This video got me better results in an hour than I got in literally an entire day of trying to manually paint, smooth, and clean joints. Thank you so much.
I can not thank you enough! This is absolutely the best training I have seen on the web. I mean it. No music, no swirling(spinning the scene needlessly), and the explanations fit exactly to what the headaches can be. You covered creases and bone axis alignment. You even show the setup for each editing arena! Golden, dude!
Many of these tips directly address problems I was having. Resetting the rotation of bone poses was one of my biggest problems, because I didn't know how, so I simply refused to paint weights after I had changed the posing, so that I could use undo to change it back to its original position. This would make it very difficult to paint weights inside crevasses, so I'm glad to find out I can reset rotation on bone poses with Alt+R.
I love love love finding videos like this that belong to people out there that aren't in the mainstream that have all this expert knowledge on how to do their little niche in blender. Thank you so much for teaching me about weight painting
Not gonna lie, this has been the most helpful video on weight painting ever. Your workflow of not caring about the colors and just smearing the weights around is so efficient!
Using the smear tool with automatic weights beforehand is genius and makes the work so much faster and also easier by reducing the problem of weight painting the wrong thing.
I was working on my character today but following your advice and the weight painting process made much more sense. This channel and video deserve more visits. Thank you!
Wow, there's so much great and massively helpful stuff I didn't know in this video. Thank you so much! "Preserve volume" - So there is a checkbox that makes everything look so much better with one click? 😦 Mind blown.
I have been looking for something like this for so long!! seriously you have addressed so many issues I had while weight painting.. thank you very much!!
Best weight painting video I've seen so far, great tips, thanks. For newbies like me it would be helpful if you enable the screencast keys and move just a bit slower through the menus.
I'm glad it was helpful! Good point though, thank you for the feedback. My thoughts were that it would be more valuable to show a real project, which means I need my custom hotkeys and interface... which means screencast keys aren't that useful. But you have a point :)
@@Floatharr Right, now that you mention it I remember that in the video you say you customized the keys, Blender would probably need more of a screencast for the names of the operations than for the keys (I guess it's common to customize them if you have a fast workflow). The model is great, well done, and yes, it makes a lot of difference to see how it works with a real model instead of the usual low-poly gingerbread. Happy New Year!
Awesome video. To mirror weights you don’t actually need to duplicate your mesh, just select the mesh verts that you want to mirror, and in pose mode mirror weights
Bro. Thank you. This video is so helpful. I'm still in the middle of it and trying to apply it to my project but I didn't want to forget. Already learned so much. I have really been struggling to find answers on this issue, and your tutorial is concise but thorough. Thank you
How do you select bot the bone and the mesh? You just say, "Pose mode. Weight Paint mode" and then start painting. What keyboard shortcuts do you use at 8:50 in the video?
Oh man it was great- I always think every thing in blender is great but weight painting not. But now I see blender is great in weight painting too. Thank you so much
Weight painting is one of things where beginners (like me) get confused because we do everything we've been taught and it still looks like crap. This tutorial changes all that! My characters look SO MUCH better now and I have way less stress! 😂 I have some more tips: 1. Do not use "Preserve volume" if you are exporting this character out of blender (into unity or ue4 for example) because it's a special blender feature. 2. When you have separate pieces in the same mesh (like the eyes) you can select all connected verts in edit mode by putting your mouse over the thing you want and press L. 3. Floatharr said in pose mode Alt+R resets rotation, but also Alt+S resets scale, Alt+G resets translation (basically the 3 transforms are reset with Alt)
16:45 Maybe another reason to set up a basic pose library first, not just to try out the weights, but also to let you get parts of the model out of each other’s way.
Ok, the smudge tool is nice, but you didn't show much about the masking features or hiding faces in edit mode... both of those methods help greatly to isolate parts of the mesh... "M" toggles mask mode when in weight paint mode, Alt+A to unselect everything, then you can mask or unmask faces with the brush on the C key or usual face selection methods... Shift+K quickly assigns all unmasked faces with the current weight when in mask mode, and sometimes getting to some faces can be a pain because they're blocked by other parts of the mesh so tabbing over to edit mode allows you select and hide the troublesome ones and they're still hidden when you go back to weight paint mode.
Those are really good points! Have to admit I haven't run into many situations where that's been necessary. I guess in cases like that where there's a lot of overlapping stuff I tend to transfer weights from proxy geometry, which might be worthy of a video of its own one day...
ctrl right click to color pick a weight was such a massive find. i was just eye balling and randomly sliding the weight and strength bars to try and fade on my own. it wasnt very good lmao.
