thank you! That explains - or hopefully explains - why BETA isn't showing my GLB. Update: didn't work but some boxes that identify it as 3D are now populated.
Thank you for providing such incredible tools and tutorials. I’ve been using the 2D environments you provide and have learned so much from your lessons. However, I’m facing some challenges that I hope you can address in a tutorial or guide: 1. Reverse Shot Challenges: - How can I create reverse shots when using a 2D environment that primarily shows the front view? - Are there any techniques to simulate the environment from the opposite perspective, such as showing where the actor is coming from? 2. Dynamic Angles: - When shooting my actor from multiple angles (front, side, over-the-shoulder), how do I match these angles with the 3D environment to maintain realism? 3. Interacting with Objects: - If my actor needs to interact with elements like a door in the 3D environment (e.g., opening it, going inside, and coming out), how can I animate or mask these interactions effectively? I believe a tutorial on these advanced techniques would greatly benefit creators like me who are exploring these environments for storytelling. Thank you for your excellent work and for making these tools accessible. I look forward to your response! Best regards, Sunshine MediaEdge
wow. In the world of online tutorials there should be a prize for teachers who communicate so well. No fluff with a zillion extra nonsense chit chat to make the video longer for ad revenue nor too fast not to be able to follow your instructions. Just perfect. And such a cool lesson.
Fantastic tutorial on turning images into 3D using ZoeDepth and After Effects! Your clear explanations and visual examples made the process easy to follow.
Thanks for spotlighting this solution. In the Environments RUclips there were a lot of questions about this. My challenge now, as a Resolve user, is dropping the processed images into Fusion! Which is a whole other thing! Much appreciated!
The ZoeDepth thing is cool, and there are some great techniques and ideas behind this. Ultimately what is lacking is the lighting of the subject on green screen and matching to the scene. This is a prime example why VFX should never be an after thought and always planned ahead of your shoot.
I Agree! Also the 3D parallax here introduces crazy artifacts! I would use as a cheap background element out of focus. Pretty much as Ian Hubert Does it.
One thing that will bring this together better is comping smoke(and other effects into it to hide any seams and you can do multiple to create a whole set, also you can add lights to this and it’ll affect everything
Just started playing with this, having a 3d program to take the file and then edit out things like the sky to then replace and comp in AE is kinda needed for any shots with excessive open sky, because the AI doesn't know what to make of that. Other than that tho and minor texture issues which are to be expected its making my life really easy. Was very intimidated to learn 3d modeling when I know all the other aspects of comping and just wanna make some videos using 3d environments, so this workaround combined with cutting out and adding additional assets + smoke and lights really sells it. A little bit of noise and a semi dramatic color correction goes far in the compositing. Hopefully the site is able to support PNGs soon and create mesh maps without the background issue.
This has really really helped my content creating thank you!!! im not really good at blender so this tech saved me lots of time creating backdrops. I had to show support so I grabbed the packs as well and yea the environments packs look great thank you!
Love your programs. I have 6 of your packs and use them all in my time travel sit coms. Looking forward to anything new that you add to your shopping cart.
-Productivity :(Exodus 36:1; 36:2; 38:23) Simultaneously: Learn the creative process by doing the software: creating-learning-doing; Learn the software by doing the creative process: doing-learning-creating; As you continue thinking (logic) about each step you go through in creating, remember (memory) everything you created. Watch the Lesson: Watch the complete tutorial. Do the Lesson (Logical Synthesis): Do the complete tutorial: do it exactly the same or as similar as possible to the complete tutorial. Goal: do the creative process. Goals (the creative process in parts): do the creative step-by-step. Step: the part of the creative process. Make it from a principle (cause; criterion; concept, idea; inspiration, motivation, reason, determination; premise; proposition), means (technique, skill, tool, action, method, elaborative process) and end (effect; observation, reference; result, objective). Tip #1: Slow down the real-time video tutorial by 0.85x to follow (click and drag on touch-screen or with mouse) in detail (zoom in 3.3x video tutorial) or detail (zoom in 6.6x) each slowed-down action. Tip #2: Slow down the timelapse video tutorial by 0.8x to follow (click and drag on touch-screen or with mouse) in detail (zoom in 3.3x video tutorial) or detail (zoom in 6.6x) each slowed-down action. Tip #3: The tool name [sculpting, painting and drawing brushes; selections, extrusions and protrusions; maps (images or videos) of height (elevations), displacement (high reliefs), collision (afractuosities), normals (bas-reliefs or recesses) and parallax (bumps or protrusions) and UV images (contextures); render passes and composite (composite: mixed multiple material nodes linked to treatment nodes (adjustments and filters) and edits (modifiers and tools)) corresponds (coincides with) its form or function. Review (Logical Analysis): Redo the complete tutorial: redo it completely the same or as similar as possible to the complete tutorial. Objective (Goal): to do the creative process. Goals (the creative process in detail): to do the creative action-after-action. Action: the detail of the creative process. Maker Culture: if you want to do a good work then you make a perfect (exact) work yourself. (Job 11:7) Creator Culture: if you want to create a good work then you create a masterpiece yourself. (Exodus 35:31-35) Create from a principle (cause; criterion; concept, idea; inspiration, motivation, reason, determination; premise; proposition), means (technique, skill, tool, action, method, creative process) and end (effect; observation, reference; result, objective). - The A.I. Technique; The A.I. Skill, The A.I. Network, The A.I. Process, The A.I. Pipeline, The A.I. Composition, A.I. VFX The A.I. Art The A.I. Drawing (1 Chronicles 28:11) The A.I. Painting The A.I. Modeling The A.I. Sculpture The A.I. Animation The A.I. Movie The A.I. Game The Theopneustas (Job 32:8; 33:4): the Genius (Spirit) of God (Jesus Christ). (Exodus 3:14; Proverbs 8:12-21; John 1:14; 8:12,58; 11:25-26; 14:6; Isaiah 43:13;) The Praxis (Records) of Ideas (Akashic): the Cosmic (Divine) Consciousness (Pragmatic Knowledge). (Job 11:7-10) The Visual Composition: Visual Rhythm (Variety); Visual Tension (Unity; Harmony); Visual Oscillation (Diversity); Visual Reverberation (Vastness); Visual Motif (Compositional Elements (Backgrounds, Figures, Shapes and Details); The Visual Style (Aesthetics) Guide (Card/Board/Panel); The Visual Design (Project) Guide (Card/Board/Panel); -The Ontology of Ideas Thought is a synapse, which is an electrical signal, which