I've learned more from this in a few minutes than from a bunch of random searches. This is by far the best intro to weight painting tutorial I've found. Thank you!
PHENOMENAL! Please continue with your teaching style. Clarity is paramount. Something that may be complicated for the less knowledgeable, (like me, and for me) you've made this very clear and obtainable for comprehension. Very grateful for your shared knowledge. I will look to you more for personal growth and support you.
I had NO IDEA Vertex Groups & Weight Paint were so easy to understand on such basis before watching your tutorial. You make complicated things sound fun and interesting. This opened up my vision on these tools (until now I barely knew how to use Weight Paint for the bones, but I somehow knew they could serve 'other purposes' but that sounded too far away from my current objectives; Now I can see clearer the big picture, because your demonstration was so peaceful and interesting). ¡Thank you! and congratulations.
Thank you for the in depth explenaton! Just what i was searching for. I just found you and I'll be inhaling your rigging playlist. Keep up this in depth high quality stuff.
ong man i swear if i didnt find this tutorial i wouldve broke my keyboard in rage but ty man, im making a vtuber model and this made it a whole lot easier
What a clear voice! I came here to solve: Couldn't assign weights directly to vertex groups like older tutorials did. ✔️(apparently they all start with a weight of 0 by default when you assign them)
@@CGDive Yes, your voice sounds clear and concise, to the point I don't need subtitles to aid me in understanding them. English is not my natural language you see. Still I have 2 issues that are unsolved about weight painting but I believe I'll find out the solution too when I watch the rest of the videos today. Thanks again for uploading them by they way 😄So much has changed since 10 years ago, last time I used Blender for a school project, and updated tutorials like these ones -- explaining all the options, menus and toggles revolving around the subject -- are always so welcome. Yer a life/sanity saver 👍
@@silveraddydwimores4085 Awesome. English is not my native language either, maybe that's why we understand each other lol Oh yes blender has changed a lot recently. Let me know if you don't find the answers you're looking for.
At 14:12, when Todor selects the vertices of human's left hand, it appears that the right hand's mirrored vertices are selected also. That didn't work for me. After selecting the vertices of the left hand, I had to click on Select | Mirror Selection menu item (Shift-Ctrl-M) and activate the Extend option. Using 2.9.2.
ohhhh, sorry I think this is the "magic" of video editing. I probably manually selected the verts on the other side but that part of the video was cut out by accident.
just a quick note about blender - the ctrl z, or undo, is window specific, or editor type specific, so if your mouse is over the 3d space and you were trying to undo something under properties, it will not work. Other than that, fabulous video. I hope to see more of your work
Thanks for your input. What you say is true but it is not the problem in this case (I assume you are referring to 8:37 ). The problem is blender's inconsistent undo function :)
Ps what seeing the influence better, is by using "influence", I'm not behind a laptop so I think the name is different. It basically will show the complete mesh black. By default it shows blue, o find that confusing and misleading. Blue is actually a value of influence and therefor indicates the complete mesh has influence which it doesn't. Using that I fluencr options really helps if you painting with very low values, they show blue and thus would not be visible using default settings. The option is available in I believe overlay settings
The option I meant was @5:05 it's the zero weight, using the active is more much easier to see the weight.. also when you doing touchups when adjusting them an setup rigs. The black will help you focus better on ther targeted area. I'm on my phone so could show a better example. But check this image. See how the mesh is black and only the vertex group shows colours. Way easier to see what's going on blog.machinimatrix.org/wp-content/uploads/2013/05/inspect_zeroweights.png
For the moment this is what poses me the most difficulty, I do not find how to make a very clean painting especially for the mirror of the vertices group.
@@CGDive Super useful! I am really struggling with rigging and weight painting and your videos are helping me a lot. I am just a beginner and I find these topics really difficult. Thank You!