24:51 That’s a sign that you have vertices assigned to two different vertex groups and one of the two corresponding bones is inheriting the transformation from the other. Thus you get the double transformation being applied to those vertices. This is not a question of normalized or unnormalized weights; you must simply remove the double group assignment.
Smearing is the thing i've been missing. Thanks! About weighting the eye. In object mode, select the eye mesh, then shift select armature and go to pose mode. Select the eye bone then ctrl+P choose Parent to the bone, thats it! Works perfectly in 2.91.
Funny thing is i kind do not know much about this process that's why i'm here actuly but if you press f3 and search for syetrize you can acutaly sytmetrize your weight painting. Maybe is a later update or smth but on 3.2 i know for a fact you can do that. Also big thankses for the video love it. Best way so farr from the ones i know
What's your opinion on weights vs corrective blend shapes? As far as I know, some deformations are probably not possible to achieve correctly via weights only (e.g. the bulge when the forearm and upper arm are compressed). I mean, how long would you keep correcting the weights and when would you decide you need a blend shape to achieve the rest of the deformation?
After weeks of researching, you have given me more information that is cohesive. The only thing is can you show on screen your hat your mouse is doing e.g. ctl + p? I can't see on screen what your mouse is doing. Other than that, the video is the best instructional video I have seen.
lol never used smear in weight painting only draw and blur ,btw my only headache is eyelashes and eyebrows ..i remove weights from brows then they go to eyelashes then i remove from eyelashes they go to brows lol i kinda need to repeat this like 5-10 times till weights be ok .. did i say im new to skinning :)
Thanks for the video, helped a lot :) Coming from Maya where I have been rigging professional for over 10 years , I have to say the rigging and weight paint workflow is horrible in Blender, especially the weight painting.
Great video! My issue is that i can't get barely decent automatic weights. My left hand has more weight on the right hip and leg than the actual left hand. It's crazy. If i tilt the head everything around just gety twisted and deformed. Do I have to do weights 100% manually?
This video got me better results in an hour than I got in literally an entire day of trying to manually paint, smooth, and clean joints. Thank you so much.
can yoy tell me how he smearing (removing gradiant)
@@k-tiktok459 It's in the Tools menu on the left when you press 'T'
I can not thank you enough! This is absolutely the best training I have seen on the web. I mean it. No music, no swirling(spinning the scene needlessly), and the explanations fit exactly to what the headaches can be.
You covered creases and bone axis alignment. You even show the setup for each editing arena! Golden, dude!
Many of these tips directly address problems I was having. Resetting the rotation of bone poses was one of my biggest problems, because I didn't know how, so I simply refused to paint weights after I had changed the posing, so that I could use undo to change it back to its original position. This would make it very difficult to paint weights inside crevasses, so I'm glad to find out I can reset rotation on bone poses with Alt+R.
I kept trying to hold R since that's what I heard. Thanks for clarifying it's Alt + R!
@@LazyIcarus Glad to have helped. ^^
I love love love finding videos like this that belong to people out there that aren't in the mainstream that have all this expert knowledge on how to do their little niche in blender. Thank you so much for teaching me about weight painting
Not gonna lie, this has been the most helpful video on weight painting ever. Your workflow of not caring about the colors and just smearing the weights around is so efficient!
7:10 SHIFT+SPACEBAR, YOU'RE WELCOME
Using the smear tool with automatic weights beforehand is genius and makes the work so much faster and also easier by reducing the problem of weight painting the wrong thing.
Amazing video! Thanks for sharing your knowledge! 👍
Yep, this is by far the best blender weight painting tutorial i’ve ever seen.
I was working on my character today but following your advice and the weight painting process made much more sense. This channel and video deserve more visits. Thank you!
Wow, there's so much great and massively helpful stuff I didn't know in this video. Thank you so much!
"Preserve volume" - So there is a checkbox that makes everything look so much better with one click? 😦 Mind blown.
It's exclusive to blender though, so if you're rigging a model for unreal or some other 3D software it won't carry over to it.
Using smear is the best weight paint advice I ever saw. It instantly made things so much easier.
This is by far the best weight painting tutorial for Blender.
I have been looking for something like this for so long!! seriously you have addressed so many issues I had while weight painting.. thank you very much!!
Best weight painting video I've seen so far, great tips, thanks. For newbies like me it would be helpful if you enable the screencast keys and move just a bit slower through the menus.
