[Blender] Character Weight Paint: #1 Vertex Groups (beginner tutorial)

Поделиться
HTML-код
  • Опубликовано: 24 ноя 2024

Комментарии • 141

  • @ARTMUUV
    @ARTMUUV 9 месяцев назад +4

    I've learned more from this in a few minutes than from a bunch of random searches. This is by far the best intro to weight painting tutorial I've found. Thank you!

    • @CGDive
      @CGDive  9 месяцев назад

      Awesome!

    • @boris_a8580
      @boris_a8580 Месяц назад

      I do completeky afree with you @ARTMUUV !!! thank you sooo much for these very clear and complete explanations @CGDive !!

  • @xaby996
    @xaby996 8 месяцев назад +1

    Thank you. Excited to learn the details in preparation for my Python scripting.

    • @CGDive
      @CGDive  7 месяцев назад

      Oh cool. Are you working on an addon?

  • @juicelopez7131
    @juicelopez7131 3 года назад +9

    PHENOMENAL! Please continue with your teaching style. Clarity is paramount. Something that may be complicated for the less knowledgeable, (like me, and for me) you've made this very clear and obtainable for comprehension. Very grateful for your shared knowledge. I will look to you more for personal growth and support you.

  • @erdwaenor
    @erdwaenor 3 года назад +6

    I had NO IDEA Vertex Groups & Weight Paint were so easy to understand on such basis before watching your tutorial. You make complicated things sound fun and interesting. This opened up my vision on these tools (until now I barely knew how to use Weight Paint for the bones, but I somehow knew they could serve 'other purposes' but that sounded too far away from my current objectives; Now I can see clearer the big picture, because your demonstration was so peaceful and interesting). ¡Thank you! and congratulations.

  • @mkarts-g5l
    @mkarts-g5l Год назад +1

    Cg dive is one of the best tutor in blender ..I think he deserves an award because he's good at what he does

  • @ARavenNamedLily
    @ARavenNamedLily 3 года назад +3

    THANK YOU! I've been hitting my head against a problem for hours and this helped me solve it! You did a great job of explaining how this works

    • @CGDive
      @CGDive  3 года назад

      Great to hear! Makes the effort worth it!

  • @DLM627
    @DLM627 2 месяца назад

    You don't know how much your tutorial help me clear the concept, thanks a lot.

  • @levioptionallastname6749
    @levioptionallastname6749 3 года назад +3

    Guess what,... YOU ROCK! this fixed my animation issues, I had learned blender but never had been instructed on weight painting. thanks a ton!

    • @CGDive
      @CGDive  3 года назад +2

      Ah nice! Thanks man!

  • @MikkoRantalainen
    @MikkoRantalainen 3 года назад

    This video nicely demonstrates how you should use descriptive names for the groups even for simple demos.

    • @CGDive
      @CGDive  3 года назад +1

      Hey Mikko. Agreed, always name everything in your scene properly, even with simple scenes. Bad organization will bite you in the arse! :

  • @retromograph3893
    @retromograph3893 2 месяца назад

    These tutorials are a life-saver mate, a million thanks!

  • @activemotionpictures
    @activemotionpictures 4 года назад +20

    Perfect! Great video. Thank you for uploading this video. A lot of people coming into rigging should know how to edit weights.

    • @CGDive
      @CGDive  4 года назад +4

      Yeah, I think it's important in order to polish your rigged character. Auto weights only takes you so far. Cheers, man!

  • @brewmeup5827
    @brewmeup5827 2 года назад

    Oh wow, I finally understand vertex groups. Thank you so much

  • @reddixskrull2451
    @reddixskrull2451 4 года назад +5

    Exactly what I needed! Love your channel. Somehow you have all the right videos to help me achieve what I want. It's great. Keep up the good work!

    • @CGDive
      @CGDive  4 года назад +1

      That's super nice to hear. Will try to deliver more of what you need. Fee free to leave requests :)

  • @stormolflak
    @stormolflak 3 года назад

    THANK YOU! I am modeling hard surfaces so the vertex groups weighting is so useful!

  • @LucasSavelli
    @LucasSavelli 4 года назад +7

    Thank you so much for this series!! Really looking forward for the next videos. You are amazing!!!