⚠️Important updates in Weight Paint in Blender 2.91 and 2.92. I made a new video about that: ruclips.net/video/xrBxXp3O2yQ/видео.html The changes in Weight Paint mode in 2.91 were a bit of a mess, so I recommend avoiding it. In 2.92 things were improved significantly. I also did a video about "weight painting through the mesh" which many people (including myself) were confused about. ruclips.net/video/B5C2QDXpIWU/видео.html
Oof Im just so confused... When I look at the old blender its a 2 min tutorial while here in the new one theres an ENTIRE SERIES??? WHAT? In old blender u just select a bone of an amature select a mech and thats it... Then u can weight paint... And now... Its just a billion times more complicated. I also already somehow have vertex groups in my model which confused me even more because I never added them and also dont use any templates.
New options were added but overall there isn't a huge difference between 2.79 and 2.8/2.9. I did an entire series because I wanted to explain some basic concepts. Where is the 2 minute tutorial for 2.79? I'd like to see it and I am sure it would mostly apply to the current version of blender.
Hello, I'm just dropping by to say these tutorials are stellar! Have you tried importing stuff in Unreal Engine? They've been making some pretty sleek tooling. A send to unreal tool + a control rig that you can use to author animations in-engine + procedural animation.
Hey Vlady. I love UE and I'll be working on videos about exporting Rigify rigs in Unreal soon. Procedural animation sounds very interesting although I am not familiar with it. Cool videos on your channel. I'll check them out in the next days :)
Unfortunately, file weights_01 available in download is not exactly as presented on beginning of this video. I had to clear parent first (Alt + P when in object mode and mesh selected), remove all vertex groups and turn off X Mirror in Tool -> Options (on sidebar activated by N key). Hopefully that's all changes that are needed, but it is quite sloppy.
I don't understand what the weight means before youj parent the object with the armature. If there's no armature, what information the weight is giving?
As you can see in the video, weights can be used for different purposes. Weights are just a set of values (between 0 and 1) assigned to the vertices of the mesh. They have no specific meaning until you use them somewhere. E.g. in a particle system, a modifier or as bone weights.
Absolutely, the deforming bones are on one of the last layers. I show how to do it in my Auto-Rig Pro tutorials. ruclips.net/p/PLdcL5aF8ZcJuHJFQgb4altQWs-RCKA7Bq
hey!! adding new bone with shift+A and want to control it with an area of mid hips but cannot able to do so.....as I want as like other bones want same this with this new bones names as "Centre_Hips" but I added weight also with a new group and given the same name as the bone name...still as like other bones that weight painted area I cannot control by this new Hip bone.....so hope you got the query....?
@@CGDive ok, so only this thing.....Like in cloud rig or rigify ...we have all human bone structures like spine, finger, shoulders,etc.....but If I add new bone by shift+A then how I can parent that bone to actually deform the mesh and as like other bones we can control the influence by weight paiting then that new bone needed to add new vertex group or what we needed to do... Hope got not....?
great tut :) i have a question is it possible to add constraint on a bone? i want to damptrack my characters head bone to follw the camera but i can not figure it out...any help would be great thanks
If your rig is not too complex it shouldn't be difficult. Just add the Damped Track to the head bone, set Target to Camera, and play with the axis until it works. I just tried it and Z worked for me. :P It depends on the rig tho. If you have other constraints then it may not work right away. In that case there are too many variables to give a general solution.
I'm using version 3.0, and when I go to weight paint mode, the model doesn't turn dark blue when my shading is set to solid. But when I go to wireframe shading, the weight paint shows up. Do you know how to fix this?
I don't like that when I click my model and then go to weight paint mode, my model doesn't turn dark blue and I can't see my automatic weights. @@CGDive
@@MauveDav It should see them. Do you have Overlays enabled? Here is a video about changes that were made to Weight Paint mode. I mention 3.0 at the end ruclips.net/video/oI_TX5qblSQ/видео.html
Thanks for the video. I have overlays enabled. I changed the viewport shading to wireframe and the model turned dark blue. I guess I'll have to weight paint with the viewport shading on wireframe.