is an electrical wave, which is a vibration (electrons) that composes (is part of) the psyche (the Electromagnetic Field). Idea is anapse, which is a signal, which is a light wave (photons), which is a vibration (quantum) that composes (is part of) the psyche (the Quantum Field). The 5 origins (sources) of ideas: The a priori origins (sources) of ideas: Researched ideas, studied ideas, and memorized ideas (remembered or accessed). The a posteriori origins (sources) of ideas: Experienced ideas, seen ideas, and heard ideas. The derivations of ideas: A type of idea derives from another type of idea. The generations (births) of ideas: From one type of idea generates (is born from) other types of ideas: starting from a common ancestral idea, it establishes the lineage of an entire descendant of ideas through generations of ideas. The genealogical tree of ideas: the seed of the type, mode and level of idea is planted, grows, bears fruit and multiplies in the psyche (Quantum Field). Inductive ideas: from a specific type of idea, types of general ideas are derived. Deductive ideas: from a general type of idea, types of specific ideas are derived. Analogical ideas: consists of a cognitive process of transferring information or meaning from one type of original idea (source) to another (type of) original idea (target). Antithetical ideas: a contradiction consists of an incompatibility logical contradiction between two or more types of ideas. This occurs when ideas, taken together, generate types of ideas that form contradictions (logical inversions), usually types of ideas that are opposites of each other. Exemplifying a general tendency in applied logic, the law of non-contradiction states that "One cannot say of an idea that it is and that it is not in the same sense and at the same time." Abductive ideas: produces a plausible idea, but does not definitively verify it. Abductive ideas do not eliminate the hypothesis, which is expressed in terms of withdrawal, such as the "best available" idea at the time or the "most probable" hypothesis. While inductive reasoning derives general ideas that apply to many situations, abductive explanations are confined to the original observations in question. Inferred ideas: types of ideas that support another (type of) idea. It is the intellectual operation by which the ideality (Quantum Field of Ideas) of an idea is affirmed as a result of its connection with other ideas already recognized as original. Anthological ideas: an idea composed of a collection of ideas: either from several idealizers revolving (point of view, perspective; aiming; visualizing; worldview) around a single idea, or insights (ideas had at the same time, moment or instant) by a single idealizer. Only a genius (accessor of the Akashic Records) can generate (conceive) excellent (sublime; divine) ideas. Sequence: a series of scenes united by a theme (idea) of action.
-What is imagination and how does it work? (Luke 13:18-35) Imagination = ultra Maya I.N.(Natural Intelligence) + ultra Nuke I.N.(Natural Intelligence) + ultra Houdini I.N.(Natural Intelligence) + ZBrush I.N.(Natural Intelligence) + ultra Unreal Engine I.N.(Natural Intelligence) + ultra Renderman I.N.(Natural Intelligence) + ultra Arnold I.N.(Natural Intelligence) Visual Imagination: ultra Photoshop I.N.(Natural Intelligence), ultra Renderman I.N.(Natural Intelligence) + ultra Arnold I.N.(Natural Intelligence) Audiovisual Imagination: ultra After Effect I.N.(Natural Intelligence) + Imagination 3D Imagination: Maya I.N.(Natural Intelligence + Intelligence), Zbrush I.N.(Natural Intelligence) + ultra Unreal Engine I.N.(Natural Intelligence). Inspiration is equal to the Field(Records) of Ideas(Akashic) or Theopneusta(Genius(Spirit) of God). -Environment and Landscape Design: Topographic Design(Terrain) and Geographic Landscape(Environment and Urban) Dual System(Method): overlepping background shape, figure shapes, detail shapes. Dual(Light-Dark) System(Method). Alternating overlay(depth of planes in aerial perspective) between white background shapes and black silhouettes(shapes) and dark character design. Tip: all values of translucent (semi-transparent) lights (direct, reflected and re-reflected; diffuse, diffracted, refracted, interfered and polarized) and translucent (semi-transparent) shadows (self, self-projected and projected) are designed and constructed (layer upon layer) based on (extracted and derived from) the tones of the figurative (non-abstract) shapes (silhouettes). Quad System (Method): alternation of overlapping (depth of planes in aerial perspective) between white silhouettes (shapes) of backgrounds, light silhouettes (shapes) of figures, dark silhouettes (shapes) of shapes and black silhouettes (shapes) of details. Hint: All values of translucent (semi-transparent) lights (direct, reflected and re-reflected; diffuse, diffracted, refracted, interfered and polarized) and translucent (semi-transparent) shadows (self, self-projected and projected) are designed and constructed (layer upon layer) based on (extracted and derived from) the tones of the figurative (non-abstract) shapes (silhouettes). Quad(White-Light-Dark-Black) System(Method). Hint: Dark values are written or painted between the black values. Light values are written or painted between the dark values. White values are left (kept; preserved, reserved) between the light values. The Psychology of Geographical Space (Landscape) (rural(natural) and urban(artificial)). -Generalized 3D Sculpting Tools (Brushes): (1 Chronicles 2:7,14) Bump brushes, displacement brushes, height brushes, bump brushes, recess brushes, 3D painting brushes, texture and image brushes, composite brushes, modifier brushes, 3D sculpting brushes, and 3D sculpting brushes. Specific 3D Sculpting Tools (Brushes): (1 Chronicles 2:7,14) ZBrush offers a wide range of specialized brushes for various 3D sculpting tasks. Below are the most commonly used sculpting brushes and their main functions: 3D Sculpting Brushes: Standard: The basic brush for sculpting. sculpt, ideal for adding or removing material from the surface. Clay Buildup: Simulates the addition of layers of clay, allowing you to build shapes organically. Move: Allows you to move large areas of the mesh to adjust proportions and shapes. Inflate: Inflates or deflates specific areas of the mesh, useful for creating volumes. Pinch: Squeezes the mesh along a center line, accentuating edges. Smoothing and Polishing Brushes: Smooth: Smoothes details on the surface, leveling out irregular areas. HPolish: Smoothes and flattens areas, ideal for creating flat, hard surfaces. Trim Dynamic: Flattens areas of the surface, useful for creating planes and hard surfaces. Detailing Brushes: Dam Standard*: Creates deep grooves and fine lines, excellent for accentuating details Slash*: Creates deep, defined cuts in the surface. Orb Fissures: Draws cracks and fissures on the surface. Shape Manipulation Brushes: SnakeHook: Pulls the mesh into elongated shapes, useful for creating tentacles or appendages. Move Topological: Moves parts of the mesh independently, respecting the topology. Insert and Curve Brushes: Insert Mesh: Allows you to insert predefined meshes onto the surface of the model. CurveTube: Draws tubes along a user-defined curve. IMM BParts: A collection of mechanical parts for quick insertion. Special Brushes: FiberMesh: Generates fibers, like hair or fur, directly onto the surface of the model. Sculptis Pro: Allows you to sculpt with dynamic tessellation, adding or removing geometry as needed. In addition to these, ZBrush has many other specialized brushes for different tasks, with Clip, Curve, Planar, Trim, Polish, Groom, Pen, InsertMesh, Curve Bridge, ZSketch, and Alpha 3D brushes. Each of these brushes offers unique functionality that can be exploited to meet your specific project needs. -Module: 3D (digital) building assembly element or model (object). 