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How To Kill Team | Close Quarters Rules
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- Опубликовано: 16 авг 2024
- Let's take a look at the close quarters rules for Kill Team and see just what makes them so brutal.
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00:00 - Start
00:56 - Walls
3:10 - Hatchways
5:27 - New Actions
11:19 - Rules Tweaks
#gamesworkshop #warhammer40k #killteamitd
Just finished your whole 'How to Kill Team' series. What a phenomenal resource. Hats off to all those involved in putting it together.
I want to do an appendix run through eventually. Feel like there are a bunch of things to go over there.
That sounds like a great idea. Whatever you end up making, you can be sure I'll be tuning in. @@KimerexProjekt
The quality on all of your stuff is absolutely insane! You’re a blessing to the killteam community man, keep it up!
Such a great walkthrough and one that is awesome to show new players wanting to get into ITD 🙏🏽🤩 thank you
Fantastic video, thank you. It was exactly what I needed! Can't wait to play an ITD game. We've just been enjoying open play for the most part.
I just finished gluing my Gallowdark sprues. I usually main Hierotek but for that map I got a Hive Fleet KT with 6 melee Warriors. I have 3 extra with ranged weapons that I can swap in but I mainly did it for drunk games. 6 big Tyranids scuttering to get to escape pods or fighting in crazy hallway melee fights sounds hilarious and fun to me.
Great explanation, thank you!
Truly awesome explanations and great channel
Great job guys!
you love these type of videos.
Thank you!
Hi Kimerex.
Will you be doing an overview of the Farstalker Kinband? Love your overview videos.
Potentially. That is one of my friend's teams, and I would need them painted and on hand to do them (I try to only do teams I have access to). They are really good after the buffs they got and I do want to delve into them a little at some point.
Awesome but I have 3 questions for noobie community :D
1. Can I charge into hatchway fight or only move?
2. Can I hatchway fight with conceal?
3. Those hatchway side wall where door is can I use them as cover? You said its heavy terrain but Im not 100% sure so I ask again :D
Thank you for perfect video and Im w8ing for another :) P.S. What model is your avatar guy it looks sick!
1. Only move/dash, as charge requires you to end in engagement range, and you wouldn't be in engagement range at the end of the move. For 3 APL units this does mean you can move>dash>hatchway fight.
2.Even though Hatchway fight is considered a "Fight" action, it doesn't say it is restricted by engage or conceal, so conceal should be fine.
3.To my understanding, yes. The hatchway door and walls to the side of the new hole still has the "Wall" trait, which comes with Heavy. Under the Hatchway section of the rule book it shows the area that is now an "Access Point". And if you look at the Wall overview, the rules claim that all parts of a wall have the heavy trait.
- It is a Genestealer Cult Biophagus
@@KimerexProjekt thanks a lot! We need more guides from you :)
Someone had to make these videos, I'm glad its you