Hi. What would you like to do with Multiple Meshes? You can parent multiple meshes to the same armature. But you can only paint them one by one (unless there is workflow that I am not aware of).
@@CGDive Thank sir i think i already got it figured out. I wanted to see what is the weight influence of the bone to the object and all i had to do was shift select the arm and bone before going to weight paint. Thank you!
The information is valid but there were gradual changes in the interface which can cause trouble. If you follow this Playlist, the 5th video is about changes that happened in the 2.9x cycle. ruclips.net/p/PLdcL5aF8ZcJsFEdlMJ7To0Iu9s-XCFV3W Then in Blender 4 the keymap was updated. I covered it here ruclips.net/video/Jtse_jUq7rk/видео.html
Did you parent with either Automatic Weights or Empty Groups? This is just the first video. Please watch the other ones and I think it will start to make sense.
What do you do when you get single vertices sticking out? In 2.7 there was a setting where you could essentially turn the model see-through and allow for weight to be painted through the entire model, not just on the visible surface. I can't find that option anymore, and simply painting on the vertices sticking out does nothing, probably because I'm not able to hit 100% on the right surface. Do you know where this setting is located in 2.9? And if not, how does one fix those single vertices not being weightpainted?
Right the ability to paint through the mesh became broken after 2.8 or so. Which is a huge shame. If it's just one vertex I'd personally select it in Edit mode and look at the Weight Paint settings as I show in 9:03 Then manually set it to be controlled 100% by the bone you want, and remove all other bones influences. Let me know if that works.
@@CGDive I managed to solve the issue for now by cleaning up the mesh a bit. I believe it was a stealth vertex appearing as a byproduct of something else, so selecting the vertex itself wouldn't have solved it, but it might if it was a vertex intended to be there. Thanks for the advice though! :)
I was doing normal weight paint and at some point, it started limiting by vertices, it didn't let me choose anything and it even created some random vertices that only appear when I enter the weight paint tab, what the fuck that messed up all my work .
@@CGDive everything, blender included. Im not an artist I just needed to fix up a model. I've added a badge to a character chest, but it's not rigged like the rest. Now when I try to weight paint (I dont even know if that's the way to do it, I just want it rigidly attached to the spine bone, if it clips through chest a little no big deal) it paints everything around it as well. All I really want to do is to be able to assign the badge to new vertex group, select weight paint, select the bone, and paint ONLY that group. But everything so confusing, and my bones keep disappearing all the time, and sometimes I can't figure out why I cant enter pose mode, and my fbx import all funky, and edge loop select never freaking works! etc. argh I am done.
Just watching the first 2 minutes and it makes not sense whatsoever. When you add bones to the model vertex groups are automatically made for each bone. So why does your model have bones, but no automatic vertex groups. All these youtube "tutorials" are so fustrating.
@@CGDive The problem is you don't know how to explain. Maybe that is why you are doing youtube videos and not working? Idk. Anyhow, I watched another video and they explained it clearly.
I've learned more from this in a few minutes than from a bunch of random searches. This is by far the best intro to weight painting tutorial I've found. Thank you!
Awesome!
I do completeky afree with you @ARTMUUV !!! thank you sooo much for these very clear and complete explanations @CGDive !!
Thank you. Excited to learn the details in preparation for my Python scripting.
Oh cool. Are you working on an addon?
PHENOMENAL! Please continue with your teaching style. Clarity is paramount. Something that may be complicated for the less knowledgeable, (like me, and for me) you've made this very clear and obtainable for comprehension. Very grateful for your shared knowledge. I will look to you more for personal growth and support you.