2D (2-dimensional) Module: Planes modeled into 2D (2-dimensional) profiles and 2D (2-dimensional) cutouts (hollowed-out details). Extruding a 2D (2-dimensional) building or assembly module creates walls. Extruding a 2D (two-dimensional) detail of a 2D (two-dimensional) module creates beams, doors, windows. (1 Chronicles 3:7) 3D (three-dimensional) module: volumes modeled in 3D (three-dimensional) profiles and 3D (three-dimensional) cutouts (hollowed out details). Extruding a 3D (three-dimensional) construction or assembly module creates corridors, galleries, tunnels, compartments, etc. Extruding a 3D (three-dimensional) detail of a 3D (three-dimensional) module creates instanced duplications (created in Mesh Editing mode) such as beams, doors and windows. (1 Chronicles 3:7) Modular Asset: all construction by assembling modular 3D (digital) models (objects). Modular Content: all construction by assembling modular assets. 3D Modeling Techniques (Digital): Duplication (Alt+D), replication (Array modifier) and multiplication (matrix modifier) instantiated (created in Mesh Edit mode) of modules, assets and modular contents. The Psychology of Architectural Elements and Spaces. The Psychology of Geographic Space (Landscape) (rural (natural) and urban (artificial)).
You effects packs and tutorials are amazing. I appreciate your work you put into this. I'm learning from this and already have a project in the works for my stream.
It looks like this Zoedepth is directly creating a depth map and displeis the regular plane accordingly. Following that logic you should be able to add light sources into your AE scene to illuminate or enhance this scene.
@@yojacq It is easy mate- use the same technique as in this tutorial when creating camera. Create a plane, subdivide it to a good number to have enough geometry then add the displeis modifier. Add lights to the scene and place them where required. Search for : camera projection in after effects
Aw, you beauty. I used to do this in Resolve, but forgot that I did... I thing I still have some presets I made to mae all this happen in a few mins with some drag and drop. I will use it again. Thanks, bro
I'm a 3D artist and this is pretty much what I was looking for, but it's not quite finished yet. I work with DAZ3D, but I've never learned to model anything myself and with a tool like this I could finally model things for myself. AI can convert images into .Obj files, that would be amazing!
It is not converting 2D into 3d objects. It is distorting the simple plane according to the depth map it has created. Lots of artifacts and the movement is REALLY limited. Doesn't work actually with the complex images having objects and people. For the environment as background it could work. It is something like Camera mapping in 3d max or Maya or any other modeling software. The depth map is really not as perfect as it is based on black and white 2d image. If you manage to convert this into space data in Fusion or nuke then you can improve your results. otherwise for a good result you need to build a more or less detailed 3d scene and then to map camera with your image. Hope it does make sense
@@WizardVal Hi, yeah I had the same experience while watching the video. I hope to see that AI can make .obj files from images in the future. Especially environments. Like I would love to use a "filled" children's room or playing room, but adding many toys needs to have all those toys in your lib and that takes a LOT time to add and position. Or a room full of toys. Also filled classrooms with static objects as students would be great, at least with daz3d you struggle heavily to render with more than 4 people.
@@Loony_BeLuna Exactly! It’s too early to expect ai to solve complex tasks. People don’t understand that this ai hype is created by ai developers to get more money. It’s obvious that when it come to something more complex than to put together some images it falls. I remember 10 years ago when I started to create VR imagery and everybody was excited and thinking that AR VR or MR is just around the corner and will change the industry. 10 years later people still use shitty images to promote and marketing products. If you can imagine the amount of money wasted.because of outdated business structures where thousands of incompetent people just show up that they are capable of something. Unfortunately our reality had turned into virtual absurdity.
@@WizardVal I think you underestimate the power of AI. It has not to do with the devs. AI developed in 2023 MUCH faster and heavier than VR ever did. I did not saw a future in VR since beginning, it's still bad. That thing on my face would be too warm and uncomfortable. But AI is developing extremely, look how good Adobe Firefly got, look how great AI to voice with videos is and now this here. I managed to write a code with AI and I use AI really really much since 2023. I used ebay today and ebay has now AI to let it write the product description of the thing you want to sell. My new LG OLED TV has AI (Which I disabled) to improve image and sound. AI is Really a game changer. Elon musk is also working on it and also work on Androids, our World is changing, if we survive all the upcoming wars...
@@Loony_BeLuna Do not underestimate the power of capitalism mate. They invented the infinite game, subscription game and many others. Yes, mate they will keep feeding us with “ amazing “ updates once a year, like Intel or Adobe, the recent scandal shows that “ benefits for mankind” is an illusion to keep us intrigued. In reality I didn’t find extraordinary capabilities or mind blowing art created by ai. To spend years in order to learn how to create a prompt and days to trial and errors before ai will create something interesting? No thanks man. I better learn the painting skill and create art no ai can create ever. AI is a tool. Not a creator. It is not capable of doing what humans can do. It will never be. Despite all the scaremongering it cannot take decisions, just a simple tool. A calculator. That will be capitalised accordingly. No miracles.
Thx 4 sharing Zoedeph, your experience how to handle it in AE. In your workflow to integrate greenscreen footage, I would make a copy of the scene, make a mask of the keyed one (or a duplicate with mask output setting in Keylight) and feathering the boundries (perhaps you need another copy to fence the feathering - there are a also some other, sometimes simplier ways to get to it...), use it as a mask for the backround, so that you you get an inner outline of the backround in the siloulette, precomposing it and adjust and blend it for your needs to get a nice spill of the environment. So here too, a pretty good result is achieved and explained, but what surprises me is that the shadows are mostly neglected, overlooked or ignored. Which, among other things, perfect the illusion of a composition.