    • @CGDive
      @CGDive  4 года назад +1

      Thanks, Lucas. The videos are recorded and edited. I am just checking them one last time and they'll be up. So you can expect them during next week :)

    • @LucasSavelli
      @LucasSavelli 4 года назад +1

      @@CGDive WOW!! So glad to read this!!!! :D

  • @matejivi
    @matejivi 3 года назад +2

    Thank you for the in depth explenaton! Just what i was searching for. I just found you and I'll be inhaling your rigging playlist. Keep up this in depth high quality stuff.

    • @CGDive
      @CGDive  3 года назад +1

      Much healthier than vaping, I can guarantee that haha
      Thanks man, more vids are in the works :)

  • @samirkazah302
    @samirkazah302 4 года назад

    Helped me understand how to assign vertices to vertex groups better. Thanks.

    • @CGDive
      @CGDive  4 года назад +1

      That's great to hear! :)

  • @James-qe8lu
    @James-qe8lu 2 года назад

    Thank you for so detailed instructions. It really helps.

  • @dhruvverma2951
    @dhruvverma2951 4 года назад +1

    You are a very good teacher.👍

    • @CGDive
      @CGDive  4 года назад +1

      Well, thank you, sir :)

  • @cheesburgero
    @cheesburgero Год назад

    ong man i swear if i didnt find this tutorial i wouldve broke my keyboard in rage
    but ty man, im making a vtuber model and this made it a whole lot easier

    • @CGDive
      @CGDive  Год назад +1

      Awesome and I'm happy for your keyboard. :P

  • @AgainstWind
    @AgainstWind Месяц назад

    Truly amazing resource, thanks so much

    • @CGDive
      @CGDive  Месяц назад

      Thank you!

  • @Dabbl1ng
    @Dabbl1ng 3 года назад

    Your tutorials are the best thing ever

    • @CGDive
      @CGDive  3 года назад +1

      Wow, thanks!

    • @Dabbl1ng
      @Dabbl1ng 3 года назад

      @@CGDive Hey could you make a video on how to apply shape keys to these rigs?

    • @CGDive
      @CGDive  3 года назад +1

      @@Dabbl1ng I should, although I think the topic has been covered well by other people already.

  • @silveraddydwimores4085
    @silveraddydwimores4085 4 года назад

    What a clear voice! I came here to solve:
    Couldn't assign weights directly to vertex groups like older tutorials did. ✔️(apparently they all start with a weight of 0 by default when you assign them)

    • @CGDive
      @CGDive  4 года назад

      Clear voice? wow, I am super self-conscious about my voice lol
      So you found your solution? That would be awesome!

    • @silveraddydwimores4085
      @silveraddydwimores4085 4 года назад +1

      @@CGDive Yes, your voice sounds clear and concise, to the point I don't need subtitles to aid me in understanding them. English is not my natural language you see. Still I have 2 issues that are unsolved about weight painting but I believe I'll find out the solution too when I watch the rest of the videos today. Thanks again for uploading them by they way 😄So much has changed since 10 years ago, last time I used Blender for a school project, and updated tutorials like these ones -- explaining all the options, menus and toggles revolving around the subject -- are always so welcome. Yer a life/sanity saver 👍

    • @CGDive
      @CGDive  4 года назад

      @@silveraddydwimores4085 Awesome. English is not my native language either, maybe that's why we understand each other lol
      Oh yes blender has changed a lot recently.
      Let me know if you don't find the answers you're looking for.

  • @patribra
    @patribra 3 года назад

    I love this tutorial, really well explained. Keep making this stuff

    • @CGDive
      @CGDive  3 года назад

      Thanks, will do!

  • @demiancoorey2394
    @demiancoorey2394 Год назад

    What a brilliant explanation, thank you

    • @CGDive
      @CGDive  Год назад

      Glad it was helpful!

  • @aymansleem7565
    @aymansleem7565 3 года назад

    you're such an amazing great man ... thanks a lot for this effort .

  • @KriGeta
    @KriGeta 3 года назад +1

    Dayum I learned a lot from this video

    • @CGDive
      @CGDive  3 года назад

      Glad to hear that, man!

  • @krorrarst9350
    @krorrarst9350 2 года назад

    Really good tutorial

  • @imrangul2615
    @imrangul2615 2 года назад

    Thank you for this.