I had NO IDEA Vertex Groups & Weight Paint were so easy to understand on such basis before watching your tutorial. You make complicated things sound fun and interesting. This opened up my vision on these tools (until now I barely knew how to use Weight Paint for the bones, but I somehow knew they could serve 'other purposes' but that sounded too far away from my current objectives; Now I can see clearer the big picture, because your demonstration was so peaceful and interesting). ¡Thank you! and congratulations.
Cg dive is one of the best tutor in blender ..I think he deserves an award because he's good at what he does
THANK YOU! I've been hitting my head against a problem for hours and this helped me solve it! You did a great job of explaining how this works
Great to hear! Makes the effort worth it!
You don't know how much your tutorial help me clear the concept, thanks a lot.
Guess what,... YOU ROCK! this fixed my animation issues, I had learned blender but never had been instructed on weight painting. thanks a ton!
Ah nice! Thanks man!
This video nicely demonstrates how you should use descriptive names for the groups even for simple demos.
Hey Mikko. Agreed, always name everything in your scene properly, even with simple scenes. Bad organization will bite you in the arse! :
These tutorials are a life-saver mate, a million thanks!
Perfect! Great video. Thank you for uploading this video. A lot of people coming into rigging should know how to edit weights.
Yeah, I think it's important in order to polish your rigged character. Auto weights only takes you so far. Cheers, man!
Oh wow, I finally understand vertex groups. Thank you so much
Exactly what I needed! Love your channel. Somehow you have all the right videos to help me achieve what I want. It's great. Keep up the good work!
That's super nice to hear. Will try to deliver more of what you need. Fee free to leave requests :)
THANK YOU! I am modeling hard surfaces so the vertex groups weighting is so useful!
Thank you so much for this series!! Really looking forward for the next videos. You are amazing!!!
Thanks, Lucas. The videos are recorded and edited. I am just checking them one last time and they'll be up. So you can expect them during next week :)
@@CGDive WOW!! So glad to read this!!!! :D
Thank you for the in depth explenaton! Just what i was searching for. I just found you and I'll be inhaling your rigging playlist. Keep up this in depth high quality stuff.
Much healthier than vaping, I can guarantee that haha
Thanks man, more vids are in the works :)
Helped me understand how to assign vertices to vertex groups better. Thanks.
That's great to hear! :)
Thank you for so detailed instructions. It really helps.
You are a very good teacher.👍
Well, thank you, sir :)
ong man i swear if i didnt find this tutorial i wouldve broke my keyboard in rage
but ty man, im making a vtuber model and this made it a whole lot easier
Awesome and I'm happy for your keyboard. :P
Truly amazing resource, thanks so much
Thank you!
Your tutorials are the best thing ever
Wow, thanks!
@@CGDive Hey could you make a video on how to apply shape keys to these rigs?
@@Dabbl1ng I should, although I think the topic has been covered well by other people already.
What a clear voice! I came here to solve:
Couldn't assign weights directly to vertex groups like older tutorials did. ✔️(apparently they all start with a weight of 0 by default when you assign them)
Clear voice? wow, I am super self-conscious about my voice lol
So you found your solution? That would be awesome!
@@CGDive Yes, your voice sounds clear and concise, to the point I don't need subtitles to aid me in understanding them. English is not my natural language you see. Still I have 2 issues that are unsolved about weight painting but I believe I'll find out the solution too when I watch the rest of the videos today. Thanks again for uploading them by they way 😄So much has changed since 10 years ago, last time I used Blender for a school project, and updated tutorials like these ones -- explaining all the options, menus and toggles revolving around the subject -- are always so welcome. Yer a life/sanity saver 👍
@@silveraddydwimores4085 Awesome. English is not my native language either, maybe that's why we understand each other lol
Oh yes blender has changed a lot recently.
Let me know if you don't find the answers you're looking for.
I love this tutorial, really well explained. Keep making this stuff
Thanks, will do!
What a brilliant explanation, thank you
Glad it was helpful!
you're such an amazing great man ... thanks a lot for this effort .