This seems important for an even more seemless integration of the keyed out footage. Since I am not that comfortable in AE yet, can you please explain it simpler, so I can understand the steps you suggested?
Some of the backgrounds on the site are fantastic, but others could really use a tune up. For example, a neon city isn't very good if the lights arent flickering or changing. At that point, you might as well just make your own backgrounds. Other than that, this and the backgrounds are great!
Unreal ? Nah more like blender into unreal. You gotta 3D model these first. And with nerfs and Gaussian splats .. what’s the point anymore to 3D model.
Is 2k (1080p) the best resolution we can get from ZoeDepth? Any other options (including paid) that can help us keep that 6k resolution for those of us that like compositing in 4k and higher....??
@@kennonfleisher If anyone can help but I have the VOL 1 pack and when I follow this tutorial but my backgrounds look like crap. Not like his is coming up clean they look muggy, anything I can do to fix this?
Great for an establishing shot. Where you going from there? These are one off shots that look cool but you haven’t shown them used in any context or scene.
Thank you for this tutorial, but right now I am stuck at the y rotation step. I did what you said but I am still seeing a black screen with the 3D arrows. Did I do something wrong?
So Awesome!!!!! Thank you ! One Question my mind went blank haha When I move the null cam position my character is not locked on the stairs like yours it moves.... I know I have fixed before but like I said my mind went blank haha Can you help !!?? Thank you!!!!
Hey , thx for your video ;) However, as a HC compositing artist, there's no way I'll use AE, I think you may understand that (Nuke or Fusion inside), and thereby it would have been great to show what formats are proposed at the download step in addition to glb (alembic ? fbx ? obj ? USD ?) Well ok, I guess I just have to go there right ? :) Thank you again anyway 👍
Could a workaround to the limits both left and right of the 3D created background be to take a frame shot within either After Effects or Premiere import it to Photoshop and do a "creative fill" both left and right then use that prior to making it 3D and THEN use that to import in After Effects?
I have a problem , please help me out. i will be grateful. if i make logo using 3d models like box, cone etc present in create section of element , then that model is able to be saved and imported into 3D element scene . but when i autotrace any image in after effects and then apply video copilot's E3d effect load image on texture map and auto traced mask in mask map and open E3d scene set up and extrude that model in preview and and load texture on that and save it in folder whose destination is Documents/VideoCopilot/Models , then i am not able to import it . the E3d scene shows it, but E3d preview does not show the model but it is showing the gizmo of that folder which contains model . please help me out.if i make logo using 3d models like box, cone etc present in create section of element , then that model is able to be saved and imported into 3D element scene . but when i autotrace any image in after effects and then apply video copilot's E3d effect load image on texture map and auto traced mask in mask map and open E3d scene set up and extrude that model in preview and and load texture on that and save it in folder whose destination is Documents/VideoCopilot/Models , then i am not able to import it . the E3d scene shows it, but E3d preview does not show the model but it is showing the gizmo of that folder which contains model . please help me out.
I see that after effects is a monthly subbed app... what actual adobe editor do i need to use after effects and how much does that cost ? What software is being used in this video as the base editor that after effects is added too?
Interesting and informative. However, I don't think it's going to work nearly this well with most backgrounds. The one you've chosen is ideal for this. Even so, the rotation in your video is probably the max that could be used effectively. With the other backgrounds I tried, even the slightest rotation reveals the flattened side of objects extending out to infinity.
Cool I could use this technique to create extra establishing shots for my movie so I don't have to go all the way back to the location to shoot footage 😂 This'll just do the trick and I don't even need the green screen part.
3D model support is available in the After Effects 24.1 official release (no longer Beta)!
This was just a few days ago, right? I did the update but didn’t check k it out.
thank you! That explains - or hopefully explains - why BETA isn't showing my GLB. Update: didn't work but some boxes that identify it as 3D are now populated.
Came here to add this - it's in the official release now. There are a LOT of limitations to it, but it works now
Thank you for providing such incredible tools and tutorials. I’ve been using the 2D environments you provide and have learned so much from your lessons. However, I’m facing some challenges that I hope you can address in a tutorial or guide:
1. Reverse Shot Challenges:
- How can I create reverse shots when using a 2D environment that primarily shows the front view?
- Are there any techniques to simulate the environment from the opposite perspective, such as showing where the actor is coming from?
2. Dynamic Angles:
- When shooting my actor from multiple angles (front, side, over-the-shoulder), how do I match these angles with the 3D environment to maintain realism?
3. Interacting with Objects:
- If my actor needs to interact with elements like a door in the 3D environment (e.g., opening it, going inside, and coming out), how can I animate or mask these interactions effectively?
I believe a tutorial on these advanced techniques would greatly benefit creators like me who are exploring these environments for storytelling.
Thank you for your excellent work and for making these tools accessible. I look forward to your response!
Best regards,
Sunshine MediaEdge
Any luck?
wow. In the world of online tutorials there should be a prize for teachers who communicate so well. No fluff with a zillion extra nonsense chit chat to make the video longer for ad revenue nor too fast not to be able to follow your instructions. Just perfect. And such a cool lesson.
Fantastic tutorial on turning images into 3D using ZoeDepth and After Effects! Your clear explanations and visual examples made the process easy to follow.
This is the wisest AI tutorial. Honestly the only one that finally makes sense in the cross with AI & creating visuals
You blew my mind right open😮
This is so incredible thank you for showing how to think outside the box. Very simple but effective technique.
Thanks for spotlighting this solution. In the Environments RUclips there were a lot of questions about this. My challenge now, as a Resolve user, is dropping the processed images into Fusion! Which is a whole other thing! Much appreciated!
This tutorial was fantastic. Excited to do this! Thanks for your hard work, man!
I'm legitimately upset that I'm only just now discovering your channel for the first time!
The ZoeDepth thing is cool, and there are some great techniques and ideas behind this. Ultimately what is lacking is the lighting of the subject on green screen and matching to the scene. This is a prime example why VFX should never be an after thought and always planned ahead of your shoot.
I Agree! Also the 3D parallax here introduces crazy artifacts! I would use as a cheap background element out of focus. Pretty much as Ian Hubert Does it.