  • @geoffreywade
    @geoffreywade 11 месяцев назад +1

    At 14:12, when Todor selects the vertices of human's left hand, it appears that the right hand's mirrored vertices are selected also. That didn't work for me. After selecting the vertices of the left hand, I had to click on Select | Mirror Selection menu item (Shift-Ctrl-M) and activate the Extend option. Using 2.9.2.

    • @CGDive
      @CGDive  11 месяцев назад +2

      ohhhh, sorry I think this is the "magic" of video editing. I probably manually selected the verts on the other side but that part of the video was cut out by accident.

  • @codajett9944
    @codajett9944 3 года назад +1

    just a quick note about blender - the ctrl z, or undo, is window specific, or editor type specific, so if your mouse is over the 3d space and you were trying to undo something under properties, it will not work. Other than that, fabulous video. I hope to see more of your work

    • @CGDive
      @CGDive  3 года назад +1

      Thanks for your input.
      What you say is true but it is not the problem in this case (I assume you are referring to 8:37 ). The problem is blender's inconsistent undo function :)

  • @RomboutVersluijs
    @RomboutVersluijs 4 года назад

    Ps what seeing the influence better, is by using "influence", I'm not behind a laptop so I think the name is different. It basically will show the complete mesh black. By default it shows blue, o find that confusing and misleading. Blue is actually a value of influence and therefor indicates the complete mesh has influence which it doesn't. Using that I fluencr options really helps if you painting with very low values, they show blue and thus would not be visible using default settings. The option is available in I believe overlay settings

    • @RomboutVersluijs
      @RomboutVersluijs 4 года назад

      The option I meant was @5:05 it's the zero weight, using the active is more much easier to see the weight.. also when you doing touchups when adjusting them an setup rigs. The black will help you focus better on ther targeted area.
      I'm on my phone so could show a better example. But check this image. See how the mesh is black and only the vertex group shows colours. Way easier to see what's going on
      blog.machinimatrix.org/wp-content/uploads/2013/05/inspect_zeroweights.png

    • @CGDive
      @CGDive  3 года назад +1

      True! This is something I will cover in a more advanced video.

  • @eucharistenjoyer
    @eucharistenjoyer Год назад

    Awesome video!

  • @eyeprops5422
    @eyeprops5422 3 года назад

    Weight painting and UV mapping are fun. But only because I know what i'm doing. Before it was a pain.

  • @joserororo9240
    @joserororo9240 4 месяца назад

    very clear explanation.., thank you, and un Saludo.

    • @CGDive
      @CGDive  4 месяца назад +1

      Thanks. Un abrazo!

  • @macronchampion
    @macronchampion 4 года назад

    Very well explained thanks !

    • @CGDive
      @CGDive  4 года назад

      Glad you liked it, man!

  • @rossknowles5608
    @rossknowles5608 3 года назад

    excellent tutorial. really nicely done.

  • @jhonysteak5512
    @jhonysteak5512 Год назад

    For the moment this is what poses me the most difficulty, I do not find how to make a very clean painting especially for the mirror of the vertices group.

  • @dmauleon
    @dmauleon 4 года назад

    Thank you! You are an amazing teacher!

    • @CGDive
      @CGDive  4 года назад

      Thanks, Daniel. I am glad you found my videos useful!

    • @dmauleon
      @dmauleon 4 года назад

      @@CGDive Super useful! I am really struggling with rigging and weight painting and your videos are helping me a lot. I am just a beginner and I find these topics really difficult. Thank You!

  • @jasonglynn2568
    @jasonglynn2568 9 месяцев назад

    Great work! I was trying to get the model to follow along, but the link in the video seems long broken. Anywhere I could find it nowadays?

  • @CGDive
    @CGDive  3 года назад +4

    ⚠️Important updates in Weight Paint in Blender 2.91 and 2.92. I made a new video about that:
    ruclips.net/video/xrBxXp3O2yQ/видео.html
    The changes in Weight Paint mode in 2.91 were a bit of a mess, so I recommend avoiding it. In 2.92 things were improved significantly.
    I also did a video about "weight painting through the mesh" which many people (including myself) were confused about.
    ruclips.net/video/B5C2QDXpIWU/видео.html

  • @sarunthepoly4017
    @sarunthepoly4017 2 года назад

    this video help me, thx u

  • @abheetrajput
    @abheetrajput 3 года назад

    You are amazing!