Dayum I learned a lot from this video
Glad to hear that, man!
Really good tutorial
Thank you for this.
At 14:12, when Todor selects the vertices of human's left hand, it appears that the right hand's mirrored vertices are selected also. That didn't work for me. After selecting the vertices of the left hand, I had to click on Select | Mirror Selection menu item (Shift-Ctrl-M) and activate the Extend option. Using 2.9.2.
ohhhh, sorry I think this is the "magic" of video editing. I probably manually selected the verts on the other side but that part of the video was cut out by accident.
just a quick note about blender - the ctrl z, or undo, is window specific, or editor type specific, so if your mouse is over the 3d space and you were trying to undo something under properties, it will not work. Other than that, fabulous video. I hope to see more of your work
Thanks for your input.
What you say is true but it is not the problem in this case (I assume you are referring to 8:37 ). The problem is blender's inconsistent undo function :)
Ps what seeing the influence better, is by using "influence", I'm not behind a laptop so I think the name is different. It basically will show the complete mesh black. By default it shows blue, o find that confusing and misleading. Blue is actually a value of influence and therefor indicates the complete mesh has influence which it doesn't. Using that I fluencr options really helps if you painting with very low values, they show blue and thus would not be visible using default settings. The option is available in I believe overlay settings
The option I meant was @5:05 it's the zero weight, using the active is more much easier to see the weight.. also when you doing touchups when adjusting them an setup rigs. The black will help you focus better on ther targeted area.
I'm on my phone so could show a better example. But check this image. See how the mesh is black and only the vertex group shows colours. Way easier to see what's going on
blog.machinimatrix.org/wp-content/uploads/2013/05/inspect_zeroweights.png
True! This is something I will cover in a more advanced video.
Awesome video!
Weight painting and UV mapping are fun. But only because I know what i'm doing. Before it was a pain.
very clear explanation.., thank you, and un Saludo.
Thanks. Un abrazo!
Very well explained thanks !
Glad you liked it, man!
excellent tutorial. really nicely done.
Thanks!
For the moment this is what poses me the most difficulty, I do not find how to make a very clean painting especially for the mirror of the vertices group.
Thank you! You are an amazing teacher!
Thanks, Daniel. I am glad you found my videos useful!
@@CGDive Super useful! I am really struggling with rigging and weight painting and your videos are helping me a lot. I am just a beginner and I find these topics really difficult. Thank You!
Great work! I was trying to get the model to follow along, but the link in the video seems long broken. Anywhere I could find it nowadays?
⚠️Important updates in Weight Paint in Blender 2.91 and 2.92. I made a new video about that:
ruclips.net/video/xrBxXp3O2yQ/видео.html
The changes in Weight Paint mode in 2.91 were a bit of a mess, so I recommend avoiding it. In 2.92 things were improved significantly.
I also did a video about "weight painting through the mesh" which many people (including myself) were confused about.
ruclips.net/video/B5C2QDXpIWU/видео.html
this video help me, thx u
You are amazing!
Thanks for the positivity, mate!
ur the best
Oof Im just so confused... When I look at the old blender its a 2 min tutorial while here in the new one theres an ENTIRE SERIES??? WHAT? In old blender u just select a bone of an amature select a mech and thats it... Then u can weight paint... And now... Its just a billion times more complicated. I also already somehow have vertex groups in my model which confused me even more because I never added them and also dont use any templates.
New options were added but overall there isn't a huge difference between 2.79 and 2.8/2.9. I did an entire series because I wanted to explain some basic concepts.
Where is the 2 minute tutorial for 2.79? I'd like to see it and I am sure it would mostly apply to the current version of blender.
Thank you sir
You're welcome, sir :)
Hello, I'm just dropping by to say these tutorials are stellar! Have you tried importing stuff in Unreal Engine? They've been making some pretty sleek tooling. A send to unreal tool + a control rig that you can use to author animations in-engine + procedural animation.