One thing that will bring this together better is comping smoke(and other effects into it to hide any seams and you can do multiple to create a whole set, also you can add lights to this and it’ll affect everything
Just started playing with this, having a 3d program to take the file and then edit out things like the sky to then replace and comp in AE is kinda needed for any shots with excessive open sky, because the AI doesn't know what to make of that. Other than that tho and minor texture issues which are to be expected its making my life really easy. Was very intimidated to learn 3d modeling when I know all the other aspects of comping and just wanna make some videos using 3d environments, so this workaround combined with cutting out and adding additional assets + smoke and lights really sells it. A little bit of noise and a semi dramatic color correction goes far in the compositing. Hopefully the site is able to support PNGs soon and create mesh maps without the background issue.
I probably would've bought the pack when it was discounted if this tutorial came out with it.
This has really really helped my content creating thank you!!! im not really good at blender so this tech saved me lots of time creating backdrops. I had to show support so I grabbed the packs as well and yea the environments packs look great thank you!
Thanks for introducing me to Zoedepth, it's really going to speed up my 3d creation
how can u import it into blender? when i do it my textures are missing
Dude this is Mind-blowing 🤯
Thank you so much for showing this to us 🔥
Love your programs. I have 6 of your packs and use them all in my time travel sit coms. Looking forward to anything new that you add to your shopping cart.
you are the greatest sensei........i understand your tutorials so easily...you're a great teacher, thanks
I need more tutorial please I purchase this pack I needed more tutorial please 🥺
-Productivity :(Exodus 36:1; 36:2; 38:23)
Simultaneously:
Learn the creative process by doing the software: creating-learning-doing;
Learn the software by doing the creative process: doing-learning-creating;
As you continue thinking (logic) about each step you go through in creating, remember (memory) everything you created.
Watch the Lesson:
Watch the complete tutorial.
Do the Lesson (Logical Synthesis):
Do the complete tutorial: do it exactly the same or as similar as possible to the complete tutorial.
Goal: do the creative process.
Goals (the creative process in parts): do the creative step-by-step.
Step: the part of the creative process.
Make it from a principle (cause; criterion; concept, idea; inspiration, motivation, reason, determination; premise; proposition), means (technique, skill, tool, action, method, elaborative process) and end (effect; observation, reference; result, objective).
Tip #1: Slow down the real-time video tutorial by 0.85x to follow (click and drag on touch-screen or with mouse) in detail (zoom in 3.3x video tutorial) or detail (zoom in 6.6x) each slowed-down action.
Tip #2: Slow down the timelapse video tutorial by 0.8x to follow (click and drag on touch-screen or with mouse) in detail (zoom in 3.3x video tutorial) or detail (zoom in 6.6x) each slowed-down action.
Tip #3: The tool name [sculpting, painting and drawing brushes; selections, extrusions and protrusions; maps (images or videos) of height (elevations), displacement (high reliefs), collision (afractuosities), normals (bas-reliefs or recesses) and parallax (bumps or protrusions) and UV images (contextures); render passes and composite (composite: mixed multiple material nodes linked to treatment nodes (adjustments and filters) and edits (modifiers and tools)) corresponds (coincides with) its form or function.
Review (Logical Analysis):
Redo the complete tutorial: redo it completely the same or as similar as possible to the complete tutorial.
Objective (Goal): to do the creative process.
Goals (the creative process in detail): to do the creative action-after-action.
Action: the detail of the creative process.
Maker Culture: if you want to do a good work then you make a perfect (exact) work yourself. (Job 11:7)
Creator Culture: if you want to create a good work then you create a masterpiece yourself. (Exodus 35:31-35)
Create from a principle (cause; criterion; concept, idea; inspiration, motivation, reason, determination; premise; proposition), means (technique, skill, tool, action, method, creative process) and end (effect; observation, reference; result, objective).
- The A.I. Technique; The A.I. Skill, The A.I. Network, The A.I. Process, The A.I. Pipeline, The A.I. Composition, A.I. VFX
The A.I. Art
The A.I. Drawing (1 Chronicles 28:11)
The A.I. Painting
The A.I. Modeling
The A.I. Sculpture
The A.I. Animation
The A.I. Movie
The A.I. Game
The Theopneustas (Job 32:8; 33:4): the Genius (Spirit) of God (Jesus Christ). (Exodus 3:14; Proverbs 8:12-21; John 1:14; 8:12,58; 11:25-26; 14:6; Isaiah 43:13;)
The Praxis (Records) of Ideas (Akashic): the Cosmic (Divine) Consciousness (Pragmatic Knowledge). (Job 11:7-10)
The Visual Composition:
Visual Rhythm (Variety); Visual Tension (Unity; Harmony); Visual Oscillation (Diversity); Visual Reverberation (Vastness); Visual Motif (Compositional Elements (Backgrounds, Figures, Shapes and Details); The Visual Style (Aesthetics) Guide (Card/Board/Panel); The Visual Design (Project) Guide (Card/Board/Panel);
-The Ontology of Ideas
Thought is a synapse, which is an electrical signal, which is an electrical wave, which is a vibration (electrons) that composes (is part of) the psyche (the Electromagnetic Field).
Idea is anapse, which is a signal, which is a light wave (photons), which is a vibration (quantum) that composes (is part of) the psyche (the Quantum Field).
The 5 origins (sources) of ideas:
The a priori origins (sources) of ideas:
Researched ideas, studied ideas, and memorized ideas (remembered or accessed).
The a posteriori origins (sources) of ideas:
Experienced ideas, seen ideas, and heard ideas.
The derivations of ideas:
A type of idea derives from another type of idea.
The generations (births) of ideas:
From one type of idea generates (is born from) other types of ideas: starting from a common ancestral idea, it establishes the lineage of an entire descendant of ideas through generations of ideas.
The genealogical tree of ideas: the seed of the type, mode and level of idea is planted, grows, bears fruit and multiplies in the psyche (Quantum Field).
Inductive ideas: from a specific type of idea, types of general ideas are derived.
Deductive ideas: from a general type of idea, types of specific ideas are derived.
Analogical ideas: consists of a cognitive process of transferring information or meaning from one type of original idea (source) to another (type of) original idea (target).
Antithetical ideas: a contradiction consists of an incompatibility logical contradiction between two or more types of ideas. This occurs when ideas, taken together, generate types of ideas that form contradictions (logical inversions), usually types of ideas that are opposites of each other. Exemplifying a general tendency in applied logic, the law of non-contradiction states that "One cannot say of an idea that it is and that it is not in the same sense and at the same time."
Abductive ideas: produces a plausible idea, but does not definitively verify it. Abductive ideas do not eliminate the hypothesis, which is expressed in terms of withdrawal, such as the "best available" idea at the time or the "most probable" hypothesis. While inductive reasoning derives general ideas that apply to many situations, abductive explanations are confined to the original observations in question.