    • @CGDive
      @CGDive  3 года назад

      Thanks for the positivity, mate!

  • @kumisispaketov3654
    @kumisispaketov3654 7 месяцев назад

    ur the best

  • @Creepystutorials
    @Creepystutorials 3 года назад +3

    Oof Im just so confused... When I look at the old blender its a 2 min tutorial while here in the new one theres an ENTIRE SERIES??? WHAT? In old blender u just select a bone of an amature select a mech and thats it... Then u can weight paint... And now... Its just a billion times more complicated. I also already somehow have vertex groups in my model which confused me even more because I never added them and also dont use any templates.

    • @CGDive
      @CGDive  3 года назад +2

      New options were added but overall there isn't a huge difference between 2.79 and 2.8/2.9. I did an entire series because I wanted to explain some basic concepts.
      Where is the 2 minute tutorial for 2.79? I'd like to see it and I am sure it would mostly apply to the current version of blender.

  • @Sigmamagic15
    @Sigmamagic15 4 года назад

    Thank you sir

    • @CGDive
      @CGDive  4 года назад

      You're welcome, sir :)

  • @VladyVeselinov
    @VladyVeselinov 4 года назад +1

    Hello, I'm just dropping by to say these tutorials are stellar! Have you tried importing stuff in Unreal Engine? They've been making some pretty sleek tooling. A send to unreal tool + a control rig that you can use to author animations in-engine + procedural animation.

    • @CGDive
      @CGDive  4 года назад +1

      Hey Vlady. I love UE and I'll be working on videos about exporting Rigify rigs in Unreal soon. Procedural animation sounds very interesting although I am not familiar with it.
      Cool videos on your channel. I'll check them out in the next days :)

    • @VladyVeselinov
      @VladyVeselinov 4 года назад

      @@CGDive ruclips.net/video/SIp4vFoU_d8/видео.html check this out

    • @CGDive
      @CGDive  4 года назад +1

      @@VladyVeselinov Will do, thanks for the link :)

  • @madcio
    @madcio 3 года назад

    Unfortunately, file weights_01 available in download is not exactly as presented on beginning of this video. I had to clear parent first (Alt + P when in object mode and mesh selected), remove all vertex groups and turn off X Mirror in Tool -> Options (on sidebar activated by N key). Hopefully that's all changes that are needed, but it is quite sloppy.

    • @CGDive
      @CGDive  3 года назад

      Thanks for letting me know. I fixed the base mesh and reuploaded!

    • @madcio
      @madcio 3 года назад

      @@CGDive Thanks! Beside that one detail, this tutorial was quite informative.

  • @elijahkhawlhring77
    @elijahkhawlhring77 3 года назад

    Sometimes it loos like you make mistake that I like it

    • @CGDive
      @CGDive  3 года назад

      I often leave mistakes and their solutions because that aids understanding. But if it's an actual mistake, let me know and I'll try to correct it.

  • @pedroc3948
    @pedroc3948 11 месяцев назад

    I don't understand what the weight means before youj parent the object with the armature. If there's no armature, what information the weight is giving?

    • @CGDive
      @CGDive  11 месяцев назад +1

      As you can see in the video, weights can be used for different purposes. Weights are just a set of values (between 0 and 1) assigned to the vertices of the mesh. They have no specific meaning until you use them somewhere. E.g. in a particle system, a modifier or as bone weights.

  • @MJ-jq1nl
    @MJ-jq1nl Год назад

    Can I also do the same thing to auto rig pro ? The weight painting?!

    • @CGDive
      @CGDive  Год назад

      Absolutely, the deforming bones are on one of the last layers. I show how to do it in my Auto-Rig Pro tutorials.
      ruclips.net/p/PLdcL5aF8ZcJuHJFQgb4altQWs-RCKA7Bq

  • @osmbj1377
    @osmbj1377 3 года назад

    Nice

  • @anmol6836
    @anmol6836 Год назад

    hey!! adding new bone with shift+A and want to control it with an area of mid hips but cannot able to do so.....as I want as like other bones want same this with this new bones names as "Centre_Hips" but I added weight also with a new group and given the same name as the bone name...still as like other bones that weight painted area I cannot control by this new Hip bone.....so hope you got the query....?

