назад

    3:50 I thought they dropped the nukes

  • @predvcecerom
    @predvcecerom 3 года назад

    I just wanted to bend back rest on a chair :D

  • @TheOcoa474pv
    @TheOcoa474pv 3 года назад

    cant stop cringing when you pronounce your greeting words. please stop

    • @TheCGEssentials
      @TheCGEssentials  3 года назад +3

      Cringe away - the intro isn't going anywhere

  • @snehilverma6182
    @snehilverma6182 Год назад

    so helpful 😃

  • @aliakdogan9426
    @aliakdogan9426 2 года назад

    thanks alot