Inferred ideas: types of ideas that support another (type of) idea. It is the intellectual operation by which the ideality (Quantum Field of Ideas) of an idea is affirmed as a result of its connection with other ideas already recognized as original.
Anthological ideas: an idea composed of a collection of ideas: either from several idealizers revolving (point of view, perspective; aiming; visualizing; worldview) around a single idea, or insights (ideas had at the same time, moment or instant) by a single idealizer.
Only a genius (accessor of the Akashic Records) can generate (conceive) excellent (sublime; divine) ideas.
Sequence: a series of scenes united by a theme (idea) of action.
-What is imagination and how does it work? (Luke 13:18-35)
Imagination = ultra Maya I.N.(Natural Intelligence) + ultra Nuke I.N.(Natural Intelligence) + ultra Houdini I.N.(Natural Intelligence) + ZBrush I.N.(Natural Intelligence) + ultra Unreal Engine I.N.(Natural Intelligence) + ultra Renderman I.N.(Natural Intelligence) + ultra Arnold I.N.(Natural Intelligence)
Visual Imagination: ultra Photoshop I.N.(Natural Intelligence), ultra Renderman I.N.(Natural Intelligence) + ultra Arnold I.N.(Natural Intelligence)
Audiovisual Imagination: ultra After Effect I.N.(Natural Intelligence) +
Imagination
3D Imagination: Maya I.N.(Natural Intelligence + Intelligence), Zbrush I.N.(Natural Intelligence) + ultra Unreal Engine I.N.(Natural Intelligence).
Inspiration is equal to the Field(Records) of Ideas(Akashic) or Theopneusta(Genius(Spirit) of God).
-Environment and Landscape Design: Topographic Design(Terrain) and Geographic Landscape(Environment and Urban)
Dual System(Method): overlepping background shape, figure shapes, detail shapes. Dual(Light-Dark) System(Method).
Alternating overlay(depth of planes in aerial perspective) between white background shapes and black silhouettes(shapes) and dark character design.
Tip: all values of translucent (semi-transparent) lights (direct, reflected and re-reflected; diffuse, diffracted, refracted, interfered and polarized) and translucent (semi-transparent) shadows (self, self-projected and projected) are designed and constructed (layer upon layer) based on (extracted and derived from) the tones of the figurative (non-abstract) shapes (silhouettes).
Quad System (Method): alternation of overlapping (depth of planes in aerial perspective) between white silhouettes (shapes) of backgrounds, light silhouettes (shapes) of figures, dark silhouettes (shapes) of shapes and black silhouettes (shapes) of details.
Hint: All values of translucent (semi-transparent) lights (direct, reflected and re-reflected; diffuse, diffracted, refracted, interfered and polarized) and translucent (semi-transparent) shadows (self, self-projected and projected) are designed and constructed (layer upon layer) based on (extracted and derived from) the tones of the figurative (non-abstract) shapes (silhouettes).
Quad(White-Light-Dark-Black) System(Method).
Hint: Dark values are written or painted between the black values.
Light values are written or painted between the dark values.
White values are left (kept; preserved, reserved) between the light values.
The Psychology of Geographical Space (Landscape) (rural(natural) and urban(artificial)).
-Generalized 3D Sculpting Tools (Brushes): (1 Chronicles 2:7,14)
Bump brushes, displacement brushes, height brushes, bump brushes, recess brushes, 3D painting brushes, texture and image brushes, composite brushes, modifier brushes, 3D sculpting brushes, and 3D sculpting brushes.
Specific 3D Sculpting Tools (Brushes): (1 Chronicles 2:7,14)
ZBrush offers a wide range of specialized brushes for various 3D sculpting tasks. Below are the most commonly used sculpting brushes and their main functions:
3D Sculpting Brushes:
Standard: The basic brush for sculpting. sculpt, ideal for adding or removing material from the surface.
Clay Buildup: Simulates the addition of layers of clay, allowing you to build shapes organically.
Move: Allows you to move large areas of the mesh to adjust proportions and shapes.
Inflate: Inflates or deflates specific areas of the mesh, useful for creating volumes.
Pinch: Squeezes the mesh along a center line, accentuating edges.
Smoothing and Polishing Brushes:
Smooth: Smoothes details on the surface, leveling out irregular areas.
HPolish: Smoothes and flattens areas, ideal for creating flat, hard surfaces.
Trim Dynamic: Flattens areas of the surface, useful for creating planes and hard surfaces.
Detailing Brushes:
Dam Standard*: Creates deep grooves and fine lines, excellent for accentuating details
Slash*: Creates deep, defined cuts in the surface.
Orb Fissures: Draws cracks and fissures on the surface.
Shape Manipulation Brushes:
SnakeHook: Pulls the mesh into elongated shapes, useful for creating tentacles or appendages.
Move Topological: Moves parts of the mesh independently, respecting the topology.
Insert and Curve Brushes:
Insert Mesh: Allows you to insert predefined meshes onto the surface of the model.
CurveTube: Draws tubes along a user-defined curve.
IMM BParts: A collection of mechanical parts for quick insertion.
Special Brushes:
FiberMesh: Generates fibers, like hair or fur, directly onto the surface of the model.
Sculptis Pro: Allows you to sculpt with dynamic tessellation, adding or removing geometry as needed. In addition to these, ZBrush has many other specialized brushes for different tasks, with Clip, Curve, Planar, Trim, Polish, Groom, Pen, InsertMesh, Curve Bridge, ZSketch, and Alpha 3D brushes. Each of these brushes offers unique functionality that can be exploited to meet your specific project needs.
-Module: 3D (digital) building assembly element or model (object).
2D (2-dimensional) Module: Planes modeled into 2D (2-dimensional) profiles and 2D (2-dimensional) cutouts (hollowed-out details).
Extruding a 2D (2-dimensional) building or assembly module creates walls.
Extruding a 2D (two-dimensional) detail of a 2D (two-dimensional) module creates beams, doors, windows. (1 Chronicles 3:7)
3D (three-dimensional) module: volumes modeled in 3D (three-dimensional) profiles and 3D (three-dimensional) cutouts (hollowed out details).
Extruding a 3D (three-dimensional) construction or assembly module creates corridors, galleries, tunnels, compartments, etc.
Extruding a 3D (three-dimensional) detail of a 3D (three-dimensional) module creates instanced duplications (created in Mesh Editing mode) such as beams, doors and windows. (1 Chronicles 3:7)
Modular Asset: all construction by assembling modular 3D (digital) models (objects).
