I think I agree with the backdash buff, but not to the degree that T7 had. Gameplay in T7 often turned into a CH-fishing contest featuring 90 km/h korean backdash. Sidestep is already really strong, but the amount of insane tracking on strong moves give the wrong impression. The sidestepping gets underlined heavily. T7 sidestep cant even compare to T8.
I can understand preserving stability for the sake of the TWT. However, players who are not as invested in the competitive scene might view it as Tekken taking too long to balance the game. Once I hit my preferred rank and the fight pass is maxed out, there is little motivation to play this game
@@AuramiteEXyou are right, but easy 50/50, chip damage, ft2, 60 sec round affects all players, no matter level of play, thats why even casuals leave the game or dont play very often, even tekken 8 streams are not very popular
@@thekingofkings8025 casuals always leave the game, that's why they are casuals. They come back periodically when new content and characters are released.
@@AuramiteEX you are right again, the problem is if hardtry leave the game too, you lose all free publicity from streams and tournaments, tag 2 was a economic failure but still you have tryhards, me too, saying is the best tekken of all time, that dosent happen with tekken 8
This is a similar reasoning as to why sports leagues don't make changes to the rules during the season. Can't make massive changes when you are 2-3 months before a playoffs and the eventually championship games. Imagine if the NBA or UEFA made rule changes before the NBA playoffs or the UEFA Champions League. It's a similar situation in my mind
@@IamDeftly the only difference I see here is that while you play football at home with friends, rule stays relative to the context of the game itself.
@TheGianGame But that's the thing, I've seen people saying that they shouldn't nerf now, that people are complaining for no reason. Like, I think they just have the worse balance team know to man
Just by looking at the smallest issues that haven't been fixed almost a year in (i.e. the "this is the first time you've reached X rank" message and Steve's b1 frame data inaccuracy) speaks VOLUMES alone.
When is the community going to give Hard-headed Harada the heat deserves for this game? The current state of the game is bs and I think it will get worse.
@SnowflakeSSQ I think that they are afraid that there will be no more tekken if they go hard against Harada. Respectfully I think on this current stuck on stupid mentality we are running the risk of that anyway. Players are harder to win back than to sustain along the way. I hop that they do a 180 but sadly not banking on it.
People likes Harada because of the memes, I know people who doesn't even play Tekken and still likes Harada exactly because of that as well. @@YellowFellow86
@@symonheiloguu Yeah I get that, and I have laughed at some myself. That being said he is the face/literal director of Tekken. So I do not think he is above criticism.
Dragunov is almost there. Just need to remove OTG from QCF4 and less + frames on hit and block. Nina, Yoshi and Jin are more annoying for me personally. Jins d2 online is an absolutely ridiculous move!
Bryan soccer kick and Kaz steel pedal kick are never going anywhere, they are between the biggest legacies of those character, they fall in line with the gameplan of the characters themself and they are specific moves for specific scenarios. QCF4 is a boss move, you don't need to mix space or think when to use it; is a free move that gives you a guarantee mix up on hit or block...there is not comparison over here
@ShiningSparkL1n6 Bro WTF. You seriously compared Drags qcf4 to steel pedals? Kazuya ff4 is -9 on block Bryans qcb4 is -12 Lilis qcf3 is -11 Dragunovs qcf4 is fucking +7, hits grounded, is heat engager and launch in heat.
I just don’t understand why they made a mid as fast as drag qcf4 being +7 on block in the first place. That frame data on block just seems really out of place to begin with. It’s not like they haven’t been making Tekken games for 30 years. I just can’t really think of many mids in the game that have that kind of frame data on block. With the exception of moves that require a charge up mechanic. But that makes the move come out very slow….
The whole time you're playing you have to be mindful of both RA and heat drive. Heat drive will at the minimum in block deal chip damage and ALWAYS put you in a 50/50. And that's before we get into the fact that at any moment towards end of round, either of you might land or whiff the RA which can be GG since it does anywhere from 30 to 60% health. I think RA and HD should be mutually exclusive. You use one, you lose the other
Rage Art is not in anyway comparable to Heat, as you lose the round if the opponent doesn't press into it. It's not effective at high level for this reason, which is why when people at high level land it, it's actually quite hype. Heat Smash is a more reliable mixup option. No need to be mutually exclusive.
bro bandai namco had an entire year to balance the game and still there's none. nobody cares about a tournament, we want a balance game and it's already bad with the heat system but characters with oppressive offence is hard to deal with.
agreed killing your own game for a tournament that the pros even have issue with is stupid. no one wants to see drag vs feng in top 8 over and over and nobody wants to play the game killing your own game for a tournament that is killing your game since you won’t change it to make it enjoyable is just stupid
It is not so simple, if they declare a road map to follow for the year for said tournament that they organised, plus they declare that they want to make the game a big esport one; changing route will create a very dangerous scenario for the whole competitive scene. The game could end up being like MK1 with no competitive scene and just random casual players to playing on it.
So basically i should just wait until they balance the game to start playing the game again because they're going to change a bunch of stuff and learning stuff now will be a waste of time?
