The Puzzle of "Good" Retopology

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  • Опубликовано: 22 авг 2024

Комментарии • 30

  • @trekkie8434
    @trekkie8434 Год назад +22

    Setting up some timestamps for myself, feel free to use them as well:
    10:25 number of necessary loops
    13:15 pole placement
    14:20 requirements
    18:05 Realistic retopo flow
    25:00 demonstration
    33:00 tip
    45:00 bevel method

  • @mariasun1789
    @mariasun1789 Год назад +12

    That was incredibly useful. It definitely filled in the blanks of workflow for me. Big thanks to the speaker for sharing his expertise and ofc Blender channel for posting such gem to the general public

  • @sebbosebbo9794
    @sebbosebbo9794 Год назад +11

    wow years of knowleadge packed in 50 min...thx...so cool ...every year of converence is mindblowing...the cherry with Ton on top.

  • @_g_r_m_
    @_g_r_m_ Год назад +7

    (personal timestamps)
    4:32 Seam/Hard edges marks
    5:22 Face sets (colored)
    8:37 Edge flows
    10:37 Hard edges and wrinkles
    11:15 Main faces for lips, eyes and eyebrows
    14:26 Spaghetti of lines
    15:11 Alternative head
    18:18 Realistic head
    26:13 Shrinkwrap tip
    30:05 Eye
    39:15 Side relax tip
    45:09 Bevel tip

  • @jeffg4686
    @jeffg4686 Год назад +4

    We need an "auto-retopo" tool (work in 90% of cases for humanoid)
    A couple of possible methods:
    1) Draw "edge flow" on the body and head to serve as "guides", and where they meet are your "pinch spots". script uses your data to do the retopo.
    2) 4 to 5 "primitive" topologies to choose from, and shrinkwrap that onto the sculpt, and a script finishes it off to apply some adjustments.
    3) possible third - nvidia comes up with a neural retopo for us that works in 99.9999% of the cases.

    • @nahashammon1081
      @nahashammon1081 Год назад

      Even before that we actually need an normal retopo method. Such a pain to use modifers all over the place when retopoing

  • @billybrown1548
    @billybrown1548 Год назад

    This program this community is the best i’ve ever been apart of

  • @ajcross7
    @ajcross7 Год назад

    The '2-pole' trick is a wonderful idea. Thank you

  • @sagaevan9641
    @sagaevan9641 Год назад +2

    i think retopology is fun it's underrated. it really is like a puzzle, like solving a good sudoku i love me a good sudoku. i always hear people complain "wah wah wah topology is soo harddd", as if i am not in their house right at that moment. as if they're safe

  • @DarkSwordsman
    @DarkSwordsman Год назад

    This was hugely useful! I have been wanting to improve my re-topology and the hard part was finding a good method in Blender, since most methods used paid plugins or other programs. I think I will definitely use this method! It seems relatively quick especially if you focus on the main areas separately. It also solves a huge issue I had with shrinkwrap where I could not get it in creases, but I guess "project" can solve that now, yay!

  • @activemotionpictures
    @activemotionpictures Год назад

    Great presentation!

  • @millerbyte
    @millerbyte Год назад +2

    The OS he is using is called Pop!_OS BTW

    • @evanlane1690
      @evanlane1690 Год назад +1

      Thanks for this comment. I'd never heard of pop os. Looks cool and I'm going to try it out.

  • @zachhoy
    @zachhoy Год назад

    useful, thank you!

  • @MrHadane
    @MrHadane Год назад +3

    Would be nice if retopo wasn’t such a nightmare in Blender itself. Having to buy plugins or use a different 3D software altogether just to have tools to work with shouldn’t be the norm. Please throw us a bone here.

  • @chicao.do.blender
    @chicao.do.blender Год назад

    thanks for this video

  • @neail5466
    @neail5466 Год назад

    Summary- split to islands, mark sharp or seam and join with diamonds.

  • @LeonardoAguiar3D
    @LeonardoAguiar3D Год назад

    Where can we find more info about the Shading Presets -> Object Visibility -> Toggle: Object Wireframes shown at 14:29?

    • @neilmarshall5087
      @neilmarshall5087 Год назад

      Looks custom made - the whole pop up window. Or an addon perhaps.
      At 14:26 he opens the drop down menu with the show/hide wireframe option. Right click the tick box next to Wireframe and add it to your Quick Favorite menu. Then it is always there when you press q.

  • @Puunboy
    @Puunboy Год назад

    Thanks for the lesson sir! May I ask, What's that menu on 28:59 sir?? it's look kinda like quick fav but it's not?

    • @rodolflum3444
      @rodolflum3444 Год назад

      just the right click and it differ when you change the tools. ex. sculpting menu differ from edit menu when you right click.

    • @Puunboy
      @Puunboy Год назад

      @@rodolflum3444 it's clearly not a right click menu isn't it. or maybe I'm wrong.

    • @Bulborb1
      @Bulborb1 Год назад

      Yeah, it's right click, which displays different options depending on context, so e.g. in edge select mode, the right click menu will display the options pertaining to edges like Mark Seam.

    • @Puunboy
      @Puunboy Год назад

      @@Bulborb1 I know that right clicking in the different mode will pop up different menu related to operation in that mode. But In the video at the time stamp I refered to. He's in the edit mode (vertex). And the menu show up clearly isn't right click menu in the vertex edit mode tho. (Such as viewport render image , knife project etc.)

    • @Bulborb1
      @Bulborb1 Год назад

      @@Puunboy my mistake, yeah looks like some type of Specials menu in edit mode...

  • @SAM777VEL
    @SAM777VEL Год назад

    👍🏻

  • @user-qs9lh2we6n
    @user-qs9lh2we6n Год назад +9

    To be honest, I am disappointed with the functionality of the retopology in Blender. I forced to use third party addons. Why developers do not add the ability to quickly assign a color to a new mesh and the ability to see only the part of the mesh that is located on the visible side? Even Maya, which does not have a lot of retopology tools, has better functionality, while the default Blender has been in place for many years.

    • @rodolflum3444
      @rodolflum3444 Год назад +1

      coz blender looks what is beyond and left behind what is needed. and that sums up to fast faced development and letting the user to endure the pain of doing it at what it meant to be. and letting the remoras swarm and create an addon that is paid and attached to this free software.

    • @havocthehobbit
      @havocthehobbit Год назад +7

      because there are more people that complain like you then contribute .Rather encourage more users to contribute to the developer fund or learn some development yourself and contribute . Then topoligy tools and algorythm studies can be focused on by a group of devs . Blenders big, so there are alot of areas that could get focus like this but others take priority as you can do what you need with the existing functionality in retopo but of you want to be more efficient with better tool , either use a addon or contribute more .

    • @aronseptianto8142
      @aronseptianto8142 Год назад

      i mean, you did find up a solution in the end right, what's wrong with the solution being addon