Modular Content: all construction by assembling modular assets.
3D Modeling Techniques (Digital): Duplication (Alt+D), replication (Array modifier) and multiplication (matrix modifier) instantiated (created in Mesh Edit mode) of modules, assets and modular contents.
The Psychology of Architectural Elements and Spaces.
The Psychology of Geographic Space (Landscape) (rural (natural) and urban (artificial)).
That’s the best tutorial ever! Thank you for helping us that works with vfx! 🔥
You effects packs and tutorials are amazing. I appreciate your work you put into this. I'm learning from this and already have a project in the works for my stream.
Their effects packs are scams.
@@falfieri3167 please explain
Y@@falfieri3167
Hi, i am a great fan , but please could you tell the process with davinci resolve? Thank you
Amazing tutorial, thx bro ❤🎉
It looks like this Zoedepth is directly creating a depth map and displeis the regular plane accordingly. Following that logic you should be able to add light sources into your AE scene to illuminate or enhance this scene.
how can you send a tutorial
@@yojacq It is easy mate- use the same technique as in this tutorial when creating camera. Create a plane, subdivide it to a good number to have enough geometry then add the displeis modifier. Add lights to the scene and place them where required.
Search for : camera projection in after effects
Great stuff - can't believe you and your channel were unknown to me until about 15 minutes ago!
Wow, that tutorial is so cool, thanks for sharing this!
Very good on explaining everything, very simple and straightforward, 🔥🔥🔥🔥
Hey Collin - we don’t use AE (or want to buy it!). Can we do the same thing in Resolve? Thanks much!
Aw, you beauty. I used to do this in Resolve, but forgot that I did... I thing I still have some presets I made to mae all this happen in a few mins with some drag and drop. I will use it again.
Thanks, bro
Incredible, thank you very much !
Fantastic tut. I subbed. Thanks for getting straight to the point and killing it.
The latest Ae has this technology, don't need the Beta anymore, but man... great tutorial! I love everything!
dude this is a BANGER!
The model is great! It seems like the material is compressed? It looks like the resolution is much lower.
I'm a 3D artist and this is pretty much what I was looking for, but it's not quite finished yet. I work with DAZ3D, but I've never learned to model anything myself and with a tool like this I could finally model things for myself. AI can convert images into .Obj files, that would be amazing!
It is not converting 2D into 3d objects. It is distorting the simple plane according to the depth map it has created. Lots of artifacts and the movement is REALLY limited. Doesn't work actually with the complex images having objects and people. For the environment as background it could work. It is something like Camera mapping in 3d max or Maya or any other modeling software. The depth map is really not as perfect as it is based on black and white 2d image. If you manage to convert this into space data in Fusion or nuke then you can improve your results. otherwise for a good result you need to build a more or less detailed 3d scene and then to map camera with your image. Hope it does make sense
@@WizardVal Hi, yeah I had the same experience while watching the video.
I hope to see that AI can make .obj files from images in the future.
Especially environments.
Like I would love to use a "filled" children's room or playing room, but adding many toys needs to have all those toys in your lib and that takes a LOT time to add and position.
Or a room full of toys.
Also filled classrooms with static objects as students would be great, at least with daz3d you struggle heavily to render with more than 4 people.
@@Loony_BeLuna Exactly! It’s too early to expect ai to solve complex tasks. People don’t understand that this ai hype is created by ai developers to get more money. It’s obvious that when it come to something more complex than to put together some images it falls. I remember 10 years ago when I started to create VR imagery and everybody was excited and thinking that AR VR or MR is just around the corner and will change the industry. 10 years later people still use shitty images to promote and marketing products. If you can imagine the amount of money wasted.because of outdated business structures where thousands of incompetent people just show up that they are capable of something. Unfortunately our reality had turned into virtual absurdity.
@@WizardVal I think you underestimate the power of AI. It has not to do with the devs.
AI developed in 2023 MUCH faster and heavier than VR ever did.
I did not saw a future in VR since beginning, it's still bad.
That thing on my face would be too warm and uncomfortable.
But AI is developing extremely, look how good Adobe Firefly got, look how great AI to voice with videos is and now this here.
I managed to write a code with AI and I use AI really really much since 2023.
I used ebay today and ebay has now AI to let it write the product description of the thing you want to sell.
My new LG OLED TV has AI (Which I disabled) to improve image and sound.
AI is Really a game changer.
Elon musk is also working on it and also work on Androids, our World is changing, if we survive all the upcoming wars...
@@Loony_BeLuna Do not underestimate the power of capitalism mate. They invented the infinite game, subscription game and many others. Yes, mate they will keep feeding us with “ amazing “ updates once a year, like Intel or Adobe, the recent scandal shows that “ benefits for mankind” is an illusion to keep us intrigued. In reality I didn’t find extraordinary capabilities or mind blowing art created by ai. To spend years in order to learn how to create a prompt and days to trial and errors before ai will create something interesting? No thanks man. I better learn the painting skill and create art no ai can create ever. AI is a tool. Not a creator. It is not capable of doing what humans can do. It will never be. Despite all the scaremongering it cannot take decisions, just a simple tool. A calculator. That will be capitalised accordingly. No miracles.
Thx 4 sharing Zoedeph, your experience how to handle it in AE.
In your workflow to integrate greenscreen footage, I would make a copy of the scene, make a mask of the keyed one (or a duplicate with mask output setting in Keylight) and feathering the boundries (perhaps you need another copy to fence the feathering - there are a also some other, sometimes simplier ways to get to it...), use it as a mask for the backround, so that you you get an inner outline of the backround in the siloulette, precomposing it and adjust and blend it for your needs to get a nice spill of the environment.
So here too, a pretty good result is achieved and explained, but what surprises me is that the shadows are mostly neglected, overlooked or ignored. Which, among other things, perfect the illusion of a composition.
This seems important for an even more seemless integration of the keyed out footage. Since I am not that comfortable in AE yet, can you please explain it simpler, so I can understand the steps you suggested?
THANKS FOR TEACHING HOW TO DO THINGS IN AFTER EFFECTS IT HELPED ME A LOT
Some of the backgrounds on the site are fantastic, but others could really use a tune up. For example, a neon city isn't very good if the lights arent flickering or changing. At that point, you might as well just make your own backgrounds.
Other than that, this and the backgrounds are great!
Can this be done in Davinci Resolve “Fusion?”. Great vid!