That instance is referred to the top level players. General knowledge of the game carries over, specific match up knowledge does not if frames and mechanic of the moves are changed
then y some got insance nerf some are just slap on the wrist...because famous pro used that char and they dont want to get critique? and we got a tournament where bunch of them is the same char...
stop the cope. bandai dont give a f bout tournaments, if they did we wouldnt have a game in this kind of state where there's only 5 correct picks in a tournament.
@@Tezca-Coatl How can Bandai simply not care... Based on the fact that they want to monetize the game for as long as possible with micro transactions, they want this game to last the longest time possible. This is not coping but trying to understand situation trough logic and context... Now Bandai's choices have not being the best (quite the opposite), and as I said multiple times Season 2 is their last resort. But saying that they don't care about the game and they don't care about the TWT (a 1 year long tournament, with a 300k prize, with roughly 20 major events affiliated) is just non sense!
@@TheGianGame if they cared about the regular player, why are they waiting for pro players to finish a tournament when they should be appeasing the general public. the peoople who are keeping their lights on. thats not the pro players OR the tournaments, in fact quite the opposite. so babying pro players this much for no reason when they should've developed atleast MINOR levels of adaptation is just redicoules. You're telling me that pro players CANNOT adapt to a balance patch 1 week before the tournament? do they even deserve to be called "pro" if they cant keep 25 lines of text in their mind and adapt to it ingame when it matters on the big stage? I think that really just proves just how bmade the pro scene has become. you're not even inputting heat manually anymore now its a button press. there's nothing to respect "pro players" for nowadays. All are mediocre AT BEST.
Aside from nerfing some characters, i think buffing sidesteps and backdash is something that would make the game smoother
I think I agree with the backdash buff, but not to the degree that T7 had. Gameplay in T7 often turned into a CH-fishing contest featuring 90 km/h korean backdash. Sidestep is already really strong, but the amount of insane tracking on strong moves give the wrong impression. The sidestepping gets underlined heavily. T7 sidestep cant even compare to T8.
SS is good. Hit boxes and tracking and the overall game mechanics are horrible.
I can understand preserving stability for the sake of the TWT. However, players who are not as invested in the competitive scene might view it as Tekken taking too long to balance the game. Once I hit my preferred rank and the fight pass is maxed out, there is little motivation to play this game
90% of players aren't affected by the tiers of characters. It only starts to affect the game at high level play between equally skilled players.
@@AuramiteEXyou are right, but easy 50/50, chip damage, ft2, 60 sec round affects all players, no matter level of play, thats why even casuals leave the game or dont play very often, even tekken 8 streams are not very popular
@@thekingofkings8025 casuals always leave the game, that's why they are casuals.
They come back periodically when new content and characters are released.
@@AuramiteEX you are right again, the problem is if hardtry leave the game too, you lose all free publicity from streams and tournaments, tag 2 was a economic failure but still you have tryhards, me too, saying is the best tekken of all time, that dosent happen with tekken 8
@@thekingofkings8025 Tekken 8 will be a very different game in 2 years from what it is now. Too early to declare it a success or a failure.
This is a similar reasoning as to why sports leagues don't make changes to the rules during the season. Can't make massive changes when you are 2-3 months before a playoffs and the eventually championship games.
Imagine if the NBA or UEFA made rule changes before the NBA playoffs or the UEFA Champions League. It's a similar situation in my mind
@@IamDeftly the only difference I see here is that while you play football at home with friends, rule stays relative to the context of the game itself.
They had an year to balance it, dude, tournament is not an excuse.
I think I stated couple of times that 2/3 months ago was the time to nerf😅
@TheGianGame But that's the thing, I've seen people saying that they shouldn't nerf now, that people are complaining for no reason. Like, I think they just have the worse balance team know to man
Just by looking at the smallest issues that haven't been fixed almost a year in (i.e. the "this is the first time you've reached X rank" message and Steve's b1 frame data inaccuracy) speaks VOLUMES alone.
When is the community going to give Hard-headed Harada the heat deserves for this game?
The current state of the game is bs and I think it will get worse.
It won't get better until the community does so. People still defend this game with their life for some reason.
@SnowflakeSSQ I think that they are afraid that there will be no more tekken if they go hard against Harada.
Respectfully I think on this current stuck on stupid mentality we are running the risk of that anyway.
Players are harder to win back than to sustain along the way.
I hop that they do a 180 but sadly not banking on it.
@@YellowFellow86 Yeah I think so too, Tekken is just not gonna make it anyway at this pace.
People likes Harada because of the memes, I know people who doesn't even play Tekken and still likes Harada exactly because of that as well. @@YellowFellow86
@@symonheiloguu Yeah I get that, and I have laughed at some myself.
That being said he is the face/literal director of Tekken. So I do not think he is above criticism.
Wish they can make heat an heat drive optional, for players who miss vanilla Tekken.
Dragunov is almost there. Just need to remove OTG from QCF4 and less + frames on hit and block.
Nina, Yoshi and Jin are more annoying for me personally.
Jins d2 online is an absolutely ridiculous move!