Hey Vlady. I love UE and I'll be working on videos about exporting Rigify rigs in Unreal soon. Procedural animation sounds very interesting although I am not familiar with it.
Cool videos on your channel. I'll check them out in the next days :)
@@CGDive ruclips.net/video/SIp4vFoU_d8/видео.html check this out
@@VladyVeselinov Will do, thanks for the link :)
Unfortunately, file weights_01 available in download is not exactly as presented on beginning of this video. I had to clear parent first (Alt + P when in object mode and mesh selected), remove all vertex groups and turn off X Mirror in Tool -> Options (on sidebar activated by N key). Hopefully that's all changes that are needed, but it is quite sloppy.
Thanks for letting me know. I fixed the base mesh and reuploaded!
@@CGDive Thanks! Beside that one detail, this tutorial was quite informative.
Sometimes it loos like you make mistake that I like it
I often leave mistakes and their solutions because that aids understanding. But if it's an actual mistake, let me know and I'll try to correct it.
I don't understand what the weight means before youj parent the object with the armature. If there's no armature, what information the weight is giving?
As you can see in the video, weights can be used for different purposes. Weights are just a set of values (between 0 and 1) assigned to the vertices of the mesh. They have no specific meaning until you use them somewhere. E.g. in a particle system, a modifier or as bone weights.
Can I also do the same thing to auto rig pro ? The weight painting?!
Absolutely, the deforming bones are on one of the last layers. I show how to do it in my Auto-Rig Pro tutorials.
ruclips.net/p/PLdcL5aF8ZcJuHJFQgb4altQWs-RCKA7Bq
Nice
👍
hey!! adding new bone with shift+A and want to control it with an area of mid hips but cannot able to do so.....as I want as like other bones want same this with this new bones names as "Centre_Hips" but I added weight also with a new group and given the same name as the bone name...still as like other bones that weight painted area I cannot control by this new Hip bone.....so hope you got the query....?
No, I don't understand, sorry.
@@CGDive ok, so only this thing.....Like in cloud rig or rigify ...we have all human bone structures like spine, finger, shoulders,etc.....but If I add new bone by shift+A then how I can parent that bone to actually deform the mesh and as like other bones we can control the influence by weight paiting then that new bone needed to add new vertex group or what we needed to do...
Hope got not....?
great tut :) i have a question is it possible to add constraint on a bone? i want to damptrack my characters head bone to follw the camera but i can not figure it out...any help would be great thanks
If your rig is not too complex it shouldn't be difficult. Just add the Damped Track to the head bone, set Target to Camera, and play with the axis until it works. I just tried it and Z worked for me. :P It depends on the rig tho. If you have other constraints then it may not work right away. In that case there are too many variables to give a general solution.
I'm using version 3.0, and when I go to weight paint mode, the model doesn't turn dark blue when my shading is set to solid. But when I go to wireframe shading, the weight paint shows up. Do you know how to fix this?
They changed the Weight display in 3.0. What do you dislike and what do you want to fix?
I don't like that when I click my model and then go to weight paint mode, my model doesn't turn dark blue and I can't see my automatic weights. @@CGDive
@@MauveDav It should see them. Do you have Overlays enabled?
Here is a video about changes that were made to Weight Paint mode. I mention 3.0 at the end
ruclips.net/video/oI_TX5qblSQ/видео.html
Thanks for the video.
I have overlays enabled. I changed the viewport shading to wireframe and the model turned dark blue. I guess I'll have to weight paint with the viewport shading on wireframe.
@@MauveDav Hmmm solid should work fine. This is strange...
i wonder how you do it for multiple meshes?do i have to combine all objects first?
Hi. What would you like to do with Multiple Meshes? You can parent multiple meshes to the same armature. But you can only paint them one by one (unless there is workflow that I am not aware of).