    • @CGDive
      @CGDive  Год назад

      No, I don't understand, sorry.

    • @anmol6836
      @anmol6836 Год назад

      @@CGDive ok, so only this thing.....Like in cloud rig or rigify ...we have all human bone structures like spine, finger, shoulders,etc.....but If I add new bone by shift+A then how I can parent that bone to actually deform the mesh and as like other bones we can control the influence by weight paiting then that new bone needed to add new vertex group or what we needed to do...
      Hope got not....?

  • @gary420x9
    @gary420x9 4 года назад

    great tut :) i have a question is it possible to add constraint on a bone? i want to damptrack my characters head bone to follw the camera but i can not figure it out...any help would be great thanks

    • @CGDive
      @CGDive  4 года назад +1

      If your rig is not too complex it shouldn't be difficult. Just add the Damped Track to the head bone, set Target to Camera, and play with the axis until it works. I just tried it and Z worked for me. :P It depends on the rig tho. If you have other constraints then it may not work right away. In that case there are too many variables to give a general solution.

  • @MauveDav
    @MauveDav 2 года назад

    I'm using version 3.0, and when I go to weight paint mode, the model doesn't turn dark blue when my shading is set to solid. But when I go to wireframe shading, the weight paint shows up. Do you know how to fix this?

    • @CGDive
      @CGDive  2 года назад

      They changed the Weight display in 3.0. What do you dislike and what do you want to fix?

    • @MauveDav
      @MauveDav 2 года назад

      I don't like that when I click my model and then go to weight paint mode, my model doesn't turn dark blue and I can't see my automatic weights. @@CGDive

    • @CGDive
      @CGDive  2 года назад

      @@MauveDav It should see them. Do you have Overlays enabled?
      Here is a video about changes that were made to Weight Paint mode. I mention 3.0 at the end
      ruclips.net/video/oI_TX5qblSQ/видео.html

    • @MauveDav
      @MauveDav 2 года назад

      Thanks for the video.
      I have overlays enabled. I changed the viewport shading to wireframe and the model turned dark blue. I guess I'll have to weight paint with the viewport shading on wireframe.

    • @CGDive
      @CGDive  2 года назад

      @@MauveDav Hmmm solid should work fine. This is strange...

  • @3DRamenArt
    @3DRamenArt 3 года назад

    i wonder how you do it for multiple meshes?do i have to combine all objects first?

    • @CGDive
      @CGDive  3 года назад

      Hi. What would you like to do with Multiple Meshes? You can parent multiple meshes to the same armature. But you can only paint them one by one (unless there is workflow that I am not aware of).

    • @3DRamenArt
      @3DRamenArt 3 года назад +1

      @@CGDive Thank sir i think i already got it figured out. I wanted to see what is the weight influence of the bone to the object and all i had to do was shift select the arm and bone before going to weight paint. Thank you!

    • @CGDive
      @CGDive  3 года назад +1

      @@3DRamenArt Ah nice. Yes, that will do the trick!

    • @3DRamenArt
      @3DRamenArt 3 года назад

      @@CGDive Great work! Thank you!

  • @arvindk2620
    @arvindk2620 Месяц назад

    Will it work in blender 4.2 ?

    • @CGDive
      @CGDive  Месяц назад

      The information is valid but there were gradual changes in the interface which can cause trouble. If you follow this Playlist, the 5th video is about changes that happened in the 2.9x cycle.
      ruclips.net/p/PLdcL5aF8ZcJsFEdlMJ7To0Iu9s-XCFV3W
      Then in Blender 4 the keymap was updated. I covered it here
      ruclips.net/video/Jtse_jUq7rk/видео.html

  • @evisfree9639
    @evisfree9639 4 года назад

    I get this message when transferring weights (no active groups for painting aborting. )I don’t know why can someone help please.

    • @CGDive
      @CGDive  4 года назад

      Did you parent with either Automatic Weights or Empty Groups? This is just the first video. Please watch the other ones and I think it will start to make sense.