Ridiculous, if u want then, remove d2 jin CH launcher first 😅, then bryan flip kick, kazuya flip kick too 😁👍 then u can remove OTG from QCF4
Bryan soccer kick and Kaz steel pedal kick are never going anywhere, they are between the biggest legacies of those character, they fall in line with the gameplan of the characters themself and they are specific moves for specific scenarios.
QCF4 is a boss move, you don't need to mix space or think when to use it; is a free move that gives you a guarantee mix up on hit or block...there is not comparison over here
@ShiningSparkL1n6 Bro WTF. You seriously compared Drags qcf4 to steel pedals?
Kazuya ff4 is -9 on block
Bryans qcb4 is -12
Lilis qcf3 is -11
Dragunovs qcf4 is fucking +7, hits grounded, is heat engager and launch in heat.
@@TheGianGame Exactly. You can't have an oki move that hits grounded and it's +7 on block if you stand-up correctly.
I wonder if we'll get the next big patch after February? European Tekken Cup 3 ends in February.
@@tee_saw don't think so, European tk cup I think is gonna be mid season
Scrub mechanics like heat and arts need remodeling, nerfs won’t matter until that happens.
Not gonna lie. To hell with twt. Those guys are a bunch of whiners anyway. They should balance the game.
I just don’t understand why they made a mid as fast as drag qcf4 being +7 on block in the first place. That frame data on block just seems really out of place to begin with. It’s not like they haven’t been making Tekken games for 30 years. I just can’t really think of many mids in the game that have that kind of frame data on block. With the exception of moves that require a charge up mechanic. But that makes the move come out very slow….
Azu b+4
The whole time you're playing you have to be mindful of both RA and heat drive. Heat drive will at the minimum in block deal chip damage and ALWAYS put you in a 50/50.
And that's before we get into the fact that at any moment towards end of round, either of you might land or whiff the RA which can be GG since it does anywhere from 30 to 60% health.
I think RA and HD should be mutually exclusive. You use one, you lose the other
Rage Art is not in anyway comparable to Heat, as you lose the round if the opponent doesn't press into it. It's not effective at high level for this reason, which is why when people at high level land it, it's actually quite hype.
Heat Smash is a more reliable mixup option. No need to be mutually exclusive.
very insightful. i totally agree. season 2 will even the playing field. and drastic changes NOW are kinds pointless when season 2 is in the works
They should give all players access to the previous build of the game for offline play. They used a previous build when Heihachi was released.
Im expecting some heihachi nerfs next
bro bandai namco had an entire year to balance the game and still there's none. nobody cares about a tournament, we want a balance game and it's already bad with the heat system but characters with oppressive offence is hard to deal with.
agreed killing your own game for a tournament that the pros even have issue with is stupid. no one wants to see drag vs feng in top 8 over and over and nobody wants to play the game
killing your own game for a tournament that is killing your game since you won’t change it to make it enjoyable is just stupid
Yes they do. It's an actual job for some and I assume sponsors are making money off them
It is not so simple, if they declare a road map to follow for the year for said tournament that they organised, plus they declare that they want to make the game a big esport one; changing route will create a very dangerous scenario for the whole competitive scene. The game could end up being like MK1 with no competitive scene and just random casual players to playing on it.
So basically i should just wait until they balance the game to start playing the game again because they're going to change a bunch of stuff and learning stuff now will be a waste of time?
That instance is referred to the top level players. General knowledge of the game carries over, specific match up knowledge does not if frames and mechanic of the moves are changed
then y some got insance nerf some are just slap on the wrist...because famous pro used that char and they dont want to get critique? and we got a tournament where bunch of them is the same char...
lol. I played against this Paul yesterday.
stop the cope.
bandai dont give a f bout tournaments, if they did we wouldnt have a game in this kind of state where there's only 5 correct picks in a tournament.
@@Tezca-Coatl How can Bandai simply not care...
Based on the fact that they want to monetize the game for as long as possible with micro transactions, they want this game to last the longest time possible. This is not coping but trying to understand situation trough logic and context...
Now Bandai's choices have not being the best (quite the opposite), and as I said multiple times Season 2 is their last resort. But saying that they don't care about the game and they don't care about the TWT (a 1 year long tournament, with a 300k prize, with roughly 20 major events affiliated) is just non sense!
@@TheGianGame It only proves they dont actually give a f, since they're more concerned about how the in game store is recieved by people.
@@TheGianGame if they cared about the regular player, why are they waiting for pro players to finish a tournament when they should be appeasing the general public. the peoople who are keeping their lights on. thats not the pro players OR the tournaments, in fact quite the opposite. so babying pro players this much for no reason when they should've developed atleast MINOR levels of adaptation is just redicoules. You're telling me that pro players CANNOT adapt to a balance patch 1 week before the tournament? do they even deserve to be called "pro" if they cant keep 25 lines of text in their mind and adapt to it ingame when it matters on the big stage? I think that really just proves just how bmade the pro scene has become. you're not even inputting heat manually anymore now its a button press. there's nothing to respect "pro players" for nowadays. All are mediocre AT BEST.
so yeah, stop coping.