I'm glad it was helpful! Good point though, thank you for the feedback. My thoughts were that it would be more valuable to show a real project, which means I need my custom hotkeys and interface... which means screencast keys aren't that useful. But you have a point :)
@@Floatharr Right, now that you mention it I remember that in the video you say you customized the keys, Blender would probably need more of a screencast for the names of the operations than for the keys (I guess it's common to customize them if you have a fast workflow). The model is great, well done, and yes, it makes a lot of difference to see how it works with a real model instead of the usual low-poly gingerbread. Happy New Year!
@@Floatharr please help! I can't add weight. My brush is set to add but when I click... nothing happens. What is going on??
Wow. I've been looking for AGES for a good skinning/weightpainting video tutorial. Thank you so so much for taking the time to make this.
Most helpful weight paint tutorial I've seen. Thanks.
You sir have alleviated many headaches. Thank you for this.
Awesome video. To mirror weights you don’t actually need to duplicate your mesh, just select the mesh verts that you want to mirror, and in pose mode mirror weights
Among so many, this tutorial was the one that helped me the most! Thank you very much!
Bro. Thank you. This video is so helpful. I'm still in the middle of it and trying to apply it to my project but I didn't want to forget. Already learned so much.
I have really been struggling to find answers on this issue, and your tutorial is concise but thorough. Thank you
That control+r was GOATED MAN thank you! Also frogman is cool af
How do you select bot the bone and the mesh? You just say, "Pose mode. Weight Paint mode" and then start painting. What keyboard shortcuts do you use at 8:50 in the video?
Oh man it was great- I always think every thing in blender is great but weight painting not.
But now I see blender is great in weight painting too.
Thank you so much
Amazing video, this surely helped alot, I’m currently struggling with rigging and proper character topology. Thanks for this ❤
Great tutorial!! This is one of the best paintin tutorials I have seen!
thanks for this, weight painting is almost fun now
For some reason the part at 5:17 about unticking 'Lock Object Modes' doesn't work for me - I'm still unable to select the mesh from being in pose mode
Thank you so much for this valuable insights! Also the model is just pure gas
Thanks for the Smear tool tip! First video I've seen using it, its actually pretty helpful.
the best weight paint so far! this really helpful. Thanks a brunch!
This is something ive been kind of trying to get to, but have been hesitating or putting it off but i need to make my models game ready
Thanks for the tips, it helped me alot. I think you just saved me hours of frustration.
Weight painting is one of things where beginners (like me) get confused because we do everything we've been taught and it still looks like crap. This tutorial changes all that! My characters look SO MUCH better now and I have way less stress! 😂
I have some more tips:
1. Do not use "Preserve volume" if you are exporting this character out of blender (into unity or ue4 for example) because it's a special blender feature.
2. When you have separate pieces in the same mesh (like the eyes) you can select all connected verts in edit mode by putting your mouse over the thing you want and press L.
3. Floatharr said in pose mode Alt+R resets rotation, but also Alt+S resets scale, Alt+G resets translation (basically the 3 transforms are reset with Alt)
God damn when a model like that is the first frame you know you're in for some good information
16:45 Maybe another reason to set up a basic pose library first, not just to try out the weights, but also to let you get parts of the model out of each other’s way.
I learnt many tricks very useful for me" Thank you very much.
The smear blending was a handy tip :D Great video
best weight paint tutorial
1:03 howd you get the viewport options to show in the pie menu??
Very useful technique demonstration. It helped a lot. Thanks!
thank you so much.. will try this.. been looking for this kind of vids
Ok, the smudge tool is nice, but you didn't show much about the masking features or hiding faces in edit mode... both of those methods help greatly to isolate parts of the mesh... "M" toggles mask mode when in weight paint mode, Alt+A to unselect everything, then you can mask or unmask faces with the brush on the C key or usual face selection methods... Shift+K quickly assigns all unmasked faces with the current weight when in mask mode, and sometimes getting to some faces can be a pain because they're blocked by other parts of the mesh so tabbing over to edit mode allows you select and hide the troublesome ones and they're still hidden when you go back to weight paint mode.
Those are really good points! Have to admit I haven't run into many situations where that's been necessary. I guess in cases like that where there's a lot of overlapping stuff I tend to transfer weights from proxy geometry, which might be worthy of a video of its own one day...
@@Floatharr I just found out about the data transfer method yesterday lol... there's 20 ways to do everything in this program
that is an absolutely shredded tree frog lol
I never even ever heared something about a Smear Brush ... its so helpful, thanks !
Hey man, how do u find that tool?
@@booboo813 awsome, before i adjusted vertex by vertex manually
This was a great video, thanks for sharing. Thought it was cool when I recognized a VRC creator on youtube.
ctrl right click to color pick a weight was such a massive find. i was just eye balling and randomly sliding the weight and strength bars to try and fade on my own. it wasnt very good lmao.