  • @FratinandMadrik
    @FratinandMadrik 3 года назад

    What do you do when you get single vertices sticking out? In 2.7 there was a setting where you could essentially turn the model see-through and allow for weight to be painted through the entire model, not just on the visible surface. I can't find that option anymore, and simply painting on the vertices sticking out does nothing, probably because I'm not able to hit 100% on the right surface. Do you know where this setting is located in 2.9? And if not, how does one fix those single vertices not being weightpainted?

    • @CGDive
      @CGDive  3 года назад

      Right the ability to paint through the mesh became broken after 2.8 or so. Which is a huge shame.
      If it's just one vertex I'd personally select it in Edit mode and look at the Weight Paint settings as I show in 9:03
      Then manually set it to be controlled 100% by the bone you want, and remove all other bones influences.
      Let me know if that works.

    • @FratinandMadrik
      @FratinandMadrik 3 года назад +1

      @@CGDive I managed to solve the issue for now by cleaning up the mesh a bit. I believe it was a stealth vertex appearing as a byproduct of something else, so selecting the vertex itself wouldn't have solved it, but it might if it was a vertex intended to be there. Thanks for the advice though! :)

    • @CGDive
      @CGDive  3 года назад

      @@FratinandMadrik Good to hear you solved it. Right, cleaning up your geo can remove a lot of weird issues.

  • @mikezxd6025
    @mikezxd6025 Год назад

    I was doing normal weight paint and at some point, it started limiting by vertices, it didn't let me choose anything and it even created some random vertices that only appear when I enter the weight paint tab, what the fuck that messed up all my work .

    • @CGDive
      @CGDive  Год назад

      Yeah, that sounds messed up, never seen anything like that.

  • @airborne2876
    @airborne2876 3 года назад +1

    Blender makes weight paints so stupidly complicated.

    • @CGDive
      @CGDive  3 года назад +2

      It kinda does lol
      Some updates are coming in the near future.

  • @Gleem90
    @Gleem90 3 года назад

    Anyone else cant subtract weight in weight paint mode?

    • @CGDive
      @CGDive  3 года назад

      I haven't heard of such a problem, sorry.

  • @drawmaster77
    @drawmaster77 2 года назад +1

    this is so confusing man..

    • @CGDive
      @CGDive  2 года назад

      Do you mean the topic or my explanation? If you need additional help, try asking questions about parts you don't understand :)

    • @drawmaster77
      @drawmaster77 2 года назад

      @@CGDive everything, blender included. Im not an artist I just needed to fix up a model. I've added a badge to a character chest, but it's not rigged like the rest. Now when I try to weight paint (I dont even know if that's the way to do it, I just want it rigidly attached to the spine bone, if it clips through chest a little no big deal) it paints everything around it as well. All I really want to do is to be able to assign the badge to new vertex group, select weight paint, select the bone, and paint ONLY that group. But everything so confusing, and my bones keep disappearing all the time, and sometimes I can't figure out why I cant enter pose mode, and my fbx import all funky, and edge loop select never freaking works! etc. argh I am done.

  • @rossknowles5608
    @rossknowles5608 3 года назад

    i'd like the video... but its got 666 likes. so i'll leave it like that. lol

    • @CGDive
      @CGDive  3 года назад

      Lol I'm sure a few good souls will like and quickly save us from damnation 😆

  • @deckard5pegasus673
    @deckard5pegasus673 3 месяца назад

    Just watching the first 2 minutes and it makes not sense whatsoever. When you add bones to the model vertex groups are automatically made for each bone. So why does your model have bones, but no automatic vertex groups. All these youtube "tutorials" are so fustrating.

    • @CGDive
      @CGDive  3 месяца назад

      It’s possible that the problem is sitting behind your keyboard. Just a semi friendly suggestion 😀

    • @deckard5pegasus673
      @deckard5pegasus673 3 месяца назад

      @@CGDive The problem is you don't know how to explain. Maybe that is why you are doing youtube videos and not working? Idk. Anyhow, I watched another video and they explained it clearly.

    • @CGDive
      @CGDive  3 месяца назад

      @@deckard5pegasus673 60k+ people would like to disagree with you. And I am sorry I get paid for helping people while you slave away.

  • @aliakdogan9426
    @aliakdogan9426 2 года назад

    thank you

  • @CaCriGuz
    @CaCriGuz 2 года назад

    Thank you.