So you telling me i just spent 5 months learning unreal engine just to not even have to use it anymore to achieve this visual effect? 😂
Post 2020 is crazy
Unreal ? Nah more like blender into unreal. You gotta 3D model these first. And with nerfs and Gaussian splats .. what’s the point anymore to 3D model.
My point exactly, I get my 3d models from the marketplace. And now gaussian splatting is gonna take over. We're moving pretty fast @@Instant_Nerf
Of course it’s very limited to this kind of shots… so no UE is again needed.
No game could use this technique. UE is a game engine first and foremost. These limited shots is all it can do.
Is 2k (1080p) the best resolution we can get from ZoeDepth? Any other options (including paid) that can help us keep that 6k resolution for those of us that like compositing in 4k and higher....??
Could use generative fill. or topaz labs has 6k upscaling.
I'm curious about the same thing. I would pay for 6K resolution, it's currently very small for 4K work.
@@kennonfleisher If anyone can help but I have the VOL 1 pack and when I follow this tutorial but my backgrounds look like crap. Not like his is coming up clean they look muggy, anything I can do to fix this?
Great work!!!
Got all the packs over black friday deals :)
Using this along side with Element 3D would be a great combo.
convert your glb into an obj file
Omg, this video is just GOLD! Thank you so much!
Great for an establishing shot. Where you going from there? These are one off shots that look cool but you haven’t shown them used in any context or scene.
Your tutorial is really good !
this is sick
BRO YOU THE REAL MVP!!!
is there a tutorial for this process in FInal Cut Pro ?
Thank you for this tutorial, but right now I am stuck at the y rotation step. I did what you said but I am still seeing a black screen with the 3D arrows. Did I do something wrong?
great tut man! thanks a lot for sharing 🙌
It’s still a great skill set to have using UE. Zoedepth looks cool, it’s just another tool to add to your workflow!
Idk about GLB file in Davinci but I would keyframe the background to give it some movement
Colin is a clever guy!
thanks for this, helped me save tons of time and money!
That's a PACKED video! #Gold 💯🔥
So Awesome!!!!! Thank you ! One Question my mind went blank haha When I move the null cam position my character is not locked on the stairs like yours it moves.... I know I have fixed before but like I said my mind went blank haha Can you help !!?? Thank you!!!!
Hey , thx for your video ;) However, as a HC compositing artist, there's no way I'll use AE, I think you may understand that (Nuke or Fusion inside), and thereby it would have been great to show what formats are proposed at the download step in addition to glb (alembic ? fbx ? obj ? USD ?)
Well ok, I guess I just have to go there right ? :) Thank you again anyway 👍
Could a workaround to the limits both left and right of the 3D created background be to take a frame shot within either After Effects or Premiere import it to Photoshop and do a "creative fill" both left and right then use that prior to making it 3D and THEN use that to import in After Effects?
Yeah depending the fill you might could even do further separation in whatever it generates for more depth
i doesn't know 3D & AE, but that some superb job!
Pretty cool dude. FYI, This seems to work ok in the latest version of AE I am running which is 24.1 so I doubt people will need the Beta
Insanity. Thanks for this amazing tutorial. Think of the old school matte painters, painting straight to glass in camera! If they could see this.
I'm so stoked. 😂❤
Ok. Now I have a use for these. Dope tut.
amazing points i needed in my after effects skills thanks for that
Peace and thank you for this is there a way to do this in davinci resolve I have your environments pack ?
so much to learn in one video cool...
Great content and explanation ❤
This is amazing man ❤ thanks
Nice work broh🔥👍🏻
Excellent tut! Nice, clear steps. Thanks
thank you , I have learned something today !!
Does this technique work in Final Cut?
Nice! Is it safe to use it commercially? Does it store the images fed into it?
Was no longer working in the beta and the newest AE. I had to roll back to 24.1 to get it to work.
I have a problem , please help me out. i will be grateful. if i make logo using 3d models like box, cone etc present in create section of element , then that model is able to be saved and imported into 3D element scene . but when i autotrace any image in after effects and then apply video copilot's E3d effect load image on texture map and auto traced mask in mask map and open E3d scene set up and extrude that model in preview and and load texture on that and save it in folder whose destination is Documents/VideoCopilot/Models , then i am not able to import it . the E3d scene shows it, but E3d preview does not show the model but it is showing the gizmo of that folder which contains model . please help me out.if i make logo using 3d models like box, cone etc present in create section of element , then that model is able to be saved and imported into 3D element scene . but when i autotrace any image in after effects and then apply video copilot's E3d effect load image on texture map and auto traced mask in mask map and open E3d scene set up and extrude that model in preview and and load texture on that and save it in folder whose destination is Documents/VideoCopilot/Models , then i am not able to import it . the E3d scene shows it, but E3d preview does not show the model but it is showing the gizmo of that folder which contains model . please help me out.
Bruh this is nuts!
Thank you so much! Is it normal for the image quality to degrade quite a bit once you convert it? Yours doesn't see like it does.
this is so cool
Wow, this is brilliant!
Gotta use this for new feature film
Guys it’s this exclusive of AE ? Can I use your 3D elements pack on FCP for example
This is bada$$!! Thanks for sharing.
can we do a tutorial for FINAL CUT PRO ?
Zoedepth seems to not be working anymore. Is there anything else we can use?
Thank you ! you are an amazing creator!
thanks for sharing- awesome.
hey bigfilms, i know you already have tornadoes in the apocalypse pack, but can you make a pack called tornado pack?
This is OK for story boarding or even comic book creation graphic novel. That's about it.
Hey guys I just bought this pack with the understanding it works with Davinci resolve is this for after fix only
I see that after effects is a monthly subbed app... what actual adobe editor do i need to use after effects and how much does that cost ?
What software is being used in this video as the base editor that after effects is added too?
Interesting and informative.
However, I don't think it's going to work nearly this well with most backgrounds. The one you've chosen is ideal for this. Even so, the rotation in your video is probably the max that could be used effectively. With the other backgrounds I tried, even the slightest rotation reveals the flattened side of objects extending out to infinity.
Cool I could use this technique to create extra establishing shots for my movie so I don't have to go all the way back to the location to shoot footage 😂 This'll just do the trick and I don't even need the green screen part.
That's really cool, thanks!
Thank you, please keep going.
ahhhhmanzing, thank you so much!
amazing tutorial
cool bro, how to make shadows from objects? and is it possible to work together with Element 3D?
Absolutely love this. Can I do a mannequin shot using this technique?