This worked, and was so helpful. Thanks again!
this is a fantastic tutorial
Impressive video!
Thank you for the method!
Truly an amazing help. Thanks so much for this.
24:51 That’s a sign that you have vertices assigned to two different vertex groups and one of the two corresponding bones is inheriting the transformation from the other. Thus you get the double transformation being applied to those vertices. This is not a question of normalized or unnormalized weights; you must simply remove the double group assignment.
please can you help me? nothing happens when i click to add weight!
Smearing is the thing i've been missing. Thanks!
About weighting the eye. In object mode, select the eye mesh, then shift select armature and go to pose mode. Select the eye bone then ctrl+P choose Parent to the bone, thats it! Works perfectly in 2.91.
Funny thing is i kind do not know much about this process that's why i'm here actuly but if you press f3 and search for syetrize you can acutaly sytmetrize your weight painting. Maybe is a later update or smth but on 3.2 i know for a fact you can do that. Also big thankses for the video love it. Best way so farr from the ones i know
Sorry if this was somewhere in the video, but how do I open the menu to find the Smear tool in the current version of Blender?
It's in the Tools menu on the left when you press 'T'
That's the coolest model I've ever seen
Nice, that was a lot of good info.
Finally some serious information without youtubing bulls#@ts
thx u for this tutor,,,help me much for weight paint 😃
i cant find any weight painthing tutorial so i always use corrective shapekeys to fix them ahhhhh finally !!
I think brush mirror works properly now, ie transfers the weight from left hand to right hand
Righteous tutorial. Many thanks.
no1 even noticing how shredded that frog is, fuuarrr
the first frame of this video made me laugh so hard.
Very well explained, thank you!!
Great tips, thank you for making this video!
Thank you some great information here 👏
Such a good workfllow. Thanks for this tutorial.
(I see a swole frog, I press like)
Awesome info, thanks!
Any chance you do a weight painting video for faces? I still find difficult to rig those, specially eyelids and brow zones
thank you for good advice, love the FЯӨG
amazing! i hope i can do the same with my models
Hey man how do i find the smear tool for weight painting ?
It's in the Tools menu on the left when you press 'T'
I love the big strong frog man 🐸🐸💪💪
This is so helpful. Amazing!!!!!
this was so helpful, thank you!!
Excellent video 👍
Great tutorial!
how i wish you showed the keys you pressing..kinda lost in the tenth min when selecting bones..i am having some funny result when i do it
What's your opinion on weights vs corrective blend shapes? As far as I know, some deformations are probably not possible to achieve correctly via weights only (e.g. the bulge when the forearm and upper arm are compressed). I mean, how long would you keep correcting the weights and when would you decide you need a blend shape to achieve the rest of the deformation?
I think you can use helper bones
Thank you! tutorial fire
That's a terrifying-looking Battletoad. . .
This is a video on weight painting and you literally did not tell us what you pressed to get into weight paint mode (2:23).
All this time i was looking this smear tool, finally my models deformation doesnt look like a paper lol
Favourite this for later
really good, thank you.
After weeks of researching, you have given me more information that is cohesive. The only thing is can you show on screen your hat your mouse is doing e.g. ctl + p? I can't see on screen what your mouse is doing. Other than that, the video is the best instructional video I have seen.
i may have missed it but what button did he press to get to the brush tools, the one with the list of draw, blur, arrange, and smear?
Thank you, very much!!
lol never used smear in weight painting only draw and blur ,btw my only headache is eyelashes and eyebrows ..i remove weights from brows then they go to eyelashes then i remove from eyelashes they go to brows lol i kinda need to repeat this like 5-10 times till weights be ok .. did i say im new to skinning :)
Thanks for the video, helped a lot :) Coming from Maya where I have been rigging professional for over 10 years , I have to say the rigging and weight paint workflow is horrible in Blender, especially the weight painting.
Oh my god I'm in love
Where Can i download the model of fhe frog...pls
Thank you!
hey thank you and your frog man for this video it was helpfull! :D
That ain't no ordinary frog man
Off topic but how do I get edges to be brighter in solid mode like you do?
Hello! love this tutorial! Question: how do you make it where when you paint on one bone it removes influence from other bones that have claimed it?
Itd be amazing if we could scale and move those weights on the mesh.
Hey flootharr I am the one who was in your stream my name was dreep_with_the_memes
Great video! My issue is that i can't get barely decent automatic weights. My left hand has more weight on the right hip and leg than the actual left hand. It's crazy. If i tilt the head everything around just gety twisted and deformed. Do I have to do weights 100% manually?