@@CGDive Thank sir i think i already got it figured out. I wanted to see what is the weight influence of the bone to the object and all i had to do was shift select the arm and bone before going to weight paint. Thank you!
@@3DRamenArt Ah nice. Yes, that will do the trick!
@@CGDive Great work! Thank you!
Will it work in blender 4.2 ?
The information is valid but there were gradual changes in the interface which can cause trouble. If you follow this Playlist, the 5th video is about changes that happened in the 2.9x cycle.
ruclips.net/p/PLdcL5aF8ZcJsFEdlMJ7To0Iu9s-XCFV3W
Then in Blender 4 the keymap was updated. I covered it here
ruclips.net/video/Jtse_jUq7rk/видео.html
I get this message when transferring weights (no active groups for painting aborting. )I don’t know why can someone help please.
Did you parent with either Automatic Weights or Empty Groups? This is just the first video. Please watch the other ones and I think it will start to make sense.
What do you do when you get single vertices sticking out? In 2.7 there was a setting where you could essentially turn the model see-through and allow for weight to be painted through the entire model, not just on the visible surface. I can't find that option anymore, and simply painting on the vertices sticking out does nothing, probably because I'm not able to hit 100% on the right surface. Do you know where this setting is located in 2.9? And if not, how does one fix those single vertices not being weightpainted?
Right the ability to paint through the mesh became broken after 2.8 or so. Which is a huge shame.
If it's just one vertex I'd personally select it in Edit mode and look at the Weight Paint settings as I show in 9:03
Then manually set it to be controlled 100% by the bone you want, and remove all other bones influences.
Let me know if that works.
@@CGDive I managed to solve the issue for now by cleaning up the mesh a bit. I believe it was a stealth vertex appearing as a byproduct of something else, so selecting the vertex itself wouldn't have solved it, but it might if it was a vertex intended to be there. Thanks for the advice though! :)
@@FratinandMadrik Good to hear you solved it. Right, cleaning up your geo can remove a lot of weird issues.
I was doing normal weight paint and at some point, it started limiting by vertices, it didn't let me choose anything and it even created some random vertices that only appear when I enter the weight paint tab, what the fuck that messed up all my work .
Yeah, that sounds messed up, never seen anything like that.
Blender makes weight paints so stupidly complicated.
It kinda does lol
Some updates are coming in the near future.
Anyone else cant subtract weight in weight paint mode?
I haven't heard of such a problem, sorry.
this is so confusing man..
Do you mean the topic or my explanation? If you need additional help, try asking questions about parts you don't understand :)
@@CGDive everything, blender included. Im not an artist I just needed to fix up a model. I've added a badge to a character chest, but it's not rigged like the rest. Now when I try to weight paint (I dont even know if that's the way to do it, I just want it rigidly attached to the spine bone, if it clips through chest a little no big deal) it paints everything around it as well. All I really want to do is to be able to assign the badge to new vertex group, select weight paint, select the bone, and paint ONLY that group. But everything so confusing, and my bones keep disappearing all the time, and sometimes I can't figure out why I cant enter pose mode, and my fbx import all funky, and edge loop select never freaking works! etc. argh I am done.
i'd like the video... but its got 666 likes. so i'll leave it like that. lol
Lol I'm sure a few good souls will like and quickly save us from damnation 😆
Just watching the first 2 minutes and it makes not sense whatsoever. When you add bones to the model vertex groups are automatically made for each bone. So why does your model have bones, but no automatic vertex groups. All these youtube "tutorials" are so fustrating.
It’s possible that the problem is sitting behind your keyboard. Just a semi friendly suggestion 😀
@@CGDive The problem is you don't know how to explain. Maybe that is why you are doing youtube videos and not working? Idk. Anyhow, I watched another video and they explained it clearly.
@@deckard5pegasus673 60k+ people would like to disagree with you. And I am sorry I get paid for helping people while you slave away.
thank you
Thank you.